Bethhy
Ancient Exiles. Renegade Alliance
1316
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Posted - 2014.02.23 22:12:00 -
[2] - Quote
Heathen Bastard wrote:Aeon Amadi wrote:Bear in mind, for all of UE3's downfalls - it's cheap as the dickens. I don't remember actual numbers but I know that to get a commercial license for the Unreal Engine it's only a few hundred dollars. The catch, however, is that you have to pay royalties for every $10,000 you make (annually) with your game. So as far as them maximizing profit from a free-to-play game, you can't really expect them to shell out half of what they make for something crazy like the Cryengine or Forgelight engine when, again, it's a free-to-play game when the only other real investor is of course Sony.
That being said, yes, it's a **** engine... but it's a **** engine that's cheap enough that CCP can afford to dish out a free game, with free updates. Or, they could optimize the carbon engine they had up and running for ps3, or in 6 months when the PS4 has enough dev support and such, use the carbon engine for that and drop ps3 dust. Note, that the carbon engine was in house, and therefore cost them nothing but the man hours to optimize it to the point where dust would run on PS3.
It's what I'm saying it's an investment that would of made sense for not only now but the future of CCP products as a whole. Bungie :
Chris Butcher wrote:The current generation of consoles, Xbox 360 and PlayStation 3, they have a lot of headroom still for us. We have the most optimized game engine weGÇÖve ever produced for these consoles. WeGÇÖre getting at the point now where we are wringing pretty much every ounce of juice out of the Xbox 360 and the PlayStation 3. WeGÇÖre running higher character counts and higher player counts than we thought would even be possible on these things because weGÇÖre using every ounce of the CPUs and the SPUs and weGÇÖre offloading stuff to the graphics processor. YouGÇÖre basically eating the whole buffalo at this point in the current generation. And thatGÇÖs been our target right from the start is to make sure that we can provide that game experience that is consistent for everybody.
From what i heard its something like 25% royalties for every 10,000 Earned for the Ue3 License via royalties without buying it outright for 1 million...
25% of revenue for a year is a fair bit of money to spend ontop of costs, for a product that isn't going to advance the future of CCP. When an inhouse engine or developing relationships with a high end Game engine licensing process would be worth the investment if CCP is serious about DUST's future in the EVE universe. |