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Tech Ohm Eaven
L.O.T.I.S. D.E.F.I.A.N.C.E
1240
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Posted - 2014.02.15 20:34:00 -
[1] - Quote
Its unbalanced when a tank can go so FAST.
This is not The FAST and the Furious 514. Infantry moves at 5m to 7m.
Reduce the tanks speed to 19m
Problem solved.
Abandon Ship!, Abandon Ship!!
Jumps into escape pod!
Selected destination Planet PS4.
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ALT2 acc
The Phoenix Federation Proficiency V.
91
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Posted - 2014.02.15 20:35:00 -
[2] - Quote
Tech Ohm Eaven wrote:Its unbalanced when a tank can go so FAST.
This is not The FAST and the Furious 514. Infantry moves at 5m to 7m.
Reduce the tanks speed to 19m
Problem solved. Or nerf nitros....... |
Cody Sietz
Bullet Cluster Legacy Rising
2240
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Posted - 2014.02.15 20:37:00 -
[3] - Quote
I was pretty shocked when they said tanks were getting a speed buff.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Ayures II
Subdreddit Test Alliance Please Ignore
503
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Posted - 2014.02.15 20:43:00 -
[4] - Quote
If you want the realism argument, for realsies tanks can move pretty damned fast. An Abrams can hit 25 MPH offroad and 40 on pavement. |
Tech Ohm Eaven
L.O.T.I.S. D.E.F.I.A.N.C.E
1246
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Posted - 2014.02.15 20:54:00 -
[5] - Quote
Ayures II wrote:If you want the realism argument, for realsies tanks can move pretty damned fast. An Abrams can hit 25 MPH offroad and 40 on pavement.
Is that faster than my sports car? NO.
Even using a RL argument FAILS in that an Abrams is not faster than a sports car.
Abandon Ship!, Abandon Ship!!
Jumps into escape pod!
Selected destination Planet PS4.
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FarQue FromAfar
Hellstorm Inc League of Infamy
11
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Posted - 2014.02.15 21:10:00 -
[6] - Quote
Tech Ohm Eaven wrote:Its unbalanced when a tank can go so FAST.
This is not The FAST and the Furious 514. Infantry moves at 5m to 7m.
Reduce the tanks speed to 19m
Problem solved. Ya because in the future technology has gone BACKWARDS.... and tanks and dropships are meant to be blown away at deployment with a marshmallow shooting rainbow maker.... |
N1ck Comeau
Ahrendee Mercenaries EoN.
2083
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Posted - 2014.02.15 21:12:00 -
[7] - Quote
Tanks need to either be strong and powerful, but slow
Fast and strong, but low damage.
Fast and powerful, but are weak.
Not all 3!
No idea on my guns right now. Getting majority to level 3 at least, then deciding.
Proud member of RND
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Matticus Monk
Ordus Trismegistus
1209
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Posted - 2014.02.15 21:15:00 -
[8] - Quote
FarQue FromAfar wrote:Tech Ohm Eaven wrote:Its unbalanced when a tank can go so FAST.
This is not The FAST and the Furious 514. Infantry moves at 5m to 7m.
Reduce the tanks speed to 19m
Problem solved. Ya because in the future technology has gone BACKWARDS.... and tanks and dropships are meant to be blown away at deployment with a marshmallow shooting rainbow maker....
You tankers are all the same. You only want to be killed by stuff that isn't in the game for regular merc's to use.
You'll see one day when I get my rainbow maker and there will be hell to pay, buddy! |
R F Gyro
Clones 4u
1177
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Posted - 2014.02.15 21:16:00 -
[9] - Quote
People, stop trying to use "realism" as a game balance argument. This is a game. It should be balanced first, realistic where it doesn't impact that balance.
RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus
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Smooth Assassin
Stardust Incorporation IMMORTAL REGIME
866
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Posted - 2014.02.15 21:18:00 -
[10] - Quote
Cody Sietz wrote:I was pretty shocked when they said tanks were getting a speed buff. *Wink* faster than a LAV baby
Assassination is my thing.
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Tech Ohm Eaven
L.O.T.I.S. D.E.F.I.A.N.C.E
1247
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Posted - 2014.02.15 21:22:00 -
[11] - Quote
Hey CCP it looks like LYING.
"We reduced infantry speed and bonuses from modules due to frame rates"
Anyone remember when kin cats were 25% instead of 12%??
And then CCP gives tanks a speed boost.
They were LYING about the reason to cut infantry speed ??????
Abandon Ship!, Abandon Ship!!
Jumps into escape pod!
Selected destination Planet PS4.
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R F Gyro
Clones 4u
1184
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Posted - 2014.02.15 21:41:00 -
[12] - Quote
Tech Ohm Eaven wrote:Hey CCP it looks like LYING.
"We reduced infantry speed and bonuses from modules due to frame rates"
Anyone remember when kin cats were 25% instead of 12%??
And then CCP gives tanks a speed boost.
They were LYING about the reason to cut infantry speed ?????? Oh, stop it.
Different people, different situations, different times. At worst its inconsistency, or confusion. "Lying" is saying something you know to be untrue at the time.
RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
1578
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Posted - 2014.02.15 21:43:00 -
[13] - Quote
ALT2 acc wrote:Tech Ohm Eaven wrote:Its unbalanced when a tank can go so FAST.
This is not The FAST and the Furious 514. Infantry moves at 5m to 7m.
Reduce the tanks speed to 19m
Problem solved. Or nerf nitros....... Or give us web grenades and the ability for passengers to fire handheld weapons from LAVS(better yer give us speeders with a coast mode).
I support SP rollover.
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Alternate Insano
SUICIDE SPITE SQUAD
73
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Posted - 2014.02.15 21:50:00 -
[14] - Quote
DUST tanks are slow and weak by RL standards. An earlier reply was waaaaay off. An Abrams can go 60 mph pretty much anywhere. It can jump like an enduro car and hit anything within a mile while driving like a pro stadium truck. Back right after Desert Storm we had a couple on Ft Knox that had the fuel restricters removed from the turbines. 100 mph on sand. They are almost indestructible. It fears no other armored vehicle and certaintly not infantry, mechanized or otherwise. Of course they cost like 25mil.......
DUST 514 Super Scrub
Level 262 Forum Troll
Star Citizen is what EVE should have been.
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Kallas Hallytyr
Skullbreakers
358
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Posted - 2014.02.15 21:52:00 -
[15] - Quote
My biggest issue with HAV speeds: no momentum. HAVs can stop dead in the space of a metre and can go from 0 -> 100 in that same distance. HAVs need to actually slow down and stop, momentum would carry them a ways or at least cause substantial bouncing and other issues (like aiming when your HAV is shuddering like a freezing Alzheimers sufferer.) |
Slen Kaleth
BlackWater Liquidations INTERGALACTIC WARPIGS
100
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Posted - 2014.02.15 21:55:00 -
[16] - Quote
Tech Ohm Eaven wrote:Ayures II wrote:If you want the realism argument, for realsies tanks can move pretty damned fast. An Abrams can hit 25 MPH offroad and 40 on pavement. Is that faster than my sports car? NO. Even using a RL argument FAILS in that an Abrams is not faster than a sports car.
Tanks are currently maxed at about 55 mph (24m/s), and with a 30% boost that is about 72. Not nearly as fast as a sports car. |
Tech Ohm Eaven
L.O.T.I.S. D.E.F.I.A.N.C.E
1249
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Posted - 2014.02.15 22:05:00 -
[17] - Quote
Alternate Insano wrote:DUST tanks are slow and weak by RL standards. An earlier reply was waaaaay off. An Abrams can go 60 mph pretty much anywhere. It can jump like an enduro car and hit anything within a mile while driving like a pro stadium truck. Back right after Desert Storm we had a couple on Ft Knox that had the fuel restricters removed from the turbines. 100 mph on sand. They are almost indestructible. It fears no other armored vehicle and certaintly not infantry, mechanized or otherwise. Of course they cost like 25mil.......
