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Zekain K
Expert Intervention Caldari State
1144
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Posted - 2014.02.27 15:58:00 -
[1] - Quote
I was really surprised by it. Not because big lost the tank, but because of how much effort it took on their part to bring me down! The tank I used didn't even have a hardener on, it was all passive repairs, and a light shield booster for kicks. It took them so much effort, and nearly triple the isk to bring me down, and when they did I just brought out a copy if it 2 seconds later, and then blew them away with little effort.
That's... that's not right
CALDARI not so MASTER RACE
Forum Warrior Level: 10
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Shinobi Shann
Kinsho Swords Caldari State
11
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Posted - 2014.02.27 16:01:00 -
[2] - Quote
cool story bro...
Main-Cpl Foster USMC- Forum Status- Banned
Alt-Shinobi Shann- Forum Status- Warned
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DUST Fiend
OSG Planetary Operations Covert Intervention
11653
|
Posted - 2014.02.27 16:04:00 -
[3] - Quote
MLT gear and vehicles need to go.
Once we have PvE, we can have a training ground where you can use all standard gear and vehicles so you can get a feel for what you like while running through a few encounters and what not.
If you don't skill into something, you shouldn't be able to use it in actual combat.
Period.
Videos / Fiction
Closed Beta Vet; Incubus Pilot
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Roy Ventus
Foxhound Corporation General Tso's Alliance
1175
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Posted - 2014.02.27 16:05:00 -
[4] - Quote
Zekain K wrote:I was really surprised by it. Not because big lost the tank, but because of how much effort it took on their part to bring me down! The tank I used didn't even have a hardener on, it was all passive repairs, and a light shield booster for kicks. It took them so much effort, and nearly triple the isk to bring me down, and when they did I just brought out a copy if it 2 seconds later, and then blew them away with little effort.
That's... that's not right
It isn't. Worse is that some people legit think it's the right way or Hell, some are delusional enough to think tanks are UP compared to infantry. Blah. I had one guy tell me about how us infantry have of so much easier with Auto Aim conspiracy theories and then some. I still try to look at tankers without thinking they could possibly be a super delusional fool but I can't even help it.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
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Bax Zanith
50
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Posted - 2014.02.27 16:05:00 -
[5] - Quote
Zekain K wrote:I was really surprised by it. Not because big lost the tank, but because of how much effort it took on their part to bring me down! The tank I used didn't even have a hardener on, it was all passive repairs, and a light shield booster for kicks. It took them so much effort, and nearly triple the isk to bring me down, and when they did I just brought out a copy if it 2 seconds later, and then blew them away with little effort.
That's... that's not right
And now you see the truth, but I can't help but ask what they were using?
I'd say walk in my shoes for a day, but you probably still won't understand.
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General John Ripper
Onslaught Inc RISE of LEGION
18905
|
Posted - 2014.02.27 16:07:00 -
[6] - Quote
seems balanced.
A taco is born and eaten everytime a post is liked.
Such is the cycle of life.
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Dauth Jenkins
Ultramarine Corp
94
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Posted - 2014.02.27 16:08:00 -
[7] - Quote
DUST Fiend wrote:MLT gear and vehicles need to go.
Once we have PvE, we can have a training ground where you can use all standard gear and vehicles so you can get a feel for what you like while running through a few encounters and what not.
If you don't skill into something, you shouldn't be able to use it in actual combat.
Period.
Mlt gear should still exist. You take that out and the NPE gets even harder.
Sees prototompers...
Sees blueberries start to snipe...
Pulls out commando suit with laser rifle and swarm launcher...
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DUST Fiend
OSG Planetary Operations Covert Intervention
11656
|
Posted - 2014.02.27 16:09:00 -
[8] - Quote
Dauth Jenkins wrote:DUST Fiend wrote:MLT gear and vehicles need to go.
Once we have PvE, we can have a training ground where you can use all standard gear and vehicles so you can get a feel for what you like while running through a few encounters and what not.
If you don't skill into something, you shouldn't be able to use it in actual combat.
Period. Mlt gear should still exist. You take that out and the NPE gets even harder. Not if you have a proper NPE that uses PvE to ease players into the game, with a training room that allows them to test every piece of gear at standard level before investing, while also explaining the ins and outs of various weapons, suits, and equipment.
Terrible NPE isn't an excuse for MLT gear. Sure, with the game as is you "need" MLT gear, but if the game actually advances, there is literally no excuse for it.
Videos / Fiction
Closed Beta Vet; Incubus Pilot
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Aszazel
R 0 N 1 N
62
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Posted - 2014.02.27 16:10:00 -
[9] - Quote
Are you high? I think EVERYTHING should have a militia counterpart, that is why I am mad about the combat rifle, flaylock, plasma cannon, all that, sure they should have crazy fittings costs and be like only 60% effective as standard but you still have to PAY ISK TO USE THEM. And I should have as much time as I want to learn to use something than have to spend SP just to try it out. Also, lets be honest, PVE is like 3 years off, maybe. |
DUST Fiend
OSG Planetary Operations Covert Intervention
11656
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Posted - 2014.02.27 16:12:00 -
[10] - Quote
Aszazel wrote:Are you high? I think EVERYTHING should have a militia counterpart, that is why I am mad about the combat rifle, flylock, plasma cannon, all that, sure they should have crazy fittings costs and be like only 60% effective as standard but you still have to APY ISK TO USE THEM. And I should have as much time as I want using something before I have to skill into it to check it out. I'd rather make people have to actually invest in what they want. It doesn't cost much SP at all to skill into standard.
Provide people a separate place to test gear to their hearts content, and there is virtually no reason for MLT gear to exist, ever.
Videos / Fiction
Closed Beta Vet; Incubus Pilot
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Marc Rime
291
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Posted - 2014.02.27 16:13:00 -
[11] - Quote
DUST Fiend wrote:MLT gear and vehicles need to go. Nothing wrong with militia gear/vehicles.
