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Flix Keptick
Red Star. EoN.
3406
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Posted - 2014.02.17 15:37:00 -
[1] - Quote
I have only seen "wahwah dat tank iz op" (I know some people said the same about AV but that's not the pont here). So, here is your oportunity to tell me: what do YOU want tanks to actually be like?
Please let's not start a flame war or debate, this is a purely informative thread.
The community is the worst thing that ever happened to this game.
Tank driver // specialized tank destroyer
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PO0KY
Virtual Syndicate
222
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Posted - 2014.02.17 15:39:00 -
[2] - Quote
It's my unpopular opinion that the game sizes are too small, and that with the current 16v16 nobody could ever be happy |
PARKOUR PRACTIONER
Reapers' Assailant
705
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Posted - 2014.02.17 15:40:00 -
[3] - Quote
I could care less about tanks now. I focus on aiming with my FlayLock & MD. My aim sucks. If you go in pubs you get what you get.
FlayLock Pistol
Explosives and knives are my thing, Call me Psycho Scout
Give me parkour and Bow&Arrows CCP
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da GAND
L.O.T.I.S. D.E.F.I.A.N.C.E
343
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Posted - 2014.02.17 15:53:00 -
[4] - Quote
Tanks should be powerful to break through enemy lines that infantry alone can't break through. But they should have weaknesses to exploit on certain parts of the tank that take a few focused people to take care of.
After Uprisings release the forums were a bad place, I'll never forget how CCP screwed up so badly.
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Darken-Soul
BIG BAD W0LVES
745
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Posted - 2014.02.17 15:54:00 -
[5] - Quote
Tanks are in a good place. Its Av that needs to be fixed.
Who wants some?
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Flix Keptick
Red Star. EoN.
3419
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Posted - 2014.02.17 17:24:00 -
[6] - Quote
Darken-Soul wrote:Tanks are in a good place. Its Av that needs to be fixed. I 100% agree with that
The community is the worst thing that ever happened to this game.
Tank driver // specialized tank destroyer
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da GAND
L.O.T.I.S. D.E.F.I.A.N.C.E
343
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Posted - 2014.02.17 17:32:00 -
[7] - Quote
Flix Keptick wrote:Darken-Soul wrote:Tanks are in a good place. Its Av that needs to be fixed. I 100% agree with that
so buff to AV nades? more missiles from swarm launchers?
After Uprisings release the forums were a bad place, I'll never forget how CCP screwed up so badly.
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Delta 749
Kestrel Reconnaissance
2542
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Posted - 2014.02.17 17:33:00 -
[8] - Quote
The same thing they are in real life, heavy fire support that still gets wrecked by AV IF (the if is important) they are not fitted with the proper counter measures IE flares and trophy systems and the like making it harder for the shot to get through but the one that does seriously hurts and none of this toggle invincibility on and off BS
I'll start my own war, with hookers, and blackjack!
In fact forget the war and the blackjack.
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Fraceska
Sinq Laison Gendarmes Gallente Federation
366
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Posted - 2014.02.17 17:36:00 -
[9] - Quote
I would want to see ablative plates that can detonate warheads before impacting the tank and causing damage. But you can only fit so much of them on the tank.
But this is the super future and reality of combat need not apply! |
Xander Mercy
Dem Durrty Boyz Renegade Alliance
181
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Posted - 2014.02.17 17:36:00 -
[10] - Quote
slower large blaster turret rotation speed so sprinting medium and light frames have a chance to run from cover to cover. the large blaster shouldn't be able to hit fast moving infantry thats what the small terrets are for |
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Nirwanda Vaughns
344
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Posted - 2014.02.17 17:39:00 -
[11] - Quote
i want a tank that at militia level my prof 3 3xcomplex damage mod proto swarms and lai dai packed AV nades can take down solo.
for maddys/gunnys at least 3 dedicated AV'ers OR... introduce the idea of a stasis webbifier i had which operates liek a repair tool but slows a vehicle down by upto 75% at proto level and leave them as is
Proto and proud!!
