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Gavr1lo Pr1nc1p
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Posted - 2014.02.22 22:54:00 -
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The title says it all. Discuss.
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Gavr1lo Pr1nc1p
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Posted - 2014.02.22 23:09:00 -
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i just think it would be nice with the new scouts to have aCQC equivalent for each race, especially for those like me who are dedicating all SP to one race
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Posted - 2014.02.22 23:54:00 -
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my ideas are M- automatic shotgun, kinda like the this i highly encourage all to watch the video C-Would be a slug shotgun, like a futuristic remington, with very high damage, but one round in the magazine and a very low reticle, so more designed for eliminating enemies at mid range rather than super CQC, following their fighting style A-Im having trouble with, i was think something that fires multiple scrambler rifle shots, the more it is charged the more it fires, but the shots are very close ranged compared to the rifle
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Posted - 2014.02.22 23:55:00 -
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Monkey MAC wrote:Yes, not necessarily a "Shotgun" but definitely some form of shorter range, high alpha weapon.
Minmatar: Static Multi-Barrel design, 15 rounds, HROF, light damage. COD Equivalent: Assault Shotgun M1216
Caldari: Broken-Barrel design 3 rounds, LROF, High Alpha, no spread COD Equivalent: KS12 Slug-Firing
Amarr: Short-Range continous fire weapon, high damage short range. Minmitar=AA-12 Caldari=Futuristic Remington Amarr=? scrambler rifle thats modified to shoot multiple blasts?
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Posted - 2014.02.23 00:01:00 -
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Adelia Lafayette wrote:gallente smg plasma flamethrower!
I could see an amarr shotgun being like a focused camera flash. I made a list of new weapons that could be added for full racial parityGǪ. http://forums.dust514.com/default.aspx?g=posts&m=1865346#post1865346
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Posted - 2014.02.23 00:06:00 -
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ADAM-OF-EVE wrote:nope... shotgun is a special type of weapon. each race has their own.
gal = shotgun mini = MD amarr = LR caldari = sniper rifles
other racial versions not necessary
Sorry, but this is simply wrong
Mass driver is the minmitar launcher weapon Laser rifle is the amarr precision weapon Sniper rifle is the caldari precision weapon Shotgun is the gallente shotgun (like the AR is the gallente AR)
I don't want to sound mean, but CCP has already put up info about wanting an Amarr launcher weapon to go with the cal swarm launcher, the min MD, and the gal PLC. The precision rifle is going to be the minmitar precision weapon, and I'm not completely sure, but i thought i saw shotguns in a concept art from a while ago with pictures of racial launchers, knives, SMGS, pistols, and snipers
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Posted - 2014.02.23 00:13:00 -
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Monkey MAC wrote:Gavr1lo Pr1nc1p wrote:Monkey MAC wrote:Yes, not necessarily a "Shotgun" but definitely some form of shorter range, high alpha weapon.
Minmatar: Static Multi-Barrel design, 15 rounds, HROF, light damage. COD Equivalent: Assault Shotgun M1216
Caldari: Broken-Barrel design 3 rounds, LROF, High Alpha, no spread COD Equivalent: KS12 Slug-Firing
Amarr: Short-Range continous fire weapon, high damage short range. Minmitar=AA-12 Caldari=Futuristic Remington Amarr=? scrambler rifle thats modified to shoot multiple blasts? I wanted to avoid the AA-12 as its a bit too much, but the idea for ROF is there. The remington is more of an equivalent to the gallante one we currently have, caldari would be more like a double barrell, or english hunting shotgun Amarr: Think laser rifle with a FOV instead of pinpoint. Why avoid the AA-12? things crazy And i like the amarr idea, pretty good. Maybe overheats super fast, but has a lot of mag ammo
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Posted - 2014.02.23 00:15:00 -
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id also like to see, once ALL racial variants of the launcher, sniper, shogun, knives, and SMG are released is a 10% bonus to the damage of racial guns, if used on the same racial suit. It would really help balance and the synergy that CCP is trying to create
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Posted - 2014.02.23 00:18:00 -
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Zahle Undt wrote:If we are going that route I guess we'll get racial versions of all SMGs too. I like the idea of each race having 1 specialty weapon that fits their racial warfare philosophy, but if they gave every race long range and short range equivalents I wouldn't be upset about it either.
