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Pvt Numnutz
R 0 N 1 N
857
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Posted - 2014.03.05 19:08:00 -
[1] - Quote
Roy Ventus wrote:Roy Ventus wrote:The AR master in me wants to say, "HEY that 4 point decrease in damage is hurting me."
But then I go and check the stats and realize...
The RR just received a huge nerf. Standard goes from 55 to 47, and the Kalaakotiota goes from 60.1 to 51.7.
The Combat Rifle goes from 32 pts of damage to 27 with the Boundless going from 35.2 to 29.7.
The Scrambler Rifle gets punched down from 72 to 65 while the Viziam is 79.2 to 71.5
MEANWHILE. THE ASSAULT RIFLE GETS NERFED BY 4 PTS. OMG THE INSANITY.
Really, I think people are just flipping out because that's what they're the best at. The variants of the AR are pretty much the same as before. Some liked where the variants were at, others don't. Imo, I could've dealt with less of a nerf on the tactical but we'll see how well it does in 1.8. The AR is nerfed by 4 dmg pts compared to: 8 pts for the RR 7 for the ScR 5 for the CR Its like they didn't even read the Dev blog. That and the proficiency changes make the rifles balanced. RR and CR will be doing much less against shields. It gives them roles. This is something we should try out before crying...
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Pvt Numnutz
R 0 N 1 N
858
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Posted - 2014.03.05 19:43:00 -
[2] - Quote
Chunky Munkey wrote:Pvt Numnutz wrote:Roy Ventus wrote:Roy Ventus wrote:The AR master in me wants to say, "HEY that 4 point decrease in damage is hurting me."
But then I go and check the stats and realize...
The RR just received a huge nerf. Standard goes from 55 to 47, and the Kalaakotiota goes from 60.1 to 51.7.
The Combat Rifle goes from 32 pts of damage to 27 with the Boundless going from 35.2 to 29.7.
The Scrambler Rifle gets punched down from 72 to 65 while the Viziam is 79.2 to 71.5
MEANWHILE. THE ASSAULT RIFLE GETS NERFED BY 4 PTS. OMG THE INSANITY.
Really, I think people are just flipping out because that's what they're the best at. The variants of the AR are pretty much the same as before. Some liked where the variants were at, others don't. Imo, I could've dealt with less of a nerf on the tactical but we'll see how well it does in 1.8. The AR is nerfed by 4 dmg pts compared to: 8 pts for the RR 7 for the ScR 5 for the CR Its like they didn't even read the Dev blog. That and the proficiency changes make the rifles balanced. RR and CR will be doing much less against shields. It gives them roles. This is something we should try out before crying... There is a lot more armour HP on the average battlefield. Reducing armour damage for the AR is another nerf. RRs have never had any trouble chewing through shields. Well guess what? Now they will!
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Pvt Numnutz
R 0 N 1 N
858
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Posted - 2014.03.05 19:54:00 -
[3] - Quote
Chunky Munkey wrote:No they won't, that's my point. The -10% to shields will be felt by RR users with the proficiency changes. There will be much more skill involved, your going to see a lot of fluxing and switching to side arms. |
Pvt Numnutz
R 0 N 1 N
871
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Posted - 2014.03.06 10:57:00 -
[4] - Quote
Ripley Riley wrote:Pvt Numnutz wrote:The -10% to shields will be felt by RR users with the proficiency changes. There will be much more skill involved, your going to see a lot of fluxing and switching to side arms. Wouldn't it be 15%? 3% damage per level x 5. Yes you loose the 15% from prof skills but I'm talking about the RR damage type of -10% to shields. That will be felt much more loosing 15% damage. |
Pvt Numnutz
R 0 N 1 N
871
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Posted - 2014.03.06 11:14:00 -
[5] - Quote
Chunky Munkey wrote:Pvt Numnutz wrote:Chunky Munkey wrote:No they won't, that's my point. The -10% to shields will be felt by RR users with the proficiency changes. There will be much more skill involved, your going to see a lot of fluxing and switching to side arms. Fluxing? Since when can we throw fluxes 100m? Less damage to shields is meaningless when armour is the tanking option of choice. Do you really think anybody is going to slap an extra extender on their suit & think "yeah, this'll save me from those Rails"? Nope, with these nerfs and damage fall off against shields RR is probably gonna have to be in effective if their shields are up. So you will probably see a lot of caldari tactics of kiting slow moving armor tanked suits fluxes around corners while the shield suit is already at range. I think you also completely missed the part where I said switching to side arms, that's gonna be extremely imortant in 1.8.
Less damage to shields has alot of meaning and your failure to recognize that shows your scrublyness. People will have to be more conscious about their engagement's now. Armor suits are gonna have a hard time with this but shield suits should already know about this with the scrambler taking out your main tank in one shot. People are already talking about brick tanking, and no a shield extended on a gallente suit probably won't save you, that's why you have to know your strengths and weaknesses. Shield tanking in a shield suit will defiantly give you an edge on RR and CR but make you weak against PR and SCR. Do you even tactics? |
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