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Tech Ohm Eaven
L.O.T.I.S. D.E.F.I.A.N.C.E
1240
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Posted - 2014.02.15 20:34:00 -
[1] - Quote
Its unbalanced when a tank can go so FAST.
This is not The FAST and the Furious 514. Infantry moves at 5m to 7m.
Reduce the tanks speed to 19m
Problem solved.
Abandon Ship!, Abandon Ship!!
Jumps into escape pod!
Selected destination Planet PS4.
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ALT2 acc
The Phoenix Federation Proficiency V.
91
|
Posted - 2014.02.15 20:35:00 -
[2] - Quote
Tech Ohm Eaven wrote:Its unbalanced when a tank can go so FAST.
This is not The FAST and the Furious 514. Infantry moves at 5m to 7m.
Reduce the tanks speed to 19m
Problem solved. Or nerf nitros....... |
Cody Sietz
Bullet Cluster Legacy Rising
2240
|
Posted - 2014.02.15 20:37:00 -
[3] - Quote
I was pretty shocked when they said tanks were getting a speed buff.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Ayures II
Subdreddit Test Alliance Please Ignore
503
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Posted - 2014.02.15 20:43:00 -
[4] - Quote
If you want the realism argument, for realsies tanks can move pretty damned fast. An Abrams can hit 25 MPH offroad and 40 on pavement. |
Tech Ohm Eaven
L.O.T.I.S. D.E.F.I.A.N.C.E
1246
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Posted - 2014.02.15 20:54:00 -
[5] - Quote
Ayures II wrote:If you want the realism argument, for realsies tanks can move pretty damned fast. An Abrams can hit 25 MPH offroad and 40 on pavement.
Is that faster than my sports car? NO.
Even using a RL argument FAILS in that an Abrams is not faster than a sports car.
Abandon Ship!, Abandon Ship!!
Jumps into escape pod!
Selected destination Planet PS4.
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FarQue FromAfar
Hellstorm Inc League of Infamy
11
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Posted - 2014.02.15 21:10:00 -
[6] - Quote
Tech Ohm Eaven wrote:Its unbalanced when a tank can go so FAST.
This is not The FAST and the Furious 514. Infantry moves at 5m to 7m.
Reduce the tanks speed to 19m
Problem solved. Ya because in the future technology has gone BACKWARDS.... and tanks and dropships are meant to be blown away at deployment with a marshmallow shooting rainbow maker.... |
N1ck Comeau
Ahrendee Mercenaries EoN.
2083
|
Posted - 2014.02.15 21:12:00 -
[7] - Quote
Tanks need to either be strong and powerful, but slow
Fast and strong, but low damage.
Fast and powerful, but are weak.
Not all 3!
No idea on my guns right now. Getting majority to level 3 at least, then deciding.
Proud member of RND
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Matticus Monk
Ordus Trismegistus
1209
|
Posted - 2014.02.15 21:15:00 -
[8] - Quote
FarQue FromAfar wrote:Tech Ohm Eaven wrote:Its unbalanced when a tank can go so FAST.
This is not The FAST and the Furious 514. Infantry moves at 5m to 7m.
Reduce the tanks speed to 19m
Problem solved. Ya because in the future technology has gone BACKWARDS.... and tanks and dropships are meant to be blown away at deployment with a marshmallow shooting rainbow maker....
You tankers are all the same. You only want to be killed by stuff that isn't in the game for regular merc's to use.
You'll see one day when I get my rainbow maker and there will be hell to pay, buddy! |
R F Gyro
Clones 4u
1177
|
Posted - 2014.02.15 21:16:00 -
[9] - Quote
People, stop trying to use "realism" as a game balance argument. This is a game. It should be balanced first, realistic where it doesn't impact that balance.
RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus
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Smooth Assassin
Stardust Incorporation IMMORTAL REGIME
866
|
Posted - 2014.02.15 21:18:00 -
[10] - Quote
Cody Sietz wrote:I was pretty shocked when they said tanks were getting a speed buff. *Wink* faster than a LAV baby
Assassination is my thing.
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Tech Ohm Eaven
L.O.T.I.S. D.E.F.I.A.N.C.E
1247
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Posted - 2014.02.15 21:22:00 -
[11] - Quote
Hey CCP it looks like LYING.
"We reduced infantry speed and bonuses from modules due to frame rates"
Anyone remember when kin cats were 25% instead of 12%??
And then CCP gives tanks a speed boost.
They were LYING about the reason to cut infantry speed ??????
Abandon Ship!, Abandon Ship!!
Jumps into escape pod!
Selected destination Planet PS4.
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R F Gyro
Clones 4u
1184
|
Posted - 2014.02.15 21:41:00 -
[12] - Quote
Tech Ohm Eaven wrote:Hey CCP it looks like LYING.
