Pages: [1] 2 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Django Quik
Dust2Dust.
2326
|
Posted - 2014.03.06 23:33:00 -
[1] - Quote
CCP Logibro wrote:Unfortunately we didn't get a chance to redo the slots and PG/CPU for all the medium frames in Uprising 1.8. Expect those changes to come in a future update. There have been 2 problems with logis up to now: 1) Innate armor reps 2) Loads of CPU and PG
With 1.8 the change to the logi skill bonus from innate reps to equipment fitting, fixes one of those problems, however if the fittings stats of logi suits are not now reduced, the 2nd problem becomes so much worse. Logis will be able to anything they want (except for 2 weapons). The logi slayer problem will be out of control with them now able to fit not only proto equipment but totally fill their slots with complex mods and a proto weapon too. And that whole thing about the cloak not being able to be fitted on anything but scouts without totally gimping their fits - well, you can throw that out the window for logis because they'll be able to fit them fine (even if their fittings bonus doesn't apply to cloaks).
Dedicated sidearm scout - Watch out for that headshot
Scout community is the nuts
|
mollerz
2658
|
Posted - 2014.03.06 23:36:00 -
[2] - Quote
wholeheartedly agreed.
You gotta hustle if you wanna make a dolla
|
Henchmen21
Planet Express LLC
700
|
Posted - 2014.03.06 23:37:00 -
[3] - Quote
Django Quik wrote:CCP Logibro wrote:Unfortunately we didn't get a chance to redo the slots and PG/CPU for all the medium frames in Uprising 1.8. Expect those changes to come in a future update. There have been 2 problems with logis up to now: 1) Innate armor reps 2) Loads of CPU and PG With 1.8 the change to the logi skill bonus from innate reps to equipment fitting, fixes one of those problems, however if the fittings stats of logi suits are not now reduced, the 2nd problem becomes so much worse. Logis will be able to anything they want (except for 2 weapons). The logi slayer problem will be out of control with them now able to fit not only proto equipment but totally fill their slots with complex mods and a proto weapon too. And that whole thing about the cloak not being able to be fitted on anything but scouts without totally gimping their fits - well, you can throw that out the window for logis because they'll be able to fit them fine (even if their fittings bonus doesn't apply to cloaks).
It's like you didn't read the very thing you quoted.
CCP your matchmaking still sucks.
Henchmen21: Infantry
Gotyougood Ufkr: Vehicles
|
ResistanceGTA
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
354
|
Posted - 2014.03.06 23:37:00 -
[4] - Quote
Django Quik wrote:CCP Logibro wrote:Unfortunately we didn't get a chance to redo the slots and PG/CPU for all the medium frames in Uprising 1.8. Expect those changes to come in a future update. There have been 2 problems with logis up to now: 1) Innate armor reps 2) Loads of CPU and PG With 1.8 the change to the logi skill bonus from innate reps to equipment fitting, fixes one of those problems, however if the fittings stats of logi suits are not now reduced, the 2nd problem becomes so much worse. Logis will be able to anything they want (except for 2 weapons). The logi slayer problem will be out of control with them now able to fit not only proto equipment but totally fill their slots with complex mods and a proto weapon too. And that whole thing about the cloak not being able to be fitted on anything but scouts without totally gimping their fits - well, you can throw that out the window for logis because they'll be able to fit them fine (even if their fittings bonus doesn't apply to cloaks).
Actually Logis will not be able to do anything they want. Gal Logis that aren't just pure slayers know this. Running a full set of Proto Equipment, even with the 25% reduction is still fitting intensive. Without the innate armor reps, most Logis that have relied on the innate reps will have to change their fittings around.
Could we stop with the gloom, maybe try it out...
Slayer Logis can't be 'fixed' only the other classes can be made better. Nerf Logis to stop Slayer Logis, you nerf the actual Logis even worse.
xSivartx is my Heavy. There are many like him, but he is my own...
So, other Logi's back off, those are my Warpoints!
|
Django Quik
Dust2Dust.
