Pages: 1 [2] 3 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Thor Odinson42
Molon Labe. General Tso's Alliance
2982
|
Posted - 2014.02.27 18:18:00 -
[31] - Quote
Dovallis Martan JenusKoll wrote:Zekain K wrote:I was really surprised by it. Not because big lost the tank, but because of how much effort it took on their part to bring me down! The tank I used didn't even have a hardener on, it was all passive repairs, and a light shield booster for kicks. It took them so much effort, and nearly triple the isk to bring me down, and when they did I just brought out a copy if it 2 seconds later, and then blew them away with little effort.
That's... that's not right
Militia swarm launchers really don't do much damage... If I had been there you would have been laughing at the swarms one moment, then suddenly explode and wonder what hit you. Militia tanks are cheese for those who can AV, and a frustration for those who cannot. AKA: Do you think before you fire, or do you just fire because the weapon you have is labeled AV? Tip: Swarms are assistants not primary damage dealers! (reason? auto lock) You see a solo guy wandering with a Swarm, even if it is Proto, and you can instantly ID people who have no idea how AV works right now. Swarms are group weapons because they can be used by everyone. Forges are long-range and specialized. Remotes are melee range only, and AV grenades are a good way to prime a target... Proxies are almost assistants because they are auto-fire, but also melee, so those kind of struggle against each other.
This sounds great, and it would be great if you didn't have 10 other people on your side that are hiding somewhere from the tanks.
So you have these AV guys in your squad waiting for their "window of opportunity" while 10 infantry guys are trying to kill them along with the 6 tanks.
ML Director
Eve Toon - Raylan Scott
|
Zahle Undt
Bullet Cluster Legacy Rising
767
|
Posted - 2014.02.27 18:22:00 -
[32] - Quote
The Attorney General wrote:Zekain K wrote:I was really surprised by it. Not because big lost the tank, but because of how much effort it took on their part to bring me down! The tank I used didn't even have a hardener on, it was all passive repairs, and a light shield booster for kicks. It took them so much effort, and nearly triple the isk to bring me down, and when they did I just brought out a copy if it 2 seconds later, and then blew them away with little effort.
That's... that's not right
So you built a tank to survive infantry based AV and it survived infantry AV. Why are you surprised? Any rail tank would have destroyed you in seconds.
Needing tanks to kill tanks is a problem
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
|
Thor Odinson42
Molon Labe. General Tso's Alliance
2982
|
Posted - 2014.02.27 18:23:00 -
[33] - Quote
Zahle Undt wrote:The Attorney General wrote:Zekain K wrote:I was really surprised by it. Not because big lost the tank, but because of how much effort it took on their part to bring me down! The tank I used didn't even have a hardener on, it was all passive repairs, and a light shield booster for kicks. It took them so much effort, and nearly triple the isk to bring me down, and when they did I just brought out a copy if it 2 seconds later, and then blew them away with little effort.
That's... that's not right
So you built a tank to survive infantry based AV and it survived infantry AV. Why are you surprised? Any rail tank would have destroyed you in seconds. Needing tanks to kill tanks is THE problem fixed it for you
ML Director
Eve Toon - Raylan Scott
|
el OPERATOR
Mannar Focused Warfare Gallente Federation
90
|
Posted - 2014.02.27 18:24:00 -
[34] - Quote
Zekain K wrote:I was really surprised by it. Not because big lost the tank, but because of how much effort it took on their part to bring me down! The tank I used didn't even have a hardener on, it was all passive repairs, and a light shield booster for kicks. It took them so much effort, and nearly triple the isk to bring me down, and when they did I just brought out a copy if it 2 seconds later, and then blew them away with little effort.
That's... that's not right
I hate to say it, but what you're describing sounds like poor AV. I can solo your fit (and do in pubs regularly) with a 12k std/adv suit/weapon combo thats AV effective AND AI viable. I'm not saying HAVs aren't seriously imbalanced, but that your example seems like less the results of that imbalance and more the result of bad AV tactics.
