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Meee One
The dyst0pian Corporation Zero-Day
553
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Posted - 2014.03.18 05:47:00 -
[1] - Quote
The assault class. Whether it's QQing about logi slots saying essentially saying they want us to die more. Near endless QQ about anyone out killing them. Or QQing about dying to an HMG within its optimal.
Assaults are the prissyest most spoiled role in dust (generally,not all assaults are like this).
These players come from COD and BF as well as Planet Side and brag about this fact often,frequently making comparisons as if validifies their points about nerfing other suits.
Assaults read the word "versatile" in the suit description and automatically believed that this entitles them to having the best layout and QQ endlessly about logis slots because of it.
Let us look at the varients of the smg for a comparison as to how CCP believes assaults should be played. There is the standard SMG: -Middle ground with no direct advantages (this represents logis and medium frames) There is the breach: -Higher damage but lower ROF (this represents heavies,and the inverse represents scouts and light suits) There is the assault: -Moderate ROF increase and magazine size increase but still does the same damage as the regular varient (this refers to assaults).
Now lets look at the bonuses: Role Bonus: 5% reduction to PG/CPU cost of light/sidearm weapons
Caldari Assault: +5% to reload speed of hybrid railgun light/sidearm weapons per level. Gallente Assault: 5% reduction to hybrid - blaster light/sidearm hip-fire dispersion and kick per level. Minmatar Assault: +5% to projectile light/sidearm clip size per level. Amarr Assault: 5% reduction to laser weaponry heat build-up per level.
I would say those bonuses are pretty versatile. Caldari are dangerous at long and medium range. Gallente are dangerous in CQC and at medium range. Minmatar are dangerous in extended gunfights. Amarr are dangerous for the raw power they can output without stopping.
These bonuses cover 100% of all possible battlefield conditions,each one is specifically designed to pick up where another leaves off.
But unfortunately assaults think they should have all bonuses all at once on a single suit (or at least that's how the prissyest ones act).
They believe the definition of assault means to slay....it doesn't. Assault means to attack,or to apply constant force to defeat defenses. Slaying isn't and shouldn't be limited to just assaults,but i personally believe that assaults should be faster at it and be able to do it for longer periods,as the assault SMG and their current bonuses imply.
I game over like a boss.
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C0TS
Sebiestor Field Sappers Minmatar Republic
34
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Posted - 2014.03.18 05:50:00 -
[2] - Quote
Meee One wrote:The assault class. Whether it's QQing about logi slots saying essentially saying they want us to die more. Near endless QQ about anyone out killing them. Or QQing about dying to an HMG within its optimal.
Assaults are the prissyest most spoiled role in dust (generally,not all assaults are like this).
These players come from COD and BF as well as Planet Side and brag about this fact often,frequently making comparisons as if validifies their points about nerfing other suits.
Assaults read the word "versatile" in the suit description and automatically believed that this entitles them to having the best layout and QQ endlessly about logis slots because of it.
Let us look at the varients of the smg for a comparison as to how CCP believes assaults should be played. There is the standard SMG: -Middle ground with no direct advantages (this represents logis and medium frames) There is the breach: -Higher damage but lower ROF (this represents heavies,and the inverse represents scouts and light suits) There is the assault: -Moderate ROF increase and magazine size increase but still does the same damage as the regular varient (this refers to assaults).
Now lets look at the bonuses: Role Bonus: 5% reduction to PG/CPU cost of light/sidearm weapons
Caldari Assault: +5% to reload speed of hybrid railgun light/sidearm weapons per level. Gallente Assault: 5% reduction to hybrid - blaster light/sidearm hip-fire dispersion and kick per level. Minmatar Assault: +5% to projectile light/sidearm clip size per level. Amarr Assault: 5% reduction to laser weaponry heat build-up per level.
I would say those bonuses are pretty versatile. Caldari are dangerous at long and medium range. Gallente are dangerous in CQC and at medium range. Minmatar are dangerous in extended gunfights. Amarr are dangerous for the raw power they can output without stopping.
These bonuses cover 100% of all possible battlefield conditions,each one is specifically designed to pick up where another leaves off.