2326
|
Posted - 2014.03.06 23:44:00 -
[5] - Quote
Henchmen21 wrote:Django Quik wrote:CCP Logibro wrote:Unfortunately we didn't get a chance to redo the slots and PG/CPU for all the medium frames in Uprising 1.8. Expect those changes to come in a future update. There have been 2 problems with logis up to now: 1) Innate armor reps 2) Loads of CPU and PG With 1.8 the change to the logi skill bonus from innate reps to equipment fitting, fixes one of those problems, however if the fittings stats of logi suits are not now reduced, the 2nd problem becomes so much worse. Logis will be able to anything they want (except for 2 weapons). The logi slayer problem will be out of control with them now able to fit not only proto equipment but totally fill their slots with complex mods and a proto weapon too. And that whole thing about the cloak not being able to be fitted on anything but scouts without totally gimping their fits - well, you can throw that out the window for logis because they'll be able to fit them fine (even if their fittings bonus doesn't apply to cloaks). It's like you didn't read the very thing you quoted. It's like you don't understand that they're going to be massively OP for at least an entire patch if this isn't fixed before 1.8.
Dedicated sidearm scout - Watch out for that headshot
Scout community is the nuts
|
Awry Barux
Ametat Security Amarr Empire
1451
|
Posted - 2014.03.06 23:46:00 -
[6] - Quote
ResistanceGTA wrote:Django Quik wrote:CCP Logibro wrote:Unfortunately we didn't get a chance to redo the slots and PG/CPU for all the medium frames in Uprising 1.8. Expect those changes to come in a future update. There have been 2 problems with logis up to now: 1) Innate armor reps 2) Loads of CPU and PG With 1.8 the change to the logi skill bonus from innate reps to equipment fitting, fixes one of those problems, however if the fittings stats of logi suits are not now reduced, the 2nd problem becomes so much worse. Logis will be able to anything they want (except for 2 weapons). The logi slayer problem will be out of control with them now able to fit not only proto equipment but totally fill their slots with complex mods and a proto weapon too. And that whole thing about the cloak not being able to be fitted on anything but scouts without totally gimping their fits - well, you can throw that out the window for logis because they'll be able to fit them fine (even if their fittings bonus doesn't apply to cloaks). Actually Logis will not be able to do anything they want. Gal Logis that aren't just pure slayers know this. Running a full set of Proto Equipment, even with the 25% reduction is still fitting intensive. Without the innate armor reps, most Logis that have relied on the innate reps will have to change their fittings around. Could we stop with the gloom, maybe try it out... Slayer Logis can't be 'fixed' only the other classes can be made better. Nerf Logis to stop Slayer Logis, you nerf the actual Logis even worse.
^ this. Cyncia Gaess pointed out something quite smart- the reduction to rifle damage and buff to sentinel EHP means that sidearms will be increasingly necessary to defeat heavies and heavily tanked targets, which will improve the Assault role. Not enough, but it's moving in the right direction.
Respec in 1.8 due to huge battlefield role shift for MinLogi!
All my posts are respec posts (Gò»°Gûí°n+ëGò»n+¦ Gö+GöüGö+ LockmeBro!
|
Django Quik
Dust2Dust.
2326
|
Posted - 2014.03.06 23:48:00 -
[7] - Quote
ResistanceGTA wrote:Actually Logis will not be able to do anything they want. Gal Logis that aren't just pure slayers know this. Running a full set of Proto Equipment, even with the 25% reduction is still fitting intensive. Without the innate armor reps, most Logis that have relied on the innate reps will have to change their fittings around.
Could we stop with the gloom, maybe try it out...
Slayer Logis can't be 'fixed' only the other classes can be made better. Nerf Logis to stop Slayer Logis, you nerf the actual Logis even worse. Reducing the already massive fittings capabilities that logis have will not nerf logis. Logis will be able to do just as fine as they do now if their CPU/PG is reduced in proportion to the bonus they will potentially get to fitting their equipment in 1.8. Leaving them as they are effectively is just giving them a pile more CPU/PG and that is entirely unnecessary.
Dedicated sidearm scout - Watch out for that headshot
Scout community is the nuts
|
Henchmen21
Planet Express LLC
701
|
Posted - 2014.03.06 23:52:00 -
[8] - Quote
Django Quik wrote:Henchmen21 wrote:Django Quik wrote:CCP Logibro wrote:Unfortunately we didn't get a chance to redo the slots and PG/CPU for all the medium frames in Uprising 1.8. Expect those changes to come in a future update. There have been 2 problems with logis up to now: 1) Innate armor reps 2) Loads of CPU and PG With 1.8 the change to the logi skill bonus from innate reps to equipment fitting, fixes one of those problems, however if the fittings stats of logi suits are not now reduced, the 2nd problem becomes so much worse. Logis will be able to anything they want (except for 2 weapons). The logi slayer problem will be out of control with them now able to fit not only proto equipment but totally fill their slots with complex mods and a proto weapon too. And that whole thing about the cloak not being able to be fitted on anything but scouts without totally gimping their fits - well, you can throw that out the window for logis because they'll be able to fit them fine (even if their fittings bonus doesn't apply to cloaks). It's like you didn't read the very thing you quoted. It's like you don't understand that they're going to be massively OP for at least an entire patch if this isn't fixed before 1.8.