SO??
Can they outrun my sports car? In Dust they can.
Can they outrun a missile thats either laserguided or opticfiber guided??
In Dust they can.
Can they survive an arty strike?? In dust they can.
Abandon Ship!, Abandon Ship!!
Jumps into escape pod!
Selected destination Planet PS4.
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Tech Ohm Eaven
L.O.T.I.S. D.E.F.I.A.N.C.E
1251
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Posted - 2014.02.15 22:09:00 -
[18] - Quote
Slen Kaleth wrote:Tech Ohm Eaven wrote:Ayures II wrote:If you want the realism argument, for realsies tanks can move pretty damned fast. An Abrams can hit 25 MPH offroad and 40 on pavement. Is that faster than my sports car? NO. Even using a RL argument FAILS in that an Abrams is not faster than a sports car. Tanks are currently maxed at about 55 mph (24m/s), and with a 30% boost that is about 72. Not nearly as fast as a sports car.
They OUTRUN a light vehicle. They OUTRUN swarm missiles.
Dust Tanks are too FAST.
Abandon Ship!, Abandon Ship!!
Jumps into escape pod!
Selected destination Planet PS4.
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Tech Ohm Eaven
L.O.T.I.S. D.E.F.I.A.N.C.E
1251
|
Posted - 2014.02.15 22:14:00 -
[19] - Quote
R F Gyro wrote:Tech Ohm Eaven wrote:Hey CCP it looks like LYING.
"We reduced infantry speed and bonuses from modules due to frame rates"
Anyone remember when kin cats were 25% instead of 12%??
And then CCP gives tanks a speed boost.
They were LYING about the reason to cut infantry speed ?????? Oh, stop it. Different people, different situations, different times. At worst its inconsistency, or confusion. "Lying" is saying something you know to be untrue at the time.
I knew it was untrue at the time. Since why were dropships able to go faster but infantry gets told the kincats and cardios get nerfed due to framerates??
We get warp speed tanks showing it was a lie or at best someone not wanting to fess up??
Abandon Ship!, Abandon Ship!!
Jumps into escape pod!
Selected destination Planet PS4.
|
FarQue FromAfar
Hellstorm Inc League of Infamy
14
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Posted - 2014.02.15 22:16:00 -
[20] - Quote
Matticus Monk wrote:FarQue FromAfar wrote:Tech Ohm Eaven wrote:Its unbalanced when a tank can go so FAST.
This is not The FAST and the Furious 514. Infantry moves at 5m to 7m.
Reduce the tanks speed to 19m
Problem solved. Ya because in the future technology has gone BACKWARDS.... and tanks and dropships are meant to be blown away at deployment with a marshmallow shooting rainbow maker.... You tankers are all the same. You only want to be killed by stuff that isn't in the game for regular merc's to use. You'll see one day when I get my rainbow maker and there will be hell to pay, buddy! HeHe |
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Varjac Theobroma Montenegro
PAND3M0N1UM Lokun Listamenn
160
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Posted - 2014.02.15 22:19:00 -
[21] - Quote
Ayures II wrote:If you want the realism argument, for realsies tanks can move pretty damned fast. An Abrams can hit 25 MPH offroad and 40 on pavement.
Yea, but Abrams don't shoot down Blackhawks ... Do they ....
Want realism?
Then remember what else is all mumbo jumbo in dust 514.
FAME
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Takahiro Kashuken
Red Star. EoN.
