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Gavr1lo Pr1nc1p
TRA1LBLAZERS
769
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Posted - 2014.02.22 22:54:00 -
[1] - Quote
The title says it all. Discuss.
Kills- Archduke Ferdinand
Balance!
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Awry Barux
Ametat Security Amarr Empire
1029
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Posted - 2014.02.22 22:55:00 -
[2] - Quote
Eventually? Yes please. But for now, I think we have enough light weapons. |
Gavr1lo Pr1nc1p
TRA1LBLAZERS
769
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Posted - 2014.02.22 23:09:00 -
[3] - Quote
i just think it would be nice with the new scouts to have aCQC equivalent for each race, especially for those like me who are dedicating all SP to one race
Kills- Archduke Ferdinand
Balance!
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Joel II X
Dah Gods O Bacon
1268
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Posted - 2014.02.22 23:11:00 -
[4] - Quote
Yes. Different weapons for different situations. If Caldari are long range fighters, how will they ever cover an objective closely? |
mollerz
Minja Scouts
2292
|
Posted - 2014.02.22 23:13:00 -
[5] - Quote
yes.. if only that the minmatar shotty would be like handheld artillery via projectiles vs the Gallente plasma ball shotty we have.
You gotta hustle if you wanna make a dolla
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Kitt 514
True North.
117
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Posted - 2014.02.22 23:14:00 -
[6] - Quote
I would say that if each race gets a sniper rifle, each race should get a shotgun.
Of course with racial diversity. |
Tectonic Fusion
1095
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Posted - 2014.02.22 23:14:00 -
[7] - Quote
Joel II X wrote:Yes. Different weapons for different situations. If Caldari are long range fighters, how will they ever cover an objective closely? Long...range...shotgun?
Solo Player
Squad status: Locked
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1739
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Posted - 2014.02.22 23:15:00 -
[8] - Quote
Not a shotgun, that's pointless and senseless. CQC weapon I'm fine with ( really, Winmatar has that in the MD). Amarr could get a plasma-based flame thrower, and Caldari......
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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Monkey MAC
Rough Riders..
2023
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Posted - 2014.02.22 23:46:00 -
[9] - Quote
Yes, not necessarily a "Shotgun" but definitely some form of shorter range, high alpha weapon.
Minmatar: Static Multi-Barrel design, 15 rounds, HROF, light damage. COD Equivalent: Assault Shotgun M1216
Caldari: Broken-Barrel design 3 rounds, LROF, High Alpha, no spread COD Equivalent: KS12 Slug-Firing
Amarr: Short-Range continous fire weapon, high damage short range.
Combat Engineer in training.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
769
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Posted - 2014.02.22 23:54:00 -
[10] - Quote
my ideas are M- automatic shotgun, kinda like the this i highly encourage all to watch the video C-Would be a slug shotgun, like a futuristic remington, with very high damage, but one round in the magazine and a very low reticle, so more designed for eliminating enemies at mid range rather than super CQC, following their fighting style A-Im having trouble with, i was think something that fires multiple scrambler rifle shots, the more it is charged the more it fires, but the shots are very close ranged compared to the rifle
Kills- Archduke Ferdinand
Balance!
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
769
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Posted - 2014.02.22 23:55:00 -
[11] - Quote
Monkey MAC wrote:Yes, not necessarily a "Shotgun" but definitely some form of shorter range, high alpha weapon.
Minmatar: Static Multi-Barrel design, 15 rounds, HROF, light damage. COD Equivalent: Assault Shotgun M1216
Caldari: Broken-Barrel design 3 rounds, LROF, High Alpha, no spread COD Equivalent: KS12 Slug-Firing
Amarr: Short-Range continous fire weapon, high damage short range. Minmitar=AA-12 Caldari=Futuristic Remington Amarr=? scrambler rifle thats modified to shoot multiple blasts?
Kills- Archduke Ferdinand
Balance!
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Adelia Lafayette
Science For Death
704
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Posted - 2014.02.22 23:57:00 -
[12] - Quote
gallente smg plasma flamethrower!
I could see an amarr shotgun being like a focused camera flash.
Assault dropship gets blown up....
(Gò»°Gûí°n+ëGò»n+¦ Gö+GöüGö+ "Kitten this I'm out"...
..."I'm back"
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
769
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Posted - 2014.02.23 00:01:00 -
[13] - Quote
Adelia Lafayette wrote:gallente smg plasma flamethrower!
I could see an amarr shotgun being like a focused camera flash. I made a list of new weapons that could be added for full racial parityGǪ. http://forums.dust514.com/default.aspx?g=posts&m=1865346#post1865346
Kills- Archduke Ferdinand
Balance!
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ADAM-OF-EVE
Dead Man's Game
1067
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Posted - 2014.02.23 00:02:00 -
[14] - Quote
nope... shotgun is a special type of weapon. each race has their own.
gal = shotgun mini = MD amarr = LR caldari = sniper rifles
other racial versions not necessary
there are already like 100 versions of each light weapon. do we really need another 100 of each racial version of a shotgun/md/lr/sniper rifle
I will logi the s* out of you
https://forums.dust514.com/default.aspx?g=posts&t=99075&find
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
769
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Posted - 2014.02.23 00:06:00 -
[15] - Quote
ADAM-OF-EVE wrote:nope... shotgun is a special type of weapon. each race has their own.
gal = shotgun mini = MD amarr = LR caldari = sniper rifles
other racial versions not necessary
Sorry, but this is simply wrong
Mass driver is the minmitar launcher weapon Laser rifle is the amarr precision weapon Sniper rifle is the caldari precision weapon Shotgun is the gallente shotgun (like the AR is the gallente AR)
I don't want to sound mean, but CCP has already put up info about wanting an Amarr launcher weapon to go with the cal swarm launcher, the min MD, and the gal PLC. The precision rifle is going to be the minmitar precision weapon, and I'm not completely sure, but i thought i saw shotguns in a concept art from a while ago with pictures of racial launchers, knives, SMGS, pistols, and snipers
Kills- Archduke Ferdinand
Balance!
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Monkey MAC
Rough Riders..
2023
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Posted - 2014.02.23 00:08:00 -
[16] - Quote
Gavr1lo Pr1nc1p wrote:Monkey MAC wrote:Yes, not necessarily a "Shotgun" but definitely some form of shorter range, high alpha weapon.
Minmatar: Static Multi-Barrel design, 15 rounds, HROF, light damage. COD Equivalent: Assault Shotgun M1216
Caldari: Broken-Barrel design 3 rounds, LROF, High Alpha, no spread COD Equivalent: KS12 Slug-Firing
Amarr: Short-Range continous fire weapon, high damage short range. Minmitar=AA-12 Caldari=Futuristic Remington Amarr=? scrambler rifle thats modified to shoot multiple blasts?
I wanted to avoid the AA-12 as its a bit too much, but the idea for ROF is there. The remington is more of an equivalent to the gallante one we currently have, caldari would be more like a double barrell, or english hunting shotgun Amarr: Think laser rifle with a FOV instead of pinpoint.
Combat Engineer in training.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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Monkey MAC
Rough Riders..
2024
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Posted - 2014.02.23 00:13:00 -
[17] - Quote
ADAM-OF-EVE wrote:nope... shotgun is a special type of weapon. each race has their own.
gal = shotgun mini = MD amarr = LR caldari = sniper rifles
other racial versions not necessary
there are already like 100 versions of each light weapon. do we really need another 100 of each racial version of a shotgun/md/lr/sniper rifle
Technically MD is currently in the launcher class with Plc and SL. So there goes that theory.
Also in answer to your question, yes variety is the spice of life adding more choice makes people love their suits more. Plus T3 Construct Weapons systems will have 1000s of different variations OF THE SAME WEAPON, were talking attachments, scopes, stocks, magazine assemblies, barrels you name it, you can change it on a T3, because DIVERSITY
Combat Engineer in training.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
770
|
Posted - 2014.02.23 00:13:00 -
[18] - Quote
Monkey MAC wrote:Gavr1lo Pr1nc1p wrote:Monkey MAC wrote:Yes, not necessarily a "Shotgun" but definitely some form of shorter range, high alpha weapon.
Minmatar: Static Multi-Barrel design, 15 rounds, HROF, light damage. COD Equivalent: Assault Shotgun M1216
Caldari: Broken-Barrel design 3 rounds, LROF, High Alpha, no spread COD Equivalent: KS12 Slug-Firing
Amarr: Short-Range continous fire weapon, high damage short range. Minmitar=AA-12 Caldari=Futuristic Remington Amarr=? scrambler rifle thats modified to shoot multiple blasts? I wanted to avoid the AA-12 as its a bit too much, but the idea for ROF is there. The remington is more of an equivalent to the gallante one we currently have, caldari would be more like a double barrell, or english hunting shotgun Amarr: Think laser rifle with a FOV instead of pinpoint. Why avoid the AA-12? things crazy And i like the amarr idea, pretty good. Maybe overheats super fast, but has a lot of mag ammo
Kills- Archduke Ferdinand
Balance!
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Zahle Undt
Bullet Cluster Legacy Rising
743
|
Posted - 2014.02.23 00:14:00 -
[19] - Quote
If we are going that route I guess we'll get racial versions of all SMGs too. I like the idea of each race having 1 specialty weapon that fits their racial warfare philosophy, but if they gave every race long range and short range equivalents I wouldn't be upset about it either.
I just don't get folks that adhere to one race, we're mercs not soldiers. If something fits my characters fighting style or gives an advantage I don't care what race makes it I'm using it.
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
770
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Posted - 2014.02.23 00:15:00 -
[20] - Quote
id also like to see, once ALL racial variants of the launcher, sniper, shogun, knives, and SMG are released is a 10% bonus to the damage of racial guns, if used on the same racial suit. It would really help balance and the synergy that CCP is trying to create
Kills- Archduke Ferdinand
Balance!
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Monkey MAC
Rough Riders..
2029
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Posted - 2014.02.23 00:16:00 -
[21] - Quote
Gavr1lo Pr1nc1p wrote:Monkey MAC wrote:Gavr1lo Pr1nc1p wrote:Monkey MAC wrote:Yes, not necessarily a "Shotgun" but definitely some form of shorter range, high alpha weapon.
Minmatar: Static Multi-Barrel design, 15 rounds, HROF, light damage. COD Equivalent: Assault Shotgun M1216
Caldari: Broken-Barrel design 3 rounds, LROF, High Alpha, no spread COD Equivalent: KS12 Slug-Firing
Amarr: Short-Range continous fire weapon, high damage short range. Minmitar=AA-12 Caldari=Futuristic Remington Amarr=? scrambler rifle thats modified to shoot multiple blasts? I wanted to avoid the AA-12 as its a bit too much, but the idea for ROF is there. The remington is more of an equivalent to the gallante one we currently have, caldari would be more like a double barrell, or english hunting shotgun Amarr: Think laser rifle with a FOV instead of pinpoint. Why avoid the AA-12? things crazy And i like the amarr idea, pretty good. Maybe overheats super fast, but has a lot of mag ammo
I know the AA-12 is crazy, but its too powerful, I had concept, where basically you have a series of barrels that are held in an assembly, each shot comes from a different barrel, to reload you take the barrel cylinder of and twist on a new one
Combat Engineer in training.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
771
|
Posted - 2014.02.23 00:18:00 -
[22] - Quote
Zahle Undt wrote:If we are going that route I guess we'll get racial versions of all SMGs too. I like the idea of each race having 1 specialty weapon that fits their racial warfare philosophy, but if they gave every race long range and short range equivalents I wouldn't be upset about it either.
