@Magnus Amadeuss
Fair enough. I guess both of our points are negated about the current Amarr Sentinel. I'll admit defeat on that one.
I put an Energizer their as opposed to an Extender simply because there wasn't enough PG for the Extender. Something's better than nothing right? Though I decided to forgo the CPU/PG and place an Extender on anyways. So now the Amarr Sentinel is now worse by an incredible 110.25HP. Lol?
Having a resistance bonus to both Shields and Armor is much better than only having 2 resistance types to Armor, as a Sentinel cannot sufficiently rep their Armor by themselves.
Did you seriously use the 1HP/s as an assertion? Do you honestly thing that the Gallente Sentinel will be better because of it? It would take 20min and 50s to fully replenish your armor. In 20m 50s you could simply walk to a Supply Depot and back at least 13 times. (This assumes Max. HP and gk.0 suit, which moves at 3.14m/s) Lol?
Your statement about how Laser weapons overheat instantly, it's rather odd. I run the Scrambler Rifles myself and usually don't have an issue with heat-sink management unless I'm fighting multiple enemies (a situation where the Assault Scrambler Rifle should be preferred) The Assault Scrambler Rifle is theoretically impossible to overheat, as the heat-sink expands beyond 1 clip size.
As for the Laser Rifle, doesn't overheat "near instantly" either. However, assuming that this was actually true, CCP Logibro stated that higher tiered Laser Rifles will have a higher heat sink, which will solve your problem (or lack thereof).
I figure you won't believe me, so
here's some poof of such.
CCP Logibro wrote:The Attorney General wrote:CCP Logibro wrote:Yes, at the moment they need some love. Which is why there is a buff in 1.8 for Laser Rifles.
Proof or gtfo.
LOL, I just remembered that I am addressing a CCP staff member. Expecting real information is just my own mistake.
I'll see my way out.
* Laser Rifle:
- Increased effective range and increased damage at short range, reduced heat cost at ADV and PRO tiers.
- Improved zoom FOV. (effectively more zoom)
But since we want to talk about having a bonus to useless weapons, let's take an objective look at the Commando Bonuses shall we?
Amarr Commando Bonuses:
- Scrambler Rifle
- Assault Scrambler Rifle
- Laser Rifle
Gallente Commando Bonuses:
- Assault Rifle
- Burst Assault Rifle
- Breach Assault Rifle
- Tactical Assault Rifle
- Plasma Cannon
Minmatar Commando Bonuses:
- Combat Rifle
- Assault Combat Rifle
- Swarm Launcher
- Specialist Swarm Launcher
- Assault Swarm Launcher
- Mass Driver
- Breach Mass Driver
- Assault Mass Driver
Caldari Commando Bonuses
- Rail Rifle
- Sniper Rifle
- Tactical Sniper Rifle
- Charge Sniper Rifle
- Specialist Sniper Rifle
To prevent myself from being misleading as you claim me to be, I took the liberty of highlighting weapons (and their variants) of items that are underpowered, and/or receiving an unnecessary nerf in 1.8 that will make the underpowered.
Your complaining about your Commando not having worthwhile bonuses, while the Caldari and Gallente Commandos have a damage bonus to only one weapon worth running? Lol?
As for the reload bonus, the Caldari and Minmatar don't need the reload bonus either. Arguably, their is no need for the reload bonus at all due to the exploit that allows you to shorten the reload animation. The only Commando who could possibly benifit from this is the Gallente, and you think this makes the Amarr Commando not worth using? Lol?
I will however, give you the fact that the Commando A-1 has no High or Low slots. However, I will also revoke this as the 1.8 Commando will have a 1/1 layout.
You should really be more descriptive when you talk about how the Amarr Logistics gives up two slots for it's sidearm.
At most, you are giving up 72.6HP by lacking a 4th High Slot. If you believe that this hampers your ability to use Damage Modifiers, then you might just be be a scrub.
While I hate to be lazy, I'm far too tired to calculate the maximum eHP ceiling of all the Logistics. So I won't provide a detailed fitting layout of them.
It seems as if you completely disregarded my scenario, so I'll just put things in laymen's terms. The Amarr Logistics is the best simply because you get the ability to carry a second weapon while only having to give up 72.6HP and a 4th equipment slot.
It's the best Assault suit as well simply because the only Assault suit that has 2 equipment slots is the Balac's Modified Assault ck.0, which is impossible to obtain unless you won the tourney back in beta. But the Amarr Logistics touts 3 equipment slots; meaning it's literally the Balac's Modified Assault ck.0 dropsuit; but with 1 less high slot and an additional Equipment slot.
So basically you have an Officer Assault suit that can be restocked with ISK, and you still refuse to believe that it's the best Medium Frame in the game? Lol?