| Pages: [1] 2  :: one page | 
      
      
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        |  Sgt Buttscratch
 Edimmu Warfighters
 
 1701
 
 
      | Posted - 2014.02.18 17:46:00 -
          [1] - Quote 
 In my somewhat pathetic skull the total range on a PRO Gallente scout with 1 complex range enhancer comes to 39.2m. (50% from dropsuit skill, 50% range enhancement skill, 45% from complex module, 16m dropsuit base scan)
 
 is this correct?
 Or is there some schneider maths thrown in?
 
 I stick my weiner in two buns and and then give it the gas
Sour cream from my spleen into Levi jeans | 
      
      
        |  Buster Friently
 Rosen Association
 
 1810
 
 
      | Posted - 2014.02.18 17:48:00 -
          [2] - Quote 
 
 Sgt Buttscratch wrote:In my somewhat pathetic skull the total range on a PRO Gallente scout with 1 complex range enhancer comes to 39.2m. (50% from dropsuit skill, 50% range enhancement skill, 45% from complex module, 16m dropsuit base scan)
 is this correct?
 Or is there some schneider maths thrown in?
 
 
 Assuming multiplied percentages (the correct mathematical way to do percentages) these numbers you've posted give you 52.2m.
 
 Having said that, it's been a while since I looked at the skills, and it's likely that some of these might be additive.
 
 Edit: Actually, now that I read it, your 45% for complex module is also off, as there's diminishing returns here. I assume you mean to say that you have three +15% modules on? That isn't a 45% bonus, I believe it should be 36.6% bonus for that. Assuming this is correct, you're at 49.176m range.
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        |  Sana Rayya
 WASTELAND JUNK REMOVAL
 Top Men.
 
 841
 
 
      | Posted - 2014.02.18 17:50:00 -
          [3] - Quote 
 It's 52.2m with one complex range amplifier and the relevant skills to proto.
 | 
      
      
        |  Texs Red
 DUST University
 Ivy League
 
 223
 
 
      | Posted - 2014.02.18 17:50:00 -
          [4] - Quote 
 
 Sgt Buttscratch wrote:In my somewhat pathetic skull the total range on a PRO Gallente scout with 1 complex range enhancer comes to 39.2m. (50% from dropsuit skill, 50% range enhancement skill, 45% from complex module, 16m dropsuit base scan)
 is this correct?
 Or is there some schneider maths thrown in?
 
 16*1.5 = 24
 24*1.5 = 36
 36*1.45 = 52.2
 
 In 1.8 it will be 37.5 (no modules) or 54.375 with a single complex module
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        |  Son-Of A-Gun
 3dge of D4rkness
 SoulWing Alliance
 
 1294
 
 
      | Posted - 2014.02.18 17:51:00 -
          [5] - Quote 
 
 Sgt Buttscratch wrote:In my somewhat pathetic skull the total range on a PRO Gallente scout with 1 complex range enhancer comes to 39.2m. (50% from dropsuit skill, 50% range enhancement skill, 45% from complex module, 16m dropsuit base scan)
 is this correct?
 Or is there some schneider maths thrown in?
 
 It's 52.2m
 
 16 GÇó 1.5 GÇó 1.5 GÇó 1.45 = 52.2
 
 {:)}{3GÇó> | 
      
      
        |  Delta90212
 Dust2Dust.
 Top Men.
 
 270
 
 
      | Posted - 2014.02.18 17:51:00 -
          [6] - Quote 
 PRO Gallente scout max skills = 36m
 PRO Gallente scout max skills + cmplx scan range = 52.2
 
 Fear The Tribes / Standings Minmatar 5 / Gallente 5 / Pilot  | 
      
      
        |  Buster Friently
 Rosen Association
 
 1810
 
 
      | Posted - 2014.02.18 17:53:00 -
          [7] - Quote 
 
 Son-Of A-Gun wrote:Sgt Buttscratch wrote:In my somewhat pathetic skull the total range on a PRO Gallente scout with 1 complex range enhancer comes to 39.2m. (50% from dropsuit skill, 50% range enhancement skill, 45% from complex module, 16m dropsuit base scan)
 is this correct?
 Or is there some schneider maths thrown in?
 It's 52.2m 16 GÇó 1.5 GÇó 1.5 GÇó 1.45 = 52.2 
 
 I'm pretty sure stacking penalties apply to the modules though, so it most likely isn't 52.2m (see my first post)
 
 That isn't a 45% bonus, I believe it should be 36.6% bonus for that. Assuming this is correct, you're at 49.176m range.
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        |  Cyrus Grevare
 WarRavens
 League of Infamy
 