"We reduced infantry speed and bonuses from modules due to frame rates"
Anyone remember when kin cats were 25% instead of 12%??
And then CCP gives tanks a speed boost.
They were LYING about the reason to cut infantry speed ?????? Oh, stop it.
Different people, different situations, different times. At worst its inconsistency, or confusion. "Lying" is saying something you know to be untrue at the time.
RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
1578
|
Posted - 2014.02.15 21:43:00 -
[13] - Quote
ALT2 acc wrote:Tech Ohm Eaven wrote:Its unbalanced when a tank can go so FAST.
This is not The FAST and the Furious 514. Infantry moves at 5m to 7m.
Reduce the tanks speed to 19m
Problem solved. Or nerf nitros....... Or give us web grenades and the ability for passengers to fire handheld weapons from LAVS(better yer give us speeders with a coast mode).
I support SP rollover.
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Alternate Insano
SUICIDE SPITE SQUAD
73
|
Posted - 2014.02.15 21:50:00 -
[14] - Quote
DUST tanks are slow and weak by RL standards. An earlier reply was waaaaay off. An Abrams can go 60 mph pretty much anywhere. It can jump like an enduro car and hit anything within a mile while driving like a pro stadium truck. Back right after Desert Storm we had a couple on Ft Knox that had the fuel restricters removed from the turbines. 100 mph on sand. They are almost indestructible. It fears no other armored vehicle and certaintly not infantry, mechanized or otherwise. Of course they cost like 25mil.......
DUST 514 Super Scrub
Level 262 Forum Troll
Star Citizen is what EVE should have been.
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Kallas Hallytyr
Skullbreakers
358
|
Posted - 2014.02.15 21:52:00 -
[15] - Quote
My biggest issue with HAV speeds: no momentum. HAVs can stop dead in the space of a metre and can go from 0 -> 100 in that same distance. HAVs need to actually slow down and stop, momentum would carry them a ways or at least cause substantial bouncing and other issues (like aiming when your HAV is shuddering like a freezing Alzheimers sufferer.) |
Slen Kaleth
BlackWater Liquidations INTERGALACTIC WARPIGS
100
|
Posted - 2014.02.15 21:55:00 -
[16] - Quote
Tech Ohm Eaven wrote:Ayures II wrote:If you want the realism argument, for realsies tanks can move pretty damned fast. An Abrams can hit 25 MPH offroad and 40 on pavement. Is that faster than my sports car? NO. Even using a RL argument FAILS in that an Abrams is not faster than a sports car.
Tanks are currently maxed at about 55 mph (24m/s), and with a 30% boost that is about 72. Not nearly as fast as a sports car. |
Tech Ohm Eaven
L.O.T.I.S. D.E.F.I.A.N.C.E
1249
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Posted - 2014.02.15 22:05:00 -
[17] - Quote
Alternate Insano wrote:DUST tanks are slow and weak by RL standards. An earlier reply was waaaaay off. An Abrams can go 60 mph pretty much anywhere. It can jump like an enduro car and hit anything within a mile while driving like a pro stadium truck. Back right after Desert Storm we had a couple on Ft Knox that had the fuel restricters removed from the turbines. 100 mph on sand. They are almost indestructible. It fears no other armored vehicle and certaintly not infantry, mechanized or otherwise. Of course they cost like 25mil.......
SO??
Can they outrun my sports car? In Dust they can.
Can they outrun a missile thats either laserguided or opticfiber guided??
In Dust they can.
Can they survive an arty strike?? In dust they can.
Abandon Ship!, Abandon Ship!!
Jumps into escape pod!
Selected destination Planet PS4.
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Tech Ohm Eaven
L.O.T.I.S. D.E.F.I.A.N.C.E
1251
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Posted - 2014.02.15 22:09:00 -
[18] - Quote
Slen Kaleth wrote:Tech Ohm Eaven wrote:Ayures II wrote:If you want the realism argument, for realsies tanks can move pretty damned fast. An Abrams can hit 25 MPH offroad and 40 on pavement. Is that faster than my sports car? NO. Even using a RL argument FAILS in that an Abrams is not faster than a sports car. Tanks are currently maxed at about 55 mph (24m/s), and with a 30% boost that is about 72. Not nearly as fast as a sports car.
They OUTRUN a light vehicle. They OUTRUN swarm missiles.
Dust Tanks are too FAST.
Abandon Ship!, Abandon Ship!!
Jumps into escape pod!
Selected destination Planet PS4.
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Tech Ohm Eaven
L.O.T.I.S. D.E.F.I.A.N.C.E
1251
|
Posted - 2014.02.15 22:14:00 -
[19] - Quote
R F Gyro wrote:Tech Ohm Eaven wrote:Hey CCP it looks like LYING.