Well obviously as they said they couldn't get to it, so there is no way that it's going to be changed prior to the patch. So deal with it just like we've dealt with OP tanks and RR all of 1.7.
CCP your matchmaking still sucks.
Henchmen21: Infantry
Gotyougood Ufkr: Vehicles
|
ResistanceGTA
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
357
|
Posted - 2014.03.07 00:11:00 -
[9] - Quote
Django Quik wrote:ResistanceGTA wrote:Actually Logis will not be able to do anything they want. Gal Logis that aren't just pure slayers know this. Running a full set of Proto Equipment, even with the 25% reduction is still fitting intensive. Without the innate armor reps, most Logis that have relied on the innate reps will have to change their fittings around.
Could we stop with the gloom, maybe try it out...
Slayer Logis can't be 'fixed' only the other classes can be made better. Nerf Logis to stop Slayer Logis, you nerf the actual Logis even worse. Reducing the already massive fittings capabilities that logis have will not nerf logis. Logis will be able to do just as fine as they do now if their CPU/PG is reduced in proportion to the bonus they will potentially get to fitting their equipment in 1.8. Leaving them as they are effectively is just giving them a pile more CPU/PG and that is entirely unnecessary.
I'm all for changing slots around, and CPU/PG accordingly. Assaults should have more Highs/Lows, while Logis have the extra equipment.
"Logis can do any thing they want", is not true, even with the grand bonus.
xSivartx is my Heavy. There are many like him, but he is my own...
So, other Logi's back off, those are my Warpoints!
|
Michael Arck
Onuoto Uakan Huogaatsu Lokun Listamenn
3353
|
Posted - 2014.03.07 00:21:00 -
[10] - Quote
I'm curious to know what defines a "slayerlogi" and what doesn't. Cause from what I've read, if a logi (god bless his soul) gets more than 2 kills leading up to the double digits, he is called a "slayerlogi". In which I don't understand because a medic is just as much as a mercenary next to Assault. It seems the title gets thrown around casually and the lines blur.
The armor rep really wasn't a problem. From my viewpoint, it was necessary since the logi needs to sustain life longer to help assist his team and throw himself in harms way. The armor repair function within the suit was ideal. But, the people cried foul. And they answered.
Loads of CPU/PG wasn't a problem either. It helped us logis to fulfill our roles, again.
As a Logibro, cloaking isn't my style. I know and understand that is more for the scout based roles. Plus I'm logi, sneaking isn't what I do. I run across fields filled with bullet fire with yellow markings that scream "kill this logibro here", just to rep a heavy, drop a uplink or place down some ammo.
I think its safe to say that people who uses items in a "FOTM" fashion, shouldn't be the factor in defining an entire skill class.
Hnolai ki tuul, ti sei oni a tiu.
Are you OUKH?
|
|
Lanius Pulvis
Bullet Cluster Legacy Rising
162
|
Posted - 2014.03.07 00:22:00 -
[11] - Quote
If the ship is truly sinking...jump off. Is there still a potential issue, YES. But they're giving the weapon bonuses to Assault and Commando, the resistance bonuses to Sentinels, the slayer-logi is still doable, but why bother if you can accomplish the same thing with suit and weapon bonuses rather than costly (sort of) modules. The hysteria over this patch is really getting old. Let's try something strange and play the patch before declaring "the sky is falling".
Sorry to unload on you, wrong place, wrong time I guess.
Not new, just new to you.
|
Joel II X
Dah Gods O Bacon
1465
|
Posted - 2014.03.07 00:26:00 -
[12] - Quote
Adapt until the changes arrive. Isn't that what the best of us do?
Either join them, or use another OP FotM, or use high alpha weapons like the Plasma Cannon, Nova Knives, Shotgun, etc.
The choice is yo's. |
Doshneil Antaro
Dem Durrty Boyz Renegade Alliance
223
|
Posted - 2014.03.07 00:26:00 -
[13] - Quote
@OP, thanks for the laugh.