 33
 
 
      | Posted - 2014.02.18 17:54:00 -
          [8] - Quote 
 It might sound like a shameless plug, but, if you're willing to experiment a little, the calculations for this are working on the site I'm building, hope you find it useful.
 
 www.protofits.com
 
 Regards
 
 www.protofits.com - a fitting tool project | 
      
      
        |  Sgt Buttscratch
 Edimmu Warfighters
 
 1702
 
 
      | Posted - 2014.02.18 17:56:00 -
          [9] - Quote 
 
 Buster Friently wrote:Sgt Buttscratch wrote:In my somewhat pathetic skull the total range on a PRO Gallente scout with 1 complex range enhancer comes to 39.2m. (50% from dropsuit skill, 50% range enhancement skill, 45% from complex module, 16m dropsuit base scan)
 is this correct?
 Or is there some schneider maths thrown in?
 Assuming multiplied percentages (the correct mathematical way to do percentages) these numbers you've posted give you 52.2m. Having said that, it's been a while since I looked at the skills, and it's likely that some of these might be additive. Edit: Actually, now that I read it, your 45% for complex module is also off, as there's diminishing returns here. I assume you mean to say that you have three +15% modules on? That isn't a 45% bonus. 
 No 1 complex range amplifier gives a scan radius boost of 45%.
 
 The way I thought it worked is each of the different additions were just taken from the base suit amount, then added on.So
 16m Base
 Suit bonus: +50% of 16 (16+8) =24m
 Range amplification skills: +50% of 16 again so 24+8=32
 Then the complex module: +45% of 16, 32+7.2=39.2
 
 
 I stick my weiner in two buns and and then give it the gas
Sour cream from my spleen into Levi jeans | 
      
      
        |  Buster Friently
 Rosen Association
 
 1810
 
 
      | Posted - 2014.02.18 17:56:00 -
          [10] - Quote 
 
 Sgt Buttscratch wrote:Buster Friently wrote:Sgt Buttscratch wrote:In my somewhat pathetic skull the total range on a PRO Gallente scout with 1 complex range enhancer comes to 39.2m. (50% from dropsuit skill, 50% range enhancement skill, 45% from complex module, 16m dropsuit base scan)
 is this correct?
 Or is there some schneider maths thrown in?
 Assuming multiplied percentages (the correct mathematical way to do percentages) these numbers you've posted give you 52.2m. Having said that, it's been a while since I looked at the skills, and it's likely that some of these might be additive. Edit: Actually, now that I read it, your 45% for complex module is also off, as there's diminishing returns here. I assume you mean to say that you have three +15% modules on? That isn't a 45% bonus. No 1 complex range amplifier gives a scan radius boost of 45%. The way I thought it worked is each of the different additions were just taken from the base suit amount, then added on.So  16m Base Suit bonus: +50% of 16 (16+8) =24m Range amplification skills: +50% of 16 again so 24+8=32 Then the complex module: +45% of 16, 32+7.2=39.2 
 OK, thanks. Then the 52.2m is the most likely answer. Percentages are multiplied, not added.
 
 
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        |  AP Grasshopper
 The Unit 514
 
 170
 
 
      | Posted - 2014.02.18 17:57:00 -
          [11] - Quote 
 I don't think passive scan even works anymore, certainty nothing like an active scanner. Please correct me if i'm wrong.
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        |  Krom Ganesh
 Nos Nothi
 
 1423
 
 
      | Posted - 2014.02.18 17:57:00 -
          [12] - Quote 
 
 AP Grasshopper wrote:I don't think passive scan even works anymore, certainty nothing like an active scanner. Please correct me if i'm wrong.  
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        |  Son-Of A-Gun
 3dge of D4rkness
 SoulWing Alliance
 
 1294
 
 
      | Posted - 2014.02.18 17:58:00 -
          [13] - Quote 
 
 Buster Friently wrote:Son-Of A-Gun wrote:Sgt Buttscratch wrote:In my somewhat pathetic skull the total range on a PRO Gallente scout with 1 complex range enhancer comes to 39.2m. (50% from dropsuit skill, 50% range enhancement skill, 45% from complex module, 16m dropsuit base scan)
 is this correct?
 Or is there some schneider maths thrown in?
 It's 52.2m 16 GÇó 1.5 GÇó 1.5 GÇó 1.45 = 52.2 I'm pretty sure stacking penalties apply to the modules though, so it most likely isn't 52.2m (see my first post) 
 Stacking penalties apply to "modules" not skills and suit stats. You next mod (with a reduction of .869 efficacy) would put your range at 72.61m.
 
