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Zekain K
Expert Intervention Caldari State
1144
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Posted - 2014.02.27 15:58:00 -
[1] - Quote
I was really surprised by it. Not because big lost the tank, but because of how much effort it took on their part to bring me down! The tank I used didn't even have a hardener on, it was all passive repairs, and a light shield booster for kicks. It took them so much effort, and nearly triple the isk to bring me down, and when they did I just brought out a copy if it 2 seconds later, and then blew them away with little effort.
That's... that's not right
CALDARI not so MASTER RACE
Forum Warrior Level: 10
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Shinobi Shann
Kinsho Swords Caldari State
11
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Posted - 2014.02.27 16:01:00 -
[2] - Quote
cool story bro...
Main-Cpl Foster USMC- Forum Status- Banned
Alt-Shinobi Shann- Forum Status- Warned
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DUST Fiend
OSG Planetary Operations Covert Intervention
11653
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Posted - 2014.02.27 16:04:00 -
[3] - Quote
MLT gear and vehicles need to go.
Once we have PvE, we can have a training ground where you can use all standard gear and vehicles so you can get a feel for what you like while running through a few encounters and what not.
If you don't skill into something, you shouldn't be able to use it in actual combat.
Period.
Videos / Fiction
Closed Beta Vet; Incubus Pilot
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Roy Ventus
Foxhound Corporation General Tso's Alliance
1175
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Posted - 2014.02.27 16:05:00 -
[4] - Quote
Zekain K wrote:I was really surprised by it. Not because big lost the tank, but because of how much effort it took on their part to bring me down! The tank I used didn't even have a hardener on, it was all passive repairs, and a light shield booster for kicks. It took them so much effort, and nearly triple the isk to bring me down, and when they did I just brought out a copy if it 2 seconds later, and then blew them away with little effort.
That's... that's not right
It isn't. Worse is that some people legit think it's the right way or Hell, some are delusional enough to think tanks are UP compared to infantry. Blah. I had one guy tell me about how us infantry have of so much easier with Auto Aim conspiracy theories and then some. I still try to look at tankers without thinking they could possibly be a super delusional fool but I can't even help it.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
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Bax Zanith
50
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Posted - 2014.02.27 16:05:00 -
[5] - Quote
Zekain K wrote:I was really surprised by it. Not because big lost the tank, but because of how much effort it took on their part to bring me down! The tank I used didn't even have a hardener on, it was all passive repairs, and a light shield booster for kicks. It took them so much effort, and nearly triple the isk to bring me down, and when they did I just brought out a copy if it 2 seconds later, and then blew them away with little effort.
That's... that's not right
And now you see the truth, but I can't help but ask what they were using?
I'd say walk in my shoes for a day, but you probably still won't understand.
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General John Ripper
Onslaught Inc RISE of LEGION
18905
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Posted - 2014.02.27 16:07:00 -
[6] - Quote
seems balanced.
A taco is born and eaten everytime a post is liked.
Such is the cycle of life.
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Dauth Jenkins
Ultramarine Corp
94
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Posted - 2014.02.27 16:08:00 -
[7] - Quote
DUST Fiend wrote:MLT gear and vehicles need to go.
Once we have PvE, we can have a training ground where you can use all standard gear and vehicles so you can get a feel for what you like while running through a few encounters and what not.
If you don't skill into something, you shouldn't be able to use it in actual combat.
Period.
Mlt gear should still exist. You take that out and the NPE gets even harder.
Sees prototompers...
Sees blueberries start to snipe...
Pulls out commando suit with laser rifle and swarm launcher...
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DUST Fiend
OSG Planetary Operations Covert Intervention
11656
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Posted - 2014.02.27 16:09:00 -
[8] - Quote
Dauth Jenkins wrote:DUST Fiend wrote:MLT gear and vehicles need to go.
Once we have PvE, we can have a training ground where you can use all standard gear and vehicles so you can get a feel for what you like while running through a few encounters and what not.
If you don't skill into something, you shouldn't be able to use it in actual combat.
Period. Mlt gear should still exist. You take that out and the NPE gets even harder. Not if you have a proper NPE that uses PvE to ease players into the game, with a training room that allows them to test every piece of gear at standard level before investing, while also explaining the ins and outs of various weapons, suits, and equipment.
Terrible NPE isn't an excuse for MLT gear. Sure, with the game as is you "need" MLT gear, but if the game actually advances, there is literally no excuse for it.