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Paran Tadec
The Hetairoi
1950
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Posted - 2014.02.17 17:40:00 -
[12] - Quote
Need better av.
Bittervet Proficiency V
thanks logibro!
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Xander Mercy
Dem Durrty Boyz Renegade Alliance
182
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Posted - 2014.02.17 17:43:00 -
[13] - Quote
da GAND wrote:Flix Keptick wrote:Darken-Soul wrote:Tanks are in a good place. Its Av that needs to be fixed. I 100% agree with that so buff to AV nades? more missiles from swarm launchers? av nades are fine but swarms could do with a buff, I think 2 more rockets for each tier and MAYBE a 5% or 10% damage buff would give it the kick it needs. |
Killar-12
The Corporate Raiders Top Men.
2337
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Posted - 2014.02.17 17:43:00 -
[14] - Quote
Racial Tanks
Swarm Buff Plasma Cannon Buff More AV Options
Webifiers
Listen
I'll change the song every week
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Cody Sietz
Bullet Cluster Legacy Rising
2329
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Posted - 2014.02.17 17:43:00 -
[15] - Quote
We don't care what tanks are like, just give us something to fight them with.
Just like pre 1.7 how tanks were good but AV was also good(tho the FG was OP and needed a balance and the SL had too much range and AV nades did too much dmg)
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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INFINITE DIVERSITY IDIC
Intara Direct Action Caldari State
258
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Posted - 2014.02.17 17:43:00 -
[16] - Quote
Flix Keptick wrote:I have only seen "wahwah dat tank iz op" (I know some people said the same about AV but that's not the point here). So, here is your oportunity to tell me: what do YOU want tanks to actually be like?
Please let's not start a flame war or debate, this is a purely informative thread. Oh, and let's keep it about tanks because that's where the problems are at (except for the people who SOMEHOW manage to find lavs/derpships op) Cheap, easy to kill, nasty until they die. Basically like 1.6 but waaaaaaaaay cheaper, so you dont care that my 5 lai dai grenades killed you, its kimd of like that in bf4, maybe not that way but something similar, and by easy I mean easier then now. |
Stefan Stahl
Seituoda Taskforce Command Caldari State
430
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Posted - 2014.02.17 17:44:00 -
[17] - Quote
From a high-level point of view I'd like HAVs to be enormously powerful but slow fortresses of destruction. I wouldn't mind having to put like 10 FG shells into it if I had enough time to do so if the HAV-driver put himself into a bad spot.
Basically titan level of destruction at titan level of mobility, if you'd like to exaggerate a bit. |
Killar-12
The Corporate Raiders Top Men.
2337
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Posted - 2014.02.17 17:44:00 -
[18] - Quote
Nirwanda Vaughns wrote:i want a tank that at militia level my prof 3 3xcomplex damage mod proto swarms and lai dai packed AV nades can take down solo.
for maddys/gunnys at least 3 dedicated AV'ers OR... introduce the idea of a stasis webbifier i had which operates liek a repair tool but slows a vehicle down by upto 75% at proto level and leave them as is Lookie HERE
Listen
I'll change the song every week
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Darken-Soul
BIG BAD W0LVES
774
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Posted - 2014.02.17 17:44:00 -
[19] - Quote
da GAND wrote:Flix Keptick wrote:Darken-Soul wrote:Tanks are in a good place. Its Av that needs to be fixed. I 100% agree with that so buff to AV nades? more missiles from swarm launchers?
real AV. Not the strapons little girls use to pretend....
Who wants some?
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TYCHUS MAXWELL
Sebiestor Field Sappers Minmatar Republic
44
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Posted - 2014.02.17 17:52:00 -
[20] - Quote
Flix Keptick wrote:I have only seen "wahwah dat tank iz op" (I know some people said the same about AV but that's not the point here). So, here is your oportunity to tell me: what do YOU want tanks to actually be like?
