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ADAM-OF-EVE
Dead Man's Game
1028
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Posted - 2014.02.16 19:56:00 -
[1] - Quote
how about reducing wp for kills from tanks to infantry to 25, 10 for assist
then increase wp for tank on tank kills by 50% (inc crew)
this now means infantry on infantry kills are the most efficient while tank on tanks kills are more efficient.
I will logi the s* out of you
https://forums.dust514.com/default.aspx?g=posts&t=99075&find
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Cody Sietz
Bullet Cluster Legacy Rising
2298
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Posted - 2014.02.16 20:13:00 -
[2] - Quote
I can see tankers arguing that heavies and mediums should get less wp for killing lighter suits and vise versa.
I'm not trying to say that should be the case, just saying that I can see certain tankers saying that.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Soldner VonKuechle
SAM-MIK
330
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Posted - 2014.02.16 20:15:00 -
[3] - Quote
This actually decent outside the box, incentive based non nerf thinking, I actually kind of like it.
You sir get a +1
CEO of SAM-MIK...sometimes. (shhh don't tell anyone, they'll start asking questions)
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BAD FURRY
SVER True Blood General Tso's Alliance
520
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Posted - 2014.02.16 20:22:00 -
[4] - Quote
move to feed back mods
Yes i am a Undead Hell Wolf ... nice to meat you!
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Joseph Ridgeson
WarRavens League of Infamy
564
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Posted - 2014.02.16 20:43:00 -
[5] - Quote
What is the reason for this proposal? How will this change anything?
Honest questions; I am curious to what end you are after. |
ADAM-OF-EVE
Dead Man's Game
1088
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Posted - 2014.02.25 22:48:00 -
[6] - Quote
i still think this would fix a lot of the issues
I will logi the s* out of you
https://forums.dust514.com/default.aspx?g=posts&t=99075&find
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Arkena Wyrnspire
Fatal Absolution
10063
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Posted - 2014.02.25 22:52:00 -
[7] - Quote
ADAM-OF-EVE wrote:i still think this would fix a lot of the issues How? It doesn't really have an actual effect on the effectiveness on tank spam.
You have long since made your choice. What you make now is a mistake.
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Brutal BRUTAS
RET1RED VET
1
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Posted - 2014.02.25 22:53:00 -
[8] - Quote
I think a good fix would be to all out remove mlt tanks. think about it, most ppl get angry about the tank spam more than the power of 1 tank. 75% of tanks involved in the spam are usually sicas or somas. if you want to tank, grind for sp.
"Join my fan club"
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
7555
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Posted - 2014.02.25 22:56:00 -
[9] - Quote
ADAM-OF-EVE wrote:how about reducing wp for kills from tanks to infantry to 25, 10 for assist
then increase wp for tank on tank kills by 50% (inc crew)
this now means infantry on infantry kills are the most efficient while tank on tanks kills are more efficient.
But WP mean nothing to tankers
"Just know that though our enemies may only #YOLO, through God's grace we can #YOLF at his side." - Disciple of Kesha
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Vag Eye Lenol
Council of Planetary Systems Securities
38
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Posted - 2014.02.25 23:00:00 -
[10] - Quote
Cody Sietz wrote:I can see tankers arguing that heavies and mediums should get less wp for killing lighter suits and vise versa.
I'm not trying to say that should be the case, just saying that I can see certain tankers saying that.
Everyone in the room is now dumber.
Let's turn this thought around, what you meant to say is that they will argue that dropships should be applied this way too. And I agree as a pilot. |
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boba's fetta
Dead Man's Game
284
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Posted - 2014.02.25 23:00:00 -
[11] - Quote
Tanks need a price increase. Lower wp just means less orbitals really won't stop anyone kicking infantry around. Still good to see you havnt stopped thinking about how to improve the game :)
Removing mtl tanks will prevent new players trying out tanks. A low sp tanker is a joke it's the heavily skilled guys that you want to worry about.
Price increase is the best option make it so you can't drop 4 tanks and still make a profit.
my name is boba and im a hoarder.
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Brutal BRUTAS
RET1RED VET
1
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Posted - 2014.02.25 23:06:00 -
[12] - Quote
boba's fetta wrote:Tanks need a price increase. Lower wp just means less orbitals really won't stop anyone kicking infantry around. Still good to see you havnt stopped thinking about how to improve the game :)
Removing mtl tanks will prevent new players trying out tanks. A low sp tanker is a joke it's the heavily skilled guys that you want to worry about.
Price increase is the best option make it so you can't drop 4 tanks and still make a profit.
yes, but if you lose 1 good skilled into tank without killing 20 reds you already lose money...
"Join my fan club"
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Monkey MAC
Rough Riders..
2060
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Posted - 2014.02.25 23:07:00 -
[13] - Quote
While I can see your reasoning, it won't actually help, tankers aren't concerned about WP, the only effect will basically penalise Infantry AV.
Combat Engineer in training.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1781
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Posted - 2014.02.25 23:13:00 -
[14] - Quote
This is the same argument as the installation one. Like it'll matter, especially when WP's don't count.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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ADAM-OF-EVE
Dead Man's Game
1088
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Posted - 2014.02.25 23:17:00 -
[15] - Quote
Monkey MAC wrote:While I can see your reasoning, it won't actually help, tankers aren't concerned about WP, the only effect will basically penalise Infantry AV.
what needs to happen is for ccp to put the emphasis on being skilled or being more efficient as infantry. as it stands mlt spam is more efficient in every way. i don't think a cost hike is really that necessary. they just need to make mlt much weaker and less rewarding
I will logi the s* out of you
https://forums.dust514.com/default.aspx?g=posts&t=99075&find
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Logi Stician
The Vanguardians INTERGALACTIC WARPIGS
273
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Posted - 2014.02.25 23:41:00 -
[16] - Quote
True Adamance wrote:ADAM-OF-EVE wrote:how about reducing wp for kills from tanks to infantry to 25, 10 for assist
then increase wp for tank on tank kills by 50% (inc crew)
this now means infantry on infantry kills are the most efficient while tank on tanks kills are more efficient. But WP mean nothing to tankers
Indeed. And if we followed this line of thinking, it would be prudent to remove the tears shed from tank kills. This I think would help lessen the tank spam. That's what tanks in this game run on, right?
"...and I'm the seventh out of seven sons, my pappy was a pistol, I'm a son of a gun. "
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Scheneighnay McBob
Learning Coalition College
4143
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Posted - 2014.02.25 23:42:00 -
[17] - Quote
That would only encourage the use of MLT throwaway tanks.
HAVs are very costly. To counter the cost of losing one (realistically, we want them to be possible to fight, rather than discouraging their use), they need to gather lots of profit. Lots of profit is done by the lots of WPs they get now.
Well this definitely isn't the best system, nerfing WP gain would only change the problem in a way that is, if anything, slightly worse.
I am your scan error.
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Monkey MAC
Rough Riders..
2062
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Posted - 2014.02.25 23:46:00 -
[18] - Quote
ADAM-OF-EVE wrote:Monkey MAC wrote:While I can see your reasoning, it won't actually help, tankers aren't concerned about WP, the only effect will basically penalise Infantry AV. what needs to happen is for ccp to put the emphasis on being skilled or being more efficient as infantry. as it stands mlt spam is more efficient in every way. i don't think a cost hike is really that necessary. they just need to make mlt much weaker and less rewarding
Why just mlt?
