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Spectral Clone
Dust2Dust. Top Men.
1375
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Posted - 2014.02.23 20:49:00 -
[1] - Quote
https://sites.google.com/site/arrjayjee/arrjayjees-rants/i-hate-unreal-engine-3
Wow,
That rant includes some of problems that we see in Dust 514 (problems are also apparent on the PC): 2. Jumpy frame rate. 4. Horrible texture pop-in. 7. Mouse lag.
Maybe UE3 wasnt the best choice.
Link to old thread about the subject: https://forums.dust514.com/default.aspx?g=posts&t=88775
Lets hope they announce a new engine at Fan Fest 2014!
Drop it like its hat.
CCP - Working hard on the (d)evolution of Dust 514 since 2013.
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low genius
The Sound Of Freedom Renegade Alliance
1268
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Posted - 2014.02.23 20:55:00 -
[2] - Quote
Spectral Clone wrote:https://sites.google.com/site/arrjayjee/arrjayjees-rants/i-hate-unreal-engine-3 Wow, That rant includes some of problems that we see in Dust 514 (problems are also apparent on the PC): 2. Jumpy frame rate. 4. Horrible texture pop-in. 7. Mouse lag. Maybe UE3 wasnt the best choice. Link to old thread about the subject: https://forums.dust514.com/default.aspx?g=posts&t=88775Lets hope they announce a new engine at Fan Fest 2014!
don't think carbon isn't coming. |
Spectral Clone
Dust2Dust. Top Men.
1375
|
Posted - 2014.02.23 20:57:00 -
[3] - Quote
low genius wrote:Spectral Clone wrote:https://sites.google.com/site/arrjayjee/arrjayjees-rants/i-hate-unreal-engine-3 Wow, That rant includes some of problems that we see in Dust 514 (problems are also apparent on the PC): 2. Jumpy frame rate. 4. Horrible texture pop-in. 7. Mouse lag. Maybe UE3 wasnt the best choice. Link to old thread about the subject: https://forums.dust514.com/default.aspx?g=posts&t=88775Lets hope they announce a new engine at Fan Fest 2014! don't think carbon isn't coming.
I doubt it too, but wouldnt it be awesome if CCP Rogue announced it as a 2014 target? :D
Drop it like its hat.
CCP - Working hard on the (d)evolution of Dust 514 since 2013.
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
1666
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Posted - 2014.02.23 20:57:00 -
[4] - Quote
Spectral Clone wrote:https://sites.google.com/site/arrjayjee/arrjayjees-rants/i-hate-unreal-engine-3 Wow, That rant includes some of problems that we see in Dust 514 (problems are also apparent on the PC): 2. Jumpy frame rate. 4. Horrible texture pop-in. 7. Mouse lag. Maybe UE3 wasnt the best choice. Link to old thread about the subject: https://forums.dust514.com/default.aspx?g=posts&t=88775Lets hope they announce a new engine at Fan Fest 2014! Thanks for that, it's a good link. JUst to add our Aim Assist is also using precanned UR3 routines.
The counterpoint imo is Bioshock Infinite. The gun mechanics there are spot on. Speculating that Irrational did the job right and reviewed/replaced any of the UR3 tools that did not measure up to the job.
Also, looking at Borderlands 2, i think we see an example of precanned UR3 routines used to much better effect.
And ofc in both cases, the MMO nature of DUST only server to exacerbate any failings of the game engine.
I support SP rollover.
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Spectral Clone
Dust2Dust. Top Men.
1375
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Posted - 2014.02.23 21:03:00 -
[5] - Quote
Best comment:
"7. Mouse lag. This one is PC specific but there is something about UE3 that makes it hate mice. Sometimes it only happens if you have V Sync on, sometimes only if you have it off. Sometimes it doesn't matter what your settings are, the mouse will lag regardless. In a shooting game, like most based on the UE3 engine, it's a cardinal sin to have an unresponsive mouse. And what's worse, it's even turned on by default and requires dicking around in .ini files to turn off and, in the case of Bulletstorm, those files were locked on release so you couldn't change them. What the ****. That's just f*cking dumb."
