Pages: [1] 2 3 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
![ADAM-OF-EVE ADAM-OF-EVE](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
ADAM-OF-EVE
Dead Man's Game
1028
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.02.16 19:56:00 -
[1] - Quote
how about reducing wp for kills from tanks to infantry to 25, 10 for assist
then increase wp for tank on tank kills by 50% (inc crew)
this now means infantry on infantry kills are the most efficient while tank on tanks kills are more efficient.
I will logi the s* out of you
https://forums.dust514.com/default.aspx?g=posts&t=99075&find
|
![Cody Sietz Cody Sietz](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Cody Sietz
Bullet Cluster Legacy Rising
2298
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.02.16 20:13:00 -
[2] - Quote
I can see tankers arguing that heavies and mediums should get less wp for killing lighter suits and vise versa.
I'm not trying to say that should be the case, just saying that I can see certain tankers saying that.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
|
![Soldner VonKuechle Soldner VonKuechle](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Soldner VonKuechle
SAM-MIK
330
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.02.16 20:15:00 -
[3] - Quote
This actually decent outside the box, incentive based non nerf thinking, I actually kind of like it.
You sir get a +1
CEO of SAM-MIK...sometimes. (shhh don't tell anyone, they'll start asking questions)
|
![BAD FURRY BAD FURRY](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
BAD FURRY
SVER True Blood General Tso's Alliance
520
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.02.16 20:22:00 -
[4] - Quote
move to feed back mods
Yes i am a Undead Hell Wolf ... nice to meat you!
|
![Joseph Ridgeson Joseph Ridgeson](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Joseph Ridgeson
WarRavens League of Infamy
564
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.02.16 20:43:00 -
[5] - Quote
What is the reason for this proposal? How will this change anything?
Honest questions; I am curious to what end you are after. |
![ADAM-OF-EVE ADAM-OF-EVE](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
ADAM-OF-EVE
Dead Man's Game
1088
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.02.25 22:48:00 -
[6] - Quote
i still think this would fix a lot of the issues
I will logi the s* out of you
https://forums.dust514.com/default.aspx?g=posts&t=99075&find
|
![Arkena Wyrnspire Arkena Wyrnspire](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
Arkena Wyrnspire
Fatal Absolution
10063
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.02.25 22:52:00 -
[7] - Quote
ADAM-OF-EVE wrote:i still think this would fix a lot of the issues How? It doesn't really have an actual effect on the effectiveness on tank spam.
You have long since made your choice. What you make now is a mistake.
|
![Brutal BRUTAS Brutal BRUTAS](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Brutal BRUTAS
RET1RED VET
1
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.02.25 22:53:00 -
[8] - Quote
I think a good fix would be to all out remove mlt tanks. think about it, most ppl get angry about the tank spam more than the power of 1 tank. 75% of tanks involved in the spam are usually sicas or somas. if you want to tank, grind for sp.
"Join my fan club"
|
![True Adamance True Adamance](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
7555
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.02.25 22:56:00 -
[9] - Quote
ADAM-OF-EVE wrote:how about reducing wp for kills from tanks to infantry to 25, 10 for assist
then increase wp for tank on tank kills by 50% (inc crew)
this now means infantry on infantry kills are the most efficient while tank on tanks kills are more efficient.
But WP mean nothing to tankers
"Just know that though our enemies may only #YOLO, through God's grace we can #YOLF at his side." - Disciple of Kesha
|
![Vag Eye Lenol Vag Eye Lenol](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Vag Eye Lenol
Council of Planetary Systems Securities
38
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.02.25 23:00:00 -
[10] - Quote
Cody Sietz wrote:I can see tankers arguing that heavies and mediums should get less wp for killing lighter suits and vise versa.
I'm not trying to say that should be the case, just saying that I can see certain tankers saying that.
Everyone in the room is now dumber.
Let's turn this thought around, what you meant to say is that they will argue that dropships should be applied this way too. And I agree as a pilot. |
|
![boba's fetta boba's fetta](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
boba's fetta
Dead Man's Game
284
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.02.25 23:00:00 -
[11] - Quote
Tanks need a price increase. Lower wp just means less orbitals really won't stop anyone kicking infantry around. Still good to see you havnt stopped thinking about how to improve the game :)
Removing mtl tanks will prevent new players trying out tanks. A low sp tanker is a joke it's the heavily skilled guys that you want to worry about.
Price increase is the best option make it so you can't drop 4 tanks and still make a profit.
my name is boba and im a hoarder.
|
![Brutal BRUTAS Brutal BRUTAS](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Brutal BRUTAS
RET1RED VET
1
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.02.25 23:06:00 -
[12] - Quote
boba's fetta wrote:Tanks need a price increase. Lower wp just means less orbitals really won't stop anyone kicking infantry around. Still good to see you havnt stopped thinking about how to improve the game :)
Removing mtl tanks will prevent new players trying out tanks. A low sp tanker is a joke it's the heavily skilled guys that you want to worry about.
