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Chunky Munkey
Amarr Templars Amarr Empire
3340
|
Posted - 2014.03.05 18:43:00 -
[1] - Quote
The damage reduction to the Rail & Combat rifles is roughly proportional to that of the AR & ScR.
Seriously CCP did you really think this would fly? We've known the new rifles are OP for months now, and we were told they were getting a nerf. A net nerf to a whole group of weapons is not what we wanted to hear.
So you were either too dim to tell that we didn't want an AR nerf, or you deliberately deceived us.
No.
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Arkena Wyrnspire
Fatal Absolution
10432
|
Posted - 2014.03.05 18:44:00 -
[2] - Quote
Oh, also the breach assault rifle is being nerfed almost as much as the CR/RR. You know, that thing which already has the lowest DPS of any rifle as well as the lowest range and fire rate.
You have long since made your choice. What you make now is a mistake.
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Onesimus Tarsus
Bragian Order Amarr Empire
1392
|
Posted - 2014.03.05 18:45:00 -
[3] - Quote
Chunky Munkey wrote:The damage reduction to the Rail & Combat rifles is roughly proportional to that of the AR & ScR.
Seriously CCP did you really think this would fly? We've known the new rifles are OP for months now, and we were told they were getting a nerf. A net nerf to a whole group of weapons is not what we wanted to hear.
So you were either too dim to tell that we didn't want an AR nerf, or you deliberately deceived us.
yep....yepyepyepyepyepyep.
Unless you're just addicted to wetsuit paperdolls...
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DozersMouse XIII
Ultramarine Corp
135
|
Posted - 2014.03.05 18:45:00 -
[4] - Quote
its a joke if you look at these stats
Bacon pancakes makin' bacon pancakes
Take some bacon and I'll put it a pancake
Bacon pancakes thats what it's gonna make
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RINON114
B.S.A.A. General Tso's Alliance
532
|
Posted - 2014.03.05 18:46:00 -
[5] - Quote
Chunky Munkey wrote:The damage reduction to the Rail & Combat rifles is roughly proportional to that of the AR & ScR.
Seriously CCP did you really think this would fly? We've known the new rifles are OP for months now, and we were told they were getting a nerf. A net nerf to a whole group of weapons is not what we wanted to hear.
So you were either too dim to tell that we didn't want an AR nerf, or you deliberately deceived us. I couldn't agree more. The AR should be left alone, especially the variants. |
Roy Ventus
Axis of Chaos
1257
|
Posted - 2014.03.05 18:49:00 -
[6] - Quote
Roy Ventus wrote:The AR master in me wants to say, "HEY that 4 point decrease in damage is hurting me."
But then I go and check the stats and realize...
The RR just received a huge nerf. Standard goes from 55 to 47, and the Kalaakotiota goes from 60.1 to 51.7.
The Combat Rifle goes from 32 pts of damage to 27 with the Boundless going from 35.2 to 29.7.
The Scrambler Rifle gets punched down from 72 to 65 while the Viziam is 79.2 to 71.5
MEANWHILE. THE ASSAULT RIFLE GETS NERFED BY 4 PTS. OMG THE INSANITY.
Really, I think people are just flipping out because that's what they're the best at. The variants of the AR are pretty much the same as before. Some liked where the variants were at, others don't. Imo, I could've dealt with less of a nerf on the tactical but we'll see how well it does in 1.8.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
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Grimmiers
0uter.Heaven
434
|
Posted - 2014.03.05 18:49:00 -
[7] - Quote
The breach getting lower damage was actually funny. I think it's dps would still be lower if they kept it the same. They did say that they fixed the way guns go back to no recoil after releasing the trigger for split second, so maybe they've made other tweaks to recoil we don't know about.
SoundCloud
Recruiter Link
Pronounced Grim-e-urs
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Chunky Munkey
Amarr Templars Amarr Empire
3343
|
Posted - 2014.03.05 18:50:00 -
[8] - Quote
Roy Ventus wrote:Roy Ventus wrote:The AR master in me wants to say, "HEY that 4 point decrease in damage is hurting me."
But then I go and check the stats and realize...
The RR just received a huge nerf. Standard goes from 55 to 47, and the Kalaakotiota goes from 60.1 to 51.7.
The Combat Rifle goes from 32 pts of damage to 27 with the Boundless going from 35.2 to 29.7.
The Scrambler Rifle gets punched down from 72 to 65 while the Viziam is 79.2 to 71.5
MEANWHILE. THE ASSAULT RIFLE GETS NERFED BY 4 PTS. OMG THE INSANITY.
Really, I think people are just flipping out because that's what they're the best at. The variants of the AR are pretty much the same as before. Some liked where the variants were at, others don't. Imo, I could've dealt with less of a nerf on the tactical but we'll see how well it does in 1.8.
Do you even math bro?
No.
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Atiim
5320
|
Posted - 2014.03.05 18:52:00 -
[9] - Quote
Chunky Munkey wrote:Roy Ventus wrote:Roy Ventus wrote:The AR master in me wants to say, "HEY that 4 point decrease in damage is hurting me."
But then I go and check the stats and realize...
The RR just received a huge nerf. Standard goes from 55 to 47, and the Kalaakotiota goes from 60.1 to 51.7.
The Combat Rifle goes from 32 pts of damage to 27 with the Boundless going from 35.2 to 29.7.
The Scrambler Rifle gets punched down from 72 to 65 while the Viziam is 79.2 to 71.5
MEANWHILE. THE ASSAULT RIFLE GETS NERFED BY 4 PTS. OMG THE INSANITY.
Really, I think people are just flipping out because that's what they're the best at. The variants of the AR are pretty much the same as before. Some liked where the variants were at, others don't. Imo, I could've dealt with less of a nerf on the tactical but we'll see how well it does in 1.8. Do you even math bro? Refer to your sig.
The Little Mermaid Of The War Room.