Drop it like its hat.
CCP - Working hard on the (d)evolution of Dust 514 since 2013.
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Patrick57
Fatal Absolution
5381
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Posted - 2014.02.23 21:09:00 -
[6] - Quote
Spectral Clone wrote:I doubt it too, but wouldnt it be awesome if CCP Rogue announced it as a 2014 target? :D It would not, because then we'd get our hopes up and wouldn't see it until 2016.
Fatal Absolution's official bench warmer (scoot over Faquira) and mascot
I go negative in PC, yay
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Spectral Clone
Dust2Dust. Top Men.
1378
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Posted - 2014.02.23 21:10:00 -
[7] - Quote
Patrick57 wrote:Spectral Clone wrote:I doubt it too, but wouldnt it be awesome if CCP Rogue announced it as a 2014 target? :D It would not, because then we'd get our hopes up and wouldn't see it until 2016.
:(
Bbbbbut... CCP Rogue... our saviour?!
Drop it like its hat.
CCP - Working hard on the (d)evolution of Dust 514 since 2013.
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Funkmaster Whale
0uter.Heaven
1424
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Posted - 2014.02.23 21:19:00 -
[8] - Quote
Wow his rant, despite being a tad bit ornery, was pretty spot on.
The frame rate issues and mouse lag have been my two biggest issues with the game since I started playing. I can handle broken mechanics and ever-changing FotM, but compounding those things with a game that runs poorly and suffers from horrible input makes me really have moments where I hate the game.
I sincerely hope that something will eventually be done about this games ****-poor performance, and I hope that they eventually redo mouse controls to give us raw input or at least something that feels like raw input. Right now there's very noticeable input delay on the mouse which makes CQC an absolute nightmare. I've given up the fight on aim assist as I agree it's needed for controllers, but at least even the playing field by not giving us severely gimped mouse controls.
Let me play you the song of my people!
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Spectral Clone
Dust2Dust. Top Men.
1379
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Posted - 2014.02.23 21:24:00 -
[9] - Quote
Funkmaster Whale wrote:The frame rate issues and mouse lag have been my two biggest issues with the game since I started playing.
QFT.
I wonder if we ever will see a fix to these two problems. I think they are the most important issues to solve right now. Framerate and controls, can it get more basic in a first person shooter?
Drop it like its hat.
CCP - Working hard on the (d)evolution of Dust 514 since 2013.
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TEXA5 HiTM4N
ROGUE SPADES
444
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Posted - 2014.02.23 21:28:00 -
[10] - Quote
i dont understand all the hate for unreal. I teach it to jr high kids and the only problems we run into is our computers aren't the best so we get some lag issues.
to bypass this issue we just either use a low texture static mesh for the sky or just don't put anything up there at all. But other than that i haven't seen any real issues.
right now they are creating their own personal maps so they can play against each other to see who made the funnest map. then after that we are having some art kids make some models in 3ds max so we can have some custom characters, static meshes, and weapons/items . the only thing we have custom is a sword some art kid drew up in a couple of hours.
oh and for weapons, all it really is, is stat tweaking.
Everything I say or do has the utmost importance.
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Bethhy
Ancient Exiles. Renegade Alliance
1315
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Posted - 2014.02.23 21:35:00 -
[11] - Quote
low genius wrote:Spectral Clone wrote:https://sites.google.com/site/arrjayjee/arrjayjees-rants/i-hate-unreal-engine-3 Wow, That rant includes some of problems that we see in Dust 514 (problems are also apparent on the PC): 2. Jumpy frame rate. 4. Horrible texture pop-in. 7. Mouse lag. Maybe UE3 wasnt the best choice. Link to old thread about the subject: https://forums.dust514.com/default.aspx?g=posts&t=88775Lets hope they announce a new engine at Fan Fest 2014! don't think carbon isn't coming.
Yah why would CCP want to invest in optimizing their engine. when they can pay royalties for the unreal engine.
