INFINITE DIVERSITY IDIC
Intara Direct Action Caldari State
258
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Posted - 2014.02.17 17:43:00 -
[1] - Quote
Flix Keptick wrote:I have only seen "wahwah dat tank iz op" (I know some people said the same about AV but that's not the point here). So, here is your oportunity to tell me: what do YOU want tanks to actually be like?
Please let's not start a flame war or debate, this is a purely informative thread. Oh, and let's keep it about tanks because that's where the problems are at (except for the people who SOMEHOW manage to find lavs/derpships op) Cheap, easy to kill, nasty until they die. Basically like 1.6 but waaaaaaaaay cheaper, so you dont care that my 5 lai dai grenades killed you, its kimd of like that in bf4, maybe not that way but something similar, and by easy I mean easier then now. |
INFINITE DIVERSITY IDIC
Intara Direct Action Caldari State
264
|
Posted - 2014.02.17 21:43:00 -
[2] - Quote
TYCHUS MAXWELL wrote:Flix Keptick wrote:I have only seen "wahwah dat tank iz op" (I know some people said the same about AV but that's not the point here). So, here is your oportunity to tell me: what do YOU want tanks to actually be like?
Please let's not start a flame war or debate, this is a purely informative thread. Oh, and let's keep it about tanks because that's where the problems are at (except for the people who SOMEHOW manage to find lavs/derpships op) Tanks to not be in my space warfare. I'd also like to sit in the MCC and auto target/kill all enemy dropsuits on the ground. Oh you mean as a gameplay concept and not reality? I just want a tank that isn't good at everything. Right now, they are good at everything. If the game would let you spawn 32 tanks in a match, that's all we would need. Right now the vehicle cap is the only reason infantry exist. The problem for me is that tactically tanks take multiple people to kill it, I know thats by design, but even if 3 people attack the tank he can run, now you have 3 infantry out of the objective side of the fight chasing a tank they may or may not kill, and in the meantime the tank can continue to use what might as well be an officer class blaster weapon for the damage it does and how quickly blasters kill us. Im not saying they shouldnt be powerful, but think about what we are saying, with no sp investment you can put on a dropsuit "the tank" with thousands of hit points, then again with no sp investment you can equip a officer class gun "militia blaster turret" and just begin to mow and mow and mow, and if the other team doesnt tank your bad ass, they just have to ignore the tank or lose the objectives, this isnt always the case and I jihad jeep, im prof 4 in fg, so personally I do okay, but there are lots of mercs not feeling the same way. It basically comes down to they invest more isk over my sp and isk wins. I should counter tank, but I have over 73,000 kills and none in tanks, I see proto wearing vets, like cal cat dog, or bear in the damn tank hopping out use the rr and hop back in, im not knocking it but I cant do it, im never going to pad with tanks, got an alt for that I guess ultimately if tanks were more vulernable somehow to av when using a infantry focused killing weapon like a blaster, and less vulnerable when they were killing other tanks, or each other asxit were. |