1.8, the only dedicated logis will be minmataur medics. Amar will be used to drop uplinks and change to assault suits. Caldari to drop hivves then change to assault suits. Gallante might still have some full timers left, but they will be busy deploying equipment, and keeping the scanner in the hand to spam it.
With proto equipment and mostly proto HP mods for self preservation, you usually only can fit a ADV weapon or below. Add to this the reduced damage mods, and no prof damage bonus, the assault will have his slayer title back.
Logi in 1.8 won't be able to tackle heavies, see scouts, or out DPS the assault. Stop trying to break the class with bad PR and propaganda based on 1.7 patch and below information.
Sage /thread
|
Zahle Undt
Bullet Cluster Legacy Rising
819
|
Posted - 2014.03.07 00:30:00 -
[14] - Quote
ResistanceGTA wrote:Django Quik wrote:CCP Logibro wrote:Unfortunately we didn't get a chance to redo the slots and PG/CPU for all the medium frames in Uprising 1.8. Expect those changes to come in a future update. There have been 2 problems with logis up to now: 1) Innate armor reps 2) Loads of CPU and PG With 1.8 the change to the logi skill bonus from innate reps to equipment fitting, fixes one of those problems, however if the fittings stats of logi suits are not now reduced, the 2nd problem becomes so much worse. Logis will be able to anything they want (except for 2 weapons). The logi slayer problem will be out of control with them now able to fit not only proto equipment but totally fill their slots with complex mods and a proto weapon too. And that whole thing about the cloak not being able to be fitted on anything but scouts without totally gimping their fits - well, you can throw that out the window for logis because they'll be able to fit them fine (even if their fittings bonus doesn't apply to cloaks). Actually Logis will not be able to do anything they want. Gal Logis that aren't just pure slayers know this. Running a full set of Proto Equipment, even with the 25% reduction is still fitting intensive. Without the innate armor reps, most Logis that have relied on the innate reps will have to change their fittings around. Could we stop with the gloom, maybe try it out... Slayer Logis can't be 'fixed' only the other classes can be made better. Nerf Logis to stop Slayer Logis, you nerf the actual Logis even worse.
Yep, with my Proto Gal Logi I can either fit advanced equipment, complex/enhanced mods, and a proto gun OR I switch to a Adv gun and use proto equipment with a mix of complex/enhanced mods. With damage mods nerfed you will see less use for the slayer logi. Anyone who wants to slay and be tanked and slow is much better going the commando route come 1.8. Believe me you should be more worried about Sentinels than slayer logis this next update.
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
|
Zahle Undt
Bullet Cluster Legacy Rising
820
|
Posted - 2014.03.07 00:43:00 -
[15] - Quote
Django Quik wrote:CCP Logibro wrote:Unfortunately we didn't get a chance to redo the slots and PG/CPU for all the medium frames in Uprising 1.8. Expect those changes to come in a future update. There have been 2 problems with logis up to now: 1) Innate armor reps 2) Loads of CPU and PG With 1.8 the change to the logi skill bonus from innate reps to equipment fitting, fixes one of those problems, however if the fittings stats of logi suits are not now reduced, the 2nd problem becomes so much worse. Logis will be able to anything they want (except for 2 weapons). The logi slayer problem will be out of control with them now able to fit not only proto equipment but totally fill their slots with complex mods and a proto weapon too. And that whole thing about the cloak not being able to be fitted on anything but scouts without totally gimping their fits - well, you can throw that out the window for logis because they'll be able to fit them fine (even if their fittings bonus doesn't apply to cloaks).
I see by your signature you're a scout. Well I think you shouldn't be allowed to use 2 sidearms because that allows you more CPU/PG for mods. Oh and the assaults need a CPU/PG nerf because they can choose to not put a sidearm or grenades on their suit and fit a proto weapon on a standard suit.
I'm sorry but did I miss it where every time a logi kills someone that player gets 2 deaths instead of one? All through this 1.7 I've consistently done better KDR wise with my lower SP Minmatar assault alt than my logi main. I've killed plenty of logis, does that mean they weren't slayer logis, because slayer logis are so OP they absolutely cannot be killed right!? If a logi gets a decent amount of kills they are a slayer logi and must be nerfed, if a logi goes 2 and 7 and tops the leader board then equipment needs a nerf and logis are scrubs who need better gun game.
What is it you people want!?