Price increase is the best option make it so you can't drop 4 tanks and still make a profit.
yes, but if you lose 1 good skilled into tank without killing 20 reds you already lose money...
"Join my fan club"
|
![Monkey MAC Monkey MAC](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Monkey MAC
Rough Riders..
2060
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.02.25 23:07:00 -
[13] - Quote
While I can see your reasoning, it won't actually help, tankers aren't concerned about WP, the only effect will basically penalise Infantry AV.
Combat Engineer in training.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
|
![Godin Thekiller Godin Thekiller](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Godin Thekiller
OSG Planetary Operations Covert Intervention
1781
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.02.25 23:13:00 -
[14] - Quote
This is the same argument as the installation one. Like it'll matter, especially when WP's don't count.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
|
![ADAM-OF-EVE ADAM-OF-EVE](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
ADAM-OF-EVE
Dead Man's Game
1088
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.02.25 23:17:00 -
[15] - Quote
Monkey MAC wrote:While I can see your reasoning, it won't actually help, tankers aren't concerned about WP, the only effect will basically penalise Infantry AV.
what needs to happen is for ccp to put the emphasis on being skilled or being more efficient as infantry. as it stands mlt spam is more efficient in every way. i don't think a cost hike is really that necessary. they just need to make mlt much weaker and less rewarding
I will logi the s* out of you
https://forums.dust514.com/default.aspx?g=posts&t=99075&find
|
![Logi Stician Logi Stician](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Logi Stician
The Vanguardians INTERGALACTIC WARPIGS
273
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.02.25 23:41:00 -
[16] - Quote
True Adamance wrote:ADAM-OF-EVE wrote:how about reducing wp for kills from tanks to infantry to 25, 10 for assist
then increase wp for tank on tank kills by 50% (inc crew)
this now means infantry on infantry kills are the most efficient while tank on tanks kills are more efficient. But WP mean nothing to tankers
Indeed. And if we followed this line of thinking, it would be prudent to remove the tears shed from tank kills. This I think would help lessen the tank spam. That's what tanks in this game run on, right?![Straight](https://forums.dust514.com/Images/Emoticons/ccp_straight.png)
"...and I'm the seventh out of seven sons, my pappy was a pistol, I'm a son of a gun. "
|
![Scheneighnay McBob Scheneighnay McBob](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Scheneighnay McBob
Learning Coalition College
4143
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.02.25 23:42:00 -
[17] - Quote
That would only encourage the use of MLT throwaway tanks.
HAVs are very costly. To counter the cost of losing one (realistically, we want them to be possible to fight, rather than discouraging their use), they need to gather lots of profit. Lots of profit is done by the lots of WPs they get now.
Well this definitely isn't the best system, nerfing WP gain would only change the problem in a way that is, if anything, slightly worse.
I am your scan error.
|
![Monkey MAC Monkey MAC](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Monkey MAC
Rough Riders..
2062
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.02.25 23:46:00 -
[18] - Quote
ADAM-OF-EVE wrote:Monkey MAC wrote:While I can see your reasoning, it won't actually help, tankers aren't concerned about WP, the only effect will basically penalise Infantry AV. what needs to happen is for ccp to put the emphasis on being skilled or being more efficient as infantry. as it stands mlt spam is more efficient in every way. i don't think a cost hike is really that necessary. they just need to make mlt much weaker and less rewarding
Why just mlt?
Think how hard it is to deal with Mlt Spam, people get through less than 2 tanks a match, what about when all those people move to proto modded tanks? I agree tanks should be cheaper, even more so than now, about 30% more than an equivalent tiered suit.
But they should also be easier to counter, so long as 1 person in a tank requires more than 1 person to neutralise, they will be spammed, it's just basic maths.
Combat Engineer in training.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
|
![Ripcord19981 Ripcord19981](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Ripcord19981
KNIGHTZ OF THE ROUND Legacy Rising
472
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.02.25 23:51:00 -
[19] - Quote
i see what you are trying to get at, but Nyan San tank spammers care about kdr more than the warpoints they get
I can only please one person per day. Today is not ur day, tomorrow doesn't look too bright either.
Turkey sammich>taco
|
![boba's fetta boba's fetta](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
boba's fetta
Dead Man's Game
285
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.02.25 23:54:00 -
[20] - Quote
A price hike is the simplest way not to punish new tankers. Reducing wp's will. Simply widen the gap between new players and vets and why would you do that.
Also it would only be fair to reduce wp's for av kills do you see why this would be a bad idea?
my name is boba and im a hoarder.
|
|
![Leadfoot10 Leadfoot10](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Leadfoot10
Molon Labe. General Tso's Alliance
515
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.02.25 23:55:00 -
[21] - Quote
A good idea, OP. Liked.