Think how hard it is to deal with Mlt Spam, people get through less than 2 tanks a match, what about when all those people move to proto modded tanks? I agree tanks should be cheaper, even more so than now, about 30% more than an equivalent tiered suit.
But they should also be easier to counter, so long as 1 person in a tank requires more than 1 person to neutralise, they will be spammed, it's just basic maths.
Combat Engineer in training.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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Ripcord19981
KNIGHTZ OF THE ROUND Legacy Rising
472
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Posted - 2014.02.25 23:51:00 -
[19] - Quote
i see what you are trying to get at, but Nyan San tank spammers care about kdr more than the warpoints they get
I can only please one person per day. Today is not ur day, tomorrow doesn't look too bright either.
Turkey sammich>taco
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boba's fetta
Dead Man's Game
285
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Posted - 2014.02.25 23:54:00 -
[20] - Quote
A price hike is the simplest way not to punish new tankers. Reducing wp's will. Simply widen the gap between new players and vets and why would you do that.
Also it would only be fair to reduce wp's for av kills do you see why this would be a bad idea?
my name is boba and im a hoarder.
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Leadfoot10
Molon Labe. General Tso's Alliance
515
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Posted - 2014.02.25 23:55:00 -
[21] - Quote
A good idea, OP. Liked.
To take it one step further: I like the idea of zeroing out any WP for kills that occur from the redline, provided your team is not redlined at the time.
Boom, there goes redline railguns (and snipers too). |
ADAM-OF-EVE
Dead Man's Game
1091
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Posted - 2014.02.25 23:55:00 -
[22] - Quote
Monkey MAC wrote:ADAM-OF-EVE wrote:Monkey MAC wrote:While I can see your reasoning, it won't actually help, tankers aren't concerned about WP, the only effect will basically penalise Infantry AV. what needs to happen is for ccp to put the emphasis on being skilled or being more efficient as infantry. as it stands mlt spam is more efficient in every way. i don't think a cost hike is really that necessary. they just need to make mlt much weaker and less rewarding Why just mlt? Think how hard it is to deal with Mlt Spam, people get through less than 2 tanks a match, what about when all those people move to proto modded tanks? I agree tanks should be cheaper, even more so than now, about 30% more than an equivalent tiered suit. But they should also be easier to counter, so long as 1 person in a tank requires more than 1 person to neutralise, they will be spammed, it's just basic maths.
surely what i'm suggesting would be a good thing then. promotes the use of more people in a tank to increase wp earning and also killing potential but leaves the tank weaker. more wp for grp tank players over solo players as the cost/risk/effort is more and at the same time the tank is weaker.
I will logi the s* out of you
https://forums.dust514.com/default.aspx?g=posts&t=99075&find
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boba's fetta
Dead Man's Game
286
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Posted - 2014.02.26 00:06:00 -
[23] - Quote
ADAM-OF-EVE wrote:Monkey MAC wrote:ADAM-OF-EVE wrote:Monkey MAC wrote:While I can see your reasoning, it won't actually help, tankers aren't concerned about WP, the only effect will basically penalise Infantry AV. what needs to happen is for ccp to put the emphasis on being skilled or being more efficient as infantry. as it stands mlt spam is more efficient in every way. i don't think a cost hike is really that necessary. they just need to make mlt much weaker and less rewarding Why just mlt? Think how hard it is to deal with Mlt Spam, people get through less than 2 tanks a match, what about when all those people move to proto modded tanks? I agree tanks should be cheaper, even more so than now, about 30% more than an equivalent tiered suit. But they should also be easier to counter, so long as 1 person in a tank requires more than 1 person to neutralise, they will be spammed, it's just basic maths. surely what i'm suggesting would be a good thing then. promotes the use of more people in a tank to increase wp earning and also killing potential but leaves the tank weaker. more wp for grp tank players over solo players as the cost/risk/effort is more and at the same time the tank is weaker. How is cost increased? How can you fit extra turrets if pg/CPU gets nerfed wouldn't raising the price do this all better without hurting the noobs to much?
my name is boba and im a hoarder.
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ADAM-OF-EVE
Dead Man's Game
1093
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Posted - 2014.02.26 00:09:00 -
[24] - Quote
boba's fetta wrote:ADAM-OF-EVE wrote:Monkey MAC wrote:ADAM-OF-EVE wrote:Monkey MAC wrote:While I can see your reasoning, it won't actually help, tankers aren't concerned about WP, the only effect will basically penalise Infantry AV. what needs to happen is for ccp to put the emphasis on being skilled or being more efficient as infantry. as it stands mlt spam is more efficient in every way. i don't think a cost hike is really that necessary. they just need to make mlt much weaker and less rewarding Why just mlt? Think how hard it is to deal with Mlt Spam, people get through less than 2 tanks a match, what about when all those people move to proto modded tanks? I agree tanks should be cheaper, even more so than now, about 30% more than an equivalent tiered suit. But they should also be easier to counter, so long as 1 person in a tank requires more than 1 person to neutralise, they will be spammed, it's just basic maths. surely what i'm suggesting would be a good thing then. promotes the use of more people in a tank to increase wp earning and also killing potential but leaves the tank weaker. more wp for grp tank players over solo players as the cost/risk/effort is more and at the same time the tank is weaker. How is cost increased? How can you fit extra turrets if pg/CPU gets nerfed wouldn't raising the price do this all better without hurting the noobs to much?
you just like blowing expensive stuff up so your biassed lol
p.s give me 1 like or you don't get anymore squad reps :P
I will logi the s* out of you
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Racro 01 Arifistan
501st Knights of Leanbox INTERGALACTIC WARPIGS
174
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Posted - 2014.02.26 00:09:00 -
[25] - Quote
ADAM-OF-EVE wrote:Monkey MAC wrote:While I can see your reasoning, it won't actually help, tankers aren't concerned about WP, the only effect will basically penalise Infantry AV. what needs to happen is for ccp to put the emphasis on being skilled or being more efficient as infantry. as it stands mlt spam is more efficient in every way. i don't think a cost hike is really that necessary. they just need to make mlt much weaker and less rewarding
i enjoyed back in1.6 and chromosme where actually skilling into tanks mattered. i had that much SP in vested into my tanks IT was going to take wykomi swarm to kill my Surya class maruder tank (maruder tanks were actual proto tanks). haveing alot better base fitting and EHP and higher slot count. my Surya was at the point where it would take 2-3 proto swarm users to bring me down. where asif i was in a std madruagr then ponly 1 prtot swarmer had to kill me.
chromosome was the best balance of vehicle vs AV and should be returned to that point. exepct swarms should have a slight buff so they are decent at killing and not be so powerful it jst 3 volleys any vehicle. and AV grenades are fine now. instead of being the main AV weapion they just **** me off and force me somewhere else. |
boba's fetta
Dead Man's Game
286
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Posted - 2014.02.26 00:23:00 -
[26] - Quote
ADAM-OF-EVE wrote:[quote=boba's fetta][quote=ADAM-OF-EVE][quote=Monk
you just like blowing expensive stuff up so your biassed lol p.s give me 1 like or you don't get anymore squad reps :P I agree I do like killing stuff. The more expensive the better :) don't take away the reps ill be forced to sulk on comms.
Tbh it's the noobs I'm thinking of.
my name is boba and im a hoarder.
