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Sgt Buttscratch
Edimmu Warfighters
1701
|
Posted - 2014.02.18 17:46:00 -
[1] - Quote
In my somewhat pathetic skull the total range on a PRO Gallente scout with 1 complex range enhancer comes to 39.2m. (50% from dropsuit skill, 50% range enhancement skill, 45% from complex module, 16m dropsuit base scan)
is this correct? Or is there some schneider maths thrown in?
I stick my weiner in two buns and and then give it the gas
Sour cream from my spleen into Levi jeans
|
Buster Friently
Rosen Association
1810
|
Posted - 2014.02.18 17:48:00 -
[2] - Quote
Sgt Buttscratch wrote:In my somewhat pathetic skull the total range on a PRO Gallente scout with 1 complex range enhancer comes to 39.2m. (50% from dropsuit skill, 50% range enhancement skill, 45% from complex module, 16m dropsuit base scan)
is this correct? Or is there some schneider maths thrown in?
Assuming multiplied percentages (the correct mathematical way to do percentages) these numbers you've posted give you 52.2m.
Having said that, it's been a while since I looked at the skills, and it's likely that some of these might be additive.
Edit: Actually, now that I read it, your 45% for complex module is also off, as there's diminishing returns here. I assume you mean to say that you have three +15% modules on? That isn't a 45% bonus, I believe it should be 36.6% bonus for that. Assuming this is correct, you're at 49.176m range. |
Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
841
|
Posted - 2014.02.18 17:50:00 -
[3] - Quote
It's 52.2m with one complex range amplifier and the relevant skills to proto. |
Texs Red
DUST University Ivy League
223
|
Posted - 2014.02.18 17:50:00 -
[4] - Quote
Sgt Buttscratch wrote:In my somewhat pathetic skull the total range on a PRO Gallente scout with 1 complex range enhancer comes to 39.2m. (50% from dropsuit skill, 50% range enhancement skill, 45% from complex module, 16m dropsuit base scan)
is this correct? Or is there some schneider maths thrown in?
16*1.5 = 24 24*1.5 = 36 36*1.45 = 52.2
In 1.8 it will be 37.5 (no modules) or 54.375 with a single complex module |
Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
1294
|
Posted - 2014.02.18 17:51:00 -
[5] - Quote
Sgt Buttscratch wrote:In my somewhat pathetic skull the total range on a PRO Gallente scout with 1 complex range enhancer comes to 39.2m. (50% from dropsuit skill, 50% range enhancement skill, 45% from complex module, 16m dropsuit base scan)
is this correct? Or is there some schneider maths thrown in?
It's 52.2m
16 GÇó 1.5 GÇó 1.5 GÇó 1.45 = 52.2
{:)}{3GÇó>
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Delta90212
Dust2Dust. Top Men.
270
|
Posted - 2014.02.18 17:51:00 -
[6] - Quote
PRO Gallente scout max skills = 36m PRO Gallente scout max skills + cmplx scan range = 52.2
Fear The Tribes / Standings Minmatar 5 / Gallente 5 / Pilot
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Buster Friently
Rosen Association
1810
|
Posted - 2014.02.18 17:53:00 -
[7] - Quote
Son-Of A-Gun wrote:Sgt Buttscratch wrote:In my somewhat pathetic skull the total range on a PRO Gallente scout with 1 complex range enhancer comes to 39.2m. (50% from dropsuit skill, 50% range enhancement skill, 45% from complex module, 16m dropsuit base scan)
is this correct? Or is there some schneider maths thrown in? It's 52.2m 16 GÇó 1.5 GÇó 1.5 GÇó 1.45 = 52.2
I'm pretty sure stacking penalties apply to the modules though, so it most likely isn't 52.2m (see my first post)
That isn't a 45% bonus, I believe it should be 36.6% bonus for that. Assuming this is correct, you're at 49.176m range. |
Cyrus Grevare
WarRavens League of Infamy
33
|
Posted - 2014.02.18 17:54:00 -
[8] - Quote
It might sound like a shameless plug, but, if you're willing to experiment a little, the calculations for this are working on the site I'm building, hope you find it useful.