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
|
Slen Kaleth
BlackWater Liquidations INTERGALACTIC WARPIGS
110
|
Posted - 2014.03.07 00:45:00 -
[16] - Quote
Michael Arck wrote:I'm curious to know what defines a "slayerlogi" and what doesn't. Cause from what I've read, if a logi (god bless his soul) gets more than 2 kills leading up to the double digits, he is called a "slayerlogi". In which I don't understand because a medic is just as much as a mercenary next to Assault. It seems the title gets thrown around casually and the lines blur.
The armor rep really wasn't a problem. From my viewpoint, it was necessary since the logi needs to sustain life longer to help assist his team and throw himself in harms way. The armor repair function within the suit was ideal. But, the people cried foul. And they answered.
Loads of CPU/PG wasn't a problem either. It helped us logis to fulfill our roles, again.
As a Logibro, cloaking isn't my style. I know and understand that is more for the scout based roles. Plus I'm logi, sneaking isn't what I do. I run across fields filled with bullet fire with yellow markings that scream "kill this logibro here", just to rep a heavy, drop a uplink or place down some ammo.
I think its safe to say that people who uses items in a "FOTM" fashion, shouldn't be the factor in defining an entire skill class.
While the PG/CPU before helped fill their role as logi, the new 25% suit bonus gets ride of the need for the extra PG/CPU. The only thing it allows now is for them to use fill their extra slots with more complex modules, instead of fitting equipment, to gain more of an advantage in combat than an assault who have less PG/CPU and fewer slots. |
Henchmen21
Planet Express LLC
701
|
Posted - 2014.03.07 00:54:00 -
[17] - Quote
Slen Kaleth wrote:Michael Arck wrote:I'm curious to know what defines a "slayerlogi" and what doesn't. Cause from what I've read, if a logi (god bless his soul) gets more than 2 kills leading up to the double digits, he is called a "slayerlogi". In which I don't understand because a medic is just as much as a mercenary next to Assault. It seems the title gets thrown around casually and the lines blur.
The armor rep really wasn't a problem. From my viewpoint, it was necessary since the logi needs to sustain life longer to help assist his team and throw himself in harms way. The armor repair function within the suit was ideal. But, the people cried foul. And they answered.
Loads of CPU/PG wasn't a problem either. It helped us logis to fulfill our roles, again.
As a Logibro, cloaking isn't my style. I know and understand that is more for the scout based roles. Plus I'm logi, sneaking isn't what I do. I run across fields filled with bullet fire with yellow markings that scream "kill this logibro here", just to rep a heavy, drop a uplink or place down some ammo.
I think its safe to say that people who uses items in a "FOTM" fashion, shouldn't be the factor in defining an entire skill class. While the PG/CPU before helped fill their role as logi, the new 25% suit bonus gets ride of the need for the extra PG/CPU. The only thing it allows now is for them to use fill their extra slots with more complex modules, instead of fitting equipment, to gain more of an advantage in combat than an assault who have less PG/CPU and fewer slots.
I know my fits will now have to fit a complex repper just to break even, so there goes one low slot and a bunch of HP's a long with it. So after upgrading my plating in one or both of my remaining slots again I am probably going to break even to where I was CPU/PG wise. Maybe I get to upgrade one of my other now not nearly as efficient equipment slots but I am betting that my suits would just end up more expensive overall after words.
CCP your matchmaking still sucks.
Henchmen21: Infantry
Gotyougood Ufkr: Vehicles
|
Zahle Undt
Bullet Cluster Legacy Rising
822
|
Posted - 2014.03.07 01:05:00 -
[18] - Quote
Slen Kaleth wrote:Michael Arck wrote:I'm curious to know what defines a "slayerlogi" and what doesn't. Cause from what I've read, if a logi (god bless his soul) gets more than 2 kills leading up to the double digits, he is called a "slayerlogi". In which I don't understand because a medic is just as much as a mercenary next to Assault. It seems the title gets thrown around casually and the lines blur.
The armor rep really wasn't a problem. From my viewpoint, it was necessary since the logi needs to sustain life longer to help assist his team and throw himself in harms way. The armor repair function within the suit was ideal. But, the people cried foul. And they answered.
Loads of CPU/PG wasn't a problem either. It helped us logis to fulfill our roles, again.
As a Logibro, cloaking isn't my style. I know and understand that is more for the scout based roles. Plus I'm logi, sneaking isn't what I do. I run across fields filled with bullet fire with yellow markings that scream "kill this logibro here", just to rep a heavy, drop a uplink or place down some ammo.
