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Roy Ventus
Axis of Chaos
1257
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Posted - 2014.03.05 19:19:00 -
[31] - Quote
Chunky Munkey wrote:Roy Ventus wrote:Ryme Intrinseca wrote:Roy Ventus wrote:Chunky Munkey wrote:Wow. Please don't ever work with numbers. ._. Don't **** with me man. I'm being up front with you, please be up front with me. What's the issue? Do you even percentage, bro? Nope. Nope I don't. Now tell me what's the error here. If a 1200 damage forge gun got a nerf of 10pts. Would that be a greater, or lesser nerf than what the AR is receiving?
You...Don't make sense.
Answering your question first, no. 10 pts of a nerf for a 1200 damage weapon wouldn't matter.
The Rail Rifle and CR are different from the Forge Gun because they're closer to the AR in damage.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
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Ripley Riley
842
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Posted - 2014.03.05 19:21:00 -
[32] - Quote
Chunky Munkey wrote:The damage reduction to the Rail & Combat rifles is roughly proportional to that of the AR & ScR.
"Roughly" means completely different things to you...
AR nerf at PRO level: -11.8% CR nerf at PRO level: -15.8% RR nerf at PRO level: -15.2%
I know, numbers are hard.
Also, ARs were still destroying people left and right, they just weren't getting as much attention because the new rifles got released. Everyone stopped melting face with ARs and started melting face with RR and CR. ARs still needed a nerf.
"I need not food nor water. Your tears alone sustain me." - Ripley Riley
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Lanius Pulvis
Bullet Cluster Legacy Rising
160
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Posted - 2014.03.05 19:22:00 -
[33] - Quote
Chunky Munkey wrote:The damage reduction to the Rail & Combat rifles is roughly proportional to that of the AR & ScR.
Seriously CCP did you really think this would fly? We've known the new rifles are OP for months now, and we were told they were getting a nerf. A net nerf to a whole group of weapons is not what we wanted to hear.
So you were either too dim to tell that we didn't want an AR nerf, or you deliberately deceived us. Or, they nerfed them all to the point that you can only approach current damage output with the correct racial suits and skills.
Not new, just new to you.
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Chunky Munkey
Amarr Templars Amarr Empire
3350
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Posted - 2014.03.05 19:33:00 -
[34] - Quote
Roy Ventus wrote:Chunky Munkey wrote:Roy Ventus wrote:Ryme Intrinseca wrote:Roy Ventus wrote: ._. Don't **** with me man. I'm being up front with you, please be up front with me. What's the issue?
Do you even percentage, bro? Nope. Nope I don't. Now tell me what's the error here. If a 1200 damage forge gun got a nerf of 10pts. Would that be a greater, or lesser nerf than what the AR is receiving? You...Don't make sense. Answering your question first, no. 10 pts of a nerf for a 1200 damage weapon wouldn't matter. The Rail Rifle and CR are different from the Forge Gun because they're closer to the AR in damage.
Holy crap man there's no hope for you.
No.
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Chunky Munkey
Amarr Templars Amarr Empire
3350
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Posted - 2014.03.05 19:34:00 -
[35] - Quote
Soraya Xel wrote:Chunky Munkey wrote:They're mainline rifles. They're supposed to be the most common. This is roughly the same level of stupid as "tanks aren't supposed to be killed by infantry".
Nope.
No.
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Roy Ventus
Axis of Chaos
1257
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Posted - 2014.03.05 19:36:00 -
[36] - Quote
Ryme Intrinseca wrote:Roy Ventus wrote:Ryme Intrinseca wrote:Roy Ventus wrote:Chunky Munkey wrote:Wow. Please don't ever work with numbers. ._. Don't **** with me man. I'm being up front with you, please be up front with me. What's the issue? Do you even percentage, bro? Nope. Nope I don't. Now tell me what's the error here. Just in case you're not trolling... ScR has more than double the damage per shot of the AR. Thus, a 7 point (around 10%) decrease for the ScR has a smaller impact on its effectiveness than a 4 point (around 12%) decrease does for the AR.