www.protofits.com
Regards
www.protofits.com - a fitting tool project
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Sgt Buttscratch
Edimmu Warfighters
1702
|
Posted - 2014.02.18 17:56:00 -
[9] - Quote
Buster Friently wrote:Sgt Buttscratch wrote:In my somewhat pathetic skull the total range on a PRO Gallente scout with 1 complex range enhancer comes to 39.2m. (50% from dropsuit skill, 50% range enhancement skill, 45% from complex module, 16m dropsuit base scan)
is this correct? Or is there some schneider maths thrown in? Assuming multiplied percentages (the correct mathematical way to do percentages) these numbers you've posted give you 52.2m. Having said that, it's been a while since I looked at the skills, and it's likely that some of these might be additive. Edit: Actually, now that I read it, your 45% for complex module is also off, as there's diminishing returns here. I assume you mean to say that you have three +15% modules on? That isn't a 45% bonus.
No 1 complex range amplifier gives a scan radius boost of 45%.
The way I thought it worked is each of the different additions were just taken from the base suit amount, then added on.So 16m Base Suit bonus: +50% of 16 (16+8) =24m Range amplification skills: +50% of 16 again so 24+8=32 Then the complex module: +45% of 16, 32+7.2=39.2
I stick my weiner in two buns and and then give it the gas
Sour cream from my spleen into Levi jeans
|
Buster Friently
Rosen Association
1810
|
Posted - 2014.02.18 17:56:00 -
[10] - Quote
Sgt Buttscratch wrote:Buster Friently wrote:Sgt Buttscratch wrote:In my somewhat pathetic skull the total range on a PRO Gallente scout with 1 complex range enhancer comes to 39.2m. (50% from dropsuit skill, 50% range enhancement skill, 45% from complex module, 16m dropsuit base scan)
is this correct? Or is there some schneider maths thrown in? Assuming multiplied percentages (the correct mathematical way to do percentages) these numbers you've posted give you 52.2m. Having said that, it's been a while since I looked at the skills, and it's likely that some of these might be additive. Edit: Actually, now that I read it, your 45% for complex module is also off, as there's diminishing returns here. I assume you mean to say that you have three +15% modules on? That isn't a 45% bonus. No 1 complex range amplifier gives a scan radius boost of 45%. The way I thought it worked is each of the different additions were just taken from the base suit amount, then added on.So 16m Base Suit bonus: +50% of 16 (16+8) =24m Range amplification skills: +50% of 16 again so 24+8=32 Then the complex module: +45% of 16, 32+7.2=39.2
OK, thanks. Then the 52.2m is the most likely answer. Percentages are multiplied, not added.
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AP Grasshopper
The Unit 514
170
|
Posted - 2014.02.18 17:57:00 -
[11] - Quote
I don't think passive scan even works anymore, certainty nothing like an active scanner. Please correct me if i'm wrong. |
Krom Ganesh
Nos Nothi
1423
|
Posted - 2014.02.18 17:57:00 -
[12] - Quote
AP Grasshopper wrote:I don't think passive scan even works anymore, certainty nothing like an active scanner. Please correct me if i'm wrong.
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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
1294
|
Posted - 2014.02.18 17:58:00 -
[13] - Quote
Buster Friently wrote:Son-Of A-Gun wrote:Sgt Buttscratch wrote:In my somewhat pathetic skull the total range on a PRO Gallente scout with 1 complex range enhancer comes to 39.2m. (50% from dropsuit skill, 50% range enhancement skill, 45% from complex module, 16m dropsuit base scan)
is this correct? Or is there some schneider maths thrown in? It's 52.2m 16 GÇó 1.5 GÇó 1.5 GÇó 1.45 = 52.2 I'm pretty sure stacking penalties apply to the modules though, so it most likely isn't 52.2m (see my first post)
Stacking penalties apply to "modules" not skills and suit stats. You next mod (with a reduction of .869 efficacy) would put your range at 72.61m.