I just don't get folks that adhere to one race, we're mercs not soldiers. If something fits my characters fighting style or gives an advantage I don't care what race makes it I'm using it. The SMGs we still need are Amarr and gallente. We already have racial pistols, but we need racial knives for each race other than caldari as well. SMG for gallente=flamethrower SMG for amarr= charge weapon, the more you charge it for the longer it shoots, and it rapidly shoots semi-powerful shots once the charge is released. Basically, press and hold R1 for the charge, and once you have the charge at the desired amount, release, and it fires a stream of bullets at ACR speed, the number of bullets being proportional to charge time
Kills- Archduke Ferdinand
Balance!
|
Gavr1lo Pr1nc1p
TRA1LBLAZERS
771
|
Posted - 2014.02.23 00:20:00 -
[23] - Quote
Monkey MAC wrote:Gavr1lo Pr1nc1p wrote:Monkey MAC wrote:Gavr1lo Pr1nc1p wrote:Monkey MAC wrote:Yes, not necessarily a "Shotgun" but definitely some form of shorter range, high alpha weapon.
Minmatar: Static Multi-Barrel design, 15 rounds, HROF, light damage. COD Equivalent: Assault Shotgun M1216
Caldari: Broken-Barrel design 3 rounds, LROF, High Alpha, no spread COD Equivalent: KS12 Slug-Firing
Amarr: Short-Range continous fire weapon, high damage short range. Minmitar=AA-12 Caldari=Futuristic Remington Amarr=? scrambler rifle thats modified to shoot multiple blasts? I wanted to avoid the AA-12 as its a bit too much, but the idea for ROF is there. The remington is more of an equivalent to the gallante one we currently have, caldari would be more like a double barrell, or english hunting shotgun Amarr: Think laser rifle with a FOV instead of pinpoint. Why avoid the AA-12? things crazy And i like the amarr idea, pretty good. Maybe overheats super fast, but has a lot of mag ammo I know the AA-12 is crazy, but its too powerful, I had concept, where basically you have a series of barrels that are held in an assembly, each shot comes from a different barrel, to reload you take the barrel cylinder of and twist on a new one We could use idea of AA-12 and simply balance it against the gallente shotgun I was thinking this- buff the gallente shotgun range by 2 meters, give the min shotgun 1 meter more range, but more spread as well to compensate, and have it deal the same DPS as the gallente shotgun, once the gallente shotgun gets a damage buff per pellet(like 5 damage at ADV, and 10 at proto would be the plasma shotgun buff)
Kills- Archduke Ferdinand
Balance!
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Scheneighnay McBob
Learning Coalition College
4112
|
Posted - 2014.02.23 00:20:00 -
[24] - Quote
No. Each race's weapons should pertain to their range.
The idea of gallente sniper rifles or caldari shotguns is ridiculous.
I am your scan error.
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Monkey MAC
Rough Riders..
2029
|
Posted - 2014.02.23 00:20:00 -
[25] - Quote
Zahle Undt wrote:If we are going that route I guess we'll get racial versions of all SMGs too. I like the idea of each race having 1 specialty weapon that fits their racial warfare philosophy, but if they gave every race long range and short range equivalents I wouldn't be upset about it either.
I just don't get folks that adhere to one race, we're mercs not soldiers. If something fits my characters fighting style or gives an advantage I don't care what race makes it I'm using it.
The philosphy determines the races weapons in comparison to each other. Otherwise we shouldn't technically have 4 AR weapons. So shotguns will be that gallante are the shortest range highest DPS while Caldari are the longest range with highest Alpha.
Combat Engineer in training.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
771
|
Posted - 2014.02.23 00:22:00 -
[26] - Quote
Scheneighnay McBob wrote:No. Each race's weapons should pertain to their range.
The idea of gallente sniper rifles or caldari shotguns is ridiculous. Caldari shotgun= charge time, single shot in mag, long range, small reticle, slug shot, extreme alpha Gallente sniper rifle= LArge mag cap, short range (just outside of rail rifle territory), the old AR scope, semi auto, 85% damage of current tactical sniper rifle
Kills- Archduke Ferdinand
Balance!
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Monkey MAC
Rough Riders..
2029
|
Posted - 2014.02.23 00:23:00 -
[27] - Quote
Scheneighnay McBob wrote:No. Each race's weapons should pertain to their range.
The idea of gallente sniper rifles or caldari shotguns is ridiculous.
Makes the idea of a Jack of all trades/ranges weapon (AR) ridiculous as well. Don't you think?
Combat Engineer in training.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
771
|
Posted - 2014.02.23 00:32:00 -
[28] - Quote
Monkey MAC wrote:Scheneighnay McBob wrote:No. Each race's weapons should pertain to their range.
The idea of gallente sniper rifles or caldari shotguns is ridiculous. Makes the idea of a Jack of all trades/ranges weapon (AR) ridiculous as well. Don't you think? Exactly
Kills- Archduke Ferdinand
Balance!
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Meeko Fent
Kirkinen Risk Control Caldari State
1773
|
Posted - 2014.02.23 00:45:00 -
[29] - Quote
Yes.
I want to OHK Gallente Scum.
Caldari Shotgun
This is the one Caldari weapon (Besides Sniper) that Should not have a charge-up time. It should be able to charge, but you shouldn't HAVE to charge to get a 2-3HK. Charging should be for 1HKing Infantry or heavies (if shot in the face), and for a range of maybe 30m if fully charged (There should still be spread, just a bit tighter then the current Shotgun). Non Charged range should be 10ish meters
This should be a shotgun for the Med and Heavy Frames, and should be balanced as such
I think the model should take a few cues from the Shotgun in the Halo Series. Perhaps more cubical then the Halo Shotty, But keeping the Pump, and have the pump be a cue for when it can fire
Minmatar
The slowest shotgun to fire, but able to give a heavy a bad day if all pellets connect. Its Optimal should be about 15-ish meters, and it should be the closest to RL firearms then the other shottys. Having double the pellets count of the other shotguns, but 3/4ths the damage per pellet, and the widest spread of the 4.
Another Shotty for the Meds to use, less for heavies because the Spread makes it necessary to get close in to do any real damage.
The model should be kinda similar to a Uzi made into a shotgun, while keeping the Pump from the cladari, but making the animation longer, and having the guy Point the shotgun up (perhaps because the Minamtar forgot to invent gun oil!) to pump the shotgun.
Amarr
The 2nd Scout shotty, and the long range one at that. Shoots less like a shotgun as we think, and more like a shotgun with slugs, doing Gal Shotty Damage at a slower ROF at 12-13 meters, but only having 1-3 Pellets
Perhaps could take a stylization cue from the ScR and a sawn-off. Imagine a One Handed, shortened ScR Looking weapon.
That my Ideas on the shotguns, Hope to get
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Why Not Zoidberg?
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Charlotte O'Dell
Fatal Absolution General Tso's Alliance
1981
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Posted - 2014.02.23 00:45:00 -
[30] - Quote
lol. yes, but first fix the GA one
Charlotte O'Dell is the highest level unicorn!
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Bojo The Mighty
L.O.T.I.S. D.E.F.I.A.N.C.E
3268
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Posted - 2014.02.23 00:51:00 -
[31] - Quote
No. Racial parity would demand that weapons stick within corresponding distances and I don't think we'll ever see a Caldari weapon with less than 40 meters range Nova Knives aside.
Bojo - Adding chili powder to your experience since early times
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Monkey MAC
Rough Riders..
2029
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Posted - 2014.02.23 00:52:00 -
[32] - Quote
Meeko Fent wrote:Yes.
I want to OHK Gallente Scum.
Caldari
This is the one Caldari weapon (Besides Sniper) that Should not have a charge-up time. It should be able to charge, but you shouldn't HAVE to charge to get a 2-3HK. Charging should be for 1HKing Infantry or heavies (if shot in the face), and for a range of maybe 30m if fully charged (There should still be spread, just a bit tighter then the current Shotgun). Non Charged range should be 10ish meters
This should be a shotgun for the Med and Heavy Frames, and should be balanced as such
I think the model should take a few cues from the Shotgun in the Halo Series. Perhaps more cubical then the Halo Shotty, But keeping the Pump, and have the pump be a cue for when it can fire
Minmatar
The slowest shotgun to fire, but able to give a heavy a bad day if all pellets connect. Its Optimal should be about 15-ish meters, and it should be the closest to RL firearms then the other shottys. Having double the pellets count of the other shotguns, but 3/4ths the damage per pellet, and the widest spread of the 4.
Another Shotty for the Meds to use, less for heavies because the Spread makes it necessary to get close in to do any real damage.
The model should be kinda similar to a Uzi made into a shotgun, while keeping the Pump from the cladari, but making the animation longer, and having the guy Point the shotgun up (perhaps because the Minamtar forgot to invent gun oil!) to pump the shotgun.
Amarr
The 2nd Scout shotty, and the long range one at that. Shoots less like a shotgun as we think, and more like a shotgun with slugs, doing Gal Shotty Damage at a slower ROF at 12-13 meters, but only having 1-3 Pellets
Perhaps could take a stylization cue from the ScR and a sawn-off. Imagine a One Handed, shortened ScR Looking weapon.
That my Ideas on the shotguns, Hope to get them eventually.
Sorry but you idea for minmatar is completly against racial profile, Minmatar is fast and furious. However I do like the idea for an optional charge on the caldari but on the amarr.
Swap your caldari and amarr.
Combat Engineer in training.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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Monkey MAC
Rough Riders..
2029
|
Posted - 2014.02.23 00:55:00 -
[33] - Quote
Bojo The Mighty wrote:No. Racial parity would demand that weapons stick within corresponding distances and I don't think we'll ever see a Caldari weapon with less than 40 meters range Nova Knives aside.
Surely then we should get rid of the knives, or the bolt pistol, which is very short range by "caldari standards"
Combat Engineer in training.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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Meeko Fent
Kirkinen Risk Control Caldari State
1774
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Posted - 2014.02.23 00:58:00 -
[34] - Quote
Monkey MAC wrote:Meeko Fent wrote:Yes.
I want to OHK Gallente Scum.
Caldari
This is the one Caldari weapon (Besides Sniper) that Should not have a charge-up time. It should be able to charge, but you shouldn't HAVE to charge to get a 2-3HK. Charging should be for 1HKing Infantry or heavies (if shot in the face), and for a range of maybe 30m if fully charged (There should still be spread, just a bit tighter then the current Shotgun). Non Charged range should be 10ish meters
This should be a shotgun for the Med and Heavy Frames, and should be balanced as such
I think the model should take a few cues from the Shotgun in the Halo Series. Perhaps more cubical then the Halo Shotty, But keeping the Pump, and have the pump be a cue for when it can fire
Minmatar
The slowest shotgun to fire, but able to give a heavy a bad day if all pellets connect. Its Optimal should be about 15-ish meters, and it should be the closest to RL firearms then the other shottys. Having double the pellets count of the other shotguns, but 3/4ths the damage per pellet, and the widest spread of the 4.
Another Shotty for the Meds to use, less for heavies because the Spread makes it necessary to get close in to do any real damage.
The model should be kinda similar to a Uzi made into a shotgun, while keeping the Pump from the cladari, but making the animation longer, and having the guy Point the shotgun up (perhaps because the Minamtar forgot to invent gun oil!) to pump the shotgun.
