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negative49er
Vherokior Combat Logistics Minmatar Republic
527
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Posted - 2014.03.09 01:03:00 -
[1] - Quote
It loses 50% of it speed agree
Dedicated Shotgun Scout and professional backstabber
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Lorhak Gannarsein
Science For Death
1998
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Posted - 2014.03.09 01:07:00 -
[2] - Quote
Nope.
Assault ak.0 w/ScR+ScP 4LYFE
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Atiim
Living Like Larry Schwag
5450
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Posted - 2014.03.09 01:14:00 -
[3] - Quote
How about HAVs lose 50% of their speed in general?
lolPLC
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
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ads alt
130
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Posted - 2014.03.09 01:16:00 -
[4] - Quote
Atiim wrote:How about HAVs lose 50% of their speed in general? How about 30% and a nitros neef, and the gunlogi gets to be faster because balance?
1.8 will release...
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shaman oga
Nexus Balusa Horizon
1756
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Posted - 2014.03.09 01:21:00 -
[5] - Quote
Atiim wrote:How about HAVs lose 50% of their speed in general? Why not going back to 1.6 with vehicles and AV? Some tweak on shields stats and hardeners and a reasonable nerf to AV.
Sorry wrong thread but i can't resist...
1.8 it's so secret that nobody know what will be in it, even after patch notes...
#SoloDoloreSuCharlie
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Atiim
Living Like Larry Schwag
5456
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Posted - 2014.03.09 01:22:00 -
[6] - Quote
ads alt wrote:Atiim wrote:How about HAVs lose 50% of their speed in general? How about 30% and a nitros neef, and the gunlogi gets to be faster because balance? If the Gunnlogi was made any faster, we'd shatter all balance and they would be broken beyond human comprehension.
How about we add light and heavy NOS Modules, and balance along those lines.
lolPLC
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
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ads alt
130
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Posted - 2014.03.09 01:23:00 -
[7] - Quote
Atiim wrote:ads alt wrote:Atiim wrote:How about HAVs lose 50% of their speed in general? How about 30% and a nitros neef, and the gunlogi gets to be faster because balance? If the Gunnlogi was made any faster, we'd shatter all balance and they would be broken beyond human comprehension. How about we add light and heavy NOS Modules, and balance along those lines. The gunlogi NEEDS to be faster than The maddie otherwise the maddie will be op srill, cant hit and run if I cant run...
1.8 will release...
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1845
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Posted - 2014.03.09 01:24:00 -
[8] - Quote
ads alt wrote:Atiim wrote:How about HAVs lose 50% of their speed in general? How about 30% and a nitros neef, and the gunlogi gets to be faster because balance?
20% acceleration nerf, and 15% speed nerf. No to the nitro nerf. and Gunnlogi will never be faster than the Maddy ever again. It made no sense in the first place, and it won't now, nor will it ever.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1845
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Posted - 2014.03.09 01:25:00 -
[9] - Quote
ads alt wrote:Atiim wrote:ads alt wrote:Atiim wrote:How about HAVs lose 50% of their speed in general? How about 30% and a nitros neef, and the gunlogi gets to be faster because balance? If the Gunnlogi was made any faster, we'd shatter all balance and they would be broken beyond human comprehension. How about we add light and heavy NOS Modules, and balance along those lines. The gunlogi NEEDS to be faster than The maddie otherwise the maddie will be op srill, cant hit and run if I cant run...
Caldari isn't hit and run, so your logic is flawed.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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Auris Lionesse
Capital Acquisitions LLC Renegade Alliance
396
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Posted - 2014.03.09 01:25:00 -
[10] - Quote
Revert to 1.6 av
Tanks get 15% speed increase from 1.6 1.7 mods stay
Ability to accelerate with r2 Turn faster, accelerate slightly faster than 1.6 |
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Atiim
Living Like Larry Schwag
5456
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Posted - 2014.03.09 01:26:00 -
[11] - Quote
Godin Thekiller wrote:ads alt wrote:Atiim wrote:How about HAVs lose 50% of their speed in general? How about 30% and a nitros neef, and the gunlogi gets to be faster because balance? 20% acceleration nerf, and 15% speed nerf. No to the nitro nerf. and Gunnlogi will never be faster than the Maddy ever again. It made no sense in the first place, and it won't now, nor will it ever. What sense does it make for an Armored HAV to be faster than a Shielded HAV?
Less HP = More Speed.
Pretty simple concept to understand.
lolPLC
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1845
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Posted - 2014.03.09 01:26:00 -
[12] - Quote
Auris Lionesse wrote:Revert to 1.6 av
Tanks get 15% speed increase from 1.6 1.7 mods stay
Ability to accelerate with r2 Turn faster, accelerate slightly faster than 1.6
Hell no.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1845
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Posted - 2014.03.09 01:27:00 -
[13] - Quote
Atiim wrote:Godin Thekiller wrote:ads alt wrote:Atiim wrote:How about HAVs lose 50% of their speed in general? How about 30% and a nitros neef, and the gunlogi gets to be faster because balance? 20% acceleration nerf, and 15% speed nerf. No to the nitro nerf. and Gunnlogi will never be faster than the Maddy ever again. It made no sense in the first place, and it won't now, nor will it ever. What sense does it make for an Armored HAV to be faster than a Shielded HAV? Less HP = More Speed. Pretty simple concept to understand.
Actually, it's not simple at all. Do you understand how each of the races fight, right?