{:)}{3GÇó>
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Bones McGavins
TacoCat Industries
497
|
Posted - 2014.02.18 18:02:00 -
[14] - Quote
You are wrong. Passive scanning works. But lets not talk about it. It sucks and isn't useful at all. It's the worst when trying to hack or use RE. Don't use it, keep talking about how OP active scanners are everyone. Nothing to see here. |
Sgt Buttscratch
Edimmu Warfighters
1702
|
Posted - 2014.02.18 18:02:00 -
[15] - Quote
AP Grasshopper wrote:I don't think passive scan even works anymore, certainty nothing like an active scanner. Please correct me if i'm wrong.
It only keeps them lit while they are within the radius, and certain objects will block their signal(why? ccp).
But if I run an active scanner the potential victim gets a heads up to me being there 'you have been scanned' or 'scan attempt prevented'. Element of surprise is gone right there, where as tracking targets visually until you need to be hidden, then relying on following their movements on passive scans leaves me completely hidden.
Currently running: Scout GK.0: High: Complex precision enhancer Low:
- Complex profile dampener
- Complex kitkat
- complex kitkat
- complex range amplifier
With shotty, knives and RE's
I stick my weiner in two buns and and then give it the gas
Sour cream from my spleen into Levi jeans
|
Cyrus Grevare
WarRavens League of Infamy
34
|
Posted - 2014.02.18 18:02:00 -
[16] - Quote
As an extra tidbit, 4 Complex Range Amps of a fully skilled Gallente Scout gives a passive scan of 102.88m
www.protofits.com - a fitting tool project
|
AP Grasshopper
The Unit 514
171
|
Posted - 2014.02.18 18:08:00 -
[17] - Quote
Cyrus Grevare wrote:As an extra tidbit, 4 Complex Range Amps of a fully skilled Gallente Scout gives a passive scan of 102.88m
Does this work inside a vehicle? |
Yan Darn
Forsaken Immortals Top Men.
231
|
Posted - 2014.02.18 18:09:00 -
[18] - Quote
Bones McGavins wrote:You are wrong. Passive scanning works. But lets not talk about it. It sucks and isn't useful at all. It's the worst when trying to hack or use RE. Don't use it, keep talking about how OP active scanners are everyone. Nothing to see here.
Yup, it's really UP - but CCP are really busy with other stuff, so I am totally cool with them not looking into this...ever.
You probably don't know me. But next time you get gunned down or exploded by a Valor scout...check the name.
|
Cyrus Grevare
WarRavens League of Infamy
35
|
Posted - 2014.02.18 18:10:00 -
[19] - Quote
AP Grasshopper wrote:Does this work inside a vehicle?
That I do not know for sure :p, given that vehicles have their own passive scan range I highly doubt it.
www.protofits.com - a fitting tool project
|
Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
1295
|
Posted - 2014.02.18 18:10:00 -
[20] - Quote
AP Grasshopper wrote:Cyrus Grevare wrote:As an extra tidbit, 4 Complex Range Amps of a fully skilled Gallente Scout gives a passive scan of 102.88m Does this work inside a vehicle?
From what I can tell, no.
{:)}{3GÇó>
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AP Grasshopper
The Unit 514
171
|
Posted - 2014.02.18 18:11:00 -
[21] - Quote
Would someone with a gallente proto suit and 4 complex range amplifiers be willing to call in a tank and test it out? |
Sgt Buttscratch
Edimmu Warfighters
1702
|
Posted - 2014.02.18 18:13:00 -
[22] - Quote
AP Grasshopper wrote:Would someone with a gallente proto suit and 4 complex range amplifiers be willing to call in a tank and test it out?
I can do so in a while, sons watching paw patrol on my tv atm..