You do realise that STD tanks are even harder to take down, don't you? If even a poorly fit militia tank is OP it suggests STD tanks with lolhardeners are far worse. |
DUST Fiend
OSG Planetary Operations Covert Intervention
11656
|
Posted - 2014.02.27 16:16:00 -
[12] - Quote
Marc Rime wrote:DUST Fiend wrote:MLT gear and vehicles need to go. Nothing wrong with militia gear/vehicles. You do realise that STD tanks are even harder to take down, don't you? If even a poorly fit militia tank is OP it suggests STD tanks with lolhardeners are far worse. I have no issues with standard tanks as they are. They're tough to kill, and alter the battlefield when they're called in. MLT allows anyone to do this, with no investment on their part. It breaks the entire concept of skilling in the first place.
It's silly.
If you want to be a pilot, you should skill to be a pilot. If you want to be a heavy, you should skill to be a heavy. If you want to be a shotgun scout, you should skill to be a shotgun scout.
If you only want a taste, just skill into standard.
This of course all assumes a training ground where you can test ALL standard gear, free of charge to ISK and SP. This removes the excuse that you need MLT gear to test, and leaves an environment where your choices actually matter.
Videos / Fiction
Closed Beta Vet; Incubus Pilot
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The Attorney General
2272
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Posted - 2014.02.27 16:17:00 -
[13] - Quote
Zekain K wrote:I was really surprised by it. Not because big lost the tank, but because of how much effort it took on their part to bring me down! The tank I used didn't even have a hardener on, it was all passive repairs, and a light shield booster for kicks. It took them so much effort, and nearly triple the isk to bring me down, and when they did I just brought out a copy if it 2 seconds later, and then blew them away with little effort.
That's... that's not right
So you built a tank to survive infantry based AV and it survived infantry AV.
Why are you surprised?
Any rail tank would have destroyed you in seconds.
Mr. Hybrid Vayu.
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DUST Fiend
OSG Planetary Operations Covert Intervention
11656
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Posted - 2014.02.27 16:18:00 -
[14] - Quote
The Attorney General wrote:Any rail tank would have destroyed anything in seconds because it's a rail tank.
Videos / Fiction
Closed Beta Vet; Incubus Pilot
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Marc Rime
291
|
Posted - 2014.02.27 16:30:00 -
[15] - Quote
Yeah, it's silly. When 1.7 was rolled out I played around with tanks a bit, partly to get an idea of how to fight them, and partly to see if the few vehicle BPOs I had left could be of any use... My aim is utter crap when using a vehicle turret and unless I point it straight ahead I'll constantly drive into walls, get stuck etc. - in short, I'm a terrible tanker. Despite this, infantry AV posed no threat, poor aiming isn't a problem when I can soak up their pitiful damage without a problem, and if I couldn't kill them I-ä'd just drive off (after having to wriggle lose from the two walls I'd gotten stuck between). Things were different if the enemy had tanks (or a skilled ADS pilot) - suddenly my survivability dropped to zero. |
Scout Registry
Nos Nothi
1352
|
Posted - 2014.02.27 16:31:00 -
[16] - Quote
Working as intended.
Must be. Going on 3 months now. |
Orenji Jiji
355
|
Posted - 2014.02.27 16:32:00 -
[17] - Quote
I've had a domination yesterday vs 5 tanks. Three of them were maddies driven by good tankers. So one of them... rolled over proximities and remotes so that two militia tankers won't get hit. I assume he ran dual rez, because he barely took any damage and scoffed at my proto forge with two 10% mods. Basically going forward-backward on the bridge, blasting everybody and taking miniscule damage like a boss. Running around to regen rezes and back to blasting/detonating AV.
It was fun to see what DUST has become. I snorted a little.
SL dumbfire, DS bumpercars, Scout beast-mode. All those moments will be lost in time, like tears in rain. Time.. to die.
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ChromeBreaker
SVER True Blood General Tso's Alliance
1588
|
Posted - 2014.02.27 16:35:00 -
[18] - Quote
Adv assault forge would have melted you or if your lucky driven you off to die later
The answer is "ForgeGun"... doesnt matter what the question is...
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Marc Rime
291
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Posted - 2014.02.27 16:57:00 -
[19] - Quote
DUST Fiend wrote:Marc Rime wrote:DUST Fiend wrote:MLT gear and vehicles need to go. Nothing wrong with militia gear/vehicles. You do realise that STD tanks are even harder to take down, don't you? If even a poorly fit militia tank is OP it suggests STD tanks with lolhardeners are far worse. I have no issues with standard tanks as they are. They're tough to kill, and alter the battlefield when they're called in. MLT allows anyone to do this, with no investment on their part. It breaks the entire concept of skilling in the first place. It's silly. If you want to be a pilot, you should skill to be a pilot. If you want to be a heavy, you should skill to be a heavy. If you want to be a shotgun scout, you should skill to be a shotgun scout. If you only want a taste, just skill into standard. This of course all assumes a training ground where you can test ALL standard gear, free of charge to ISK and SP. This removes the excuse that you need MLT gear to test, and leaves an environment where your choices actually matter. Fair enough, if they add a training ground and PVE there's no need for militia as such (though various militia BPOs would have to be dealt with if militia was to be removed, but lets not get into if/how that should be done ;)).
I don't agree that simply dumping a certain amount of SP into a few particular skills should make one player that much more powerful, not in a game which limits the number of players in a team, that makes other roles redundant (or secondary since there's the silly vehicle cap). I wouldn't mind tanks in their current state if that power came attached with a hefty price tag *and* there was no limit to how many players the opponent could bring to fight them. |
Lt Royal
Subdreddit Test Alliance Please Ignore
2800
|
Posted - 2014.02.27 17:01:00 -
[20] - Quote
DUST Fiend wrote:MLT gear and vehicles need to go.
Once we have PvE, we can have a training ground where you can use all standard gear and vehicles so you can get a feel for what you like while running through a few encounters and what not.
If you don't skill into something, you shouldn't be able to use it in actual combat.
Period.
What? Wait, No!