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McFurious
TeamPlayers Negative-Feedback
645
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Posted - 2014.02.23 21:37:00 -
[12] - Quote
Spectral Clone wrote:https://sites.google.com/site/arrjayjee/arrjayjees-rants/i-hate-unreal-engine-3 Wow, That rant includes some of problems that we see in Dust 514 (problems are also apparent on the PC): 2. Jumpy frame rate. 4. Horrible texture pop-in. 7. Mouse lag. Maybe UE3 wasnt the best choice. Link to old thread about the subject: https://forums.dust514.com/default.aspx?g=posts&t=88775Lets hope they announce a new engine at Fan Fest 2014!
That explains a lot. This means that there's not going to be much CCP can do to fix the engine itself if it has the same problems on PC. They'll have to switch engines at some point.
Half Irish. Often angry.
Closed Beta Masshole
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Aeon Amadi
Ancient Exiles. Renegade Alliance
5062
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Posted - 2014.02.23 21:46:00 -
[13] - Quote
Bear in mind, for all of UE3's downfalls - it's cheap as the dickens. I don't remember actual numbers but I know that to get a commercial license for the Unreal Engine it's only a few hundred dollars. The catch, however, is that you have to pay royalties for every $10,000 you make (annually) with your game. So as far as them maximizing profit from a free-to-play game, you can't really expect them to shell out half of what they make for something crazy like the Cryengine or Forgelight engine when, again, it's a free-to-play game when the only other real investor is of course Sony.
That being said, yes, it's a **** engine... but it's a **** engine that's cheap enough that CCP can afford to dish out a free game, with free updates.
Useful Links
//forums.dust514.com/default.aspx?g=posts&t=133588
//forums.dust514.com/default.aspx?g=posts&t=134182
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Heathen Bastard
The Bastard Brigade
993
|
Posted - 2014.02.23 21:50:00 -
[14] - Quote
Aeon Amadi wrote:Bear in mind, for all of UE3's downfalls - it's cheap as the dickens. I don't remember actual numbers but I know that to get a commercial license for the Unreal Engine it's only a few hundred dollars. The catch, however, is that you have to pay royalties for every $10,000 you make (annually) with your game. So as far as them maximizing profit from a free-to-play game, you can't really expect them to shell out half of what they make for something crazy like the Cryengine or Forgelight engine when, again, it's a free-to-play game when the only other real investor is of course Sony.
That being said, yes, it's a **** engine... but it's a **** engine that's cheap enough that CCP can afford to dish out a free game, with free updates.
Or, they could optimize the carbon engine they had up and running for ps3, or in 6 months when the PS4 has enough dev support and such, use the carbon engine for that and drop ps3 dust.
Note, that the carbon engine was in house, and therefore cost them nothing but the man hours to optimize it to the point where dust would run on PS3.
If you hear the words "WORTH IT!" look about, something hilarious just happened.
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Bethhy
Ancient Exiles. Renegade Alliance
1316
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Posted - 2014.02.23 22:12:00 -
[15] - Quote
Heathen Bastard wrote:Aeon Amadi wrote:Bear in mind, for all of UE3's downfalls - it's cheap as the dickens. I don't remember actual numbers but I know that to get a commercial license for the Unreal Engine it's only a few hundred dollars. The catch, however, is that you have to pay royalties for every $10,000 you make (annually) with your game. So as far as them maximizing profit from a free-to-play game, you can't really expect them to shell out half of what they make for something crazy like the Cryengine or Forgelight engine when, again, it's a free-to-play game when the only other real investor is of course Sony.
That being said, yes, it's a **** engine... but it's a **** engine that's cheap enough that CCP can afford to dish out a free game, with free updates. Or, they could optimize the carbon engine they had up and running for ps3, or in 6 months when the PS4 has enough dev support and such, use the carbon engine for that and drop ps3 dust. Note, that the carbon engine was in house, and therefore cost them nothing but the man hours to optimize it to the point where dust would run on PS3.