Videos / Fiction
Closed Beta Vet; Incubus Pilot
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Aszazel
R 0 N 1 N
62
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Posted - 2014.02.27 16:10:00 -
[9] - Quote
Are you high? I think EVERYTHING should have a militia counterpart, that is why I am mad about the combat rifle, flaylock, plasma cannon, all that, sure they should have crazy fittings costs and be like only 60% effective as standard but you still have to PAY ISK TO USE THEM. And I should have as much time as I want to learn to use something than have to spend SP just to try it out. Also, lets be honest, PVE is like 3 years off, maybe. |
DUST Fiend
OSG Planetary Operations Covert Intervention
11656
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Posted - 2014.02.27 16:12:00 -
[10] - Quote
Aszazel wrote:Are you high? I think EVERYTHING should have a militia counterpart, that is why I am mad about the combat rifle, flylock, plasma cannon, all that, sure they should have crazy fittings costs and be like only 60% effective as standard but you still have to APY ISK TO USE THEM. And I should have as much time as I want using something before I have to skill into it to check it out. I'd rather make people have to actually invest in what they want. It doesn't cost much SP at all to skill into standard.
Provide people a separate place to test gear to their hearts content, and there is virtually no reason for MLT gear to exist, ever.
Videos / Fiction
Closed Beta Vet; Incubus Pilot
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Marc Rime
291
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Posted - 2014.02.27 16:13:00 -
[11] - Quote
DUST Fiend wrote:MLT gear and vehicles need to go. Nothing wrong with militia gear/vehicles.
You do realise that STD tanks are even harder to take down, don't you? If even a poorly fit militia tank is OP it suggests STD tanks with lolhardeners are far worse. |
DUST Fiend
OSG Planetary Operations Covert Intervention
11656
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Posted - 2014.02.27 16:16:00 -
[12] - Quote
Marc Rime wrote:DUST Fiend wrote:MLT gear and vehicles need to go. Nothing wrong with militia gear/vehicles. You do realise that STD tanks are even harder to take down, don't you? If even a poorly fit militia tank is OP it suggests STD tanks with lolhardeners are far worse. I have no issues with standard tanks as they are. They're tough to kill, and alter the battlefield when they're called in. MLT allows anyone to do this, with no investment on their part. It breaks the entire concept of skilling in the first place.
It's silly.
If you want to be a pilot, you should skill to be a pilot. If you want to be a heavy, you should skill to be a heavy. If you want to be a shotgun scout, you should skill to be a shotgun scout.
If you only want a taste, just skill into standard.
This of course all assumes a training ground where you can test ALL standard gear, free of charge to ISK and SP. This removes the excuse that you need MLT gear to test, and leaves an environment where your choices actually matter.
Videos / Fiction
Closed Beta Vet; Incubus Pilot
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The Attorney General
2272
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Posted - 2014.02.27 16:17:00 -
[13] - Quote
Zekain K wrote:I was really surprised by it. Not because big lost the tank, but because of how much effort it took on their part to bring me down! The tank I used didn't even have a hardener on, it was all passive repairs, and a light shield booster for kicks. It took them so much effort, and nearly triple the isk to bring me down, and when they did I just brought out a copy if it 2 seconds later, and then blew them away with little effort.
That's... that's not right
So you built a tank to survive infantry based AV and it survived infantry AV.
Why are you surprised?
Any rail tank would have destroyed you in seconds.
Mr. Hybrid Vayu.
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DUST Fiend
OSG Planetary Operations Covert Intervention
11656
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Posted - 2014.02.27 16:18:00 -
[14] - Quote
The Attorney General wrote:Any rail tank would have destroyed anything in seconds because it's a rail tank.
Videos / Fiction
Closed Beta Vet; Incubus Pilot
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Marc Rime
291
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Posted - 2014.02.27 16:30:00 -
[15] - Quote
Yeah, it's silly. When 1.7 was rolled out I played around with tanks a bit, partly to get an idea of how to fight them, and partly to see if the few vehicle BPOs I had left could be of any use... My aim is utter crap when using a vehicle turret and unless I point it straight ahead I'll constantly drive into walls, get stuck etc. - in short, I'm a terrible tanker. Despite this, infantry AV posed no threat, poor aiming isn't a problem when I can soak up their pitiful damage without a problem, and if I couldn't kill them I-ä'd just drive off (after having to wriggle lose from the two walls I'd gotten stuck between). Things were different if the enemy had tanks (or a skilled ADS pilot) - suddenly my survivability dropped to zero. |
Scout Registry
Nos Nothi
1352
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Posted - 2014.02.27 16:31:00 -
[16] - Quote
Working as intended.