I just don't get folks that adhere to one race, we're mercs not soldiers. If something fits my characters fighting style or gives an advantage I don't care what race makes it I'm using it. The SMGs we still need are Amarr and gallente. We already have racial pistols, but we need racial knives for each race other than caldari as well. SMG for gallente=flamethrower SMG for amarr= charge weapon, the more you charge it for the longer it shoots, and it rapidly shoots semi-powerful shots once the charge is released. Basically, press and hold R1 for the charge, and once you have the charge at the desired amount, release, and it fires a stream of bullets at ACR speed, the number of bullets being proportional to charge time
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Posted - 2014.02.23 00:20:00 -
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Monkey MAC wrote:Gavr1lo Pr1nc1p wrote:Monkey MAC wrote:Gavr1lo Pr1nc1p wrote:Monkey MAC wrote:Yes, not necessarily a "Shotgun" but definitely some form of shorter range, high alpha weapon.
Minmatar: Static Multi-Barrel design, 15 rounds, HROF, light damage. COD Equivalent: Assault Shotgun M1216
Caldari: Broken-Barrel design 3 rounds, LROF, High Alpha, no spread COD Equivalent: KS12 Slug-Firing
Amarr: Short-Range continous fire weapon, high damage short range. Minmitar=AA-12 Caldari=Futuristic Remington Amarr=? scrambler rifle thats modified to shoot multiple blasts? I wanted to avoid the AA-12 as its a bit too much, but the idea for ROF is there. The remington is more of an equivalent to the gallante one we currently have, caldari would be more like a double barrell, or english hunting shotgun Amarr: Think laser rifle with a FOV instead of pinpoint. Why avoid the AA-12? things crazy And i like the amarr idea, pretty good. Maybe overheats super fast, but has a lot of mag ammo I know the AA-12 is crazy, but its too powerful, I had concept, where basically you have a series of barrels that are held in an assembly, each shot comes from a different barrel, to reload you take the barrel cylinder of and twist on a new one We could use idea of AA-12 and simply balance it against the gallente shotgun I was thinking this- buff the gallente shotgun range by 2 meters, give the min shotgun 1 meter more range, but more spread as well to compensate, and have it deal the same DPS as the gallente shotgun, once the gallente shotgun gets a damage buff per pellet(like 5 damage at ADV, and 10 at proto would be the plasma shotgun buff)
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Posted - 2014.02.23 00:22:00 -
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Scheneighnay McBob wrote:No. Each race's weapons should pertain to their range.
The idea of gallente sniper rifles or caldari shotguns is ridiculous. Caldari shotgun= charge time, single shot in mag, long range, small reticle, slug shot, extreme alpha Gallente sniper rifle= LArge mag cap, short range (just outside of rail rifle territory), the old AR scope, semi auto, 85% damage of current tactical sniper rifle
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Posted - 2014.02.23 00:32:00 -
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Monkey MAC wrote:Scheneighnay McBob wrote:No. Each race's weapons should pertain to their range.
The idea of gallente sniper rifles or caldari shotguns is ridiculous. Makes the idea of a Jack of all trades/ranges weapon (AR) ridiculous as well. Don't you think? Exactly
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Posted - 2014.02.23 01:40:00 -
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Meeko Fent wrote:Monkey MAC wrote:Meeko Fent wrote:Yes.
I want to OHK Gallente Scum.
Caldari
This is the one Caldari weapon (Besides Sniper) that Should not have a charge-up time. It should be able to charge, but you shouldn't HAVE to charge to get a 2-3HK. Charging should be for 1HKing Infantry or heavies (if shot in the face), and for a range of maybe 30m if fully charged (There should still be spread, just a bit tighter then the current Shotgun). Non Charged range should be 10ish meters
This should be a shotgun for the Med and Heavy Frames, and should be balanced as such
I think the model should take a few cues from the Shotgun in the Halo Series. Perhaps more cubical then the Halo Shotty, But keeping the Pump, and have the pump be a cue for when it can fire
Minmatar
The slowest shotgun to fire, but able to give a heavy a bad day if all pellets connect. Its Optimal should be about 15-ish meters, and it should be the closest to RL firearms then the other shottys. Having double the pellets count of the other shotguns, but 3/4ths the damage per pellet, and the widest spread of the 4.
Another Shotty for the Meds to use, less for heavies because the Spread makes it necessary to get close in to do any real damage.