It's what I'm saying it's an investment that would of made sense for not only now but the future of CCP products as a whole. Bungie :
Chris Butcher wrote:The current generation of consoles, Xbox 360 and PlayStation 3, they have a lot of headroom still for us. We have the most optimized game engine weGÇÖve ever produced for these consoles. WeGÇÖre getting at the point now where we are wringing pretty much every ounce of juice out of the Xbox 360 and the PlayStation 3. WeGÇÖre running higher character counts and higher player counts than we thought would even be possible on these things because weGÇÖre using every ounce of the CPUs and the SPUs and weGÇÖre offloading stuff to the graphics processor. YouGÇÖre basically eating the whole buffalo at this point in the current generation. And thatGÇÖs been our target right from the start is to make sure that we can provide that game experience that is consistent for everybody.
From what i heard its something like 25% royalties for every 10,000 Earned for the Ue3 License via royalties without buying it outright for 1 million...
25% of revenue for a year is a fair bit of money to spend ontop of costs, for a product that isn't going to advance the future of CCP. When an inhouse engine or developing relationships with a high end Game engine licensing process would be worth the investment if CCP is serious about DUST's future in the EVE universe. |
Skihids
Bullet Cluster Legacy Rising
2895
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Posted - 2014.02.23 22:56:00 -
[16] - Quote
With all the problems they have with simple game development, you want them to build it on an in-house beta engine?!? |
Foundation Seldon
Molon Labe. General Tso's Alliance
475
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Posted - 2014.02.23 23:04:00 -
[17] - Quote
Skihids wrote:With all the problems they have with simple game development, you want them to build it on an in-house beta engine?!?
Have you seen the footage of the game running off of that in-house beta engine? Absolutely gorgeous stuff. If we ever see the transition of this game from PS3 to PS4 or PC in the years ahead then I sincerely hope we see the return of Carbon or a comparable engine.
Saga v. Methana Balance
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Viktor Hadah Jr
Critical-Impact
2805
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Posted - 2014.02.23 23:08:00 -
[18] - Quote
If random internet articles are going to the basis behind everyones decision to do something we are in trouble.
http://nineinchnews.com/obama-admits-aliens-secretly-running-government/
Templar BPO(375Mil)
EVE Pilot
I feed off your tears
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Meeko Fent
Kirkinen Risk Control Caldari State
1788
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Posted - 2014.02.23 23:15:00 -
[19] - Quote
Spectral Clone wrote:Lets hope they announce a new engine at Fan Fest 2014! Dude, IDTMWYTTM.
A New Engine would imply having to basically redo the entire game from my understanding of coding. Like replacing the Foundation on a house.
Looking for a Interesting Character Name?
Why Not Zoidberg?
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Hynox Xitio
Molon Labe. General Tso's Alliance
113
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Posted - 2014.02.23 23:18:00 -
[20] - Quote
Spectral Clone wrote:https://sites.google.com/site/arrjayjee/arrjayjees-rants/i-hate-unreal-engine-3 Wow, That rant includes some of problems that we see in Dust 514 (problems are also apparent on the PC): 2. Jumpy frame rate. 4. Horrible texture pop-in. 7. Mouse lag. Maybe UE3 wasnt the best choice. Link to old thread about the subject: https://forums.dust514.com/default.aspx?g=posts&t=88775Lets hope they announce a new engine at Fan Fest 2014!
They said they wanted to use EVE's engine, but the PS3 they tested it on melted.
EVE's graphics kinda cheat though, because all they have to make are really pretty backgrounds, spheres, and ship geometry, the hardest of which being Gallente and Amarr ships with all their curves.
Unleash the Fogwoggler
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Th3rdSun
L.O.T.I.S. D.E.F.I.A.N.C.E
615
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Posted - 2014.02.24 00:29:00 -
[21] - Quote
UE3 isn't the issue,PS3 is.This console can't handle the demands of the game,and I'm pretty sure that has less to do with the engine than the console.
Until this game gets put on PS4,nothing will change to make the gameplay experience any better. |
gustavo acosta
Omega Elite Mercs INC.
49
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Posted - 2014.02.24 00:31:00 -
[22] - Quote
CCP should have used the Geo-mod engine, the original Red Faction engine, that would make this game so much more enjoyable. Aside from the awful lag that would follow, it would still be amazing.