I think its safe to say that people who uses items in a "FOTM" fashion, shouldn't be the factor in defining an entire skill class. While the PG/CPU before helped fill their role as logi, the new 25% suit bonus gets ride of the need for the extra PG/CPU. The only thing it allows now is for them to use fill their extra slots with more complex modules, instead of fitting equipment, to gain more of an advantage in combat than an assault who have less PG/CPU and fewer slots.
Do you even logi!? First off, assault need less slots because you start off with higher base HP. Secondly, you're faster. Thirdly, assaults are getting the PG/CPU bonus to weapon fitting which will help me fit better mods for my assault. EHP is not the only advantages in the game. Sorry some people use logis solely to kill things, if they do it in 1.8 they are f*cking stupid and could slay much easier with a sentinel, commando, or yes even an assault. Sometimes when a logi kills you its not because he has some huge advantage over you its because he is better than you. If you are standing still and the logi is standing still and he has the same weapon and more EHP, yes he will kill you, but you are at fault for being the dumbass who isn't using his suits strengths.
I do not slayer logi, I always have my equipment slots filled and this new logi bonus has given me absolutely nothing because I already play Gal Logi. Oh and if CCP doesn't do respecs I also have Amarr logi, and this "huge CPU/PG buff" will only allow me to switch my PG mod out for something else, probably another armor rep to make up for the loss of innate armor reps.
If you don't play logi then STFU and talk about how to improve your suit don't bltch about my already nerfed suits
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
|
Thor Odinson42
Molon Labe. General Tso's Alliance
3032
|
Posted - 2014.03.07 01:11:00 -
[19] - Quote
I do not agree with the OP.
ML Director
Eve Toon - Raylan Scott
|
Zaaeed Massani
RisingSuns
34
|
Posted - 2014.03.07 02:42:00 -
[20] - Quote
mollerz wrote:wholeheartedly agreed.
|
|
Mike Ox Bigger
Skill Shots
150
|
Posted - 2014.03.07 04:12:00 -
[21] - Quote
Slayer Logis will always be around, there's no stopping it. Even without built in armor reps, you just throw on one and go a little lighter on armor. The CPU/PG will mean we can still go light on equipment and load up on gank and tank. Like someone else said, If you nerf them, you nerf real logis too.There's really no way to fix it.
Except for making them run sidearms. But ****** didn't like that idea too much.
EDIT: Why did they bleep out H-I-T-L-E-R? |
Zahle Undt
Bullet Cluster Legacy Rising
827
|
Posted - 2014.03.07 06:51:00 -
[22] - Quote
OK I was bored and ran some numbers, but don't expect some grand calculations but I compared a fully tanked Gallente logi to what I think its actual slayer equivalent is, the Gal commando and here's what I came up with:
Looking at proto and assuming maxed skills for electronics and engineering and taking al complex armor plates and complex extenders.
From my calculations, running 5 plates and 3 shield extenders the logi only has 166 CPU and 5 PG left for fitting everything other than high and low slots. The commando has 193 CPU and 6 PG left for everything. These are far from perfect comparisons but I think they help make the point that there are much better options for slaying.
Gallente Logi = 1296 EHP, 4 m/s movement
Gallente commando = 1330 EHP, 3.78 m/s movement
So I think if people want to skill into a suit for an slightly faster commando suit with 1 weapon and bonuses completely useless for slaying let them. I'll take the reload bonus and extra 10% damage myself.
Oh and a maxed out Gal assault would have 1220 EHP, 4.25 m/s movement but comes out at having 93 CPU and -6 PG so can't max out its tank so I guess its max EHP would be 1 enhanced extender instead of 4 complex so 1200 flat EHP
Boiled down the great slayer logi advantage over assault is about 100 EHP THAT is it
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
|
Django Quik
Dust2Dust.
2331
|
Posted - 2014.03.07 08:18:00 -
[23] - Quote
Ok, so the thread seems to have gotten a little off the point because of my one tiny reference to slayer logis - I've now removed said reference.
My point is that logis do just fine at the moment. Their innate reps are being removed, which is good. Their new bonus means that they now need less CPU/PG to be just as effective as they are currently. Not reducing their CPU/PG means that they're getting a huge buff in CPU/PG. Not only will they be able to fit the exact same equipment as before but they will also be able to upgrade all their mod slots and weapon too. The game's most versatile suit has just become even more versatile!