If anything were to happen to militia gear, there should be more of it! Lower tier; suit, module, weapon, equipment, vehicle and vehicle modules need to all have a militia variant to give new players more racial equality; to test the water with. This is to help them decide what to skill into before they find it useless and start that old bandwagon of GÇ£I want a respecGÇ¥.
Gÿ£GÿàGÿP Subdreddit Recruitment Video Gÿ£GÿàGÿP
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DUST Fiend
OSG Planetary Operations Covert Intervention
11691
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Posted - 2014.02.27 17:03:00 -
[21] - Quote
Lt Royal wrote:DUST Fiend wrote:MLT gear and vehicles need to go.
Once we have PvE, we can have a training ground where you can use all standard gear and vehicles so you can get a feel for what you like while running through a few encounters and what not.
If you don't skill into something, you shouldn't be able to use it in actual combat.
Period. What? Wait, No! If anything were to happen to militia gear, there should be more of it! Lower tier; suit, module, weapon, equipment, vehicle and vehicle modules need to have a militia variant. I just think it entirely devalues standard gear, and makes having to skill into gear just a silly concept.
All one has to do is look at the efficiency of MLT HAVs to see the damage this causes. Making someone use standard gear in a match as opposed to MLT isn't going to hurt them much.
So long as there is still a place for people to test out gear before investing, I see no reason for MLT gear to exist.
Videos / Fiction
Closed Beta Vet; Incubus Pilot
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Lt Royal
Subdreddit Test Alliance Please Ignore
2800
|
Posted - 2014.02.27 17:08:00 -
[22] - Quote
DUST Fiend wrote: I see no reason for MLT gear to exist.
Then you have no idea what you're talking about..... People need gear to test stuff in without needing to skill into it. Although I agree that militia gear is slightly OP and militia tanks are way too cheap. Saying that they should be removed because of those reasons is a really stupid thing to do and say.......
Their overall stats, fitting costs and prices need to be looked at not removed entirely!
Gÿ£GÿàGÿP Subdreddit Recruitment Video Gÿ£GÿàGÿP
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Chunky Munkey
Amarr Templars Amarr Empire
3292
|
Posted - 2014.02.27 17:08:00 -
[23] - Quote
Dem reps.
No.
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DUST Fiend
OSG Planetary Operations Covert Intervention
11691
|
Posted - 2014.02.27 17:10:00 -
[24] - Quote
Lt Royal wrote:DUST Fiend wrote: I see no reason for MLT gear to exist. Then you have no idea what you're talking about..... People need gear to test stuff in without needing to skill into it. Although I agree that militia gear is slightly OP and militia tanks are way too cheap. Saying that they should be removed because of those reasons is a really stupid thing to do and say....... Their overall stats, fitting costs and prices need to be looked at not removed entirely! You completely did not read my posts
DUST Fiend wrote:So long as there is still a place for people to test out gear before investing, I see no reason for MLT gear to exist. I mean...it's even in the same sentence...
Videos / Fiction
Closed Beta Vet; Incubus Pilot
|
Marc Rime
292
|
Posted - 2014.02.27 17:33:00 -
[25] - Quote
DUST Fiend wrote: All one has to do is look at the efficiency of MLT HAVs to see the damage this causes. Making someone use standard gear in a match as opposed to MLT isn't going to hurt them much.
How about MLT weapons, dropsuits, equipment? Or even LAVs and dropships? Are any of them too efficient (to the point of causing damage)? I'd say they aren't, despite them being only slighly less powerful than the STD alternatives, just like MLT HAVs. If the damage you speak of is only evident when you look at MLT HAVs, it suggests the cause isn't MLT but the other TLA ;). |
Chunky Munkey
Amarr Templars Amarr Empire
3292
|
Posted - 2014.02.27 17:42:00 -
[26] - Quote
DUST Fiend wrote:MLT gear and vehicles need to go.
Once we have PvE, we can have a training ground where you can use all standard gear and vehicles so you can get a feel for what you like while running through a few encounters and what not.
If you don't skill into something, you shouldn't be able to use it in actual combat.
Period.
That's a fcuking stupid idea. All items should be accessible from the start. The only limitation should be the strength & variety of those items.
No.
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Hecarim Van Hohen
ACME SPECIAL FORCES
474
|
Posted - 2014.02.27 17:58:00 -
[27] - Quote
I do enjoy using my Proto AFG (only thing worth using) to maybe take out / chase away a single militia tank, fun times :|
BANGO SKANK WAS HERE
1.7 best match (HMG): 40/9/9 (K/A/D)
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The Attorney General
2296
|
Posted - 2014.02.27 17:59:00 -
[28] - Quote
Hecarim Van Hohen wrote:I do enjoy using my Proto AFG (only thing worth using) to maybe take out / chase away a single militia tank, fun times :|
If you can only chase away a MLT with an IAFG, you are bad and should uninstall.
Mr. Hybrid Vayu.
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Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
636
|
Posted - 2014.02.27 18:03:00 -
[29] - Quote
Zekain K wrote:I was really surprised by it. Not because big lost the tank, but because of how much effort it took on their part to bring me down! The tank I used didn't even have a hardener on, it was all passive repairs, and a light shield booster for kicks. It took them so much effort, and nearly triple the isk to bring me down, and when they did I just brought out a copy if it 2 seconds later, and then blew them away with little effort.
That's... that's not right
Militia swarm launchers really don't do much damage... If I had been there you would have been laughing at the swarms one moment, then suddenly explode and wonder what hit you. Militia tanks are cheese for those who can AV, and a frustration for those who cannot. AKA: Do you think before you fire, or do you just fire because the weapon you have is labeled AV?
Tip: Swarms are assistants not primary damage dealers! (reason? auto lock) You see a solo guy wandering with a Swarm, even if it is Proto, and you can instantly ID people who have no idea how AV works right now. Swarms are group weapons because they can be used by everyone.
Forges are long-range and specialized. Remotes are melee range only, and AV grenades are a good way to prime a target... Proxies are almost assistants because they are auto-fire, but also melee, so those kind of struggle against each other.
If you can read this, it means you are reading.