But unfortunately assaults think they should have all bonuses all at once on a single suit (or at least that's how the prissyest ones act).
They believe the definition of assault means to slay....it doesn't. Assault means to attack,or to apply constant force to defeat defenses. Slaying isn't and shouldn't be limited to just assaults,but i personally believe that assaults should be faster at it and be able to do it for longer periods,as the assault SMG and their current bonuses imply.
You've obviously failed to see the QQ about the Amarr Scout.
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Kasote Denzara
A Vulture
1941
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Posted - 2014.03.18 05:51:00 -
[3] - Quote
Ironically, they aren't posting complaints about a complaint.
"Go ahead and dual tank. My Commando dual ganks." -Kasote Denzara
I'm waiting for my G-I suit. It's what I want.
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Ronan Elsword
Dead Six Initiative Lokun Listamenn
218
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Posted - 2014.03.18 05:59:00 -
[4] - Quote
C0TS wrote: You've obviously failed to see the QQ about the Amarr Scout.
Well the Amarr scout (Which I wan't planning to skill in anyways) Bonus is a lot worse than any of the other scouts.
PvE 2014
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Cody Sietz
Bullet Cluster Legacy Rising
2696
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Posted - 2014.03.18 05:59:00 -
[5] - Quote
"Goes to PC"
"Sees only Proto Logis and heavies"
Hmmm...weird...
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Meee One
The dyst0pian Corporation Zero-Day
554
|
Posted - 2014.03.18 06:02:00 -
[6] - Quote
Cody Sietz wrote:"Goes to PC"
"Sees only Proto Logis and heavies"
Hmmm...weird... "Waits till 1.8 before jumping to conclusions"
"Sees you looking like a fool"
Told you so.
I game over like a boss.
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Cody Sietz
Bullet Cluster Legacy Rising
2696
|
Posted - 2014.03.18 06:07:00 -
[7] - Quote
Meee One wrote:Cody Sietz wrote:"Goes to PC"
"Sees only Proto Logis and heavies"
Hmmm...weird... "Waits till 1.8 before jumping to conclusions" "Sees you looking like a fool" Told you so. Uhhhhhh, so are we talking about now? Or the future?
Just wanna be sure here.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Asha Starwind
DUST University Ivy League
518
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Posted - 2014.03.18 06:18:00 -
[8] - Quote
Am I the scratching my head at heavy=breach analogy?
Typical characteristic of a breach weapon in this game
Higher damage per shot Lower RoF Lower overall dps Longer range
That's the complete opposite of a HMG toting heavy.
32db Mad Bomber.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
8352
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Posted - 2014.03.18 06:19:00 -
[9] - Quote
Meee One wrote:The assault class. Whether it's QQing about logi slots saying essentially saying they want us to die more. Near endless QQ about anyone out killing them. Or QQing about dying to an HMG within its optimal.
Assaults are the prissyest most spoiled role in dust (generally,not all assaults are like this).
These players come from COD and BF as well as Planet Side and brag about this fact often,frequently making comparisons as if validifies their points about nerfing other suits.
Assaults read the word "versatile" in the suit description and automatically believed that this entitles them to having the best layout and QQ endlessly about logis slots because of it.
Let us look at the varients of the smg for a comparison as to how CCP believes assaults should be played. There is the standard SMG: -Middle ground with no direct advantages (this represents logis and medium frames) There is the breach: -Higher damage but lower ROF (this represents heavies,and the inverse represents scouts and light suits) There is the assault: -Moderate ROF increase and magazine size increase but still does the same damage as the regular varient (this refers to assaults).
Now lets look at the bonuses: Role Bonus: 5% reduction to PG/CPU cost of light/sidearm weapons
Caldari Assault: +5% to reload speed of hybrid railgun light/sidearm weapons per level. Gallente Assault: 5% reduction to hybrid - blaster light/sidearm hip-fire dispersion and kick per level. Minmatar Assault: +5% to projectile light/sidearm clip size per level. Amarr Assault: 5% reduction to laser weaponry heat build-up per level.