"We reduced infantry speed and bonuses from modules due to frame rates"
Anyone remember when kin cats were 25% instead of 12%??
And then CCP gives tanks a speed boost.
They were LYING about the reason to cut infantry speed ?????? Oh, stop it. Different people, different situations, different times. At worst its inconsistency, or confusion. "Lying" is saying something you know to be untrue at the time.
I knew it was untrue at the time. Since why were dropships able to go faster but infantry gets told the kincats and cardios get nerfed due to framerates??
We get warp speed tanks showing it was a lie or at best someone not wanting to fess up??
Abandon Ship!, Abandon Ship!!
Jumps into escape pod!
Selected destination Planet PS4.
|
FarQue FromAfar
Hellstorm Inc League of Infamy
14
|
Posted - 2014.02.15 22:16:00 -
[20] - Quote
Matticus Monk wrote:FarQue FromAfar wrote:Tech Ohm Eaven wrote:Its unbalanced when a tank can go so FAST.
This is not The FAST and the Furious 514. Infantry moves at 5m to 7m.
Reduce the tanks speed to 19m
Problem solved. Ya because in the future technology has gone BACKWARDS.... and tanks and dropships are meant to be blown away at deployment with a marshmallow shooting rainbow maker.... You tankers are all the same. You only want to be killed by stuff that isn't in the game for regular merc's to use. You'll see one day when I get my rainbow maker and there will be hell to pay, buddy! HeHe |
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Varjac Theobroma Montenegro
PAND3M0N1UM Lokun Listamenn
160
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Posted - 2014.02.15 22:19:00 -
[21] - Quote
Ayures II wrote:If you want the realism argument, for realsies tanks can move pretty damned fast. An Abrams can hit 25 MPH offroad and 40 on pavement.
Yea, but Abrams don't shoot down Blackhawks ... Do they ....
Want realism?
Then remember what else is all mumbo jumbo in dust 514.
FAME
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Takahiro Kashuken
Red Star. EoN.
2561
|
Posted - 2014.02.15 22:19:00 -
[22] - Quote
Tanks do not outrun LAVs
Tanks do not outrun swarms
You are lying and last i checked my HAV is running a state of the art cold fusion reactor with a turbo added
Then again maybe its my go-faster stripes which make me look fast
Intelligence is OP
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NK Scout
Storm Wind Strikeforce Caldari State
376
|
Posted - 2014.02.15 22:24:00 -
[23] - Quote
Tech Ohm Eaven wrote:R F Gyro wrote:Tech Ohm Eaven wrote:Hey CCP it looks like LYING.
"We reduced infantry speed and bonuses from modules due to frame rates"
Anyone remember when kin cats were 25% instead of 12%??
And then CCP gives tanks a speed boost.
They were LYING about the reason to cut infantry speed ?????? Oh, stop it. Different people, different situations, different times. At worst its inconsistency, or confusion. "Lying" is saying something you know to be untrue at the time. I knew it was untrue at the time. Since why were dropships able to go faster but infantry gets told the kincats and cardios get nerfed due to framerates?? We get warp speed tanks showing it was a lie or at best someone not wanting to fess up?? warp drive active
2 exiles assault rifles,
Skinweave caldari frame,
Staff recruiter mlt frame,
Templar set
Caldari Master Race
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Tech Ohm Eaven
L.O.T.I.S. D.E.F.I.A.N.C.E
1252
|
Posted - 2014.02.15 22:28:00 -
[24] - Quote
NK Scout wrote:Tech Ohm Eaven wrote:R F Gyro wrote:Tech Ohm Eaven wrote:Hey CCP it looks like LYING.
"We reduced infantry speed and bonuses from modules due to frame rates"
Anyone remember when kin cats were 25% instead of 12%??
And then CCP gives tanks a speed boost.
They were LYING about the reason to cut infantry speed ?????? Oh, stop it. Different people, different situations, different times. At worst its inconsistency, or confusion. "Lying" is saying something you know to be untrue at the time. I knew it was untrue at the time. Since why were dropships able to go faster but infantry gets told the kincats and cardios get nerfed due to framerates?? We get warp speed tanks showing it was a lie or at best someone not wanting to fess up?? warp drive active
Damn that tank is FAST!!!
Abandon Ship!, Abandon Ship!!
Jumps into escape pod!
Selected destination Planet PS4.
|
Slen Kaleth
BlackWater Liquidations INTERGALACTIC WARPIGS
100
|
Posted - 2014.02.15 22:28:00 -
[25] - Quote
Tech Ohm Eaven wrote:Slen Kaleth wrote:Tech Ohm Eaven wrote:Ayures II wrote:If you want the realism argument, for realsies tanks can move pretty damned fast. An Abrams can hit 25 MPH offroad and 40 on pavement. Is that faster than my sports car? NO. Even using a RL argument FAILS in that an Abrams is not faster than a sports car. Tanks are currently maxed at about 55 mph (24m/s), and with a 30% boost that is about 72. Not nearly as fast as a sports car. They OUTRUN a light vehicle. They OUTRUN swarm missiles. Dust Tanks are too FAST.