Unless you are skimming
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Thor Odinson42
Molon Labe. General Tso's Alliance
2982
|
Posted - 2014.02.27 18:15:00 -
[30] - Quote
I have no problem with tanks the way they stand if they are only deployed in a team deploy setting.
ML Director
Eve Toon - Raylan Scott
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Thor Odinson42
Molon Labe. General Tso's Alliance
2982
|
Posted - 2014.02.27 18:18:00 -
[31] - Quote
Dovallis Martan JenusKoll wrote:Zekain K wrote:I was really surprised by it. Not because big lost the tank, but because of how much effort it took on their part to bring me down! The tank I used didn't even have a hardener on, it was all passive repairs, and a light shield booster for kicks. It took them so much effort, and nearly triple the isk to bring me down, and when they did I just brought out a copy if it 2 seconds later, and then blew them away with little effort.
That's... that's not right
Militia swarm launchers really don't do much damage... If I had been there you would have been laughing at the swarms one moment, then suddenly explode and wonder what hit you. Militia tanks are cheese for those who can AV, and a frustration for those who cannot. AKA: Do you think before you fire, or do you just fire because the weapon you have is labeled AV? Tip: Swarms are assistants not primary damage dealers! (reason? auto lock) You see a solo guy wandering with a Swarm, even if it is Proto, and you can instantly ID people who have no idea how AV works right now. Swarms are group weapons because they can be used by everyone. Forges are long-range and specialized. Remotes are melee range only, and AV grenades are a good way to prime a target... Proxies are almost assistants because they are auto-fire, but also melee, so those kind of struggle against each other.
This sounds great, and it would be great if you didn't have 10 other people on your side that are hiding somewhere from the tanks.
So you have these AV guys in your squad waiting for their "window of opportunity" while 10 infantry guys are trying to kill them along with the 6 tanks.
ML Director
Eve Toon - Raylan Scott
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Zahle Undt
Bullet Cluster Legacy Rising
767
|
Posted - 2014.02.27 18:22:00 -
[32] - Quote
The Attorney General wrote:Zekain K wrote:I was really surprised by it. Not because big lost the tank, but because of how much effort it took on their part to bring me down! The tank I used didn't even have a hardener on, it was all passive repairs, and a light shield booster for kicks. It took them so much effort, and nearly triple the isk to bring me down, and when they did I just brought out a copy if it 2 seconds later, and then blew them away with little effort.
That's... that's not right
So you built a tank to survive infantry based AV and it survived infantry AV. Why are you surprised? Any rail tank would have destroyed you in seconds.
Needing tanks to kill tanks is a problem
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
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Thor Odinson42
Molon Labe. General Tso's Alliance
2982
|
Posted - 2014.02.27 18:23:00 -
[33] - Quote
Zahle Undt wrote:The Attorney General wrote:Zekain K wrote:I was really surprised by it. Not because big lost the tank, but because of how much effort it took on their part to bring me down! The tank I used didn't even have a hardener on, it was all passive repairs, and a light shield booster for kicks. It took them so much effort, and nearly triple the isk to bring me down, and when they did I just brought out a copy if it 2 seconds later, and then blew them away with little effort.
That's... that's not right
So you built a tank to survive infantry based AV and it survived infantry AV. Why are you surprised? Any rail tank would have destroyed you in seconds. Needing tanks to kill tanks is THE problem fixed it for you
ML Director
Eve Toon - Raylan Scott
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el OPERATOR
Mannar Focused Warfare Gallente Federation
90
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Posted - 2014.02.27 18:24:00 -
[34] - Quote
Zekain K wrote:I was really surprised by it. Not because big lost the tank, but because of how much effort it took on their part to bring me down! The tank I used didn't even have a hardener on, it was all passive repairs, and a light shield booster for kicks. It took them so much effort, and nearly triple the isk to bring me down, and when they did I just brought out a copy if it 2 seconds later, and then blew them away with little effort.
That's... that's not right
I hate to say it, but what you're describing sounds like poor AV. I can solo your fit (and do in pubs regularly) with a 12k std/adv suit/weapon combo thats AV effective AND AI viable. I'm not saying HAVs aren't seriously imbalanced, but that your example seems like less the results of that imbalance and more the result of bad AV tactics.
For the record, I think that the HAV imbalance we feel is the product of the hardeners duration being too long, and a decent fix would be to correlate hardener duration to swarm travel time, ie. whatever the length of time it takes for swarms to travel their full unobstructed distance (5 seconds, 7 seconds, 10 seconds w/e it is) should be how long a single hardener should last. Then, an HAV can pull in, soak/do some damage, flip a hardener and be invulnerable long enough to GTFO of the hotspot and out of swarm range and then rep. Instead of the pull in, soak/do some damge, flip a hardener on and then STAY PUT invulnerably soaking/doing damage for minutes after minutes like they do now.
Open-Beta Vet.
NPC Corp Independent Contractor.
Drunk Night Tree Burner.
This is my Main and Original.
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Hecarim Van Hohen
ACME SPECIAL FORCES
474
|
Posted - 2014.02.27 18:31:00 -
[35] - Quote
The Attorney General wrote:Hecarim Van Hohen wrote:I do enjoy using my Proto AFG (only thing worth using) to maybe take out / chase away a single militia tank, fun times :| If you can only chase away a MLT with an IAFG, you are bad and should uninstall.
But I like the game
But thanks for the tip, I might as well uninstall to resinstall, maybe that'll help with my client stability issues
BANGO SKANK WAS HERE
1.7 best match (HMG): 40/9/9 (K/A/D)
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Zahle Undt
Bullet Cluster Legacy Rising
768
|
Posted - 2014.02.27 18:44:00 -
[36] - Quote
Thor Odinson42 wrote:Zahle Undt wrote:The Attorney General wrote:Zekain K wrote:I was really surprised by it. Not because big lost the tank, but because of how much effort it took on their part to bring me down! The tank I used didn't even have a hardener on, it was all passive repairs, and a light shield booster for kicks. It took them so much effort, and nearly triple the isk to bring me down, and when they did I just brought out a copy if it 2 seconds later, and then blew them away with little effort.