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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ads alt
130
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Posted - 2014.03.09 01:28:00 -
[14] - Quote
Godin Thekiller wrote:ads alt wrote:Atiim wrote:How about HAVs lose 50% of their speed in general? How about 30% and a nitros neef, and the gunlogi gets to be faster because balance? 20% acceleration nerf, and 15% speed nerf. No to the nitro nerf. and Gunnlogi will never be faster than the Maddy ever again. It made no sense in the first place, and it won't now, nor will it ever. Its called balance I cant hit and run if the maddie is 2x faster And yea nerf nitros
1.8 will release...
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Atiim
Living Like Larry Schwag
5456
|
Posted - 2014.03.09 01:28:00 -
[15] - Quote
Auris Lionesse wrote:Revert to 1.6 av
Tanks get 15% speed increase from 1.6 1.7 mods stay
Ability to accelerate with r2 Turn faster, accelerate slightly faster than 1.6 My main concern about reverting to 1.6 AV, is the fact that it will cause other vehicles to become underpowered.
For the one's saying "let's revert to 1.6 AV", please watch this video.
lolPLC
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
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ads alt
130
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Posted - 2014.03.09 01:29:00 -
[16] - Quote
Godin Thekiller wrote:Atiim wrote:Godin Thekiller wrote:ads alt wrote:Atiim wrote:How about HAVs lose 50% of their speed in general? How about 30% and a nitros neef, and the gunlogi gets to be faster because balance? 20% acceleration nerf, and 15% speed nerf. No to the nitro nerf. and Gunnlogi will never be faster than the Maddy ever again. It made no sense in the first place, and it won't now, nor will it ever. What sense does it make for an Armored HAV to be faster than a Shielded HAV? Less HP = More Speed. Pretty simple concept to understand. Actually, it's not simple at all. Do you understand how each of the races fight, right? Its called BALANCE And yea I do, but this is ground Caldari vehicles could get extra power just for the engines, thats why its so big
1.8 will release...
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Atiim
Living Like Larry Schwag
5460
|
Posted - 2014.03.09 01:29:00 -
[17] - Quote
Godin Thekiller wrote: Actually, it's not simple at all. Do you understand how each of the races fight, right?
So then you agree that the 80GJ Blaster needs an incredible range nerf, right?
lolPLC
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
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ads alt
131
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Posted - 2014.03.09 01:31:00 -
[18] - Quote
Atiim wrote:Auris Lionesse wrote:Revert to 1.6 av
Tanks get 15% speed increase from 1.6 1.7 mods stay
Ability to accelerate with r2 Turn faster, accelerate slightly faster than 1.6 My main concern about reverting to 1.6 AV, is the fact that it will cause other vehicles to become underpowered. For the one's saying "let's revert to 1.6 AV", please watch this video. Pythons and incubuses need 200 more hp to thier tanker 100 more pg, rails need damage profile fix, 100 less damage, slightly less rof, 500m range Fixed
1.8 will release...
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Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
660
|
Posted - 2014.03.09 01:32:00 -
[19] - Quote
Blowing hot air around guys? Okay whatever, just remember that your complaints about reducing HAV speed won't be listened to because Webifiers are being designed to slow vehicles down in the future...
Cause, you know... if any of you actually took the time to read around instead of just flat-line complaining, you'd know of this tool, and would be promoting it's release...
If you can read this, it means you are reading.
Unless you are skimming
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Atiim
Living Like Larry Schwag
5460
|
Posted - 2014.03.09 01:34:00 -
[20] - Quote
Dovallis Martan JenusKoll wrote:Blowing hot air around guys? Okay whatever, just remember that your complaints about reducing HAV speed won't be listened to because Webifiers are being designed to slow vehicles down in the future...
Cause, you know... if any of you actually took the time to read around instead of just flat-line complaining, you'd know of this tool, and would be promoting it's release... Not blowing around anymore hot air than tankers did once the AV nerf was announced
lolPLC
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
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Auris Lionesse
Capital Acquisitions LLC Renegade Alliance
397
|
Posted - 2014.03.09 01:36:00 -
[21] - Quote
Godin Thekiller wrote:Atiim wrote:Godin Thekiller wrote:ads alt wrote:Atiim wrote:How about HAVs lose 50% of their speed in general? How about 30% and a nitros neef, and the gunlogi gets to be faster because balance? 20% acceleration nerf, and 15% speed nerf. No to the nitro nerf. and Gunnlogi will never be faster than the Maddy ever again. It made no sense in the first place, and it won't now, nor will it ever. What sense does it make for an Armored HAV to be faster than a Shielded HAV? Less HP = More Speed. Pretty simple concept to understand. Actually, it's not simple at all. Do you understand how each of the races fight, right?
Actually it's very simple The nitro for high slot is the microwarpdrive of dust. Armor tank zips in and brawls.
Shield s aren't weighed down and have stronger caps for shields so they move faster but aren't as good up close. They try to keep distance.
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Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
661
|
Posted - 2014.03.09 01:38:00 -
[22] - Quote
Atiim wrote:Dovallis Martan JenusKoll wrote:Blowing hot air around guys? Okay whatever, just remember that your complaints about reducing HAV speed won't be listened to because Webifiers are being designed to slow vehicles down in the future...
Cause, you know... if any of you actually took the time to read around instead of just flat-line complaining, you'd know of this tool, and would be promoting it's release... Not blowing around anymore hot air than tankers did once the AV nerf was announced
The line you just wrote here basically says that "Tankers were huffing about how underpowered AV would be when the nerf patch notes were released." I don't think you read through what you wrote there...