I would say those bonuses are pretty versatile. Caldari are dangerous at long and medium range. Gallente are dangerous in CQC and at medium range. Minmatar are dangerous in extended gunfights. Amarr are dangerous for the raw power they can output without stopping.
These bonuses cover 100% of all possible battlefield conditions,each one is specifically designed to pick up where another leaves off.
But unfortunately assaults think they should have all bonuses all at once on a single suit (or at least that's how the prissyest ones act).
They believe the definition of assault means to slay....it doesn't. Assault means to attack,or to apply constant force to defeat defenses. Slaying isn't and shouldn't be limited to just assaults,but i personally believe that assaults should be faster at it and be able to do it for longer periods,as the assault SMG and their current bonuses imply.
The definition of Assault is not to slay.....my god.....
as-+sault noun \+Ö--êso¦çlt\
law : the crime of trying or threatening to hurt someone physically
: a violent physical attack
: a military attack
EasyBib
Full Definition of ASSAULT
1
a : a violent physical or verbal attack
b : a military attack usually involving direct combat with enemy forces
c : a concerted effort (as to reach a goal or defeat an adversary)
2
a : a threat or attempt to inflict offensive physical contact or bodily harm on a person (as by lifting a fist in a threatening manner) that puts the person in immediate danger of or in apprehension of such harm or contact GÇö compare battery 1b
b : **** 2
See assault defined for English-language learners -+
See assault defined for kids -+
" ..- -.- --. I wish I remembered morse code so I wasn't typing random letters"
- Malleus Malificorum
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HYENAKILLER X
WILL FIGHT ANYONE
668
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Posted - 2014.03.18 06:21:00 -
[10] - Quote
Truth is proto amarr assault with a skilled scrambler rifle user is death.
Minmatar is fast as balls with sheild tanking.
Gallente get armor rep and Ar bonus. AR got less nerf than any other weapon so its similar to amarr assault.
Caldari arguably have the best slot layout in game regardless of suits.
Assault suits are fine.
Im not from new eden. I dont need back up, political power or support. I, unlike you dont fear nuetral territory.
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Geo MERCEDES
Terrestrial Suppression Force Lokun Listamenn
15
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Posted - 2014.03.18 06:30:00 -
[11] - Quote
Did you ever play Spore? Just wondering because I knew a guy named Meee1 in Spore.
39916800
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C0TS
Sebiestor Field Sappers Minmatar Republic
36
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Posted - 2014.03.18 06:32:00 -
[12] - Quote
Ronan Elsword wrote:C0TS wrote: You've obviously failed to see the QQ about the Amarr Scout.
Well the Amarr scout (Which I wan't planning to skill in anyways) Bonus is a lot worse than any of the other scouts.
No it really isn't.
Min Scout: 1- at adv it lacks PG to creates builds that are comparable to the other 3 2- in irder to stay off radar at adv it would need to use both its low slots 3- it forces you to use NK (which arent even an min weapon therefore you skill into NK only to find out Min knives will be a different type and you've wasted your SP) - there is no PG reduction for NK and hit detection is terrible. 4- hacking bonus isn't that great, its a small small niche and well so are NK. Its usefulness ambush (1/4 modes) is non-existent. 5- currently you cannot run while charged, it should change but you never know 6- it forces you to pair CR or k5 with ish knifes giving you less flexibility and adaptability 7- are they really that much faster than other scouts- if you use both lows at adv there's no room for a kin cat and kin cats are PG heavy which is also a huge problem.
Cal Scout 1- again poor slot layout problems - 2 lows means even at Proto you need to use both to be stealth. 2- again speed will be a problem due to the two low slots. Massing 3-4 precision mods (c) also makes it paper thin. 3- 2 low slots is far less adaptability and inability to run multitude of set ups like the Amarr and Gal can.
Gal scout There is little problem here, it has great racial bonus (like the Cal) and has the best load out 2-4 (like the Amarr). It has flexibility and adaptability. Armor reps are nice and thats one thing Amarr ppl complain about it having more to the suit.