 {:)}{3GÇó> | 
      
      
        |  Bones McGavins
 TacoCat Industries
 
 497
 
 
      | Posted - 2014.02.18 18:02:00 -
          [14] - Quote 
 You are wrong. Passive scanning works. But lets not talk about it. It sucks and isn't useful at all. It's the worst when trying to hack or use RE. Don't use it, keep talking about how OP active scanners are everyone. Nothing to see here.
 | 
      
      
        |  Sgt Buttscratch
 Edimmu Warfighters
 
 1702
 
 
      | Posted - 2014.02.18 18:02:00 -
          [15] - Quote 
 
 AP Grasshopper wrote:I don't think passive scan even works anymore, certainty nothing like an active scanner. Please correct me if i'm wrong.  
 It only keeps them lit while they are within the radius, and certain objects will block their signal(why? ccp).
 
 But if I run an active scanner the potential victim gets a heads up to me being there 'you have been scanned' or 'scan attempt prevented'. Element of surprise is gone right there, where as tracking targets visually until you need to be hidden, then relying on following their movements on passive scans leaves me completely hidden.
 
 Currently running:
 Scout GK.0:
 High: Complex precision enhancer
 Low:
 
  Complex profile dampener
 Complex kitkat
 complex kitkat
 complex range amplifier
 With shotty, knives and RE's
 
 I stick my weiner in two buns and and then give it the gas
Sour cream from my spleen into Levi jeans | 
      
      
        |  Cyrus Grevare
 WarRavens
 League of Infamy
 
 34
 
 
      | Posted - 2014.02.18 18:02:00 -
          [16] - Quote 
 As an extra tidbit, 4 Complex Range Amps of a fully skilled Gallente Scout gives a passive scan of 102.88m
 
 www.protofits.com - a fitting tool project | 
      
      
        |  AP Grasshopper
 The Unit 514
 
 171
 
 
      | Posted - 2014.02.18 18:08:00 -
          [17] - Quote 
 
 Cyrus Grevare wrote:As an extra tidbit, 4 Complex Range Amps of a fully skilled Gallente Scout gives a passive scan of 102.88m  
 Does this work inside a vehicle?
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        |  Yan Darn
 Forsaken Immortals
 Top Men.
 
 231
 
 
      | Posted - 2014.02.18 18:09:00 -
          [18] - Quote 
 
 Bones McGavins wrote:You are wrong. Passive scanning works. But lets not talk about it. It sucks and isn't useful at all. It's the worst when trying to hack or use RE. Don't use it, keep talking about how OP active scanners are everyone. Nothing to see here. 
 Yup, it's really UP - but CCP are really busy with other stuff, so I am totally cool with them not looking into this...ever.
 
 You probably don't know me. But next time you get gunned down or exploded by a Valor scout...check the name. | 
      
      
        |  Cyrus Grevare
 WarRavens
 League of Infamy
 
 35
 
 
      | Posted - 2014.02.18 18:10:00 -
          [19] - Quote 
 
 AP Grasshopper wrote:Does this work inside a vehicle? 
 That I do not know for sure :p, given that vehicles have their own passive scan range I highly doubt it.
 
 www.protofits.com - a fitting tool project | 
      
      
        |  Son-Of A-Gun
 3dge of D4rkness
 SoulWing Alliance
 
 1295
 
 
      | Posted - 2014.02.18 18:10:00 -
          [20] - Quote 
 
 AP Grasshopper wrote:Cyrus Grevare wrote:As an extra tidbit, 4 Complex Range Amps of a fully skilled Gallente Scout gives a passive scan of 102.88m  Does this work inside a vehicle? 
 From what I can tell, no.
 
 {:)}{3GÇó> | 
      
      
        |  AP Grasshopper
 The Unit 514
 
 171
 
 
      | Posted - 2014.02.18 18:11:00 -
          [21] - Quote 
 Would someone with a gallente proto suit and 4 complex range amplifiers be willing to call in a tank and test it out?
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        |  Sgt Buttscratch
 Edimmu Warfighters
 
 1702
 
 
      | Posted - 2014.02.18 18:13:00 -
          [22] - Quote 
 
 AP Grasshopper wrote:Would someone with a gallente proto suit and 4 complex range amplifiers be willing to call in a tank and test it out?  
 
 I can do so in a while, sons watching paw patrol on my tv atm..
 