Must be. Going on 3 months now. |
Orenji Jiji
355
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Posted - 2014.02.27 16:32:00 -
[17] - Quote
I've had a domination yesterday vs 5 tanks. Three of them were maddies driven by good tankers. So one of them... rolled over proximities and remotes so that two militia tankers won't get hit. I assume he ran dual rez, because he barely took any damage and scoffed at my proto forge with two 10% mods. Basically going forward-backward on the bridge, blasting everybody and taking miniscule damage like a boss. Running around to regen rezes and back to blasting/detonating AV.
It was fun to see what DUST has become. I snorted a little.
SL dumbfire, DS bumpercars, Scout beast-mode. All those moments will be lost in time, like tears in rain. Time.. to die.
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ChromeBreaker
SVER True Blood General Tso's Alliance
1588
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Posted - 2014.02.27 16:35:00 -
[18] - Quote
Adv assault forge would have melted you or if your lucky driven you off to die later
The answer is "ForgeGun"... doesnt matter what the question is...
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Marc Rime
291
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Posted - 2014.02.27 16:57:00 -
[19] - Quote
DUST Fiend wrote:Marc Rime wrote:DUST Fiend wrote:MLT gear and vehicles need to go. Nothing wrong with militia gear/vehicles. You do realise that STD tanks are even harder to take down, don't you? If even a poorly fit militia tank is OP it suggests STD tanks with lolhardeners are far worse. I have no issues with standard tanks as they are. They're tough to kill, and alter the battlefield when they're called in. MLT allows anyone to do this, with no investment on their part. It breaks the entire concept of skilling in the first place. It's silly. If you want to be a pilot, you should skill to be a pilot. If you want to be a heavy, you should skill to be a heavy. If you want to be a shotgun scout, you should skill to be a shotgun scout. If you only want a taste, just skill into standard. This of course all assumes a training ground where you can test ALL standard gear, free of charge to ISK and SP. This removes the excuse that you need MLT gear to test, and leaves an environment where your choices actually matter. Fair enough, if they add a training ground and PVE there's no need for militia as such (though various militia BPOs would have to be dealt with if militia was to be removed, but lets not get into if/how that should be done ;)).
I don't agree that simply dumping a certain amount of SP into a few particular skills should make one player that much more powerful, not in a game which limits the number of players in a team, that makes other roles redundant (or secondary since there's the silly vehicle cap). I wouldn't mind tanks in their current state if that power came attached with a hefty price tag *and* there was no limit to how many players the opponent could bring to fight them. |
Lt Royal
Subdreddit Test Alliance Please Ignore
2800
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Posted - 2014.02.27 17:01:00 -
[20] - Quote
DUST Fiend wrote:MLT gear and vehicles need to go.
Once we have PvE, we can have a training ground where you can use all standard gear and vehicles so you can get a feel for what you like while running through a few encounters and what not.
If you don't skill into something, you shouldn't be able to use it in actual combat.
Period.
What? Wait, No!
If anything were to happen to militia gear, there should be more of it! Lower tier; suit, module, weapon, equipment, vehicle and vehicle modules need to all have a militia variant to give new players more racial equality; to test the water with. This is to help them decide what to skill into before they find it useless and start that old bandwagon of GÇ£I want a respecGÇ¥.
Gÿ£GÿàGÿP Subdreddit Recruitment Video Gÿ£GÿàGÿP
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DUST Fiend
OSG Planetary Operations Covert Intervention
11691
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Posted - 2014.02.27 17:03:00 -
[21] - Quote
Lt Royal wrote:DUST Fiend wrote:MLT gear and vehicles need to go.
Once we have PvE, we can have a training ground where you can use all standard gear and vehicles so you can get a feel for what you like while running through a few encounters and what not.
If you don't skill into something, you shouldn't be able to use it in actual combat.
Period. What? Wait, No! If anything were to happen to militia gear, there should be more of it! Lower tier; suit, module, weapon, equipment, vehicle and vehicle modules need to have a militia variant. I just think it entirely devalues standard gear, and makes having to skill into gear just a silly concept.
All one has to do is look at the efficiency of MLT HAVs to see the damage this causes. Making someone use standard gear in a match as opposed to MLT isn't going to hurt them much.
So long as there is still a place for people to test out gear before investing, I see no reason for MLT gear to exist.
Videos / Fiction
Closed Beta Vet; Incubus Pilot
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Lt Royal
Subdreddit Test Alliance Please Ignore
2800
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Posted - 2014.02.27 17:08:00 -
[22] - Quote
DUST Fiend wrote: I see no reason for MLT gear to exist.
Then you have no idea what you're talking about..... People need gear to test stuff in without needing to skill into it. Although I agree that militia gear is slightly OP and militia tanks are way too cheap. Saying that they should be removed because of those reasons is a really stupid thing to do and say.......