Telling me "Do you percentage bro" didn't help me understand that you were referring to this exactly...
Anyways.
The ScR isn't an automatic weapon like the RR or AR. It's a high alpha damage weapon that overheats. The AR is a rapid fire weapon that doesn't have the same drastic overheating issue and a recoil that can be controlled easily.
You can only nerf it so much before it stops being efficient. If you nerf it with the same percentage as the AR's nerf, it wouldn't do anything. Any worse of a nerf and it becomes much more viable to use the RR in it's place.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
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Crimson Cerberes
Hammer Of Light Vanguard of the Phoenix
389
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Posted - 2014.03.05 19:36:00 -
[37] - Quote
So apparently 425 DPS for the AR is too much, but the CR is still going to have 540 DPS??
In what world does this make any type of sense? |
Auris Lionesse
Capital Acquisitions LLC Renegade Alliance
326
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Posted - 2014.03.05 19:41:00 -
[38] - Quote
Wow lol rr being over nerfed and combat rifle being under nerfed. 1200rpm at 30 versus 400rpm at 51
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Roy Ventus
Axis of Chaos
1257
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Posted - 2014.03.05 19:41:00 -
[39] - Quote
Chunky Munkey wrote:Roy Ventus wrote:Chunky Munkey wrote:Roy Ventus wrote:Ryme Intrinseca wrote:
Do you even percentage, bro?
Nope. Nope I don't. Now tell me what's the error here. If a 1200 damage forge gun got a nerf of 10pts. Would that be a greater, or lesser nerf than what the AR is receiving? You...Don't make sense. Answering your question first, no. 10 pts of a nerf for a 1200 damage weapon wouldn't matter. The Rail Rifle and CR are different from the Forge Gun because they're closer to the AR in damage. Holy crap man there's no hope for you.
._.
You used a bullshit example instead of giving me actual numbers and an explanation...Don't be snarky when you're not even trying to back up your claim.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
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Auris Lionesse
Capital Acquisitions LLC Renegade Alliance
326
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Posted - 2014.03.05 19:42:00 -
[40] - Quote
Crimson Cerberes wrote:So apparently 425 DPS for the AR is too much, but the CR is still going to have 540 DPS??
In what world does this make any type of sense? It doesn't. I'm glad I won't be playing 1.8 Sucks for you guys. |
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Pvt Numnutz
R 0 N 1 N
858
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Posted - 2014.03.05 19:43:00 -
[41] - Quote
Chunky Munkey wrote:Pvt Numnutz wrote:Roy Ventus wrote:Roy Ventus wrote:The AR master in me wants to say, "HEY that 4 point decrease in damage is hurting me."
But then I go and check the stats and realize...
The RR just received a huge nerf. Standard goes from 55 to 47, and the Kalaakotiota goes from 60.1 to 51.7.
The Combat Rifle goes from 32 pts of damage to 27 with the Boundless going from 35.2 to 29.7.
The Scrambler Rifle gets punched down from 72 to 65 while the Viziam is 79.2 to 71.5
MEANWHILE. THE ASSAULT RIFLE GETS NERFED BY 4 PTS. OMG THE INSANITY.
Really, I think people are just flipping out because that's what they're the best at. The variants of the AR are pretty much the same as before. Some liked where the variants were at, others don't. Imo, I could've dealt with less of a nerf on the tactical but we'll see how well it does in 1.8. The AR is nerfed by 4 dmg pts compared to: 8 pts for the RR 7 for the ScR 5 for the CR Its like they didn't even read the Dev blog. That and the proficiency changes make the rifles balanced. RR and CR will be doing much less against shields. It gives them roles. This is something we should try out before crying... There is a lot more armour HP on the average battlefield. Reducing armour damage for the AR is another nerf. RRs have never had any trouble chewing through shields. Well guess what? Now they will!