If you can read this, it means you are reading.
Unless you are skimming
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Atiim
Living Like Larry Schwag
5461
|
Posted - 2014.03.09 01:41:00 -
[23] - Quote
Dovallis Martan JenusKoll wrote:Atiim wrote:Dovallis Martan JenusKoll wrote:Blowing hot air around guys? Okay whatever, just remember that your complaints about reducing HAV speed won't be listened to because Webifiers are being designed to slow vehicles down in the future...
Cause, you know... if any of you actually took the time to read around instead of just flat-line complaining, you'd know of this tool, and would be promoting it's release... Not blowing around anymore hot air than tankers did once the AV nerf was announced The line you just wrote here basically says that "Tankers were huffing about how underpowered AV would be when the nerf patch notes were released." I don't think you read through what you wrote there... This is why I can't stand when people use idioms.
lolPLC
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
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Mossellia Delt
Militaires Sans Jeux
1020
|
Posted - 2014.03.09 01:43:00 -
[24] - Quote
Caldari are slow, long range shield tankers. Gallentte are fast, close ranged armour tankers.
Join the Channel - CPM1 Candidates - Get to know who's running.
Delt for CPM1
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ads alt
132
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Posted - 2014.03.09 01:49:00 -
[25] - Quote
Mossellia Delt wrote:Caldari are slow, long range shield tankers. Gallentte are fast, close ranged armour tankers. Yet in eve you can fit a shield ship to brawl
1.8 will release...
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Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
662
|
Posted - 2014.03.09 01:50:00 -
[26] - Quote
Atiim wrote:Dovallis Martan JenusKoll wrote:Atiim wrote:Dovallis Martan JenusKoll wrote:Blowing hot air around guys? Okay whatever, just remember that your complaints about reducing HAV speed won't be listened to because Webifiers are being designed to slow vehicles down in the future...
Cause, you know... if any of you actually took the time to read around instead of just flat-line complaining, you'd know of this tool, and would be promoting it's release... Not blowing around anymore hot air than tankers did once the AV nerf was announced The line you just wrote here basically says that "Tankers were huffing about how underpowered AV would be when the nerf patch notes were released." I don't think you read through what you wrote there... This is why I can't stand when people use idioms. So you're saying you don't want to be able to set webifier traps? Such a thing would allow tanks to be the prominent force in open areas, but in enclosed areas or nodes, the tanks would be highly vulnerable.
This kind of situational power seems ideal to me.
If you can read this, it means you are reading.
Unless you are skimming
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1845
|
Posted - 2014.03.09 01:51:00 -
[27] - Quote
Auris Lionesse wrote:
Actually it's very simple The nitro for high slot is the microwarpdrive of dust. Armor tank zips in and brawls.
Shield s aren't weighed down and have stronger caps for shields so they move faster but aren't as good up close. They try to keep distance.
You realize that Gallente ships are faster than Caldari ships stock, right?
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1845
|
Posted - 2014.03.09 01:53:00 -
[28] - Quote
ads alt wrote:Mossellia Delt wrote:Caldari are slow, long range shield tankers. Gallentte are fast, close ranged armour tankers. Yet in eve you can fit a shield ship to brawl
And those fits are quite silly. The only way I see you getting past that is with Winmatar ships (Caldari ships are silly for CQ), and even then, you better be able to fly well.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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ads alt
132
|
Posted - 2014.03.09 01:55:00 -
[29] - Quote
Godin Thekiller wrote:ads alt wrote:Mossellia Delt wrote:Caldari are slow, long range shield tankers. Gallentte are fast, close ranged armour tankers. Yet in eve you can fit a shield ship to brawl And those fits are quite silly. The only way I see you getting past that is with Winmatar ships (Caldari ships are silly for CQ), and even then, you better be able to fly well. You do realize in eve caldari shields arent puny like dust? Compared to it I mean
1.8 will release...
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Atiim
Living Like Larry Schwag
5466
|
Posted - 2014.03.09 01:55:00 -
[30] - Quote
Dovallis Martan JenusKoll wrote:Atiim wrote:Dovallis Martan JenusKoll wrote:Atiim wrote:Dovallis Martan JenusKoll wrote:Blowing hot air around guys? Okay whatever, just remember that your complaints about reducing HAV speed won't be listened to because Webifiers are being designed to slow vehicles down in the future...
Cause, you know... if any of you actually took the time to read around instead of just flat-line complaining, you'd know of this tool, and would be promoting it's release... Not blowing around anymore hot air than tankers did once the AV nerf was announced The line you just wrote here basically says that "Tankers were huffing about how underpowered AV would be when the nerf patch notes were released." I don't think you read through what you wrote there... This is why I can't stand when people use idioms. So you're saying you don't want to be able to set webifier traps? Such a thing would allow tanks to be the prominent force in open areas, but in enclosed areas or nodes, the tanks would be highly vulnerable. This kind of situational power seems ideal to me. I actually like the thought of webifires, and have suggested them myself.
What I can't stand, is when people use idioms such as "hit the books" or "piece of cake."
Not really sure why, but I'm not that great when it comes to idioms.
lolPLC
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
|
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ads alt
132
|
Posted - 2014.03.09 01:57:00 -
[31] - Quote
Dovallis Martan JenusKoll wrote:Atiim wrote:Dovallis Martan JenusKoll wrote:Atiim wrote:Dovallis Martan JenusKoll wrote:Blowing hot air around guys? Okay whatever, just remember that your complaints about reducing HAV speed won't be listened to because Webifiers are being designed to slow vehicles down in the future...
