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Atiim
Living Like Larry Schwag
5784
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Posted - 2014.03.16 19:45:00 -
[1] - Quote
This is why I hate Amarr loyalists.
They QQ about literally anything that doesn't involve them being the best at something.
AV > HAV > INF > AV | Not: HAV > AV GëÑ INF
[s]Text[/s] <-------- That's how you make a strike-through
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Atiim
Living Like Larry Schwag
5786
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Posted - 2014.03.16 19:56:00 -
[2] - Quote
Awesome Pantaloons wrote:Atiim wrote:This is why I hate Amarr loyalists.
They QQ about literally anything that doesn't involve them being the best at something. My boy, that is because we ARE the best. Thus, we deserve nothing less. Oh, and the Caldari should get somewhat nice stuff, I suppose... *Reads Lore*
*Reads about that battle with the Jovian*
*Reads about that battle that liberated the Matari and formed the Republic*
*Giggles*
*Opens Up Starmap*
*Looks At Matari territory*
*Notices that you have only 4 districts*
*Laughs so hard*
*Tosses Core Locus Grenade*
+50
*Laughs even harder*
*Leaves*
AV > HAV > INF > AV | Not: HAV > AV GëÑ INF
[s]Text[/s] <-------- That's how you make a strike-through
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Atiim
Living Like Larry Schwag
5791
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Posted - 2014.03.16 20:09:00 -
[3] - Quote
Galvan Nized wrote:Atiim wrote:This is why I hate Amarr loyalists.
They QQ about literally anything that doesn't involve them being the best at something. Okay...what are the Amarr best at? They have some great weapons but have absolutely the worst suits except the Assault. Argument could be made about the Amarr heavy not being the worst but it's close. I'm no Amarr loyalist but the scout REALLY got the shaft. Best Logi
Best Medium Frame
Best Sentinel is the only Sentinel
Best Commando is the Only Commando
Shall I go further?
AV > HAV > INF > AV | Not: HAV > AV GëÑ INF
[s]Text[/s] <-------- That's how you make a strike-through
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Atiim
Living Like Larry Schwag
5793
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Posted - 2014.03.16 20:42:00 -
[4] - Quote
Magnus Amadeuss wrote: Honestly? Really you believe this crap?
Best medium frame? So I guess having 1 fewer slot than everyone else makes it the best somehow?
Best logi? Once again -1 slot, same or less fittings than everyone else.... almost as slow as minmatar commando.
Not the best sentinel come 1.8
Not the best commando come 1.8 (actually probably the worst due to weapons overheating instantly)
So go further.. please. Please tell me how the amarrian are the best at anything.
Speed means nothing in a game with such heavy Aim Assist.
Please explain how having a 4/4 layout with 3 Equipment Slots and a Sidearm is not the best Medium Frame in the game.
Please also explain how not giving up your sidearm while still having 3 equipment slots is not the best Logistics Frame in the game.
Those 2 points would be valid if this actually were 1.8. Until then, you still get to hold the title for best (and only) Heavy in the game. Just like you did since the game first started.
AV > HAV > INF > AV | Not: HAV > AV GëÑ INF
[s]Text[/s] <-------- That's how you make a strike-through
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Atiim
Living Like Larry Schwag
5798
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Posted - 2014.03.16 21:49:00 -
[5] - Quote
Foundation Seldon wrote: And objectively the worst Scout, which is a problem regardless of how you feel about their status among other suit frames.
Uh-Huh
Quote: Scout ak.0
2x Complex Shield Extenders
3x Enhanced Armor Plates 1x Complex Kinetic Catylizer
1x ARN-18 Cloak Field 1x Remote Explosive
1x Boundless Combat Rifle 1x NA-7 MagSec SMG 1x M1 Locus Grenade
eHP: 758.2HP (232.7HP Shields / 525.5HP Armor)
Seems like a good fit to me. A solid armor tank while also having a cloak and tiny hitbox. Lol?
@Magnus Amadeuss
Upon further inspection, you are correct. The Logstics ak.0 suit has a 3/4 layout as opposed to the 4/4 I had presumed earlier; though I'm not so sure how that discounts it from being the best Medium Frame.