Amarr
The 2nd Scout shotty, and the long range one at that. Shoots less like a shotgun as we think, and more like a shotgun with slugs, doing Gal Shotty Damage at a slower ROF at 12-13 meters, but only having 1-3 Pellets
Perhaps could take a stylization cue from the ScR and a sawn-off. Imagine a One Handed, shortened ScR Looking weapon.
That my Ideas on the shotguns, Hope to get them eventually. Sorry but you idea for minmatar is completly against racial profile, Minmatar is fast and furious. However I do like the idea for an optional charge on the caldari but on the amarr. Swap your caldari and amarr. Hmm, well the idea was that the Minnies were fast, therefore they could run up and blap the guys with all the pellets.
And it doesn't seem right for the race that's pretty much been the poster boy for the Med frame to get a scout shotty to me at least. And they are the longest range race.
Looking for a Interesting Character Name?
Why Not Zoidberg?
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
774
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Posted - 2014.02.23 01:40:00 -
[35] - Quote
Meeko Fent wrote:Monkey MAC wrote:Meeko Fent wrote:Yes.
I want to OHK Gallente Scum.
Caldari
This is the one Caldari weapon (Besides Sniper) that Should not have a charge-up time. It should be able to charge, but you shouldn't HAVE to charge to get a 2-3HK. Charging should be for 1HKing Infantry or heavies (if shot in the face), and for a range of maybe 30m if fully charged (There should still be spread, just a bit tighter then the current Shotgun). Non Charged range should be 10ish meters
This should be a shotgun for the Med and Heavy Frames, and should be balanced as such
I think the model should take a few cues from the Shotgun in the Halo Series. Perhaps more cubical then the Halo Shotty, But keeping the Pump, and have the pump be a cue for when it can fire
Minmatar
The slowest shotgun to fire, but able to give a heavy a bad day if all pellets connect. Its Optimal should be about 15-ish meters, and it should be the closest to RL firearms then the other shottys. Having double the pellets count of the other shotguns, but 3/4ths the damage per pellet, and the widest spread of the 4.
Another Shotty for the Meds to use, less for heavies because the Spread makes it necessary to get close in to do any real damage.
The model should be kinda similar to a Uzi made into a shotgun, while keeping the Pump from the cladari, but making the animation longer, and having the guy Point the shotgun up (perhaps because the Minamtar forgot to invent gun oil!) to pump the shotgun.
Amarr
The 2nd Scout shotty, and the long range one at that. Shoots less like a shotgun as we think, and more like a shotgun with slugs, doing Gal Shotty Damage at a slower ROF at 12-13 meters, but only having 1-3 Pellets
Perhaps could take a stylization cue from the ScR and a sawn-off. Imagine a One Handed, shortened ScR Looking weapon.
That my Ideas on the shotguns, Hope to get them eventually. Sorry but you idea for minmatar is completly against racial profile, Minmatar is fast and furious. However I do like the idea for an optional charge on the caldari but on the amarr. Swap your caldari and amarr. Hmm, well the idea was that the Minnies were fast, therefore they could run up and blap the guys with all the pellets. And it doesn't seem right for the race that's pretty much been the poster boy for the Med frame to get a scout shotty to me at least. And they are the longest range race. Makes sense for a shotgun that compete with their pistol at least. The cal shotgun would have a spool up time like the RR, minmitar would be a full auto, high spread, high DPS shotgun, and the amarr would be a charge variant that increases in pellets with more charge up
Kills- Archduke Ferdinand
Balance!
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
774
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Posted - 2014.02.23 02:24:00 -
[36] - Quote
i personally think that an addition of at least a few of these would go well with all racial scouts in 1.8, if CCP adds them in 1.9 or later
Kills- Archduke Ferdinand
Balance!
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Kitt 514
True North.
119
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Posted - 2014.02.23 03:17:00 -
[37] - Quote
Scheneighnay McBob wrote:No. Each race's weapons should pertain to their range.
The idea of gallente sniper rifles or caldari shotguns is ridiculous.
This sort of thinking is absolutely ridiculous.
I'm all for having weapons fall into a race's design philosophy, but that doesn't mean that a race entirely forgoes an entire role...
For an illustration of my point, lets look at the other game that uses these races that DOES have all the weapons fleshed out. EVE.
Caldari do have weapons that work well at long range. Many of their ships work well with railguns, or for PVE, cruise missiles. However, they still have close range brawlers. The harpy, or eagle with blasters. The hookbill or raven with short range missiles (rockets or torps). They are known to have relatively slow and tanky ships, but still have ships that are better suited to lighter tank and skirmishing like the cerberus. Caldari are known for a general lack of drones. But they still have a carrier and a supercarrier.
Gallente have weapons that work well at short range. The hyperion, talos, or thorax come to mind. However they have ships which are very well suited to long range. Sentry-dominix, megathron, and rail proteus come to mind. Gallente, they're armour tankers right? Yes they are. But that doesn't stop an ishtar or arazu from sporting shield tanks.
Minmatar are projectiles, skirmishing, shields right? Yep, the tempest, vagabond or vagabond fit that philosophy very nicely. But the maelstrom is most certainly a brawler, the typhoon fits missiles, and the rupture armour tanks. They may have fast ships that hit hard and fade away, but that doesn't stop them from having a dreadnought to fill the role.
Amarr certainly. They are the most defined right? Lasers, armour, brawling, tanky. shiny hulls. Yep, the apocalypse or the zealot fit this perfectly. But the Curse is a shield tanked drone boat. The sacrilege shoots nothing but missiles, and the oracle often skirmishes with a shield tank.
What am I trying to say?
1) Everything a particular race uses doesn't necessarily need to fit into one specific niche. All races should be viable at all battlefield tasks. Races can have items or weapons that may fall outside of what their general design philosophy is.
2) Racial balancing means that while all races might have a viable sniper, the caldari sniper might be able to out-damage them at extreme range, or the gallente shotgun may have the most damage at extreme close ranges.
3) If you need a lore reason for having a gallente sniper rifle... do you really think Gallente generals have completely overlooked the advantages of having snipers? Or caldari ones the advantages of close-range weapons? |
Beck Weathers
Ghosts of Dawn General Tso's Alliance
477
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Posted - 2014.02.23 03:20:00 -
[38] - Quote
I kinda wish using your races weapons mattered more, I should be able to use other racial equipment and weapons but they shouldnt preform aswell. Tho ccps racial logi and camando bonuses are kinda leanign that way. |
Sam Tektzby
Better Hide R Die
202
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Posted - 2014.02.23 03:22:00 -
[39] - Quote
I saw somewhere racional knifes pictures from fest.
Support - Tactician/Support
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
778
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Posted - 2014.02.23 03:25:00 -
[40] - Quote
Beck Weathers wrote:I kinda wish using your races weapons mattered more, I should be able to use other racial equipment and weapons but they shouldnt preform aswell. Tho ccps racial logi and camando bonuses are kinda leanign that way. My idea was that when full racial parity for weapons was finished, racial suits get a 10-15% bonus to their racial weaponry
Kills- Archduke Ferdinand
Balance!
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Sam Tektzby
Better Hide R Die
202
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Posted - 2014.02.23 03:27:00 -
[41] - Quote
There are the suits and There you have that knifes
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DUST Fiend
OSG Planetary Operations Covert Intervention
11402
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Posted - 2014.02.23 03:28:00 -
[42] - Quote
I don't see why not.
I've always thought a pulse laser shotgun would be ******* awesome, and I don't even like Amarr tech
Videos / Fiction
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
779
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Posted - 2014.02.23 03:30:00 -
[43] - Quote
theres more too, somewhere on the forums. Im almost positive there were shotguns in one of the pics
Kills- Archduke Ferdinand
Balance!
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
779
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Posted - 2014.02.23 03:31:00 -
[44] - Quote
DUST Fiend wrote:I don't see why not.
I've always thought a pulse laser shotgun would be ******* awesome, and I don't even like Amarr tech yeah it'd be cool. Do you think that after all SMGs, Knives, Launchers, and pistols are released that racial drop suits should receive a bonus to racial weaponry?
Kills- Archduke Ferdinand
Balance!
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Sam Tektzby
Better Hide R Die
202
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Posted - 2014.02.23 03:34:00 -
[45] - Quote
Gavr1lo Pr1nc1p wrote:theres more too, somewhere on the forums. Im almost positive there were shotguns in one of the pics
I know but he wanted just knifest, if you want just google eve fanfest racial weapons or something like that and you will have more
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
781
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Posted - 2014.02.23 03:39:00 -
[46] - Quote
Sam Tektzby wrote:Gavr1lo Pr1nc1p wrote:theres more too, somewhere on the forums. Im almost positive there were shotguns in one of the pics I know but he wanted just knifest, if you want just google eve fanfest racial weapons or something like that and you will have more Oki i goin to do that there is some weapons ok TY Yeah i think thats the pic, that and one other
Kills- Archduke Ferdinand
Balance!
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Sam Tektzby
Better Hide R Die
205
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Posted - 2014.02.23 03:41:00 -
[47] - Quote
Gavr1lo Pr1nc1p wrote:Sam Tektzby wrote:Gavr1lo Pr1nc1p wrote:theres more too, somewhere on the forums. Im almost positive there were shotguns in one of the pics I know but he wanted just knifest, if you want just google eve fanfest racial weapons or something like that and you will have more Oki i goin to do that there is some weapons ok TY Yeah i think thats the pic, that and one other
I saw another one aswel but it will be a while till i-¦ll find it :P
btw you can see here (in second colum from left and i thing second from top) seems like caldari shoty and same column on bottom is like shotie for Amarr, but still it can be a early ideas.
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
781
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Posted - 2014.02.23 03:45:00 -
[48] - Quote
Sam Tektzby wrote:Gavr1lo Pr1nc1p wrote:Sam Tektzby wrote:Gavr1lo Pr1nc1p wrote:theres more too, somewhere on the forums. Im almost positive there were shotguns in one of the pics I know but he wanted just knifest, if you want just google eve fanfest racial weapons or something like that and you will have more Oki i goin to do that there is some weapons ok TY Yeah i think thats the pic, that and one other I saw another one aswel but it will be a while till i-¦ll find it :P btw you can see here (in second colum from left and i thing second from top) seems like caldari shoty, but still it can be a early ideas. the one next to it looks like it may be either amarr shotgun, or early scrambler rifle, the first one in the 3rd row is the amarr launcher, last row second column looks like MAYBE the minmitar shotgun
Kills- Archduke Ferdinand
Balance!
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Sam Tektzby
Better Hide R Die
205
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Posted - 2014.02.23 03:53:00 -
[49] - Quote
Oki there are some vehicles
I thing thats all for now, sorry im tired (there is 4am in few minutes)
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Sam Tektzby
Better Hide R Die
205
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Posted - 2014.02.23 04:02:00 -
[50] - Quote
Gavr1lo Pr1nc1p wrote: the one next to it looks like it may be either amarr shotgun, or early scrambler rifle, the first one in the 3rd row is the amarr launcher, last row second column looks like MAYBE the minmitar shotgun
Top line(left to right): Caldari SMG, Minmatar smg, caldari precision (sniper) rifle, last one seems like galentean rifle.
Second from top(left to right): Gallenteans shoty, Possible caldari shoty, Posible Amarr precision (sniper) rifle, last one minmatar precision (sniper) rifle.
Third from top(left to right): Possible amarr heavy, Caldari swarmies, Galentean cannon, last one minmatar mass driver.