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Dauth Jenkins
Ultramarine Corp
90
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Posted - 2014.02.26 00:40:00 -
[27] - Quote
Brutal BRUTAS wrote:boba's fetta wrote:Tanks need a price increase. Lower wp just means less orbitals really won't stop anyone kicking infantry around. Still good to see you havnt stopped thinking about how to improve the game :)
Removing mtl tanks will prevent new players trying out tanks. A low sp tanker is a joke it's the heavily skilled guys that you want to worry about.
Price increase is the best option make it so you can't drop 4 tanks and still make a profit. yes, but if you lose 1 good skilled into tank without killing 20 reds you already lose money...
I think that standard tanks should cost about as much as an assault dropship. Why? Because they have that same level of effectiveness, and are just as hard to kill. Think about it. Mlt tanks just need a nerf in general, they are too good right now.
Sees prototompers...
Sees blueberries start to snipe...
Pulls out commando suit with laser rifle and swarm launcher...
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ADAM-OF-EVE
Dead Man's Game
1096
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Posted - 2014.02.26 00:43:00 -
[28] - Quote
boba's fetta wrote:ADAM-OF-EVE wrote:[quote=boba's fetta][quote=ADAM-OF-EVE][quote=Monk
you just like blowing expensive stuff up so your biassed lol p.s give me 1 like or you don't get anymore squad reps :P I agree I do like killing stuff. The more expensive the better :) don't take away the reps ill be forced to sulk on comms. Tbh it's the noobs I'm thinking of.
cheap tank = more for noobs to play with as they advance they put more skills into it surviving more and increasing the cost with lower efficiency there is no reason why mlt tanks can't be spam. afteral my mlt suits were and still are spam suits but the efficiency is very low. even at 70k that puts them in line with advanced suits so reduce their effectiveness.
expensive tank just equals a playground for the elite with hundreds of millions to burn.
i kind of like the amount of tanks but just not the amount of players needed to counter them.
I will logi the s* out of you
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ADAM-OF-EVE
Dead Man's Game
1151
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Posted - 2014.04.03 19:25:00 -
[29] - Quote
bump
I will logi the s* out of you
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ADAM-OF-EVE
Dead Man's Game
1248
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Posted - 2014.04.18 10:14:00 -
[30] - Quote
this would promote tank on tank warfare more and hopefully distract tankers a little bit more from killing infantry when other juicier targets are about.
with tank spam this would be a full time job for dedicated tankers to remove other tanks from the field meaning infantry has more room on the battlefield
I will logi the s* out of you
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Takahiro Kashuken
Red Star. EoN.
3410
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Posted - 2014.04.18 10:40:00 -
[31] - Quote
If no vehicles are about i get to kill infantry if they are dumb enough to be about
But now i get a WP nerf just because im skilled into a tank
Yea no |
ADAM-OF-EVE
Dead Man's Game
1253
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Posted - 2014.04.18 10:44:00 -
[32] - Quote
Takahiro Kashuken wrote:If no vehicles are about i get to kill infantry if they are dumb enough to be about
But now i get a WP nerf just because im skilled into a tank
Yea no
does red star actually have any mercs not in a tank... i think that in itself highlights a problem
I will logi the s* out of you
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Takahiro Kashuken
Red Star. EoN.
3411
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Posted - 2014.04.18 11:39:00 -
[33] - Quote
ADAM-OF-EVE wrote:Takahiro Kashuken wrote:If no vehicles are about i get to kill infantry if they are dumb enough to be about
But now i get a WP nerf just because im skilled into a tank
Yea no does red star actually have any mercs not in a tank... i think that in itself highlights a problem look at it this way. lets say they did what i suggested. carry crew and you will earn more wp for tank kills than you ever did before. if as you say there are no enemy tanks then you and your crew could be attacking positions earning extra wp from combined crew effort. that will make up for the loss of wp. what we get is solo tankers weaker against infantry for wp but with a crew stronger than before and if a tank shows up the potential wp is higher. this whole notion of a tank being good at killing everything needs to go or have a system to persuade tanks to choose to kill tanks over infantry. its harder to kill a tank so the wp rewards you for it should be higher. its is not hard at all to kill infantry in a tank so rewards should be dropped to reflect that.
I now have to carry a crew so my playstyle doesnt get nerfed WP while everyone else can still solo about
Problem is no one can get out anyways and if anyone does a random can easily jump in because lolno locks so that means i at least have to group up with 2 other ppl even if i dont want to and they need mics so whenever i want to solo i cant use a tank because i get nerfed WP so i have to go infantry which i may not want to do
Harder to kill a tank? sica x2 DMG mods with a rail, or 2 FG or 1 well placed FG
But if i make my tank good at killing infantry why should i get punished? i dont see the logi getting punished for putting down uplinks they still get 25WP per spawn maybe they should get 5WP instead because they should be repping a fatty instead |
ADAM-OF-EVE
Dead Man's Game
1254
|
Posted - 2014.04.18 11:56:00 -
[34] - Quote
Takahiro Kashuken wrote:ADAM-OF-EVE wrote:Takahiro Kashuken wrote:If no vehicles are about i get to kill infantry if they are dumb enough to be about
But now i get a WP nerf just because im skilled into a tank
Yea no does red star actually have any mercs not in a tank... i think that in itself highlights a problem look at it this way. lets say they did what i suggested. carry crew and you will earn more wp for tank kills than you ever did before. if as you say there are no enemy tanks then you and your crew could be attacking positions earning extra wp from combined crew effort. that will make up for the loss of wp. what we get is solo tankers weaker against infantry for wp but with a crew stronger than before and if a tank shows up the potential wp is higher. this whole notion of a tank being good at killing everything needs to go or have a system to persuade tanks to choose to kill tanks over infantry. its harder to kill a tank so the wp rewards you for it should be higher. its is not hard at all to kill infantry in a tank so rewards should be dropped to reflect that. I now have to carry a crew so my playstyle doesnt get nerfed WP while everyone else can still solo about Problem is no one can get out anyways and if anyone does a random can easily jump in because lolno locks so that means i at least have to group up with 2 other ppl even if i dont want to and they need mics so whenever i want to solo i cant use a tank because i get nerfed WP so i have to go infantry which i may not want to do Harder to kill a tank? sica x2 DMG mods with a rail, or 2 FG or 1 well placed FG But if i make my tank good at killing infantry why should i get punished? i dont see the logi getting punished for putting down uplinks they still get 25WP per spawn maybe they should get 5WP instead because they should be repping a fatty instead
thats entirely up to you. fit for anti infantry or fit for anti tank. you shouldn't be allowed to do both and be rewarded for both. shouldn't this game be about fitting for the right role and being rewarded for that role. tankers always say tanks are the best counter to tanks which should be rewarded as such. this brings up the fact infantry should be the best counter to infantry and in RL this is the case. rewards should be balanced as such to reward sticking to your role but not penalising you too much for doing something different.
as it stands tanks can kill other tanks and infantry just as easy as each other without much risk yet for a merc to do the same takes a huge amount of effort and the risk is much higher yet both are rewarded the same.
wp rewards should be based on effort, lets face it there is no effort in killing infantry with a tank
I will logi the s* out of you
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Takahiro Kashuken
Red Star. EoN.
