Joseph Ridgeson
WarRavens League of Infamy
654
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Posted - 2014.03.04 19:08:00 -
[1] - Quote
I use Boosters but I don't think they are important once you reach a certain point. I think you can state that it takes about 8-10 million SP to have a single role maxed out. Logistics, Scout, Assault, Heavy, Vehicles (though to a lesser extent as I have 17 million in there and don't have all prototype turret and shield stuff yet).
If you log in everyday, that amounts to 30,000 SP a day from passive. 190,400 a week for Active. In total, you are looking at 400,400 SP a week. Having both boosters makes that 558,600 a week. So say you need 9 million to be a top of the line X, you are looking at (9 million - 500k start) / 558,600 = 15 weeks. So 4 months and you have that role maxed. Without boosters, (9 million - 500k start) / 400,400 = 21 weeks, 5 months and you have that role maxed. After that role is maxed (Infantry with a single weapon maxed or an armor vehicle with maybe one or two turrets close to max), getting more SP doesn't really help them.
For me, I say get into a corporation if you can to be able to play with some friends. It is kind of sad but a single well organized team can completely stomp the enemy side into oblivion. That will give you some learning experience. Learning the maps goes a huge way of helping you out. I would avoid Ambush as it only is meant to shoot other dudes. Something like a Skirmish acts like an Ambush but gives everyone a central area to fight for and has an actual victory condition rather than kill all the mans.
Don't put anymore points into something than you need to use it if you want to try it out. It is ridiculous that the CR and RR do not have their own Militia variants so if you want to use them you can either buy with AUR or get the skill to level 1. If you want to just try it out and already have some AUR I would argue just buying a couple of the guns, say 15 or so, to see if you like how it works. If you do, put a point into in and see if you really like it. I wouldn't get anything to prototype too soon. The way it works out, getting a skill from 1-3 is about a fifth of the price as to get it to prototype at 5.
As noted, multipliers just multiply (shocker) the base amount of skills: 1: 6,220 2: 18,650 3: 43,530 4: 87,060 5: 155,460 (level 4-5 is the same price as 1-4)
So Advanced is easy to get to and gives you a fair amount of pump in power. Getting a single skill to 5 is generally less useful than getting a couple to 3 *IF* those skills help out in the same role. IE, getting Assault Dropsuit to 5 is not nearly as useful as getting it to level 3 and getting a multitude of useful ones to 3. Again, they have to share the same role for the above to be true.
Militia is perfectly fine at the start. I generally think it is true that you should work on core skills first that help regardless of role (Engineering, Electronics, Shield and Armor skills) because you can experiment with all kinds of stuff while playing the game. Want try out a Heavy suit? Use Militia. Forge Guns have a militia variant but you could skill into a single level for HMG or buy some AUR ones to test it out.
If you cap out with your main character, go to an alt and use their innate 500k SP and some active to find out what you want to try. You could always make an extra account but whether or not this is legal by ToS is really hard to say. "One account per licensed copy" would even mean that siblings couldn't use the same PS3 because it is the same "licensed copy" so who knows for sure. |