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Denak Kalamari
Intaki Liberation Front Intaki Prosperity Initiative
1302
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Posted - 2014.03.18 08:40:00 -
[61] - Quote
True Adamance wrote:Atiim wrote:Awesome Pantaloons wrote:Atiim wrote:This is why I hate Amarr loyalists.
They QQ about literally anything that doesn't involve them being the best at something. My boy, that is because we ARE the best. Thus, we deserve nothing less. Oh, and the Caldari should get somewhat nice stuff, I suppose... *Reads Lore*
*Reads about that battle with the Jovian*
*Reads about that battle that liberated the Matari and formed the Republic*
*Giggles*
*Opens Up Starmap*
*Looks At Matari territory*
*Notices that you have only 4 districts*
*Laughs so hard*
*Tosses Core Locus Grenade*
+50
*Laughs even harder*
*Leaves* * Reads Lore
* Digs into lore. 1/3 of Jovian vessels killed according to Prime Fiction
* Reads about Rebellion, refers to Eve Source. 314 Billion Enslaved Minmatar, with 60% of slaves returning to the republic to practice the Amarr faith.
*Reads lore about Elder Fleet. One ship stops entire fleet.
* Looks at starmaps sees recent Amarr high on control, which is gaining.
* A loud sound stars to become audible.
* Its so loud I can't hear Minmatar bitching over the sound of T4 and your fleets gettugn whupped......also cant hear you over WINMATAR join the Amarr Militia and the formation of LOSEMATAR in Minmatar miltia.
* Giggles at Atiims ignorance.(( This is all intended for dramatic effect, no disrespect is intended.)) * Reads thread
* Sees Amarr are bad/evil/idiots/incompetent/underpowered debate
* Doesn't read lore, knows it by heart
* Laughs at FW districts as a show of force
* Points out how both are being silly
* Explains how citing two battles do not show the full picture for either side
* Writes an essay about it on his blog
* Is very serious about this
* Continues Intaki liberating
Grahisha of ILF // Writer of Thoughts of a Clone Soldier // Latest entry published Feb. 10th
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
8355
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Posted - 2014.03.18 09:36:00 -
[62] - Quote
Denak Kalamari wrote:True Adamance wrote:Atiim wrote:Awesome Pantaloons wrote:Atiim wrote:This is why I hate Amarr loyalists.
They QQ about literally anything that doesn't involve them being the best at something. My boy, that is because we ARE the best. Thus, we deserve nothing less. Oh, and the Caldari should get somewhat nice stuff, I suppose... *Reads Lore*
*Reads about that battle with the Jovian*
*Reads about that battle that liberated the Matari and formed the Republic*
*Giggles*
*Opens Up Starmap*
*Looks At Matari territory*
*Notices that you have only 4 districts*
*Laughs so hard*
*Tosses Core Locus Grenade*
+50
*Laughs even harder*
*Leaves* * Reads Lore
* Digs into lore. 1/3 of Jovian vessels killed according to Prime Fiction
* Reads about Rebellion, refers to Eve Source. 314 Billion Enslaved Minmatar, with 60% of slaves returning to the republic to practice the Amarr faith.
*Reads lore about Elder Fleet. One ship stops entire fleet.
* Looks at starmaps sees recent Amarr high on control, which is gaining.
* A loud sound stars to become audible.
* Its so loud I can't hear Minmatar bitching over the sound of T4 and your fleets gettugn whupped......also cant hear you over WINMATAR join the Amarr Militia and the formation of LOSEMATAR in Minmatar miltia.
* Giggles at Atiims ignorance.(( This is all intended for dramatic effect, no disrespect is intended.)) * Reads thread
* Sees Amarr are bad/evil/idiots/incompetent/underpowered debate
* Doesn't read lore, knows it by heart
* Laughs at FW districts as a show of force
* Points out how both are being silly
* Explains how citing two battles do not show the full picture for either side
* Writes an essay about it on his blog
* Is very serious about this
* Continues Intaki liberating
I figure he didn't read it anyway. I am neither putt forth anything regarding us being defined by the battles, only facets of it that few people of this community know, and ones that I only recently found out about.
Infact until Dagger Two pointed out that the Jovian fleet was reduced by 1/3 strength I was unaware we had even cause a single casualty.
As for the gaining control well I am simply happy to see that this is one step closer to fixing FW as a whole.
