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Posted - 2014.03.09 01:16:00 -
[1] - Quote
Atiim wrote:How about HAVs lose 50% of their speed in general? How about 30% and a nitros neef, and the gunlogi gets to be faster because balance?
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Posted - 2014.03.09 01:23:00 -
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Atiim wrote:ads alt wrote:Atiim wrote:How about HAVs lose 50% of their speed in general? How about 30% and a nitros neef, and the gunlogi gets to be faster because balance? If the Gunnlogi was made any faster, we'd shatter all balance and they would be broken beyond human comprehension. How about we add light and heavy NOS Modules, and balance along those lines. The gunlogi NEEDS to be faster than The maddie otherwise the maddie will be op srill, cant hit and run if I cant run...
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Posted - 2014.03.09 01:28:00 -
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Godin Thekiller wrote:ads alt wrote:Atiim wrote:How about HAVs lose 50% of their speed in general? How about 30% and a nitros neef, and the gunlogi gets to be faster because balance? 20% acceleration nerf, and 15% speed nerf. No to the nitro nerf. and Gunnlogi will never be faster than the Maddy ever again. It made no sense in the first place, and it won't now, nor will it ever. Its called balance I cant hit and run if the maddie is 2x faster And yea nerf nitros
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Posted - 2014.03.09 01:29:00 -
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Godin Thekiller wrote:Atiim wrote:Godin Thekiller wrote:ads alt wrote:Atiim wrote:How about HAVs lose 50% of their speed in general? How about 30% and a nitros neef, and the gunlogi gets to be faster because balance? 20% acceleration nerf, and 15% speed nerf. No to the nitro nerf. and Gunnlogi will never be faster than the Maddy ever again. It made no sense in the first place, and it won't now, nor will it ever. What sense does it make for an Armored HAV to be faster than a Shielded HAV? Less HP = More Speed. Pretty simple concept to understand. Actually, it's not simple at all. Do you understand how each of the races fight, right? Its called BALANCE And yea I do, but this is ground Caldari vehicles could get extra power just for the engines, thats why its so big
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Posted - 2014.03.09 01:31:00 -
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Atiim wrote:Auris Lionesse wrote:Revert to 1.6 av
Tanks get 15% speed increase from 1.6 1.7 mods stay
Ability to accelerate with r2 Turn faster, accelerate slightly faster than 1.6 My main concern about reverting to 1.6 AV, is the fact that it will cause other vehicles to become underpowered. For the one's saying "let's revert to 1.6 AV", please watch this video. Pythons and incubuses need 200 more hp to thier tanker 100 more pg, rails need damage profile fix, 100 less damage, slightly less rof, 500m range Fixed
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Posted - 2014.03.09 01:49:00 -
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Mossellia Delt wrote:Caldari are slow, long range shield tankers. Gallentte are fast, close ranged armour tankers. Yet in eve you can fit a shield ship to brawl
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Posted - 2014.03.09 01:55:00 -
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Godin Thekiller wrote:ads alt wrote:Mossellia Delt wrote:Caldari are slow, long range shield tankers. Gallentte are fast, close ranged armour tankers. Yet in eve you can fit a shield ship to brawl And those fits are quite silly. The only way I see you getting past that is with Winmatar ships (Caldari ships are silly for CQ), and even then, you better be able to fly well. You do realize in eve caldari shields arent puny like dust? Compared to it I mean
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Posted - 2014.03.09 01:57:00 -
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Dovallis Martan JenusKoll wrote:Atiim wrote:Dovallis Martan JenusKoll wrote:Atiim wrote:Dovallis Martan JenusKoll wrote:Blowing hot air around guys? Okay whatever, just remember that your complaints about reducing HAV speed won't be listened to because Webifiers are being designed to slow vehicles down in the future...
Cause, you know... if any of you actually took the time to read around instead of just flat-line complaining, you'd know of this tool, and would be promoting it's release... Not blowing around anymore hot air than tankers did once the AV nerf was announced The line you just wrote here basically says that "Tankers were huffing about how underpowered AV would be when the nerf patch notes were released." I don't think you read through what you wrote there... This is why I can't stand when people use idioms. So you're saying you don't want to be able to set webifier traps? Such a thing would allow tanks to be the prominent force in open areas, but in enclosed areas or nodes, the tanks would be highly vulnerable. This kind of situational power seems ideal to me. I actually like the thought of webifires, and have suggested them myself.