Cause, you know... if any of you actually took the time to read around instead of just flat-line complaining, you'd know of this tool, and would be promoting it's release... Not blowing around anymore hot air than tankers did once the AV nerf was announced The line you just wrote here basically says that "Tankers were huffing about how underpowered AV would be when the nerf patch notes were released." I don't think you read through what you wrote there... This is why I can't stand when people use idioms. So you're saying you don't want to be able to set webifier traps? Such a thing would allow tanks to be the prominent force in open areas, but in enclosed areas or nodes, the tanks would be highly vulnerable. This kind of situational power seems ideal to me. I actually like the thought of webifires, and have suggested them myself.
What I can't stand, is when people use idioms such as "hit the books" or "piece of cake."
Not really sure why, but I'm not that great when it comes to idioms.[/quote] Did you say, cake? If so, that cake is a lie.
1.8 will release...
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Altina McAlterson
Pure Innocence. EoN.
909
|
Posted - 2014.03.09 01:59:00 -
[32] - Quote
Atiim wrote: This is why I can't stand when people use idioms.
Hey there, bub. Who you callin an idiom?
Running a blaster tank in ambush is like bringing Anthrax to a pillow fight.
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1845
|
Posted - 2014.03.09 01:59:00 -
[33] - Quote
ads alt wrote:Godin Thekiller wrote:ads alt wrote:Mossellia Delt wrote:Caldari are slow, long range shield tankers. Gallentte are fast, close ranged armour tankers. Yet in eve you can fit a shield ship to brawl And those fits are quite silly. The only way I see you getting past that is with Winmatar ships (Caldari ships are silly for CQ), and even then, you better be able to fly well. You do realize in eve caldari shields arent puny like dust? Compared to it I mean
Not puny, just slow as ****. when I tried the ships out (got it to BC then stopped due to awfulness). I would die a lot more compared to my Winmatar ships due to their sluggish speed (to compare I would die in 31% of the time compared to the 22% with a Winmatar ship, and 18% with a Gallente ship).
EDIT: Actually, I wonder why Caldari has lower shields than Gallente has armor in the first place.. Last time I checked, it was the other way around (but Gallente's shield was always higher than Caldari's armor, so it came up to being equal on tank).
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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Twelve Guage
Death Firm. Canis Eliminatus Operatives
98
|
Posted - 2014.03.09 02:02:00 -
[34] - Quote
How about having the damn things blow up like it used to.
Death Firm recruiter and sandwiches maker.
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ads alt
132
|
Posted - 2014.03.09 02:03:00 -
[35] - Quote
Godin Thekiller wrote:ads alt wrote:Godin Thekiller wrote:ads alt wrote:Mossellia Delt wrote:Caldari are slow, long range shield tankers. Gallentte are fast, close ranged armour tankers. Yet in eve you can fit a shield ship to brawl And those fits are quite silly. The only way I see you getting past that is with Winmatar ships (Caldari ships are silly for CQ), and even then, you better be able to fly well. You do realize in eve caldari shields arent puny like dust? Compared to it I mean Not puny, just slow as ****. when I tried the ships out (got it to BC then stopped due to awfulness). I would die a lot more compared to my Winmatar ships due to their sluggish speed (to compare I would die in 31% of the time compared to the 22% with a Winmatar ship, and 18% with a Gallente ship). So? In dust they suck unkess you stack 5 extenders and you obviously fit your ship wrong...
1.8 will release...
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1845
|
Posted - 2014.03.09 02:08:00 -
[36] - Quote
ads alt wrote: So? In dust they suck unkess you stack 5 extenders and you obviously fit your ship wrong...
lol, Gunnlogi's and Sica's are better than Maddy's and Soma's currently, and you can't even put 5 ext. on a fit right now. What are you talking about? And no, I fitted my ship right; I'm just better fighting while going faster than a turd.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1846
|
Posted - 2014.03.09 02:10:00 -
[37] - Quote
Twelve Guage wrote:How about having the damn things blow up like it used to be.
It changed for a reason bluedot.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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ads alt
135
|
Posted - 2014.03.09 02:10:00 -
[38] - Quote
Godin Thekiller wrote:ads alt wrote: So? In dust they suck unkess you stack 5 extenders and you obviously fit your ship wrong...
lol, Gunnlogi's and Sica's are better than Maddy's and Soma's currently, and you can't even put 5 ext. on a fit right now. What are you talking about? And no, I fitted my ship right; I'm just better fighting while going faster than a turd. Calogi And lol the sica is **** Gunlogis are ahit, my madrugar is far better and is faster and has nos
1.8 will release...
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SgtDoughnut
Red Star Jr. EoN.
444
|
Posted - 2014.03.09 02:12:00 -
[39] - Quote
Godin Thekiller wrote:ads alt wrote:Godin Thekiller wrote:ads alt wrote:Mossellia Delt wrote:Caldari are slow, long range shield tankers. Gallentte are fast, close ranged armour tankers. Yet in eve you can fit a shield ship to brawl And those fits are quite silly. The only way I see you getting past that is with Winmatar ships (Caldari ships are silly for CQ), and even then, you better be able to fly well. You do realize in eve caldari shields arent puny like dust? Compared to it I mean Not puny, just slow as ****. when I tried the ships out (got it to BC then stopped due to awfulness). I would die a lot more compared to my Winmatar ships due to their sluggish speed (to compare I would die in 31% of the time compared to the 22% with a Winmatar ship, and 18% with a Gallente ship). EDIT: Actually, I wonder why Caldari has lower shields than Gallente has armor in the first place.. Last time I checked, it was the other way around (but Gallente's shield was always higher than Caldari's armor, so it came up to being equal on tank).