Bottom(left to right): Caldari heavy, this one i really dont know maybe Amarr shoty, Minmatar MG and beautifull duo of nades XD
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Meeko Fent
Kirkinen Risk Control Caldari State
1782
|
Posted - 2014.02.23 04:27:00 -
[51] - Quote
Kitt 514 wrote:Scheneighnay McBob wrote:No. Each race's weapons should pertain to their range.
The idea of gallente sniper rifles or caldari shotguns is ridiculous. This sort of thinking is absolutely ridiculous. I'm all for having weapons fall into a race's design philosophy, but that doesn't mean that a race entirely forgoes an entire role... For an illustration of my point, lets look at the other game that uses these races that DOES have all the weapons fleshed out. EVE. Caldari do have weapons that work well at long range. Many of their ships work well with railguns, or for PVE, cruise missiles. However, they still have close range brawlers. The harpy, or eagle with blasters. The hookbill or raven with short range missiles (rockets or torps). They are known to have relatively slow and tanky ships, but still have ships that are better suited to lighter tank and skirmishing like the cerberus. Caldari are known for a general lack of drones. But they still have a carrier and a supercarrier. Gallente have weapons that work well at short range. The hyperion, talos, or thorax come to mind. However they have ships which are very well suited to long range. Sentry-dominix, megathron, and rail proteus come to mind. Gallente, they're armour tankers right? Yes they are. But that doesn't stop an ishtar or arazu from sporting shield tanks. Minmatar are projectiles, skirmishing, shields right? Yep, the tempest, vagabond or vagabond fit that philosophy very nicely. But the maelstrom is most certainly a brawler, the typhoon fits missiles, and the rupture armour tanks. They may have fast ships that hit hard and fade away, but that doesn't stop them from having a dreadnought to fill the role. Amarr certainly. They are the most defined right? Lasers, armour, brawling, tanky. shiny hulls. Yep, the apocalypse or the zealot fit this perfectly. But the Curse is a shield tanked drone boat. The sacrilege shoots nothing but missiles, and the oracle often skirmishes with a shield tank. What am I trying to say? 1) Everything a particular race uses doesn't necessarily need to fit into one specific niche. All races should be viable at all battlefield tasks. Races can have items or weapons that may fall outside of what their general design philosophy is. 2) Racial balancing means that while all races might have a viable sniper, the caldari sniper might be able to out-damage them at extreme range, or the gallente shotgun may have the most damage at extreme close ranges. 3) If you need a lore reason for having a gallente sniper rifle... do you really think Gallente generals have completely overlooked the advantages of having snipers? Or caldari ones the advantages of close-range weapons? Absolutely.
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RemingtonBeaver
Molon Labe. General Tso's Alliance
148
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Posted - 2014.02.23 04:30:00 -
[52] - Quote
Gavr1lo Pr1nc1p wrote:Monkey MAC wrote:Yes, not necessarily a "Shotgun" but definitely some form of shorter range, high alpha weapon.
Minmatar: Static Multi-Barrel design, 15 rounds, HROF, light damage. COD Equivalent: Assault Shotgun M1216
Caldari: Broken-Barrel design 3 rounds, LROF, High Alpha, no spread COD Equivalent: KS12 Slug-Firing
Amarr: Short-Range continous fire weapon, high damage short range. Minmitar=AA-12 Caldari=Futuristic Remington Amarr=? scrambler rifle thats modified to shoot multiple blasts?
So nice to be one of the weapon options, but Caldari? Nope.
We can pickle that.
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Garrett Blacknova
Codex Troopers
4520
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Posted - 2014.02.23 05:45:00 -
[53] - Quote
Gallente Shotgun needs more damage (no really) and a MUCH wider spread, not only to balance out the high damage, but also to make it feel more like a buckshot weapon. It needs to NOT have a skill tightening its spread, but something else. Tightening spread on a scattershot weapon is negating its value as a scattershot weapon.
Caldari shotgun-equivalent should basically be what the Breach Shotgun was meant to be. Low ammo count, lower rate of fire, tight spread (or slugs), with only 2 rounds before a slower reload. But unlike the current state of the Breach Shotgun, it should actually have a range advantage over the standard Gallente model.
Minmatar should have a full-auto Assault-type shotgun. Lower damage per shot, but with a larger mag, medium spread and about the same range as the Gallente Shotgun. Either that or a dual SMG equip option for a light weapon. Reduce accuracy, increase kick, add 50% to the reload time and sacrifice the ability to aim down sights. In exchange, R1 fires the weapon in the right hand, and L1 fires the one on the left. manual reload will reload both weapons at once, but if you offset your fire, you can keep firing one weapon while reloading the other.
Amarr should have either a flamethrower-type weapon or some kind of short-range laser-based device. Maybe both at once. Having a laser with a focus barely outside the barrel that pumps out enough power to ignite the air would be a pretty cool option. Short burst of red-tinted flames dealing massive damage at point-blank and has a sharp damage falloff as you get further back from it. Another good option would be an arcing lightning gun weapon which hits the nearest target up to a certain range and maybe arcs from them to another target if there's someone within half the main weapon range. |
Martyr Saboteur
Amarrtyrs
148
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Posted - 2014.02.23 05:51:00 -
[54] - Quote
Each race already has close range weapons...
Amarr Scrambler Pistol
Caldari Nova Knives
Gallente Shotgun
Minmatar SMG
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Cat Merc
Ahrendee Mercenaries EoN.
6740
|
Posted - 2014.02.23 05:56:00 -
[55] - Quote
Call back to me when there's a Gallente weapon that doesn't do LOL for damage at 80 meters.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
3499
|
Posted - 2014.02.23 06:21:00 -
[56] - Quote
Kitt 514 wrote:Scheneighnay McBob wrote:No. Each race's weapons should pertain to their range.
The idea of gallente sniper rifles or caldari shotguns is ridiculous. This sort of thinking is absolutely ridiculous. I'm all for having weapons fall into a race's design philosophy, but that doesn't mean that a race entirely forgoes an entire role... For an illustration of my point, lets look at the other game that uses these races that DOES have all the weapons fleshed out. EVE. Caldari do have weapons that work well at long range. Many of their ships work well with railguns, or for PVE, cruise missiles. However, they still have close range brawlers. The harpy, or eagle with blasters. The hookbill or raven with short range missiles (rockets or torps). They are known to have relatively slow and tanky ships, but still have ships that are better suited to lighter tank and skirmishing like the cerberus. Caldari are known for a general lack of drones. But they still have a carrier and a supercarrier. Gallente have weapons that work well at short range. The hyperion, talos, or thorax come to mind. However they have ships which are very well suited to long range. Sentry-dominix, megathron, and rail proteus come to mind. Gallente, they're armour tankers right? Yes they are. But that doesn't stop an ishtar or arazu from sporting shield tanks. Minmatar are projectiles, skirmishing, shields right? Yep, the tempest, vagabond or vagabond fit that philosophy very nicely. But the maelstrom is most certainly a brawler, the typhoon fits missiles, and the rupture armour tanks. They may have fast ships that hit hard and fade away, but that doesn't stop them from having a dreadnought to fill the role. Amarr certainly. They are the most defined right? Lasers, armour, brawling, tanky. shiny hulls. Yep, the apocalypse or the zealot fit this perfectly. But the Curse is a shield tanked drone boat. The sacrilege shoots nothing but missiles, and the oracle often skirmishes with a shield tank. What am I trying to say? 1) Everything a particular race uses doesn't necessarily need to fit into one specific niche. All races should be viable at all battlefield tasks. Races can have items or weapons that may fall outside of what their general design philosophy is. 2) Racial balancing means that while all races might have a viable sniper, the caldari sniper might be able to out-damage them at extreme range, or the gallente shotgun may have the most damage at extreme close ranges. 3) If you need a lore reason for having a gallente sniper rifle... do you really think Gallente generals have completely overlooked the advantages of having snipers? Or caldari ones the advantages of close-range weapons?
This is the point exactly.
Weapons should fit a design philosophy and tech-choice, but they races still need to fill each individual role.
All of these empires existed a long time before running into each other. They had many many years of space exploration before encountering each other. They would've had to develop infantry weapons at some point.
People that say "NO, WE ALREADY HAVE A SNIPER RIFLE, HERP-DERP!" Are ignoring the fact that at one point these were all separate empires. How do think conflicts went down?
Gallente Private: "Lieutenant, the Caldari seem to have Snipers deployed!" Gallente Lt.: "Damn... it's like they know we only have short range weapons! That's cunning of them! Well, let's rush them and hope they run out of ammo."
Amarr Miles: "Sesquiplicarius, the heathens seem to have a few tanks deployed!" Amarr Sesquiplicarius: "Damn... if only we'd already encountered the Gallente/Caldari civilizations so we'd have AV." Amarr Miles: "Who?" Amarr Sesquiplicarius: "Nothing, I exist in a fictional world where we didn't bother creating AV technologies for centuries after having space travel. Instead we bummed tech off people we were technically not on good terms with for the majority of the time since we met." Amarr Miles: "That's ridiculous...?" Amarr Sesquiplicarius: "That's fullretard Dust 514 posters."
Dren and Templar equipment stats, wrong since release.
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Kelrie Nae'bre
not in a corporation
205
|
Posted - 2014.02.23 08:26:00 -
[57] - Quote
Zeylon Rho wrote:Kitt 514 wrote:Scheneighnay McBob wrote:No. Each race's weapons should pertain to their range.
The idea of gallente sniper rifles or caldari shotguns is ridiculous. This sort of thinking is absolutely ridiculous. I'm all for having weapons fall into a race's design philosophy, but that doesn't mean that a race entirely forgoes an entire role... For an illustration of my point, lets look at the other game that uses these races that DOES have all the weapons fleshed out. EVE. Caldari do have weapons that work well at long range. Many of their ships work well with railguns, or for PVE, cruise missiles. However, they still have close range brawlers. The harpy, or eagle with blasters. The hookbill or raven with short range missiles (rockets or torps). They are known to have relatively slow and tanky ships, but still have ships that are better suited to lighter tank and skirmishing like the cerberus. Caldari are known for a general lack of drones. But they still have a carrier and a supercarrier. Gallente have weapons that work well at short range. The hyperion, talos, or thorax come to mind. However they have ships which are very well suited to long range. Sentry-dominix, megathron, and rail proteus come to mind. Gallente, they're armour tankers right? Yes they are. But that doesn't stop an ishtar or arazu from sporting shield tanks. Minmatar are projectiles, skirmishing, shields right? Yep, the tempest, vagabond or vagabond fit that philosophy very nicely. But the maelstrom is most certainly a brawler, the typhoon fits missiles, and the rupture armour tanks. They may have fast ships that hit hard and fade away, but that doesn't stop them from having a dreadnought to fill the role. Amarr certainly. They are the most defined right? Lasers, armour, brawling, tanky. shiny hulls. Yep, the apocalypse or the zealot fit this perfectly. But the Curse is a shield tanked drone boat. The sacrilege shoots nothing but missiles, and the oracle often skirmishes with a shield tank. What am I trying to say? 1) Everything a particular race uses doesn't necessarily need to fit into one specific niche. All races should be viable at all battlefield tasks. Races can have items or weapons that may fall outside of what their general design philosophy is. 2) Racial balancing means that while all races might have a viable sniper, the caldari sniper might be able to out-damage them at extreme range, or the gallente shotgun may have the most damage at extreme close ranges. 3) If you need a lore reason for having a gallente sniper rifle... do you really think Gallente generals have completely overlooked the advantages of having snipers? Or caldari ones the advantages of close-range weapons? This is the point exactly. Weapons should fit a design philosophy and tech-choice, but the races still need to fill each individual role. All of these empires existed a long time before running into each other. They had many many years of space exploration before encountering each other. They would've had to develop infantry weapons at some point. People that say "NO, WE ALREADY HAVE A SNIPER RIFLE, HERP-DERP!" Are ignoring the fact that at one point these were all separate empires. How do they think conflicts went down? Gallente Private: "Lieutenant, the Caldari seem to have Snipers deployed!" Gallente Lt.: "Damn... it's like they know we only have short range weapons! That's cunning of them! Well, let's rush them and hope they run out of ammo." Amarr Miles: "Sesquiplicarius, the heathens seem to have a few tanks deployed!" Amarr Sesquiplicarius: "Damn... if only we'd already encountered the Gallente/Caldari civilizations so we'd have AV." Amarr Miles: "Who?" Amarr Sesquiplicarius: "Nothing, I exist in a fictional world where we didn't bother creating AV technologies for centuries after having space travel. Instead we bummed tech off people we were technically not on good terms with for the majority of the time since we met." Amarr Miles: "That's ridiculous...?" Amarr Sesquiplicarius: "That's fullretard Dust 514 posters."