Amarr scout 1- others have complex type bonuses while the stamina bonus equals out to a std-adv split. If it was at advanced it would be too strong but its more std than adv, so it should be increased. Sure others get complex and at prototype it has to use two low slots for 1 c and 1 e Dampener while the Gal can use one c damp and 1 c card card giving it plenty of stamina and nullifying the bonus, but it doesn't mean the bonus cannot help the many builds Amarr scout can use; the bonus is a great universal one.
There is question about 5% bonus (it should be 7%) but the load out is 2-4 meaning greater flexibility and it has the ability to be anything from a stealth to a light infantry to a speed demon. Most QQ about their bonus because they are forced into the race because they are idiots and therefore want some OP bonus. If the 5% stays there are some options to add a 5% counter hacking bonus which would fit its role or maybe 5% less damage from falls which would again fit its role. 2- people say it looks ugly, i think the Cal looks too feminine but its only opinions. People just want its bonus to be OP, and make ridiculous suggestions.
Most QQ is done by Amarr, but their suits at adv and Proto are so flexible and quite frankly are superior to Min and Cal. Cal has a huge niche and therefore no one complains because the bonus is great and will be the best scout in 1.8. Amarr people complain they can't be a Gal when neither can the Cal or the Min, but they are just trying to gain an advantage which I guess is playing the game.
The Min scout has the major flaws (pin holed builds, their adv suit is a mess PG wise) but people see it as a little used niche suit which isn't for serious players but rather those trying to have fun.
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Rusty Shallows
1142
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Posted - 2014.03.18 06:32:00 -
[13] - Quote
*Throws his hat on the ground*
I demand a recount! I was b!tching to high holy hell most of 2013 about the tank on Sentinels and the lackluster HMG DPS. Other fatties even publicly went over to the AR and later ScR before December.
My QQ should be worth more based on the proportional difference of my hit-box to other Frames. It should also require the QQ of at least three other people to take on my QQ.
Here, have some candy and a Like. :-)
Forums > Game
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Meee One
The dyst0pian Corporation Zero-Day
556
|
Posted - 2014.03.18 06:38:00 -
[14] - Quote
True Adamance wrote:Meee One wrote:The assault class. Whether it's QQing about logi slots saying essentially saying they want us to die more. Near endless QQ about anyone out killing them. Or QQing about dying to an HMG within its optimal.
Assaults are the prissyest most spoiled role in dust (generally,not all assaults are like this).
These players come from COD and BF as well as Planet Side and brag about this fact often,frequently making comparisons as if validifies their points about nerfing other suits.
Assaults read the word "versatile" in the suit description and automatically believed that this entitles them to having the best layout and QQ endlessly about logis slots because of it.
Let us look at the varients of the smg for a comparison as to how CCP believes assaults should be played. There is the standard SMG: -Middle ground with no direct advantages (this represents logis and medium frames) There is the breach: -Higher damage but lower ROF (this represents heavies,and the inverse represents scouts and light suits) There is the assault: -Moderate ROF increase and magazine size increase but still does the same damage as the regular varient (this refers to assaults).
Now lets look at the bonuses: Role Bonus: 5% reduction to PG/CPU cost of light/sidearm weapons
Caldari Assault: +5% to reload speed of hybrid railgun light/sidearm weapons per level. Gallente Assault: 5% reduction to hybrid - blaster light/sidearm hip-fire dispersion and kick per level. Minmatar Assault: +5% to projectile light/sidearm clip size per level. Amarr Assault: 5% reduction to laser weaponry heat build-up per level.
I would say those bonuses are pretty versatile. Caldari are dangerous at long and medium range. Gallente are dangerous in CQC and at medium range. Minmatar are dangerous in extended gunfights. Amarr are dangerous for the raw power they can output without stopping.
These bonuses cover 100% of all possible battlefield conditions,each one is specifically designed to pick up where another leaves off.
But unfortunately assaults think they should have all bonuses all at once on a single suit (or at least that's how the prissyest ones act).
