Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
592
|
Posted - 2014.02.16 03:34:00 -
[1] - Quote
Zephyr Redbane wrote:Last night I was killed twice by a player who tossed/dropped a remote explosive and detonated it like an "instant" grenade. Does anybody else think that's bogus?
I'm fine with somebody mining someplace with an explosive or getting killed by a grenade, but by using a remote explosive as an improvised "insta-grenade"? Give me a break.
2 second arming delay.
If you can read this, it means you are reading.
Unless you are skimming
|
Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
596
|
Posted - 2014.02.16 07:20:00 -
[2] - Quote
Summ Dude wrote:Matticus Monk wrote: *facepalm* Ah the typical tactic of a defeated 'debater' with no valid retort.... ignore anything relevant in the post and throw up some ill-conceived 'opinion' with no logic behind it.
Alright then. What I meant by you being unable to understand how an analogy works is that you didn't seem to get the point of mine. I was citing a situation which had similar underlying problems (i.e. lack of multiple effective counters). As to your recommended solutions: Lets see... Tower forges. they were 1. Heavies so conventional weapons and even snipers had a hard time killing them. 2. In an advantageous high-ground, and could NOT be snuck up on. 3. Could destroy the only means of reaching them (dropships) 4. Could kill without fear of retaliation
And you say this is the same as: 1. A cheap light/med suit that can be quickly downed 2. Has an explosive that takes 2 seconds to prime (after attaching to a surface, so you even have the toss time to start thinking) 3. Can visually see the player holding the explosives because they cradle it in front of them as opposed to all other weapon holding positions. (which in turn gives an observant player another few seconds to start moving and retaliating) 4. Must place themselves well within the danger zone in order to use. Often die at time of use.
Horrible analogy...... seriously. Nothing in common.
Summ Dude wrote:Quote:1.) Don't be walking around blind corners if you are a heavy alone. You can't pick up jack on your passive scans and you glow like a beacon. Scouts hunt heavies - be aware of this. You're not some walking invincible god that can throw caution and situational awareness to the wind. I rarely go it alone in myheavy suit, we are indeed rather squad dependant. And I don't expect to be an "invincible walking god". But even in a squad, as a heavy, I'm usually taking point, especially in the Research Lab underground. Having my squad behind me won't help at all here. If they can hit you like that while you're turning the corner, more than likely they have one already on the wall and you're brushing your elbow against it blind (I've done that many many times while learning heavy), while they throw a second one down just to make sure the target dies. If you wish to be safe as a heavy you have to learn how to take corners with a slightly wider girth than if you were an assault or scout, because you typically will have the health to tank a bit of attention as you pull around the corner.
Nothing will help you more than simply looking around you at all times, and if you cannot do that, then you are doomed to keep running into the explosives. This is often a symptom I call "Heavy Tunnel Vision" cause they're engaging a target, and thinking they can get it with the attention of a dog looking at a piece of meat left on a countertop, which easily allows for their destruction.
If this is really a concern for you, you should think about replacing one of your plates with a Kinetic Catalyzer. It's up to you to determine if the extra speed equates to extra survival. I can run away in time with my heavy, so I assume you should be able too.... Now that I think about it, horrible latency could make them appear instant as well, in which case the culprit would be the internet provider
If you can read this, it means you are reading.
Unless you are skimming
|