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
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Soraya Xel
The Corporate Raiders Top Men.
1607
|
Posted - 2014.03.05 18:52:00 -
[10] - Quote
The AR and SCR both badly needed a TTK nerf as well. And nerfing all medium rifles was more important than balancing RR/CR against AR/SCR.
I'd like to be your CPM1 candidate
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Roy Ventus
Axis of Chaos
1257
|
Posted - 2014.03.05 18:53:00 -
[11] - Quote
Chunky Munkey wrote:Roy Ventus wrote:Roy Ventus wrote:The AR master in me wants to say, "HEY that 4 point decrease in damage is hurting me."
But then I go and check the stats and realize...
The RR just received a huge nerf. Standard goes from 55 to 47, and the Kalaakotiota goes from 60.1 to 51.7.
The Combat Rifle goes from 32 pts of damage to 27 with the Boundless going from 35.2 to 29.7.
The Scrambler Rifle gets punched down from 72 to 65 while the Viziam is 79.2 to 71.5
MEANWHILE. THE ASSAULT RIFLE GETS NERFED BY 4 PTS. OMG THE INSANITY.
Really, I think people are just flipping out because that's what they're the best at. The variants of the AR are pretty much the same as before. Some liked where the variants were at, others don't. Imo, I could've dealt with less of a nerf on the tactical but we'll see how well it does in 1.8. Do you even math bro?
Hmm? Yeah.
The AR is nerfed by 4 dmg pts compared to:
8 pts for the RR 7 for the ScR 5 for the CR
Of course as they go up in tier, they gain decimals but Hell the highest the AR goes to is -4.4 at Prototype
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
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Chunky Munkey
Amarr Templars Amarr Empire
3343
|
Posted - 2014.03.05 18:55:00 -
[12] - Quote
Soraya Xel wrote:The AR and SCR both badly needed a TTK nerf as well. And nerfing all medium rifles was more important than balancing RR/CR against AR/SCR.
It really wasn't. The RR dominance is a far more severe issue than TTK.
No.
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Chunky Munkey
Amarr Templars Amarr Empire
3343
|
Posted - 2014.03.05 18:57:00 -
[13] - Quote
Roy Ventus wrote:Chunky Munkey wrote: Do you even math bro?
Hmm? Yeah. The AR is nerfed by 4 dmg pts compared to: 8 pts for the RR 7 for the ScR 5 for the CR Of course as they go up in tier, they gain decimals but Hell the highest the AR goes to is -4.4 at Prototype
Wow.
Please don't ever work with numbers.
No.
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Jackof All-Trades
The Black Renaissance
524
|
Posted - 2014.03.05 18:58:00 -
[14] - Quote
AR is still broken, but the TTK with the AR was just too powerful not to be nerfed. Unfortunately, it too had to go.
"Pulvis et umbra sums." We are but dust and shadow GÇò Horace, The Odes of Horace
\
Omni-Specialist
/ Focus: Gallente
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Harpyja
Molon Labe. General Tso's Alliance
1233
|
Posted - 2014.03.05 18:58:00 -
[15] - Quote
Chunky Munkey wrote:The damage reduction to the Rail & Combat rifles is roughly proportional to that of the AR & ScR.
Seriously CCP did you really think this would fly? We've known the new rifles are OP for months now, and we were told they were getting a nerf. A net nerf to a whole group of weapons is not what we wanted to hear.
So you were either too dim to tell that we didn't want an AR nerf, or you deliberately deceived us. If you notice the %s on the chart, you'll see that the combat and rail rifles are getting nerfed the hardest with losing around 15% damage while plasma and scrambler rifles only lose about 10%.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Roy Ventus
Axis of Chaos
1257
|
Posted - 2014.03.05 19:00:00 -
[16] - Quote
Chunky Munkey wrote:Roy Ventus wrote:Chunky Munkey wrote: Do you even math bro?
Hmm? Yeah. The AR is nerfed by 4 dmg pts compared to: 8 pts for the RR 7 for the ScR 5 for the CR Of course as they go up in tier, they gain decimals but Hell the highest the AR goes to is -4.4 at Prototype Wow. Please don't ever work with numbers.
._. Don't **** with me man. I'm being up front with you, please be up front with me. What's the issue?
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
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excillon
Nova Corps Marines Ishuk-Raata Enforcement Directive
319
|
Posted - 2014.03.05 19:00:00 -
[17] - Quote
Damn...leave the AR alone already! Jesus... |
Ryme Intrinseca
Fatal Absolution General Tso's Alliance
850
|
Posted - 2014.03.05 19:01:00 -
[18] - Quote
How CCP decide on weapon balance:
Burst assault rifle, eh? That's a super scary name, must be really OP! We could play a couple of games or visit the forums to see if anyone ever uses one, but we've got better stuff to do. [Swings nerf hammer indiscriminately, cackling madly between puffs of crackpipe] |
DUST Fiend
OSG Planetary Operations Covert Intervention
12030
|
Posted - 2014.03.05 19:03:00 -
[19] - Quote
Some things literally never change.
Videos / Fiction
Closed Beta Vet; Incubus Pilot
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Roy Ventus
Axis of Chaos
1257
|
Posted - 2014.03.05 19:04:00 -
[20] - Quote
Harpyja wrote:Chunky Munkey wrote:The damage reduction to the Rail & Combat rifles is roughly proportional to that of the AR & ScR.
Seriously CCP did you really think this would fly? We've known the new rifles are OP for months now, and we were told they were getting a nerf. A net nerf to a whole group of weapons is not what we wanted to hear.
So you were either too dim to tell that we didn't want an AR nerf, or you deliberately deceived us. If you notice the %s on the chart, you'll see that the combat and rail rifles are getting nerfed the hardest with losing around 15% damage while plasma and scrambler rifles only lose about 10%.
Is what I'm saying.
I'm doing simple calculations and comparing them.