The model should be kinda similar to a Uzi made into a shotgun, while keeping the Pump from the cladari, but making the animation longer, and having the guy Point the shotgun up (perhaps because the Minamtar forgot to invent gun oil!) to pump the shotgun.
Amarr
The 2nd Scout shotty, and the long range one at that. Shoots less like a shotgun as we think, and more like a shotgun with slugs, doing Gal Shotty Damage at a slower ROF at 12-13 meters, but only having 1-3 Pellets
Perhaps could take a stylization cue from the ScR and a sawn-off. Imagine a One Handed, shortened ScR Looking weapon.
That my Ideas on the shotguns, Hope to get them eventually. Sorry but you idea for minmatar is completly against racial profile, Minmatar is fast and furious. However I do like the idea for an optional charge on the caldari but on the amarr. Swap your caldari and amarr. Hmm, well the idea was that the Minnies were fast, therefore they could run up and blap the guys with all the pellets. And it doesn't seem right for the race that's pretty much been the poster boy for the Med frame to get a scout shotty to me at least. And they are the longest range race. Makes sense for a shotgun that compete with their pistol at least. The cal shotgun would have a spool up time like the RR, minmitar would be a full auto, high spread, high DPS shotgun, and the amarr would be a charge variant that increases in pellets with more charge up
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Posted - 2014.02.23 02:24:00 -
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i personally think that an addition of at least a few of these would go well with all racial scouts in 1.8, if CCP adds them in 1.9 or later
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Posted - 2014.02.23 03:25:00 -
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Beck Weathers wrote:I kinda wish using your races weapons mattered more, I should be able to use other racial equipment and weapons but they shouldnt preform aswell. Tho ccps racial logi and camando bonuses are kinda leanign that way. My idea was that when full racial parity for weapons was finished, racial suits get a 10-15% bonus to their racial weaponry
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Posted - 2014.02.23 03:30:00 -
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theres more too, somewhere on the forums. Im almost positive there were shotguns in one of the pics
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Posted - 2014.02.23 03:31:00 -
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DUST Fiend wrote:I don't see why not.
I've always thought a pulse laser shotgun would be ******* awesome, and I don't even like Amarr tech yeah it'd be cool. Do you think that after all SMGs, Knives, Launchers, and pistols are released that racial drop suits should receive a bonus to racial weaponry?
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Posted - 2014.02.23 03:39:00 -
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Sam Tektzby wrote:Gavr1lo Pr1nc1p wrote:theres more too, somewhere on the forums. Im almost positive there were shotguns in one of the pics I know but he wanted just knifest, if you want just google eve fanfest racial weapons or something like that and you will have more Oki i goin to do that there is some weapons ok TY Yeah i think thats the pic, that and one other
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Posted - 2014.02.23 03:45:00 -
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Sam Tektzby wrote:Gavr1lo Pr1nc1p wrote:Sam Tektzby wrote:Gavr1lo Pr1nc1p wrote:theres more too, somewhere on the forums. Im almost positive there were shotguns in one of the pics I know but he wanted just knifest, if you want just google eve fanfest racial weapons or something like that and you will have more Oki i goin to do that there is some weapons ok TY Yeah i think thats the pic, that and one other I saw another one aswel but it will be a while till i-¦ll find it :P btw you can see here (in second colum from left and i thing second from top) seems like caldari shoty, but still it can be a early ideas. the one next to it looks like it may be either amarr shotgun, or early scrambler rifle, the first one in the 3rd row is the amarr launcher, last row second column looks like MAYBE the minmitar shotgun
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Posted - 2014.02.23 19:33:00 -
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Martyr Saboteur wrote:Each race already has close range weapons...
Amarr Scrambler Pistol
Caldari Nova Knives
Gallente Shotgun
Minmatar SMG They don't have CQC light weapons thoughGǪ.
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Posted - 2014.02.23 19:35:00 -
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Cat Merc wrote:Call back to me when there's a Gallente weapon that doesn't do LOL for damage at 80 meters. Gallente weapons do need a buff for damage, i think I've mentioned that several times, but a long range precision weapon fro them would be 100 meters optimal max
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Posted - 2014.02.23 19:36:00 -
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Zeylon Rho wrote:Kitt 514 wrote:Scheneighnay McBob wrote:No. Each race's weapons should pertain to their range.