And like fitting a repper is suddenly going to even things out, when logis have so much fittings room to spare as it is.
Look, all I'm asking is that the CPU/PG be reduced accordingly with the extra CPU/PG logis can potentially gain from their new bonus. It's not a nerf - it keeping them where they're at, which is very very good.
Dedicated sidearm scout - Watch out for that headshot
Scout community is the nuts
|
ONE-I-BANDIT
The Generals General Tso's Alliance
37
|
Posted - 2014.03.07 08:22:00 -
[24] - Quote
Logi = Big BandAid for the Fat guys and keeps every one happy with hives for ammo ( Thats my saying) and thats how I play it
Wait till they get a load of me
Proto Logi /Big Bad Tanker/ Beginner Heavy HMG
|
Zahle Undt
Bullet Cluster Legacy Rising
830
|
Posted - 2014.03.07 08:28:00 -
[25] - Quote
Django Quik wrote:Ok, so the thread seems to have gotten a little off the point because of my one tiny reference to slayer logis - I've now removed said reference.
My point is that logis do just fine at the moment. Their innate reps are being removed, which is good. Their new bonus means that they now need less CPU/PG to be just as effective as they are currently. Not reducing their CPU/PG means that they're getting a huge buff in CPU/PG. Not only will they be able to fit the exact same equipment as before but they will also be able to upgrade all their mod slots and weapon too. The game's most versatile suit has just become even more versatile!
And like fitting a repper is suddenly going to even things out, when logis have so much fittings room to spare as it is.
Look, all I'm asking is that the CPU/PG be reduced accordingly with the extra CPU/PG logis can potentially gain from their new bonus. It's not a nerf - it keeping them where they're at, which is very very good.
And I'm telling you that the 25% fitting bonus is not some huge logi boon that requires CPU/PG nerf. Gallente logi already gets this bonus and still often requires a PG module when running decent uplinks or a scanner gods forbid you try to have both on a suit. I think the whole PG/CPU bonus means that logi can spend more ISK to equip better tiered equipment to be as effective as we currently are due to equipment nerfs. Have you fit out a proto logi with decent equipment in all it's slots?
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
|
Django Quik
Dust2Dust.
2331
|
Posted - 2014.03.07 08:35:00 -
[26] - Quote
Zahle: Tell me - how much extra CPU and PG will your current suits now have? Would your suit be any worse off if you didn't have it?
These are serious questions - I may be complaining now but I'm open to having my mind changed if it can be clearly and factually shown to me that logis will be no better off in 1.8.
Dedicated sidearm scout - Watch out for that headshot
Scout community is the nuts
|
Jack McReady
DUST University Ivy League
1141
|
Posted - 2014.03.07 09:43:00 -
[27] - Quote
Django Quik wrote:Henchmen21 wrote:Django Quik wrote:CCP Logibro wrote:Unfortunately we didn't get a chance to redo the slots and PG/CPU for all the medium frames in Uprising 1.8. Expect those changes to come in a future update. There have been 2 problems with logis up to now: 1) Innate armor reps 2) Loads of CPU and PG With 1.8 the change to the logi skill bonus from innate reps to equipment fitting, fixes one of those problems, however if the fittings stats of logi suits are not now reduced, the 2nd problem becomes so much worse. Logis will be able to anything they want (except for 2 weapons). The logi slayer problem will be out of control with them now able to fit not only proto equipment but totally fill their slots with complex mods and a proto weapon too. And that whole thing about the cloak not being able to be fitted on anything but scouts without totally gimping their fits - well, you can throw that out the window for logis because they'll be able to fit them fine (even if their fittings bonus doesn't apply to cloaks). It's like you didn't read the very thing you quoted. It's like you don't understand that they're going to be massively OP for at least an entire patch if this isn't fixed before 1.8. it's like you cant see the big picture presented to you on a silver plate.