Please let's not start a flame war or debate, this is a purely informative thread. Oh, and let's keep it about tanks because that's where the problems are at (except for the people who SOMEHOW manage to find lavs/derpships op)
Tanks to not be in my space warfare. I'd also like to sit in the MCC and auto target/kill all enemy dropsuits on the ground.
Oh you mean as a gameplay concept and not reality?
I just want a tank that isn't good at everything. Right now, they are good at everything. If the game would let you spawn 32 tanks in a match, that's all we would need. Right now the vehicle cap is the only reason infantry exist. |
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Nirwanda Vaughns
345
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Posted - 2014.02.17 17:59:00 -
[21] - Quote
Killar-12 wrote:Nirwanda Vaughns wrote:i want a tank that at militia level my prof 3 3xcomplex damage mod proto swarms and lai dai packed AV nades can take down solo.
for maddys/gunnys at least 3 dedicated AV'ers OR... introduce the idea of a stasis webbifier i had which operates liek a repair tool but slows a vehicle down by upto 75% at proto level and leave them as is Lookie HERE
nice, equipment would make sense. all the coding is pretty much in there. they coul deven use the rep tool model just change colour of th ebeam and the range and webbers are generally minmatar so the minny logi could get bonus to it too just as in eve
Proto and proud!!
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Flix Keptick
Red Star. EoN.
3428
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Posted - 2014.02.17 20:51:00 -
[22] - Quote
Killar-12 wrote:Racial Tanks
Swarm Buff Plasma Cannon Buff More AV Options
Webifiers This, sooooo much of this. And wp for damage done.
The community is the worst thing that ever happened to this game.
Tank driver // specialized tank destroyer
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ResistanceGTA
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
276
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Posted - 2014.02.17 20:54:00 -
[23] - Quote
Actual waves of opportunity, not perma-hardened infantry slaying mobiles, that's all I ask. Balancing module for tanks/LAVs/DSs/ADSs, however, is a pretty big feat.
xSivartx is my Heavy. There are many like him, but he is my own...
So, other Logi's back off, those are my Warpoints!
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Darken-Soul
BIG BAD W0LVES
780
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Posted - 2014.02.17 20:57:00 -
[24] - Quote
An infantry module for fighting tanks. Armor hardeners for my amarr sentinal would go a long way.
Who wants some?
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Flix Keptick
Red Star. EoN.
3428
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Posted - 2014.02.17 20:58:00 -
[25] - Quote
ResistanceGTA wrote:Actual waves of opportunity, not perma-hardened infantry slaying mobiles, that's all I ask. Balancing module for tanks/LAVs/DSs/ADSs, however, is a pretty big feat.
Oh, and points for damage would be nice. Having a vehicle escape on fire, netting you a giant waste of time is frustrating. Yea, you caused him to leave the battle for at least a little bit, possibly saving your team/yourself, but, you still got jack for it. True, while I do like using two hardeners on my gunnlogi (not 3 mind you) it kinda messes up the whole "wave of oportunity" thing.
The community is the worst thing that ever happened to this game.
Tank driver // specialized tank destroyer
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Operative 1171 Aajli
Bragian Order Amarr Empire
1242
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Posted - 2014.02.17 20:58:00 -
[26] - Quote
Essentially, they should be 1x1 meter in size, an exposed driver, need 3 other ppl to use it and be one shottable by a militia PEZ dispenser.
It's called Tankophobia and it is worse than Holocaust deniers who refuse to believe that Smurfs actually died in ovens.
Rommel, you magnificent bastard, I read your book!
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ResistanceGTA
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
277
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Posted - 2014.02.17 21:01:00 -
[27] - Quote
Flix Keptick wrote:ResistanceGTA wrote:Actual waves of opportunity, not perma-hardened infantry slaying mobiles, that's all I ask. Balancing module for tanks/LAVs/DSs/ADSs, however, is a pretty big feat.
Oh, and points for damage would be nice. Having a vehicle escape on fire, netting you a giant waste of time is frustrating. Yea, you caused him to leave the battle for at least a little bit, possibly saving your team/yourself, but, you still got jack for it. True, while I do like using two hardeners on my gunnlogi (not 3 mind you) it kinda messes up the whole "wave of oportunity" thing.