There's a smaller damage gap in all of them compared to the AR except the CR, which has a wider damage gap(because the CR's damage was always below the AR now it's a good -3 points below the standard AR, which is essentially one point of a difference from the current standards).
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
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Ryme Intrinseca
Fatal Absolution General Tso's Alliance
850
|
Posted - 2014.03.05 19:04:00 -
[21] - Quote
Roy Ventus wrote:Chunky Munkey wrote:Roy Ventus wrote:Chunky Munkey wrote: Do you even math bro?
Hmm? Yeah. The AR is nerfed by 4 dmg pts compared to: 8 pts for the RR 7 for the ScR 5 for the CR Of course as they go up in tier, they gain decimals but Hell the highest the AR goes to is -4.4 at Prototype Wow. Please don't ever work with numbers. ._. Don't **** with me man. I'm being up front with you, please be up front with me. What's the issue? Do you even percentage, bro? |
Roy Ventus
Axis of Chaos
1257
|
Posted - 2014.03.05 19:05:00 -
[22] - Quote
Ryme Intrinseca wrote:Roy Ventus wrote:Chunky Munkey wrote:Roy Ventus wrote:Chunky Munkey wrote: Do you even math bro?
Hmm? Yeah. The AR is nerfed by 4 dmg pts compared to: 8 pts for the RR 7 for the ScR 5 for the CR Of course as they go up in tier, they gain decimals but Hell the highest the AR goes to is -4.4 at Prototype Wow. Please don't ever work with numbers. ._. Don't **** with me man. I'm being up front with you, please be up front with me. What's the issue? Do you even percentage, bro?
Nope. Nope I don't. Now tell me what's the error here.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
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Pvt Numnutz
R 0 N 1 N
857
|
Posted - 2014.03.05 19:08:00 -
[23] - Quote
Roy Ventus wrote:Roy Ventus wrote:The AR master in me wants to say, "HEY that 4 point decrease in damage is hurting me."
But then I go and check the stats and realize...
The RR just received a huge nerf. Standard goes from 55 to 47, and the Kalaakotiota goes from 60.1 to 51.7.
The Combat Rifle goes from 32 pts of damage to 27 with the Boundless going from 35.2 to 29.7.
The Scrambler Rifle gets punched down from 72 to 65 while the Viziam is 79.2 to 71.5
MEANWHILE. THE ASSAULT RIFLE GETS NERFED BY 4 PTS. OMG THE INSANITY.
Really, I think people are just flipping out because that's what they're the best at. The variants of the AR are pretty much the same as before. Some liked where the variants were at, others don't. Imo, I could've dealt with less of a nerf on the tactical but we'll see how well it does in 1.8. The AR is nerfed by 4 dmg pts compared to: 8 pts for the RR 7 for the ScR 5 for the CR Its like they didn't even read the Dev blog. That and the proficiency changes make the rifles balanced. RR and CR will be doing much less against shields. It gives them roles. This is something we should try out before crying...
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Cody Sietz
Bullet Cluster Legacy Rising
2524
|
Posted - 2014.03.05 19:08:00 -
[24] - Quote
Yeah the assault combat rifle doing 900+ dmg from 70 meters plus in 2 seconds is a bit crazy.
But hey, let's nerf the AR...again.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Chunky Munkey
Amarr Templars Amarr Empire
3348
|
Posted - 2014.03.05 19:11:00 -
[25] - Quote
Roy Ventus wrote:Ryme Intrinseca wrote:Roy Ventus wrote:Chunky Munkey wrote:Wow. Please don't ever work with numbers. ._. Don't **** with me man. I'm being up front with you, please be up front with me. What's the issue? Do you even percentage, bro? Nope. Nope I don't. Now tell me what's the error here.
If a 1200 damage forge gun got a nerf of 10pts. Would that be a greater, or lesser nerf than what the AR is receiving?
No.
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Soraya Xel
The Corporate Raiders Top Men.
1607
|
Posted - 2014.03.05 19:13:00 -
[26] - Quote
Chunky Munkey wrote:Soraya Xel wrote:The AR and SCR both badly needed a TTK nerf as well. And nerfing all medium rifles was more important than balancing RR/CR against AR/SCR. It really wasn't. The RR dominance is a far more severe issue than TTK.
Incorrect. The proliferation of AR/SCR/RR/CR use over ANY kind of battlefield variety was and is far worse. All of them benefit massively from autoaim mechanics and their extremely flexible use cases as well as high rapid-fire damage essentially made battlefield roles as a whole irrelevant. You're crying minute details about game balance between similar weapons, when the issue they're fixing was game balance across the entirety of the game.
I'd like to be your CPM1 candidate
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Chunky Munkey
Amarr Templars Amarr Empire
3348
|
Posted - 2014.03.05 19:13:00 -
[27] - Quote
Pvt Numnutz wrote:Roy Ventus wrote:Roy Ventus wrote:The AR master in me wants to say, "HEY that 4 point decrease in damage is hurting me."
But then I go and check the stats and realize...
The RR just received a huge nerf. Standard goes from 55 to 47, and the Kalaakotiota goes from 60.1 to 51.7.
The Combat Rifle goes from 32 pts of damage to 27 with the Boundless going from 35.2 to 29.7.
The Scrambler Rifle gets punched down from 72 to 65 while the Viziam is 79.2 to 71.5
MEANWHILE. THE ASSAULT RIFLE GETS NERFED BY 4 PTS. OMG THE INSANITY.
Really, I think people are just flipping out because that's what they're the best at. The variants of the AR are pretty much the same as before. Some liked where the variants were at, others don't. Imo, I could've dealt with less of a nerf on the tactical but we'll see how well it does in 1.8. The AR is nerfed by 4 dmg pts compared to: 8 pts for the RR 7 for the ScR 5 for the CR Its like they didn't even read the Dev blog. That and the proficiency changes make the rifles balanced. RR and CR will be doing much less against shields. It gives them roles. This is something we should try out before crying...