First, a light vehicle is not a sport cars. Second I agree tanks are too quick. I think they needed a larger momentum factor as someone mentioned earlier. |
Ivy Zalinto
Bobbit's Hangmen
305
|
Posted - 2014.02.15 22:29:00 -
[26] - Quote
Nah, their speed is fine. Honestly people forget that vehicles are supposed to be much more mobile, more powerful, more imposing and much more dangerous than a single soldier. Or even a group of them for that matter. A tank can take on a few targets at a time yes but the only way that they get going from 0 to running speed is through their nitros. Thats actually why I run a gunnlogi. Better acceleration with a bit lower top speed.
Tanks move slower than lav's and faster than infantry...every game is like this. Use cover more and you wont have to deal with them as much...
Dedicated Stealth Scout.
Scout instructor; Learning Coalition
Scrambler Pistol dedication
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Dheez
Kinsho Swords Caldari State
68
|
Posted - 2014.02.15 22:30:00 -
[27] - Quote
Tech Ohm Eaven wrote:Hey CCP it looks like LYING.
"We reduced infantry speed and bonuses from modules due to frame rates"
Anyone remember when kin cats were 25% instead of 12%??
And then CCP gives tanks a speed boost.
They were LYING about the reason to cut infantry speed ??????
Because CCP servers can handle (process, compute) 10 fast moving vehicles as opposed to 32 fast moving infantry.
Current HAV's are New Edens iteration of Fred Flinstones carGǪ As hard as a Rock and can go 0 to 60 in 2 seconds. |
FarQue FromAfar
Hellstorm Inc League of Infamy
15
|
Posted - 2014.02.15 22:33:00 -
[28] - Quote
Varjac Theobroma Montenegro wrote:Ayures II wrote:If you want the realism argument, for realsies tanks can move pretty damned fast. An Abrams can hit 25 MPH offroad and 40 on pavement. Yea, but Abrams don't shoot down Blackhawks ... Do they .... Want realism? Then remember what else is all mumbo jumbo in dust 514.
Um Blackhawks are American helicopters , but to answer your question, yes a M1 Abrams could potentially shoot down a Blackhawk with the main turret. It does hit other helicopters and has even hit IED cesnas mid flight.... It has a tracking system that can maintain a target while going 60 mph over rough terrain. Also in the 14 series of army MOS is one called 14R, or 14 Romeo, and they are using a system mounted on the M1 Abrams that is surface to air, and VERY deadly. |
Slen Kaleth
BlackWater Liquidations INTERGALACTIC WARPIGS
102
|
Posted - 2014.02.15 22:37:00 -
[29] - Quote
Ivy Zalinto wrote: Nah, their speed is fine. Honestly people forget that vehicles are supposed to be much more mobile, more powerful, more imposing and much more dangerous than a single soldier. Or even a group of them for that matter. A tank can take on a few targets at a time yes but the only way that they get going from 0 to running speed is through their nitros. Thats actually why I run a gunnlogi. Better acceleration with a bit lower top speed.
Tanks move slower than lav's and faster than infantry...every game is like this. Use cover more and you wont have to deal with them as much...
Maybe if the matches are not limited to 16v16. When one player can easily become a force multiplier in a limited number game then the only real counter is to use the same gear. How is that balanced? I would be more in favor of tanks as is now if there was more of a penalty to the team that loses on, say multiple clones are lost vice the one is now, assuming the pilot dies with it. If it is suppose to take 3+ mercs working as a team to kill a tank than the lose of a tank should feel like 3+ lost to the team. |
Varjac Theobroma Montenegro
PAND3M0N1UM Lokun Listamenn
162
|
Posted - 2014.02.15 22:40:00 -
[30] - Quote
Ivy Zalinto wrote: Nah, their speed is fine. Honestly people forget that vehicles are supposed to be much more mobile, more powerful, more imposing and much more dangerous than a single soldier. Or even a group of them for that matter. A tank can take on a few targets at a time yes but the only way that they get going from 0 to running speed is through their nitros. Thats actually why I run a gunnlogi. Better acceleration with a bit lower top speed.
Tanks move slower than lav's and faster than infantry...every game is like this. Use cover more and you wont have to deal with them as much...