 I stick my weiner in two buns and and then give it the gas
Sour cream from my spleen into Levi jeans | 
      
      
        |  Llast 326
 An Arkhos
 
 1937
 
 
      | Posted - 2014.02.18 18:13:00 -
          [23] - Quote 
 
 Sgt Buttscratch wrote:AP Grasshopper wrote:I don't think passive scan even works anymore, certainty nothing like an active scanner. Please correct me if i'm wrong.  It only keeps them lit while they are within the radius, and certain objects will block their signal(why? ccp). But if I run an active scanner the potential victim gets a heads up to me being there 'you have been scanned' or 'scan attempt prevented'. Element of surprise is gone right there, where as tracking targets visually until you need to be hidden, then relying on following their movements on passive scans leaves me completely hidden. Currently running: Scout GK.0: High: Complex precision enhancer Low: 
  Complex profile dampener
 Complex kitkat
 complex kitkat
 complex range enhancer
 With shotty, knives and RE's Nice
 Assuming that you are keeping a Complex Damp to avoid other peoples Passive? Not sure how many of us in the field run precision enhancers to the level that a Complex Damp is required. Mind you come 1.8 Pretty sure this will be necessary with that Cal scout
  Don't know If dropping Damp down would be worth it for you, it would give you more fitting space and lighten the price tag a bit. Not sure if you really need to financially or Fitting wise.
 
 I would recommend testing your range by backing towards an enemy help installation until you see it. Spin around and check range with a weapon. Easiest way to be sure of the totals.
 
 KRRROOOOOOM | 
      
      
        |  Sgt Buttscratch
 Edimmu Warfighters
 
 1702
 
 
      | Posted - 2014.02.18 18:20:00 -
          [24] - Quote 
 
 Llast 326 wrote:Sgt Buttscratch wrote:AP Grasshopper wrote:I don't think passive scan even works anymore, certainty nothing like an active scanner. Please correct me if i'm wrong.  It only keeps them lit while they are within the radius, and certain objects will block their signal(why? ccp). But if I run an active scanner the potential victim gets a heads up to me being there 'you have been scanned' or 'scan attempt prevented'. Element of surprise is gone right there, where as tracking targets visually until you need to be hidden, then relying on following their movements on passive scans leaves me completely hidden. Currently running: Scout GK.0: High: Complex precision enhancer Low: 
  Complex profile dampener
 Complex kitkat
 complex kitkat
 complex range enhancer
 With shotty, knives and RE's Nice  Assuming that you are keeping a Complex Damp to avoid other peoples Passive? Not sure how many of us in the field run precision enhancers to the level that a Complex Damp is required. Mind you come 1.8 Pretty sure this will be necessary with that Cal scout   Don't know If dropping Damp down would be worth it for you, it would give you more fitting space and lighten the price tag a bit. Not sure if you really need to financially or Fitting wise.  I would recommend testing your range by backing towards an enemy help installation until you see it. Spin around and check range with a weapon. Easiest way to be sure of the totals.  
 I run the complex dampner cuz I dont want to be scanned...ever. Scanners are like ******, usually you die.
 I have an outfield sniper scout, using thales and wolfmans ScP, on that suit I have 2 complex dampners and 2 enhanced range amps. Only been found once with him and the guy walked around the corner to meet the coroner hahah them wolfmans are great, gets people riled when they realize you have 2 officer weapons equiped
 
 
 I stick my weiner in two buns and and then give it the gas
Sour cream from my spleen into Levi jeans | 
      
      
        |  Bones McGavins
 TacoCat Industries
 
 498
 
 
      | Posted - 2014.02.18 18:27:00 -
          [25] - Quote 
 I can say from sad experience that it no worky while using an installation so I doubt it does in a vehicle.
 
 Onto the complex damp. Why complex? What can scan you with complex that you couldn't avoid with enhanced? I only have gallante 3 and damp 3 and 1 enhanced gets me under all but focused proto. And I don't think you can get under that (14.0 as 14.1 would round to 15 and get aught ) without two mods
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        |  Sgt Buttscratch
 Edimmu Warfighters
 
 1703
 
 
      | Posted - 2014.02.18 18:29:00 -
          [26] - Quote 
 
 Bones McGavins wrote:I can say from sad experience that it no worky while using an installation so I doubt it does in a vehicle.
 Onto the complex damp. Why complex? What can scan you with complex that you couldn't avoid with enhanced? I only have gallante 3 and damp 3 and 1 enhanced gets me under all but focused proto. And I don't think you can get under that (14.0 as 14.1 would round to 15 and get aught ) without two mods
 
 I just do, probably cuz complex always sounds better when making a fitting.
 
