|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Summ Dude
Direct Action Resources
220
|
Posted - 2014.02.16 03:18:00 -
[1] - Quote
Zephyr Redbane wrote:Last night I was killed twice by a player who tossed/dropped a remote explosive and detonated it like an "instant" grenade. Does anybody else think that's bogus?
I'm fine with somebody mining someplace with an explosive or getting killed by a grenade, but by using a remote explosive as an improvised "insta-grenade"? Give me a break. It's definitely an exploit, and I'm 99% sure CCP is aware of it. Two big problems with REs are the "frisbee tossing" and the ability to detonate remotes after death.
Not just a laymen, but the laymen.
Winn Summ and lose Summ.
|
Summ Dude
Direct Action Resources
222
|
Posted - 2014.02.16 04:13:00 -
[2] - Quote
Shyeer Alvarin wrote:My scout + Shotgun vs Heavy = Dead scout.
Scout + RE vs Heavy = Dead Heavy.
Scout + LAV + RE vs tightly bunched redberries = "Hold my beer, this is gonna be awesome."
Honestly... If you see something get thrown and you're not using that time to GTFO, you had it coming. People suicide bomb with grenades all the time by overcooking them when they know they're going to die. Here's a scenario for you:
I'm in the Research Lab, running my HMG Heavy (as I often do). I'm in the underground section near the Supply Depot. I turn a corner, someone is already running at me and simultaneously chucking a RE in my face. I take two steps back, the RE blows and thus one-shots me.
Question: What would you have liked me to do in this scenario to avoid death?
You guys remember when everyone complained about tower FG sniping? That was because there was no real effective counter against that tactic. Since the only way to get up to these towers was with a Dropship, and since FGs would wreck these Dropships, there wasn't really anything to do about 4 FGunners on top of a tower raining down hell on you. The present RE situation is similar, because there is no effective counter. There's no Counter Play involved, because there's nothing I can do to react effectively, no way to think around it. I'm just immediately dead.
Not just a laymen, but the laymen.
Winn Summ and lose Summ.
|
Summ Dude
Direct Action Resources
223
|
Posted - 2014.02.16 04:37:00 -
[3] - Quote
Matticus Monk wrote:Summ Dude wrote:You guys remember when everyone complained about tower FG sniping? That was because there was no real effective counter against that tactic. Since the only way to get up to these towers was with a Dropship, and since FGs would wreck these Dropships, there wasn't really anything to do about 4 FGunners on top of a tower raining down hell on you. The present RE situation is similar, because there is no effective counter. There's no Counter Play involved, because there's nothing I can do to react effectively, no way to think around it. I'm just immediately dead. That's ridiculous, man. You're actually comparing 4 guys with forge guns on the top of a tower that no one can even get to without a dropship (that can be shot out of the air easily) to two people on ground level but one has insta-killed the other, and potentially suicided in the process? Your options: 1.) Don't be walking around blind corners if you are a heavy alone. You can't pick up jack on your passive scans and you glow like a beacon. Scouts hunt heavies - be aware of this. You're not some walking invincible god that can throw caution and situational awareness to the wind. 2.) Stick with someone with a good active scanner and use it to keep your area secure. Work as a team - isn't that supposedly a heavy thing anyway? 3.) Back up and shoot when you see some madman running at you. 4.) Turn around, run and hope for the best. Admittedly the last two may not work but then again sometimes may. And you have way more options than some grunt on the ground dealing with 4 tower forge gun pansies. RE's have a delay, and they are working as they should, perhaps with the exception of the detonate on bleed-out thing, but even that I'm not too sure about. They can be seen, avoided and they are a high-risk way to get kills if used as "grenades" since they can't be thrown far. Watch out for those nova knives too.... and those scrambler pistol headshots. EDIT: you know what - kudos to that dude that got you. That took sac. Try facing down some dude in a heavy suit with some HMG or rifle as some puny grunt running with a remote and a hail mary.... a well deserved kill in my book. I'm gonna go kill some heavies now. It's kinda disappointing when people completely fail to understand how analogies work.
Not just a laymen, but the laymen.
Winn Summ and lose Summ.
|
Summ Dude
Direct Action Resources
224
|
Posted - 2014.02.16 05:05:00 -
[4] - Quote
Shyeer Alvarin wrote:Summ Dude wrote:Shyeer Alvarin wrote:My scout + Shotgun vs Heavy = Dead scout.
Scout + RE vs Heavy = Dead Heavy.