It's not just their interaction with infantry, it's everything. As an ADS pilot it is ridiculous trying to do anything with a tank on the field. Should I get a vision block, the tank is able to traverse the field so quick that if I don't constantly watch his location, he will sneak up and cost me 450k isk. WTF?! Where is the benefit to using an ADS? Some people may go 30 and 0, but then they probably have tank superiority too. Their is no way that they don't. So once again, tanks are interacting with meta mechanics and determining how a player can choose to use his SP. This is so frustrating from a game that is suppose to encourage diversity and personalization.
FAME
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crazy space 1
GunFall Mobilization Covert Intervention
2170
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Posted - 2014.02.15 22:42:00 -
[31] - Quote
Ayures II wrote:If you want the realism argument, for realsies tanks can move pretty damned fast. An Abrams can hit 25 MPH offroad and 40 on pavement.
well in dust they go over 120 mph what's your point? |
Slen Kaleth
BlackWater Liquidations INTERGALACTIC WARPIGS
103
|
Posted - 2014.02.15 22:47:00 -
[32] - Quote
crazy space 1 wrote:Ayures II wrote:If you want the realism argument, for realsies tanks can move pretty damned fast. An Abrams can hit 25 MPH offroad and 40 on pavement. well in dust they go over 120 mph what's your point?
How do you figure? |
Hynox Xitio
Molon Labe. General Tso's Alliance
10
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Posted - 2014.02.15 23:00:00 -
[33] - Quote
I dunno man, I think tanks move fast in real life, they go like, multiple miles per hour.
Then again I'm a heavy, so I think sedimentary rock erodes away faster than I sprint.
Unleash the Fogwoggler
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Debacle Nano
BurgezzE.T.F General Tso's Alliance
707
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Posted - 2014.02.15 23:06:00 -
[34] - Quote
Tech Ohm Eaven wrote:Its unbalanced when a tank can go so FAST.
This is not The FAST and the Furious 514. Infantry moves at 5m to 7m.
Reduce the tanks speed to 19m
Problem solved.
We really just need webifiers. It'd solve all of the problems everyone is whining about.
Support the idea. Stop the whining.
Closed beta anyone?
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Tech Ohm Eaven
L.O.T.I.S. D.E.F.I.A.N.C.E
1259
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Posted - 2014.02.15 23:10:00 -
[35] - Quote
Debacle Nano wrote:Tech Ohm Eaven wrote:Its unbalanced when a tank can go so FAST.
This is not The FAST and the Furious 514. Infantry moves at 5m to 7m.
Reduce the tanks speed to 19m
Problem solved. We really just need webifiers. It'd solve all of the problems everyone is whining about. Support the idea. Stop the whining.
A shovel and the ability to dig a deep hole.
But then that means terrain destructability and CCP has no idea how to implement that.
Hell I am still waiting for infantry trenches to avoid tank fire but not happening any time.
Abandon Ship!, Abandon Ship!!
Jumps into escape pod!
Selected destination Planet PS4.
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Sir Snugglz
Red Star. EoN.
403
|
Posted - 2014.02.15 23:16:00 -
[36] - Quote
Oh the enemy has tanks, let me bring out my ADS, enemy tanks love my ADS.
-Luck is just one of my skills
Just because I make flying look easy doesn't mean it is
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Bormir1r
WarRavens League of Infamy
61
|
Posted - 2014.02.15 23:32:00 -
[37] - Quote
Ayures II wrote:If you want the realism argument, for realsies tanks can move pretty damned fast. An Abrams can hit 25 MPH offroad and 40 on pavement.
25 mph is about 9.7 m/s, and 40 mph is 15.6 m/s. Compared to infantry, off road is as fast as scouts, and on road is 2x speed. These realistic numbers ought to be the ACTUAL speeds for tanks in dust. However tanks currently run at approx. 20 m/s, which is equivalent to almost 101 mph.....thats completely unrealistic and shouldn't be used for tank speeds in dust.
Minja. We run and hide. And then we kill you.
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Patrick57
Fatal Absolution
5164
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Posted - 2014.02.15 23:36:00 -
[38] - Quote
FarQue FromAfar wrote:Ya because in the future technology has gone BACKWARDS.... and tanks and dropships are meant to be blown away at deployment with a marshmallow shooting rainbow maker.... "Because I'm in the future" is not an excuse to make everything OP.
> GÇ£I am so clever that sometimes I don't understand a single word of what I am saying.GÇ¥
-Oscar Wilde
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Ranger SnakeBlood
OSG Planetary Operations Covert Intervention
297
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Posted - 2014.02.15 23:56:00 -
[39] - Quote
Yes tanks are way too fast mostly because of they accelerate to fast basicly this leads to them being nimble and feel light to move.
Also to the guy saying but that a tank in reality is a damn site more dangerous than 1 man yes that is true but in reality a modern MBT requirers 3 to 4 man crew depending on if it has a auto loader or not and by chance that is ruffely enough people with even basic AV to disable a tank or if their using really good AV like a Jav hit will disable it but this system is a bit expensive so i wouldnt recommend it as a bench mark for Dust AV. See reality has balance also lol.