That's... that's not right
So you built a tank to survive infantry based AV and it survived infantry AV. Why are you surprised? Any rail tank would have destroyed you in seconds. Needing tanks to kill tanks is THE problem fixed it for you
Appreciated!
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
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Kira Takizawa
2Shitz 1Giggle
151
|
Posted - 2014.02.27 18:44:00 -
[37] - Quote
Hecarim Van Hohen wrote:The Attorney General wrote:Hecarim Van Hohen wrote:I do enjoy using my Proto AFG (only thing worth using) to maybe take out / chase away a single militia tank, fun times :| If you can only chase away a MLT with an IAFG, you are bad and should uninstall. But I like the game But thanks for the tip, I might as well uninstall to resinstall, maybe that'll help with my client stability issues
Nah I know your pain he's just one of those guys who think he's a boss when he can kill bad tankers with an IAFG.. Put a good tanker in a militia tank, or a tank with 2 hardeners and it will be hard to kill it.. |
Bax Zanith
52
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Posted - 2014.02.27 19:30:00 -
[38] - Quote
The Attorney General wrote:Hecarim Van Hohen wrote:I do enjoy using my Proto AFG (only thing worth using) to maybe take out / chase away a single militia tank, fun times :| If you can only chase away a MLT with an IAFG, you are bad and should uninstall. Hes not bad at forg gunning, by the time the next shot is charged, the tank has already left the area to recover.
I'd say walk in my shoes for a day, but you probably still won't understand.
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Spkr4theDead
Red Star. EoN.
1885
|
Posted - 2014.02.27 19:30:00 -
[39] - Quote
Zekain K wrote:I was really surprised by it. Not because big lost the tank, but because of how much effort it took on their part to bring me down! The tank I used didn't even have a hardener on, it was all passive repairs, and a light shield booster for kicks. It took them so much effort, and nearly triple the isk to bring me down, and when they did I just brought out a copy if it 2 seconds later, and then blew them away with little effort.
That's... that's not right
Yeah, okay
What were they using, mass drivers?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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CLONE117
True Pros Forever
701
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Posted - 2014.02.27 19:35:00 -
[40] - Quote
nothing but reppers on that mlt tank.
that fit is more suited for surviving against swarms and such any ways. if it went up against something with high alpha damage it wouldnt last long at all. |
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Spkr4theDead
Red Star. EoN.
1885
|
Posted - 2014.02.27 19:39:00 -
[41] - Quote
Orenji Jiji wrote:I've had a domination yesterday vs 5 tanks. Three of them were maddies driven by good tankers. So one of them... rolled over proximities and remotes so that two militia tankers won't get hit. I assume he ran dual rez, because he barely took any damage and scoffed at my proto forge with two 10% mods. Basically going forward-backward on the bridge, blasting everybody and taking miniscule damage like a boss. Running around to regen rezes and back to blasting/detonating AV.
It was fun to see what DUST has become. I snorted a little. That was probably Taka. He goes blaster on the bridge, while 2 other guys and myself usually go rail to eliminate any vehicles that threaten him.
It's called teamwork.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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The Attorney General
2310
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Posted - 2014.02.27 19:41:00 -
[42] - Quote
Zahle Undt wrote:
Needing tanks to kill tanks is a problem
Being able to make a fit that works against one thing but is horribly weak against another is good gameplay.
The OP built a tank specifically designed to deal with crappy AV. If any of those idiots had called in a Sica, there would not have been a tank to fight.
Interestingly, if someone wanted to mess up that Sica rail, a Heavy in an LAV would give it all the trouble it could handle and more.
Thinking is for people who like to win.
Mr. Hybrid Vayu.
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The Attorney General
2310
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Posted - 2014.02.27 19:43:00 -
[43] - Quote
Kira Takizawa wrote:
Nah I know your pain he's just one of those guys who think he's a boss when he can kill bad tankers with an IAFG.. Put a good tanker in a militia tank, or a tank with 2 hardeners and it will be hard to kill it..
My heavy alt can destroy any tank, regardless of fit. I know how to tank, and I know how to kill tanks on the ground.
If you are having problems I feel bad for you son.
Dust has 99 problems, but immortal tanks ain't one.
TL:DR Git gud scrub.
Mr. Hybrid Vayu.
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Meeko Fent
Kirkinen Risk Control Caldari State
1815
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Posted - 2014.02.27 19:50:00 -
[44] - Quote
DUST Fiend wrote:Dauth Jenkins wrote:DUST Fiend wrote:MLT gear and vehicles need to go.
Once we have PvE, we can have a training ground where you can use all standard gear and vehicles so you can get a feel for what you like while running through a few encounters and what not.
If you don't skill into something, you shouldn't be able to use it in actual combat.
Period. Mlt gear should still exist. You take that out and the NPE gets even harder. Not if you have a proper NPE that uses PvE to ease players into the game, with a training room that allows them to test every piece of gear at standard level before investing, while also explaining the ins and outs of various weapons, suits, and equipment. Terrible NPE isn't an excuse for MLT gear. Sure, with the game as is you "need" MLT gear, but if the game actually advances, there is literally no excuse for it. Training room=\=To actual use AI=\=To real players
Always will be a need for testing without SP investment because of that.
That's a fact jack. What your saying is that because you can hit a standing paper target, you are now a fully trained soldier. Testing a weapons effectiveness on real players is what militia does, which is whyit will never go away.
Militia HAVs just need their power adjusted to be inferior to the standard variants. And the standard variants need to loses some effectiveness as well.
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Operative 1171 Aajli
Bragian Order Amarr Empire
1359
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Posted - 2014.02.27 20:29:00 -
[45] - Quote
Zekain K wrote:I was really surprised by it. Not because big lost the tank, but because of how much effort it took on their part to bring me down! The tank I used didn't even have a hardener on, it was all passive repairs, and a light shield booster for kicks. It took them so much effort, and nearly triple the isk to bring me down, and when they did I just brought out a copy if it 2 seconds later, and then blew them away with little effort.
