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Monkey MAC
Rough Riders..
2023
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Posted - 2014.02.22 23:46:00 -
[1] - Quote
Yes, not necessarily a "Shotgun" but definitely some form of shorter range, high alpha weapon.
Minmatar: Static Multi-Barrel design, 15 rounds, HROF, light damage. COD Equivalent: Assault Shotgun M1216
Caldari: Broken-Barrel design 3 rounds, LROF, High Alpha, no spread COD Equivalent: KS12 Slug-Firing
Amarr: Short-Range continous fire weapon, high damage short range.
Combat Engineer in training.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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Monkey MAC
Rough Riders..
2023
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Posted - 2014.02.23 00:08:00 -
[2] - Quote
Gavr1lo Pr1nc1p wrote:Monkey MAC wrote:Yes, not necessarily a "Shotgun" but definitely some form of shorter range, high alpha weapon.
Minmatar: Static Multi-Barrel design, 15 rounds, HROF, light damage. COD Equivalent: Assault Shotgun M1216
Caldari: Broken-Barrel design 3 rounds, LROF, High Alpha, no spread COD Equivalent: KS12 Slug-Firing
Amarr: Short-Range continous fire weapon, high damage short range. Minmitar=AA-12 Caldari=Futuristic Remington Amarr=? scrambler rifle thats modified to shoot multiple blasts?
I wanted to avoid the AA-12 as its a bit too much, but the idea for ROF is there. The remington is more of an equivalent to the gallante one we currently have, caldari would be more like a double barrell, or english hunting shotgun Amarr: Think laser rifle with a FOV instead of pinpoint.
Combat Engineer in training.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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Monkey MAC
Rough Riders..
2024
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Posted - 2014.02.23 00:13:00 -
[3] - Quote
ADAM-OF-EVE wrote:nope... shotgun is a special type of weapon. each race has their own.
gal = shotgun mini = MD amarr = LR caldari = sniper rifles
other racial versions not necessary
there are already like 100 versions of each light weapon. do we really need another 100 of each racial version of a shotgun/md/lr/sniper rifle
Technically MD is currently in the launcher class with Plc and SL. So there goes that theory.
Also in answer to your question, yes variety is the spice of life adding more choice makes people love their suits more. Plus T3 Construct Weapons systems will have 1000s of different variations OF THE SAME WEAPON, were talking attachments, scopes, stocks, magazine assemblies, barrels you name it, you can change it on a T3, because DIVERSITY
Combat Engineer in training.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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Monkey MAC
Rough Riders..
2029
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Posted - 2014.02.23 00:16:00 -
[4] - Quote
Gavr1lo Pr1nc1p wrote:Monkey MAC wrote:Gavr1lo Pr1nc1p wrote:Monkey MAC wrote:Yes, not necessarily a "Shotgun" but definitely some form of shorter range, high alpha weapon.
Minmatar: Static Multi-Barrel design, 15 rounds, HROF, light damage. COD Equivalent: Assault Shotgun M1216
Caldari: Broken-Barrel design 3 rounds, LROF, High Alpha, no spread COD Equivalent: KS12 Slug-Firing
Amarr: Short-Range continous fire weapon, high damage short range. Minmitar=AA-12 Caldari=Futuristic Remington Amarr=? scrambler rifle thats modified to shoot multiple blasts? I wanted to avoid the AA-12 as its a bit too much, but the idea for ROF is there. The remington is more of an equivalent to the gallante one we currently have, caldari would be more like a double barrell, or english hunting shotgun Amarr: Think laser rifle with a FOV instead of pinpoint. Why avoid the AA-12? things crazy And i like the amarr idea, pretty good. Maybe overheats super fast, but has a lot of mag ammo
I know the AA-12 is crazy, but its too powerful, I had concept, where basically you have a series of barrels that are held in an assembly, each shot comes from a different barrel, to reload you take the barrel cylinder of and twist on a new one
Combat Engineer in training.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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Monkey MAC
Rough Riders..