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Chunky Munkey
Amarr Templars Amarr Empire
3350
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Posted - 2014.03.05 19:44:00 -
[42] - Quote
Roy Ventus wrote:Chunky Munkey wrote:Roy Ventus wrote:
Nope. Nope I don't. Now tell me what's the error here.
If a 1200 damage forge gun got a nerf of 10pts. Would that be a greater, or lesser nerf than what the AR is receiving? You...Don't make sense. Answering your question first, no. 10 pts of a nerf for a 1200 damage weapon wouldn't matter. The Rail Rifle and CR are different from the Forge Gun because they're closer to the AR in damage.
Holy crap man there's no hope for you.[/quote]
._.
You used a bullshit example instead of giving me actual numbers and an explanation...Don't be snarky when you're not even trying to back up your claim. [/quote]
It's not a bullshit example, it illustrates the point exactly.
Sadly that point sailed right over yohr head. I'm being absolutely sincere when I say I cannot help you. You need to go back to high school level mathematics.
No.
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Chunky Munkey
Amarr Templars Amarr Empire
3350
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Posted - 2014.03.05 19:45:00 -
[43] - Quote
Pvt Numnutz wrote:Chunky Munkey wrote:Pvt Numnutz wrote:Roy Ventus wrote:Roy Ventus wrote:The AR master in me wants to say, "HEY that 4 point decrease in damage is hurting me."
But then I go and check the stats and realize...
The RR just received a huge nerf. Standard goes from 55 to 47, and the Kalaakotiota goes from 60.1 to 51.7.
The Combat Rifle goes from 32 pts of damage to 27 with the Boundless going from 35.2 to 29.7.
The Scrambler Rifle gets punched down from 72 to 65 while the Viziam is 79.2 to 71.5
MEANWHILE. THE ASSAULT RIFLE GETS NERFED BY 4 PTS. OMG THE INSANITY.
Really, I think people are just flipping out because that's what they're the best at. The variants of the AR are pretty much the same as before. Some liked where the variants were at, others don't. Imo, I could've dealt with less of a nerf on the tactical but we'll see how well it does in 1.8. The AR is nerfed by 4 dmg pts compared to: 8 pts for the RR 7 for the ScR 5 for the CR Its like they didn't even read the Dev blog. That and the proficiency changes make the rifles balanced. RR and CR will be doing much less against shields. It gives them roles. This is something we should try out before crying... There is a lot more armour HP on the average battlefield. Reducing armour damage for the AR is another nerf. RRs have never had any trouble chewing through shields. Well guess what? Now they will!
No they won't, that's my point.
No.
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Ryme Intrinseca
Fatal Absolution General Tso's Alliance
853
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Posted - 2014.03.05 19:52:00 -
[44] - Quote
Roy Ventus wrote:Ryme Intrinseca wrote:Roy Ventus wrote:Ryme Intrinseca wrote:Roy Ventus wrote: ._. Don't **** with me man. I'm being up front with you, please be up front with me. What's the issue?
Do you even percentage, bro? Nope. Nope I don't. Now tell me what's the error here. Just in case you're not trolling... ScR has more than double the damage per shot of the AR. Thus, a 7 point (around 10%) decrease for the ScR has a smaller impact on its effectiveness than a 4 point (around 12%) decrease does for the AR. Telling me "Do you percentage bro" didn't help me understand that you were referring to this exactly... Anyways. The ScR isn't an automatic weapon like the RR or AR. It's a high alpha damage weapon that overheats. The AR is a rapid fire weapon that doesn't have the same drastic overheating issue and a recoil that can be controlled easily. You can only nerf it so much before it stops being efficient. If you nerf it with the same percentage as the AR's nerf, it wouldn't do anything. Any worse of a nerf and it becomes much more viable to use the RR in it's place. I assumed you'd know which percentages we're talking about given they're right here here in this table, which is probably where you got the damage decrease numbers from. But sorry if that assumption was incorrect.
You make a reasonable point about the ScR overheat becoming more of an issue with a damage decrease. But there's a similar issue with the AR - a damage nerf means you effectively get to the end of the clip sooner. That's not really a limiting factor for the ScR as there's a massive amount of damage in the clip.