There is a lot more armour HP on the average battlefield. Reducing armour damage for the AR is another nerf. RRs have never had any trouble chewing through shields.
No.
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Chunky Munkey
Amarr Templars Amarr Empire
3348
|
Posted - 2014.03.05 19:14:00 -
[28] - Quote
Soraya Xel wrote:Chunky Munkey wrote:Soraya Xel wrote:The AR and SCR both badly needed a TTK nerf as well. And nerfing all medium rifles was more important than balancing RR/CR against AR/SCR. It really wasn't. The RR dominance is a far more severe issue than TTK. Incorrect. The proliferation of AR/SCR/RR/CR use over ANY kind of battlefield variety was and is far worse. All of them benefit massively from autoaim mechanics and their extremely flexible use cases as well as high rapid-fire damage essentially made battlefield roles as a whole irrelevant. You're crying minute details about game balance between similar weapons, when the issue they're fixing was game balance across the entirety of the game.
They're mainline rifles. They're supposed to be the most common.
No.
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Soraya Xel
The Corporate Raiders Top Men.
1607
|
Posted - 2014.03.05 19:17:00 -
[29] - Quote
Chunky Munkey wrote:They're mainline rifles. They're supposed to be the most common.
This is roughly the same level of stupid as "tanks aren't supposed to be killed by infantry".
I'd like to be your CPM1 candidate
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Ryme Intrinseca
Fatal Absolution General Tso's Alliance
851
|
Posted - 2014.03.05 19:18:00 -
[30] - Quote
Roy Ventus wrote:Ryme Intrinseca wrote:Roy Ventus wrote:Chunky Munkey wrote:Roy Ventus wrote:
Hmm? Yeah.
The AR is nerfed by 4 dmg pts compared to:
8 pts for the RR 7 for the ScR 5 for the CR
Of course as they go up in tier, they gain decimals but Hell the highest the AR goes to is -4.4 at Prototype
Wow. Please don't ever work with numbers. ._. Don't **** with me man. I'm being up front with you, please be up front with me. What's the issue? Do you even percentage, bro? Nope. Nope I don't. Now tell me what's the error here. Just in case you're not trolling...
ScR has more than double the damage per shot of the AR. Thus, a 7 point decrease for the ScR has a smaller impact on its effectiveness than a 4 point decrease does for the AR. |
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Roy Ventus
Axis of Chaos
1257
|
Posted - 2014.03.05 19:19:00 -
[31] - Quote
Chunky Munkey wrote:Roy Ventus wrote:Ryme Intrinseca wrote:Roy Ventus wrote:Chunky Munkey wrote:Wow. Please don't ever work with numbers. ._. Don't **** with me man. I'm being up front with you, please be up front with me. What's the issue? Do you even percentage, bro? Nope. Nope I don't. Now tell me what's the error here. If a 1200 damage forge gun got a nerf of 10pts. Would that be a greater, or lesser nerf than what the AR is receiving?
You...Don't make sense.
Answering your question first, no. 10 pts of a nerf for a 1200 damage weapon wouldn't matter.
The Rail Rifle and CR are different from the Forge Gun because they're closer to the AR in damage.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
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Ripley Riley
842
|
Posted - 2014.03.05 19:21:00 -
[32] - Quote
Chunky Munkey wrote:The damage reduction to the Rail & Combat rifles is roughly proportional to that of the AR & ScR.
"Roughly" means completely different things to you...
AR nerf at PRO level: -11.8% CR nerf at PRO level: -15.8% RR nerf at PRO level: -15.2%
I know, numbers are hard.
Also, ARs were still destroying people left and right, they just weren't getting as much attention because the new rifles got released. Everyone stopped melting face with ARs and started melting face with RR and CR. ARs still needed a nerf.
"I need not food nor water. Your tears alone sustain me." - Ripley Riley
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Lanius Pulvis
Bullet Cluster Legacy Rising
160
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Posted - 2014.03.05 19:22:00 -
[33] - Quote
Chunky Munkey wrote:The damage reduction to the Rail & Combat rifles is roughly proportional to that of the AR & ScR.
Seriously CCP did you really think this would fly? We've known the new rifles are OP for months now, and we were told they were getting a nerf. A net nerf to a whole group of weapons is not what we wanted to hear.
So you were either too dim to tell that we didn't want an AR nerf, or you deliberately deceived us. Or, they nerfed them all to the point that you can only approach current damage output with the correct racial suits and skills.
Not new, just new to you.
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Chunky Munkey
Amarr Templars Amarr Empire
3350
|
Posted - 2014.03.05 19:33:00 -
[34] - Quote
Roy Ventus wrote:Chunky Munkey wrote:Roy Ventus wrote:Ryme Intrinseca wrote:Roy Ventus wrote: ._. Don't **** with me man. I'm being up front with you, please be up front with me. What's the issue?
Do you even percentage, bro? Nope. Nope I don't. Now tell me what's the error here. If a 1200 damage forge gun got a nerf of 10pts. Would that be a greater, or lesser nerf than what the AR is receiving? You...Don't make sense. Answering your question first, no. 10 pts of a nerf for a 1200 damage weapon wouldn't matter. The Rail Rifle and CR are different from the Forge Gun because they're closer to the AR in damage.
Holy crap man there's no hope for you.
No.
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Chunky Munkey
Amarr Templars Amarr Empire
3350
|
Posted - 2014.03.05 19:34:00 -
[35] - Quote
Soraya Xel wrote:Chunky Munkey wrote:They're mainline rifles. They're supposed to be the most common. This is roughly the same level of stupid as "tanks aren't supposed to be killed by infantry".
Nope.
No.