I stick my weiner in two buns and and then give it the gas
Sour cream from my spleen into Levi jeans
|
Llast 326
An Arkhos
1937
|
Posted - 2014.02.18 18:13:00 -
[23] - Quote
Sgt Buttscratch wrote:AP Grasshopper wrote:I don't think passive scan even works anymore, certainty nothing like an active scanner. Please correct me if i'm wrong. It only keeps them lit while they are within the radius, and certain objects will block their signal(why? ccp). But if I run an active scanner the potential victim gets a heads up to me being there 'you have been scanned' or 'scan attempt prevented'. Element of surprise is gone right there, where as tracking targets visually until you need to be hidden, then relying on following their movements on passive scans leaves me completely hidden. Currently running: Scout GK.0: High: Complex precision enhancer Low:
- Complex profile dampener
- Complex kitkat
- complex kitkat
- complex range enhancer
With shotty, knives and RE's Nice Assuming that you are keeping a Complex Damp to avoid other peoples Passive? Not sure how many of us in the field run precision enhancers to the level that a Complex Damp is required. Mind you come 1.8 Pretty sure this will be necessary with that Cal scout Don't know If dropping Damp down would be worth it for you, it would give you more fitting space and lighten the price tag a bit. Not sure if you really need to financially or Fitting wise.
I would recommend testing your range by backing towards an enemy help installation until you see it. Spin around and check range with a weapon. Easiest way to be sure of the totals.
KRRROOOOOOM
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Sgt Buttscratch
Edimmu Warfighters
1702
|
Posted - 2014.02.18 18:20:00 -
[24] - Quote
Llast 326 wrote:Sgt Buttscratch wrote:AP Grasshopper wrote:I don't think passive scan even works anymore, certainty nothing like an active scanner. Please correct me if i'm wrong. It only keeps them lit while they are within the radius, and certain objects will block their signal(why? ccp). But if I run an active scanner the potential victim gets a heads up to me being there 'you have been scanned' or 'scan attempt prevented'. Element of surprise is gone right there, where as tracking targets visually until you need to be hidden, then relying on following their movements on passive scans leaves me completely hidden. Currently running: Scout GK.0: High: Complex precision enhancer Low:
- Complex profile dampener
- Complex kitkat
- complex kitkat
- complex range enhancer
With shotty, knives and RE's Nice Assuming that you are keeping a Complex Damp to avoid other peoples Passive? Not sure how many of us in the field run precision enhancers to the level that a Complex Damp is required. Mind you come 1.8 Pretty sure this will be necessary with that Cal scout Don't know If dropping Damp down would be worth it for you, it would give you more fitting space and lighten the price tag a bit. Not sure if you really need to financially or Fitting wise. I would recommend testing your range by backing towards an enemy help installation until you see it. Spin around and check range with a weapon. Easiest way to be sure of the totals.
I run the complex dampner cuz I dont want to be scanned...ever. Scanners are like ******, usually you die. I have an outfield sniper scout, using thales and wolfmans ScP, on that suit I have 2 complex dampners and 2 enhanced range amps. Only been found once with him and the guy walked around the corner to meet the coroner hahah them wolfmans are great, gets people riled when they realize you have 2 officer weapons equiped
I stick my weiner in two buns and and then give it the gas
Sour cream from my spleen into Levi jeans
|
Bones McGavins
TacoCat Industries
498
|
Posted - 2014.02.18 18:27:00 -
[25] - Quote
I can say from sad experience that it no worky while using an installation so I doubt it does in a vehicle.
Onto the complex damp. Why complex? What can scan you with complex that you couldn't avoid with enhanced? I only have gallante 3 and damp 3 and 1 enhanced gets me under all but focused proto. And I don't think you can get under that (14.0 as 14.1 would round to 15 and get aught ) without two mods |
Sgt Buttscratch
Edimmu Warfighters
1703
|
Posted - 2014.02.18 18:29:00 -
[26] - Quote
Bones McGavins wrote:I can say from sad experience that it no worky while using an installation so I doubt it does in a vehicle.
Onto the complex damp. Why complex? What can scan you with complex that you couldn't avoid with enhanced? I only have gallante 3 and damp 3 and 1 enhanced gets me under all but focused proto. And I don't think you can get under that (14.0 as 14.1 would round to 15 and get aught ) without two mods
I just do, probably cuz complex always sounds better when making a fitting.