A Sidearm slot allows you to keep firing once your clip runs dry, as opposed to the other Logis who would have to stop and reload. It's not like your missing out on damage potential, because if you find yourself stacking more than 3, your pretty much a scrub. And not having a 4th High Slot means that you lose out on a whopping 72.6HP
Let's look at this instance. Two Mass Driver users are having a duel, and both of their clips run dry. What happens next? The logi without the sidearm is fumbling and jumping everywhere while trying to reload; whilst the logi with the sidearm whipped out his SMG (or pistol) and finished off the logi with no sidearm. (And so-forth for every weapon in the game).
Oh, and how could I forget this one? Amarr Logistics is the best AV suit in the game. Multiple equipment slots for RE traps and Nanohives, while also having that beloved Sidearm slot to fend off against infantry.
Worst Sentinel you say?
Quote: Sentinel ak.0
3x Complex Armor Plates
2x Complex Shield Extenders
1x Boundless HMG 1x Kaalakiota Magsec SMG 1x Flux Grenade
eHP: 1700.1HP (504.6 HP Shields / 1195.5 HP Armor)
Movement Speed: 3.13m/s
Quote: Sentinel gk.0
4x Complex Armor Plates
1x Complex Shield Energizer
1x Boundless HMG 1x Kaalakiota Magsec SMG 1x Flux Grenade
eHP: 1709.44HP (459.19HP Shields / 1250.25HP Armor)
Movement Speed: 3.14m/s
So the Amarr Sentinel is worse by a whopping 9.34 eHP and 0.01m/s. Lol?
AV > HAV > INF > AV | Not: HAV > AV GëÑ INF
[s]Text[/s] <-------- That's how you make a strike-through
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Atiim
Living Like Larry Schwag
5798
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Posted - 2014.03.16 21:57:00 -
[6] - Quote
Magnus Amadeuss wrote:DozersMouse XIII wrote:I just realized 99% of the amarr are freaking CRYBABIES I love seeing comments like these. You know what it means right? That you have absolutely no retort to what I have written, and as that is the case all you can do is QQ about the "amarr crybabies." lol I always interpreted post like those as a mix between trash-talk and nationalism.
However considering how you just said that the Amarr Sentinel will be the worst because of 9.34 eHP and 0.01m/s, I'd say his post holds merit.
AV > HAV > INF > AV | Not: HAV > AV GëÑ INF
[s]Text[/s] <-------- That's how you make a strike-through
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Atiim
Living Like Larry Schwag
5798
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Posted - 2014.03.16 21:58:00 -
[7] - Quote
Quik Django wrote:*Looks at scrambler pistol - aside from a brief flaylock period, still the best sidearm in the game - looks up, gets one shot by scrambler rifle. Don't forget about the fact that Scrambler Pistols are hit-scan.
AV > HAV > INF > AV | Not: HAV > AV GëÑ INF
[s]Text[/s] <-------- That's how you make a strike-through
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Atiim
Living Like Larry Schwag
5805
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Posted - 2014.03.17 02:11:00 -
[8] - Quote
@Magnus Amadeuss
Fair enough. I guess both of our points are negated about the current Amarr Sentinel. I'll admit defeat on that one.
I put an Energizer their as opposed to an Extender simply because there wasn't enough PG for the Extender. Something's better than nothing right? Though I decided to forgo the CPU/PG and place an Extender on anyways. So now the Amarr Sentinel is now worse by an incredible 110.25HP. Lol?
Having a resistance bonus to both Shields and Armor is much better than only having 2 resistance types to Armor, as a Sentinel cannot sufficiently rep their Armor by themselves.
Did you seriously use the 1HP/s as an assertion? Do you honestly thing that the Gallente Sentinel will be better because of it? It would take 20min and 50s to fully replenish your armor. In 20m 50s you could simply walk to a Supply Depot and back at least 13 times. (This assumes Max. HP and gk.0 suit, which moves at 3.14m/s) Lol?
Your statement about how Laser weapons overheat instantly, it's rather odd. I run the Scrambler Rifles myself and usually don't have an issue with heat-sink management unless I'm fighting multiple enemies (a situation where the Assault Scrambler Rifle should be preferred) The Assault Scrambler Rifle is theoretically impossible to overheat, as the heat-sink expands beyond 1 clip size.
