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Django Quik
Dust2Dust.
2326
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Posted - 2014.03.06 23:33:00 -
[1] - Quote
CCP Logibro wrote:Unfortunately we didn't get a chance to redo the slots and PG/CPU for all the medium frames in Uprising 1.8. Expect those changes to come in a future update. There have been 2 problems with logis up to now: 1) Innate armor reps 2) Loads of CPU and PG
With 1.8 the change to the logi skill bonus from innate reps to equipment fitting, fixes one of those problems, however if the fittings stats of logi suits are not now reduced, the 2nd problem becomes so much worse. Logis will be able to anything they want (except for 2 weapons). The logi slayer problem will be out of control with them now able to fit not only proto equipment but totally fill their slots with complex mods and a proto weapon too. And that whole thing about the cloak not being able to be fitted on anything but scouts without totally gimping their fits - well, you can throw that out the window for logis because they'll be able to fit them fine (even if their fittings bonus doesn't apply to cloaks).
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Django Quik
Dust2Dust.
2326
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Posted - 2014.03.06 23:44:00 -
[2] - Quote
Henchmen21 wrote:Django Quik wrote:CCP Logibro wrote:Unfortunately we didn't get a chance to redo the slots and PG/CPU for all the medium frames in Uprising 1.8. Expect those changes to come in a future update. There have been 2 problems with logis up to now: 1) Innate armor reps 2) Loads of CPU and PG With 1.8 the change to the logi skill bonus from innate reps to equipment fitting, fixes one of those problems, however if the fittings stats of logi suits are not now reduced, the 2nd problem becomes so much worse. Logis will be able to anything they want (except for 2 weapons). The logi slayer problem will be out of control with them now able to fit not only proto equipment but totally fill their slots with complex mods and a proto weapon too. And that whole thing about the cloak not being able to be fitted on anything but scouts without totally gimping their fits - well, you can throw that out the window for logis because they'll be able to fit them fine (even if their fittings bonus doesn't apply to cloaks). It's like you didn't read the very thing you quoted. It's like you don't understand that they're going to be massively OP for at least an entire patch if this isn't fixed before 1.8.
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Django Quik
Dust2Dust.
2326
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Posted - 2014.03.06 23:48:00 -
[3] - Quote
ResistanceGTA wrote:Actually Logis will not be able to do anything they want. Gal Logis that aren't just pure slayers know this. Running a full set of Proto Equipment, even with the 25% reduction is still fitting intensive. Without the innate armor reps, most Logis that have relied on the innate reps will have to change their fittings around.
Could we stop with the gloom, maybe try it out...
Slayer Logis can't be 'fixed' only the other classes can be made better. Nerf Logis to stop Slayer Logis, you nerf the actual Logis even worse. Reducing the already massive fittings capabilities that logis have will not nerf logis. Logis will be able to do just as fine as they do now if their CPU/PG is reduced in proportion to the bonus they will potentially get to fitting their equipment in 1.8. Leaving them as they are effectively is just giving them a pile more CPU/PG and that is entirely unnecessary.
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Django Quik
Dust2Dust.
2331
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Posted - 2014.03.07 08:18:00 -
[4] - Quote
Ok, so the thread seems to have gotten a little off the point because of my one tiny reference to slayer logis - I've now removed said reference.
My point is that logis do just fine at the moment. Their innate reps are being removed, which is good. Their new bonus means that they now need less CPU/PG to be just as effective as they are currently. Not reducing their CPU/PG means that they're getting a huge buff in CPU/PG. Not only will they be able to fit the exact same equipment as before but they will also be able to upgrade all their mod slots and weapon too. The game's most versatile suit has just become even more versatile!
And like fitting a repper is suddenly going to even things out, when logis have so much fittings room to spare as it is.
Look, all I'm asking is that the CPU/PG be reduced accordingly with the extra CPU/PG logis can potentially gain from their new bonus. It's not a nerf - it keeping them where they're at, which is very very good.
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Django Quik
Dust2Dust.
2331
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Posted - 2014.03.07 08:35:00 -
[5] - Quote
Zahle: Tell me - how much extra CPU and PG will your current suits now have? Would your suit be any worse off if you didn't have it?
These are serious questions - I may be complaining now but I'm open to having my mind changed if it can be clearly and factually shown to me that logis will be no better off in 1.8.
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Django Quik
Dust2Dust.
2334
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Posted - 2014.03.07 13:35:00 -
[6] - Quote
SirManBoy wrote:Django Quik wrote:Zahle: Tell me - how much extra CPU and PG will your current suits now have? Would your suit be any worse off if you didn't have it?
These are serious questions - I may be complaining now but I'm open to having my mind changed if it can be clearly and factually shown to me that logis will be no better off in 1.8. Yes, my Gal logi would be gimped without the equipment bonus. There would not be enough cpu and pg for me to run a great equipment suite, excellent protection, and a strong weapon. Assuming that you want logi bros to be able to do their jobs well, we absolutely need the ability to do all of those things. If you want us to be worse at support, easier to kill, and/or unable to properly defend ourselves, then yes, take away some of our cpu and pg. You can't target slayer logis without hurting support logis. The best solution to this is to beef up the assault class in some way through better base stats, a better slot layout, or effective bonuses. I'm talking about the other logis, since the gal logi isn't gaining any extra CPU/PG from the skill change than what it currently has.
And it's not about slayer logis - it's about all logis. The way it's currently shaping up means that every logi will get a large chunk more CPU and PG. If we say logis are fine as they are in terms of fittings capabilities, then we're saying they don't need any extra CPU/PG and whatever extra the new bonus will give them can be removed without penalising the logi.
So, really the question is: do logis need more CPU/PG?
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Django Quik
Dust2Dust.
2335
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Posted - 2014.03.07 15:04:00 -
[7] - Quote
Martyr Saboteur wrote:Django Quik wrote:Zahle: Tell me - how much extra CPU and PG will your current suits now have? Would your suit be any worse off if you didn't have it?
These are serious questions - I may be complaining now but I'm open to having my mind changed if it can be clearly and factually shown to me that logis will be no better off in 1.8. Overall, for me (an Amarr Logi) with my 3 equipment slots and use of ADV/PRO equipment, I might save 30-40 CPU and 5-6 PG. Pretty much, logis are getting their complex armor reppers traded in for CPU/PG mods that are only equipped when they run good equipment. So really, if they want to make use of the extra resources, they need to fit the suit like an actual Logi anyway, hence, they aren't even slayerlogis anymore. Slayerlogis get practically nothing from this (they might get a tiny bit of resources if they run a scanner or hives) it is a nerf to them in every way. Reducing the CPU/PG of logis would just nerf equipment logis, really. All in all, I can't see slayerlogis being a problem in 1.8 at all. If anything, I'm more worried about scouts with the huge buff they are getting. Thank you - I'll eat my words and amend the OP. I hadn't realised the extra fittings capability wouldn't even cover a complex armor repper, so in that case, this set up looks fine until CCP can get around to doing their pass over the med frames.
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