For the record, I think that the HAV imbalance we feel is the product of the hardeners duration being too long, and a decent fix would be to correlate hardener duration to swarm travel time, ie. whatever the length of time it takes for swarms to travel their full unobstructed distance (5 seconds, 7 seconds, 10 seconds w/e it is) should be how long a single hardener should last. Then, an HAV can pull in, soak/do some damage, flip a hardener and be invulnerable long enough to GTFO of the hotspot and out of swarm range and then rep. Instead of the pull in, soak/do some damge, flip a hardener on and then STAY PUT invulnerably soaking/doing damage for minutes after minutes like they do now.
Open-Beta Vet.
NPC Corp Independent Contractor.
Drunk Night Tree Burner.
This is my Main and Original.
|
Hecarim Van Hohen
ACME SPECIAL FORCES
474
|
Posted - 2014.02.27 18:31:00 -
[35] - Quote
The Attorney General wrote:Hecarim Van Hohen wrote:I do enjoy using my Proto AFG (only thing worth using) to maybe take out / chase away a single militia tank, fun times :| If you can only chase away a MLT with an IAFG, you are bad and should uninstall.
But I like the game
But thanks for the tip, I might as well uninstall to resinstall, maybe that'll help with my client stability issues
BANGO SKANK WAS HERE
1.7 best match (HMG): 40/9/9 (K/A/D)
|
Zahle Undt
Bullet Cluster Legacy Rising
768
|
Posted - 2014.02.27 18:44:00 -
[36] - Quote
Thor Odinson42 wrote:Zahle Undt wrote:The Attorney General wrote:Zekain K wrote:I was really surprised by it. Not because big lost the tank, but because of how much effort it took on their part to bring me down! The tank I used didn't even have a hardener on, it was all passive repairs, and a light shield booster for kicks. It took them so much effort, and nearly triple the isk to bring me down, and when they did I just brought out a copy if it 2 seconds later, and then blew them away with little effort.
That's... that's not right
So you built a tank to survive infantry based AV and it survived infantry AV. Why are you surprised? Any rail tank would have destroyed you in seconds. Needing tanks to kill tanks is THE problem fixed it for you
Appreciated!
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
|
Kira Takizawa
2Shitz 1Giggle
151
|
Posted - 2014.02.27 18:44:00 -
[37] - Quote
Hecarim Van Hohen wrote:The Attorney General wrote:Hecarim Van Hohen wrote:I do enjoy using my Proto AFG (only thing worth using) to maybe take out / chase away a single militia tank, fun times :| If you can only chase away a MLT with an IAFG, you are bad and should uninstall. But I like the game But thanks for the tip, I might as well uninstall to resinstall, maybe that'll help with my client stability issues
Nah I know your pain he's just one of those guys who think he's a boss when he can kill bad tankers with an IAFG.. Put a good tanker in a militia tank, or a tank with 2 hardeners and it will be hard to kill it.. |
Bax Zanith
52
|
Posted - 2014.02.27 19:30:00 -
[38] - Quote
The Attorney General wrote:Hecarim Van Hohen wrote:I do enjoy using my Proto AFG (only thing worth using) to maybe take out / chase away a single militia tank, fun times :| If you can only chase away a MLT with an IAFG, you are bad and should uninstall. Hes not bad at forg gunning, by the time the next shot is charged, the tank has already left the area to recover.
I'd say walk in my shoes for a day, but you probably still won't understand.
|
Spkr4theDead
Red Star. EoN.
1885
|
Posted - 2014.02.27 19:30:00 -
[39] - Quote
Zekain K wrote:I was really surprised by it. Not because big lost the tank, but because of how much effort it took on their part to bring me down! The tank I used didn't even have a hardener on, it was all passive repairs, and a light shield booster for kicks. It took them so much effort, and nearly triple the isk to bring me down, and when they did I just brought out a copy if it 2 seconds later, and then blew them away with little effort.