Their overall stats, fitting costs and prices need to be looked at not removed entirely!
Gÿ£GÿàGÿP Subdreddit Recruitment Video Gÿ£GÿàGÿP
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Chunky Munkey
Amarr Templars Amarr Empire
3292
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Posted - 2014.02.27 17:08:00 -
[23] - Quote
Dem reps.
No.
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DUST Fiend
OSG Planetary Operations Covert Intervention
11691
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Posted - 2014.02.27 17:10:00 -
[24] - Quote
Lt Royal wrote:DUST Fiend wrote: I see no reason for MLT gear to exist. Then you have no idea what you're talking about..... People need gear to test stuff in without needing to skill into it. Although I agree that militia gear is slightly OP and militia tanks are way too cheap. Saying that they should be removed because of those reasons is a really stupid thing to do and say....... Their overall stats, fitting costs and prices need to be looked at not removed entirely! You completely did not read my posts
DUST Fiend wrote:So long as there is still a place for people to test out gear before investing, I see no reason for MLT gear to exist. I mean...it's even in the same sentence...
Videos / Fiction
Closed Beta Vet; Incubus Pilot
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Marc Rime
292
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Posted - 2014.02.27 17:33:00 -
[25] - Quote
DUST Fiend wrote: All one has to do is look at the efficiency of MLT HAVs to see the damage this causes. Making someone use standard gear in a match as opposed to MLT isn't going to hurt them much.
How about MLT weapons, dropsuits, equipment? Or even LAVs and dropships? Are any of them too efficient (to the point of causing damage)? I'd say they aren't, despite them being only slighly less powerful than the STD alternatives, just like MLT HAVs. If the damage you speak of is only evident when you look at MLT HAVs, it suggests the cause isn't MLT but the other TLA ;). |
Chunky Munkey
Amarr Templars Amarr Empire
3292
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Posted - 2014.02.27 17:42:00 -
[26] - Quote
DUST Fiend wrote:MLT gear and vehicles need to go.
Once we have PvE, we can have a training ground where you can use all standard gear and vehicles so you can get a feel for what you like while running through a few encounters and what not.
If you don't skill into something, you shouldn't be able to use it in actual combat.
Period.
That's a fcuking stupid idea. All items should be accessible from the start. The only limitation should be the strength & variety of those items.
No.
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Hecarim Van Hohen
ACME SPECIAL FORCES
474
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Posted - 2014.02.27 17:58:00 -
[27] - Quote
I do enjoy using my Proto AFG (only thing worth using) to maybe take out / chase away a single militia tank, fun times :|
BANGO SKANK WAS HERE
1.7 best match (HMG): 40/9/9 (K/A/D)
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The Attorney General
2296
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Posted - 2014.02.27 17:59:00 -
[28] - Quote
Hecarim Van Hohen wrote:I do enjoy using my Proto AFG (only thing worth using) to maybe take out / chase away a single militia tank, fun times :|
If you can only chase away a MLT with an IAFG, you are bad and should uninstall.
Mr. Hybrid Vayu.
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Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
636
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Posted - 2014.02.27 18:03:00 -
[29] - Quote
Zekain K wrote:I was really surprised by it. Not because big lost the tank, but because of how much effort it took on their part to bring me down! The tank I used didn't even have a hardener on, it was all passive repairs, and a light shield booster for kicks. It took them so much effort, and nearly triple the isk to bring me down, and when they did I just brought out a copy if it 2 seconds later, and then blew them away with little effort.
That's... that's not right
Militia swarm launchers really don't do much damage... If I had been there you would have been laughing at the swarms one moment, then suddenly explode and wonder what hit you. Militia tanks are cheese for those who can AV, and a frustration for those who cannot. AKA: Do you think before you fire, or do you just fire because the weapon you have is labeled AV?
Tip: Swarms are assistants not primary damage dealers! (reason? auto lock) You see a solo guy wandering with a Swarm, even if it is Proto, and you can instantly ID people who have no idea how AV works right now. Swarms are group weapons because they can be used by everyone.
Forges are long-range and specialized. Remotes are melee range only, and AV grenades are a good way to prime a target... Proxies are almost assistants because they are auto-fire, but also melee, so those kind of struggle against each other.
If you can read this, it means you are reading.
Unless you are skimming
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Thor Odinson42
Molon Labe. General Tso's Alliance
2982
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Posted - 2014.02.27 18:15:00 -
[30] - Quote
I have no problem with tanks the way they stand if they are only deployed in a team deploy setting.
ML Director
Eve Toon - Raylan Scott
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