What I can't stand, is when people use idioms such as "hit the books" or "piece of cake."
Not really sure why, but I'm not that great when it comes to idioms.[/quote] Did you say, cake? If so, that cake is a lie.
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Posted - 2014.03.09 02:03:00 -
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Godin Thekiller wrote:ads alt wrote:Godin Thekiller wrote:ads alt wrote:Mossellia Delt wrote:Caldari are slow, long range shield tankers. Gallentte are fast, close ranged armour tankers. Yet in eve you can fit a shield ship to brawl And those fits are quite silly. The only way I see you getting past that is with Winmatar ships (Caldari ships are silly for CQ), and even then, you better be able to fly well. You do realize in eve caldari shields arent puny like dust? Compared to it I mean Not puny, just slow as ****. when I tried the ships out (got it to BC then stopped due to awfulness). I would die a lot more compared to my Winmatar ships due to their sluggish speed (to compare I would die in 31% of the time compared to the 22% with a Winmatar ship, and 18% with a Gallente ship). So? In dust they suck unkess you stack 5 extenders and you obviously fit your ship wrong...
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Posted - 2014.03.09 02:10:00 -
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Godin Thekiller wrote:ads alt wrote: So? In dust they suck unkess you stack 5 extenders and you obviously fit your ship wrong...
lol, Gunnlogi's and Sica's are better than Maddy's and Soma's currently, and you can't even put 5 ext. on a fit right now. What are you talking about? And no, I fitted my ship right; I'm just better fighting while going faster than a turd. Calogi And lol the sica is **** Gunlogis are ahit, my madrugar is far better and is faster and has nos
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Posted - 2014.03.09 02:16:00 -
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Godin Thekiller wrote:ads alt wrote:Godin Thekiller wrote:ads alt wrote: So? In dust they suck unkess you stack 5 extenders and you obviously fit your ship wrong...
lol, Gunnlogi's and Sica's are better than Maddy's and Soma's currently, and you can't even put 5 ext. on a fit right now. What are you talking about? And no, I fitted my ship right; I'm just better fighting while going faster than a turd. Calogi And lol the sica is **** Gunlogis are ahit, my madrugar is far better and is faster and has nos Yet I would kill you in said **** Sica or GUnnlogi Hell, I would kill you in my Maddy's, so like it even matters. no, you wont i kill all shield tanks
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Posted - 2014.03.09 03:35:00 -
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poison Diego wrote:ads alt wrote:Atiim wrote:How about HAVs lose 50% of their speed in general? How about 30% and a nitros neef, and the gunlogi gets to be faster because balance? Dont you even... Nitrus already got nerfed the **** out of it, dont know the percentage on th nerf but it was more than 40% I assure you. Lol no, it was 5%
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Posted - 2014.03.09 14:16:00 -
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ROMULUS H3X wrote:negative49er wrote:It loses 50% of it speed agree Not only should the speed be reduced when on fire and smoke billowing out like a coal factory, but the fire should be causing damage... like it used to. Also. Dropships shouldnt be able to fly with 0 armor either... Yes it should Because armor isnt the hull...
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Posted - 2014.03.09 15:31:00 -
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Harpyja wrote:Godin Thekiller wrote:ads alt wrote:ads alt wrote:Atiim wrote:How about HAVs lose 50% of their speed in general? How about 30% and a nitros neef, and the gunlogi gets to be faster because balance? If the Gunnlogi was made any faster, we'd shatter all balance and they would be broken beyond human comprehension. How about we add light and heavy NOS Modules, and balance along those lines. The gunlogi NEEDS to be faster than The maddie otherwise the maddie will be op srill, cant hit and run if I cant run... Caldari isn't hit and run, so your logic is flawed Then in that case the Gunnlogi needs a comparable amount of shields as the Madrugar has armor. Caldari and Amarr in EVE can stack up the most amount of raw and effective HP, but in Dust Caldari is squishy because "shields must have less raw HP" and Gallente beat Amarr in brick tanking. in eve, how so? 2 large extenders, 2 adaptive fields, XL booster......? thats all i can see
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Posted - 2014.03.09 15:48:00 -
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i would put 1 booster on it, for emergencies also no shield recharge rigs?
also balistic control or go home.
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