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Meee One
The dyst0pian Corporation Zero-Day
553
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Posted - 2014.03.18 05:47:00 -
[1] - Quote
The assault class. Whether it's QQing about logi slots saying essentially saying they want us to die more. Near endless QQ about anyone out killing them. Or QQing about dying to an HMG within its optimal.
Assaults are the prissyest most spoiled role in dust (generally,not all assaults are like this).
These players come from COD and BF as well as Planet Side and brag about this fact often,frequently making comparisons as if validifies their points about nerfing other suits.
Assaults read the word "versatile" in the suit description and automatically believed that this entitles them to having the best layout and QQ endlessly about logis slots because of it.
Let us look at the varients of the smg for a comparison as to how CCP believes assaults should be played. There is the standard SMG: -Middle ground with no direct advantages (this represents logis and medium frames) There is the breach: -Higher damage but lower ROF (this represents heavies,and the inverse represents scouts and light suits) There is the assault: -Moderate ROF increase and magazine size increase but still does the same damage as the regular varient (this refers to assaults).
Now lets look at the bonuses: Role Bonus: 5% reduction to PG/CPU cost of light/sidearm weapons
Caldari Assault: +5% to reload speed of hybrid railgun light/sidearm weapons per level. Gallente Assault: 5% reduction to hybrid - blaster light/sidearm hip-fire dispersion and kick per level. Minmatar Assault: +5% to projectile light/sidearm clip size per level. Amarr Assault: 5% reduction to laser weaponry heat build-up per level.
I would say those bonuses are pretty versatile. Caldari are dangerous at long and medium range. Gallente are dangerous in CQC and at medium range. Minmatar are dangerous in extended gunfights. Amarr are dangerous for the raw power they can output without stopping.
These bonuses cover 100% of all possible battlefield conditions,each one is specifically designed to pick up where another leaves off.
But unfortunately assaults think they should have all bonuses all at once on a single suit (or at least that's how the prissyest ones act).
They believe the definition of assault means to slay....it doesn't. Assault means to attack,or to apply constant force to defeat defenses. Slaying isn't and shouldn't be limited to just assaults,but i personally believe that assaults should be faster at it and be able to do it for longer periods,as the assault SMG and their current bonuses imply.
I game over like a boss.
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Meee One
The dyst0pian Corporation Zero-Day
554
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Posted - 2014.03.18 06:02:00 -
[2] - Quote
Cody Sietz wrote:"Goes to PC"
"Sees only Proto Logis and heavies"
Hmmm...weird... "Waits till 1.8 before jumping to conclusions"
"Sees you looking like a fool"
Told you so.
I game over like a boss.
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Meee One
The dyst0pian Corporation Zero-Day
556
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Posted - 2014.03.18 06:38:00 -
[3] - Quote
True Adamance wrote:Meee One wrote:The assault class. Whether it's QQing about logi slots saying essentially saying they want us to die more. Near endless QQ about anyone out killing them. Or QQing about dying to an HMG within its optimal.
Assaults are the prissyest most spoiled role in dust (generally,not all assaults are like this).
These players come from COD and BF as well as Planet Side and brag about this fact often,frequently making comparisons as if validifies their points about nerfing other suits.
Assaults read the word "versatile" in the suit description and automatically believed that this entitles them to having the best layout and QQ endlessly about logis slots because of it.
Let us look at the varients of the smg for a comparison as to how CCP believes assaults should be played. There is the standard SMG: -Middle ground with no direct advantages (this represents logis and medium frames) There is the breach: -Higher damage but lower ROF (this represents heavies,and the inverse represents scouts and light suits) There is the assault: -Moderate ROF increase and magazine size increase but still does the same damage as the regular varient (this refers to assaults).
Now lets look at the bonuses: Role Bonus: 5% reduction to PG/CPU cost of light/sidearm weapons
Caldari Assault: +5% to reload speed of hybrid railgun light/sidearm weapons per level. Gallente Assault: 5% reduction to hybrid - blaster light/sidearm hip-fire dispersion and kick per level. Minmatar Assault: +5% to projectile light/sidearm clip size per level. Amarr Assault: 5% reduction to laser weaponry heat build-up per level.
I would say those bonuses are pretty versatile. Caldari are dangerous at long and medium range. Gallente are dangerous in CQC and at medium range. Minmatar are dangerous in extended gunfights. Amarr are dangerous for the raw power they can output without stopping.
These bonuses cover 100% of all possible battlefield conditions,each one is specifically designed to pick up where another leaves off.