That's... that's not right
It's not right for ppl who want to seriously tank anymore than for infantry players. Remember that.
Rommel, you magnificent bastard, I read your book!
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THUNDERGROOVE
ZionTCD
526
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Posted - 2014.02.27 20:33:00 -
[46] - Quote
Marc Rime wrote:DUST Fiend wrote:MLT gear and vehicles need to go. Nothing wrong with militia gear/vehicles. You do realise that STD tanks are even harder to take down, don't you? If even a poorly fit militia tank is OP it suggests STD tanks with lolhardeners are far worse. Of course they're harder to take down, but there are fewer of them. The only reason militia tanks are a problem is the enemy team can have 7 down at any time. It's power in numbers. Instead of your team dealing with 4+ tanks that are militia they'll be dealing with two max. What's not simple about this? Nine times out of ten it's a militia tank that killed me.
Director of ZionTCD
Amarr Logi | Amarr Sentinel | Amarr Scout (SoonGäó)
TDBS
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Himiko Kuronaga
Fatal Absolution General Tso's Alliance
3044
|
Posted - 2014.02.27 21:24:00 -
[47] - Quote
Zekain K wrote:I was really surprised by it. Not because big lost the tank, but because of how much effort it took on their part to bring me down! The tank I used didn't even have a hardener on, it was all passive repairs, and a light shield booster for kicks. It took them so much effort, and nearly triple the isk to bring me down, and when they did I just brought out a copy if it 2 seconds later, and then blew them away with little effort.
That's... that's not right
Yes, it is right.
It's a tank. Not a suit.
Tanks are supposed to require more effort to kill. Otherwise they would be redundant. |
Awry Barux
Ametat Security Amarr Empire
1249
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Posted - 2014.02.27 21:28:00 -
[48] - Quote
Himiko Kuronaga wrote:Zekain K wrote:I was really surprised by it. Not because big lost the tank, but because of how much effort it took on their part to bring me down! The tank I used didn't even have a hardener on, it was all passive repairs, and a light shield booster for kicks. It took them so much effort, and nearly triple the isk to bring me down, and when they did I just brought out a copy if it 2 seconds later, and then blew them away with little effort.
That's... that's not right
Yes, it is right. It's a tank. Not a suit. Tanks are supposed to require more effort to kill. Otherwise they would be redundant.
Can't believe we're still having this argument. In a game of 16v16 fixed team sizes, one player in a tank cannot be automatically more valuable than one player not in a tank. Game balance 101. Killing a tank can require specifically focused effort, i.e. one fully dedicated AV suit, but it cannot require MORE effort. Especially when tanks are the same price as dropsuits. |
DaLastProtoTypeWarHero IIIOMENS
NECR0PHILIACS
3
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Posted - 2014.02.27 21:29:00 -
[49] - Quote
Zekain K wrote:I was really surprised by it. Not because big lost the tank, but because of how much effort it took on their part to bring me down! The tank I used didn't even have a hardener on, it was all passive repairs, and a light shield booster for kicks. It took them so much effort, and nearly triple the isk to bring me down, and when they did I just brought out a copy if it 2 seconds later, and then blew them away with little effort.
That's... that's not right
my best is a 47 killstreak ambush with a soma
a few ill fated mercs went deep into the heart of cronos territory to surive they became someone else... something else.
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DaLastProtoTypeWarHero IIIOMENS
NECR0PHILIACS
3
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Posted - 2014.02.27 21:31:00 -
[50] - Quote
Zekain K wrote:I was really surprised by it. Not because big lost the tank, but because of how much effort it took on their part to bring me down! The tank I used didn't even have a hardener on, it was all passive repairs, and a light shield booster for kicks. It took them so much effort, and nearly triple the isk to bring me down, and when they did I just brought out a copy if it 2 seconds later, and then blew them away with little effort.
That's... that's not right
i use this tank to but its good 4 every thing but rail guns
a few ill fated mercs went deep into the heart of cronos territory to surive they became someone else... something else.
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Tech Ohm Eaven
L.O.T.I.S. D.E.F.I.A.N.C.E
1345
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Posted - 2014.02.27 21:32:00 -
[51] - Quote
Zekain K wrote:I was really surprised by it. Not because big lost the tank, but because of how much effort it took on their part to bring me down! The tank I used didn't even have a hardener on, it was all passive repairs, and a light shield booster for kicks. It took them so much effort, and nearly triple the isk to bring me down, and when they did I just brought out a copy if it 2 seconds later, and then blew them away with little effort.
That's... that's not right
tank 514
PS4 sold out but hopefully by june I manage to get one. see you on Destiny , Planetside 2 or The Division?
Hey CCP get a PS4 client
Planetside 2 in June on PS4
Dust Deserters Alliance
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Logi Bro
Brutor Vanguard Minmatar Republic
2942
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Posted - 2014.02.27 21:34:00 -
[52] - Quote
DUST Fiend wrote:MLT gear and vehicles need to go.
OP tanks don't justify removal of MLT gear, just nerf it a bit.
H
M
G
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DaLastProtoTypeWarHero IIIOMENS
NECR0PHILIACS
3
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Posted - 2014.02.27 21:40:00 -
[53] - Quote
lol i remember when my tank cost 3 000 000 isk with all its fittings.......before they had a right to be powerful as they were expensive now its a joke lol reason they had good kd was they had to make that tank last like 10-20 matches to make isk off it
a few ill fated mercs went deep into the heart of cronos territory to surive they became someone else... something else.
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Bax Zanith
52
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Posted - 2014.02.27 21:48:00 -
[54] - Quote
Himiko Kuronaga wrote:Zekain K wrote:I was really surprised by it. Not because big lost the tank, but because of how much effort it took on their part to bring me down! The tank I used didn't even have a hardener on, it was all passive repairs, and a light shield booster for kicks. It took them so much effort, and nearly triple the isk to bring me down, and when they did I just brought out a copy if it 2 seconds later, and then blew them away with little effort.