The idea of gallente sniper rifles or caldari shotguns is ridiculous. This sort of thinking is absolutely ridiculous. I'm all for having weapons fall into a race's design philosophy, but that doesn't mean that a race entirely forgoes an entire role... For an illustration of my point, lets look at the other game that uses these races that DOES have all the weapons fleshed out. EVE. Caldari do have weapons that work well at long range. Many of their ships work well with railguns, or for PVE, cruise missiles. However, they still have close range brawlers. The harpy, or eagle with blasters. The hookbill or raven with short range missiles (rockets or torps). They are known to have relatively slow and tanky ships, but still have ships that are better suited to lighter tank and skirmishing like the cerberus. Caldari are known for a general lack of drones. But they still have a carrier and a supercarrier. Gallente have weapons that work well at short range. The hyperion, talos, or thorax come to mind. However they have ships which are very well suited to long range. Sentry-dominix, megathron, and rail proteus come to mind. Gallente, they're armour tankers right? Yes they are. But that doesn't stop an ishtar or arazu from sporting shield tanks. Minmatar are projectiles, skirmishing, shields right? Yep, the tempest, vagabond or vagabond fit that philosophy very nicely. But the maelstrom is most certainly a brawler, the typhoon fits missiles, and the rupture armour tanks. They may have fast ships that hit hard and fade away, but that doesn't stop them from having a dreadnought to fill the role. Amarr certainly. They are the most defined right? Lasers, armour, brawling, tanky. shiny hulls. Yep, the apocalypse or the zealot fit this perfectly. But the Curse is a shield tanked drone boat. The sacrilege shoots nothing but missiles, and the oracle often skirmishes with a shield tank. What am I trying to say? 1) Everything a particular race uses doesn't necessarily need to fit into one specific niche. All races should be viable at all battlefield tasks. Races can have items or weapons that may fall outside of what their general design philosophy is. 2) Racial balancing means that while all races might have a viable sniper, the caldari sniper might be able to out-damage them at extreme range, or the gallente shotgun may have the most damage at extreme close ranges. 3) If you need a lore reason for having a gallente sniper rifle... do you really think Gallente generals have completely overlooked the advantages of having snipers? Or caldari ones the advantages of close-range weapons? This is the point exactly. Weapons should fit a design philosophy and tech-choice, but the races still need to fill each individual role. All of these empires existed a long time before running into each other. They had many many years of space exploration before encountering each other. They would've had to develop infantry weapons at some point. People that say "NO, WE ALREADY HAVE A SNIPER RIFLE, HERP-DERP!" Are ignoring the fact that at one point these were all separate empires. How do they think conflicts went down? Gallente Private: "Lieutenant, the Caldari seem to have Snipers deployed!" Gallente Lt.: "Damn... it's like they know we only have short range weapons! That's cunning of them! Well, let's rush them and hope they run out of ammo." Amarr Miles: "Sesquiplicarius, the heathens seem to have a few tanks deployed!" Amarr Sesquiplicarius: "Damn... if only we'd already encountered the Gallente/Caldari civilizations so we'd have AV." Amarr Miles: "Who?" Amarr Sesquiplicarius: "Nothing, I exist in a fictional world where we didn't bother creating AV technologies for centuries after having space travel. Instead we bummed tech off people we were technically not on good terms with for the majority of the time since we met." Amarr Miles: "That's ridiculous...?" Amarr Sesquiplicarius: "That's fullretard Dust 514 posters." Man, i couldn't have said it better myself
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Posted - 2014.02.23 19:38:00 -
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Arkena Wyrnspire wrote:Gavr1lo Pr1nc1p wrote:ADAM-OF-EVE wrote:nope... shotgun is a special type of weapon. each race has their own.
gal = shotgun mini = MD amarr = LR caldari = sniper rifles
other racial versions not necessary Sorry, but this is simply wrong Mass driver is the minmitar launcher weapon Laser rifle is the amarr precision weapon Sniper rifle is the caldari precision weapon Shotgun is the gallente shotgun (like the AR is the gallente AR) I don't want to sound mean, but CCP has already put up info about wanting an Amarr launcher weapon to go with the cal swarm launcher, the min MD, and the gal PLC. The precision rifle is going to be the minmitar precision weapon, and I'm not completely sure, but i thought i saw shotguns in a concept art from a while ago with pictures of racial launchers, knives, SMGS, pistols, and snipers Neither of these posts are necessarily wrong, but they're not really correct either. These are labels that you, as players, have attached to these weapons. If you can find a source for CCP saying this, go ahead and link it, but neither of you are right. I explicitly remember a post that said something about unreleased weapons being an amarr launcher and minmitar precision rifleGǪ.sorry idk where it is, but you'll have to trust me
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Posted - 2014.02.23 19:41:00 -
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Godin Thekiller wrote:Gavr1lo Pr1nc1p wrote:ADAM-OF-EVE wrote:nope... shotgun is a special type of weapon. each race has their own.