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Roy Ventus
Axis of Chaos
1257
|
Posted - 2014.03.05 19:36:00 -
[36] - Quote
Ryme Intrinseca wrote:Roy Ventus wrote:Ryme Intrinseca wrote:Roy Ventus wrote:Chunky Munkey wrote:Wow. Please don't ever work with numbers. ._. Don't **** with me man. I'm being up front with you, please be up front with me. What's the issue? Do you even percentage, bro? Nope. Nope I don't. Now tell me what's the error here. Just in case you're not trolling... ScR has more than double the damage per shot of the AR. Thus, a 7 point (around 10%) decrease for the ScR has a smaller impact on its effectiveness than a 4 point (around 12%) decrease does for the AR.
Telling me "Do you percentage bro" didn't help me understand that you were referring to this exactly...
Anyways.
The ScR isn't an automatic weapon like the RR or AR. It's a high alpha damage weapon that overheats. The AR is a rapid fire weapon that doesn't have the same drastic overheating issue and a recoil that can be controlled easily.
You can only nerf it so much before it stops being efficient. If you nerf it with the same percentage as the AR's nerf, it wouldn't do anything. Any worse of a nerf and it becomes much more viable to use the RR in it's place.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
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Crimson Cerberes
Hammer Of Light Vanguard of the Phoenix
389
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Posted - 2014.03.05 19:36:00 -
[37] - Quote
So apparently 425 DPS for the AR is too much, but the CR is still going to have 540 DPS??
In what world does this make any type of sense? |
Auris Lionesse
Capital Acquisitions LLC Renegade Alliance
326
|
Posted - 2014.03.05 19:41:00 -
[38] - Quote
Wow lol rr being over nerfed and combat rifle being under nerfed. 1200rpm at 30 versus 400rpm at 51
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Roy Ventus
Axis of Chaos
1257
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Posted - 2014.03.05 19:41:00 -
[39] - Quote
Chunky Munkey wrote:Roy Ventus wrote:Chunky Munkey wrote:Roy Ventus wrote:Ryme Intrinseca wrote:
Do you even percentage, bro?
Nope. Nope I don't. Now tell me what's the error here. If a 1200 damage forge gun got a nerf of 10pts. Would that be a greater, or lesser nerf than what the AR is receiving? You...Don't make sense. Answering your question first, no. 10 pts of a nerf for a 1200 damage weapon wouldn't matter. The Rail Rifle and CR are different from the Forge Gun because they're closer to the AR in damage. Holy crap man there's no hope for you.
._.
You used a bullshit example instead of giving me actual numbers and an explanation...Don't be snarky when you're not even trying to back up your claim.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
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Auris Lionesse
Capital Acquisitions LLC Renegade Alliance
326
|
Posted - 2014.03.05 19:42:00 -
[40] - Quote
Crimson Cerberes wrote:So apparently 425 DPS for the AR is too much, but the CR is still going to have 540 DPS??
In what world does this make any type of sense? It doesn't. I'm glad I won't be playing 1.8 Sucks for you guys. |
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Pvt Numnutz
R 0 N 1 N
858
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Posted - 2014.03.05 19:43:00 -
[41] - Quote
Chunky Munkey wrote:Pvt Numnutz wrote:Roy Ventus wrote:Roy Ventus wrote:The AR master in me wants to say, "HEY that 4 point decrease in damage is hurting me."
But then I go and check the stats and realize...
The RR just received a huge nerf. Standard goes from 55 to 47, and the Kalaakotiota goes from 60.1 to 51.7.
The Combat Rifle goes from 32 pts of damage to 27 with the Boundless going from 35.2 to 29.7.
The Scrambler Rifle gets punched down from 72 to 65 while the Viziam is 79.2 to 71.5
MEANWHILE. THE ASSAULT RIFLE GETS NERFED BY 4 PTS. OMG THE INSANITY.
Really, I think people are just flipping out because that's what they're the best at. The variants of the AR are pretty much the same as before. Some liked where the variants were at, others don't. Imo, I could've dealt with less of a nerf on the tactical but we'll see how well it does in 1.8. The AR is nerfed by 4 dmg pts compared to: 8 pts for the RR 7 for the ScR 5 for the CR Its like they didn't even read the Dev blog. That and the proficiency changes make the rifles balanced. RR and CR will be doing much less against shields. It gives them roles. This is something we should try out before crying... There is a lot more armour HP on the average battlefield. Reducing armour damage for the AR is another nerf. RRs have never had any trouble chewing through shields. Well guess what? Now they will!
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Chunky Munkey
Amarr Templars Amarr Empire
3350
|
Posted - 2014.03.05 19:44:00 -
[42] - Quote
Roy Ventus wrote:Chunky Munkey wrote:Roy Ventus wrote:
Nope. Nope I don't. Now tell me what's the error here.
If a 1200 damage forge gun got a nerf of 10pts. Would that be a greater, or lesser nerf than what the AR is receiving? You...Don't make sense. Answering your question first, no. 10 pts of a nerf for a 1200 damage weapon wouldn't matter. The Rail Rifle and CR are different from the Forge Gun because they're closer to the AR in damage.
Holy crap man there's no hope for you.[/quote]
._.
You used a bullshit example instead of giving me actual numbers and an explanation...Don't be snarky when you're not even trying to back up your claim. [/quote]
It's not a bullshit example, it illustrates the point exactly.
Sadly that point sailed right over yohr head. I'm being absolutely sincere when I say I cannot help you. You need to go back to high school level mathematics.
No.
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Chunky Munkey
Amarr Templars Amarr Empire
3350
|
Posted - 2014.03.05 19:45:00 -
[43] - Quote
Pvt Numnutz wrote:Chunky Munkey wrote:Pvt Numnutz wrote:Roy Ventus wrote:Roy Ventus wrote:The AR master in me wants to say, "HEY that 4 point decrease in damage is hurting me."
But then I go and check the stats and realize...
The RR just received a huge nerf. Standard goes from 55 to 47, and the Kalaakotiota goes from 60.1 to 51.7.
The Combat Rifle goes from 32 pts of damage to 27 with the Boundless going from 35.2 to 29.7.