That's... that's not right
Yeah, okay
What were they using, mass drivers?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
CLONE117
True Pros Forever
701
|
Posted - 2014.02.27 19:35:00 -
[40] - Quote
nothing but reppers on that mlt tank.
that fit is more suited for surviving against swarms and such any ways. if it went up against something with high alpha damage it wouldnt last long at all. |
|
Spkr4theDead
Red Star. EoN.
1885
|
Posted - 2014.02.27 19:39:00 -
[41] - Quote
Orenji Jiji wrote:I've had a domination yesterday vs 5 tanks. Three of them were maddies driven by good tankers. So one of them... rolled over proximities and remotes so that two militia tankers won't get hit. I assume he ran dual rez, because he barely took any damage and scoffed at my proto forge with two 10% mods. Basically going forward-backward on the bridge, blasting everybody and taking miniscule damage like a boss. Running around to regen rezes and back to blasting/detonating AV.
It was fun to see what DUST has become. I snorted a little. That was probably Taka. He goes blaster on the bridge, while 2 other guys and myself usually go rail to eliminate any vehicles that threaten him.
It's called teamwork.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
The Attorney General
2310
|
Posted - 2014.02.27 19:41:00 -
[42] - Quote
Zahle Undt wrote:
Needing tanks to kill tanks is a problem
Being able to make a fit that works against one thing but is horribly weak against another is good gameplay.
The OP built a tank specifically designed to deal with crappy AV. If any of those idiots had called in a Sica, there would not have been a tank to fight.
Interestingly, if someone wanted to mess up that Sica rail, a Heavy in an LAV would give it all the trouble it could handle and more.
Thinking is for people who like to win.
Mr. Hybrid Vayu.
|
The Attorney General
2310
|
Posted - 2014.02.27 19:43:00 -
[43] - Quote
Kira Takizawa wrote:
Nah I know your pain he's just one of those guys who think he's a boss when he can kill bad tankers with an IAFG.. Put a good tanker in a militia tank, or a tank with 2 hardeners and it will be hard to kill it..
My heavy alt can destroy any tank, regardless of fit. I know how to tank, and I know how to kill tanks on the ground.
If you are having problems I feel bad for you son.
Dust has 99 problems, but immortal tanks ain't one.
TL:DR Git gud scrub.
Mr. Hybrid Vayu.
|
Meeko Fent
Kirkinen Risk Control Caldari State
1815
|
Posted - 2014.02.27 19:50:00 -
[44] - Quote
DUST Fiend wrote:Dauth Jenkins wrote:DUST Fiend wrote:MLT gear and vehicles need to go.
Once we have PvE, we can have a training ground where you can use all standard gear and vehicles so you can get a feel for what you like while running through a few encounters and what not.
If you don't skill into something, you shouldn't be able to use it in actual combat.
Period. Mlt gear should still exist. You take that out and the NPE gets even harder. Not if you have a proper NPE that uses PvE to ease players into the game, with a training room that allows them to test every piece of gear at standard level before investing, while also explaining the ins and outs of various weapons, suits, and equipment. Terrible NPE isn't an excuse for MLT gear. Sure, with the game as is you "need" MLT gear, but if the game actually advances, there is literally no excuse for it. Training room=\=To actual use AI=\=To real players
Always will be a need for testing without SP investment because of that.
That's a fact jack. What your saying is that because you can hit a standing paper target, you are now a fully trained soldier. Testing a weapons effectiveness on real players is what militia does, which is whyit will never go away.
Militia HAVs just need their power adjusted to be inferior to the standard variants. And the standard variants need to loses some effectiveness as well.
Looking for a Interesting Character Name?
