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Shyeer Alvarin
Dead Six Initiative Lokun Listamenn
137
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Posted - 2014.02.16 03:48:00 -
[1] - Quote
My scout + Shotgun vs Heavy = Dead scout.
Scout + RE vs Heavy = Dead Heavy.
Scout + LAV + RE vs tightly bunched redberries = "Hold my beer, this is gonna be awesome."
Honestly... If you see something get thrown and you're not using that time to GTFO, you had it coming. People suicide bomb with grenades all the time by overcooking them when they know they're going to die.
Closed Beta Veteran
Founding CEO of Dead Six Initiative/Lokun Listamenn
Lokun i Gangi, Mercenaries.
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Shyeer Alvarin
Dead Six Initiative Lokun Listamenn
138
|
Posted - 2014.02.16 04:22:00 -
[2] - Quote
Summ Dude wrote:Shyeer Alvarin wrote:My scout + Shotgun vs Heavy = Dead scout.
Scout + RE vs Heavy = Dead Heavy.
Scout + LAV + RE vs tightly bunched redberries = "Hold my beer, this is gonna be awesome."
Honestly... If you see something get thrown and you're not using that time to GTFO, you had it coming. People suicide bomb with grenades all the time by overcooking them when they know they're going to die. Here's a scenario for you: I'm in the Research Lab, running my HMG Heavy (as I often do). I'm in the underground section near the Supply Depot. I turn a corner, someone is already running at me and simultaneously chucking a RE in my face. I take two steps back, the RE blows and thus one-shots me. Question: What would you have liked me to do in this scenario to avoid death? You guys remember when everyone complained about tower FG sniping? That was because there was no real effective counter against that tactic. Since the only way to get up to these towers was with a Dropship, and since FGs would wreck these Dropships, there wasn't really anything to do about 4 FGunners on top of a tower raining down hell on you. The present RE situation is similar, because there is no effective counter. There's no Counter Play involved, because there's nothing I can do to react effectively, no way to think around it. I'm just immediately dead.
Honestly, I'm a terribad scout. I get looked at and fall over dead because I don't bob weave duck and jump. IN a situation like that though, if it happens once, it's not much. It's when people keep repeatedly walking into the same trap. That tunnel is a chokepoint and I'd wait for people to file into it before detonating.
We had a situation -just- like that with Nomex in squad. Same map and everything. We kept eyes going down the tunnels at a safe distance from anywhere people could jump down so they can't toss and det to clear the tunnels. We killed the RE'ers more often than we got killed because we coordinated and communicated. Intel is intel. Use what you get, but if we're not getting any, we can't use it.
In the situation you described, you weren't fully aware of the situation. Said scout may not had specifically targetted you, so you were either a target of opportunity, or the **** hit the fan for him and he had to cut his losses.
Closed Beta Veteran
Founding CEO of Dead Six Initiative/Lokun Listamenn
Lokun i Gangi, Mercenaries.
Recruitment is OPEN
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Shyeer Alvarin
Dead Six Initiative Lokun Listamenn
138
|
Posted - 2014.02.16 04:25:00 -
[3] - Quote
Debacle Nano wrote:We had this problem in closed beta. Except there was no delay between you throwing and detonating it.
See also Contact Grenades and Mass Drivers. *shudder*
Closed Beta Veteran
Founding CEO of Dead Six Initiative/Lokun Listamenn
Lokun i Gangi, Mercenaries.
