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Everything Dies
Chatelain Rapid Response Gallente Federation
485
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Posted - 2014.02.17 21:03:00 -
[1] - Quote
INFINITE DIVERSITY IDIC wrote:Cheap, easy to kill, nasty until they die. Basically like 1.6 but waaaaaaaaay cheaper, so you dont care that my 5 lai dai grenades killed you, its kimd of like that in bf4, maybe not that way but something similar, and by easy I mean easier then now. This. A militia tank for 75K shouldn't expect to survive a full battle...just as anyone in a 75K suit shouldn't expect to survive a whole battle. Militia tanks should be disposable while still having uses...but they should live in fear of a proto Forger/Swarmer. The Mads and Gunnis of the world should naturally be more difficult to bring down. Honestly, there should be a noticeable difference between the survivability of an SP-sunk tanker (and their ride) as compared to the militia versions. Just like with infantry.
Above all, the effectiveness of hardeners should be reflected in their tiers (i.e. 10, 20, 30 and 40% armor damage reduction) and not the duration/cooldown values.
Life is killing me.
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Everything Dies
Chatelain Rapid Response Gallente Federation
486
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Posted - 2014.02.17 22:17:00 -
[2] - Quote
Scheneighnay McBob wrote:I think we should be thinking of SEVERAL roles instead of one. HAVs are just a basic chassis, like basic heavy frame suits.
I think we should be more focused on getting a good correlation between mobility, damage, and tank. An HAV with a very powerful turret should be slow and squishy. An HAV that can move very quickly should have weak guns and be easy to destroy if you hit it. An HAV that takes a small army of AVers to destroy should be firing peas and moving very slowly.
Right now, what we have is fast, powerful, tough HAVs.
What really sucks with balancing something like that is that we need complete tiericide. No proto turrets, no tiers of AV. Last build we had the problem that standard AV was a joke while proto AV was overpowered.
Interesting ideas. I'm not a tanker by any means (mostly just bringing in a rail tank if I spot an enemy tank/dropship on the battlefield) but I've been having a lot of fun using a Soma with blaster turret for the past two days. The reason I enjoy it because I'm not trying to rack up kills; instead, I have two militia scanners equipped which allows me to drive around while constantly scanning for the enemy. I like to get ahead of a few friendly blues and scan the area around null cannons/CRUs and then provide cover while they hack (this also works pretty well for defending nodes.) I'd definitely be willing to trade the majority of my damage output in return for more speed/mobility. Perhaps the game should apply speed penalties to turrets? You could have quick, speedy tanks that can absorb damage while serving as anti-infantry (maybe along the lines of doing railgun/combat rifle-like damage) specialists or the slow moving, heavy damage-dealing goliaths.
Life is killing me.
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