If you ever die in a drake in a pve environment (pvp different story you die lots in drakes, but always last) you are flying your ship wrong. |
Godin Thekiller
OSG Planetary Operations Covert Intervention
1846
|
Posted - 2014.03.09 02:13:00 -
[40] - Quote
ads alt wrote:Godin Thekiller wrote:ads alt wrote: So? In dust they suck unkess you stack 5 extenders and you obviously fit your ship wrong...
lol, Gunnlogi's and Sica's are better than Maddy's and Soma's currently, and you can't even put 5 ext. on a fit right now. What are you talking about? And no, I fitted my ship right; I'm just better fighting while going faster than a turd. Calogi And lol the sica is **** Gunlogis are ahit, my madrugar is far better and is faster and has nos
Yet I would kill you in said **** Sica or GUnnlogi
Hell, I would kill you in my Maddy's, so like it even matters.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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Atiim
Living Like Larry Schwag
5470
|
Posted - 2014.03.09 02:13:00 -
[41] - Quote
Godin Thekiller wrote:Twelve Guage wrote:How about having the damn things blow up like it used to be. It changed for a reason bluedot. Yep. CCP heard Godin Thebad's tears and was quick to give him his bib and diaper.
lolPLC
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
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ads alt
135
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Posted - 2014.03.09 02:16:00 -
[42] - Quote
Godin Thekiller wrote:ads alt wrote:Godin Thekiller wrote:ads alt wrote: So? In dust they suck unkess you stack 5 extenders and you obviously fit your ship wrong...
lol, Gunnlogi's and Sica's are better than Maddy's and Soma's currently, and you can't even put 5 ext. on a fit right now. What are you talking about? And no, I fitted my ship right; I'm just better fighting while going faster than a turd. Calogi And lol the sica is **** Gunlogis are ahit, my madrugar is far better and is faster and has nos Yet I would kill you in said **** Sica or GUnnlogi Hell, I would kill you in my Maddy's, so like it even matters. no, you wont i kill all shield tanks
1.8 will release...
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Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
662
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Posted - 2014.03.09 02:20:00 -
[43] - Quote
Atiim wrote:I actually like the thought of webifires, and have suggested them myself..
To me it seems that the current vehicles are nicely balanced for Webifier deployment. Standard and Advanced swarm launchers need a bit of extra damage, and possibly 50 more meters for lock-on.. I'd have to say the ideal range for a tank would be between how it used to be where you'd often WTFsplode without time to react a few patches ago, and the relative "low tension" awareness that tanks currently have, and would make both sides of the field a bit more fun to play on. I do both Tank and AV, so I try to think of either side when I suggest things. Webifiers would help the field so that the AV ability to engage would toggle with the Tank ability to escape.
After the windows of engagement are developed, the power of AV might have to be changed, but I don't think it would much.
If you can read this, it means you are reading.
Unless you are skimming
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Auris Lionesse
Capital Acquisitions LLC Renegade Alliance
400
|
Posted - 2014.03.09 02:24:00 -
[44] - Quote
Godin Thekiller wrote:Auris Lionesse wrote:
Actually it's very simple The nitro for high slot is the microwarpdrive of dust. Armor tank zips in and brawls.
Shield s aren't weighed down and have stronger caps for shields so they move faster but aren't as good up close. They try to keep distance.
You realize that Gallente ships are faster than Caldari ships stock, right?
Not all of them. Some are faster some are slower. A caracal is faster than a vexor, that's just one example. Gallente tanks have a higher top speed but caldari tanks accelerate faster and are more maneuverable. slower ships usually have an afterburner if they want speed good luck trying to catch any cap stable afterburner ship unless you have a webifier and a microwarpdrive. |
poison Diego
NECROM0NGERS The CORVOS
326
|
Posted - 2014.03.09 02:35:00 -
[45] - Quote
ads alt wrote:Atiim wrote:How about HAVs lose 50% of their speed in general? How about 30% and a nitros neef, and the gunlogi gets to be faster because balance?
Dont you even...
Nitrus already got nerfed the **** out of it, dont know the percentage on th nerf but it was more than 40% I assure you.
WELCOME TO WORLDofTANKz514
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Auris Lionesse
Capital Acquisitions LLC Renegade Alliance
400
|
Posted - 2014.03.09 02:45:00 -
[46] - Quote
poison Diego wrote:ads alt wrote:Atiim wrote:How about HAVs lose 50% of their speed in general? How about 30% and a nitros neef, and the gunlogi gets to be faster because balance? Dont you even... Nitrus already got nerfed the **** out of it, dont know the percentage on th nerf but it was more than 40% I assure you.
And they're still too fast and can completely outrun swarms like a dropship which is also completely broken. |
ads alt
135
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Posted - 2014.03.09 03:35:00 -
[47] - Quote
poison Diego wrote:ads alt wrote:Atiim wrote:How about HAVs lose 50% of their speed in general? How about 30% and a nitros neef, and the gunlogi gets to be faster because balance? Dont you even... Nitrus already got nerfed the **** out of it, dont know the percentage on th nerf but it was more than 40% I assure you. Lol no, it was 5%
1.8 will release...