The Scrambler Rifle gets punched down from 72 to 65 while the Viziam is 79.2 to 71.5
MEANWHILE. THE ASSAULT RIFLE GETS NERFED BY 4 PTS. OMG THE INSANITY.
Really, I think people are just flipping out because that's what they're the best at. The variants of the AR are pretty much the same as before. Some liked where the variants were at, others don't. Imo, I could've dealt with less of a nerf on the tactical but we'll see how well it does in 1.8. The AR is nerfed by 4 dmg pts compared to: 8 pts for the RR 7 for the ScR 5 for the CR Its like they didn't even read the Dev blog. That and the proficiency changes make the rifles balanced. RR and CR will be doing much less against shields. It gives them roles. This is something we should try out before crying... There is a lot more armour HP on the average battlefield. Reducing armour damage for the AR is another nerf. RRs have never had any trouble chewing through shields. Well guess what? Now they will!
No they won't, that's my point.
No.
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Ryme Intrinseca
Fatal Absolution General Tso's Alliance
853
|
Posted - 2014.03.05 19:52:00 -
[44] - Quote
Roy Ventus wrote:Ryme Intrinseca wrote:Roy Ventus wrote:Ryme Intrinseca wrote:Roy Ventus wrote: ._. Don't **** with me man. I'm being up front with you, please be up front with me. What's the issue?
Do you even percentage, bro? Nope. Nope I don't. Now tell me what's the error here. Just in case you're not trolling... ScR has more than double the damage per shot of the AR. Thus, a 7 point (around 10%) decrease for the ScR has a smaller impact on its effectiveness than a 4 point (around 12%) decrease does for the AR. Telling me "Do you percentage bro" didn't help me understand that you were referring to this exactly... Anyways. The ScR isn't an automatic weapon like the RR or AR. It's a high alpha damage weapon that overheats. The AR is a rapid fire weapon that doesn't have the same drastic overheating issue and a recoil that can be controlled easily. You can only nerf it so much before it stops being efficient. If you nerf it with the same percentage as the AR's nerf, it wouldn't do anything. Any worse of a nerf and it becomes much more viable to use the RR in it's place. I assumed you'd know which percentages we're talking about given they're right here here in this table, which is probably where you got the damage decrease numbers from. But sorry if that assumption was incorrect.
You make a reasonable point about the ScR overheat becoming more of an issue with a damage decrease. But there's a similar issue with the AR - a damage nerf means you effectively get to the end of the clip sooner. That's not really a limiting factor for the ScR as there's a massive amount of damage in the clip.
The basic point is that the AR is nowhere near competitive with the RR or CR, and gaining 3% damage relative to them isn't going to change that. The ScR is closer to being a competitive weapon so it's hard to see why the AR is getting nerfed harder. |
Roy Ventus
Axis of Chaos
1258
|
Posted - 2014.03.05 19:52:00 -
[45] - Quote
>Asks for proper explanation >Gets a snarky reply
If you don't like me disagreeing with you, just say it.
What you're saying doesn't make sense.
The AR got nerf less than the RR and the CR. I mean, sure after looking back at it and having someone explain it to me, the ScR took less of a hit than the RR and CR but anymore of a nerf for that weapon in particular and it'll be majorly useless. It's a high alpha damage weapon.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
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Pvt Numnutz
R 0 N 1 N
858
|
Posted - 2014.03.05 19:54:00 -
[46] - Quote
Chunky Munkey wrote:No they won't, that's my point. The -10% to shields will be felt by RR users with the proficiency changes. There will be much more skill involved, your going to see a lot of fluxing and switching to side arms. |
Ripley Riley
844
|
Posted - 2014.03.05 19:57:00 -
[47] - Quote
Pvt Numnutz wrote:The -10% to shields will be felt by RR users with the proficiency changes. There will be much more skill involved, your going to see a lot of fluxing and switching to side arms.
Wouldn't it be 15%? 3% damage per level x 5.
"I need not food nor water. Your tears alone sustain me." - Ripley Riley
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Chunky Munkey
Amarr Templars Amarr Empire
3353
|
Posted - 2014.03.05 19:59:00 -
[48] - Quote
Pvt Numnutz wrote:Chunky Munkey wrote:No they won't, that's my point. The -10% to shields will be felt by RR users with the proficiency changes. There will be much more skill involved, your going to see a lot of fluxing and switching to side arms.
Fluxing? Since when can we throw fluxes 100m?
Less damage to shields is meaningless when armour is the tanking option of choice. Do you really think anybody is going to slap an extra extender on their suit & think "yeah, this'll save me from those Rails"?
No.
|
Roy Ventus
Axis of Chaos
1258
|
Posted - 2014.03.05 20:01:00 -
[49] - Quote
Ryme Intrinseca wrote:Roy Ventus wrote:Ryme Intrinseca wrote:Roy Ventus wrote:[quote=Ryme Intrinseca]
Nope. Nope I don't. Now tell me what's the error here. Just in case you're not trolling... ScR has more than double the damage per shot of the AR. Thus, a 7 point (around 10%) decrease for the ScR has a smaller impact on its effectiveness than a 4 point (around 12%) decrease does for the AR. Telling me "Do you percentage bro" didn't help me understand that you were referring to this exactly... Anyways. The ScR isn't an automatic weapon like the RR or AR. It's a high alpha damage weapon that overheats. The AR is a rapid fire weapon that doesn't have the same drastic overheating issue and a recoil that can be controlled easily. You can only nerf it so much before it stops being efficient. If you nerf it with the same percentage as the AR's nerf, it wouldn't do anything. Any worse of a nerf and it becomes much more viable to use the RR in it's place. I assumed you'd know which percentages we're talking about given they're right here here in this table, which is probably where you got the damage decrease numbers from. But sorry if that assumption was incorrect. You make a reasonable point about the ScR overheat becoming more of an issue with a damage decrease. But there's a similar issue with the AR - a damage nerf means you effectively get to the end of the clip sooner. That's not really a limiting factor for the ScR as there's a massive amount of damage in the clip. The basic point is that the AR is nowhere near competitive with the RR or CR, and gaining 3% damage relative to them isn't going to change that. The ScR is closer to being a competitive weapon so it's hard to see why the AR is getting nerfed harder.
o-O It was but I didn't look at the percentages much. 30-34 isn't that much of a difference for the AR when everyone else gets a nerf. I mean, looking at the damage pts for the other rifles and looking at how I've been playing with the AR up until now, it really doesn't matter.