I stick my weiner in two buns and and then give it the gas
Sour cream from my spleen into Levi jeans
|
Hagintora
Chatelain Rapid Response Gallente Federation
223
|
Posted - 2014.02.18 18:31:00 -
[27] - Quote
Bones McGavins wrote:I can say from sad experience that it no worky while using an installation so I doubt it does in a vehicle.
Onto the complex damp. Why complex? What can scan you with complex that you couldn't avoid with enhanced? I only have gallante 3 and damp 3 and 1 enhanced gets me under all but focused proto. And I don't think you can get under that (14.0 as 14.1 would round to 15 and get aught ) without two mods
Really?! Scan Range seems to work just fine for me when I'm on a turret. The only thing that'll sneak up on me are other scouts. |
Llast 326
An Arkhos
1938
|
Posted - 2014.02.18 18:33:00 -
[28] - Quote
Sgt Buttscratch wrote:Llast 326 wrote:Sgt Buttscratch wrote:AP Grasshopper wrote:I don't think passive scan even works anymore, certainty nothing like an active scanner. Please correct me if i'm wrong. It only keeps them lit while they are within the radius, and certain objects will block their signal(why? ccp). But if I run an active scanner the potential victim gets a heads up to me being there 'you have been scanned' or 'scan attempt prevented'. Element of surprise is gone right there, where as tracking targets visually until you need to be hidden, then relying on following their movements on passive scans leaves me completely hidden. Currently running: Scout GK.0: High: Complex precision enhancer Low:
- Complex profile dampener
- Complex kitkat
- complex kitkat
- complex range enhancer
With shotty, knives and RE's Nice Assuming that you are keeping a Complex Damp to avoid other peoples Passive? Not sure how many of us in the field run precision enhancers to the level that a Complex Damp is required. Mind you come 1.8 Pretty sure this will be necessary with that Cal scout Don't know If dropping Damp down would be worth it for you, it would give you more fitting space and lighten the price tag a bit. Not sure if you really need to financially or Fitting wise. I would recommend testing your range by backing towards an enemy help installation until you see it. Spin around and check range with a weapon. Easiest way to be sure of the totals. I run the complex dampner cuz I dont want to be scanned...ever. Scanners are like ******, usually you die. I have an outfield sniper scout, using thales and wolfmans ScP, on that suit I have 2 complex dampners and 2 enhanced range amps. Only been found once with him and the guy walked around the corner to meet the coroner hahah them wolfmans are great, gets people riled when they realize you have 2 officer weapons equiped With a Basic Damp and your passive skills (Scout V Damp V) you should be under pro to scanners (except the 15db) your total with the complex does not take you to under the 15db and takes you well beyond the average Proto scanner. You could tone it down and gain some fitting space, if you need some.
Totally with you on the being Scanned
KRRROOOOOOM
|
Sgt Buttscratch
Edimmu Warfighters
1703
|
Posted - 2014.02.18 18:38:00 -
[29] - Quote
Llast 326 wrote:With a Basic Damp and your passive skills (Scout V Damp V) you should be under pro to scanners (except the 15db) your total with the complex does not take you to under the 15db and takes you well beyond the average Proto scanner. You could tone it down and gain some fitting space, if you need some. Totally with you on the being Scanned
kinda ****** there are no LP or AUR versions of these modules..
I stick my weiner in two buns and and then give it the gas
Sour cream from my spleen into Levi jeans
|
Yan Darn
Forsaken Immortals Top Men.
232
|
Posted - 2014.02.18 18:44:00 -
[30] - Quote
Llast 326 wrote:Sgt Buttscratch wrote:
I run the complex dampner cuz I dont want to be scanned...ever. Scanners are like ******, usually you die. I have an outfield sniper scout, using thales and wolfmans ScP, on that suit I have 2 complex dampners and 2 enhanced range amps. Only been found once with him and the guy walked around the corner to meet the coroner hahah them wolfmans are great, gets people riled when they realize you have 2 officer weapons equiped
With a Basic Damp and your passive skills (Scout V Damp V) you should be under pro to scanners (except the 15db) your total with the complex does not take you to under the 15db and takes you well beyond the average Proto scanner. You could tone it down and gain some fitting space, if you need some. Totally with you on the being Scanned
^ I believe 5 scout/3 dampening + basic gets you 26/27db. Until 1.8, that is all that you need to worry about on the dampening front - every bit of CPU is important, as the constant 'invalid fitting' notice keeps reminding me...