gal = shotgun mini = MD amarr = LR caldari = sniper rifles
other racial versions not necessary Sorry, but this is simply wrong Mass driver is the minmitar launcher weapon Laser rifle is the amarr precision weapon Sniper rifle is the caldari precision weapon Shotgun is the gallente shotgun (like the AR is the gallente AR) I don't want to sound mean, but CCP has already put up info about wanting an Amarr launcher weapon to go with the cal swarm launcher, the min MD, and the gal PLC. The precision rifle is going to be the minmitar precision weapon, and I'm not completely sure, but i thought i saw shotguns in a concept art from a while ago with pictures of racial launchers, knives, SMGS, pistols, and snipers MD can be used as a shotgun so...... GǪGǪ..not really, compared to the gallente shotgun. Look, if you have ever ran a CQC oriented scout, the blast radius of even the breach mass driver will still occasionally hurt you, it doesn't do as much damage, and just isn't a shotgun. The same argument could be made for th sniper rifle. "I saw someone who shot me while standing up from 15 meters away! The sniper rifle is a shotgun!" This doesn't justify the lack of a CQC specialist weapon for each race at all
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Posted - 2014.02.23 19:43:00 -
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Vrain Matari wrote:Gavr1lo Pr1nc1p wrote:my ideas are M- automatic shotgun, kinda like the thisi highly encourage all to watch the video C-Would be a slug shotgun, like a futuristic remington, with very high damage, but one round in the magazine and a very low reticle, so more designed for eliminating enemies at mid range rather than super CQC, following their fighting style A-Im having trouble with, i was think something that fires multiple scrambler rifle shots, the more it is charged the more it fires, but the shots are very close ranged compared to the rifle Wrt to your original question i do want to see fully filled out racial lineups for all weapons classes. Sooner rather than later. But it's pointless if those racial versions of a weapons class do not have significantly different characteristics and feel. I like your list above for that reason. The idea of the Minmatars with something like the AA-12 with the mini-frag grenades is in perfect harmony with our racial modus operandi. A short-range autoFlaylok. A multi-shot (3-5 flay locks), 7 meter max range, high speed, fully auto, flay lock shotgun. YES
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Posted - 2014.02.23 19:53:00 -
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Vrain Matari wrote:Scheneighnay McBob wrote:No. Each race's weapons should pertain to their range.
The idea of gallente sniper rifles or caldari shotguns is ridiculous. Completely disagree. As if the Gallente have no need for snipers on the battlefield. It's just a question of adapting plasma tech to the job. Surely it would have shorter range than the Caldari rail solution, but it would be doable. Solitonic propagation of the plasma charge through atmosphere would be the natural approach to building a Gallente sniper weapon, starting with research like this. I wonder what that does when it hits you in the head. Of course the gallente would have a precision weapon just like the Amarr or caldari, it would just reflect their fighting style more than the 600 meter ranged mega precision weapon of the caldari, or the laser beam from afar of the amarr
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Posted - 2014.02.23 21:47:00 -
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Zeylon Rho wrote:Vrain Matari wrote:Scheneighnay McBob wrote:No. Each race's weapons should pertain to their range.