The basic point is that the AR is nowhere near competitive with the RR or CR, and gaining 3% damage relative to them isn't going to change that. The ScR is closer to being a competitive weapon so it's hard to see why the AR is getting nerfed harder. |
Roy Ventus
Axis of Chaos
1258
|
Posted - 2014.03.05 19:52:00 -
[45] - Quote
>Asks for proper explanation >Gets a snarky reply
If you don't like me disagreeing with you, just say it.
What you're saying doesn't make sense.
The AR got nerf less than the RR and the CR. I mean, sure after looking back at it and having someone explain it to me, the ScR took less of a hit than the RR and CR but anymore of a nerf for that weapon in particular and it'll be majorly useless. It's a high alpha damage weapon.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
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Pvt Numnutz
R 0 N 1 N
858
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Posted - 2014.03.05 19:54:00 -
[46] - Quote
Chunky Munkey wrote:No they won't, that's my point. The -10% to shields will be felt by RR users with the proficiency changes. There will be much more skill involved, your going to see a lot of fluxing and switching to side arms. |
Ripley Riley
844
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Posted - 2014.03.05 19:57:00 -
[47] - Quote
Pvt Numnutz wrote:The -10% to shields will be felt by RR users with the proficiency changes. There will be much more skill involved, your going to see a lot of fluxing and switching to side arms.
Wouldn't it be 15%? 3% damage per level x 5.
"I need not food nor water. Your tears alone sustain me." - Ripley Riley
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Chunky Munkey
Amarr Templars Amarr Empire
3353
|
Posted - 2014.03.05 19:59:00 -
[48] - Quote
Pvt Numnutz wrote:Chunky Munkey wrote:No they won't, that's my point. The -10% to shields will be felt by RR users with the proficiency changes. There will be much more skill involved, your going to see a lot of fluxing and switching to side arms.
Fluxing? Since when can we throw fluxes 100m?
Less damage to shields is meaningless when armour is the tanking option of choice. Do you really think anybody is going to slap an extra extender on their suit & think "yeah, this'll save me from those Rails"?
No.
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Roy Ventus
Axis of Chaos
1258
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Posted - 2014.03.05 20:01:00 -
[49] - Quote
Ryme Intrinseca wrote:Roy Ventus wrote:Ryme Intrinseca wrote:Roy Ventus wrote:[quote=Ryme Intrinseca]
Nope. Nope I don't. Now tell me what's the error here. Just in case you're not trolling... ScR has more than double the damage per shot of the AR. Thus, a 7 point (around 10%) decrease for the ScR has a smaller impact on its effectiveness than a 4 point (around 12%) decrease does for the AR. Telling me "Do you percentage bro" didn't help me understand that you were referring to this exactly... Anyways. The ScR isn't an automatic weapon like the RR or AR. It's a high alpha damage weapon that overheats. The AR is a rapid fire weapon that doesn't have the same drastic overheating issue and a recoil that can be controlled easily. You can only nerf it so much before it stops being efficient. If you nerf it with the same percentage as the AR's nerf, it wouldn't do anything. Any worse of a nerf and it becomes much more viable to use the RR in it's place. I assumed you'd know which percentages we're talking about given they're right here here in this table, which is probably where you got the damage decrease numbers from. But sorry if that assumption was incorrect. You make a reasonable point about the ScR overheat becoming more of an issue with a damage decrease. But there's a similar issue with the AR - a damage nerf means you effectively get to the end of the clip sooner. That's not really a limiting factor for the ScR as there's a massive amount of damage in the clip. The basic point is that the AR is nowhere near competitive with the RR or CR, and gaining 3% damage relative to them isn't going to change that. The ScR is closer to being a competitive weapon so it's hard to see why the AR is getting nerfed harder.
o-O It was but I didn't look at the percentages much. 30-34 isn't that much of a difference for the AR when everyone else gets a nerf. I mean, looking at the damage pts for the other rifles and looking at how I've been playing with the AR up until now, it really doesn't matter.