You probably don't know me. But next time you get gunned down or exploded by a Valor scout...check the name.
|
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Sgt Buttscratch
Edimmu Warfighters
1704
|
Posted - 2014.02.18 18:46:00 -
[31] - Quote
Yan Darn wrote:Llast 326 wrote:Sgt Buttscratch wrote:
I run the complex dampner cuz I dont want to be scanned...ever. Scanners are like ******, usually you die. I have an outfield sniper scout, using thales and wolfmans ScP, on that suit I have 2 complex dampners and 2 enhanced range amps. Only been found once with him and the guy walked around the corner to meet the coroner hahah them wolfmans are great, gets people riled when they realize you have 2 officer weapons equiped
With a Basic Damp and your passive skills (Scout V Damp V) you should be under pro to scanners (except the 15db) your total with the complex does not take you to under the 15db and takes you well beyond the average Proto scanner. You could tone it down and gain some fitting space, if you need some. Totally with you on the being Scanned ^ I believe 5 scout/3 dampening + basic gets you 26/27db. Until 1.8, that is all that you need to worry about on the dampening front - every bit of CPU is important, as the constant 'invalid fitting' notice keeps reminding me...
I use adv weapons and equipment keeps the fittings way down, not abig enough gain from needing X shotguns or knives
I stick my weiner in two buns and and then give it the gas
Sour cream from my spleen into Levi jeans
|
Flyingconejo
KILL-EM-QUICK RISE of LEGION
492
|
Posted - 2014.02.18 18:47:00 -
[32] - Quote
Bones McGavins wrote:You are wrong. Passive scanning works. But lets not talk about it. It sucks and isn't useful at all. It's the worst when trying to hack or use RE. Don't use it, keep talking about how OP active scanners are everyone. Nothing to see here.
Listen to this guy.
Don't waste sp in passive scanning. Be smart and save your sp to level up another rifle to proto, or maybe another assault suit.
Passive scanning is totally not worth it.
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Sgt Buttscratch
Edimmu Warfighters
1705
|
Posted - 2014.02.18 18:52:00 -
[33] - Quote
Flyingconejo wrote:Bones McGavins wrote:You are wrong. Passive scanning works. But lets not talk about it. It sucks and isn't useful at all. It's the worst when trying to hack or use RE. Don't use it, keep talking about how OP active scanners are everyone. Nothing to see here. Listen to this guy. Don't waste sp in passive scanning. Be smart and save your sp to level up another rifle to proto, or maybe another assault suit. Passive scanning is totally not worth it.
I have saved up SP ready for 1.8, no need to get any more weapons, and I'll carry on passive scanning, I like it.
If we got a respec/refund I would actually skill out of 4 weapons.
I stick my weiner in two buns and and then give it the gas
Sour cream from my spleen into Levi jeans
|
Marc Rime
254
|
Posted - 2014.02.18 18:54:00 -
[34] - Quote
Be careful with the passive scanner, you don't want to become to reliant on it. Sometimes it makes me too complacent until, while I'm lazily moving around and resting my eyes in the upper left corner, some fellow scout reminds me why this is a really bad idea ;). Also, there will be more scouts come 1.8. |
AP Grasshopper
The Unit 514
172
|
Posted - 2014.02.18 19:01:00 -
[35] - Quote
As there are currently no pilot suits out at the moment. If Gallente scout with 4 complex range amplifiers does in fact work inside a tank it would make a nice supplement as the vehicle scanner only reaches out to 80 meters. Please let us know when your son has finished paw patrol =] I'd test it myself but I don't have the SP in scouts. |
AP Grasshopper
The Unit 514
172
|
Posted - 2014.02.18 19:04:00 -
[36] - Quote
Awesome fitting tool! http://www.protofits.com/ |
Yan Darn
Forsaken Immortals Top Men.