The idea of gallente sniper rifles or caldari shotguns is ridiculous. Completely disagree. As if the Gallente have no need for snipers on the battlefield. It's just a question of adapting plasma tech to the job. Surely it would have shorter range than the Caldari rail solution, but it would be doable. Solitonic propagation of the plasma charge through atmosphere would be the natural approach to building a Gallente sniper weapon, starting with research like this. I wonder what that does when it hits you in the head. To put it another way: The Minmatar use projectile weapons, right? People on earth now use projectile weapons. Do we have long range rifles? Do we have short range weapons? Do we have pistols? We're totally OP with our mostly single-tech weapons that function at both short and long-range... There's no reason a weapon that accelerates projectiles off rails wouldn't work at short range. Have you heard of shotguns? They exist in real life. They use the same tech that puts sniper rounds in people's skulls. Using many smaller projectiles has an impact on dispersion, deceleration, force, etc. The tech itself still works fine. With something like a laser, the concept of something like a prism/splitter isn't outside the scope of reality... those things already exist. That's not the only way you could play the short-range game with lasers either. You know what the best reason for the Gallente having a sniper rifle is (aside from the fact that EVERY armed force in the world tends to bother with them already)? They had enemies with them. If you don't develop counters to your enemies' tactics, then you're basically conceding defeat. Given the current scope of Gallente Tech, I wouldn't expect them to be the "best" at sniping tech range-wise, but the defining characteristic there is range. So, they'd make some rifle that had a crazy-long charge function with range out to 400m, but was single-shot.... or whatever really. Maybe it's not the best sniping rifle in the game, but they'd make it anyway so they'd have a weapon to attack their enemies with. That's what parity is about. It's not that one race is the best at everything. Races have tendencies, tech preferences, and so on. The Gallente tech may be better suited to close range, fast, high damage combat, but you better bet they also made longer range tech as well. It may just not be as "effective" as some of the other tech at range, or have drawbacks relative to other races.. or just a different attack profile or style. Exactly. Thats why every race needs a shotgun/CQC equivalent, we already have rifles, launchers are almost done, with the exception of the amarr launcher, and precision long range weapons are being created by CCP as we speak
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Posted - 2014.02.23 22:17:00 -
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Operative 1171 Aajli wrote:No, makes no sense to have the races do what they do in the first place. Why can't a caldari just spec the Gal made shotgun? It's just a corporation based thing. CreoDron makes shotguns. They do so because Gal love CQ. Others can buy from the company that makes the shotguns. Otherwise, Caldari focus on long range weaponry.
I laugh at the notion of racial purity such as only using Amarr tech or something. If so then don't use a shotgun or anything not in line with Amarr philosophy. They wouldn't do their own shotgun from their own company. They'd just grab the weapon from the company that already makes it because it is something they don't normally use.
What happened to being a merc? If I was a RL merc I wouldn't demand to have an American version of an AK-47 just because I'm American. I'd go get the real thing which is Russian made.
If a mideast terrorist wants a shotgun, he's not going to demand a mideast company make one. He's going to grab a Smith and Wesson. Ok fine. Lets delete all rifles except the assault version, all launchers except the mass driver, all long range weapons except the sniper rifle, and whatever other silly things i can say.
Read through some of the comments, they may help you understand why full racial parity is a good thing.
Also, once full racial parity is achieved, we can get bonuses to racial weapons if they are used on a racial drop suit, like in EVE
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Posted - 2014.02.23 23:02:00 -
[29] - Quote
MrShooter01 wrote:Operative 1171 Aajli wrote:No, makes no sense to have the races do what they do in the first place. Why can't a caldari just spec the Gal made shotgun? It's just a corporation based thing. CreoDron makes shotguns. They do so because Gal love CQ. Others can buy from the company that makes the shotguns. Otherwise, Caldari focus on long range weaponry.
I laugh at the notion of racial purity such as only using Amarr tech or something. If so then don't use a shotgun or anything not in line with Amarr philosophy. They wouldn't do their own shotgun from their own company. They'd just grab the weapon from the company that already makes it because it is something they don't normally use.
What happened to being a merc? If I was a RL merc I wouldn't demand to have an American version of an AK-47 just because I'm American. I'd go get the real thing which is Russian made.