3411
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Posted - 2014.04.18 12:05:00 -
[35] - Quote
ADAM-OF-EVE wrote:Takahiro Kashuken wrote:ADAM-OF-EVE wrote:Takahiro Kashuken wrote:If no vehicles are about i get to kill infantry if they are dumb enough to be about
But now i get a WP nerf just because im skilled into a tank
Yea no does red star actually have any mercs not in a tank... i think that in itself highlights a problem look at it this way. lets say they did what i suggested. carry crew and you will earn more wp for tank kills than you ever did before. if as you say there are no enemy tanks then you and your crew could be attacking positions earning extra wp from combined crew effort. that will make up for the loss of wp. what we get is solo tankers weaker against infantry for wp but with a crew stronger than before and if a tank shows up the potential wp is higher. this whole notion of a tank being good at killing everything needs to go or have a system to persuade tanks to choose to kill tanks over infantry. its harder to kill a tank so the wp rewards you for it should be higher. its is not hard at all to kill infantry in a tank so rewards should be dropped to reflect that. I now have to carry a crew so my playstyle doesnt get nerfed WP while everyone else can still solo about Problem is no one can get out anyways and if anyone does a random can easily jump in because lolno locks so that means i at least have to group up with 2 other ppl even if i dont want to and they need mics so whenever i want to solo i cant use a tank because i get nerfed WP so i have to go infantry which i may not want to do Harder to kill a tank? sica x2 DMG mods with a rail, or 2 FG or 1 well placed FG But if i make my tank good at killing infantry why should i get punished? i dont see the logi getting punished for putting down uplinks they still get 25WP per spawn maybe they should get 5WP instead because they should be repping a fatty instead thats entirely up to you. fit for anti infantry or fit for anti tank. you shouldn't be allowed to do both and be rewarded for both. shouldn't this game be about fitting for the right role and being rewarded for that role. tankers always say tanks are the best counter to tanks which should be rewarded as such. this brings up the fact infantry should be the best counter to infantry and in RL this is the case. rewards should be balanced as such to reward sticking to your role but not penalising you too much for doing something different. as it stands tanks can kill other tanks and infantry just as easy as each other without much risk yet for a merc to do the same takes a huge amount of effort and the risk is much higher yet both are rewarded the same. wp rewards should be based on effort, lets face it there is no effort in killing infantry with a tank infantry cant solo a tank and that is the backbone of what tankers believe av should be towards a tank yet by your own acknowledgement you want tanks to be able to solo that group of infantry for the same rewards
Whut?
So if i fit up to kill infantry i still only get 25 WP even tho i fitted it up to kill infantry and made myself weaker to vehicles? makes no sense
Effort, i still have to aim and WP is based on actions done and completing them rewards players with WP
Last i checked i dont get WP based on effort
Infantry can solo a tank, i know i have done it, i have seen it done, it may or may not be easy depending on the player but it can be done
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ADAM-OF-EVE
Dead Man's Game
1255
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Posted - 2014.04.18 12:53:00 -
[36] - Quote
Takahiro Kashuken wrote:
Whut?
So if i fit up to kill infantry i still only get 25 WP even tho i fitted it up to kill infantry and made myself weaker to vehicles? makes no sense
Effort, i still have to aim and WP is based on actions done and completing them rewards players with WP
Last i checked i dont get WP based on effort
Infantry can solo a tank, i know i have done it, i have seen it done, it may or may not be easy depending on the player but it can be done
combined with assist points and full all round visibility your infantry killing potential is higher. there is no reason why they couldnt up assist points made by the small turrets on your vehicle to compensate you. but when that enemy tank turns up you have to run not just switch targets like you do now. alternatively if your anti tank, tank you should be rewarded more for killing a tank and less for killing infantry.
effort is not, having to aim your weapon. effort is not, landing 1-2 shots and killing any infantry in your path.there is 99.9% more effort put in by infantry to kill a tank than a tank has to put in to kill infantry
thinking about it maybe tank on tank kills should only reward 50wp. at the end of the day its no more effort for tank on tank than infantry on infantry and costs nearly the same amount of isk and effort
I will logi the s* out of you
https://forums.dust514.com/default.aspx?g=posts&t=99075&find
|
The Attorney General
2612
|
Posted - 2014.04.18 13:01:00 -
[37] - Quote
ADAM-OF-EVE wrote:
effort is not, having to aim your weapon. effort is not, landing 1-2 shots and killing any infantry in your path.there is 99.9% more effort put in by infantry to kill a tank than a tank has to put in to kill infantry
thinking about it maybe tank on tank kills should only reward 50wp. at the end of the day its no more effort for tank on tank than infantry on infantry and costs nearly the same amount of isk and effort
Confirmed for anti tank bias.
Scrub.
Mr. Hybrid Vayu.
|
Lorhak Gannarsein
Science For Death
2722
|
Posted - 2014.04.18 13:04:00 -
[38] - Quote
Interesting idea, but it's bad.
I don't fit for AI myself, but I know people who do; they'd be driven into unprofitability were their WP gain halved.
On the flip side, I'd pull some easy 5k games if TvT WP were increased, and were both decreased tanks would be impossible to use thanks to being totally unprofitable.
As it is losing a decent tank puts you in the red for the match; I think the trick would be making it so that losing a cheap tank is dramatically easier than losing expensive ones, making the cheaper tanks generally less profitable than the expensive ones and therefore less spammable.
I've got an ISK-printing Soma that costs 77k, where my PRO rails and missiles cost 485, for the record.
ak.0 4 LYFE
I am the Lorhak. I speak for the trees.
|
ADAM-OF-EVE
Dead Man's Game
1255
|
Posted - 2014.04.18 13:06:00 -
[39] - Quote
The Attorney General wrote:ADAM-OF-EVE wrote:
effort is not, having to aim your weapon. effort is not, landing 1-2 shots and killing any infantry in your path.there is 99.9% more effort put in by infantry to kill a tank than a tank has to put in to kill infantry
thinking about it maybe tank on tank kills should only reward 50wp. at the end of the day its no more effort for tank on tank than infantry on infantry and costs nearly the same amount of isk and effort
Confirmed for anti tank bias. Scrub.
im bias against anyone who wants to be a solo god and earn more for less effort. and that goes for any role
I will logi the s* out of you
https://forums.dust514.com/default.aspx?g=posts&t=99075&find
|
The Attorney General
2613
|
Posted - 2014.04.18 13:11:00 -
[40] - Quote
ADAM-OF-EVE wrote:
im bias against anyone who wants to be a solo god and earn more for less effort. and that goes for any role
Effort? So then remove WP for uplinks, nanohives, scans, and triage.
Come on now. It is a video game, we all have to move our digits to control our virtual selves. Your hands do not get a more severe work out playing Dust than anyone else.
If you think that you moving your analog stick to run takes more effort than someone moving their analog stick to drive a vehicle, then you need help.
You hate tanks, they hurt you, you want them out of the game. I have read your posts, I see the theme.
You are just a scrub who can't hang and you want CCP to carebear it up for you.
Mr. Hybrid Vayu.
|
|
Takahiro Kashuken
Red Star. EoN.
3411
|
Posted - 2014.04.18 13:16:00 -
[41] - Quote
ADAM-OF-EVE wrote:Takahiro Kashuken wrote:
Whut?