And honestly. What would you consider the right amount of nerf(or buff) for the AR to be competitive with the current nerfs for the other rifles?
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
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Ryme Intrinseca
Fatal Absolution General Tso's Alliance
869
|
Posted - 2014.03.06 09:53:00 -
[50] - Quote
Roy Ventus wrote:[o-O It was but I didn't look at the percentages much. 30-34 isn't that much of a difference for the AR when everyone else gets a nerf. I mean, looking at the damage pts for the other rifles and looking at how I've been playing with the AR up until now, it really doesn't matter.
And honestly. What would you consider the right amount of nerf(or buff) for the AR to be competitive with the current nerfs for the other rifles? Maybe 5% nerf? So it effectively gains 10% on RR/CR and 5% on ScR. And no nerf at all for the AR variants, as they're really nowhere near viable at the moment. |
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Chunky Munkey
Amarr Templars Amarr Empire
3361
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Posted - 2014.03.06 10:01:00 -
[51] - Quote
Ryme Intrinseca wrote:Roy Ventus wrote:[o-O It was but I didn't look at the percentages much. 30-34 isn't that much of a difference for the AR when everyone else gets a nerf. I mean, looking at the damage pts for the other rifles and looking at how I've been playing with the AR up until now, it really doesn't matter.
And honestly. What would you consider the right amount of nerf(or buff) for the AR to be competitive with the current nerfs for the other rifles? Maybe 5% nerf? So it effectively gains 10% on RR/CR and 5% on ScR. And no nerf at all for the AR variants, as they're really nowhere near viable at the moment.
About 12% for the AR vs 16% for RR. Plus proficiency changes mean the AR will do less damage to armour.
No.
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Ryme Intrinseca
Fatal Absolution General Tso's Alliance
869
|
Posted - 2014.03.06 10:09:00 -
[52] - Quote
Chunky Munkey wrote:Ryme Intrinseca wrote:Roy Ventus wrote:[o-O It was but I didn't look at the percentages much. 30-34 isn't that much of a difference for the AR when everyone else gets a nerf. I mean, looking at the damage pts for the other rifles and looking at how I've been playing with the AR up until now, it really doesn't matter.
And honestly. What would you consider the right amount of nerf(or buff) for the AR to be competitive with the current nerfs for the other rifles? Maybe 5% nerf? So it effectively gains 10% on RR/CR and 5% on ScR. And no nerf at all for the AR variants, as they're really nowhere near viable at the moment. About 12% for the AR vs 16% for RR. Plus proficiency changes mean the AR will do less damage to armour. I was answering Roy's question of what I think would be reasonable. I know the actual changes are not reasonable. |
Chunky Munkey
Amarr Templars Amarr Empire
3361
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Posted - 2014.03.06 10:11:00 -
[53] - Quote
Ah, nvm then.
No.
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STEALTH HUNTER ZERO
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
120
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Posted - 2014.03.06 10:29:00 -
[54] - Quote
Chunky Munkey wrote:Pvt Numnutz wrote:Chunky Munkey wrote:No they won't, that's my point. The -10% to shields will be felt by RR users with the proficiency changes. There will be much more skill involved, your going to see a lot of fluxing and switching to side arms. Fluxing? Since when can we throw fluxes 100m? Less damage to shields is meaningless when armour is the tanking option of choice. Do you really think anybody is going to slap an extra extender on their suit & think "yeah, this'll save me from those Rails"? Actually yes, you will see shield tanking become viable and more common after these changes. When RR and CR put up less dmg, especially to shields then putting on extenders will greatly weaken their effectiveness against you. |
Pvt Numnutz
R 0 N 1 N
871
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Posted - 2014.03.06 10:57:00 -
[55] - Quote
Ripley Riley wrote:Pvt Numnutz wrote:The -10% to shields will be felt by RR users with the proficiency changes. There will be much more skill involved, your going to see a lot of fluxing and switching to side arms. Wouldn't it be 15%? 3% damage per level x 5. Yes you loose the 15% from prof skills but I'm talking about the RR damage type of -10% to shields. That will be felt much more loosing 15% damage. |
Pvt Numnutz
R 0 N 1 N
871
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Posted - 2014.03.06 11:14:00 -
[56] - Quote
Chunky Munkey wrote:Pvt Numnutz wrote:Chunky Munkey wrote:No they won't, that's my point. The -10% to shields will be felt by RR users with the proficiency changes. There will be much more skill involved, your going to see a lot of fluxing and switching to side arms. Fluxing? Since when can we throw fluxes 100m? Less damage to shields is meaningless when armour is the tanking option of choice. Do you really think anybody is going to slap an extra extender on their suit & think "yeah, this'll save me from those Rails"? Nope, with these nerfs and damage fall off against shields RR is probably gonna have to be in effective if their shields are up. So you will probably see a lot of caldari tactics of kiting slow moving armor tanked suits fluxes around corners while the shield suit is already at range. I think you also completely missed the part where I said switching to side arms, that's gonna be extremely imortant in 1.8.