Getting redlined? Go phuk up alll the buildings around you, it would be hilarious.
Now I'm not saying I'm a badass, but once I killed a guy in militia gear. We were both wearing it but still.
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Lonegnr
New Eden Security Services
64
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Posted - 2014.02.24 01:22:00 -
[23] - Quote
Th3rdSun wrote:UE3 isn't the issue,PS3 is.This console can't handle the demands of the game,and I'm pretty sure that has less to do with the engine than the console.
Until this game gets put on PS4,nothing will change to make the gameplay experience any better.
I agree UE3 isn't the problem, not sure why so many people think it is. Unreal 3 in particular ran like butt at release because it was unfinished, but the moment they released their patch that game was smooth as butter on my PS3 and my PC. It's a shame they let the title die at release because of a rushed release. I'm told by programmer friends that the engine tends to make things quite easy for artists, but harder on everyone else, which might explain some of this issue in other games.
It's not the engine's fault the developers don't know how to use it.
Either way, Unreal Engine 4 is looking amazing, and I can't wait to see what people do with it. |
TEXA5 HiTM4N
ROGUE SPADES
446
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Posted - 2014.02.24 01:55:00 -
[24] - Quote
Maybe i will release some footage of what my students made. I'll see if the art kids want to copy some of dust's weapons. I kinda wanna see a forge gun fire like a HMG.
Everything I say or do has the utmost importance.
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Skihids
Bullet Cluster Legacy Rising
2895
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Posted - 2014.02.24 02:02:00 -
[25] - Quote
I'm looking forward to UE4 on the PS4 in a few years. |
Vrain Matari
Mikramurka Shock Troop Minmatar Republic
1667
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Posted - 2014.02.24 04:38:00 -
[26] - Quote
Th3rdSun wrote:UE3 isn't the issue,PS3 is.This console can't handle the demands of the game,and I'm pretty sure that has less to do with the engine than the console.
Until this game gets put on PS4,nothing will change to make the gameplay experience any better. Take a look at Metro: Last Light, it's free right now for PS+. They wrote their own engine and it's an impressive piece of work. The controls rock, ofc.
But the engine is very modern and very smart and what it squeezes out of the PS3 is amazing - and beautiful.
I support SP rollover.
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Iron Wolf Saber
Den of Swords
13163
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Posted - 2014.02.24 04:43:00 -
[27] - Quote
Last time we had full blown carbon engine it melted top of the line computers with 1 character and one room.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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Aaroniero d'Lioncourt
0uter.Heaven
406
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Posted - 2014.02.24 04:47:00 -
[28] - Quote
I don't think they're keen to get a license and dev kit to a different engine and/or console.
With this much content we have now, I don't think the PS3 should have a hard time handling it.
"can't handle the demands of the game" fckin lol much.
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Dauth Jenkins
Ultramarine Corp
68
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Posted - 2014.02.24 05:34:00 -
[29] - Quote
While I wouldn't mind a return to carbon, I would wait until most other problems have been fixed, so that they can actually focus on optimizing it for dust, instead of forcing the team to multitask even more.
Sees prototompers...
Sees blueberries start to snipe...
Pulls out commando suit with laser rifle and swarm launcher...
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SponkSponkSponk
The Southern Legion
663
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Posted - 2014.02.24 05:57:00 -
[30] - Quote
It would be really, really good if CCP set oneframethreadlag=False in the UT3 engine.
Selling dust codes!
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Duran Lex
Fraternity of St. Venefice Amarr Empire
527
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Posted - 2014.02.24 06:03:00 -
[31] - Quote
Lonegnr wrote:Spectral Clone wrote: Maybe UE3 wasnt the best choice.
Considering the promises made, time frame allowed, assets allotted, and platform chosen, I'm more likely to believe maybe CCP Shanghai wasn't the best choice. No offense to the devs of course; previous list considered, their attempts have been noble, but CCP definitely took a reputation hit from this title. Th3rdSun wrote:UE3 isn't the issue,PS3 is.This console can't handle the demands of the game,and I'm pretty sure that has less to do with the engine than the console.