Recruitment is OPEN
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Shyeer Alvarin
Dead Six Initiative Lokun Listamenn
139
|
Posted - 2014.02.16 04:48:00 -
[4] - Quote
Summ Dude wrote:Matticus Monk wrote:Summ Dude wrote:You guys remember when everyone complained about tower FG sniping? That was because there was no real effective counter against that tactic. Since the only way to get up to these towers was with a Dropship, and since FGs would wreck these Dropships, there wasn't really anything to do about 4 FGunners on top of a tower raining down hell on you. The present RE situation is similar, because there is no effective counter. There's no Counter Play involved, because there's nothing I can do to react effectively, no way to think around it. I'm just immediately dead. That's ridiculous, man. You're actually comparing 4 guys with forge guns on the top of a tower that no one can even get to without a dropship (that can be shot out of the air easily) to two people on ground level but one has insta-killed the other, and potentially suicided in the process? Your options: 1.) Don't be walking around blind corners if you are a heavy alone. You can't pick up jack on your passive scans and you glow like a beacon. Scouts hunt heavies - be aware of this. You're not some walking invincible god that can throw caution and situational awareness to the wind. 2.) Stick with someone with a good active scanner and use it to keep your area secure. Work as a team - isn't that supposedly a heavy thing anyway? 3.) Back up and shoot when you see some madman running at you. 4.) Turn around, run and hope for the best. Admittedly the last two may not work but then again sometimes may. And you have way more options than some grunt on the ground dealing with 4 tower forge gun pansies. RE's have a delay, and they are working as they should, perhaps with the exception of the detonate on bleed-out thing, but even that I'm not too sure about. They can be seen, avoided and they are a high-risk way to get kills if used as "grenades" since they can't be thrown far. Watch out for those nova knives too.... and those scrambler pistol headshots. EDIT: you know what - kudos to that dude that got you. That took sac. Try facing down some dude in a heavy suit with some HMG or rifle as some puny grunt running with a remote and a hail mary.... a well deserved kill in my book. I'm gonna go kill some heavies now. It's kinda disappointing when people completely fail to understand how analogies work.
To be fair, you can deny RE detonations when you kill someone by terminating their clone. When in doubt, doubletap. When the corpse isn't turning your crosshairs red, it's safe.
Closed Beta Veteran
Founding CEO of Dead Six Initiative/Lokun Listamenn
Lokun i Gangi, Mercenaries.
Recruitment is OPEN
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Shyeer Alvarin
Dead Six Initiative Lokun Listamenn
141
|
Posted - 2014.02.16 05:10:00 -
[5] - Quote
Summ Dude wrote:Shyeer Alvarin wrote:Summ Dude wrote:Shyeer Alvarin wrote:My scout + Shotgun vs Heavy = Dead scout.
Scout + RE vs Heavy = Dead Heavy.
Scout + LAV + RE vs tightly bunched redberries = "Hold my beer, this is gonna be awesome."
Honestly... If you see something get thrown and you're not using that time to GTFO, you had it coming. People suicide bomb with grenades all the time by overcooking them when they know they're going to die. Here's a scenario for you: I'm in the Research Lab, running my HMG Heavy (as I often do). I'm in the underground section near the Supply Depot. I turn a corner, someone is already running at me and simultaneously chucking a RE in my face. I take two steps back, the RE blows and thus one-shots me. Question: What would you have liked me to do in this scenario to avoid death? You guys remember when everyone complained about tower FG sniping? That was because there was no real effective counter against that tactic. Since the only way to get up to these towers was with a Dropship, and since FGs would wreck these Dropships, there wasn't really anything to do about 4 FGunners on top of a tower raining down hell on you. The present RE situation is similar, because there is no effective counter. There's no Counter Play involved, because there's nothing I can do to react effectively, no way to think around it. I'm just immediately dead. Honestly, I'm a terribad scout. I get looked at and fall over dead because I don't bob weave duck and jump. IN a situation like that though, if it happens once, it's not much. It's when people keep repeatedly walking into the same trap. That tunnel is a chokepoint and I'd wait for people to file into it before detonating. We had a situation -just- like that with Nomex in squad. Same map and everything. We kept eyes going down the tunnels at a safe distance from anywhere people could jump down so they can't toss and det to clear the tunnels. We killed the RE'ers more often than we got killed because we coordinated and communicated. Intel is intel. Use what you get, but if we're not getting any, we can't use it. In the situation you described, you weren't fully aware of the situation. Said scout may not had specifically targetted you, so you were either a target of opportunity, or the **** hit the fan for him and he had to cut his losses. Hm, I can see your point. One of my bigger problems with this tactic is it's incredibly low risk:reward ratio. Any non-heavy/Sentinel suit can equip REs, run-and-chuck, and then one-shot literally any suit. Which seems sorta like a problem to me. But thanks for the reasonable reply. I'll tell Nomex you said hi. I'll probably see him again in the morning.
A low risk high reward fitting is more like a Proto Sentinel with decked complex Amor and Damage mods running a rail rifle, combat rifle, or scrambler rifle. A scout with RE's is most likely going to die more often than he kills someone else.
Closed Beta Veteran
Founding CEO of Dead Six Initiative/Lokun Listamenn
Lokun i Gangi, Mercenaries.
Recruitment is OPEN
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