That being said no one man should have the ability to be a force multiplier like tanks currently let you it is very bad for balence and this issue is also a issue with proto gear its all advantage no disadvantage.
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Slen Kaleth
BlackWater Liquidations INTERGALACTIC WARPIGS
103
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Posted - 2014.02.16 00:18:00 -
[40] - Quote
Bormir1r wrote:Ayures II wrote:If you want the realism argument, for realsies tanks can move pretty damned fast. An Abrams can hit 25 MPH offroad and 40 on pavement. 25 mph is about 9.7 m/s, and 40 mph is 15.6 m/s. Compared to infantry, off road is as fast as scouts, and on road is 2x speed. These realistic numbers ought to be the ACTUAL speeds for tanks in dust. However tanks currently run at approx. 20 m/s, which is equivalent to almost 101 mph.....thats completely unrealistic and shouldn't be used for tank speeds in dust.
20 m/s*3.28 ft/m = 65.6 ft/s. 60 s/min * 60 min/hr = 3600 s/hr. 65.6 ft/s * 3600 s/hr = 236160 ft/hr. 236160 ft/hr * 1/5280 mi/ft = 44.7 mph.
How did you figure 20m/s is 101mph? |
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crazy space 1
GunFall Mobilization Covert Intervention
2170
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Posted - 2014.02.16 00:44:00 -
[41] - Quote
Hynox Xitio wrote:I dunno man, I think tanks move fast in real life, they go like, multiple miles per hour.
Then again I'm a heavy, so I think sedimentary rock erodes away faster than I sprint.
C&C renegage has tanks and ground troops and no balance issues with speed or ground based AV.
Tanks in that game move slower uphill and faster downhill. Overall they do not zip like madmen around the battlefield while still being able to outrun all infantry.
it's not impossible to run up and stick them with RE either. |
Bormir1r
WarRavens League of Infamy
61
|
Posted - 2014.02.16 01:02:00 -
[42] - Quote
Slen Kaleth wrote:Bormir1r wrote:[quote=Ayures II]If you want the realism argument, for realsies tanks can move pretty damned fast. An Abrams can hit 25 MPH offroad and 40 on pavement. 25 mph is about 9.7 m/s, and 40 mph is 15.6 m/s. Compared to infantry, off road is as fast as scouts, and on road is 2x speed. These realistic numbers ought to be the ACTUAL speeds for tanks in dust. However tanks currently run at approx. 20 m/s, which is equivalent to almost 101 mph.....thats completely unrealistic and shouldn't be used for tank speeds in dust.
20 m/s*3.28 ft/m = 65.6 ft/s. 60 s/min * 60 min/hr = 3600 s/hr. 65.6 ft/s * 3600 s/hr = 236160 ft/hr. 236160 ft/hr * 1/5280 mi/ft = 44.7 mph.
How did you figure 20m/s is 101mph?[/quote
Yea miscalc, i had the correct calc, just mistyped..and i got 51 mph.....not 44.7
20m/s * (1km/1000m) *(1mi/1.4km) *(3600s/1hr)
Minja. We run and hide. And then we kill you.
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Slen Kaleth
BlackWater Liquidations INTERGALACTIC WARPIGS
103
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Posted - 2014.02.16 02:02:00 -
[43] - Quote
Bormir1r wrote:Slen Kaleth wrote:Bormir1r wrote:[quote=Ayures II]If you want the realism argument, for realsies tanks can move pretty damned fast. An Abrams can hit 25 MPH offroad and 40 on pavement. 25 mph is about 9.7 m/s, and 40 mph is 15.6 m/s. Compared to infantry, off road is as fast as scouts, and on road is 2x speed. These realistic numbers ought to be the ACTUAL speeds for tanks in dust. However tanks currently run at approx. 20 m/s, which is equivalent to almost 101 mph.....thats completely unrealistic and shouldn't be used for tank speeds in dust. 20 m/s*3.28 ft/m = 65.6 ft/s. 60 s/min * 60 min/hr = 3600 s/hr. 65.6 ft/s * 3600 s/hr = 236160 ft/hr. 236160 ft/hr * 1/5280 mi/ft = 44.7 mph. How did you figure 20m/s is 101mph?[/quote Yea miscalc, i had the correct calc, just mistyped..and i got 51 mph.....not 44.7 20m/s * (1km/1000m) *(1mi/1.4km) *(3600s/1hr)
1 mi is 1.6km, not 1.4km. Here. Still 44.7 mph. Plus, Conversion here |
NK Scout
Storm Wind Strikeforce Caldari State
378
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Posted - 2014.02.16 02:07:00 -
[44] - Quote
NK Scout wrote:Tech Ohm Eaven wrote:R F Gyro wrote:Tech Ohm Eaven wrote:Hey CCP it looks like LYING.