And honestly. What would you consider the right amount of nerf(or buff) for the AR to be competitive with the current nerfs for the other rifles?
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
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Ryme Intrinseca
Fatal Absolution General Tso's Alliance
869
|
Posted - 2014.03.06 09:53:00 -
[50] - Quote
Roy Ventus wrote:[o-O It was but I didn't look at the percentages much. 30-34 isn't that much of a difference for the AR when everyone else gets a nerf. I mean, looking at the damage pts for the other rifles and looking at how I've been playing with the AR up until now, it really doesn't matter.
And honestly. What would you consider the right amount of nerf(or buff) for the AR to be competitive with the current nerfs for the other rifles? Maybe 5% nerf? So it effectively gains 10% on RR/CR and 5% on ScR. And no nerf at all for the AR variants, as they're really nowhere near viable at the moment. |
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Chunky Munkey
Amarr Templars Amarr Empire
3361
|
Posted - 2014.03.06 10:01:00 -
[51] - Quote
Ryme Intrinseca wrote:Roy Ventus wrote:[o-O It was but I didn't look at the percentages much. 30-34 isn't that much of a difference for the AR when everyone else gets a nerf. I mean, looking at the damage pts for the other rifles and looking at how I've been playing with the AR up until now, it really doesn't matter.
And honestly. What would you consider the right amount of nerf(or buff) for the AR to be competitive with the current nerfs for the other rifles? Maybe 5% nerf? So it effectively gains 10% on RR/CR and 5% on ScR. And no nerf at all for the AR variants, as they're really nowhere near viable at the moment.
About 12% for the AR vs 16% for RR. Plus proficiency changes mean the AR will do less damage to armour.
No.
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Ryme Intrinseca
Fatal Absolution General Tso's Alliance
869
|
Posted - 2014.03.06 10:09:00 -
[52] - Quote
Chunky Munkey wrote:Ryme Intrinseca wrote:Roy Ventus wrote:[o-O It was but I didn't look at the percentages much. 30-34 isn't that much of a difference for the AR when everyone else gets a nerf. I mean, looking at the damage pts for the other rifles and looking at how I've been playing with the AR up until now, it really doesn't matter.
And honestly. What would you consider the right amount of nerf(or buff) for the AR to be competitive with the current nerfs for the other rifles? Maybe 5% nerf? So it effectively gains 10% on RR/CR and 5% on ScR. And no nerf at all for the AR variants, as they're really nowhere near viable at the moment. About 12% for the AR vs 16% for RR. Plus proficiency changes mean the AR will do less damage to armour. I was answering Roy's question of what I think would be reasonable. I know the actual changes are not reasonable. |
Chunky Munkey
Amarr Templars Amarr Empire
3361
|
Posted - 2014.03.06 10:11:00 -
[53] - Quote
Ah, nvm then.
No.
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STEALTH HUNTER ZERO
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
120
|
Posted - 2014.03.06 10:29:00 -
[54] - Quote
Chunky Munkey wrote:Pvt Numnutz wrote:Chunky Munkey wrote:No they won't, that's my point. The -10% to shields will be felt by RR users with the proficiency changes. There will be much more skill involved, your going to see a lot of fluxing and switching to side arms. Fluxing? Since when can we throw fluxes 100m? Less damage to shields is meaningless when armour is the tanking option of choice. Do you really think anybody is going to slap an extra extender on their suit & think "yeah, this'll save me from those Rails"? Actually yes, you will see shield tanking become viable and more common after these changes. When RR and CR put up less dmg, especially to shields then putting on extenders will greatly weaken their effectiveness against you. |
Pvt Numnutz
R 0 N 1 N
871
|
Posted - 2014.03.06 10:57:00 -
[55] - Quote
Ripley Riley wrote:Pvt Numnutz wrote:The -10% to shields will be felt by RR users with the proficiency changes. There will be much more skill involved, your going to see a lot of fluxing and switching to side arms. Wouldn't it be 15%? 3% damage per level x 5. Yes you loose the 15% from prof skills but I'm talking about the RR damage type of -10% to shields. That will be felt much more loosing 15% damage. |
Pvt Numnutz
R 0 N 1 N
871
|
Posted - 2014.03.06 11:14:00 -
[56] - Quote
Chunky Munkey wrote:Pvt Numnutz wrote:Chunky Munkey wrote:No they won't, that's my point. The -10% to shields will be felt by RR users with the proficiency changes. There will be much more skill involved, your going to see a lot of fluxing and switching to side arms. Fluxing? Since when can we throw fluxes 100m? Less damage to shields is meaningless when armour is the tanking option of choice. Do you really think anybody is going to slap an extra extender on their suit & think "yeah, this'll save me from those Rails"? Nope, with these nerfs and damage fall off against shields RR is probably gonna have to be in effective if their shields are up. So you will probably see a lot of caldari tactics of kiting slow moving armor tanked suits fluxes around corners while the shield suit is already at range. I think you also completely missed the part where I said switching to side arms, that's gonna be extremely imortant in 1.8.
Less damage to shields has alot of meaning and your failure to recognize that shows your scrublyness. People will have to be more conscious about their engagement's now. Armor suits are gonna have a hard time with this but shield suits should already know about this with the scrambler taking out your main tank in one shot. People are already talking about brick tanking, and no a shield extended on a gallente suit probably won't save you, that's why you have to know your strengths and weaknesses. Shield tanking in a shield suit will defiantly give you an edge on RR and CR but make you weak against PR and SCR. Do you even tactics? |
Monkey MAC
Rough Riders..
