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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
1666
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Posted - 2014.02.23 20:57:00 -
[1] - Quote
Spectral Clone wrote:https://sites.google.com/site/arrjayjee/arrjayjees-rants/i-hate-unreal-engine-3 Wow, That rant includes some of problems that we see in Dust 514 (problems are also apparent on the PC): 2. Jumpy frame rate. 4. Horrible texture pop-in. 7. Mouse lag. Maybe UE3 wasnt the best choice. Link to old thread about the subject: https://forums.dust514.com/default.aspx?g=posts&t=88775Lets hope they announce a new engine at Fan Fest 2014! Thanks for that, it's a good link. JUst to add our Aim Assist is also using precanned UR3 routines.
The counterpoint imo is Bioshock Infinite. The gun mechanics there are spot on. Speculating that Irrational did the job right and reviewed/replaced any of the UR3 tools that did not measure up to the job.
Also, looking at Borderlands 2, i think we see an example of precanned UR3 routines used to much better effect.
And ofc in both cases, the MMO nature of DUST only server to exacerbate any failings of the game engine.
I support SP rollover.
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
1667
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Posted - 2014.02.24 04:38:00 -
[2] - Quote
Th3rdSun wrote:UE3 isn't the issue,PS3 is.This console can't handle the demands of the game,and I'm pretty sure that has less to do with the engine than the console.
Until this game gets put on PS4,nothing will change to make the gameplay experience any better. Take a look at Metro: Last Light, it's free right now for PS+. They wrote their own engine and it's an impressive piece of work. The controls rock, ofc.
But the engine is very modern and very smart and what it squeezes out of the PS3 is amazing - and beautiful.
I support SP rollover.
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
1668
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Posted - 2014.02.24 14:20:00 -
[3] - Quote
I think the punchline is that Unreal 3 can produce good results with an experienced developer capable of and willing to make extensive modifications to the base package, not relying overmuch on precanned tools, and also that the PS3 can deliver good performance with it's cell processor architecture and powerful-but-almost-obsolete vector processors, again requireing considerable experience on that specific architecture.
I think CCP is in the process of gaining that experience - the hard way ;)
I don't think it was a bad decision to go the UR3/PS3/SONY route, but i do think it was a descision that entailled a hell of a lot of hard technical work on a unique platform, a significant portion of which will not translate to whatever the new platform ends up being.
But SONY has been a great partner for CCP, so we prolly are breaking even on the time invested.
I support SP rollover.
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