"We reduced infantry speed and bonuses from modules due to frame rates"
Anyone remember when kin cats were 25% instead of 12%??
And then CCP gives tanks a speed boost.
They were LYING about the reason to cut infantry speed ?????? Oh, stop it. Different people, different situations, different times. At worst its inconsistency, or confusion. "Lying" is saying something you know to be untrue at the time. I knew it was untrue at the time. Since why were dropships able to go faster but infantry gets told the kincats and cardios get nerfed due to framerates?? We get warp speed tanks showing it was a lie or at best someone not wanting to fess up?? warp drive active
2 exiles assault rifles,
Skinweave caldari frame,
Staff recruiter mlt frame,
Templar set
Caldari Master Race
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Alena Ventrallis
The Neutral Zone
665
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Posted - 2014.02.16 02:09:00 -
[45] - Quote
Tanks should be slow. Balance > Realism.
Although if you want to go the realism route, tanks can't shoot near as fast as they do in game. So should we nerf railguns to a 15 sec charge up time?
Best PVE idea I've seen.
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Spkr4theDead
Red Star. EoN.
1833
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Posted - 2014.02.16 02:16:00 -
[46] - Quote
Tech Ohm Eaven wrote:Its unbalanced when a tank can go so FAST.
This is not The FAST and the Furious 514. Infantry moves at 5m to 7m.
Reduce the tanks speed to 19m
Problem solved. LOL
Go to Call of Duty if you don't want to deal with vehicles. Stop ruining the game for those that want a more varied experience.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
1833
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Posted - 2014.02.16 02:17:00 -
[47] - Quote
crazy space 1 wrote:Hynox Xitio wrote:I dunno man, I think tanks move fast in real life, they go like, multiple miles per hour.
Then again I'm a heavy, so I think sedimentary rock erodes away faster than I sprint. C&C renegage has tanks and ground troops and no balance issues with speed or ground based AV. Tanks in that game move slower uphill and faster downhill. Overall they do not zip like madmen around the battlefield while still being able to outrun all infantry. it's not impossible to run up and stick them with RE either. So people should run 50mph, staying alongside tanks? lolno
If Usain Bolt can't do it, then a soldier weighed down with equipment shouldn't be able to.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
1833
|
Posted - 2014.02.16 02:18:00 -
[48] - Quote
Alena Ventrallis wrote:Tanks should be slow. Balance > Realism.
Although if you want to go the realism route, tanks can't shoot near as fast as they do in game. So should we nerf railguns to a 15 sec charge up time? This isn't WWII where tanks are moving as slow as molasses. This is 20,000 years in the future. If they're going to move at a snail's pace, then they should get a large HP buff for not being able to escape.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
623
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Posted - 2014.02.16 02:32:00 -
[49] - Quote
Spkr4theDead wrote:Alena Ventrallis wrote:Tanks should be slow. Balance > Realism.
Although if you want to go the realism route, tanks can't shoot near as fast as they do in game. So should we nerf railguns to a 15 sec charge up time? This isn't WWII where tanks are moving as slow as molasses. This is 20,000 years in the future. If they're going to move at a snail's pace, then they should get a large HP buff for not being able to escape. This isn't WWII where infantry units had rifles that pierced tank armor and were able to destroy a tank. This is 20,000 years in the future. If they're going to have anti vehicle weaponry, then it should be useless.
Next time you use real life analogies, there is a minimal amount of thinking that must be done so that people like me who see such idiocy don't shut your argument down.
Kills- Archduke Ferdinand
Balance!
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KING CHECKMATE
Tal-Romon Legion Amarr Empire
4645
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Posted - 2014.02.16 02:39:00 -
[50] - Quote
FarQue FromAfar wrote: Ya because in the future technology has gone BACKWARDS.... and tanks and dropships are meant to be blown away at deployment with a marshmallow shooting rainbow maker....
By your logic ; im still waiting for CCP to release my 1HKO on any vehicle without hardeners AV weapon! I mean we do have Javelin missiles now! And if technology HASNT gone backwards (plus we are comparing a game to real life)....
Support Amarr scout bonus change! : https://forums.dust514.com/default.aspx?g=posts&m=1813029#post1813029
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Matticus Monk
Ordus Trismegistus
1224
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Posted - 2014.02.16 02:50:00 -
[51] - Quote
Spkr4theDead wrote: Go to Call of Duty if you don't want to deal with vehicles. Stop ruining the game for those that want a more varied experience.
*facepalm*
Pretty much says it all right there.... I would like a varied experience. I'd like to actually engage the enemy without getting killed by a bunch of no-skill, scrubby tankers. I would like to be able to get tanks to play tactically instead of camping and blasting without having to pull away 2-3 other team members to find a supply depot, get A/V fits and then not be able to keep up with a tank anyway because they drive a million miles a second.
