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Ryme Intrinseca
Fatal Absolution General Tso's Alliance
850
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Posted - 2014.03.05 19:01:00 -
[1] - Quote
How CCP decide on weapon balance:
Burst assault rifle, eh? That's a super scary name, must be really OP! We could play a couple of games or visit the forums to see if anyone ever uses one, but we've got better stuff to do. [Swings nerf hammer indiscriminately, cackling madly between puffs of crackpipe] |
Ryme Intrinseca
Fatal Absolution General Tso's Alliance
850
|
Posted - 2014.03.05 19:04:00 -
[2] - Quote
Roy Ventus wrote:Chunky Munkey wrote:Roy Ventus wrote:Chunky Munkey wrote: Do you even math bro?
Hmm? Yeah. The AR is nerfed by 4 dmg pts compared to: 8 pts for the RR 7 for the ScR 5 for the CR Of course as they go up in tier, they gain decimals but Hell the highest the AR goes to is -4.4 at Prototype Wow. Please don't ever work with numbers. ._. Don't **** with me man. I'm being up front with you, please be up front with me. What's the issue? Do you even percentage, bro? |
Ryme Intrinseca
Fatal Absolution General Tso's Alliance
851
|
Posted - 2014.03.05 19:18:00 -
[3] - Quote
Roy Ventus wrote:Ryme Intrinseca wrote:Roy Ventus wrote:Chunky Munkey wrote:Roy Ventus wrote:
Hmm? Yeah.
The AR is nerfed by 4 dmg pts compared to:
8 pts for the RR 7 for the ScR 5 for the CR
Of course as they go up in tier, they gain decimals but Hell the highest the AR goes to is -4.4 at Prototype
Wow. Please don't ever work with numbers. ._. Don't **** with me man. I'm being up front with you, please be up front with me. What's the issue? Do you even percentage, bro? Nope. Nope I don't. Now tell me what's the error here. Just in case you're not trolling...
ScR has more than double the damage per shot of the AR. Thus, a 7 point decrease for the ScR has a smaller impact on its effectiveness than a 4 point decrease does for the AR. |
Ryme Intrinseca
Fatal Absolution General Tso's Alliance
853
|
Posted - 2014.03.05 19:52:00 -
[4] - Quote
Roy Ventus wrote:Ryme Intrinseca wrote:Roy Ventus wrote:Ryme Intrinseca wrote:Roy Ventus wrote: ._. Don't **** with me man. I'm being up front with you, please be up front with me. What's the issue?
Do you even percentage, bro? Nope. Nope I don't. Now tell me what's the error here. Just in case you're not trolling... ScR has more than double the damage per shot of the AR. Thus, a 7 point (around 10%) decrease for the ScR has a smaller impact on its effectiveness than a 4 point (around 12%) decrease does for the AR. Telling me "Do you percentage bro" didn't help me understand that you were referring to this exactly... Anyways. The ScR isn't an automatic weapon like the RR or AR. It's a high alpha damage weapon that overheats. The AR is a rapid fire weapon that doesn't have the same drastic overheating issue and a recoil that can be controlled easily. You can only nerf it so much before it stops being efficient. If you nerf it with the same percentage as the AR's nerf, it wouldn't do anything. Any worse of a nerf and it becomes much more viable to use the RR in it's place. I assumed you'd know which percentages we're talking about given they're right here here in this table, which is probably where you got the damage decrease numbers from. But sorry if that assumption was incorrect.
You make a reasonable point about the ScR overheat becoming more of an issue with a damage decrease. But there's a similar issue with the AR - a damage nerf means you effectively get to the end of the clip sooner. That's not really a limiting factor for the ScR as there's a massive amount of damage in the clip.
The basic point is that the AR is nowhere near competitive with the RR or CR, and gaining 3% damage relative to them isn't going to change that. The ScR is closer to being a competitive weapon so it's hard to see why the AR is getting nerfed harder. |
Ryme Intrinseca
Fatal Absolution General Tso's Alliance
869
|
Posted - 2014.03.06 09:53:00 -
[5] - Quote
Roy Ventus wrote:[o-O It was but I didn't look at the percentages much. 30-34 isn't that much of a difference for the AR when everyone else gets a nerf. I mean, looking at the damage pts for the other rifles and looking at how I've been playing with the AR up until now, it really doesn't matter.
And honestly. What would you consider the right amount of nerf(or buff) for the AR to be competitive with the current nerfs for the other rifles? Maybe 5% nerf? So it effectively gains 10% on RR/CR and 5% on ScR. And no nerf at all for the AR variants, as they're really nowhere near viable at the moment. |
Ryme Intrinseca
Fatal Absolution General Tso's Alliance
869
|
Posted - 2014.03.06 10:09:00 -
[6] - Quote
Chunky Munkey wrote:Ryme Intrinseca wrote:Roy Ventus wrote:[o-O It was but I didn't look at the percentages much. 30-34 isn't that much of a difference for the AR when everyone else gets a nerf. I mean, looking at the damage pts for the other rifles and looking at how I've been playing with the AR up until now, it really doesn't matter.
And honestly. What would you consider the right amount of nerf(or buff) for the AR to be competitive with the current nerfs for the other rifles? Maybe 5% nerf? So it effectively gains 10% on RR/CR and 5% on ScR. And no nerf at all for the AR variants, as they're really nowhere near viable at the moment. About 12% for the AR vs 16% for RR. Plus proficiency changes mean the AR will do less damage to armour. I was answering Roy's question of what I think would be reasonable. I know the actual changes are not reasonable. |
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