They believe the definition of assault means to slay....it doesn't. Assault means to attack,or to apply constant force to defeat defenses. Slaying isn't and shouldn't be limited to just assaults,but i personally believe that assaults should be faster at it and be able to do it for longer periods,as the assault SMG and their current bonuses imply. The definition of Assault is not to slay.....my god..... as-+sault noun \+Ö--ês+»lt\ law : the crime of trying or threatening to hurt someone physically : a violent physical attack: a military attackEasyBib Full Definition of ASSAULT 1 a : a violent physical or verbal attackb : a military attack usually involving direct combat with enemy forces c : a concerted effort(as to reach a goal or defeat an adversary)2 a : a threat or attempt to inflict offensive physical contact or bodily harm on a person (as by lifting a fist in a threatening manner) that puts the person in immediate danger of or in apprehension of such harm or contact GÇö compare battery 1b b : **** 2 See assault defined for English-language learners -+ See assault defined for kids -+ Since your so stupid you can't even understand you're agreeing with me,i've highlighted the important parts so that you can see that infact you are actually agreeing with me.
I game over like a boss.
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Meee One
The dyst0pian Corporation Zero-Day
556
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Posted - 2014.03.18 06:46:00 -
[15] - Quote
Geo MERCEDES wrote:Did you ever play Spore? Just wondering because I knew a guy named Meee1 in Spore.
In any case, to keep on topic, I think you'll see less QQing from Amarr Assault players than anyone else. This is because they are all quietly confident in the knowledge that the Amarr Assault bonus is still the best one in the game.
No i've never played spore. I always spell my name with one spelled out. <=== For example.
I game over like a boss.
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Joseph Ridgeson
WarRavens League of Infamy
746
|
Posted - 2014.03.18 07:02:00 -
[16] - Quote
Most complaints don't stem from coming from a different game. They mostly come from "why would I go Assault when I can go Logistics and get more health, same damage, and equipment that I can use to help my team." Don't look at any of the descriptions or anything in that regard. Just look at the actual stats and it is clear that Logistics have clear advantages over the Assault. Assaults are not asking for everything like your strawman would have others believe; they are asking to have an actual reason to use an Assault suit.
Which is funny when you are talking about "all bonuses at once" because one could argue that is the current Logistics. "I lose 90 EHP and a Sidearm but gain 1 High, 1 Low, 2 Equipment slots, and more CPU/PG." Considering many Assaults can not even fit a Sidearm because of PG/CPU limitations, the sidearm is often not relevant.
Going all nerdy: If an Assault is a Warblade, Logistics are Clerics. A Logistics can do everything an Assault can do (kill things with bullets) but an Assault can do almost nothing a Logistics can do (more EHP, better fittings, better support for the team). |
Aeon Amadi
Edimmu Warfighters Gallente Federation
5258
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Posted - 2014.03.18 07:07:00 -
[17] - Quote
If you think Assaults are QQing because every other suit is out-classing them, you're really out of touch with the community.
Useful Links
//forums.dust514.com/default.aspx?g=posts&t=133588
//forums.dust514.com/default.aspx?g=posts&t=134182
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Meee One
The dyst0pian Corporation Zero-Day
556
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Posted - 2014.03.18 07:14:00 -
[18] - Quote
Cody Sietz wrote:Meee One wrote:Cody Sietz wrote:"Goes to PC"
"Sees only Proto Logis and heavies"
Hmmm...weird... "Waits till 1.8 before jumping to conclusions" "Sees you looking like a fool" Told you so. Uhhhhhh, so are we talking about now? Or the future? Just wanna be sure here. So you commented without even fully understanding the first post? Nice...
Let us do some simple maths... 1 Assaults do not currently have these bonuses. + 1 These bonuses are for 1.8 = 2 This OP is talking about after the 1.8 update.
I game over like a boss.
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Spectral Clone
Dust2Dust. Top Men.
1717
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Posted - 2014.03.18 07:19:00 -
[19] - Quote
Sorry, I dont know what this 'assault' class is. Is it some kind of prehistoric fossile that you found?
Drop it like its hat.
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Meee One
The dyst0pian Corporation Zero-Day
556
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Posted - 2014.03.18 07:23:00 -
[20] - Quote
Joseph Ridgeson wrote:Most complaints don't stem from coming from a different game. They mostly come from "why would I go Assault when I can go Logistics and get more health, same damage, and equipment that I can use to help my team." Don't look at any of the descriptions or anything in that regard. Just look at the actual stats and it is clear that Logistics have clear advantages over the Assault. Assaults are not asking for everything like your strawman would have others believe; they are asking to have an actual reason to use an Assault suit.