But unfortunately assaults think they should have all bonuses all at once on a single suit (or at least that's how the prissyest ones act).
They believe the definition of assault means to slay....it doesn't. Assault means to attack,or to apply constant force to defeat defenses. Slaying isn't and shouldn't be limited to just assaults,but i personally believe that assaults should be faster at it and be able to do it for longer periods,as the assault SMG and their current bonuses imply. The definition of Assault is not to slay.....my god..... as-+sault noun \+Ö--ês+»lt\ law : the crime of trying or threatening to hurt someone physically : a violent physical attack: a military attackEasyBib Full Definition of ASSAULT 1 a : a violent physical or verbal attackb : a military attack usually involving direct combat with enemy forces c : a concerted effort(as to reach a goal or defeat an adversary)2 a : a threat or attempt to inflict offensive physical contact or bodily harm on a person (as by lifting a fist in a threatening manner) that puts the person in immediate danger of or in apprehension of such harm or contact GÇö compare battery 1b b : **** 2 See assault defined for English-language learners -+ See assault defined for kids -+ Since your so stupid you can't even understand you're agreeing with me,i've highlighted the important parts so that you can see that infact you are actually agreeing with me.
I game over like a boss.
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Meee One
The dyst0pian Corporation Zero-Day
556
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Posted - 2014.03.18 06:46:00 -
[4] - Quote
Geo MERCEDES wrote:Did you ever play Spore? Just wondering because I knew a guy named Meee1 in Spore.
In any case, to keep on topic, I think you'll see less QQing from Amarr Assault players than anyone else. This is because they are all quietly confident in the knowledge that the Amarr Assault bonus is still the best one in the game.
No i've never played spore. I always spell my name with one spelled out. <=== For example.
I game over like a boss.
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Meee One
The dyst0pian Corporation Zero-Day
556
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Posted - 2014.03.18 07:14:00 -
[5] - Quote
Cody Sietz wrote:Meee One wrote:Cody Sietz wrote:"Goes to PC"
"Sees only Proto Logis and heavies"
Hmmm...weird... "Waits till 1.8 before jumping to conclusions" "Sees you looking like a fool" Told you so. Uhhhhhh, so are we talking about now? Or the future? Just wanna be sure here. So you commented without even fully understanding the first post? Nice...
Let us do some simple maths... 1 Assaults do not currently have these bonuses. + 1 These bonuses are for 1.8 = 2 This OP is talking about after the 1.8 update.
I game over like a boss.
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Meee One
The dyst0pian Corporation Zero-Day
556
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Posted - 2014.03.18 07:23:00 -
[6] - Quote
Joseph Ridgeson wrote:Most complaints don't stem from coming from a different game. They mostly come from "why would I go Assault when I can go Logistics and get more health, same damage, and equipment that I can use to help my team." Don't look at any of the descriptions or anything in that regard. Just look at the actual stats and it is clear that Logistics have clear advantages over the Assault. Assaults are not asking for everything like your strawman would have others believe; they are asking to have an actual reason to use an Assault suit.
Which is funny when you are talking about "all bonuses at once" because one could argue that is the current Logistics. "I lose 90 EHP and a Sidearm but gain 1 High, 1 Low, 2 Equipment slots, and more CPU/PG." Considering many Assaults can not even fit a Sidearm because of PG/CPU limitations, the sidearm is often not relevant.
Going all nerdy: If an Assault is a Warblade, Logistics are Clerics. A Logistics can do everything an Assault can do (kill things with bullets) but an Assault can do almost nothing a Logistics can do (more EHP, better fittings, better support for the team). 1.8 weapon fitting reduction. Nuff said.
Aeon Amadi wrote:If you think Assaults are QQing because every other suit is out-classing them, you're really out of touch with the community. When assaults are asking for a "more definitive" role,it always starts with logi QQ. Then becomes "give us their slots and regeneration". Then they toss in "and an extra equipment slot too".
It's the same crap every thread,just with a different OP.
I game over like a boss.
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Meee One
The dyst0pian Corporation Zero-Day
563
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Posted - 2014.03.18 15:12:00 -
[7] - Quote
Joel II X wrote:I'm not assault, but the Gallente bonus only works for the AR class and completely changes the shotgun role and makes it worse. Plasma Cannon is not affected in any way.
Caldari get the old Commando bonus.
CCP doesn't know how to make a FPS. That is the good thing about a F2P system like this one has. They can keep ironing until all the wrinkles are out.
I game over like a boss.
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