Scout + LAV + RE vs tightly bunched redberries = "Hold my beer, this is gonna be awesome."
Honestly... If you see something get thrown and you're not using that time to GTFO, you had it coming. People suicide bomb with grenades all the time by overcooking them when they know they're going to die. Here's a scenario for you: I'm in the Research Lab, running my HMG Heavy (as I often do). I'm in the underground section near the Supply Depot. I turn a corner, someone is already running at me and simultaneously chucking a RE in my face. I take two steps back, the RE blows and thus one-shots me. Question: What would you have liked me to do in this scenario to avoid death? You guys remember when everyone complained about tower FG sniping? That was because there was no real effective counter against that tactic. Since the only way to get up to these towers was with a Dropship, and since FGs would wreck these Dropships, there wasn't really anything to do about 4 FGunners on top of a tower raining down hell on you. The present RE situation is similar, because there is no effective counter. There's no Counter Play involved, because there's nothing I can do to react effectively, no way to think around it. I'm just immediately dead. Honestly, I'm a terribad scout. I get looked at and fall over dead because I don't bob weave duck and jump. IN a situation like that though, if it happens once, it's not much. It's when people keep repeatedly walking into the same trap. That tunnel is a chokepoint and I'd wait for people to file into it before detonating. We had a situation -just- like that with Nomex in squad. Same map and everything. We kept eyes going down the tunnels at a safe distance from anywhere people could jump down so they can't toss and det to clear the tunnels. We killed the RE'ers more often than we got killed because we coordinated and communicated. Intel is intel. Use what you get, but if we're not getting any, we can't use it. In the situation you described, you weren't fully aware of the situation. Said scout may not had specifically targetted you, so you were either a target of opportunity, or the **** hit the fan for him and he had to cut his losses. Hm, I can see your point. One of my bigger problems with this tactic is it's incredibly low risk:reward ratio. Any non-heavy/Sentinel suit can equip REs, run-and-chuck, and then one-shot literally any suit. Which seems sorta like a problem to me.
But thanks for the reasonable reply. I'll tell Nomex you said hi.
Not just a laymen, but the laymen.
Winn Summ and lose Summ.
|
Summ Dude
Direct Action Resources
225
|
Posted - 2014.02.16 05:15:00 -
[5] - Quote
Matticus Monk wrote:Summ Dude wrote: It's kinda disappointing when people completely fail to understand how analogies work.
*facepalm* Ah the typical tactic of a defeated 'debater' with no valid retort.... ignore anything relevant in the post and throw up some ill-conceived 'opinion' with no logic behind it. Alright then. What I meant by you being unable to understand how an analogy works is that you didn't seem to get the point of mine. I was citing a situation which had similar underlying problems (i.e. lack of multiple effective counters). As to your recommended solutions:
Quote:1.) Don't be walking around blind corners if you are a heavy alone. You can't pick up jack on your passive scans and you glow like a beacon. Scouts hunt heavies - be aware of this. You're not some walking invincible god that can throw caution and situational awareness to the wind. I rarely go it alone in myheavy suit, we are indeed rather squad dependant. And I don't expect to be an "invincible walking god". But even in a squad, as a heavy, I'm usually taking point, especially in the Research Lab underground. Having my squad behind me won't help at all here.
Quote:2.) Stick with someone with a good active scanner and use it to keep your area secure. Work as a team - isn't that supposedly a heavy thing anyway? Scanners are nice, but I don't always have one in my squad. And I don't feel it should be required to avoid having a one-shot kill device frisbee tossed in my face.
Quote:3.) Back up and shoot when you see some madman running at you.
4.) Turn around, run and hope for the best.
Again, I'm a heavy. Even with Biotics 5, mobility is not my strong suit. In either scenario, virtually any other suit will out-pace me and still get that RE off right next to me, which I can't outrun, which one-shots me immediately.
Hopefully that clears some things up for you. As some general advice, I would consider trying to be a bit less rude/combative in the future.
Not just a laymen, but the laymen.
Winn Summ and lose Summ.
|
Summ Dude
Direct Action Resources
225
|
Posted - 2014.02.16 05:34:00 -
[6] - Quote
Shyeer Alvarin wrote:A low risk high reward fitting is more like a Proto Sentinel with decked complex Amor and Damage mods running a rail rifle, combat rifle, or scrambler rifle. A scout with RE's is most likely going to die more often than he kills someone else. Is a completely proto fit not inherently high risk? By being proto?
Not just a laymen, but the laymen.
Winn Summ and lose Summ.
|
|
|
|