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Mortedeamor
Imperfects Negative-Feedback
1445
|
Posted - 2014.03.09 12:45:00 -
[48] - Quote
Atiim wrote:Godin Thekiller wrote:ads alt wrote:Atiim wrote:How about HAVs lose 50% of their speed in general? How about 30% and a nitros neef, and the gunlogi gets to be faster because balance? 20% acceleration nerf, and 15% speed nerf. No to the nitro nerf. and Gunnlogi will never be faster than the Maddy ever again. It made no sense in the first place, and it won't now, nor will it ever. What sense does it make for an Armored HAV to be faster than a Shielded HAV? Less HP = More Speed. Pretty simple concept to understand. the armor havs have higher top speed lower accel
the caldari have lower top speed higher accel (this also makes them more effective at traversing the hills and mountains rail sniping.) caldari tanks are have higher mobility higher accel at the loss of overall top speed where as the madurgar sacrifices mobility and accel for high top speed
they are now how they are meant to be and perfectly fine...speed gunlogi tanking is not viable only because ccp is reworking the chassis and overdrive (torque) modules..
when those come back gunlogi users will be able to sacrifice low end slot for much higher speed.
A laser rifle master for life not just for when it becomes popular
Long Live the Empress
Burn the Heretics
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ROMULUS H3X
research lab
78
|
Posted - 2014.03.09 13:45:00 -
[49] - Quote
negative49er wrote:It loses 50% of it speed agree
Not only should the speed be reduced when on fire and smoke billowing out like a coal factory, but the fire should be causing damage... like it used to.
Also. Dropships shouldnt be able to fly with 0 armor either...
FORGE/FLAYLOCK/FISTS--NUFF SED
YOU SHALL NOT CATCH ME FOR I AM THE GINGERBREAD FATMAN
-Romulus H3X
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bamboo x
Eternal Beings Proficiency V.
174
|
Posted - 2014.03.09 13:47:00 -
[50] - Quote
In a squad tonight, one of our corp members was like
"dropsuits should be able to catch fire"
They totally should.
Sign my petition for mortal tanks
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Takahiro Kashuken
Red Star. EoN.
2882
|
Posted - 2014.03.09 13:50:00 -
[51] - Quote
No
Intelligence is OP
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ads alt
138
|
Posted - 2014.03.09 14:16:00 -
[52] - Quote
ROMULUS H3X wrote:negative49er wrote:It loses 50% of it speed agree Not only should the speed be reduced when on fire and smoke billowing out like a coal factory, but the fire should be causing damage... like it used to. Also. Dropships shouldnt be able to fly with 0 armor either... Yes it should Because armor isnt the hull...
1.8 will release...
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Benjamin Heisenberg
Expert Intervention Caldari State
15
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Posted - 2014.03.09 14:22:00 -
[53] - Quote
Atiim wrote:How about HAVs lose 50% of their speed in general? real tanks are fast. They r also not easy to kill.. Quit bitching.
'If thatGÇÖs true, if you donGÇÖt know who I am, then maybe your best courseGǪ would be to tread lightly.GÇÖ
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Benjamin Heisenberg
Expert Intervention Caldari State
15
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Posted - 2014.03.09 14:27:00 -
[54] - Quote
Tanks are fine.. They just need to be more expensive. They are to cheap and anyone can run one.. If they are a million each. You will not see spam.tanks are not supposed to be easy to kill,they're realistically fast,and they are expensive.. Why not incorporate it in the game. U want a game without tanks and the ability to be like your enemy at a moments notice? Play COD. This game is based on teamwork and versatility.
'If thatGÇÖs true, if you donGÇÖt know who I am, then maybe your best courseGǪ would be to tread lightly.GÇÖ
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Derpty Derp
It's All Gone Derp
113
|
Posted - 2014.03.09 14:30:00 -
[55] - Quote
To balance tanks, we just need to nerf the **** out of large turrets or remove them altogether... Without the super instakill everything damage we could have tanks that actually tank, also with the extra health drop their speed so they can actually be killed. |
Obodiah Garro
Tech Guard RISE of LEGION
810
|
Posted - 2014.03.09 15:08:00 -
[56] - Quote
Godin Thekiller wrote:ads alt wrote:Atiim wrote:ads alt wrote:Atiim wrote:How about HAVs lose 50% of their speed in general? How about 30% and a nitros neef, and the gunlogi gets to be faster because balance? If the Gunnlogi was made any faster, we'd shatter all balance and they would be broken beyond human comprehension. How about we add light and heavy NOS Modules, and balance along those lines. The gunlogi NEEDS to be faster than The maddie otherwise the maddie will be op srill, cant hit and run if I cant run... Caldari isn't hit and run, so your logic is flawed.
Yea it is, so your comment is null and void.
Nemo me impune lacessit
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Harpyja
Molon Labe. General Tso's Alliance
1243
|
Posted - 2014.03.09 15:19:00 -
[57] - Quote
Godin Thekiller wrote:ads alt wrote:Atiim wrote:ads alt wrote:Atiim wrote:How about HAVs lose 50% of their speed in general? How about 30% and a nitros neef, and the gunlogi gets to be faster because balance? If the Gunnlogi was made any faster, we'd shatter all balance and they would be broken beyond human comprehension. How about we add light and heavy NOS Modules, and balance along those lines. The gunlogi NEEDS to be faster than The maddie otherwise the maddie will be op srill, cant hit and run if I cant run... Caldari isn't hit and run, so your logic is flawed. Then in that case the Gunnlogi needs a comparable amount of shields as the Madrugar has armor.