2029
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Posted - 2014.02.23 00:20:00 -
[5] - Quote
Zahle Undt wrote:If we are going that route I guess we'll get racial versions of all SMGs too. I like the idea of each race having 1 specialty weapon that fits their racial warfare philosophy, but if they gave every race long range and short range equivalents I wouldn't be upset about it either.
I just don't get folks that adhere to one race, we're mercs not soldiers. If something fits my characters fighting style or gives an advantage I don't care what race makes it I'm using it.
The philosphy determines the races weapons in comparison to each other. Otherwise we shouldn't technically have 4 AR weapons. So shotguns will be that gallante are the shortest range highest DPS while Caldari are the longest range with highest Alpha.
Combat Engineer in training.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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Monkey MAC
Rough Riders..
2029
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Posted - 2014.02.23 00:23:00 -
[6] - Quote
Scheneighnay McBob wrote:No. Each race's weapons should pertain to their range.
The idea of gallente sniper rifles or caldari shotguns is ridiculous.
Makes the idea of a Jack of all trades/ranges weapon (AR) ridiculous as well. Don't you think?
Combat Engineer in training.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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Monkey MAC
Rough Riders..
2029
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Posted - 2014.02.23 00:52:00 -
[7] - Quote
Meeko Fent wrote:Yes.
I want to OHK Gallente Scum.
Caldari
This is the one Caldari weapon (Besides Sniper) that Should not have a charge-up time. It should be able to charge, but you shouldn't HAVE to charge to get a 2-3HK. Charging should be for 1HKing Infantry or heavies (if shot in the face), and for a range of maybe 30m if fully charged (There should still be spread, just a bit tighter then the current Shotgun). Non Charged range should be 10ish meters
This should be a shotgun for the Med and Heavy Frames, and should be balanced as such
I think the model should take a few cues from the Shotgun in the Halo Series. Perhaps more cubical then the Halo Shotty, But keeping the Pump, and have the pump be a cue for when it can fire
Minmatar
The slowest shotgun to fire, but able to give a heavy a bad day if all pellets connect. Its Optimal should be about 15-ish meters, and it should be the closest to RL firearms then the other shottys. Having double the pellets count of the other shotguns, but 3/4ths the damage per pellet, and the widest spread of the 4.
Another Shotty for the Meds to use, less for heavies because the Spread makes it necessary to get close in to do any real damage.
The model should be kinda similar to a Uzi made into a shotgun, while keeping the Pump from the cladari, but making the animation longer, and having the guy Point the shotgun up (perhaps because the Minamtar forgot to invent gun oil!) to pump the shotgun.
Amarr
The 2nd Scout shotty, and the long range one at that. Shoots less like a shotgun as we think, and more like a shotgun with slugs, doing Gal Shotty Damage at a slower ROF at 12-13 meters, but only having 1-3 Pellets
Perhaps could take a stylization cue from the ScR and a sawn-off. Imagine a One Handed, shortened ScR Looking weapon.
That my Ideas on the shotguns, Hope to get them eventually.
Sorry but you idea for minmatar is completly against racial profile, Minmatar is fast and furious. However I do like the idea for an optional charge on the caldari but on the amarr.
Swap your caldari and amarr.
Combat Engineer in training.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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Monkey MAC
Rough Riders..
2029
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Posted - 2014.02.23 00:55:00 -
[8] - Quote
Bojo The Mighty wrote:No. Racial parity would demand that weapons stick within corresponding distances and I don't think we'll ever see a Caldari weapon with less than 40 meters range Nova Knives aside.
Surely then we should get rid of the knives, or the bolt pistol, which is very short range by "caldari standards"
Combat Engineer in training.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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Monkey MAC
Rough Riders..