So if i fit up to kill infantry i still only get 25 WP even tho i fitted it up to kill infantry and made myself weaker to vehicles? makes no sense
Effort, i still have to aim and WP is based on actions done and completing them rewards players with WP
Last i checked i dont get WP based on effort
Infantry can solo a tank, i know i have done it, i have seen it done, it may or may not be easy depending on the player but it can be done
combined with assist points and full all round visibility your infantry killing potential is higher. there is no reason why they couldnt up assist points made by the small turrets on your vehicle to compensate you. but when that enemy tank turns up you have to run not just switch targets like you do now. alternatively if your anti tank, tank you should be rewarded more for killing a tank and less for killing infantry. effort is not, having to aim your weapon. effort is not, landing 1-2 shots and killing any infantry in your path.there is 99.9% more effort put in by infantry to kill a tank than a tank has to put in to kill infantry thinking about it maybe tank on tank kills should only reward 50wp. at the end of the day its no more effort for tank on tank than infantry on infantry and costs nearly the same amount of isk and effort
Obv doesnt tank
If im blaster and killing infantry if another tank turns up i can either attack it or retreat, generally that other tank is a railgun which is 200m away from me meaning i have to run because its raw DPS will whack the everloving **** out of a blaster
Its not just oh a tank lets switch and its dead
So aiming requires no effort - same goes for infantry
1-2 shots - well it is a large blaster which deals 100dmg per shot, do you really think a meatbag scout would survive 10 if them?
99.9% - Really? So what percent am i at when i 1 shot a tank with a proto breach FG?
So then how about every action just gives you 1WP no matter what you do then, just nerf the **** out of everything since everything requires no effort |
ADAM-OF-EVE
Dead Man's Game
1256
|
Posted - 2014.04.18 13:17:00 -
[42] - Quote
The Attorney General wrote:ADAM-OF-EVE wrote:
im bias against anyone who wants to be a solo god and earn more for less effort. and that goes for any role
Effort? So then remove WP for uplinks, nanohives, scans, and triage. Come on now. It is a video game, we all have to move our digits to control our virtual selves. Your hands do not get a more severe work out playing Dust than anyone else. If you think that you moving your analog stick to run takes more effort than someone moving their analog stick to drive a vehicle, then you need help. You hate tanks, they hurt you, you want them out of the game. I have read your posts, I see the theme. You are just a scrub who can't hang and you want CCP to carebear it up for you.
there isnt a single post ever made by me thats wants tanks out of the game. you will find loads of suggestions, some changing balance and some leaving them the same but tweaks to how we play the roles. i'm giving options while tankers hide in their shells complacent with their god like abilities crushing every attempt to come up with a solution everyone can live with.
i dont hate tanks. i hate hate the mentality of some tankers who believe the should be virtually invincible and be rewarded for it
I will logi the s* out of you
https://forums.dust514.com/default.aspx?g=posts&t=99075&find
|
Duran Lex
Fraternity of St. Venefice Amarr Empire
713
|
Posted - 2014.04.18 13:25:00 -
[43] - Quote
Takahiro Kashuken wrote:ADAM-OF-EVE wrote:Takahiro Kashuken wrote:
Whut?
So if i fit up to kill infantry i still only get 25 WP even tho i fitted it up to kill infantry and made myself weaker to vehicles? makes no sense
Effort, i still have to aim and WP is based on actions done and completing them rewards players with WP
Last i checked i dont get WP based on effort
Infantry can solo a tank, i know i have done it, i have seen it done, it may or may not be easy depending on the player but it can be done
combined with assist points and full all round visibility your infantry killing potential is higher. there is no reason why they couldnt up assist points made by the small turrets on your vehicle to compensate you. but when that enemy tank turns up you have to run not just switch targets like you do now. alternatively if your anti tank, tank you should be rewarded more for killing a tank and less for killing infantry. effort is not, having to aim your weapon. effort is not, landing 1-2 shots and killing any infantry in your path.there is 99.9% more effort put in by infantry to kill a tank than a tank has to put in to kill infantry thinking about it maybe tank on tank kills should only reward 50wp. at the end of the day its no more effort for tank on tank than infantry on infantry and costs nearly the same amount of isk and effort Obv doesnt tank If im blaster and killing infantry if another tank turns up i can either attack it or retreat, generally that other tank is a railgun which is 200m away from me meaning i have to run because its raw DPS will whack the everloving **** out of a blaster Its not just oh a tank lets switch and its dead So aiming requires no effort - same goes for infantry 1-2 shots - well it is a large blaster which deals 100dmg per shot, do you really think a meatbag scout would survive 10 if them? 99.9% - Really? So what percent am i at when i 1 shot a tank with a proto breach FG? So then how about every action just gives you 1WP no matter what you do then, just nerf the **** out of everything since everything requires no effort
You are still spouting your nonsense about 1 shotting tanks with the proto breach?
Let's again visit the only mathematically possible way that is possible.
You have a Proto breach forge gun with prof 5 and two complex damage mods. You have to hit an unhardened HAV that has no plates or extenders equipped, and it HAS to be in the fuel cells.
That is the only possible way to 1 shot an HAV that is untouched. Oh yea, and only on one of the tanks is this possible.
Stop spouting your fuckin lies. |
Harpyja
Molon Labe. General Tso's Alliance
1608
|
Posted - 2014.04.18 13:26:00 -
[44] - Quote
boba's fetta wrote:Tanks need a price increase. Lower wp just means less orbitals really won't stop anyone kicking infantry around. Still good to see you havnt stopped thinking about how to improve the game :)
Removing mtl tanks will prevent new players trying out tanks. A low sp tanker is a joke it's the heavily skilled guys that you want to worry about.
Price increase is the best option make it so you can't drop 4 tanks and still make a profit. Price increase? Are you out of your mind? My fitting costs me 560k and I can barely break even.
I say keep prices as they are currently, but severely nerf militia everything, nerf everything except proto. Bring back our passive skills as well. Only proto and level 5s should bring you up to the current proto fit tanks. Militia with 0 SP should die if anything sneezes at them.
There'd be no reason to even call in a 0 SP tank if you're going to get wiped after getting only a few kills, if any.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
|
ADAM-OF-EVE
Dead Man's Game
1256
|
Posted - 2014.04.18 13:28:00 -
[45] - Quote
i find it astonishing that some (not all) tankers can never come up with any compromise. instead they resort to spouting nonsense to try and make a point ignoring the facts of any problems dust has with vehicle and av balance
why don't you actually try coming up with a constructive comment once in a while and maybe just maybe we can fix this to everyones benefit.
who knows maybe in the future we can put the whole issue behind us and joke about how we all got it wrong in the beginning.
is it really that hard to compromise or suggest ideas for alternatives.
if we all got with the programme and actually tried to work together and fix these issues then we would all be happier with the outcome.
everything i have ever suggested is open to constructive criticism, suggestions and changes. try working with other players to come up with ideas instead of taking them at face value
I will logi the s* out of you
https://forums.dust514.com/default.aspx?g=posts&t=99075&find
|
Sev Alcatraz
Bullet Cluster Lokun Listamenn
574
|
Posted - 2014.04.18 13:30:00 -
[46] - Quote
I think infantry should only get 1 wp for killing my 300k isk tank
closed beta Vet
"The mashed up corpses of red Berrys make for great track lube"
|
The Attorney General
2613
|
Posted - 2014.04.18 13:32:00 -
[47] - Quote
ADAM-OF-EVE wrote:i find it astonishing that some (not all) tankers can never come up with any compromise. instead they resort to spouting nonsense to try and make a point ignoring the facts of any problems dust has with vehicle and av balance
Some of us have been doing it for many months.
