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DUST Fiend
OSG Planetary Operations Covert Intervention
11653
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Posted - 2014.02.27 16:04:00 -
[1] - Quote
MLT gear and vehicles need to go.
Once we have PvE, we can have a training ground where you can use all standard gear and vehicles so you can get a feel for what you like while running through a few encounters and what not.
If you don't skill into something, you shouldn't be able to use it in actual combat.
Period.
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DUST Fiend
OSG Planetary Operations Covert Intervention
11656
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Posted - 2014.02.27 16:09:00 -
[2] - Quote
Dauth Jenkins wrote:DUST Fiend wrote:MLT gear and vehicles need to go.
Once we have PvE, we can have a training ground where you can use all standard gear and vehicles so you can get a feel for what you like while running through a few encounters and what not.
If you don't skill into something, you shouldn't be able to use it in actual combat.
Period. Mlt gear should still exist. You take that out and the NPE gets even harder. Not if you have a proper NPE that uses PvE to ease players into the game, with a training room that allows them to test every piece of gear at standard level before investing, while also explaining the ins and outs of various weapons, suits, and equipment.
Terrible NPE isn't an excuse for MLT gear. Sure, with the game as is you "need" MLT gear, but if the game actually advances, there is literally no excuse for it.
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DUST Fiend
OSG Planetary Operations Covert Intervention
11656
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Posted - 2014.02.27 16:12:00 -
[3] - Quote
Aszazel wrote:Are you high? I think EVERYTHING should have a militia counterpart, that is why I am mad about the combat rifle, flylock, plasma cannon, all that, sure they should have crazy fittings costs and be like only 60% effective as standard but you still have to APY ISK TO USE THEM. And I should have as much time as I want using something before I have to skill into it to check it out. I'd rather make people have to actually invest in what they want. It doesn't cost much SP at all to skill into standard.
Provide people a separate place to test gear to their hearts content, and there is virtually no reason for MLT gear to exist, ever.
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DUST Fiend
OSG Planetary Operations Covert Intervention
11656
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Posted - 2014.02.27 16:16:00 -
[4] - Quote
Marc Rime wrote:DUST Fiend wrote:MLT gear and vehicles need to go. Nothing wrong with militia gear/vehicles. You do realise that STD tanks are even harder to take down, don't you? If even a poorly fit militia tank is OP it suggests STD tanks with lolhardeners are far worse. I have no issues with standard tanks as they are. They're tough to kill, and alter the battlefield when they're called in. MLT allows anyone to do this, with no investment on their part. It breaks the entire concept of skilling in the first place.
It's silly.
If you want to be a pilot, you should skill to be a pilot. If you want to be a heavy, you should skill to be a heavy. If you want to be a shotgun scout, you should skill to be a shotgun scout.
If you only want a taste, just skill into standard.
This of course all assumes a training ground where you can test ALL standard gear, free of charge to ISK and SP. This removes the excuse that you need MLT gear to test, and leaves an environment where your choices actually matter.
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DUST Fiend
OSG Planetary Operations Covert Intervention
11656
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Posted - 2014.02.27 16:18:00 -
[5] - Quote
The Attorney General wrote:Any rail tank would have destroyed anything in seconds because it's a rail tank.
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DUST Fiend
OSG Planetary Operations Covert Intervention
11691
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Posted - 2014.02.27 17:03:00 -
[6] - Quote
Lt Royal wrote:DUST Fiend wrote:MLT gear and vehicles need to go.
Once we have PvE, we can have a training ground where you can use all standard gear and vehicles so you can get a feel for what you like while running through a few encounters and what not.
If you don't skill into something, you shouldn't be able to use it in actual combat.
Period. What? Wait, No! If anything were to happen to militia gear, there should be more of it! Lower tier; suit, module, weapon, equipment, vehicle and vehicle modules need to have a militia variant. I just think it entirely devalues standard gear, and makes having to skill into gear just a silly concept.
All one has to do is look at the efficiency of MLT HAVs to see the damage this causes. Making someone use standard gear in a match as opposed to MLT isn't going to hurt them much.
So long as there is still a place for people to test out gear before investing, I see no reason for MLT gear to exist.
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DUST Fiend
OSG Planetary Operations Covert Intervention
11691
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Posted - 2014.02.27 17:10:00 -
[7] - Quote
Lt Royal wrote:DUST Fiend wrote: I see no reason for MLT gear to exist. Then you have no idea what you're talking about..... People need gear to test stuff in without needing to skill into it. Although I agree that militia gear is slightly OP and militia tanks are way too cheap. Saying that they should be removed because of those reasons is a really stupid thing to do and say....... Their overall stats, fitting costs and prices need to be looked at not removed entirely! You completely did not read my posts
DUST Fiend wrote:So long as there is still a place for people to test out gear before investing, I see no reason for MLT gear to exist. I mean...it's even in the same sentence...
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DUST Fiend
OSG Planetary Operations Covert Intervention
11738
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Posted - 2014.02.27 22:08:00 -
[8] - Quote
Chunky Munkey wrote:DUST Fiend wrote:MLT gear and vehicles need to go.
Once we have PvE, we can have a training ground where you can use all standard gear and vehicles so you can get a feel for what you like while running through a few encounters and what not.
If you don't skill into something, you shouldn't be able to use it in actual combat.
Period. That's a fcuking stupid idea. All items should be accessible from the start. The only limitation should be the strength & variety of those items. I was unaware that you started with less than 500,000 SP at the start of the game.
As I've stated, the ability to test all standard weapons in a training area that uses PvE would remove the argument that you need them to try out the new playstyle. It's cheap as hell with SP to skill into standard on pretty much everything. If that's a gameplay option you would like to pursue, there is nothing stopping you. If you're a lifetime logi who wants to know what it's like rolling around in a Caldari Heavy with a Forge Gun, go have a blast in the training facility. It doesn't cost you much SP to purchase it yourself, if you find that it's something you like.
There is just no sense creating this artificial gap that is militia gear, when all it does is create more of a mess, if it can be alleviated through a robust PvE system. Tieracide goes both ways.
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