2036
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Posted - 2014.02.24 09:32:00 -
[9] - Quote
MINA Longstrike wrote:Gavr1lo Pr1nc1p wrote:Kigurosaka Laaksonen wrote:No. Weapons should more or less follow what EVE established, but not to the exception of new, creative weapons.
Maybe it would help illustrate my point not to the of a Rail Rifle, for example, as a Caldari weapon. Instead, think of a Rail Rifle as a Hybrid weapon, and that Caldari are inclined to use Hybrids.To that end, Hybrids are split into Blaster and Rails. There should be some mirror of Blasters and Rails for Sidearm, Light, and Heavy weapons. It's makes sense for a Blaster equivalent Light weapon to be a shotgun. It DOES NOT make sense for there to be some weird Rail Shotgun. how does that not make sense? Rail technology, in real life is simply magnetic propulsion of objects. A rail gun, in real life is an anti tank weapon that uses a massive metal that exhibits diamagnetic properties to be propelled at astounding speeds to destroy the interior of tanks. If a shotgun were to use rail technology, it would fire a slug, similar to modern rail guns It's too narrow in scope - caldari use missiles too they're not just hurf durf RAIL!!!!!11!!1, just like the amarr use rockets & drones, and the minmatar use artillery & missiles.
Well would you like to design a Missile firing "shotgun"? The rail is the most logical weapon type to use for a close quarters weapon.
3 rounds, 0.5 Charge time per Shot, Fires a spread so tight it could be mistaken for a slug, 1 round is enough to drop a heavy at 3m Provided you hit. Has 10m range.
Does that not fit Caldari Doctrine?
The Laser "Shotgun" is a bit more difficult, here it might make more sense to use a micro missile payload.
It still comes down to the fact that in infantry warfare, every race is going to have a full roster of ranged weaponry, the caldari not having some form of short range weapon just makes for battle stratergy.
Combat Engineer in training.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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Monkey MAC
Rough Riders..
2037
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Posted - 2014.02.24 12:33:00 -
[10] - Quote
Zeylon Rho wrote:Monkey MAC wrote:MINA Longstrike wrote:Gavr1lo Pr1nc1p wrote:Kigurosaka Laaksonen wrote:No. Weapons should more or less follow what EVE established, but not to the exception of new, creative weapons.
Maybe it would help illustrate my point not to the of a Rail Rifle, for example, as a Caldari weapon. Instead, think of a Rail Rifle as a Hybrid weapon, and that Caldari are inclined to use Hybrids.To that end, Hybrids are split into Blaster and Rails. There should be some mirror of Blasters and Rails for Sidearm, Light, and Heavy weapons. It's makes sense for a Blaster equivalent Light weapon to be a shotgun. It DOES NOT make sense for there to be some weird Rail Shotgun. how does that not make sense? Rail technology, in real life is simply magnetic propulsion of objects. A rail gun, in real life is an anti tank weapon that uses a massive metal that exhibits diamagnetic properties to be propelled at astounding speeds to destroy the interior of tanks. If a shotgun were to use rail technology, it would fire a slug, similar to modern rail guns It's too narrow in scope - caldari use missiles too they're not just hurf durf RAIL!!!!!11!!1, just like the amarr use rockets & drones, and the minmatar use artillery & missiles. Well would you like to design a Missile firing "shotgun"? The rail is the most logical weapon type to use for a close quarters weapon. 3 rounds, 0.5 Charge time per Shot, Fires a spread so tight it could be mistaken for a slug, 1 round is enough to drop a heavy at 3m Provided you hit. Has 10m range. Does that not fit Caldari Doctrine? The Laser "Shotgun" is a bit more difficult, here it might make more sense to use a micro missile payload. It still comes down to the fact that in infantry warfare, every race is going to have a full roster of ranged weaponry, the caldari not having some form of short range weapon just makes for battle stratergy. I dunno. There's the Tri-beam laser in Fallout. There's also things like this.
XCOM, I love it
Combat Engineer in training.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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