Until this game gets put on PS4,nothing will change to make the gameplay experience any better. I agree UE3 isn't the problem, not sure why so many people think it is. Unreal 3 in particular ran like butt at release because it was unfinished, but the moment they released their patch that game was smooth as butter on my PS3 and my PC. It's a shame they let the title die at release because of a rushed release. I'm told by programmer friends that the engine tends to make things quite easy for artists, but harder on everyone else, which might explain some of this issue in other games. It's not the engine's fault the developers don't know how to use it. Either way, Unreal Engine 4 is looking amazing, and I can't wait to see what people do with it.
Both are the problem.
When CCP dreamed up Dust, they did so on the assumption of using their Carbon Engine. An engine that's far more powerful then UE3. So when they found out the carbon engine melted PS3's, many of their ideas became null and void.
Since they could't use the Carbon engine, they had to find another one, and quickly. One of the most widely used engine that CCP could easily get their hands on, the UE3.
As you so elegantly said "It's not the engines fault the developers don't know how to use it" hit the nail on the head. They have never used the UE3, ever. Why would they when they have a much more powerful engine they built themselves, and know every nook and cranny to squeeze out as much potential as possible? They had to take all the coding they already created, and recode it on an engine they have no idea how to use. This is the end result 2 years later. They are still learning how to use the engine.
The PS3 itself is to blame as well, for many of the ideas CCP has for Dust, the PS3 simply can't handle, no matter the engine. One example is their concept of a Dust player boarding a titan in the EVE universe and sabotaging it. It simply can't happen on the PS3 due to hardware limitations.
Both are to blame, And Dust 514 will never become the potential CCP has been showcasing us at fanfests as long as it remains on the PS3. My guess is CCP is just trying to squeeze as much money out of the PS3 as they can while they wait for a larger PS4 playerbase, to once again attempt to create the game we want them to make, when they have more sensible ideas on how to balance their idea's in a competative enviornment a few years down the road. And it will most definitely be the Carbon engine that they use, there's no reason to use anything else.
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Spectral Clone
Dust2Dust. Top Men.
1389
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Posted - 2014.02.24 09:11:00 -
[32] - Quote
And V-sync=OFF, as a temporary fix to the low framerate. OR at least give us the options to tweak these settings ourselves.
Drop it like its hat.
CCP - Working hard on the (d)evolution of Dust 514 since 2013.
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
1668
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Posted - 2014.02.24 14:20:00 -
[33] - Quote
I think the punchline is that Unreal 3 can produce good results with an experienced developer capable of and willing to make extensive modifications to the base package, not relying overmuch on precanned tools, and also that the PS3 can deliver good performance with it's cell processor architecture and powerful-but-almost-obsolete vector processors, again requireing considerable experience on that specific architecture.
I think CCP is in the process of gaining that experience - the hard way ;)
I don't think it was a bad decision to go the UR3/PS3/SONY route, but i do think it was a descision that entailled a hell of a lot of hard technical work on a unique platform, a significant portion of which will not translate to whatever the new platform ends up being.
But SONY has been a great partner for CCP, so we prolly are breaking even on the time invested.
I support SP rollover.
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Monkey MAC
Rough Riders..
2041
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Posted - 2014.02.24 14:27:00 -
[34] - Quote
It may not have been the best choice, but it is certainly the only logical choice, no other engine has the flexibility to allow this game to work. Despite the engines glaring shortcomings it is still incredibly coveted.
Combat Engineer in training.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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Kigurosaka Laaksonen
DUST University Ivy League
405
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Posted - 2014.02.24 14:37:00 -
[35] - Quote
Just with some talk on this thread about dropping PS3 and going to PS4, I would be really irritated if that happened any sooner than about 2 years. I bought a PS3 basically for DUST about 2 months ago. (Other things factored in, like PS4 dropping backwards compatibility and having some weird streaming service.)
