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Flix Keptick
Red Star. EoN.
3406
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Posted - 2014.02.17 15:37:00 -
[1] - Quote
I have only seen "wahwah dat tank iz op" (I know some people said the same about AV but that's not the pont here). So, here is your oportunity to tell me: what do YOU want tanks to actually be like?
Please let's not start a flame war or debate, this is a purely informative thread.
The community is the worst thing that ever happened to this game.
Tank driver // specialized tank destroyer
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Flix Keptick
Red Star. EoN.
3419
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Posted - 2014.02.17 17:24:00 -
[2] - Quote
Darken-Soul wrote:Tanks are in a good place. Its Av that needs to be fixed. I 100% agree with that
The community is the worst thing that ever happened to this game.
Tank driver // specialized tank destroyer
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Flix Keptick
Red Star. EoN.
3428
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Posted - 2014.02.17 20:51:00 -
[3] - Quote
Killar-12 wrote:Racial Tanks
Swarm Buff Plasma Cannon Buff More AV Options
Webifiers This, sooooo much of this. And wp for damage done.
The community is the worst thing that ever happened to this game.
Tank driver // specialized tank destroyer
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Flix Keptick
Red Star. EoN.
3428
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Posted - 2014.02.17 20:58:00 -
[4] - Quote
ResistanceGTA wrote:Actual waves of opportunity, not perma-hardened infantry slaying mobiles, that's all I ask. Balancing module for tanks/LAVs/DSs/ADSs, however, is a pretty big feat.
Oh, and points for damage would be nice. Having a vehicle escape on fire, netting you a giant waste of time is frustrating. Yea, you caused him to leave the battle for at least a little bit, possibly saving your team/yourself, but, you still got jack for it. True, while I do like using two hardeners on my gunnlogi (not 3 mind you) it kinda messes up the whole "wave of oportunity" thing.
The community is the worst thing that ever happened to this game.
Tank driver // specialized tank destroyer
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Flix Keptick
Red Star. EoN.
3431
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Posted - 2014.02.17 21:09:00 -
[5] - Quote
These are good ideas people (well, most of them lol). Keep em coming.
The community is the worst thing that ever happened to this game.
Tank driver // specialized tank destroyer
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Flix Keptick
Red Star. EoN.
3431
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Posted - 2014.02.17 21:13:00 -
[6] - Quote
R F Gyro wrote:Flix Keptick wrote:I have only seen "wahwah dat tank iz op" (I know some people said the same about AV but that's not the point here). So, here is your oportunity to tell me: what do YOU want tanks to actually be like?
Please let's not start a flame war or debate, this is a purely informative thread. Oh, and let's keep it about tanks because that's where the problems are at (except for the people who SOMEHOW manage to find lavs/derpships op) I'm not in any way claiming to speak for anyone other than myself, but here's what I'd like to see... Tanks (HAVs) should get even stronger and be really scary, but they would require 3 players to operate. CCP should balance around 3 players in AV suits fighting the HAV, given equal SP and ISK on both sides. The easiest way to require 3 players in the HAV is to give the driver the front turret and move the 3rd person view to the top turret, but there are other alternatives. Note that balancing on ISK and SP may require increasing the cost of AV, which I'm fine with. Introduce a MAV - the mobile gun platform - which is a single seat vehicle with a single large turret. Give it bonuses to the turret to give it higher DPS than a HAV, but it should have pretty low EHP. Balance this around 1 MAV vs 1 AV player, again equal SP and ISK where possible. The MAV is for the solo tankers out there. Introduce active countermeasures - flares/chaff/ECM. Pilots/drivers should be able to fire these off to protect against swarms, but they should have limited ammo (flares/chaff) or a cooldown period (ECM, which would break swarm lock). Swarms then get a damage buff (and dropships an EHP buff). Oh, and I'd go with the Judge's ideas about rail turret range and elevation to make dropships less suicidal. The point of view solution for tanks is really interesting. They would still be usable solo but would sacrifice a gigantic amount of situational awareness.
Good suggestions tbh.
The community is the worst thing that ever happened to this game.
Tank driver // specialized tank destroyer
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Flix Keptick
Red Star. EoN.
3431
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Posted - 2014.02.17 21:17:00 -
[7] - Quote
Faunher wrote:To start, LAVs should be better at killing and supporting infantry (not murder-taxi wise) and HAVS should be geared towards taking out LAVs and other HAVs.
Militia HAVs should be less effective.
Scrap the wave of opportunity idea, it is not going to work given the current speed of tanks and the ability of them to stack their invincibility modules.
Give them more hp or more reps, but make them slow. At the moment they are too adept at getting in and out of situations. Tanking should be 90% situational, and crippling their speed would make positioning an important factor in tanking.
They need a more defined role. As it is, the only things tanks cannot do is hack objectives. Heavy turrets should be geared towards vehicles, small turrets should be geared towards infantry.
Tanks are fundamentally flawed, it is similar to rail rifles having long range and high damage.
The community is the worst thing that ever happened to this game.
Tank driver // specialized tank destroyer
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