" ..- -.- --. I wish I remembered morse code so I wasn't typing random letters"
- Malleus Malificorum
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LT SHANKS
Amarr Templars Amarr Empire
1649
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Posted - 2014.03.18 10:02:00 -
[63] - Quote
Go, Minmatar!
....I felt like joining in, but I didn't know what else to say.... |
General12912
Gallente Marine Corps
129
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Posted - 2014.03.18 10:07:00 -
[64] - Quote
Awesome Pantaloons wrote:Atiim wrote:This is why I hate Amarr loyalists.
They QQ about literally anything that doesn't involve them being the best at something. My boy, that is because we ARE the best. Thus, we deserve nothing less. Oh, and the Caldari should get somewhat nice stuff, I suppose... the best at what? making Titans that look like giant, flying golden mushrooms?
Assault Gk.0
Gallente Federation Patriot
General of the Gallente Marine Corps. Look us up if you want to join.
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Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
577
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Posted - 2014.03.19 22:21:00 -
[65] - Quote
DozersMouse XIII wrote:I put two complex cardiac regulators on my gk.0 scout
over 800 in the stamina pool and 77 regen
spamming x I could only jump around 5 times as the depletion from the pool got larger and larger
if I timed it perfect I could jump infinity amount of times
so IMO stamina pool is more important then regen (but a decent regen is needed)
so amarr scout will be great at doing this (bunny hopping)
I love the amarr scout bonus regardless of what other say
also comparing the stamina stats to a minmatar scout is outright stupid
amarr have almost double the base ehp as a minmatar scout
and the have more base ehp then all three (this is a battle scout)
comparing to any scout is outright stupid IMO
Logi ak.0 (estimates) 0 cardiac regulators 2.1 jumps 1 cardiac regulator 3.1 jumps 2 cardiac regulator 4 jumps 3 cardiac regulators ~4.7 jumps 4 cardiac regulators 5 jumps
So, apparently, jumps actually are a much more complicated dynamic than first thought.
It appears as though the first jump requires 45 stamina, and then the following jump requires 90 stamina and so on.
Then I tried it on a BPO gallente scout w/ no regulators and a BPO sentinel
bpo scout 2.1 jumps bpo sentinel ~ 3 jumps
Also, the amount of stamina a jump requires seems to be based off of the amount of time since the last jump. If immediate, the estimates above hold, but if delayed by any amount, the values above are off, and jumping requires less stamina.
So obviously this is a MUCH more complicated mechanic than anyone supposed. It appears to be based off of jump height, and jump height is of course effected by base speed.
I'll try to figure it out sometime, but let me at least address your post here a little bit.
on timing jumps: You understand that this point actually works against you? The reason why you could jump forever if you timed it right was stamina regen, the minmatar suit has a massive stamina regen advantage, hence it could jump more than any other suit. Between our two observations this is the only reasonable conclusion that can be reached. Your conclusions are erroneous.
While there is no better place to be wealthy than the Gallente Federation, there is no hell worse for the poor either.
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Scout Registry
Nos Nothi
1629
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Posted - 2014.03.19 22:37:00 -
[66] - Quote
@ Amarr Headed Guy with Solid Maths
Excellent observations. Though now this thread looks rather d*ckish :-)
Did you guys find any changes in the SDE related to the Amarr Scout? |
Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
578
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Posted - 2014.03.19 22:37:00 -
[67] - Quote
[quote=Atiim]I love how people seem like 1 hp/sec isn't a big freaking deal, but then act like initial eHP differences are a big deal. Sorry, you can suppose both are advantages or than neither are, make your choice.
Shotgun is amazing when used in the right hands. For you to ignore a bonus to a weapon shows your bias far bteer than I could ever hope to using erasoned argument.
Snipers are not a viable class? You could have fooled me seeing as there are at least 3-4 snipers every single match. Skilled snipers still OHKO a large amount of suit types, and this will only increase come 1.8 (scout spam). Once again you ignore an advantage purely because it doesn't suit your argument proving that you have no interest in reasoned debate, only a f-ck amarr agenda.
Exploits get fixed.
Quote: Let's look at this instance. Two Mass Driver users are having a duel, and both of their clips run dry. What happens next? The logi without the sidearm is fumbling and jumping everywhere while trying to reload; whilst the logi with the sidearm whipped out his SMG (or pistol) and finished off the logi with no sidearm. (And so-forth for every weapon in the game).