Not that you would know, you probably only frequent the "Tanks are OP threads"
Seriously, you lost any chance of me taking you seriously with that BS about effort. Get your head out of your ass.
Mr. Hybrid Vayu.
|
Takahiro Kashuken
Red Star. EoN.
3411
|
Posted - 2014.04.18 13:41:00 -
[48] - Quote
Duran Lex wrote:Takahiro Kashuken wrote:ADAM-OF-EVE wrote:Takahiro Kashuken wrote:
Whut?
So if i fit up to kill infantry i still only get 25 WP even tho i fitted it up to kill infantry and made myself weaker to vehicles? makes no sense
Effort, i still have to aim and WP is based on actions done and completing them rewards players with WP
Last i checked i dont get WP based on effort
Infantry can solo a tank, i know i have done it, i have seen it done, it may or may not be easy depending on the player but it can be done
combined with assist points and full all round visibility your infantry killing potential is higher. there is no reason why they couldnt up assist points made by the small turrets on your vehicle to compensate you. but when that enemy tank turns up you have to run not just switch targets like you do now. alternatively if your anti tank, tank you should be rewarded more for killing a tank and less for killing infantry. effort is not, having to aim your weapon. effort is not, landing 1-2 shots and killing any infantry in your path.there is 99.9% more effort put in by infantry to kill a tank than a tank has to put in to kill infantry thinking about it maybe tank on tank kills should only reward 50wp. at the end of the day its no more effort for tank on tank than infantry on infantry and costs nearly the same amount of isk and effort Obv doesnt tank If im blaster and killing infantry if another tank turns up i can either attack it or retreat, generally that other tank is a railgun which is 200m away from me meaning i have to run because its raw DPS will whack the everloving **** out of a blaster Its not just oh a tank lets switch and its dead So aiming requires no effort - same goes for infantry 1-2 shots - well it is a large blaster which deals 100dmg per shot, do you really think a meatbag scout would survive 10 if them? 99.9% - Really? So what percent am i at when i 1 shot a tank with a proto breach FG? So then how about every action just gives you 1WP no matter what you do then, just nerf the **** out of everything since everything requires no effort You are still spouting your nonsense about 1 shotting tanks with the proto breach? Let's again visit the only mathematically possible way that is possible. You have a Proto breach forge gun with prof 5 and two complex damage mods. You have to hit an unhardened HAV that has no plates or extenders equipped, and it HAS to be in the fuel cells. That is the only possible way to 1 shot an HAV that is untouched. Oh yea, and only on one of the tanks is this possible. Stop spouting your fuckin lies.
Its not lies
I have done it and ive seen others do it
It can be done and just because you cant do it doesnt mean it cant be done
|
Takahiro Kashuken
Red Star. EoN.
3411
|
Posted - 2014.04.18 13:42:00 -
[49] - Quote
ADAM-OF-EVE wrote:i find it astonishing that some (not all) tankers can never come up with any compromise. instead they resort to spouting nonsense to try and make a point ignoring the facts of any problems dust has with vehicle and av balance
why don't you actually try coming up with a constructive comment once in a while and maybe just maybe we can fix this to everyones benefit.
who knows maybe in the future we can put the whole issue behind us and joke about how we all got it wrong in the beginning.
is it really that hard to compromise or suggest ideas for alternatives.
if we all got with the programme and actually tried to work together and fix these issues then we would all be happier with the outcome.
everything i have ever suggested is open to constructive criticism, suggestions and changes. try working with other players to come up with ideas instead of taking them at face value
My alternative
Part 1: Engineering & Capacitors Part 2: Armor & Shield Part 3: Modules & Skills Part 4: Vehicles Part 5: Overview
|
DUST Fiend
OSG Planetary Operations Covert Intervention
12860
|
Posted - 2014.04.18 13:51:00 -
[50] - Quote
Not technically on topic, but the only nerf mlt vehicles need is to be forced to fit small turrets. Want a tanky vehicle? Skill into it.
My DUST 514 Music Videos
Solo Incubus pilot, superb expert of wallet depletion
|
|
ADAM-OF-EVE
Dead Man's Game
1258
|
Posted - 2014.04.18 13:52:00 -
[51] - Quote
The Attorney General wrote:ADAM-OF-EVE wrote:i find it astonishing that some (not all) tankers can never come up with any compromise. instead they resort to spouting nonsense to try and make a point ignoring the facts of any problems dust has with vehicle and av balance
Some of us have been doing it for many months. Not that you would know, you probably only frequent the "Tanks are OP threads" Seriously, you lost any chance of me taking you seriously with that BS about effort. Get your head out of your ass.
seems i'm not the one with my head up my arse.
you ever read any of my other posts
i have always been on the side of balance and all my posts have reflected this. you assumption that i'm "anti tank" and believe they are OP couldn't be further from the truth. i believe the balance is all wrong and any suggestion i have ever made are just that, suggestions or possible solutions. im here making suggestions. if they are good or bad is irrelevant. what matters is im trying to find a solution. you are not with your trolling and personal attacks.
in the past i may have joked about removing tanks in a post or 2 but that was purely to highlight a point in that thread and never on the tables.there is a difference.
I will logi the s* out of you
https://forums.dust514.com/default.aspx?g=posts&t=99075&find
|
Soldner VonKuechle
SAM-MIK General Tso's Alliance
529
|
Posted - 2014.04.18 13:54:00 -
[52] - Quote
Takahiro Kashuken wrote:Duran Lex wrote:Takahiro Kashuken wrote:ADAM-OF-EVE wrote:Takahiro Kashuken wrote:
Whut?
So if i fit up to kill infantry i still only get 25 WP even tho i fitted it up to kill infantry and made myself weaker to vehicles? makes no sense
Effort, i still have to aim and WP is based on actions done and completing them rewards players with WP
Last i checked i dont get WP based on effort
Infantry can solo a tank, i know i have done it, i have seen it done, it may or may not be easy depending on the player but it can be done
combined with assist points and full all round visibility your infantry killing potential is higher. there is no reason why they couldnt up assist points made by the small turrets on your vehicle to compensate you. but when that enemy tank turns up you have to run not just switch targets like you do now. alternatively if your anti tank, tank you should be rewarded more for killing a tank and less for killing infantry. effort is not, having to aim your weapon. effort is not, landing 1-2 shots and killing any infantry in your path.there is 99.9% more effort put in by infantry to kill a tank than a tank has to put in to kill infantry thinking about it maybe tank on tank kills should only reward 50wp. at the end of the day its no more effort for tank on tank than infantry on infantry and costs nearly the same amount of isk and effort Obv doesnt tank If im blaster and killing infantry if another tank turns up i can either attack it or retreat, generally that other tank is a railgun which is 200m away from me meaning i have to run because its raw DPS will whack the everloving **** out of a blaster Its not just oh a tank lets switch and its dead So aiming requires no effort - same goes for infantry 1-2 shots - well it is a large blaster which deals 100dmg per shot, do you really think a meatbag scout would survive 10 if them? 99.9% - Really? So what percent am i at when i 1 shot a tank with a proto breach FG? So then how about every action just gives you 1WP no matter what you do then, just nerf the **** out of everything since everything requires no effort You are still spouting your nonsense about 1 shotting tanks with the proto breach? Let's again visit the only mathematically possible way that is possible. You have a Proto breach forge gun with prof 5 and two complex damage mods. You have to hit an unhardened HAV that has no plates or extenders equipped, and it HAS to be in the fuel cells. That is the only possible way to 1 shot an HAV that is untouched. Oh yea, and only on one of the tanks is this possible. Stop spouting your fuckin lies. Its not lies I have done it and ive seen others do it It can be done and just because you cant do it doesnt mean it cant be done
Ill vouch for it being possible.