Dude, you are right on the money. Your reasoning and coherent, well-thought out arguments never fail to impress. I especially like how you only reply to posts of your choosing and typically then only with whatever juvenile insult or tantrum comes immediately to mind.
You sir = my hero. Or is that Gyro? Are you a greek sandwhich...? I'm not quite sure as you share so many similarities....
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Fire2MyBlunt
The Phoenix Federation Proficiency V.
26
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Posted - 2014.02.16 03:11:00 -
[52] - Quote
tanks are not overpowered. it's a damn tank if it's in front of you ofc it's going blast your face to the enemy mcc. what needs to be fixed is the cost of them to at least 300k-400k (militia) and removall of fuel injectors.
Proud member and Director of The Phoenix Federation
Hmg specialist .. not a chubby.. They call me the Hulk.
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
633
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Posted - 2014.02.16 03:27:00 -
[53] - Quote
Matticus Monk wrote:Spkr4theDead wrote: Go to Call of Duty if you don't want to deal with vehicles. Stop ruining the game for those that want a more varied experience.
*facepalm* Pretty much says it all right there.... I would like a varied experience. I'd like to actually engage the enemy without getting killed by a bunch of no-skill, scrubby tankers. I would like to be able to get tanks to play tactically instead of camping and blasting without having to pull away 2-3 other team members to find a supply depot, get A/V fits and then not be able to keep up with a tank anyway because they drive a million miles a second. Dude, you are right on the money. Your reasoning and coherent, well-thought out arguments never fail to impress. I especially like how you only reply to posts of your choosing and typically then only with whatever juvenile insult or tantrum comes immediately to mind. You sir = my hero. Or is that Gyro? Are you a greek sandwhich...? I'm not quite sure as you share so many similarities....
The same thing happens when i talk to TankahiroGǪ..
Kills- Archduke Ferdinand
Balance!
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Tech Ohm Eaven
L.O.T.I.S. D.E.F.I.A.N.C.E
1269
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Posted - 2014.02.16 06:47:00 -
[54] - Quote
Gavr1lo Pr1nc1p wrote:Matticus Monk wrote:Spkr4theDead wrote: Go to Call of Duty if you don't want to deal with vehicles. Stop ruining the game for those that want a more varied experience.
*facepalm* Pretty much says it all right there.... I would like a varied experience. I'd like to actually engage the enemy without getting killed by a bunch of no-skill, scrubby tankers. I would like to be able to get tanks to play tactically instead of camping and blasting without having to pull away 2-3 other team members to find a supply depot, get A/V fits and then not be able to keep up with a tank anyway because they drive a million miles a second. Dude, you are right on the money. Your reasoning and coherent, well-thought out arguments never fail to impress. I especially like how you only reply to posts of your choosing and typically then only with whatever juvenile insult or tantrum comes immediately to mind. You sir = my hero. Or is that Gyro? Are you a greek sandwhich...? I'm not quite sure as you share so many similarities.... The same thing happens when i talk to TankahiroGǪ.. agreed.
Abandon Ship!, Abandon Ship!!
Jumps into escape pod!
Selected destination Planet PS4.
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crazy space 1
GunFall Mobilization Covert Intervention
2171
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Posted - 2014.02.17 00:29:00 -
[55] - Quote
Spkr4theDead wrote:Tech Ohm Eaven wrote:Its unbalanced when a tank can go so FAST.
This is not The FAST and the Furious 514. Infantry moves at 5m to 7m.
Reduce the tanks speed to 19m
Problem solved. LOL Go to Call of Duty if you don't want to deal with vehicles. Stop ruining the game for those that want a more varied experience.
No they should go play C&C Renegade X which is out this month is free, and is not anything like call of duty. If someone here is complaining about dust it means they WANT to play dust. They want a tactical not call of duty game. |
Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
2242
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Posted - 2014.02.17 00:45:00 -
[56] - Quote
Ayures II wrote:If you want the realism argument, for realsies tanks can move pretty damned fast. An Abrams can hit 25 MPH offroad and 40 on pavement. Most of us run at a consistant 10-15 MPH (4.5-7 m/s) and some of us can sprint at 25 MPH(11 m/s). Asking for HAVs to go a mere 42 MPH (19 m/s) is more than reasonable.
Oh, sorry. Did I just blow your 'for realsies' argument out of the water? I apologize.
Fizzer94 // Forum Warrior Operation II // MAG Vet
Gallente Neutron Rifle
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Tau Lai
Isuuaya Tactical Caldari State
47
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Posted - 2014.02.17 01:33:00 -
[57] - Quote
Tanks are NOT fast. UNIVERSE is slow. |
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