To take it one step further: I like the idea of zeroing out any WP for kills that occur from the redline, provided your team is not redlined at the time.
Boom, there goes redline railguns (and snipers too). |
![ADAM-OF-EVE ADAM-OF-EVE](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
ADAM-OF-EVE
Dead Man's Game
1091
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.02.25 23:55:00 -
[22] - Quote
Monkey MAC wrote:ADAM-OF-EVE wrote:Monkey MAC wrote:While I can see your reasoning, it won't actually help, tankers aren't concerned about WP, the only effect will basically penalise Infantry AV. what needs to happen is for ccp to put the emphasis on being skilled or being more efficient as infantry. as it stands mlt spam is more efficient in every way. i don't think a cost hike is really that necessary. they just need to make mlt much weaker and less rewarding Why just mlt? Think how hard it is to deal with Mlt Spam, people get through less than 2 tanks a match, what about when all those people move to proto modded tanks? I agree tanks should be cheaper, even more so than now, about 30% more than an equivalent tiered suit. But they should also be easier to counter, so long as 1 person in a tank requires more than 1 person to neutralise, they will be spammed, it's just basic maths.
surely what i'm suggesting would be a good thing then. promotes the use of more people in a tank to increase wp earning and also killing potential but leaves the tank weaker. more wp for grp tank players over solo players as the cost/risk/effort is more and at the same time the tank is weaker.
I will logi the s* out of you
https://forums.dust514.com/default.aspx?g=posts&t=99075&find
|
![boba's fetta boba's fetta](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
boba's fetta
Dead Man's Game
286
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.02.26 00:06:00 -
[23] - Quote
ADAM-OF-EVE wrote:Monkey MAC wrote:ADAM-OF-EVE wrote:Monkey MAC wrote:While I can see your reasoning, it won't actually help, tankers aren't concerned about WP, the only effect will basically penalise Infantry AV. what needs to happen is for ccp to put the emphasis on being skilled or being more efficient as infantry. as it stands mlt spam is more efficient in every way. i don't think a cost hike is really that necessary. they just need to make mlt much weaker and less rewarding Why just mlt? Think how hard it is to deal with Mlt Spam, people get through less than 2 tanks a match, what about when all those people move to proto modded tanks? I agree tanks should be cheaper, even more so than now, about 30% more than an equivalent tiered suit. But they should also be easier to counter, so long as 1 person in a tank requires more than 1 person to neutralise, they will be spammed, it's just basic maths. surely what i'm suggesting would be a good thing then. promotes the use of more people in a tank to increase wp earning and also killing potential but leaves the tank weaker. more wp for grp tank players over solo players as the cost/risk/effort is more and at the same time the tank is weaker. How is cost increased? How can you fit extra turrets if pg/CPU gets nerfed wouldn't raising the price do this all better without hurting the noobs to much?
my name is boba and im a hoarder.
|
![ADAM-OF-EVE ADAM-OF-EVE](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
ADAM-OF-EVE
Dead Man's Game
1093
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.02.26 00:09:00 -
[24] - Quote
boba's fetta wrote:ADAM-OF-EVE wrote:Monkey MAC wrote:ADAM-OF-EVE wrote:Monkey MAC wrote:While I can see your reasoning, it won't actually help, tankers aren't concerned about WP, the only effect will basically penalise Infantry AV. what needs to happen is for ccp to put the emphasis on being skilled or being more efficient as infantry. as it stands mlt spam is more efficient in every way. i don't think a cost hike is really that necessary. they just need to make mlt much weaker and less rewarding Why just mlt? Think how hard it is to deal with Mlt Spam, people get through less than 2 tanks a match, what about when all those people move to proto modded tanks? I agree tanks should be cheaper, even more so than now, about 30% more than an equivalent tiered suit. But they should also be easier to counter, so long as 1 person in a tank requires more than 1 person to neutralise, they will be spammed, it's just basic maths. surely what i'm suggesting would be a good thing then. promotes the use of more people in a tank to increase wp earning and also killing potential but leaves the tank weaker. more wp for grp tank players over solo players as the cost/risk/effort is more and at the same time the tank is weaker. How is cost increased? How can you fit extra turrets if pg/CPU gets nerfed wouldn't raising the price do this all better without hurting the noobs to much?