2156
|
Posted - 2014.03.06 11:25:00 -
[57] - Quote
Maybe, they are balancing rifles against other weapons first before balancing the rifles internally, thats how I would do it.
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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Monkey MAC
Rough Riders..
2156
|
Posted - 2014.03.06 11:27:00 -
[58] - Quote
Pvt Numnutz wrote:Chunky Munkey wrote:Pvt Numnutz wrote:Chunky Munkey wrote:No they won't, that's my point. The -10% to shields will be felt by RR users with the proficiency changes. There will be much more skill involved, your going to see a lot of fluxing and switching to side arms. Fluxing? Since when can we throw fluxes 100m? Less damage to shields is meaningless when armour is the tanking option of choice. Do you really think anybody is going to slap an extra extender on their suit & think "yeah, this'll save me from those Rails"? Nope, with these nerfs and damage fall off against shields RR is probably gonna have to be in effective if their shields are up. So you will probably see a lot of caldari tactics of kiting slow moving armor tanked suits fluxes around corners while the shield suit is already at range. I think you also completely missed the part where I said switching to side arms, that's gonna be extremely imortant in 1.8. Less damage to shields has alot of meaning and your failure to recognize that shows your scrublyness. People will have to be more conscious about their engagement's now. Armor suits are gonna have a hard time with this but shield suits should already know about this with the scrambler taking out your main tank in one shot. People are already talking about brick tanking, and no a shield extended on a gallente suit probably won't save you, that's why you have to know your strengths and weaknesses. Shield tanking in a shield suit will defiantly give you an edge on RR and CR but make you weak against PR and SCR. Do you even tactics?
The Amarr are about to become very popular.
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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Toby Flenderson
research lab
322
|
Posted - 2014.03.06 12:20:00 -
[59] - Quote
Nerfing all 4 rifles does not somehow mean that they all weren't nerfed. There are more than 4 guns in this game. Moreover, they weren't all nerfed evenly. Even if you restrict your view to the rifles, some were hit "harder" than others. |
Korvin Lomont
United Pwnage Service RISE of LEGION
650
|
Posted - 2014.03.06 13:20:00 -
[60] - Quote
Arkena Wyrnspire wrote:Oh, also the breach assault rifle is being nerfed almost as much as the CR/RR. You know, that thing which already has the lowest DPS of any rifle as well as the lowest range and fire rate.
Yeah 1.8 will be a terrible update for gallentean weapons :/ |
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Chunky Munkey
Amarr Templars Amarr Empire
3364
|
Posted - 2014.03.10 15:34:00 -
[61] - Quote
Pvt Numnutz wrote:Chunky Munkey wrote:Pvt Numnutz wrote:Chunky Munkey wrote:No they won't, that's my point. The -10% to shields will be felt by RR users with the proficiency changes. There will be much more skill involved, your going to see a lot of fluxing and switching to side arms. Fluxing? Since when can we throw fluxes 100m? Less damage to shields is meaningless when armour is the tanking option of choice. Do you really think anybody is going to slap an extra extender on their suit & think "yeah, this'll save me from those Rails"? Nope, with these nerfs and damage fall off against shields RR is probably gonna have to be in effective if their shields are up. So you will probably see a lot of caldari tactics of kiting slow moving armor tanked suits fluxes around corners while the shield suit is already at range. I think you also completely missed the part where I said switching to side arms, that's gonna be extremely imortant in 1.8. Less damage to shields has alot of meaning and your failure to recognize that shows your scrublyness. People will have to be more conscious about their engagement's now. Armor suits are gonna have a hard time with this but shield suits should already know about this with the scrambler taking out your main tank in one shot. People are already talking about brick tanking, and no a shield extended on a gallente suit probably won't save you, that's why you have to know your strengths and weaknesses. Shield tanking in a shield suit will defiantly give you an edge on RR and CR but make you weak against PR and SCR. Do you even tactics?
Oh no! I got called a scrub! Best run for the hills!
Again, what sidearm has the range of the RR!? If you're talking about CQC, then you're only further demonstrating why the weapon hasn't been nerfed appropriately.
The Cal Sentinel is the only suit that's going to see any sort of benefit. For everyone else, they're still going to be picked off by the still OP rifle wielded by a pixel on a hill. An extra extender isn't going to save you any more than twice the extra HP from a plate would. There isn't going to be a flux thrown, or a sidearm pulled, they're going to dominate the battlefield as usual.
And let's not forget that this only applies to those with proficiency. Go ahead and ask around the community if they think the only reason the RR is OP is its proficiency.
No.
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Sgt Kirk
Fatal Absolution General Tso's Alliance
5064
|
Posted - 2014.03.10 15:37:00 -
[62] - Quote
Roy Ventus wrote: ._. Don't **** with me man. I'm being up front with you, please be up front with me. What's the issue?
I love that attitude. We need more of that on the forums.
1st Official Role Playing Gallente Asshole -Title Awarded by True Adamance
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Roy Ventus
Axis of Chaos
1304
|
Posted - 2014.03.10 16:29:00 -
[63] - Quote
Sgt Kirk wrote:Roy Ventus wrote: ._. Don't **** with me man. I'm being up front with you, please be up front with me. What's the issue?
I love that attitude. We need more of that on the forums.
I try. At the end of the day I don't hold grudges with players and just try to be upfront with them. Kinda hard when all you get are people trying to show off, not directed at the OP, or act like their the best thing smoking in this small community.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
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Cody Sietz
Bullet Cluster Legacy Rising
2623
|
Posted - 2014.03.10 16:30:00 -
[64] - Quote
At least the Plasma Rifle still has...
I've got nothing...
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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