That's... that's not right
Yes, it is right. It's a tank. Not a suit. Tanks are supposed to require more effort to kill. Otherwise they would be redundant. From an IRL stand point, its logical. But as a game michanic, its broken. We have 16v16. If a squad decided to tank spam, witch they always do, it will probably take 3 or 4 ADV swarms for each tank, witch would mean the entire team would need to go AV. as you all know, an AV fit is built for fighting vehicals, leaving a weekness to other forms of infentry. If the entire team is needed to fight the tanking squad, and said squad has 10 infentry players to back them up, then who is left to defend AV infentry from the infentry built to fight infentry?
And yes, I know I have to attack in the cool down phase.
I'd say walk in my shoes for a day, but you probably still won't understand.
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CommanderBolt
ACME SPECIAL FORCES RISE of LEGION
878
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Posted - 2014.02.27 21:58:00 -
[55] - Quote
There is one tactic that I have had moderate success with as a solo player fighting tanks. (Other than jihad jeeps)
It requires a proto forge with proficiency and damage mods if possible, create a good LAV. IF you can get a good position with your LAV, watch for their hardeners to come up, this means your window of opportunity is approaching watch as the enemy tank does its thing, then as the hardeners goes down drive that LAV right up towards his rear, jump out lob some fluxes or AV`s and proceed to smash that rear panel with your assault proto forge!
If you are lucky he doesn't turn a corner before you finish him. However even this plan has many flaws but it does work and when you pull it off it feels good :)
The problem is this is high level proto AV vs a militia tank....
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ACME SPECIAL FORCES PUB
For the STATE!
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DUST Fiend
OSG Planetary Operations Covert Intervention
11738
|
Posted - 2014.02.27 22:08:00 -
[56] - Quote
Chunky Munkey wrote:DUST Fiend wrote:MLT gear and vehicles need to go.
Once we have PvE, we can have a training ground where you can use all standard gear and vehicles so you can get a feel for what you like while running through a few encounters and what not.
If you don't skill into something, you shouldn't be able to use it in actual combat.
Period. That's a fcuking stupid idea. All items should be accessible from the start. The only limitation should be the strength & variety of those items. I was unaware that you started with less than 500,000 SP at the start of the game.
As I've stated, the ability to test all standard weapons in a training area that uses PvE would remove the argument that you need them to try out the new playstyle. It's cheap as hell with SP to skill into standard on pretty much everything. If that's a gameplay option you would like to pursue, there is nothing stopping you. If you're a lifetime logi who wants to know what it's like rolling around in a Caldari Heavy with a Forge Gun, go have a blast in the training facility. It doesn't cost you much SP to purchase it yourself, if you find that it's something you like.
There is just no sense creating this artificial gap that is militia gear, when all it does is create more of a mess, if it can be alleviated through a robust PvE system. Tieracide goes both ways.
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The Robot Devil
Molon Labe. General Tso's Alliance
1732
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Posted - 2014.02.27 22:44:00 -
[57] - Quote
DUST Fiend wrote:Aszazel wrote:Are you high? I think EVERYTHING should have a militia counterpart, that is why I am mad about the combat rifle, flylock, plasma cannon, all that, sure they should have crazy fittings costs and be like only 60% effective as standard but you still have to APY ISK TO USE THEM. And I should have as much time as I want using something before I have to skill into it to check it out. I'd rather make people have to actually invest in what they want. It doesn't cost much SP at all to skill into standard. Provide people a separate place to test gear to their hearts content, and there is virtually no reason for MLT gear to exist, ever.
I am starting to agree with you on this but at the same time I think there should be a militia version of everything just for fun. I haven't seen enough either way to push me to one side or the other.
"You people voted for Hubert Humphrey, and you killed Jesus."
Raoul Duke
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Michael Cratar
Fenrir's Wolves
293
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Posted - 2014.02.27 22:47:00 -
[58] - Quote
Zekain K wrote:I was really surprised by it. Not because big lost the tank, but because of how much effort it took on their part to bring me down! The tank I used didn't even have a hardener on, it was all passive repairs, and a light shield booster for kicks. It took them so much effort, and nearly triple the isk to bring me down, and when they did I just brought out a copy if it 2 seconds later, and then blew them away with little effort.
That's... that's not right
Ikr, You can pretty much deploy a milt tank fresh from the market and do fine.
The question is not if I can or can not, but who is going to stop me?
Closed Beta Vet
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safura trotsky
Kill Mode Activated Galactic Skyfleet Empire
19
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Posted - 2014.02.27 23:20:00 -
[59] - Quote
Good job boy! now roll over....Roll over that's a goood boy!
Thanks for picking me up blueberry!...and again...and again...STAHP!!!
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Monkey MAC
Rough Riders..
2085
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Posted - 2014.02.27 23:37:00 -
[60] - Quote
Saying tanks are OP is just preaching to the Choir, old boy.
Combat Engineer in training.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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Spkr4theDead
Red Star. EoN.
1886
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Posted - 2014.02.28 00:47:00 -
[61] - Quote
The Attorney General wrote:Zahle Undt wrote:
Needing tanks to kill tanks is a problem
Being able to make a fit that works against one thing but is horribly weak against another is good gameplay. The OP built a tank specifically designed to deal with crappy AV. If any of those idiots had called in a Sica, there would not have been a tank to fight. Interestingly, if someone wanted to mess up that Sica rail, a Heavy in an LAV would give it all the trouble it could handle and more. Thinking is for people who like to win. We already know thinking is too hard for these people.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
1886
|
Posted - 2014.02.28 01:11:00 -
[62] - Quote
Himiko Kuronaga wrote:Zekain K wrote:I was really surprised by it. Not because big lost the tank, but because of how much effort it took on their part to bring me down! The tank I used didn't even have a hardener on, it was all passive repairs, and a light shield booster for kicks. It took them so much effort, and nearly triple the isk to bring me down, and when they did I just brought out a copy if it 2 seconds later, and then blew them away with little effort.