IF ONLY OUR CULTURE HAD INVENTED MELEE WEAPONS! I WOULDN'T HAVE TO TRY TO PUNCH THIS GUY TO DEATH! |
Jen Gelfling
Sinq Laison Gendarmes Gallente Federation
37
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Posted - 2014.02.23 08:39:00 -
[58] - Quote
Yeah, remember when the allies didn't bother making tanks during World War 2 because they could just buy perfectly good tanks off the Germans? Wait... did that not happen?
Well, at any rate, it was good of them to sell us their Panzerfaust rockets to use against the tanks they were using so we wouldn't need to make our own. Wait.. they didn't do that?
Well, if the Germans were good at making tanks, I guess that makes them "tank people", and they probably didn't bother developing short range weapons, long range weapons, explosives, etc. I mean, it makes more sense for a civilization to stick to a super narrow combat stereotype than to diversify, right? Wait... they don't do that?
Well, I definitely remember how during the Cold War, the U.S. just bought Russian spy tech and firearms instead of developing their own. I mean, if the Russians already made an Assault Rifle or Sniper Rifle... why the hell would we bother? The world doesn't need multiple sniper rifles. Wait, did that not happen either?
Well, the Empires in Dust are totally different than those countries anyway. They'd have an easier time getting sniper rifles from those empires they didn't meet for centuries than the U.S.A. would have had getting guns from the Russians... wait... isn't that impossible?
Well, at least now the empires are on good terms, and there's an environment of mutual respect where an Amarr/etc. wouldn't look down on technology from other races. Wait.. .isn't that the opposite of how things are framed in those very first combat quests in EVE?
Yeah, Racial Parity is totally silly. /s |
Arkena Wyrnspire
Fatal Absolution
9879
|
Posted - 2014.02.23 09:41:00 -
[59] - Quote
Gavr1lo Pr1nc1p wrote:ADAM-OF-EVE wrote:nope... shotgun is a special type of weapon. each race has their own.
gal = shotgun mini = MD amarr = LR caldari = sniper rifles
other racial versions not necessary Sorry, but this is simply wrong Mass driver is the minmitar launcher weapon Laser rifle is the amarr precision weapon Sniper rifle is the caldari precision weapon Shotgun is the gallente shotgun (like the AR is the gallente AR) I don't want to sound mean, but CCP has already put up info about wanting an Amarr launcher weapon to go with the cal swarm launcher, the min MD, and the gal PLC. The precision rifle is going to be the minmitar precision weapon, and I'm not completely sure, but i thought i saw shotguns in a concept art from a while ago with pictures of racial launchers, knives, SMGS, pistols, and snipers
Neither of these posts are necessarily wrong, but they're not really correct either. These are labels that you, as players, have attached to these weapons. If you can find a source for CCP saying this, go ahead and link it, but neither of you are right.
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Lenin of the glorious armoured revolution
MAG Raven
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
3502
|
Posted - 2014.02.23 09:56:00 -
[60] - Quote
Arkena Wyrnspire wrote:Neither of these posts are necessarily wrong, but they're not really correct either. These are labels that you, as players, have attached to these weapons. If you can find a source for CCP saying this, go ahead and link it, but neither of you are right.
CCP did post about the "launcher" category, but what it means in practical terms is debatable aside from them not being hitscan:
CCP Logibro wrote:Last time I checked, technically both the Swarm Launcher and Plasma Cannon are classified as "Launchers", and sit in the same category as the Mass Driver. This might be subject to change though, and doesn't preclude the inclusion of a Minmatar AV weapon of some kind (but I'm not saying there's one in the works. Just means we wouldn't never introduce one).
Shotgun, precision, and special are completely made-up categories though; that much is true.
Dren and Templar equipment stats, wrong since release.
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Ansiiis The Trustworthy
Mocking Bird Inc.
707
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Posted - 2014.02.23 10:18:00 -
[61] - Quote
ADAM-OF-EVE wrote:nope... shotgun is a special type of weapon. each race has their own.
gal = shotgun mini = MD amarr = LR caldari = sniper rifles
other racial versions not necessary
there are already like 100 versions of each light weapon. do we really need another 100 of each racial version of a shotgun/md/lr/sniper rifle Are you ******* kidding? That's the worst idea ever.
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1748
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Posted - 2014.02.23 18:50:00 -
[62] - Quote
Gavr1lo Pr1nc1p wrote:ADAM-OF-EVE wrote:nope... shotgun is a special type of weapon. each race has their own.
gal = shotgun mini = MD amarr = LR caldari = sniper rifles
other racial versions not necessary Sorry, but this is simply wrong Mass driver is the minmitar launcher weapon Laser rifle is the amarr precision weapon Sniper rifle is the caldari precision weapon Shotgun is the gallente shotgun (like the AR is the gallente AR) I don't want to sound mean, but CCP has already put up info about wanting an Amarr launcher weapon to go with the cal swarm launcher, the min MD, and the gal PLC. The precision rifle is going to be the minmitar precision weapon, and I'm not completely sure, but i thought i saw shotguns in a concept art from a while ago with pictures of racial launchers, knives, SMGS, pistols, and snipers
MD can be used as a shotgun so......
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
1666
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Posted - 2014.02.23 19:17:00 -
[63] - Quote
Gavr1lo Pr1nc1p wrote:my ideas are M- automatic shotgun, kinda like the thisi highly encourage all to watch the video C-Would be a slug shotgun, like a futuristic remington, with very high damage, but one round in the magazine and a very low reticle, so more designed for eliminating enemies at mid range rather than super CQC, following their fighting style A-Im having trouble with, i was think something that fires multiple scrambler rifle shots, the more it is charged the more it fires, but the shots are very close ranged compared to the rifle Wrt to your original question i do want to see fully filled out racial lineups for all weapons classes. Sooner rather than later.
But it's pointless if those racial versions of a weapons class do not have significantly different characteristics and feel. I like your list above for that reason. The idea of the Minmatars with something like the AA-12 with the mini-frag grenades is in perfect harmony with our racial modus operandi. A short-range autoFlaylok.
I support SP rollover.
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
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Posted - 2014.02.23 19:33:00 -
[64] - Quote
Martyr Saboteur wrote:Each race already has close range weapons...
Amarr Scrambler Pistol
Caldari Nova Knives
Gallente Shotgun
Minmatar SMG They don't have CQC light weapons thoughGǪ.
Kills- Archduke Ferdinand
Balance!
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
802
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Posted - 2014.02.23 19:35:00 -
[65] - Quote
Cat Merc wrote:Call back to me when there's a Gallente weapon that doesn't do LOL for damage at 80 meters. Gallente weapons do need a buff for damage, i think I've mentioned that several times, but a long range precision weapon fro them would be 100 meters optimal max
Kills- Archduke Ferdinand
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
802
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Posted - 2014.02.23 19:36:00 -
[66] - Quote
Zeylon Rho wrote:Kitt 514 wrote:Scheneighnay McBob wrote:No. Each race's weapons should pertain to their range.
The idea of gallente sniper rifles or caldari shotguns is ridiculous. This sort of thinking is absolutely ridiculous. I'm all for having weapons fall into a race's design philosophy, but that doesn't mean that a race entirely forgoes an entire role... For an illustration of my point, lets look at the other game that uses these races that DOES have all the weapons fleshed out. EVE. Caldari do have weapons that work well at long range. Many of their ships work well with railguns, or for PVE, cruise missiles. However, they still have close range brawlers. The harpy, or eagle with blasters. The hookbill or raven with short range missiles (rockets or torps). They are known to have relatively slow and tanky ships, but still have ships that are better suited to lighter tank and skirmishing like the cerberus. Caldari are known for a general lack of drones. But they still have a carrier and a supercarrier. Gallente have weapons that work well at short range. The hyperion, talos, or thorax come to mind. However they have ships which are very well suited to long range. Sentry-dominix, megathron, and rail proteus come to mind. Gallente, they're armour tankers right? Yes they are. But that doesn't stop an ishtar or arazu from sporting shield tanks. Minmatar are projectiles, skirmishing, shields right? Yep, the tempest, vagabond or vagabond fit that philosophy very nicely. But the maelstrom is most certainly a brawler, the typhoon fits missiles, and the rupture armour tanks. They may have fast ships that hit hard and fade away, but that doesn't stop them from having a dreadnought to fill the role. Amarr certainly. They are the most defined right? Lasers, armour, brawling, tanky. shiny hulls. Yep, the apocalypse or the zealot fit this perfectly. But the Curse is a shield tanked drone boat. The sacrilege shoots nothing but missiles, and the oracle often skirmishes with a shield tank. What am I trying to say? 1) Everything a particular race uses doesn't necessarily need to fit into one specific niche. All races should be viable at all battlefield tasks. Races can have items or weapons that may fall outside of what their general design philosophy is. 2) Racial balancing means that while all races might have a viable sniper, the caldari sniper might be able to out-damage them at extreme range, or the gallente shotgun may have the most damage at extreme close ranges. 3) If you need a lore reason for having a gallente sniper rifle... do you really think Gallente generals have completely overlooked the advantages of having snipers? Or caldari ones the advantages of close-range weapons? This is the point exactly. Weapons should fit a design philosophy and tech-choice, but the races still need to fill each individual role. All of these empires existed a long time before running into each other. They had many many years of space exploration before encountering each other. They would've had to develop infantry weapons at some point. People that say "NO, WE ALREADY HAVE A SNIPER RIFLE, HERP-DERP!" Are ignoring the fact that at one point these were all separate empires. How do they think conflicts went down? Gallente Private: "Lieutenant, the Caldari seem to have Snipers deployed!" Gallente Lt.: "Damn... it's like they know we only have short range weapons! That's cunning of them! Well, let's rush them and hope they run out of ammo." Amarr Miles: "Sesquiplicarius, the heathens seem to have a few tanks deployed!" Amarr Sesquiplicarius: "Damn... if only we'd already encountered the Gallente/Caldari civilizations so we'd have AV." Amarr Miles: "Who?" Amarr Sesquiplicarius: "Nothing, I exist in a fictional world where we didn't bother creating AV technologies for centuries after having space travel. Instead we bummed tech off people we were technically not on good terms with for the majority of the time since we met." Amarr Miles: "That's ridiculous...?" Amarr Sesquiplicarius: "That's fullretard Dust 514 posters." Man, i couldn't have said it better myself
Kills- Archduke Ferdinand
Balance!