Less damage to shields has alot of meaning and your failure to recognize that shows your scrublyness. People will have to be more conscious about their engagement's now. Armor suits are gonna have a hard time with this but shield suits should already know about this with the scrambler taking out your main tank in one shot. People are already talking about brick tanking, and no a shield extended on a gallente suit probably won't save you, that's why you have to know your strengths and weaknesses. Shield tanking in a shield suit will defiantly give you an edge on RR and CR but make you weak against PR and SCR. Do you even tactics? |
Monkey MAC
Rough Riders..
2156
|
Posted - 2014.03.06 11:25:00 -
[57] - Quote
Maybe, they are balancing rifles against other weapons first before balancing the rifles internally, thats how I would do it.
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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Monkey MAC
Rough Riders..
2156
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Posted - 2014.03.06 11:27:00 -
[58] - Quote
Pvt Numnutz wrote:Chunky Munkey wrote:Pvt Numnutz wrote:Chunky Munkey wrote:No they won't, that's my point. The -10% to shields will be felt by RR users with the proficiency changes. There will be much more skill involved, your going to see a lot of fluxing and switching to side arms. Fluxing? Since when can we throw fluxes 100m? Less damage to shields is meaningless when armour is the tanking option of choice. Do you really think anybody is going to slap an extra extender on their suit & think "yeah, this'll save me from those Rails"? Nope, with these nerfs and damage fall off against shields RR is probably gonna have to be in effective if their shields are up. So you will probably see a lot of caldari tactics of kiting slow moving armor tanked suits fluxes around corners while the shield suit is already at range. I think you also completely missed the part where I said switching to side arms, that's gonna be extremely imortant in 1.8. Less damage to shields has alot of meaning and your failure to recognize that shows your scrublyness. People will have to be more conscious about their engagement's now. Armor suits are gonna have a hard time with this but shield suits should already know about this with the scrambler taking out your main tank in one shot. People are already talking about brick tanking, and no a shield extended on a gallente suit probably won't save you, that's why you have to know your strengths and weaknesses. Shield tanking in a shield suit will defiantly give you an edge on RR and CR but make you weak against PR and SCR. Do you even tactics?
The Amarr are about to become very popular.
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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Toby Flenderson
research lab
322
|
Posted - 2014.03.06 12:20:00 -
[59] - Quote
Nerfing all 4 rifles does not somehow mean that they all weren't nerfed. There are more than 4 guns in this game. Moreover, they weren't all nerfed evenly. Even if you restrict your view to the rifles, some were hit "harder" than others. |
Korvin Lomont
United Pwnage Service RISE of LEGION
650
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Posted - 2014.03.06 13:20:00 -
[60] - Quote
Arkena Wyrnspire wrote:Oh, also the breach assault rifle is being nerfed almost as much as the CR/RR. You know, that thing which already has the lowest DPS of any rifle as well as the lowest range and fire rate.
Yeah 1.8 will be a terrible update for gallentean weapons :/ |
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