As for the Laser Rifle, doesn't overheat "near instantly" either. However, assuming that this was actually true, CCP Logibro stated that higher tiered Laser Rifles will have a higher heat sink, which will solve your problem (or lack thereof).
I figure you won't believe me, so here's some poof of such.
CCP Logibro wrote:The Attorney General wrote:CCP Logibro wrote:Yes, at the moment they need some love. Which is why there is a buff in 1.8 for Laser Rifles. Proof or gtfo. LOL, I just remembered that I am addressing a CCP staff member. Expecting real information is just my own mistake. I'll see my way out. * Laser Rifle: - Increased effective range and increased damage at short range, reduced heat cost at ADV and PRO tiers. - Improved zoom FOV. (effectively more zoom)
But since we want to talk about having a bonus to useless weapons, let's take an objective look at the Commando Bonuses shall we?
Amarr Commando Bonuses:
- Scrambler Rifle
- Assault Scrambler Rifle
- Laser Rifle
Gallente Commando Bonuses:
- Assault Rifle
- Burst Assault Rifle
- Breach Assault Rifle
- Tactical Assault Rifle
- Plasma Cannon
Minmatar Commando Bonuses:
- Combat Rifle
- Assault Combat Rifle
- Swarm Launcher
- Specialist Swarm Launcher
- Assault Swarm Launcher
- Mass Driver
- Breach Mass Driver
- Assault Mass Driver
Caldari Commando Bonuses
- Rail Rifle
- Sniper Rifle
- Tactical Sniper Rifle
- Charge Sniper Rifle
- Specialist Sniper Rifle
To prevent myself from being misleading as you claim me to be, I took the liberty of highlighting weapons (and their variants) of items that are underpowered, and/or receiving an unnecessary nerf in 1.8 that will make the underpowered.
Your complaining about your Commando not having worthwhile bonuses, while the Caldari and Gallente Commandos have a damage bonus to only one weapon worth running? Lol?
As for the reload bonus, the Caldari and Minmatar don't need the reload bonus either. Arguably, their is no need for the reload bonus at all due to the exploit that allows you to shorten the reload animation. The only Commando who could possibly benifit from this is the Gallente, and you think this makes the Amarr Commando not worth using? Lol?
I will however, give you the fact that the Commando A-1 has no High or Low slots. However, I will also revoke this as the 1.8 Commando will have a 1/1 layout.
You should really be more descriptive when you talk about how the Amarr Logistics gives up two slots for it's sidearm.
At most, you are giving up 72.6HP by lacking a 4th High Slot. If you believe that this hampers your ability to use Damage Modifiers, then you might just be be a scrub.
While I hate to be lazy, I'm far too tired to calculate the maximum eHP ceiling of all the Logistics. So I won't provide a detailed fitting layout of them.
It seems as if you completely disregarded my scenario, so I'll just put things in laymen's terms. The Amarr Logistics is the best simply because you get the ability to carry a second weapon while only having to give up 72.6HP and a 4th equipment slot.
It's the best Assault suit as well simply because the only Assault suit that has 2 equipment slots is the Balac's Modified Assault ck.0, which is impossible to obtain unless you won the tourney back in beta. But the Amarr Logistics touts 3 equipment slots; meaning it's literally the Balac's Modified Assault ck.0 dropsuit; but with 1 less high slot and an additional Equipment slot.
So basically you have an Officer Assault suit that can be restocked with ISK, and you still refuse to believe that it's the best Medium Frame in the game? Lol?
AV > HAV > INF > AV | Not: HAV > AV GëÑ INF
[s]Text[/s] <-------- That's how you make a strike-through
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Atiim
Living Like Larry Schwag
5839
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Posted - 2014.03.18 00:50:00 -
[9] - Quote
@Magnus Amadeus
When you look at base stats, you are correct. The Base shields on the Sentinel gk.0 is 390HP, while the Sentinel ak.0 rests at 360. However, you forget to mention the fact that the Sentinel ak.0 has a 2/4 layout while the Sentinel gk.0 has a 1/4 layout. Assuming you both decide to run as many Shield Extenders as possible, the Amarr Sentinel will now boast 595.2HP of shields, beating the Gallente Sentinel with 560.1HP of shields by 35.1HP.