That's... that's not right
Yes, it is right. It's a tank. Not a suit. Tanks are supposed to require more effort to kill. Otherwise they would be redundant. That's why your jump out of your MLT tanks and have to use a forge gun?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Zekain K
Expert Intervention Caldari State
1168
|
Posted - 2014.02.28 04:00:00 -
[63] - Quote
I just want to point out that I have invested in tank skills, and vehicles mods.
Avd rails, and blaster Proto shield mods Avd armor mods Avd engine mods.
I Could have brought down my own super infantry killing gunny, but chose to run a soma stocked with bpos instead.
Also, for those asking what weapons they were using: there was one forge gunner, one avd swarm launcher, and a scout throwing what I think were proto AV nades.
CALDARI not so MASTER RACE
Forum Warrior Level: 10
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Darken-Soul
BIG BAD W0LVES
1333
|
Posted - 2014.02.28 04:02:00 -
[64] - Quote
Zekain K wrote:I was really surprised by it. Not because big lost the tank, but because of how much effort it took on their part to bring me down! The tank I used didn't even have a hardener on, it was all passive repairs, and a light shield booster for kicks. It took them so much effort, and nearly triple the isk to bring me down, and when they did I just brought out a copy if it 2 seconds later, and then blew them away with little effort.
That's... that's not right
its the best CCP can do for match making. Noobs in tanks rapin protos
Who wants some?
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The Attorney General
2357
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Posted - 2014.02.28 04:23:00 -
[65] - Quote
Spkr4theDead wrote:Himiko Kuronaga wrote:Zekain K wrote:I was really surprised by it. Not because big lost the tank, but because of how much effort it took on their part to bring me down! The tank I used didn't even have a hardener on, it was all passive repairs, and a light shield booster for kicks. It took them so much effort, and nearly triple the isk to bring me down, and when they did I just brought out a copy if it 2 seconds later, and then blew them away with little effort.
That's... that's not right
Yes, it is right. It's a tank. Not a suit. Tanks are supposed to require more effort to kill. Otherwise they would be redundant. That's why your jump out of your MLT tanks and have to use a forge gun?
That is thinking.
When I do it on my heavy alt I call it the caramel surprise. Prof 5 FG inside a Soma wrapper. With Proto Nades.
Mr. Hybrid Vayu.
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Kira Takizawa
2Shitz 1Giggle United Brotherhood Alliance
152
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Posted - 2014.03.02 23:38:00 -
[66] - Quote
The Attorney General wrote:Kira Takizawa wrote:
Nah I know your pain he's just one of those guys who think he's a boss when he can kill bad tankers with an IAFG.. Put a good tanker in a militia tank, or a tank with 2 hardeners and it will be hard to kill it..
My heavy alt can destroy any tank, regardless of fit. I know how to tank, and I know how to kill tanks on the ground. If you are having problems I feel bad for you son. Dust has 99 problems, but immortal tanks ain't one. TL:DR Git gud scrub.
Dust has 99 problems and you are one. |
STEALTH HUNTER ZERO
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
89
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Posted - 2014.03.02 23:44:00 -
[67] - Quote
Zekain K wrote:I was really surprised by it. Not because big lost the tank, but because of how much effort it took on their part to bring me down! The tank I used didn't even have a hardener on, it was all passive repairs, and a light shield booster for kicks. It took them so much effort, and nearly triple the isk to bring me down, and when they did I just brought out a copy if it 2 seconds later, and then blew them away with little effort.
That's... that's not right
My PLC of death shall smite your mlt tank! Seriously wth were they using?? lol. I do believe hardners should be changed slightly tho and possibly slight buffs to certain AV until things are balanced against each other properly. |
Scheneighnay McBob
Learning Coalition College
4189
|
Posted - 2014.03.03 00:05:00 -
[68] - Quote
DUST Fiend wrote:MLT gear and vehicles need to go.
Once we have PvE, we can have a training ground where you can use all standard gear and vehicles so you can get a feel for what you like while running through a few encounters and what not.
If you don't skill into something, you shouldn't be able to use it in actual combat.
Period. So, without MLT vehicles, that just narrows down the problem to a 140k (if that) STD HAV that takes an entire squad of AV to kill, rather than a 70k MLT that takes half a squad.
I am your scan error.
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Obodiah Garro
Tech Guard RISE of LEGION
724
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Posted - 2014.03.03 00:22:00 -
[69] - Quote
STD HAV are fine, MLT HAV are too OP, plus the blaster and dual armor reps is too OP
Nemo me impune lacessit
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Maniak Madness
Death Firm. Canis Eliminatus Operatives
25
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Posted - 2014.03.03 01:55:00 -
[70] - Quote
Zekain K wrote:I was really surprised by it. Not because big lost the tank, but because of how much effort it took on their part to bring me down! The tank I used didn't even have a hardener on, it was all passive repairs, and a light shield booster for kicks. It took them so much effort, and nearly triple the isk to bring me down, and when they did I just brought out a copy if it 2 seconds later, and then blew them away with little effort.
That's... that's not right
I call bullshit, three people can bring down a militia tank (No Hardeners), Without even breaking a sweat...
Soma= 5200 total hp = 3 Forge shots (4 if there militia and no damage mods)
Sica= 3700 total hp = 2 Forge shots (3 if there militia with no damage mods)
If they used swarms then those were some noob ass players because anything besides a proto swarm will have little to no effect against a tank.
P.S. I know militia tanks are OP and agree they need a fix but the op's story reeks of bullshit unless he was using a redline rail tank.
In a completely sane world, madness is the only freedom.
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Heimdallr69
Ancient Exiles. Renegade Alliance
1749
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Posted - 2014.03.03 02:46:00 -
[71] - Quote
Zekain K wrote:I was really surprised by it. Not because big lost the tank, but because of how much effort it took on their part to bring me down! The tank I used didn't even have a hardener on, it was all passive repairs, and a light shield booster for kicks. It took them so much effort, and nearly triple the isk to bring me down, and when they did I just brought out a copy if it 2 seconds later, and then blew them away with little effort.
That's... that's not right
Can't base this stuff off scrubs.. Any decent player with proto av can solo a tank..
Removed inappropriate content - CCP Logibro
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