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
802
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Posted - 2014.02.23 19:38:00 -
[67] - Quote
Arkena Wyrnspire wrote:Gavr1lo Pr1nc1p wrote:ADAM-OF-EVE wrote:nope... shotgun is a special type of weapon. each race has their own.
gal = shotgun mini = MD amarr = LR caldari = sniper rifles
other racial versions not necessary Sorry, but this is simply wrong Mass driver is the minmitar launcher weapon Laser rifle is the amarr precision weapon Sniper rifle is the caldari precision weapon Shotgun is the gallente shotgun (like the AR is the gallente AR) I don't want to sound mean, but CCP has already put up info about wanting an Amarr launcher weapon to go with the cal swarm launcher, the min MD, and the gal PLC. The precision rifle is going to be the minmitar precision weapon, and I'm not completely sure, but i thought i saw shotguns in a concept art from a while ago with pictures of racial launchers, knives, SMGS, pistols, and snipers Neither of these posts are necessarily wrong, but they're not really correct either. These are labels that you, as players, have attached to these weapons. If you can find a source for CCP saying this, go ahead and link it, but neither of you are right. I explicitly remember a post that said something about unreleased weapons being an amarr launcher and minmitar precision rifleGǪ.sorry idk where it is, but you'll have to trust me
Kills- Archduke Ferdinand
Balance!
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
805
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Posted - 2014.02.23 19:41:00 -
[68] - Quote
Godin Thekiller wrote:Gavr1lo Pr1nc1p wrote:ADAM-OF-EVE wrote:nope... shotgun is a special type of weapon. each race has their own.
gal = shotgun mini = MD amarr = LR caldari = sniper rifles
other racial versions not necessary Sorry, but this is simply wrong Mass driver is the minmitar launcher weapon Laser rifle is the amarr precision weapon Sniper rifle is the caldari precision weapon Shotgun is the gallente shotgun (like the AR is the gallente AR) I don't want to sound mean, but CCP has already put up info about wanting an Amarr launcher weapon to go with the cal swarm launcher, the min MD, and the gal PLC. The precision rifle is going to be the minmitar precision weapon, and I'm not completely sure, but i thought i saw shotguns in a concept art from a while ago with pictures of racial launchers, knives, SMGS, pistols, and snipers MD can be used as a shotgun so...... GǪGǪ..not really, compared to the gallente shotgun. Look, if you have ever ran a CQC oriented scout, the blast radius of even the breach mass driver will still occasionally hurt you, it doesn't do as much damage, and just isn't a shotgun. The same argument could be made for th sniper rifle. "I saw someone who shot me while standing up from 15 meters away! The sniper rifle is a shotgun!" This doesn't justify the lack of a CQC specialist weapon for each race at all
Kills- Archduke Ferdinand
Balance!
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
805
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Posted - 2014.02.23 19:43:00 -
[69] - Quote
Vrain Matari wrote:Gavr1lo Pr1nc1p wrote:my ideas are M- automatic shotgun, kinda like the thisi highly encourage all to watch the video C-Would be a slug shotgun, like a futuristic remington, with very high damage, but one round in the magazine and a very low reticle, so more designed for eliminating enemies at mid range rather than super CQC, following their fighting style A-Im having trouble with, i was think something that fires multiple scrambler rifle shots, the more it is charged the more it fires, but the shots are very close ranged compared to the rifle Wrt to your original question i do want to see fully filled out racial lineups for all weapons classes. Sooner rather than later. But it's pointless if those racial versions of a weapons class do not have significantly different characteristics and feel. I like your list above for that reason. The idea of the Minmatars with something like the AA-12 with the mini-frag grenades is in perfect harmony with our racial modus operandi. A short-range autoFlaylok. A multi-shot (3-5 flay locks), 7 meter max range, high speed, fully auto, flay lock shotgun. YES
Kills- Archduke Ferdinand
Balance!
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
1666
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Posted - 2014.02.23 19:44:00 -
[70] - Quote
Scheneighnay McBob wrote:No. Each race's weapons should pertain to their range.
The idea of gallente sniper rifles or caldari shotguns is ridiculous. Completely disagree.
As if the Gallente have no need for snipers on the battlefield. It's just a question of adapting plasma tech to the job. Surely it would have shorter range than the Caldari rail solution, but it would be doable. Solitonic propagation of the plasma charge through atmosphere would be the natural approach to building a Gallente sniper weapon, starting with research like this. I wonder what that does when it hits you in the head.
I support SP rollover.
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
811
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Posted - 2014.02.23 19:53:00 -
[71] - Quote
Vrain Matari wrote:Scheneighnay McBob wrote:No. Each race's weapons should pertain to their range.
The idea of gallente sniper rifles or caldari shotguns is ridiculous. Completely disagree. As if the Gallente have no need for snipers on the battlefield. It's just a question of adapting plasma tech to the job. Surely it would have shorter range than the Caldari rail solution, but it would be doable. Solitonic propagation of the plasma charge through atmosphere would be the natural approach to building a Gallente sniper weapon, starting with research like this. I wonder what that does when it hits you in the head. Of course the gallente would have a precision weapon just like the Amarr or caldari, it would just reflect their fighting style more than the 600 meter ranged mega precision weapon of the caldari, or the laser beam from afar of the amarr
Kills- Archduke Ferdinand
Balance!
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
3510
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Posted - 2014.02.23 20:14:00 -
[72] - Quote
Vrain Matari wrote:Scheneighnay McBob wrote:No. Each race's weapons should pertain to their range.
The idea of gallente sniper rifles or caldari shotguns is ridiculous. Completely disagree. As if the Gallente have no need for snipers on the battlefield. It's just a question of adapting plasma tech to the job. Surely it would have shorter range than the Caldari rail solution, but it would be doable. Solitonic propagation of the plasma charge through atmosphere would be the natural approach to building a Gallente sniper weapon, starting with research like this. I wonder what that does when it hits you in the head.
To put it another way: The Minmatar use projectile weapons, right?
People on earth now use projectile weapons. Do we have long range rifles? Do we have short range weapons? Do we have pistols?
We're totally OP with our mostly single-tech weapons that function at both short and long-range...
There's no reason a weapon that accelerates projectiles off rails wouldn't work at short range. Have you heard of shotguns? They exist in real life. They use the same tech that puts sniper rounds in people's skulls. Using many smaller projectiles has an impact on dispersion, deceleration, force, etc. The tech itself still works fine.
With something like a laser, the concept of something like a prism/splitter isn't outside the scope of reality... those things already exist. That's not the only way you could play the short-range game with lasers either.
You know what the best reason for the Gallente having a sniper rifle is (aside from the fact that EVERY armed force in the world tends to bother with them already)? They had enemies with them. If you don't develop counters to your enemies' tactics, then you're basically conceding defeat. Given the current scope of Gallente Tech, I wouldn't expect them to be the "best" at sniping tech range-wise, but the defining characteristic there is range. So, they'd make some rifle that had a crazy-long charge function with range out to 400m, but was single-shot.... or whatever really. Maybe it's not the best sniping rifle in the game, but they'd make it anyway so they'd have a weapon to attack their enemies with.
That's what parity is about. It's not that one race is the best at everything. Races have tendencies, tech preferences, and so on. The Gallente tech may be better suited to close range, fast, high damage combat, but you better bet they also made longer range tech as well. It may just not be as "effective" as some of the other tech at range, or have drawbacks relative to other races.. or just a different attack profile or style.
Dren and Templar equipment stats, wrong since release.
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
837
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Posted - 2014.02.23 21:47:00 -
[73] - Quote
Zeylon Rho wrote:Vrain Matari wrote:Scheneighnay McBob wrote:No. Each race's weapons should pertain to their range.
The idea of gallente sniper rifles or caldari shotguns is ridiculous. Completely disagree. As if the Gallente have no need for snipers on the battlefield. It's just a question of adapting plasma tech to the job. Surely it would have shorter range than the Caldari rail solution, but it would be doable. Solitonic propagation of the plasma charge through atmosphere would be the natural approach to building a Gallente sniper weapon, starting with research like this. I wonder what that does when it hits you in the head. To put it another way: The Minmatar use projectile weapons, right? People on earth now use projectile weapons. Do we have long range rifles? Do we have short range weapons? Do we have pistols? We're totally OP with our mostly single-tech weapons that function at both short and long-range... There's no reason a weapon that accelerates projectiles off rails wouldn't work at short range. Have you heard of shotguns? They exist in real life. They use the same tech that puts sniper rounds in people's skulls. Using many smaller projectiles has an impact on dispersion, deceleration, force, etc. The tech itself still works fine. With something like a laser, the concept of something like a prism/splitter isn't outside the scope of reality... those things already exist. That's not the only way you could play the short-range game with lasers either. You know what the best reason for the Gallente having a sniper rifle is (aside from the fact that EVERY armed force in the world tends to bother with them already)? They had enemies with them. If you don't develop counters to your enemies' tactics, then you're basically conceding defeat. Given the current scope of Gallente Tech, I wouldn't expect them to be the "best" at sniping tech range-wise, but the defining characteristic there is range. So, they'd make some rifle that had a crazy-long charge function with range out to 400m, but was single-shot.... or whatever really. Maybe it's not the best sniping rifle in the game, but they'd make it anyway so they'd have a weapon to attack their enemies with. That's what parity is about. It's not that one race is the best at everything. Races have tendencies, tech preferences, and so on. The Gallente tech may be better suited to close range, fast, high damage combat, but you better bet they also made longer range tech as well. It may just not be as "effective" as some of the other tech at range, or have drawbacks relative to other races.. or just a different attack profile or style. Exactly. Thats why every race needs a shotgun/CQC equivalent, we already have rifles, launchers are almost done, with the exception of the amarr launcher, and precision long range weapons are being created by CCP as we speak
Kills- Archduke Ferdinand
Balance!
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Operative 1171 Aajli
Bragian Order Amarr Empire
1304
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Posted - 2014.02.23 22:12:00 -
[74] - Quote
No, makes no sense to have the races do what they do in the first place. Why can't a caldari just spec the Gal made shotgun? It's just a corporation based thing. CreoDron makes shotguns. They do so because Gal love CQ. Others can buy from the company that makes the shotguns. Otherwise, Caldari focus on long range weaponry.
I laugh at the notion of racial purity such as only using Amarr tech or something. If so then don't use a shotgun or anything not in line with Amarr philosophy. They wouldn't do their own shotgun from their own company. They'd just grab the weapon from the company that already makes it because it is something they don't normally use.
What happened to being a merc? If I was a RL merc I wouldn't demand to have an American version of an AK-47 just because I'm American. I'd go get the real thing which is Russian made.
If a mideast terrorist wants a shotgun, he's not going to demand a mideast company make one. He's going to grab a Smith and Wesson.
Rommel, you magnificent bastard, I read your book!
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
840
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Posted - 2014.02.23 22:17:00 -
[75] - Quote
Operative 1171 Aajli wrote:No, makes no sense to have the races do what they do in the first place. Why can't a caldari just spec the Gal made shotgun? It's just a corporation based thing. CreoDron makes shotguns. They do so because Gal love CQ. Others can buy from the company that makes the shotguns. Otherwise, Caldari focus on long range weaponry.
I laugh at the notion of racial purity such as only using Amarr tech or something. If so then don't use a shotgun or anything not in line with Amarr philosophy. They wouldn't do their own shotgun from their own company. They'd just grab the weapon from the company that already makes it because it is something they don't normally use.