I was mainly thinking Maddy's. The right skills (Duration and Cool down IV, and Fitting Op a bit) and you can run it forever. With an Advanced Blaster. And Basic Injector. And Adv. Rep.
xSivartx is my Heavy. There are many like him, but he is my own...
So, other Logi's back off, those are my Warpoints!
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Everything Dies
Chatelain Rapid Response Gallente Federation
485
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Posted - 2014.02.17 21:03:00 -
[28] - Quote
INFINITE DIVERSITY IDIC wrote:Cheap, easy to kill, nasty until they die. Basically like 1.6 but waaaaaaaaay cheaper, so you dont care that my 5 lai dai grenades killed you, its kimd of like that in bf4, maybe not that way but something similar, and by easy I mean easier then now. This. A militia tank for 75K shouldn't expect to survive a full battle...just as anyone in a 75K suit shouldn't expect to survive a whole battle. Militia tanks should be disposable while still having uses...but they should live in fear of a proto Forger/Swarmer. The Mads and Gunnis of the world should naturally be more difficult to bring down. Honestly, there should be a noticeable difference between the survivability of an SP-sunk tanker (and their ride) as compared to the militia versions. Just like with infantry.
Above all, the effectiveness of hardeners should be reflected in their tiers (i.e. 10, 20, 30 and 40% armor damage reduction) and not the duration/cooldown values.
Life is killing me.
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R F Gyro
Clones 4u
1215
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Posted - 2014.02.17 21:05:00 -
[29] - Quote
Flix Keptick wrote:I have only seen "wahwah dat tank iz op" (I know some people said the same about AV but that's not the point here). So, here is your oportunity to tell me: what do YOU want tanks to actually be like?
Please let's not start a flame war or debate, this is a purely informative thread. Oh, and let's keep it about tanks because that's where the problems are at (except for the people who SOMEHOW manage to find lavs/derpships op) I'm not in any way claiming to speak for anyone other than myself, but here's what I'd like to see...
Tanks (HAVs) should get even stronger and be really scary, but they would require 3 players to operate. CCP should balance around 3 players in AV suits fighting the HAV, given equal SP and ISK on both sides. The easiest way to require 3 players in the HAV is to give the driver the front turret and move the 3rd person view to the top turret, but there are other alternatives. Note that balancing on ISK and SP may require increasing the cost of AV, which I'm fine with.
Introduce a MAV - the mobile gun platform - which is a single seat vehicle with a single large turret. Give it bonuses to the turret to give it higher DPS than a HAV, but it should have pretty low EHP. Balance this around 1 MAV vs 1 AV player, again equal SP and ISK where possible. The MAV is for the solo tankers out there.
Introduce active countermeasures - flares/chaff/ECM. Pilots/drivers should be able to fire these off to protect against swarms, but they should have limited ammo (flares/chaff) or a cooldown period (ECM, which would break swarm lock). Swarms then get a damage buff (and dropships an EHP buff).
Oh, and I'd go with the Judge's ideas about rail turret range and elevation to make dropships less suicidal.
RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus
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Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
603
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Posted - 2014.02.17 21:07:00 -
[30] - Quote
Xander Mercy wrote:slower large blaster turret rotation speed so sprinting medium and light frames have a chance to run from cover to cover. the large blaster shouldn't be able to hit fast moving infantry thats what the small terrets are for
So... you want the anti-infantry turret to be unable to actually track infantry? Blasters are practically useless vs other tanks, and are unable to do anything VS dropships cause they can pull away. The only target such a tank would have is LAV's... no wait, those would be too fast as well.
By your model the spread of the gun would have to go down, and the damage up, so that if infantry was merely clipped, it would die, this would be so that the tank could actually fight other tanks and LAV's.
If you dislike blasters now, you'll be furious with a slower, far more accurate version.
Why? Tanks would simply pop a torque mod to turn after you using the wheel speed instead of the turret.
If you can read this, it means you are reading.
Unless you are skimming
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