I can two- shot unfitted militia tanks with my trip-mod cal-sent IAFG.
The problem is finding one of those terrible tanks is akin to winning the lottery while getting struck by lightning.
And then I feel bad. Poor little Newberry. He has no idea what he's doing.
Deciphering the truth from a web of lies is far easier than you'd think. Especially if you're a bureaucrat.
|
Duran Lex
Fraternity of St. Venefice Amarr Empire
716
|
Posted - 2014.04.18 14:17:00 -
[53] - Quote
Takahiro Kashuken wrote:Duran Lex wrote:Takahiro Kashuken wrote:ADAM-OF-EVE wrote:Takahiro Kashuken wrote:
Whut?
So if i fit up to kill infantry i still only get 25 WP even tho i fitted it up to kill infantry and made myself weaker to vehicles? makes no sense
Effort, i still have to aim and WP is based on actions done and completing them rewards players with WP
Last i checked i dont get WP based on effort
Infantry can solo a tank, i know i have done it, i have seen it done, it may or may not be easy depending on the player but it can be done
combined with assist points and full all round visibility your infantry killing potential is higher. there is no reason why they couldnt up assist points made by the small turrets on your vehicle to compensate you. but when that enemy tank turns up you have to run not just switch targets like you do now. alternatively if your anti tank, tank you should be rewarded more for killing a tank and less for killing infantry. effort is not, having to aim your weapon. effort is not, landing 1-2 shots and killing any infantry in your path.there is 99.9% more effort put in by infantry to kill a tank than a tank has to put in to kill infantry thinking about it maybe tank on tank kills should only reward 50wp. at the end of the day its no more effort for tank on tank than infantry on infantry and costs nearly the same amount of isk and effort Obv doesnt tank If im blaster and killing infantry if another tank turns up i can either attack it or retreat, generally that other tank is a railgun which is 200m away from me meaning i have to run because its raw DPS will whack the everloving **** out of a blaster Its not just oh a tank lets switch and its dead So aiming requires no effort - same goes for infantry 1-2 shots - well it is a large blaster which deals 100dmg per shot, do you really think a meatbag scout would survive 10 if them? 99.9% - Really? So what percent am i at when i 1 shot a tank with a proto breach FG? So then how about every action just gives you 1WP no matter what you do then, just nerf the **** out of everything since everything requires no effort You are still spouting your nonsense about 1 shotting tanks with the proto breach? Let's again visit the only mathematically possible way that is possible. You have a Proto breach forge gun with prof 5 and two complex damage mods. You have to hit an unhardened HAV that has no plates or extenders equipped, and it HAS to be in the fuel cells. That is the only possible way to 1 shot an HAV that is untouched. Oh yea, and only on one of the tanks is this possible. Stop spouting your fuckin lies. Its not lies I have done it and ive seen others do it It can be done and just because you cant do it doesnt mean it cant be done
Yes it can be done, in one single scenario. One that requires tanks to not equip a single plate or extender and the FG user to have max lvl prof and 2 complex damage mods, and then ONLY on the weak spot.
So unless you are constantly going up against HAVs that don't use plates or extenders, you are full of ****.
I'm not giving you hypothetical scenarios, I'm telling you the only possible way you can one shot an HAV mathematically, and In bullshit fashion you yet again sidestep the fact that you are flat out wrong. |
Takahiro Kashuken
Red Star. EoN.
3411
|
Posted - 2014.04.18 14:33:00 -
[54] - Quote
Duran Lex wrote:
Yes it can be done, in one single scenario. One that requires tanks to not equip a single plate or extender and the FG user to have max lvl prof and 2 complex damage mods, and then ONLY on the weak spot.
So unless you are constantly going up against HAVs that don't use plates or extenders, you are full of ****.
I'm not giving you hypothetical scenarios, I'm telling you the only possible way you can one shot an HAV mathematically, and In bullshit fashion you yet again sidestep the fact that you are flat out wrong.
Wrong again
Ive done it numerous times and the kicker is i only have prof 3
So take your maths and shove it up your arse because your doing it wrong since in game its working for me |
Duran Lex
Fraternity of St. Venefice Amarr Empire
717
|
Posted - 2014.04.18 14:39:00 -
[55] - Quote
Takahiro Kashuken wrote:Duran Lex wrote:
Yes it can be done, in one single scenario. One that requires tanks to not equip a single plate or extender and the FG user to have max lvl prof and 2 complex damage mods, and then ONLY on the weak spot.
So unless you are constantly going up against HAVs that don't use plates or extenders, you are full of ****.
I'm not giving you hypothetical scenarios, I'm telling you the only possible way you can one shot an HAV mathematically, and In bullshit fashion you yet again sidestep the fact that you are flat out wrong.
Wrong again Ive done it numerous times and the kicker is i only have prof 3 So take your maths and shove it up your arse because your doing it wrong since in game its working for me
Then you aren't one shotting an untouched HAV, you are getting the last shot off for a kill.
There's a difference.
it's literally impossible to one shot an HAV at full ehp outside of the aforementioned scenario.
it's fact. Get over it.
|
DUST Fiend
OSG Planetary Operations Covert Intervention
12864
|
Posted - 2014.04.18 14:41:00 -
[56] - Quote
Duran Lex wrote:Takahiro Kashuken wrote:Duran Lex wrote:
Yes it can be done, in one single scenario. One that requires tanks to not equip a single plate or extender and the FG user to have max lvl prof and 2 complex damage mods, and then ONLY on the weak spot.
So unless you are constantly going up against HAVs that don't use plates or extenders, you are full of ****.
I'm not giving you hypothetical scenarios, I'm telling you the only possible way you can one shot an HAV mathematically, and In bullshit fashion you yet again sidestep the fact that you are flat out wrong.
Wrong again Ive done it numerous times and the kicker is i only have prof 3 So take your maths and shove it up your arse because your doing it wrong since in game its working for me Then you aren't one shotting an untouched HAV, you are getting the last shot off for a kill. There's a difference. it's literally impossible to one shot an HAV at full ehp outside of the aforementioned scenario. it's fact. Get over it. Didn't you know? Whatever Taka says is true. He doesn't play by your rules. Everyone knows math is a farce, taka is the only truth
My DUST 514 Music Videos
Solo Incubus pilot, superb expert of wallet depletion
|
Takahiro Kashuken
Red Star. EoN.
3411
|
Posted - 2014.04.18 14:48:00 -
[57] - Quote
Duran Lex wrote:Takahiro Kashuken wrote:Duran Lex wrote:
Yes it can be done, in one single scenario. One that requires tanks to not equip a single plate or extender and the FG user to have max lvl prof and 2 complex damage mods, and then ONLY on the weak spot.
So unless you are constantly going up against HAVs that don't use plates or extenders, you are full of ****.
I'm not giving you hypothetical scenarios, I'm telling you the only possible way you can one shot an HAV mathematically, and In bullshit fashion you yet again sidestep the fact that you are flat out wrong.