Caldari and Amarr in EVE can stack up the most amount of raw and effective HP, but in Dust Caldari is squishy because "shields must have less raw HP" and Gallente beat Amarr in brick tanking.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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ads alt
140
|
Posted - 2014.03.09 15:31:00 -
[58] - Quote
Harpyja wrote:Godin Thekiller wrote:ads alt wrote:ads alt wrote:Atiim wrote:How about HAVs lose 50% of their speed in general? How about 30% and a nitros neef, and the gunlogi gets to be faster because balance? If the Gunnlogi was made any faster, we'd shatter all balance and they would be broken beyond human comprehension. How about we add light and heavy NOS Modules, and balance along those lines. The gunlogi NEEDS to be faster than The maddie otherwise the maddie will be op srill, cant hit and run if I cant run... Caldari isn't hit and run, so your logic is flawed Then in that case the Gunnlogi needs a comparable amount of shields as the Madrugar has armor. Caldari and Amarr in EVE can stack up the most amount of raw and effective HP, but in Dust Caldari is squishy because "shields must have less raw HP" and Gallente beat Amarr in brick tanking. in eve, how so? 2 large extenders, 2 adaptive fields, XL booster......? thats all i can see
1.8 will release...
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Atiim
Living Like Larry Schwag
5500
|
Posted - 2014.03.09 15:39:00 -
[59] - Quote
Benjamin Heisenberg wrote:Atiim wrote:How about HAVs lose 50% of their speed in general? real tanks are fast. They r also not easy to kill.. Quit bitching. In real life AV usually OHKs every vehicle and existence, and/or kills the entire crew inside.
We had balance around real-life, but people like you wouldn't quit b!tching about it, so we had things your way.
Thanks for the advice, but nobody likes a hypocrite.
lolPLC
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
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Obodiah Garro
Tech Guard RISE of LEGION
812
|
Posted - 2014.03.09 15:41:00 -
[60] - Quote
A lot of dusters wont know but CCP royally screwed Caldari at the get go. Initially thought out to be a long range high tech race, Caldari ships ended up suffering from terrible speed and agility making LR warfare and kiting next to impossible unless you seriously undermine your ship.
In Dust they did it right so far, the RR is decent DPS and has range ability, the Rail Cannon is doing what it is intended to do and the Gunnlogi although not the fast has the agility it needs to transverse situational areas (such as getting around towers easily and can belt through a complex at full speed).
Nemo me impune lacessit
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Harpyja
Molon Labe. General Tso's Alliance
1247
|
Posted - 2014.03.09 15:42:00 -
[61] - Quote
ads alt wrote:Harpyja wrote:Godin Thekiller wrote:ads alt wrote:ads alt wrote: How about 30% and a nitros neef, and the gunlogi gets to be faster because balance?
If the Gunnlogi was made any faster, we'd shatter all balance and they would be broken beyond human comprehension. How about we add light and heavy NOS Modules, and balance along those lines. The gunlogi NEEDS to be faster than The maddie otherwise the maddie will be op srill, cant hit and run if I cant run... Caldari isn't hit and run, so your logic is flawed Then in that case the Gunnlogi needs a comparable amount of shields as the Madrugar has armor. Caldari and Amarr in EVE can stack up the most amount of raw and effective HP, but in Dust Caldari is squishy because "shields must have less raw HP" and Gallente beat Amarr in brick tanking. in eve, how so? 2 large extenders, 2 adaptive fields, XL booster......? thats all i can see Drake: 4 large shield extenders, 2 adaptive invulns As many power diagnostic systems as capable And shield extender rigs. And I can still have a full rack of T2 HAMs or heavy missiles.
It's been a while since I last played Eve but my favorite Drake fit had between 21000 and 24000 shield with a high recharge of about 200(?) HP/s. You don't need boosters when you have stacked extenders in Eve.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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ads alt
140
|
Posted - 2014.03.09 15:48:00 -
[62] - Quote
i would put 1 booster on it, for emergencies also no shield recharge rigs?
also balistic control or go home.
1.8 will release...
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1848
|
Posted - 2014.03.09 16:03:00 -
[63] - Quote
ads alt wrote: Its called BALANCE And yea I do, but this is ground Caldari vehicles could get extra power just for the engines, thats why its so big
lolwut? Caldari engines are small. Also, making a long ranged vehicle also faster than a short ranged vehicle is stupid as hell.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1848
|
Posted - 2014.03.09 16:08:00 -
[64] - Quote
Auris Lionesse wrote:Godin Thekiller wrote:Auris Lionesse wrote:
Actually it's very simple The nitro for high slot is the microwarpdrive of dust. Armor tank zips in and brawls.
Shield s aren't weighed down and have stronger caps for shields so they move faster but aren't as good up close. They try to keep distance.
You realize that Gallente ships are faster than Caldari ships stock, right? Not all of them. Some are faster some are slower. A caracal is faster than a vexor, that's just one example. Gallente tanks have a higher top speed but caldari tanks accelerate faster and are more maneuverable. slower ships usually have an afterburner if they want speed good luck trying to catch any cap stable afterburner ship unless you have a webifier and a microwarpdrive.
Those two ships are not comparable, as they have different roles. Pair up all the comparable ships, and you'll see that I'm right (pretty much every Gallente ship is faster than the comparable Caldari ship).