Why Not Zoidberg?
|
Operative 1171 Aajli
Bragian Order Amarr Empire
1359
|
Posted - 2014.02.27 20:29:00 -
[45] - Quote
Zekain K wrote:I was really surprised by it. Not because big lost the tank, but because of how much effort it took on their part to bring me down! The tank I used didn't even have a hardener on, it was all passive repairs, and a light shield booster for kicks. It took them so much effort, and nearly triple the isk to bring me down, and when they did I just brought out a copy if it 2 seconds later, and then blew them away with little effort.
That's... that's not right
It's not right for ppl who want to seriously tank anymore than for infantry players. Remember that.
Rommel, you magnificent bastard, I read your book!
|
THUNDERGROOVE
ZionTCD
526
|
Posted - 2014.02.27 20:33:00 -
[46] - Quote
Marc Rime wrote:DUST Fiend wrote:MLT gear and vehicles need to go. Nothing wrong with militia gear/vehicles. You do realise that STD tanks are even harder to take down, don't you? If even a poorly fit militia tank is OP it suggests STD tanks with lolhardeners are far worse. Of course they're harder to take down, but there are fewer of them. The only reason militia tanks are a problem is the enemy team can have 7 down at any time. It's power in numbers. Instead of your team dealing with 4+ tanks that are militia they'll be dealing with two max. What's not simple about this? Nine times out of ten it's a militia tank that killed me.
Director of ZionTCD
Amarr Logi | Amarr Sentinel | Amarr Scout (SoonGäó)
TDBS
|
Himiko Kuronaga
Fatal Absolution General Tso's Alliance
3044
|
Posted - 2014.02.27 21:24:00 -
[47] - Quote
Zekain K wrote:I was really surprised by it. Not because big lost the tank, but because of how much effort it took on their part to bring me down! The tank I used didn't even have a hardener on, it was all passive repairs, and a light shield booster for kicks. It took them so much effort, and nearly triple the isk to bring me down, and when they did I just brought out a copy if it 2 seconds later, and then blew them away with little effort.
That's... that's not right
Yes, it is right.
It's a tank. Not a suit.
Tanks are supposed to require more effort to kill. Otherwise they would be redundant. |
Awry Barux
Ametat Security Amarr Empire
1249
|
Posted - 2014.02.27 21:28:00 -
[48] - Quote
Himiko Kuronaga wrote:Zekain K wrote:I was really surprised by it. Not because big lost the tank, but because of how much effort it took on their part to bring me down! The tank I used didn't even have a hardener on, it was all passive repairs, and a light shield booster for kicks. It took them so much effort, and nearly triple the isk to bring me down, and when they did I just brought out a copy if it 2 seconds later, and then blew them away with little effort.
That's... that's not right
Yes, it is right. It's a tank. Not a suit. Tanks are supposed to require more effort to kill. Otherwise they would be redundant.
Can't believe we're still having this argument. In a game of 16v16 fixed team sizes, one player in a tank cannot be automatically more valuable than one player not in a tank. Game balance 101. Killing a tank can require specifically focused effort, i.e. one fully dedicated AV suit, but it cannot require MORE effort. Especially when tanks are the same price as dropsuits. |
DaLastProtoTypeWarHero IIIOMENS
NECR0PHILIACS
3
|
Posted - 2014.02.27 21:29:00 -
[49] - Quote
Zekain K wrote:I was really surprised by it. Not because big lost the tank, but because of how much effort it took on their part to bring me down! The tank I used didn't even have a hardener on, it was all passive repairs, and a light shield booster for kicks. It took them so much effort, and nearly triple the isk to bring me down, and when they did I just brought out a copy if it 2 seconds later, and then blew them away with little effort.