you just like blowing expensive stuff up so your biassed lol
p.s give me 1 like or you don't get anymore squad reps :P
I will logi the s* out of you
https://forums.dust514.com/default.aspx?g=posts&t=99075&find
|
![Racro 01 Arifistan Racro 01 Arifistan](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Racro 01 Arifistan
501st Knights of Leanbox INTERGALACTIC WARPIGS
174
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.02.26 00:09:00 -
[25] - Quote
ADAM-OF-EVE wrote:Monkey MAC wrote:While I can see your reasoning, it won't actually help, tankers aren't concerned about WP, the only effect will basically penalise Infantry AV. what needs to happen is for ccp to put the emphasis on being skilled or being more efficient as infantry. as it stands mlt spam is more efficient in every way. i don't think a cost hike is really that necessary. they just need to make mlt much weaker and less rewarding
i enjoyed back in1.6 and chromosme where actually skilling into tanks mattered. i had that much SP in vested into my tanks IT was going to take wykomi swarm to kill my Surya class maruder tank (maruder tanks were actual proto tanks). haveing alot better base fitting and EHP and higher slot count. my Surya was at the point where it would take 2-3 proto swarm users to bring me down. where asif i was in a std madruagr then ponly 1 prtot swarmer had to kill me.
chromosome was the best balance of vehicle vs AV and should be returned to that point. exepct swarms should have a slight buff so they are decent at killing and not be so powerful it jst 3 volleys any vehicle. and AV grenades are fine now. instead of being the main AV weapion they just **** me off and force me somewhere else. |
![boba's fetta boba's fetta](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
boba's fetta
Dead Man's Game
286
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.02.26 00:23:00 -
[26] - Quote
ADAM-OF-EVE wrote:[quote=boba's fetta][quote=ADAM-OF-EVE][quote=Monk
you just like blowing expensive stuff up so your biassed lol p.s give me 1 like or you don't get anymore squad reps :P I agree I do like killing stuff. The more expensive the better :) don't take away the reps ill be forced to sulk on comms.
Tbh it's the noobs I'm thinking of.
my name is boba and im a hoarder.
|
![Dauth Jenkins Dauth Jenkins](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Dauth Jenkins
Ultramarine Corp
90
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.02.26 00:40:00 -
[27] - Quote
Brutal BRUTAS wrote:boba's fetta wrote:Tanks need a price increase. Lower wp just means less orbitals really won't stop anyone kicking infantry around. Still good to see you havnt stopped thinking about how to improve the game :)
Removing mtl tanks will prevent new players trying out tanks. A low sp tanker is a joke it's the heavily skilled guys that you want to worry about.
Price increase is the best option make it so you can't drop 4 tanks and still make a profit. yes, but if you lose 1 good skilled into tank without killing 20 reds you already lose money...
I think that standard tanks should cost about as much as an assault dropship. Why? Because they have that same level of effectiveness, and are just as hard to kill. Think about it. Mlt tanks just need a nerf in general, they are too good right now.
Sees prototompers...
Sees blueberries start to snipe...
Pulls out commando suit with laser rifle and swarm launcher...
|
![ADAM-OF-EVE ADAM-OF-EVE](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
ADAM-OF-EVE
Dead Man's Game
1096
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.02.26 00:43:00 -
[28] - Quote
boba's fetta wrote:ADAM-OF-EVE wrote:[quote=boba's fetta][quote=ADAM-OF-EVE][quote=Monk
you just like blowing expensive stuff up so your biassed lol p.s give me 1 like or you don't get anymore squad reps :P I agree I do like killing stuff. The more expensive the better :) don't take away the reps ill be forced to sulk on comms. Tbh it's the noobs I'm thinking of.
cheap tank = more for noobs to play with as they advance they put more skills into it surviving more and increasing the cost with lower efficiency there is no reason why mlt tanks can't be spam. afteral my mlt suits were and still are spam suits but the efficiency is very low. even at 70k that puts them in line with advanced suits so reduce their effectiveness.
expensive tank just equals a playground for the elite with hundreds of millions to burn.
i kind of like the amount of tanks but just not the amount of players needed to counter them.
I will logi the s* out of you
https://forums.dust514.com/default.aspx?g=posts&t=99075&find
|
![ADAM-OF-EVE ADAM-OF-EVE](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
ADAM-OF-EVE
Dead Man's Game
1151
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.04.03 19:25:00 -
[29] - Quote
bump
I will logi the s* out of you
https://forums.dust514.com/default.aspx?g=posts&t=99075&find
|
![ADAM-OF-EVE ADAM-OF-EVE](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
ADAM-OF-EVE
Dead Man's Game
1248
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.04.18 10:14:00 -
[30] - Quote
this would promote tank on tank warfare more and hopefully distract tankers a little bit more from killing infantry when other juicier targets are about.
with tank spam this would be a full time job for dedicated tankers to remove other tanks from the field meaning infantry has more room on the battlefield
I will logi the s* out of you
https://forums.dust514.com/default.aspx?g=posts&t=99075&find
|
|
|
|
|
Pages: [1] 2 3 :: one page |
First page | Previous page | Next page | Last page |