DUST 514 Recruit Code - https://dust514.com/recruit/zluCyb/
EVE Buddy Invite - Too damn long. Ask me for it.
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Rogue Saint
Science For Death
896
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Posted - 2014.02.24 14:42:00 -
[36] - Quote
Question: What engine did MAG use?
GôêGÆ+GÆ+GƦ - Causes headaches, it's official
+1 for Infantry Skills Refund in 1.8 or I win DUST514
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Rogue Saint
Science For Death
896
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Posted - 2014.02.24 14:46:00 -
[37] - Quote
Iron Wolf Saber wrote:Last time we had full blown carbon engine it melted top of the line computers with 1 character and one room.
My PC was fine
GôêGÆ+GÆ+GƦ - Causes headaches, it's official
+1 for Infantry Skills Refund in 1.8 or I win DUST514
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Bethhy
Ancient Exiles. Renegade Alliance
1323
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Posted - 2014.02.24 14:56:00 -
[38] - Quote
Iron Wolf Saber wrote:Last time we had full blown carbon engine it melted top of the line computers with 1 character and one room.
I was at fanfest that year in 2009... we where playing DUST then against each other on the carbon engine...
https://www.youtube.com/watch?v=ED-YF-v7WCw <----- He's playing players at fanfest testing it... Check the Gallente Fighter at 5:40....
Optimizing that engine for the Future of CCP? would of made alot more sense then paying 25% royalties for every $10,000 in revenues....
Ue3 is wildly known by the FPS community as a Cheap bargain engine that doesn't perform to well for the new generation of shooters. And worse the Ue3 is wildly considered a terrible engine for FPS games today.
For something your paying 25% of DUSTS revenue for to use? for over a year... CCP would of been better to optimize their engine for a year without releasing the title for the future of all CCP, including WoD which will be running on it and what the Engine was originally written for.
We have such a shell of what was offered and promised 6 years ago.... DUST has had the same development time and more then Planetside 2... Yes CCP isn't gonna staff a project like SoE... but do we even have half of what ps2 offers without DUST being half fast connected to EVE?
This game has stagnated on this engine... Worse so we have REMOVED more items then we have added... GG progress?
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Bendtner92
Imperfects Negative-Feedback
1770
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Posted - 2014.02.24 15:14:00 -
[39] - Quote
Rogue Saint wrote:Question: What engine did MAG use? According to Wiki it's own, and Zipper used a modified one of it for SOCOM 4.
Winner of the EU Squad Cup & the closed beta Tester's Tournament.
Go Go Power Rangers!
R.I.P MAG.
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Monkey MAC
Rough Riders..
2044
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Posted - 2014.02.24 15:18:00 -
[40] - Quote
Bethhy wrote:Iron Wolf Saber wrote:Last time we had full blown carbon engine it melted top of the line computers with 1 character and one room. I was at fanfest that year in 2009... we where playing DUST then against each other on the carbon engine... https://www.youtube.com/watch?v=ED-YF-v7WCw <----- He's playing players at fanfest testing it... Check the Gallente Fighter at 5:40.... Optimizing that engine for the Future of CCP? would of made alot more sense then paying 25% royalties for every $10,000 in revenues.... Ue3 is wildly known by the FPS community as a Cheap bargain engine that doesn't perform to well for the new generation of shooters. Cheap because you can get a basic development license for 100 bux, Until you launch it.. then its 1 million for the License or 25% royalties per 10,000.. . And worse the Ue3 is wildly considered a terrible engine for FPS games today. For something your paying 25% of DUSTS revenue for to use? for over a year... CCP would of been better to optimize their engine for a year without releasing the title for the future of all CCP, including WoD which will be running on it and what the Engine was originally written for. We have such a shell of what was offered and promised 6 years ago.... DUST has had the same development time and more then Planetside 2... Yes CCP isn't gonna staff a project like SoE... but do we even have half of what ps2 offers without DUST being half fast connected to EVE? This game has stagnated on this engine... Worse so we have REMOVED more items then we have added... GG progress?
Not on actual PS3 systems.
Combat Engineer in training.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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