That's... that's not right
my best is a 47 killstreak ambush with a soma
a few ill fated mercs went deep into the heart of cronos territory to surive they became someone else... something else.
|
DaLastProtoTypeWarHero IIIOMENS
NECR0PHILIACS
3
|
Posted - 2014.02.27 21:31:00 -
[50] - Quote
Zekain K wrote:I was really surprised by it. Not because big lost the tank, but because of how much effort it took on their part to bring me down! The tank I used didn't even have a hardener on, it was all passive repairs, and a light shield booster for kicks. It took them so much effort, and nearly triple the isk to bring me down, and when they did I just brought out a copy if it 2 seconds later, and then blew them away with little effort.
That's... that's not right
i use this tank to but its good 4 every thing but rail guns
a few ill fated mercs went deep into the heart of cronos territory to surive they became someone else... something else.
|
|
Tech Ohm Eaven
L.O.T.I.S. D.E.F.I.A.N.C.E
1345
|
Posted - 2014.02.27 21:32:00 -
[51] - Quote
Zekain K wrote:I was really surprised by it. Not because big lost the tank, but because of how much effort it took on their part to bring me down! The tank I used didn't even have a hardener on, it was all passive repairs, and a light shield booster for kicks. It took them so much effort, and nearly triple the isk to bring me down, and when they did I just brought out a copy if it 2 seconds later, and then blew them away with little effort.
That's... that's not right
tank 514
PS4 sold out but hopefully by june I manage to get one. see you on Destiny , Planetside 2 or The Division?
Hey CCP get a PS4 client
Planetside 2 in June on PS4
Dust Deserters Alliance
|
Logi Bro
Brutor Vanguard Minmatar Republic
2942
|
Posted - 2014.02.27 21:34:00 -
[52] - Quote
DUST Fiend wrote:MLT gear and vehicles need to go.
OP tanks don't justify removal of MLT gear, just nerf it a bit.
H
M
G
|
DaLastProtoTypeWarHero IIIOMENS
NECR0PHILIACS
3
|
Posted - 2014.02.27 21:40:00 -
[53] - Quote
lol i remember when my tank cost 3 000 000 isk with all its fittings.......before they had a right to be powerful as they were expensive now its a joke lol reason they had good kd was they had to make that tank last like 10-20 matches to make isk off it
a few ill fated mercs went deep into the heart of cronos territory to surive they became someone else... something else.
|
Bax Zanith
52
|
Posted - 2014.02.27 21:48:00 -
[54] - Quote
Himiko Kuronaga wrote:Zekain K wrote:I was really surprised by it. Not because big lost the tank, but because of how much effort it took on their part to bring me down! The tank I used didn't even have a hardener on, it was all passive repairs, and a light shield booster for kicks. It took them so much effort, and nearly triple the isk to bring me down, and when they did I just brought out a copy if it 2 seconds later, and then blew them away with little effort.
That's... that's not right
Yes, it is right. It's a tank. Not a suit. Tanks are supposed to require more effort to kill. Otherwise they would be redundant. From an IRL stand point, its logical. But as a game michanic, its broken. We have 16v16. If a squad decided to tank spam, witch they always do, it will probably take 3 or 4 ADV swarms for each tank, witch would mean the entire team would need to go AV. as you all know, an AV fit is built for fighting vehicals, leaving a weekness to other forms of infentry. If the entire team is needed to fight the tanking squad, and said squad has 10 infentry players to back them up, then who is left to defend AV infentry from the infentry built to fight infentry?
And yes, I know I have to attack in the cool down phase.
I'd say walk in my shoes for a day, but you probably still won't understand.
|
CommanderBolt
ACME SPECIAL FORCES RISE of LEGION
878
|
Posted - 2014.02.27 21:58:00 -
[55] - Quote
There is one tactic that I have had moderate success with as a solo player fighting tanks. (Other than jihad jeeps)
It requires a proto forge with proficiency and damage mods if possible, create a good LAV. IF you can get a good position with your LAV, watch for their hardeners to come up, this means your window of opportunity is approaching watch as the enemy tank does its thing, then as the hardeners goes down drive that LAV right up towards his rear, jump out lob some fluxes or AV`s and proceed to smash that rear panel with your assault proto forge!