 I stick my weiner in two buns and and then give it the gas
Sour cream from my spleen into Levi jeans | 
      
      
        |  Hagintora
 Chatelain Rapid Response
 Gallente Federation
 
 223
 
 
      | Posted - 2014.02.18 18:31:00 -
          [27] - Quote 
 
 Bones McGavins wrote:I can say from sad experience that it no worky while using an installation so I doubt it does in a vehicle.
 Onto the complex damp. Why complex? What can scan you with complex that you couldn't avoid with enhanced? I only have gallante 3 and damp 3 and 1 enhanced gets me under all but focused proto. And I don't think you can get under that (14.0 as 14.1 would round to 15 and get aught ) without two mods
 
 Really?! Scan Range seems to work just fine for me when I'm on a turret. The only thing that'll sneak up on me are other scouts.
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        |  Llast 326
 An Arkhos
 
 1938
 
 
      | Posted - 2014.02.18 18:33:00 -
          [28] - Quote 
 
 Sgt Buttscratch wrote:Llast 326 wrote:Sgt Buttscratch wrote:AP Grasshopper wrote:I don't think passive scan even works anymore, certainty nothing like an active scanner. Please correct me if i'm wrong.  It only keeps them lit while they are within the radius, and certain objects will block their signal(why? ccp). But if I run an active scanner the potential victim gets a heads up to me being there 'you have been scanned' or 'scan attempt prevented'. Element of surprise is gone right there, where as tracking targets visually until you need to be hidden, then relying on following their movements on passive scans leaves me completely hidden. Currently running: Scout GK.0: High: Complex precision enhancer Low: 
  Complex profile dampener
 Complex kitkat
 complex kitkat
 complex range enhancer
 With shotty, knives and RE's Nice  Assuming that you are keeping a Complex Damp to avoid other peoples Passive? Not sure how many of us in the field run precision enhancers to the level that a Complex Damp is required. Mind you come 1.8 Pretty sure this will be necessary with that Cal scout   Don't know If dropping Damp down would be worth it for you, it would give you more fitting space and lighten the price tag a bit. Not sure if you really need to financially or Fitting wise.  I would recommend testing your range by backing towards an enemy help installation until you see it. Spin around and check range with a weapon. Easiest way to be sure of the totals.  I run the complex dampner cuz I dont want to be scanned...ever. Scanners are like ******, usually you die. I have an outfield sniper scout, using thales and wolfmans ScP, on that suit I have 2 complex dampners and 2 enhanced range amps. Only been found once with him and the guy walked around the corner to meet the coroner hahah them wolfmans are great, gets people riled when they realize you have 2 officer weapons equiped With a Basic Damp and your passive skills (Scout V Damp V) you should be under pro to scanners (except the 15db) your total with the complex does not take you to under the 15db and takes you well beyond the average Proto scanner. You could tone it down and gain some fitting space, if you need some.
 
 Totally with you on the being Scanned
  
 KRRROOOOOOM | 
      
      
        |  Sgt Buttscratch
 Edimmu Warfighters
 
 1703
 
 
      | Posted - 2014.02.18 18:38:00 -
          [29] - Quote 
 
 Llast 326 wrote:With a Basic Damp and your passive skills (Scout V Damp V) you should be under pro to scanners (except the 15db) your total with the complex does not take you to under the 15db and takes you well beyond the average Proto scanner. You could tone it down and gain some fitting space, if you need some.  Totally with you on the being Scanned   
 kinda ****** there are no LP or AUR versions of these modules..
 
 I stick my weiner in two buns and and then give it the gas
Sour cream from my spleen into Levi jeans | 
      
      
        |  Yan Darn
 Forsaken Immortals
 Top Men.
 
 232
 
 
      | Posted - 2014.02.18 18:44:00 -
          [30] - Quote 
 
 Llast 326 wrote:Sgt Buttscratch wrote:
 I run the complex dampner cuz I dont want to be scanned...ever. Scanners are like ******, usually you die.
 I have an outfield sniper scout, using thales and wolfmans ScP, on that suit I have 2 complex dampners and 2 enhanced range amps. Only been found once with him and the guy walked around the corner to meet the coroner hahah them wolfmans are great, gets people riled when they realize you have 2 officer weapons equiped
 
 With a Basic Damp and your passive skills (Scout V Damp V) you should be under pro to scanners (except the 15db) your total with the complex does not take you to under the 15db and takes you well beyond the average Proto scanner. You could tone it down and gain some fitting space, if you need some.  Totally with you on the being Scanned   
 ^
 I believe 5 scout/3 dampening + basic gets you 26/27db. Until 1.8, that is all that you need to worry about on the dampening front - every bit of CPU is important, as the constant 'invalid fitting' notice keeps reminding me...
 
 You probably don't know me. But next time you get gunned down or exploded by a Valor scout...check the name. | 
      
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