If a mideast terrorist wants a shotgun, he's not going to demand a mideast company make one. He's going to grab a Smith and Wesson. Wow okay "American version of an AK-47" You're right that would just be sillyYes, we're all mercenaries. We get that. You get that. Congratulations. We can choose the kind of weapon we use. For instance, if I want a versatile medium range infantry killing machine, I can pick up a weapon like the Gallente AR, the Caldari RR, the Minmatar CR, and the Amarr SR. They are all basically a form of assault rifle, but they all have significantly different characteristics. Look at all the choices I have! Soon I will have more choices of pistol, and another choice of SMG. They have the same sort of role, but do it differently. If I was a real life mercenary, I would have a very, very big list of assault rifles to choose from, all of them made by different nations and companies, all of them with their own unique characteristics that may make them more desirable in certain situations. And shotguns, too! And oh wow LOOK AT THIS CRAZY ASS PILE OF SNIPER RIFLES. It's almost as if a large number of nations and corporations looked at these archetypal weapons and said "yeah, we need something like that." But why waste all that time and money making their own versions of these weapons? Why didn't the US government phone up the Soviet Union during the cold war and say "hey, we really think your AK-74 assault rifle is the bomb, can you sell them to us in bulk so our soldiers can kill you with them?" You see, the point we're trying to make is, just like in the real world, all of these empires should have their own versions of these weapons with their own characteristics because they're supposed to be believable nations with thousands of years of history. We get more choices of shotguns and sniper rifles with their own characteristics that may have an advantage over their competition in certain situations. Is that a bad thing? I shouldn't really need to explain why the caldari going "hey creodron, I know our nations are at war and everything but could you maybe sell us a few million shotguns because our troops have no comparable close range/indoor cqc weapon" is stupid thank you
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Gavr1lo Pr1nc1p
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Posted - 2014.02.23 23:03:00 -
[30] - Quote
Xander Mercy wrote:i think each race should have their own rifle shotgun smg pistol launcher sniper heavy weapon av heavy weapon and then a race specialty weapons like the laser rifle and mass driver the mass driver is the min launcher weapon and laser rifle is the amarr precision (sniper) weapon
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Posted - 2014.02.24 00:12:00 -
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Auris Lionesse wrote:Yes full racial parity each race needs a shotgun and 3 variants to that shotgun to imitate the other 3 races shotguns. Just like the ar with the burst rifle, breach rifle and tactica rifle.
This needs to be done with every weapon. Then give suits a bonus to their racial weapons so a gallant suit can't use a combat rifle as effectively as a min suit YES thats what I'm going for
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Posted - 2014.02.24 01:48:00 -
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MINA Longstrike wrote:Gavr1lo Pr1nc1p wrote:id also like to see, once ALL racial variants of the launcher, sniper, shogun, knives, and SMG are released is a 10% bonus to the damage of racial guns, if used on the same racial suit. It would really help balance and the synergy that CCP is trying to create I've said it before and I will say it again racial paritydoes not mean four shotguns, four snipers, four mass drivers etc. racial parity means four cqb weapons, four main line rifles, four 'long range' (relative to racial profiles) weapons, four specialist weapons, four launchers (which may not necessarily be av), four pistols, four melee weapons, etc. Racial parity is 'we have an answer for x situation' not 'we have gold played laser 'shotguns''. It also doesn't mean 'laser everything' like the notably stupid laser launcher someone tried to tell me about - every race has a ton of diversity to it, like the amarr have a subgroup called the khanid, who are really big on missile technology that they develop and share ideas about with the caldari, I could easily see the amarr cqb weapon being a khanid kingdom anti-infantry rocket launcher. I've also read about similarly daft 'rail shotguns' etc. shotgun in this case doesn't mean a literal shotgun; it refers to any CQC weapon that functions similarly to the shotgun
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Posted - 2014.02.24 02:25:00 -
[33] - Quote
Yeeeuuuupppp wrote:Soon(tm) sooner rather than later please (Gäó)?
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Posted - 2014.02.24 02:50:00 -
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Kigurosaka Laaksonen wrote:No. Weapons should more or less follow what EVE established, but not to the exception of new, creative weapons.
Maybe it would help illustrate my point not to the of a Rail Rifle, for example, as a Caldari weapon. Instead, think of a Rail Rifle as a Hybrid weapon, and that Caldari are inclined to use Hybrids.To that end, Hybrids are split into Blaster and Rails. There should be some mirror of Blasters and Rails for Sidearm, Light, and Heavy weapons. It's makes sense for a Blaster equivalent Light weapon to be a shotgun. It DOES NOT make sense for there to be some weird Rail Shotgun. how does that not make sense? Rail technology, in real life is simply magnetic propulsion of objects. A rail gun, in real life is an anti tank weapon that uses a massive metal that exhibits diamagnetic properties to be propelled at astounding speeds to destroy the interior of tanks. If a shotgun were to use rail technology, it would fire a slug, similar to modern rail guns
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Posted - 2014.02.25 03:18:00 -
[35] - Quote
your post did pretty much sum it all up
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