234
|
Posted - 2014.02.18 19:13:00 -
[37] - Quote
Sgt Buttscratch wrote:Yan Darn wrote:Llast 326 wrote:Sgt Buttscratch wrote:
I run the complex dampner cuz I dont want to be scanned...ever. Scanners are like ******, usually you die. I have an outfield sniper scout, using thales and wolfmans ScP, on that suit I have 2 complex dampners and 2 enhanced range amps. Only been found once with him and the guy walked around the corner to meet the coroner hahah them wolfmans are great, gets people riled when they realize you have 2 officer weapons equiped
With a Basic Damp and your passive skills (Scout V Damp V) you should be under pro to scanners (except the 15db) your total with the complex does not take you to under the 15db and takes you well beyond the average Proto scanner. You could tone it down and gain some fitting space, if you need some. Totally with you on the being Scanned ^ I believe 5 scout/3 dampening + basic gets you 26/27db. Until 1.8, that is all that you need to worry about on the dampening front - every bit of CPU is important, as the constant 'invalid fitting' notice keeps reminding me... I use adv weapons and equipment keeps the fittings way down, not abig enough gain from needing X shotguns or knives
Fair do's - I suppose my trouble is that I'm fitting complex mods on a STD suit. Apart from a dual sidearm fit, I don't go past standard on weapons.
On a proto suit, I acknowledge you can't exactly surpass fitting barriers using just complex mods alone, and I've never really felt the performance increase on light weapons was really worth the increase in cost either.
You probably don't know me. But next time you get gunned down or exploded by a Valor scout...check the name.
|
Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
1295
|
Posted - 2014.02.18 19:13:00 -
[38] - Quote
Bones McGavins wrote:Onto the complex damp. Why complex? What can scan you with complex that you couldn't avoid with enhanced? I only have gallante 3 and damp 3 and 1 enhanced gets me under all but focused proto. And I don't think you can get under that (14.0 as 14.1 would round to 15 and get aught ) without two mods
On a Gal scout two complex dampeners will get you to 13.86 dB, so 14 dB in reality. With one comp damp it is 18 dB.
{:)}{3GÇó>
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Hagintora
Chatelain Rapid Response Gallente Federation
225
|
Posted - 2014.02.18 19:22:00 -
[39] - Quote
Son-Of A-Gun wrote:Bones McGavins wrote:Onto the complex damp. Why complex? What can scan you with complex that you couldn't avoid with enhanced? I only have gallante 3 and damp 3 and 1 enhanced gets me under all but focused proto. And I don't think you can get under that (14.0 as 14.1 would round to 15 and get aught ) without two mods On a Gal scout two complex dampeners will get you to 13.86 dB, so 14 dB in reality. With one comp damp it is 18 dB.
That's 1.8. I think Bones was talking about the current build. |
Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
1295
|
Posted - 2014.02.18 19:34:00 -
[40] - Quote
Hagintora wrote:Son-Of A-Gun wrote:Bones McGavins wrote:Onto the complex damp. Why complex? What can scan you with complex that you couldn't avoid with enhanced? I only have gallante 3 and damp 3 and 1 enhanced gets me under all but focused proto. And I don't think you can get under that (14.0 as 14.1 would round to 15 and get aught ) without two mods On a Gal scout two complex dampeners will get you to 13.86 dB, so 14 dB in reality. With one comp damp it is 18 dB. That's 1.8. I think Bones was talking about the current build.
Yah. Sorry. Got my brain set on 1.8 this morning.
1.7 = 3x complex will get you to 14.20 dB, which should get you below the focused.
Replace one of those with an enhanced and it should be 14.42 dB, which should still get you below.
{:)}{3GÇó>
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AP Grasshopper
The Unit 514
173
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Posted - 2014.02.18 21:08:00 -
[41] - Quote
Any new thoughts? |
Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
841
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Posted - 2014.02.18 21:24:00 -
[42] - Quote
In 1.7 you need 4 complex dampeners to get under 15dB scans (putting you at 14.21dB). Tested this using two PS3s on Oceania.