While this is insignificant, It us a free Enhanced Module isn't it?
If the Sentinel gk.0 truly had 656.25HP of armor, then you'd have lost this argument a long time ago and I would have laughed at your claims about how the Amarr Sentinel wouldn't be as good as the other Sentinels.
Assuming you use the largest amount of HP possible, the Sentinel gk.0 suit will have 1250.25HP of armor.
I guess I'll break down my math here:
Quote: // Max Armor = 1250.25 // Repair Rate = 1.00HP/s
[1250.25 / 60] = 20.8375 // Minutes
[60 * .8375] = 50.25 // Seconds
When you round, that is 20min and 50s. You commented about how with 4 Complex Armor Plates, the Sentinel ak.0 would only have 656.25HP of armor, but it seems you forgot to include the Base HP as well.
Also, no it is not a "FREE BASIC MODULE". It's not even a "FREE MILITIA MODULE". The STD and MLT Armor Repair Modules repair at 2HP/s, while the Gallente Sentinel has an innate rep of only 1HP/s. Though assuming you were correct, it's still insignificant. If I gave the Amarr Sentinel an innate 5% bonus to melee damage, would you accept that?
It is a free basic module after all.
I'm sorry, but the fact that you added the Shotgun is rather insulting. What use would someone have for the Shotgun on an Armored Commando? You wouldn't
People aren't going to flock to the Caldari Commando for sniping. Why you might ask?
It's not a viable class. The hit detection and zoom issues are so faulty that the only viable Sniper Rifle is the Thale's TAR-07; which is an Officer Weapon.
You do realize that you can use an exploit to practically negate the reload on any weapon, right?
Actually, it's 7% possible HP at the most, which is very insignificant when you have the ability to carry a 2nd weapon in exchange.
Call BS on my assertion you say? Let's take a look at these weapons:
- Swarm Launcher
- Assault Swarm Launcher
- Specialist Swarm Launcher
- Laser Rifle
- Sniper Rifle
- Specialist Sniper Rifle
- Tactical Sniper Rifle
- Charge Sniper Rifle
- Plasma Cannon
All of these weapons that are difficult to near impossible to run without a sidearm of some sort. I challenge you to run any of these weapons on a Logistics suit (other than Amarr). Then tell me how the lack of a Sidearm doesn't spell instant death for you.
Also, you've still yet to refute my hypothetical situation:
Quote: Let's look at this instance. Two Mass Driver users are having a duel, and both of their clips run dry. What happens next? The logi without the sidearm is fumbling and jumping everywhere while trying to reload; whilst the logi with the sidearm whipped out his SMG (or pistol) and finished off the logi with no sidearm. (And so-forth for every weapon in the game).
2 Slots are not always better than 1; It depends on the contents and options the slots have. For example, let's say I created a different slot and moved Myrofibril Stimulants, Precision Enhancers, and Range Amplifiers to it. We'll call this the X slot.
Now, what if I took away 2 Low Slots from all of the Amarr frames, and added 4 X Slots? By your logic, this would be a buff simply because 4 > 2.
And now, I I take away 2 X Slots and give the Assault mk.0 an extra low slot? By your logic, this would be both a nerf and/or sacrifice, simply because 2 > 1. Lol?
What need do you have for speed? There isn't a single Medium Frame in the game that can outstrafe Aim Assist, so being fast won't mean a thing if your trying to dodge bullets. Need to move to the next point? Just grab an LAV.
If you believe that the loss of stacking a 4th Damage Modifier, 1 Shield Extender, or Myrofibril Stimulant is a sacrifice that prevents something from being the best; you are bad, and should feel bad.
If you believe that a suit will be at a disadvantage because of 9.34HP and 0.01m/s you are bad and should feel bad.
30PG is actually not that bad. Perhaps you might not realize this, but you can't have all PRO items on any suit without making some kind of sacrifice with your fittings. That's called balance son.
AV > HAV > INF > AV | Not: HAV > AV GëÑ INF
[s]Text[/s] <-------- That's how you make a strike-through
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