This is called a loaded question. You have set up a straw-man argument in the hopes of trying to prove an already failing point. The reason I haven't addressed it is because I could think of many many other scenarios in which there is no difference to be had from a sidearm(i.e. dying before running out of ammo 95% of the time), but of course this would just be futile because you have a f-ck amarr agenda.
Quote:2 Slots are not always better than 1; It depends on the contents and options the slots have. For example, let's say I created a different slot and moved Myrofibril Stimulants, Precision Enhancers, and Range Amplifiers to it. We'll call this the X slot.
Now, what if I took away 2 Low Slots from all of the Amarr frames, and added 4 X Slots? By your logic, this would be a buff simply because 4 > 2.
And now, I I take away 2 X Slots and give the Assault mk.0 an extra low slot? By your logic, this would be both a nerf and/or sacrifice, simply because 2 > 1. Lol?
Did you even re-read the mount of nonsense that you wrote here? It makes absolutely no sense at all. So to try to disprove 2 slots > 1 ALWAYS you had to create a fictional example that doesn't actually exist. There is a reason why debate is grounded in reality.
[quote]
What need do you have for speed? There isn't a single Medium Frame in the game that can outstrafe Aim Assist, so being fast won't mean a thing if your trying to dodge bullets. Need to move to the next point? Just grab an LAV. [quote]
If this were true no one would ever use anything but a heavy, ever.
While there is no better place to be wealthy than the Gallente Federation, there is no hell worse for the poor either.
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Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
579
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Posted - 2014.03.19 22:43:00 -
[68] - Quote
Django Quik wrote:DEZKA DIABLO wrote:Django Quik wrote:DJINN Marauder wrote:Amarr logi is the best assault suit? Did I read that right?
Omg... Wtf lol.
It is not the best... Far from it. Any good player will tell you that. Hint: Strafe speed is important. Edit: I'm too lazy to quote the post itself. Strafe speed is meaningless in a game with auto-aim. Says this ^ to the best shot gunner in the game thatll go 50/0 in a dragonfly scout with a MTL SHOTGUN lol. *FACEPALM* I know full well who Marauder is and know that he was top scout back when he used to be dedicated to the cause. This doesn't change the fact that it is impossible to outstrafe fire in a game with 'aim magnetism'. Shotgunning works in complexes and cities because it's easier to get the jump on people, not because you can strafe quickly. Lorhak Gannarsein wrote:Ah, that must be why I'm losing to hardcore circle-strangers while I'm using a scrambler rifle (i.e. Massive alpha on their shields) and 200 EHP more than them!
Because their strafing is irrelevant! All suits now have the same ridiculously high turn speed, so if you can't spin fast enough to hit a strafing scout, you're doing something wrong.
1) Actually no one has done any type of testing to see how much aim assist has effected your ability to strafe. I do know people think you should be able to strafe your way to someone from 50+ meters out and get the kill, and to them I say HTFU.
2) If you are pissed about the high turn speeds, then be pissed at KB/M users, they are the reason why turn-speed limits were removed.
While there is no better place to be wealthy than the Gallente Federation, there is no hell worse for the poor either.
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CRNWLLC
Screwy Rabbit ULC
128
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Posted - 2014.03.19 22:45:00 -
[69] - Quote
Galvan Nized wrote:Atiim wrote:This is why I hate Amarr loyalists.
They QQ about literally anything that doesn't involve them being the best at something. Okay...what are the Amarr best at? They have some great weapons but have absolutely the worst suits except the Assault. Argument could be made about the Amarr heavy not being the worst but it's close. I'm no Amarr loyalist but the scout REALLY got the shaft.
WTF? The Amarr logi has a sidearm. That cannot be appreciated enough.
My other dropsuit is a Python.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
8414
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Posted - 2014.03.19 22:47:00 -
[70] - Quote
CRNWLLC wrote:Galvan Nized wrote:Atiim wrote:This is why I hate Amarr loyalists.
They QQ about literally anything that doesn't involve them being the best at something. Okay...what are the Amarr best at? They have some great weapons but have absolutely the worst suits except the Assault. Argument could be made about the Amarr heavy not being the worst but it's close. I'm no Amarr loyalist but the scout REALLY got the shaft. WTF? The Amarr logi has a sidearm. That cannot be appreciated enough.
But why does it have that? Does that not defeat the role of Logi and push all Amarr suit in the same direction? Combat over utility? And yet the Amarr have such diverse and advanced technology.
" ..- -.- --. I wish I remembered morse code so I wasn't typing random letters"
- Malleus Malificorum
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