From what I remember about getting in/out of LAVs and dropships, your passive scans do not work while you are in a vehicle.
And as others have said, passives aren't the scans you're looking for. Move along. |
Bones McGavins
TacoCat Industries
506
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Posted - 2014.02.18 23:25:00 -
[43] - Quote
Also never look at the profile / percision of heavies. It's certainly not true that heavies can pick up each other. And it's not like an extra 5 m scan radius is super helpful on getting the jump on other heavies allowing pre spool of hmg. I mean heavies are never engaging around corners in right spaces within 15m... |
Galvan Nized
Deep Space Republic
668
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Posted - 2014.02.19 00:11:00 -
[44] - Quote
Hagintora wrote:Bones McGavins wrote:I can say from sad experience that it no worky while using an installation so I doubt it does in a vehicle.
Onto the complex damp. Why complex? What can scan you with complex that you couldn't avoid with enhanced? I only have gallante 3 and damp 3 and 1 enhanced gets me under all but focused proto. And I don't think you can get under that (14.0 as 14.1 would round to 15 and get aught ) without two mods Really?! Scan Range seems to work just fine for me when I'm on a turret. The only thing that'll sneak up on me are other scouts.
Passive scanning does not work in vehicles or installations. They may stay on your map if you passively scanned them just prior to hoping in but they'll fall off minimap once out of range. Even if they move back in range they don't appear.
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Hagintora
Chatelain Rapid Response Gallente Federation
227
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Posted - 2014.02.19 00:17:00 -
[45] - Quote
Galvan Nized wrote:Hagintora wrote:Bones McGavins wrote:I can say from sad experience that it no worky while using an installation so I doubt it does in a vehicle.
Onto the complex damp. Why complex? What can scan you with complex that you couldn't avoid with enhanced? I only have gallante 3 and damp 3 and 1 enhanced gets me under all but focused proto. And I don't think you can get under that (14.0 as 14.1 would round to 15 and get aught ) without two mods Really?! Scan Range seems to work just fine for me when I'm on a turret. The only thing that'll sneak up on me are other scouts. Passive scanning does not work in vehicles or installations. They may stay on your map if you passively scanned them just prior to hoping in but they'll fall off minimap once out of range. Even if they move back in range they don't appear.
I'm gonna have to test that, because I swear I've had people pop up on my radar while shooting at tanks with a rail turret. And I run solo so I know it wasn't an Active Scan. |
Bojo The Mighty
L.O.T.I.S. D.E.F.I.A.N.C.E
3187
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Posted - 2014.02.19 00:29:00 -
[46] - Quote
https://forums.dust514.com/default.aspx?g=posts&t=110984
Scouts will tell you that Passive Scanning rocks the house.
(I Enjoy Difficulty); GB-9 Breach AR, EK-AR Breach Mass Driver, GK-13 and Allotek Burst AR
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DEZKA DIABLO
A.N.O.N.Y.M.O.U.S.
204
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Posted - 2014.02.19 00:33:00 -
[47] - Quote
Dragon fly scout with all gallente scout skills maxed, and all electronics maxed
Cr Toxin smg Flux Re Complex shield Basic pd Complex reactive plate = best suit ever
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Kigurosaka Laaksonen
DUST University Ivy League
318
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Posted - 2014.02.19 00:40:00 -
[48] - Quote
Krom Ganesh wrote:AP Grasshopper wrote:I don't think passive scan even works anymore, certainty nothing like an active scanner. Please correct me if i'm wrong. Passive scans work 99% percent of the time. Occasionally something will slip past (and it isn't damps as they will show up fine after a short delay).
In my experience passive scanning is heavily effected by terrain or structures that might be in between you and your target.
EDIT: It looks like I was describing LoS scanning. Never mind me.
DUST 514 Recruit Code - https://dust514.com/recruit/zluCyb/
EVE Buddy Invite - Too damn long. Ask me for it.
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