Which is funny when you are talking about "all bonuses at once" because one could argue that is the current Logistics. "I lose 90 EHP and a Sidearm but gain 1 High, 1 Low, 2 Equipment slots, and more CPU/PG." Considering many Assaults can not even fit a Sidearm because of PG/CPU limitations, the sidearm is often not relevant.
Going all nerdy: If an Assault is a Warblade, Logistics are Clerics. A Logistics can do everything an Assault can do (kill things with bullets) but an Assault can do almost nothing a Logistics can do (more EHP, better fittings, better support for the team). 1.8 weapon fitting reduction. Nuff said.
Aeon Amadi wrote:If you think Assaults are QQing because every other suit is out-classing them, you're really out of touch with the community. When assaults are asking for a "more definitive" role,it always starts with logi QQ. Then becomes "give us their slots and regeneration". Then they toss in "and an extra equipment slot too".
It's the same crap every thread,just with a different OP.
I game over like a boss.
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Luna Angelo
We Who Walk Alone
815
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Posted - 2014.03.18 07:31:00 -
[21] - Quote
I see people complaining about the Caldari bonus (which is a COMMANDO bonus, btw, not an Assault bonus) and laugh, as I am STILL gonna run Cal Assault after 1.8. I can't wait to see the mail. "Why you using that crappy suit?" "Crappy? It killed your proto GalAssault, didn't it?"
I don't need luck, I have ammo.
Wolves don't lose sleep over the opinions of sheep.
CEO of We Who Walk Alone
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jerrmy12 kahoalii
537
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Posted - 2014.03.18 07:33:00 -
[22] - Quote
Luna Angelo wrote:I see people complaining about the Caldari bonus (which is a COMMANDO bonus, btw, not an Assault bonus) and laugh, as I am STILL gonna run Cal Assault after 1.8. I can't wait to see the mail. "Why you using that crappy suit?" "Crappy? It killed your proto GalAssault, didn't it?" It has nothing to do with skill
Closed beta vet
Logi,
Heavy,
Python,
Scout.
Dark souls 2 new game plus.
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Luna Angelo
We Who Walk Alone
815
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Posted - 2014.03.18 07:35:00 -
[23] - Quote
jerrmy12 kahoalii wrote:Luna Angelo wrote:I see people complaining about the Caldari bonus (which is a COMMANDO bonus, btw, not an Assault bonus) and laugh, as I am STILL gonna run Cal Assault after 1.8. I can't wait to see the mail. "Why you using that crappy suit?" "Crappy? It killed your proto GalAssault, didn't it?" It has nothing to do with skill Seriously? I killed YOU more than once. In the same match. In a Raven suit.
I don't need luck, I have ammo.
Wolves don't lose sleep over the opinions of sheep.
CEO of We Who Walk Alone
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jerrmy12 kahoalii
537
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Posted - 2014.03.18 07:38:00 -
[24] - Quote
Luna Angelo wrote:jerrmy12 kahoalii wrote:Luna Angelo wrote:I see people complaining about the Caldari bonus (which is a COMMANDO bonus, btw, not an Assault bonus) and laugh, as I am STILL gonna run Cal Assault after 1.8. I can't wait to see the mail. "Why you using that crappy suit?" "Crappy? It killed your proto GalAssault, didn't it?" It has nothing to do with skill Seriously? I killed YOU more than once. In the same match. In a Raven suit. Hmm? While in my bpo suit? Or while screwing around because I have ALOT of isk. I really dont care im just bur ing suits and screwing around.
Closed beta vet
Logi,
Heavy,
Python,
Scout.
Dark souls 2 new game plus.
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Spectral Clone
Dust2Dust. Top Men.
1719
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Posted - 2014.03.18 07:40:00 -
[25] - Quote
The assault suit is just dead now. So many more cool options in 1.8.
Its going to be like in close beta (as I heard from close beta vets): The best assault slayers will be scouts!