What happened to being a merc? If I was a RL merc I wouldn't demand to have an American version of an AK-47 just because I'm American. I'd go get the real thing which is Russian made.
If a mideast terrorist wants a shotgun, he's not going to demand a mideast company make one. He's going to grab a Smith and Wesson. Ok fine. Lets delete all rifles except the assault version, all launchers except the mass driver, all long range weapons except the sniper rifle, and whatever other silly things i can say.
Read through some of the comments, they may help you understand why full racial parity is a good thing.
Also, once full racial parity is achieved, we can get bonuses to racial weapons if they are used on a racial drop suit, like in EVE
Kills- Archduke Ferdinand
Balance!
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ALPHA DECRIPTER
Dragon-Empire
758
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Posted - 2014.02.23 22:18:00 -
[76] - Quote
Gavr1lo Pr1nc1p wrote:The title says it all. Discuss. Original thread here
Seems like it's going to happen at some point but as of now it's not really necessary.
Scout Tactician
Dance puppets, DANCE!
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Bethhy
Ancient Exiles. Renegade Alliance
1316
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Posted - 2014.02.23 22:24:00 -
[77] - Quote
Could you imagine the Gallente Heavy Gun? Would be like a Auto Shotgun blaster!
*drools*
The Amarr? A Heavy Pulse Laser? we got the boring versions of all the guns first |
MrShooter01
Storm Wind Strikeforce Caldari State
526
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Posted - 2014.02.23 22:50:00 -
[78] - Quote
Operative 1171 Aajli wrote:No, makes no sense to have the races do what they do in the first place. Why can't a caldari just spec the Gal made shotgun? It's just a corporation based thing. CreoDron makes shotguns. They do so because Gal love CQ. Others can buy from the company that makes the shotguns. Otherwise, Caldari focus on long range weaponry.
I laugh at the notion of racial purity such as only using Amarr tech or something. If so then don't use a shotgun or anything not in line with Amarr philosophy. They wouldn't do their own shotgun from their own company. They'd just grab the weapon from the company that already makes it because it is something they don't normally use.
What happened to being a merc? If I was a RL merc I wouldn't demand to have an American version of an AK-47 just because I'm American. I'd go get the real thing which is Russian made.
If a mideast terrorist wants a shotgun, he's not going to demand a mideast company make one. He's going to grab a Smith and Wesson.
Wow
okay
"American version of an AK-47"
You're right that would just be silly
Yes, we're all mercenaries. We get that. You get that. Congratulations. We can choose the kind of weapon we use. For instance, if I want a versatile medium range infantry killing machine, I can pick up a weapon like the Gallente AR, the Caldari RR, the Minmatar CR, and the Amarr SR. They are all basically a form of assault rifle, but they all have significantly different characteristics. Look at all the choices I have! Soon I will have more choices of pistol, and another choice of SMG. They have the same sort of role, but do it differently.
If I was a real life mercenary, I would have a very, very big list of assault rifles to choose from, all of them made by different nations and companies, all of them with their own unique characteristics that may make them more desirable in certain situations. And shotguns, too! And oh wow LOOK AT THIS CRAZY ASS PILE OF SNIPER RIFLES. It's almost as if a large number of nations and corporations looked at these archetypal weapons and said "yeah, we need something like that."
But why waste all that time and money making their own versions of these weapons? Why didn't the US government phone up the Soviet Union during the cold war and say "hey, we really think your AK-74 assault rifle is the bomb, can you sell them to us in bulk so our soldiers can kill you with them?"
You see, the point we're trying to make is, just like in the real world, all of these empires should have their own versions of these weapons with their own characteristics because they're supposed to be believable nations with thousands of years of history. We get more choices of shotguns and sniper rifles with their own characteristics that may have an advantage over their competition in certain situations. Is that a bad thing?
I shouldn't really need to explain why the caldari going "hey creodron, I know our nations are at war and everything but could you maybe sell us a few million shotguns because our troops have no comparable close range/indoor cqc weapon" is stupid |
Xander Mercy
Dem Durrty Boyz Renegade Alliance
229
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Posted - 2014.02.23 22:59:00 -
[79] - Quote
i think each race should have their own rifle shotgun smg pistol launcher sniper heavy weapon av heavy weapon and then a race specialty weapons like the laser rifle and mass driver |
Gavr1lo Pr1nc1p
TRA1LBLAZERS
850
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Posted - 2014.02.23 23:02:00 -
[80] - Quote
MrShooter01 wrote:Operative 1171 Aajli wrote:No, makes no sense to have the races do what they do in the first place. Why can't a caldari just spec the Gal made shotgun? It's just a corporation based thing. CreoDron makes shotguns. They do so because Gal love CQ. Others can buy from the company that makes the shotguns. Otherwise, Caldari focus on long range weaponry.
I laugh at the notion of racial purity such as only using Amarr tech or something. If so then don't use a shotgun or anything not in line with Amarr philosophy. They wouldn't do their own shotgun from their own company. They'd just grab the weapon from the company that already makes it because it is something they don't normally use.
What happened to being a merc? If I was a RL merc I wouldn't demand to have an American version of an AK-47 just because I'm American. I'd go get the real thing which is Russian made.
If a mideast terrorist wants a shotgun, he's not going to demand a mideast company make one. He's going to grab a Smith and Wesson. Wow okay "American version of an AK-47" You're right that would just be sillyYes, we're all mercenaries. We get that. You get that. Congratulations. We can choose the kind of weapon we use. For instance, if I want a versatile medium range infantry killing machine, I can pick up a weapon like the Gallente AR, the Caldari RR, the Minmatar CR, and the Amarr SR. They are all basically a form of assault rifle, but they all have significantly different characteristics. Look at all the choices I have! Soon I will have more choices of pistol, and another choice of SMG. They have the same sort of role, but do it differently. If I was a real life mercenary, I would have a very, very big list of assault rifles to choose from, all of them made by different nations and companies, all of them with their own unique characteristics that may make them more desirable in certain situations. And shotguns, too! And oh wow LOOK AT THIS CRAZY ASS PILE OF SNIPER RIFLES. It's almost as if a large number of nations and corporations looked at these archetypal weapons and said "yeah, we need something like that." But why waste all that time and money making their own versions of these weapons? Why didn't the US government phone up the Soviet Union during the cold war and say "hey, we really think your AK-74 assault rifle is the bomb, can you sell them to us in bulk so our soldiers can kill you with them?" You see, the point we're trying to make is, just like in the real world, all of these empires should have their own versions of these weapons with their own characteristics because they're supposed to be believable nations with thousands of years of history. We get more choices of shotguns and sniper rifles with their own characteristics that may have an advantage over their competition in certain situations. Is that a bad thing? I shouldn't really need to explain why the caldari going "hey creodron, I know our nations are at war and everything but could you maybe sell us a few million shotguns because our troops have no comparable close range/indoor cqc weapon" is stupid thank you
Kills- Archduke Ferdinand
Balance!
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
854
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Posted - 2014.02.23 23:03:00 -
[81] - Quote
Xander Mercy wrote:i think each race should have their own rifle shotgun smg pistol launcher sniper heavy weapon av heavy weapon and then a race specialty weapons like the laser rifle and mass driver the mass driver is the min launcher weapon and laser rifle is the amarr precision (sniper) weapon
Kills- Archduke Ferdinand
Balance!
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
1667
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Posted - 2014.02.23 23:11:00 -
[82] - Quote
Operative 1171 Aajli wrote:No, makes no sense to have the races do what they do in the first place. Why can't a caldari just spec the Gal made shotgun? It's just a corporation based thing. CreoDron makes shotguns. They do so because Gal love CQ. Others can buy from the company that makes the shotguns. Otherwise, Caldari focus on long range weaponry.
I laugh at the notion of racial purity such as only using Amarr tech or something. If so then don't use a shotgun or anything not in line with Amarr philosophy. They wouldn't do their own shotgun from their own company. They'd just grab the weapon from the company that already makes it because it is something they don't normally use.
What happened to being a merc? If I was a RL merc I wouldn't demand to have an American version of an AK-47 just because I'm American. I'd go get the real thing which is Russian made.
If a mideast terrorist wants a shotgun, he's not going to demand a mideast company make one. He's going to grab a Smith and Wesson. I agree with you on what the merc ideology would be. I believe those of us who are trying/sticking to racially pure gear are only doing so because we have the luxury to do so, and it can be an interesting challenge(running minmatar suits lol). In the long run we'll be able to run everything.
But my main motivation for wanting to see the racial lineups filled out for the basic weapons groups is the mix & match potential when it comes to building suits. We you account for different damage types, optimals, falloffs, magazine capacities, bonuses, etc. there's a lot of potential to build a suit around a role.
I support SP rollover.
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Hynox Xitio
Molon Labe. General Tso's Alliance
113
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Posted - 2014.02.23 23:14:00 -
[83] - Quote
The Caldari CQC primary would be the scariest thing in the world.
Unleash the Fogwoggler
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Corbina Ninja
Maphia Clan Corporation
640
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Posted - 2014.02.23 23:29:00 -
[84] - Quote
my idea of racial parity
SHOTGUNS
GA Plasma Shotgun
MN Sawed-off double barrel Shotgun 2 round clip. high alpha
CA Full-Auto Shotgun low rof low dps high range (for a shotgun) like this one rail tecnology with charge up time
AM Charge Shotgun like charge sniper rifle or scrambler rifle
SNIPER RIFLE
GA Tactical Sniper Rifle low range high dps high rof
MN Precision Rifle high alpha bolt action sniper rifle
CA Sniper Rifle
AM Charge Sniper Rifle LAAAZOOOR
LAUNCHER
GA Plasma Cannon
MN Mass Driver
CA Swarm Launcher
AM ?!?!
> Test Signature Please Ignore
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Auris Lionesse
Capital Acquisitions LLC Renegade Alliance
270
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Posted - 2014.02.23 23:41:00 -
[85] - Quote
Yes full racial parity each race needs a shotgun and 3 variants to that shotgun to imitate the other 3 races shotguns. Just like the ar with the burst rifle, breach rifle and tactica rifle.
This needs to be done with every weapon. Then give suits a bonus to their racial weapons so a gallant suit can't use a combat rifle as effectively as a min suit |
Gavr1lo Pr1nc1p
TRA1LBLAZERS
864
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Posted - 2014.02.24 00:12:00 -
[86] - Quote
Auris Lionesse wrote:Yes full racial parity each race needs a shotgun and 3 variants to that shotgun to imitate the other 3 races shotguns. Just like the ar with the burst rifle, breach rifle and tactica rifle.
This needs to be done with every weapon. Then give suits a bonus to their racial weapons so a gallant suit can't use a combat rifle as effectively as a min suit YES thats what I'm going for
Kills- Archduke Ferdinand
Balance!
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MINA Longstrike
2Shitz 1Giggle
311
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Posted - 2014.02.24 01:47:00 -
[87] - Quote
Gavr1lo Pr1nc1p wrote:id also like to see, once ALL racial variants of the launcher, sniper, shogun, knives, and SMG are released is a 10% bonus to the damage of racial guns, if used on the same racial suit. It would really help balance and the synergy that CCP is trying to create
I've said it before and I will say it again racial paritydoes not mean four shotguns, four snipers, four mass drivers etc. racial parity means four cqb weapons, four main line rifles, four 'long range' (relative to racial profiles) weapons, four specialist weapons, four launchers (which may not necessarily be av), four pistols, four melee weapons, etc.