Wrong again Ive done it numerous times and the kicker is i only have prof 3 So take your maths and shove it up your arse because your doing it wrong since in game its working for me Then you aren't one shotting an untouched HAV, you are getting the last shot off for a kill. There's a difference. it's literally impossible to one shot an HAV at full ehp outside of the aforementioned scenario. it's fact. Get over it.
Wrong again
I am the only 1 who shoots and when its fired the tank blows up and i have done this quite a few times
Generally when im aiming at a tank the stats will show up, some tanks have had full hp of both shield and armor, some may just have the shield knocked off but i have killed full HP tanks
You may not like it but it has happened
|
DUST Fiend
OSG Planetary Operations Covert Intervention
12865
|
Posted - 2014.04.18 14:55:00 -
[58] - Quote
You wont have any problems loading some video then. If you can't record im sure someone would be happy to help you. I look forward to watching your evidence, since you obviously aren't talking out your ass.
My DUST 514 Music Videos
Solo Incubus pilot, superb expert of wallet depletion
|
Duran Lex
Fraternity of St. Venefice Amarr Empire
717
|
Posted - 2014.04.18 15:01:00 -
[59] - Quote
Takahiro Kashuken wrote:Duran Lex wrote:Takahiro Kashuken wrote:Duran Lex wrote:
Yes it can be done, in one single scenario. One that requires tanks to not equip a single plate or extender and the FG user to have max lvl prof and 2 complex damage mods, and then ONLY on the weak spot.
So unless you are constantly going up against HAVs that don't use plates or extenders, you are full of ****.
I'm not giving you hypothetical scenarios, I'm telling you the only possible way you can one shot an HAV mathematically, and In bullshit fashion you yet again sidestep the fact that you are flat out wrong.
Wrong again Ive done it numerous times and the kicker is i only have prof 3 So take your maths and shove it up your arse because your doing it wrong since in game its working for me Then you aren't one shotting an untouched HAV, you are getting the last shot off for a kill. There's a difference. it's literally impossible to one shot an HAV at full ehp outside of the aforementioned scenario. it's fact. Get over it. Wrong again I am the only 1 who shoots and when its fired the tank blows up and i have done this quite a few times Generally when im aiming at a tank the stats will show up, some tanks have had full hp of both shield and armor, some may just have the shield knocked off but i have killed full HP tanks You may not like it but it has happened
/sigh
It must be an amazing feeling to repeat a lie so many times you actually began believing it.
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Takahiro Kashuken
Red Star. EoN.
3413
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Posted - 2014.04.18 15:15:00 -
[60] - Quote
DUST Fiend wrote:You wont have any problems loading some video then. If you can't record im sure someone would be happy to help you. I look forward to watching your evidence, since you obviously aren't talking out your ass.
Could do with some testing on a PC district tbh but all the times i have done it has been in pubs in various situations
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danie sous
DUST BRASIL S.A Proficiency V.
3
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Posted - 2014.04.18 15:28:00 -
[61] - Quote
Joseph Ridgeson wrote:What is the reason for this proposal? How will this change anything?
Honest questions; I am curious to what end you are after. Tankers with 30+ kills would get half wp, fewer orbitals. Might have ppl play infantry more because they won't farm kills and war points.
It is generally agreed upon tanks are op vs AV right? Ive taken down protos w standard suits but ive given up on AV warfare. Infantry kills on a tank is much easier and should reward as such. |
Spkr4theDead
Red Star. EoN.
2019
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Posted - 2014.04.18 16:05:00 -
[62] - Quote
Duran Lex wrote:Takahiro Kashuken wrote:Duran Lex wrote:Takahiro Kashuken wrote:Duran Lex wrote:
Yes it can be done, in one single scenario. One that requires tanks to not equip a single plate or extender and the FG user to have max lvl prof and 2 complex damage mods, and then ONLY on the weak spot.
So unless you are constantly going up against HAVs that don't use plates or extenders, you are full of ****.
I'm not giving you hypothetical scenarios, I'm telling you the only possible way you can one shot an HAV mathematically, and In bullshit fashion you yet again sidestep the fact that you are flat out wrong.
Wrong again Ive done it numerous times and the kicker is i only have prof 3 So take your maths and shove it up your arse because your doing it wrong since in game its working for me Then you aren't one shotting an untouched HAV, you are getting the last shot off for a kill. There's a difference. it's literally impossible to one shot an HAV at full ehp outside of the aforementioned scenario. it's fact. Get over it. Wrong again I am the only 1 who shoots and when its fired the tank blows up and i have done this quite a few times Generally when im aiming at a tank the stats will show up, some tanks have had full hp of both shield and armor, some may just have the shield knocked off but i have killed full HP tanks You may not like it but it has happened /sigh It must be an amazing feeling to repeat a lie so many times you actually began believing it. You have no idea how to do anything, do you.
I've one-shot tanks as well.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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DUST Fiend
OSG Planetary Operations Covert Intervention
12876
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Posted - 2014.04.18 16:10:00 -
[63] - Quote
Oh thank God, the Pillar of Credibility is here to grace us with wisdom. Odd how you never have video to back up your fountain of wisdom
My DUST 514 Music Videos
Solo Incubus pilot, superb expert of wallet depletion
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Takahiro Kashuken
Red Star. EoN.
3418
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Posted - 2014.04.18 16:40:00 -
[64] - Quote
DUST Fiend wrote:Oh thank God, the Pillar of Credibility is here to grace us with wisdom. Odd how you never have video to back up your fountain of wisdom
Then go and make a ******* video
I really couldnt give a **** tbh, ive done it in game and if your not convinced then i aint going to lose sleep over it |
DUST Fiend
OSG Planetary Operations Covert Intervention
12881
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Posted - 2014.04.18 16:53:00 -
[65] - Quote
Takahiro Kashuken wrote:DUST Fiend wrote:Oh thank God, the Pillar of Credibility is here to grace us with wisdom. Odd how you never have video to back up your fountain of wisdom Then go and make a ******* video I really couldnt give a **** tbh, ive done it in game and if your not convinced then i aint going to lose sleep over it I couldn't care less, just saying neither you have any credibility and we all kind of just chuckle to ourselves whenever you post.
Thats all
My DUST 514 Music Videos
Solo Incubus pilot, superb expert of wallet depletion
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nukel head
Knights of No Republic
107
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Posted - 2014.04.18 16:54:00 -
[66] - Quote
ADAM-OF-EVE wrote:Monkey MAC wrote:While I can see your reasoning, it won't actually help, tankers aren't concerned about WP, the only effect will basically penalise Infantry AV. what needs to happen is for ccp to put the emphasis on being skilled or being more efficient as infantry. as it stands mlt spam is more efficient in every way. i don't think a cost hike is really that necessary. they just need to make mlt much weaker and less rewarding
So punish new players EVEN MORE than they already are. I do not agree with increasing the advantage of higher level gear at all. That is already killing this game. |
Spkr4theDead
Red Star. EoN.
2023
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Posted - 2014.04.18 18:10:00 -
[67] - Quote
DUST Fiend wrote:Oh thank God, the Pillar of Credibility is here to grace us with wisdom. Odd how you never have video to back up your fountain of wisdom Not everybody wants to spend $100 on something that isn't necessary hardware that's going into a computer. A capture card isn't really necessary hardware. It's not, you know, like RAM.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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