Also, cap stable ships in PVP are horrible.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1848
|
Posted - 2014.03.09 16:10:00 -
[65] - Quote
Benjamin Heisenberg wrote:Tanks are fine.. They just need to be more expensive. They are to cheap and anyone can run one.. If they are a million each. You will not see spam.tanks are not supposed to be easy to kill,they're realistically fast,and they are expensive.. Why not incorporate it in the game. U want a game without tanks and the ability to be like your enemy at a moments notice? Play COD. This game is based on teamwork and versatility.
They are certainly not fine, but this is stupid.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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Harpyja
Molon Labe. General Tso's Alliance
1247
|
Posted - 2014.03.09 16:24:00 -
[66] - Quote
ads alt wrote:i would put 1 booster on it, for emergencies also no shield recharge rigs?
also balistic control or go home. Forgot about those... It's been basically a year since I stopped playing Eve
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Spkr4theDead
Red Star. EoN.
1910
|
Posted - 2014.03.09 17:52:00 -
[67] - Quote
Atiim wrote:Godin Thekiller wrote:Twelve Guage wrote:How about having the damn things blow up like it used to be. It changed for a reason bluedot. Yep. CCP heard Godin Thebad's tears and was quick to give him his bib and diaper. Says the guy that couldn't kill tanks with swarms when they were OP.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1849
|
Posted - 2014.03.09 17:54:00 -
[68] - Quote
Atiim wrote:Godin Thekiller wrote:Twelve Guage wrote:How about having the damn things blow up like it used to be. It changed for a reason bluedot. Yep. CCP heard Godin Thebad's tears and was quick to give him his bib and diaper.
Yet all I asked for consistently was for small tweaks
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1849
|
Posted - 2014.03.09 17:55:00 -
[69] - Quote
ads alt wrote:Godin Thekiller wrote:ads alt wrote:Godin Thekiller wrote:ads alt wrote: So? In dust they suck unkess you stack 5 extenders and you obviously fit your ship wrong...
lol, Gunnlogi's and Sica's are better than Maddy's and Soma's currently, and you can't even put 5 ext. on a fit right now. What are you talking about? And no, I fitted my ship right; I'm just better fighting while going faster than a turd. Calogi And lol the sica is **** Gunlogis are ahit, my madrugar is far better and is faster and has nos Yet I would kill you in said **** Sica or GUnnlogi Hell, I would kill you in my Maddy's, so like it even matters. no, you wont i kill all shield tanks
Doubtful that you would kill me, but whatever.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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Operative 1171 Aajli
Bragian Order Amarr Empire
1487
|
Posted - 2014.03.09 17:56:00 -
[70] - Quote
Godin Thekiller wrote:ads alt wrote:Atiim wrote:ads alt wrote:Atiim wrote:How about HAVs lose 50% of their speed in general? How about 30% and a nitros neef, and the gunlogi gets to be faster because balance? If the Gunnlogi was made any faster, we'd shatter all balance and they would be broken beyond human comprehension. How about we add light and heavy NOS Modules, and balance along those lines. The gunlogi NEEDS to be faster than The maddie otherwise the maddie will be op srill, cant hit and run if I cant run... Caldari isn't hit and run, so your logic is flawed.
According to the Dev patch notes for vehicle changes the Cal tank is for hit and run and the changes were made according to that idea.
Rommel, you magnificent bastard, I read your book!
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1849
|
Posted - 2014.03.09 18:19:00 -
[71] - Quote
Operative 1171 Aajli wrote: According to the Dev patch notes for vehicle changes the Cal tank is for hit and run and the changes were made according to that idea.
Actually it says nothing about caldari, rather it says shield. Caldari isn't made to be fast.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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Atiim
Living Like Larry Schwag
5521
|
Posted - 2014.03.09 18:28:00 -
[72] - Quote
Godin Thekiller wrote:Operative 1171 Aajli wrote: According to the Dev patch notes for vehicle changes the Cal tank is for hit and run and the changes were made according to that idea.
Actually it says nothing about caldari, rather it says shield. Caldari isn't made to be fast. Shields also encompass the Gunnlogi.
Unless your willing to give the Gunnlogi as much shields as the Madrugar has armor, please stop referring to EVE Online.
lolPLC
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
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Atiim
Living Like Larry Schwag
5522
|
Posted - 2014.03.09 18:29:00 -
[73] - Quote
Spkr4theDead wrote: Says the guy that couldn't kill tanks with swarms when they were OP.
Says the guy who can't survive AV now that HAVs are OP.
lolPLC
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
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Auris Lionesse
Capital Acquisitions LLC Renegade Alliance
403
|
Posted - 2014.03.09 18:38:00 -
[74] - Quote
Godin Thekiller wrote:Auris Lionesse wrote:Godin Thekiller wrote:Auris Lionesse wrote:
Actually it's very simple The nitro for high slot is the microwarpdrive of dust. Armor tank zips in and brawls.
Shield s aren't weighed down and have stronger caps for shields so they move faster but aren't as good up close. They try to keep distance.
You realize that Gallente ships are faster than Caldari ships stock, right? Not all of them. Some are faster some are slower. A caracal is faster than a vexor, that's just one example. Gallente tanks have a higher top speed but caldari tanks accelerate faster and are more maneuverable. slower ships usually have an afterburner if they want speed good luck trying to catch any cap stable afterburner ship unless you have a webifier and a microwarpdrive. Those two ships are not comparable, as they have different roles. Pair up all the comparable ships, and you'll see that I'm right (pretty much every Gallente ship is faster than the comparable Caldari ship). Also, cap stable ships in PVP are horrible.
actually they are compatible because theyres no rule limiting combat to ships of the same role. its whatever you come across. fair game.
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