1. even with 25% equipment bonus you cant fit all proto on logis 2. logi needs health to support while under fire as usual, this will never change. 3. to fill those slots they need massive fittings. assaults have less slots with higher base values and to those slots they obviously need less. this is not rocket science. 4. reduction to rifle damage and buff to sentinel EHP means having no sidearm as backup is a real disadvantage at CQC.
and beside that, if I use your flawed srub logic I might aswell say assaults are not allowed to use equipment and scouts arent allowed to use light weapons... you should finally realize how stupid those claims are. |
Kaughst
Nyain San Renegade Alliance
236
|
Posted - 2014.03.07 09:51:00 -
[28] - Quote
Jack McReady wrote:Django Quik wrote:Henchmen21 wrote:Django Quik wrote:CCP Logibro wrote:Unfortunately we didn't get a chance to redo the slots and PG/CPU for all the medium frames in Uprising 1.8. Expect those changes to come in a future update. There have been 2 problems with logis up to now: 1) Innate armor reps 2) Loads of CPU and PG With 1.8 the change to the logi skill bonus from innate reps to equipment fitting, fixes one of those problems, however if the fittings stats of logi suits are not now reduced, the 2nd problem becomes so much worse. Logis will be able to anything they want (except for 2 weapons). The logi slayer problem will be out of control with them now able to fit not only proto equipment but totally fill their slots with complex mods and a proto weapon too. And that whole thing about the cloak not being able to be fitted on anything but scouts without totally gimping their fits - well, you can throw that out the window for logis because they'll be able to fit them fine (even if their fittings bonus doesn't apply to cloaks). It's like you didn't read the very thing you quoted. It's like you don't understand that they're going to be massively OP for at least an entire patch if this isn't fixed before 1.8. it's like you cant see the big picture presented to you on a silver plate. 1. even with 25% equipment bonus you cant fit all proto on logis 2. logi needs health to support while under fire as usual, this will never change. 3. to fill those slots they need massive fittings. assaults have less slots with higher base values and to those slots they obviously need less. this is not rocket science. 4. reduction to rifle damage and buff to sentinel EHP means having no sidearm as backup is a real disadvantage at CQC.
Reiterating what Logibro said, the slot layout and PG/CPU is set to change on the medium frames that means the assault class definitely has a increase in CPU/PG or a slot increase most likely the former. Logi is likely to change to a detriment I will bet of less CPU/PG.
"That is not how you say my name."
"How do you say your name?"
"I don't know but that is not how you say it."
|
TheD1CK
Dead Man's Game
934
|
Posted - 2014.03.07 09:55:00 -
[29] - Quote
Django Quik wrote:CCP Logibro wrote:Unfortunately we didn't get a chance to redo the slots and PG/CPU for all the medium frames in Uprising 1.8. Expect those changes to come in a future update. There have been 2 problems with logis up to now: 1) Innate armor reps 2) Loads of CPU and PG With 1.8 the change to the logi skill bonus from innate reps to equipment fitting, fixes one of those problems, however if the fittings stats of logi suits are not now reduced, the 2nd problem becomes so much worse. Logis will be able to anything they want (except for 2 weapons). The OP logi problem will be out of control with them now able to fit not only proto equipment but totally fill their slots with complex mods and a proto weapon too. And that whole thing about the cloak not being able to be fitted on anything but scouts without totally gimping their fits - well, you can throw that out the window for logis because they'll be able to fit them fine (even if their fittings bonus doesn't apply to cloaks). Edit - Look, all I'm asking is that the CPU/PG be reduced accordingly with the extra CPU/PG logis can potentially gain from their new bonus. It's not a nerf - it keeping them where they're at, which is very very good.
So you are saying for a certainty that we can fit our logi's with full proto layout I'll have to see this for myself as I do no think they can fit all of that
The issue is slayer 'logis' the guys who fit up their suits with proto modules/weapon And lack having sufficient equipment to support there team from a logi role
'D1CK by name'
'D1CK by nature'
|
SirManBoy
Molon Labe. General Tso's Alliance
426
|
Posted - 2014.03.07 10:43:00 -
[30] - Quote
Django Quik wrote:Zahle: Tell me - how much extra CPU and PG will your current suits now have? Would your suit be any worse off if you didn't have it?
These are serious questions - I may be complaining now but I'm open to having my mind changed if it can be clearly and factually shown to me that logis will be no better off in 1.8.
Yes, my Gal logi would be gimped without the equipment bonus. There would not be enough cpu and pg for me to run a great equipment suite, excellent protection, and a strong weapon. Assuming that you want logi bros to be able to do their jobs well, we absolutely need the ability to do all of those things. If you want us to be worse at support, easier to kill, and/or unable to properly defend ourselves, then yes, take away some of our cpu and pg.
You can't target slayer logis without hurting support logis. The best solution to this is to beef up the assault class in some way through better base stats, a better slot layout, or effective bonuses. |
|
|
|
|
Pages: [1] 2 :: one page |
First page | Previous page | Next page | Last page |