Racial parity is 'we have an answer for x situation' not 'we have gold played laser 'shotguns''. It also doesn't mean 'laser everything' like the notably stupid laser launcher someone tried to tell me about - every race has a ton of diversity to it, like the amarr have a subgroup called the khanid, who are really big on missile technology that they develop and share ideas about with the caldari, I could easily see the amarr cqb weapon being a khanid kingdom anti-infantry rocket launcher. I've also read about similarly daft 'rail shotguns' etc. |
Gavr1lo Pr1nc1p
TRA1LBLAZERS
875
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Posted - 2014.02.24 01:48:00 -
[88] - Quote
MINA Longstrike wrote:Gavr1lo Pr1nc1p wrote:id also like to see, once ALL racial variants of the launcher, sniper, shogun, knives, and SMG are released is a 10% bonus to the damage of racial guns, if used on the same racial suit. It would really help balance and the synergy that CCP is trying to create I've said it before and I will say it again racial paritydoes not mean four shotguns, four snipers, four mass drivers etc. racial parity means four cqb weapons, four main line rifles, four 'long range' (relative to racial profiles) weapons, four specialist weapons, four launchers (which may not necessarily be av), four pistols, four melee weapons, etc. Racial parity is 'we have an answer for x situation' not 'we have gold played laser 'shotguns''. It also doesn't mean 'laser everything' like the notably stupid laser launcher someone tried to tell me about - every race has a ton of diversity to it, like the amarr have a subgroup called the khanid, who are really big on missile technology that they develop and share ideas about with the caldari, I could easily see the amarr cqb weapon being a khanid kingdom anti-infantry rocket launcher. I've also read about similarly daft 'rail shotguns' etc. shotgun in this case doesn't mean a literal shotgun; it refers to any CQC weapon that functions similarly to the shotgun
Kills- Archduke Ferdinand
Balance!
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Yeeeuuuupppp
KILL-EM-QUICK RISE of LEGION
113
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Posted - 2014.02.24 02:23:00 -
[89] - Quote
Soon(tm)
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Feel the wrath of my troll.
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
882
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Posted - 2014.02.24 02:25:00 -
[90] - Quote
Yeeeuuuupppp wrote:Soon(tm) sooner rather than later please (Gäó)?
Kills- Archduke Ferdinand
Balance!
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Kigurosaka Laaksonen
DUST University Ivy League
400
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Posted - 2014.02.24 02:40:00 -
[91] - Quote
No. Weapons should more or less follow what EVE established, but not to the exception of new, creative weapons.
Maybe it would help illustrate my point not to the of a Rail Rifle, for example, as a Caldari weapon. Instead, think of a Rail Rifle as a Hybrid weapon, and that Caldari are inclined to use Hybrids.To that end, Hybrids are split into Blaster and Rails. There should be some mirror of Blasters and Rails for Sidearm, Light, and Heavy weapons. It's makes sense for a Blaster equivalent Light weapon to be a shotgun. It DOES NOT make sense for there to be some weird Rail Shotgun.
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
887
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Posted - 2014.02.24 02:50:00 -
[92] - Quote
Kigurosaka Laaksonen wrote:No. Weapons should more or less follow what EVE established, but not to the exception of new, creative weapons.
Maybe it would help illustrate my point not to the of a Rail Rifle, for example, as a Caldari weapon. Instead, think of a Rail Rifle as a Hybrid weapon, and that Caldari are inclined to use Hybrids.To that end, Hybrids are split into Blaster and Rails. There should be some mirror of Blasters and Rails for Sidearm, Light, and Heavy weapons. It's makes sense for a Blaster equivalent Light weapon to be a shotgun. It DOES NOT make sense for there to be some weird Rail Shotgun. how does that not make sense? Rail technology, in real life is simply magnetic propulsion of objects. A rail gun, in real life is an anti tank weapon that uses a massive metal that exhibits diamagnetic properties to be propelled at astounding speeds to destroy the interior of tanks. If a shotgun were to use rail technology, it would fire a slug, similar to modern rail guns
Kills- Archduke Ferdinand
Balance!
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MINA Longstrike
2Shitz 1Giggle
311
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Posted - 2014.02.24 04:13:00 -
[93] - Quote
Gavr1lo Pr1nc1p wrote:Kigurosaka Laaksonen wrote:No. Weapons should more or less follow what EVE established, but not to the exception of new, creative weapons.
Maybe it would help illustrate my point not to the of a Rail Rifle, for example, as a Caldari weapon. Instead, think of a Rail Rifle as a Hybrid weapon, and that Caldari are inclined to use Hybrids.To that end, Hybrids are split into Blaster and Rails. There should be some mirror of Blasters and Rails for Sidearm, Light, and Heavy weapons. It's makes sense for a Blaster equivalent Light weapon to be a shotgun. It DOES NOT make sense for there to be some weird Rail Shotgun. how does that not make sense? Rail technology, in real life is simply magnetic propulsion of objects. A rail gun, in real life is an anti tank weapon that uses a massive metal that exhibits diamagnetic properties to be propelled at astounding speeds to destroy the interior of tanks. If a shotgun were to use rail technology, it would fire a slug, similar to modern rail guns
It's too narrow in scope - caldari use missiles too they're not just hurf durf RAIL!!!!!11!!1, just like the amarr use rockets & drones, and the minmatar use artillery & missiles. |
Monkey MAC
Rough Riders..
2036
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Posted - 2014.02.24 09:32:00 -
[94] - Quote
MINA Longstrike wrote:Gavr1lo Pr1nc1p wrote:Kigurosaka Laaksonen wrote:No. Weapons should more or less follow what EVE established, but not to the exception of new, creative weapons.
Maybe it would help illustrate my point not to the of a Rail Rifle, for example, as a Caldari weapon. Instead, think of a Rail Rifle as a Hybrid weapon, and that Caldari are inclined to use Hybrids.To that end, Hybrids are split into Blaster and Rails. There should be some mirror of Blasters and Rails for Sidearm, Light, and Heavy weapons. It's makes sense for a Blaster equivalent Light weapon to be a shotgun. It DOES NOT make sense for there to be some weird Rail Shotgun. how does that not make sense? Rail technology, in real life is simply magnetic propulsion of objects. A rail gun, in real life is an anti tank weapon that uses a massive metal that exhibits diamagnetic properties to be propelled at astounding speeds to destroy the interior of tanks. If a shotgun were to use rail technology, it would fire a slug, similar to modern rail guns It's too narrow in scope - caldari use missiles too they're not just hurf durf RAIL!!!!!11!!1, just like the amarr use rockets & drones, and the minmatar use artillery & missiles.
Well would you like to design a Missile firing "shotgun"? The rail is the most logical weapon type to use for a close quarters weapon.
3 rounds, 0.5 Charge time per Shot, Fires a spread so tight it could be mistaken for a slug, 1 round is enough to drop a heavy at 3m Provided you hit. Has 10m range.
Does that not fit Caldari Doctrine?
The Laser "Shotgun" is a bit more difficult, here it might make more sense to use a micro missile payload.
It still comes down to the fact that in infantry warfare, every race is going to have a full roster of ranged weaponry, the caldari not having some form of short range weapon just makes for battle stratergy.
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
3518
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Posted - 2014.02.24 12:29:00 -
[95] - Quote
Monkey MAC wrote:MINA Longstrike wrote:Gavr1lo Pr1nc1p wrote:Kigurosaka Laaksonen wrote:No. Weapons should more or less follow what EVE established, but not to the exception of new, creative weapons.
Maybe it would help illustrate my point not to the of a Rail Rifle, for example, as a Caldari weapon. Instead, think of a Rail Rifle as a Hybrid weapon, and that Caldari are inclined to use Hybrids.To that end, Hybrids are split into Blaster and Rails. There should be some mirror of Blasters and Rails for Sidearm, Light, and Heavy weapons. It's makes sense for a Blaster equivalent Light weapon to be a shotgun. It DOES NOT make sense for there to be some weird Rail Shotgun. how does that not make sense? Rail technology, in real life is simply magnetic propulsion of objects. A rail gun, in real life is an anti tank weapon that uses a massive metal that exhibits diamagnetic properties to be propelled at astounding speeds to destroy the interior of tanks. If a shotgun were to use rail technology, it would fire a slug, similar to modern rail guns It's too narrow in scope - caldari use missiles too they're not just hurf durf RAIL!!!!!11!!1, just like the amarr use rockets & drones, and the minmatar use artillery & missiles. Well would you like to design a Missile firing "shotgun"? The rail is the most logical weapon type to use for a close quarters weapon. 3 rounds, 0.5 Charge time per Shot, Fires a spread so tight it could be mistaken for a slug, 1 round is enough to drop a heavy at 3m Provided you hit. Has 10m range. Does that not fit Caldari Doctrine? The Laser "Shotgun" is a bit more difficult, here it might make more sense to use a micro missile payload. It still comes down to the fact that in infantry warfare, every race is going to have a full roster of ranged weaponry, the caldari not having some form of short range weapon just makes for battle stratergy.
I dunno. There's the Tri-beam laser in Fallout. There's also things like this.
Dren and Templar equipment stats, wrong since release.
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Monkey MAC
Rough Riders..
2037
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Posted - 2014.02.24 12:33:00 -
[96] - Quote
Zeylon Rho wrote:Monkey MAC wrote:MINA Longstrike wrote:Gavr1lo Pr1nc1p wrote:Kigurosaka Laaksonen wrote:No. Weapons should more or less follow what EVE established, but not to the exception of new, creative weapons.
Maybe it would help illustrate my point not to the of a Rail Rifle, for example, as a Caldari weapon. Instead, think of a Rail Rifle as a Hybrid weapon, and that Caldari are inclined to use Hybrids.To that end, Hybrids are split into Blaster and Rails. There should be some mirror of Blasters and Rails for Sidearm, Light, and Heavy weapons. It's makes sense for a Blaster equivalent Light weapon to be a shotgun. It DOES NOT make sense for there to be some weird Rail Shotgun. how does that not make sense? Rail technology, in real life is simply magnetic propulsion of objects. A rail gun, in real life is an anti tank weapon that uses a massive metal that exhibits diamagnetic properties to be propelled at astounding speeds to destroy the interior of tanks. If a shotgun were to use rail technology, it would fire a slug, similar to modern rail guns It's too narrow in scope - caldari use missiles too they're not just hurf durf RAIL!!!!!11!!1, just like the amarr use rockets & drones, and the minmatar use artillery & missiles. Well would you like to design a Missile firing "shotgun"? The rail is the most logical weapon type to use for a close quarters weapon. 3 rounds, 0.5 Charge time per Shot, Fires a spread so tight it could be mistaken for a slug, 1 round is enough to drop a heavy at 3m Provided you hit. Has 10m range. Does that not fit Caldari Doctrine? The Laser "Shotgun" is a bit more difficult, here it might make more sense to use a micro missile payload. It still comes down to the fact that in infantry warfare, every race is going to have a full roster of ranged weaponry, the caldari not having some form of short range weapon just makes for battle stratergy. I dunno. There's the Tri-beam laser in Fallout. There's also things like this.
XCOM, I love it
Combat Engineer in training.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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Kitt 514
True North.
129
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Posted - 2014.02.25 03:14:00 -
[97] - Quote
****, is this thread still going? i thought my last post settled this... |
Gavr1lo Pr1nc1p
TRA1LBLAZERS
940
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Posted - 2014.02.25 03:18:00 -
[98] - Quote
your post did pretty much sum it all up
Kills- Archduke Ferdinand
Balance!
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