2561
|
Posted - 2014.02.15 22:19:00 -
[22] - Quote
Tanks do not outrun LAVs
Tanks do not outrun swarms
You are lying and last i checked my HAV is running a state of the art cold fusion reactor with a turbo added
Then again maybe its my go-faster stripes which make me look fast
Intelligence is OP
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NK Scout
Storm Wind Strikeforce Caldari State
376
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Posted - 2014.02.15 22:24:00 -
[23] - Quote
Tech Ohm Eaven wrote:R F Gyro wrote:Tech Ohm Eaven wrote:Hey CCP it looks like LYING.
"We reduced infantry speed and bonuses from modules due to frame rates"
Anyone remember when kin cats were 25% instead of 12%??
And then CCP gives tanks a speed boost.
They were LYING about the reason to cut infantry speed ?????? Oh, stop it. Different people, different situations, different times. At worst its inconsistency, or confusion. "Lying" is saying something you know to be untrue at the time. I knew it was untrue at the time. Since why were dropships able to go faster but infantry gets told the kincats and cardios get nerfed due to framerates?? We get warp speed tanks showing it was a lie or at best someone not wanting to fess up?? warp drive active
2 exiles assault rifles,
Skinweave caldari frame,
Staff recruiter mlt frame,
Templar set
Caldari Master Race
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Tech Ohm Eaven
L.O.T.I.S. D.E.F.I.A.N.C.E
1252
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Posted - 2014.02.15 22:28:00 -
[24] - Quote
NK Scout wrote:Tech Ohm Eaven wrote:R F Gyro wrote:Tech Ohm Eaven wrote:Hey CCP it looks like LYING.
"We reduced infantry speed and bonuses from modules due to frame rates"
Anyone remember when kin cats were 25% instead of 12%??
And then CCP gives tanks a speed boost.
They were LYING about the reason to cut infantry speed ?????? Oh, stop it. Different people, different situations, different times. At worst its inconsistency, or confusion. "Lying" is saying something you know to be untrue at the time. I knew it was untrue at the time. Since why were dropships able to go faster but infantry gets told the kincats and cardios get nerfed due to framerates?? We get warp speed tanks showing it was a lie or at best someone not wanting to fess up?? warp drive active
Damn that tank is FAST!!!
Abandon Ship!, Abandon Ship!!
Jumps into escape pod!
Selected destination Planet PS4.
|
Slen Kaleth
BlackWater Liquidations INTERGALACTIC WARPIGS
100
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Posted - 2014.02.15 22:28:00 -
[25] - Quote
Tech Ohm Eaven wrote:Slen Kaleth wrote:Tech Ohm Eaven wrote:Ayures II wrote:If you want the realism argument, for realsies tanks can move pretty damned fast. An Abrams can hit 25 MPH offroad and 40 on pavement. Is that faster than my sports car? NO. Even using a RL argument FAILS in that an Abrams is not faster than a sports car. Tanks are currently maxed at about 55 mph (24m/s), and with a 30% boost that is about 72. Not nearly as fast as a sports car. They OUTRUN a light vehicle. They OUTRUN swarm missiles. Dust Tanks are too FAST.
First, a light vehicle is not a sport cars. Second I agree tanks are too quick. I think they needed a larger momentum factor as someone mentioned earlier. |
Ivy Zalinto
Bobbit's Hangmen
305
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Posted - 2014.02.15 22:29:00 -
[26] - Quote
Nah, their speed is fine. Honestly people forget that vehicles are supposed to be much more mobile, more powerful, more imposing and much more dangerous than a single soldier. Or even a group of them for that matter. A tank can take on a few targets at a time yes but the only way that they get going from 0 to running speed is through their nitros. Thats actually why I run a gunnlogi. Better acceleration with a bit lower top speed.
Tanks move slower than lav's and faster than infantry...every game is like this. Use cover more and you wont have to deal with them as much...
Dedicated Stealth Scout.