If you are lucky he doesn't turn a corner before you finish him. However even this plan has many flaws but it does work and when you pull it off it feels good :)
The problem is this is high level proto AV vs a militia tank....
Join our public channel -
ACME SPECIAL FORCES PUB
For the STATE!
|
DUST Fiend
OSG Planetary Operations Covert Intervention
11738
|
Posted - 2014.02.27 22:08:00 -
[56] - Quote
Chunky Munkey wrote:DUST Fiend wrote:MLT gear and vehicles need to go.
Once we have PvE, we can have a training ground where you can use all standard gear and vehicles so you can get a feel for what you like while running through a few encounters and what not.
If you don't skill into something, you shouldn't be able to use it in actual combat.
Period. That's a fcuking stupid idea. All items should be accessible from the start. The only limitation should be the strength & variety of those items. I was unaware that you started with less than 500,000 SP at the start of the game.
As I've stated, the ability to test all standard weapons in a training area that uses PvE would remove the argument that you need them to try out the new playstyle. It's cheap as hell with SP to skill into standard on pretty much everything. If that's a gameplay option you would like to pursue, there is nothing stopping you. If you're a lifetime logi who wants to know what it's like rolling around in a Caldari Heavy with a Forge Gun, go have a blast in the training facility. It doesn't cost you much SP to purchase it yourself, if you find that it's something you like.
There is just no sense creating this artificial gap that is militia gear, when all it does is create more of a mess, if it can be alleviated through a robust PvE system. Tieracide goes both ways.
Videos / Fiction
Closed Beta Vet; Incubus Pilot
|
The Robot Devil
Molon Labe. General Tso's Alliance
1732
|
Posted - 2014.02.27 22:44:00 -
[57] - Quote
DUST Fiend wrote:Aszazel wrote:Are you high? I think EVERYTHING should have a militia counterpart, that is why I am mad about the combat rifle, flylock, plasma cannon, all that, sure they should have crazy fittings costs and be like only 60% effective as standard but you still have to APY ISK TO USE THEM. And I should have as much time as I want using something before I have to skill into it to check it out. I'd rather make people have to actually invest in what they want. It doesn't cost much SP at all to skill into standard. Provide people a separate place to test gear to their hearts content, and there is virtually no reason for MLT gear to exist, ever.
I am starting to agree with you on this but at the same time I think there should be a militia version of everything just for fun. I haven't seen enough either way to push me to one side or the other.
"You people voted for Hubert Humphrey, and you killed Jesus."
Raoul Duke
|
Michael Cratar
Fenrir's Wolves
293
|
Posted - 2014.02.27 22:47:00 -
[58] - Quote
Zekain K wrote:I was really surprised by it. Not because big lost the tank, but because of how much effort it took on their part to bring me down! The tank I used didn't even have a hardener on, it was all passive repairs, and a light shield booster for kicks. It took them so much effort, and nearly triple the isk to bring me down, and when they did I just brought out a copy if it 2 seconds later, and then blew them away with little effort.
That's... that's not right
Ikr, You can pretty much deploy a milt tank fresh from the market and do fine.
The question is not if I can or can not, but who is going to stop me?
Closed Beta Vet
|
safura trotsky
Kill Mode Activated Galactic Skyfleet Empire
19
|
Posted - 2014.02.27 23:20:00 -
[59] - Quote
Good job boy! now roll over....Roll over that's a goood boy!
Thanks for picking me up blueberry!...and again...and again...STAHP!!!
|
Monkey MAC
Rough Riders..
2085
|
Posted - 2014.02.27 23:37:00 -
[60] - Quote
Saying tanks are OP is just preaching to the Choir, old boy.
Combat Engineer in training.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
|
|
|
|
|
Pages: 1 [2] 3 :: one page |
First page | Previous page | Next page | Last page |