Drop it like its hat.
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Luna Angelo
We Who Walk Alone
816
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Posted - 2014.03.18 07:44:00 -
[26] - Quote
jerrmy12 kahoalii wrote:Luna Angelo wrote:jerrmy12 kahoalii wrote:Luna Angelo wrote:I see people complaining about the Caldari bonus (which is a COMMANDO bonus, btw, not an Assault bonus) and laugh, as I am STILL gonna run Cal Assault after 1.8. I can't wait to see the mail. "Why you using that crappy suit?" "Crappy? It killed your proto GalAssault, didn't it?" It has nothing to do with skill Seriously? I killed YOU more than once. In the same match. In a Raven suit. Hmm? While in my bpo suit? Or while screwing around because I have ALOT of isk. I really dont care im just bur ing suits and screwing around. Oh and your bound to kill the same person more than once....so idk why your saying that. 1 more thing, sorry. I can 1v1 people in my scout suit...so the suit doesnt matter 100% just some are better than others Does it matter whether your suit is BPO or you were messing around. You never killed ME in an open engagement. so.... What was that about skill?
I don't need luck, I have ammo.
Wolves don't lose sleep over the opinions of sheep.
CEO of We Who Walk Alone
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jerrmy12 kahoalii
537
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Posted - 2014.03.18 07:45:00 -
[27] - Quote
Luna Angelo wrote:jerrmy12 kahoalii wrote:Luna Angelo wrote:jerrmy12 kahoalii wrote:Luna Angelo wrote:I see people complaining about the Caldari bonus (which is a COMMANDO bonus, btw, not an Assault bonus) and laugh, as I am STILL gonna run Cal Assault after 1.8. I can't wait to see the mail. "Why you using that crappy suit?" "Crappy? It killed your proto GalAssault, didn't it?" It has nothing to do with skill Seriously? I killed YOU more than once. In the same match. In a Raven suit. Hmm? While in my bpo suit? Or while screwing around because I have ALOT of isk. I really dont care im just bur ing suits and screwing around. Oh and your bound to kill the same person more than once....so idk why your saying that. 1 more thing, sorry. I can 1v1 people in my scout suit...so the suit doesnt matter 100% just some are better than others Does it matter whether your suit is BPO or you were messing around. You never killed ME in an open engagement. so.... What was that about skill? Its called rushing in a scr fit The basic scr has trouble killing armor tankers, I use a scr scp setup so its weak to armor...but I dont care, its my money making fit...
Closed beta vet
Logi,
Heavy,
Python,
Scout.
Dark souls 2 new game plus.
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Luna Angelo
We Who Walk Alone
816
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Posted - 2014.03.18 07:49:00 -
[28] - Quote
jerrmy12 kahoalii wrote: Its called rushing in a scr fit The basic scr has trouble killing armor tankers, I use a scr scp setup so its weak to armor...but I dont care, its my money making fit...
*Cough* Shield tanked Caldari Assault *Cough, cough*
I don't need luck, I have ammo.
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Arkena Wyrnspire
Fatal Absolution
11318
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Posted - 2014.03.18 07:50:00 -
[29] - Quote
Luna Angelo wrote:jerrmy12 kahoalii wrote: Its called rushing in a scr fit The basic scr has trouble killing armor tankers, I use a scr scp setup so its weak to armor...but I dont care, its my money making fit...
*Cough* Shield tanked Caldari Assault *Cough, cough* Have fun charging an SCR.
You have long since made your choice. What you make now is a mistake.
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jerrmy12 kahoalii
538
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Posted - 2014.03.18 07:51:00 -
[30] - Quote
Luna Angelo wrote:jerrmy12 kahoalii wrote: Its called rushing in a scr fit The basic scr has trouble killing armor tankers, I use a scr scp setup so its weak to armor...but I dont care, its my money making fit...
*Cough* Shield tanked Caldari Assault *Cough, cough* If you didnt know its a low hp suit and like I said I rush Templar logi Or staff recruiter mlt frame.
Oh and I never see cal assaults purely shield tank like I do.
Closed beta vet
Logi,
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Scout.
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