Scout instructor; Learning Coalition
Scrambler Pistol dedication
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Dheez
Kinsho Swords Caldari State
68
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Posted - 2014.02.15 22:30:00 -
[27] - Quote
Tech Ohm Eaven wrote:Hey CCP it looks like LYING.
"We reduced infantry speed and bonuses from modules due to frame rates"
Anyone remember when kin cats were 25% instead of 12%??
And then CCP gives tanks a speed boost.
They were LYING about the reason to cut infantry speed ??????
Because CCP servers can handle (process, compute) 10 fast moving vehicles as opposed to 32 fast moving infantry.
Current HAV's are New Edens iteration of Fred Flinstones carGǪ As hard as a Rock and can go 0 to 60 in 2 seconds. |
FarQue FromAfar
Hellstorm Inc League of Infamy
15
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Posted - 2014.02.15 22:33:00 -
[28] - Quote
Varjac Theobroma Montenegro wrote:Ayures II wrote:If you want the realism argument, for realsies tanks can move pretty damned fast. An Abrams can hit 25 MPH offroad and 40 on pavement. Yea, but Abrams don't shoot down Blackhawks ... Do they .... Want realism? Then remember what else is all mumbo jumbo in dust 514.
Um Blackhawks are American helicopters , but to answer your question, yes a M1 Abrams could potentially shoot down a Blackhawk with the main turret. It does hit other helicopters and has even hit IED cesnas mid flight.... It has a tracking system that can maintain a target while going 60 mph over rough terrain. Also in the 14 series of army MOS is one called 14R, or 14 Romeo, and they are using a system mounted on the M1 Abrams that is surface to air, and VERY deadly. |
Slen Kaleth
BlackWater Liquidations INTERGALACTIC WARPIGS
102
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Posted - 2014.02.15 22:37:00 -
[29] - Quote
Ivy Zalinto wrote: Nah, their speed is fine. Honestly people forget that vehicles are supposed to be much more mobile, more powerful, more imposing and much more dangerous than a single soldier. Or even a group of them for that matter. A tank can take on a few targets at a time yes but the only way that they get going from 0 to running speed is through their nitros. Thats actually why I run a gunnlogi. Better acceleration with a bit lower top speed.
Tanks move slower than lav's and faster than infantry...every game is like this. Use cover more and you wont have to deal with them as much...
Maybe if the matches are not limited to 16v16. When one player can easily become a force multiplier in a limited number game then the only real counter is to use the same gear. How is that balanced? I would be more in favor of tanks as is now if there was more of a penalty to the team that loses on, say multiple clones are lost vice the one is now, assuming the pilot dies with it. If it is suppose to take 3+ mercs working as a team to kill a tank than the lose of a tank should feel like 3+ lost to the team. |
Varjac Theobroma Montenegro
PAND3M0N1UM Lokun Listamenn
162
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Posted - 2014.02.15 22:40:00 -
[30] - Quote
Ivy Zalinto wrote: Nah, their speed is fine. Honestly people forget that vehicles are supposed to be much more mobile, more powerful, more imposing and much more dangerous than a single soldier. Or even a group of them for that matter. A tank can take on a few targets at a time yes but the only way that they get going from 0 to running speed is through their nitros. Thats actually why I run a gunnlogi. Better acceleration with a bit lower top speed.
Tanks move slower than lav's and faster than infantry...every game is like this. Use cover more and you wont have to deal with them as much...
It's not just their interaction with infantry, it's everything. As an ADS pilot it is ridiculous trying to do anything with a tank on the field. Should I get a vision block, the tank is able to traverse the field so quick that if I don't constantly watch his location, he will sneak up and cost me 450k isk. WTF?! Where is the benefit to using an ADS? Some people may go 30 and 0, but then they probably have tank superiority too. Their is no way that they don't. So once again, tanks are interacting with meta mechanics and determining how a player can choose to use his SP. This is so frustrating from a game that is suppose to encourage diversity and personalization.
FAME
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