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SGTFunyoun THEFIRST
Arachnea Phoenix Battalion
29
|
Posted - 2014.02.13 08:24:00 -
[1] - Quote
CCP does a phenomenal job with the flight mechanics of spaceships.
However...
... CCP... your idea of how to fly an AIRCRAFT is ungodly screwed. The dropships need a complete redesign.
1) The dropship right now has a control scheme with several wasted buttons. For example, the "open and close bay doors"-ábutton... why does it not ALSO deploy my landing gear so I can actually LAND instead of having to to smash it into the ground or wait 15 seconds for the landing gear to drop?
- According to the control scheme map in the settings menu, the right d-pad button is used to pull up the assets deployment menu... why on God's green earth would I need to do that in the middle of flying around? Instead, howabout make that button transistion the ship from flight mode... to hover mode?
2) Speaking of flight vs hover mode, I cannot tell you how many times I have slammed my Gorgon or Viper into the side of some skyscraper (or even my own MCC) because I couldn't get the thrusters to stop making me go forward fast enough.
- So here is my fix for that... make two flight control systems. One for hover mode, the other for flight mode. And then put flight wings on the dang thing and make it a SVTOL type aircraft like a V22 Osprey... but with jets instead of propellors.
--Hover Mode: L1 and L2 are the throttle buttons (southpaw is R1/R2), they make it go up and down. Left and right stick are used like the controls on Anakin Skywalker's Pod Racer to make it go forward, backwards, turn, and strafe by manipulating the controller joysticks in whatever direction you want the ship to go.
--Flight Mode: L1 and L2 are the throttle buttons (southpaw is R1/R2), they make the ship go FORWARD ONLY faster or slower, and the (reverse this for southpaws of course) left stick makes the ship PITCH up, down, and ROLL left and right while the right stick makes the ship YAW left and right and the camera tilt up and down.
3) Give the pilot an ONBOARD WEAPON SYSTEM THAT FIRES DIRECTLY STRAIGHT OUT FROM THE BOW OF THE DROPSHIP!!! (THESE WEAPONS WILL NOT PIVOT, TRACK, ROTATE, SPIN, OR SEEK TO TRY AND HIT A TARGET. They will fire like the guns on the front of a fighter jet... straight at whatever the pilot points the nose of the aircraft.)
- Gallente Ship: TWO Hybrid Blasters and ONE Rail Gun. -Amarr Ship: TWO Short Ranged Masers and ONE Long Ranged Laser. -Minmatar Ship: TWO Autocannons and ONE Artillery Cannon. -Caldari Ship: TWO Hybrid Blasters and ONE Rocket Launcher. |
killertojo42
Sardaukar Merc Guild
3
|
Posted - 2014.02.13 08:29:00 -
[2] - Quote
Lol, i just call dropships cows of the sky, they're funny to watch and to crash
When walking on the battlefield i stand alone
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ChromeBreaker
SVER True Blood General Tso's Alliance
1527
|
Posted - 2014.02.13 08:31:00 -
[3] - Quote
TL;DR - I cant fly dropships therefore it must be broken!
Get an assault dropship then you will actually have something to moan about (stupid camera angle)
The answer is "ForgeGun"... doesnt matter what the question is...
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Repter Casanova
Resheph Interstellar Strategy Gallente Federation
19
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Posted - 2014.02.13 08:48:00 -
[4] - Quote
Just because you cant fly one does not mean they are "broken" it simply means you need practice and also flying your drop ship also greatly depends on what modules you have fitted. Remember more armor plates will slow you down, and also vipers and gorgons have an auto stabilization making them easier to fly, so if you want a real challenge fly an assault or standard drop ship. |
SGTFunyoun THEFIRST
Arachnea Phoenix Battalion
29
|
Posted - 2014.02.13 08:49:00 -
[5] - Quote
killertojo42 wrote:Lol, i just call dropships cows of the sky, they're funny to watch and to crash
Yes, they are funny to watch crash.
I call them Lead Maple Leaves... they fly like a Maple Leaf made of lead floating on the breeze... and they are not fun to crash in... them things are expensive.
Which is exactly what I propse to fix. |
SGTFunyoun THEFIRST
Arachnea Phoenix Battalion
29
|
Posted - 2014.02.13 08:52:00 -
[6] - Quote
Repter Casanova wrote:Just because you cant fly one does not mean they are "broken" it simply means you need practice and also flying your drop ship also greatly depends on what modules you have fitted. Remember more armor plates will slow you down, and also vipers and gorgons have an auto stabilization making them easier to fly, so if you want a real challenge fly an assault or standard drop ship.
I don't need more practice, the fact of the matter is that the drop ship is designed like a space ship... NOT an inner atmospheric aircraft.
It is NOT a common sense design and it lends NO appreciable value to a battle.
It has a crappy control scheme and needs to be revamped to make it a more reliable asset instead of a liability.
Which would you rather have? A ship that flies like a brick and is the same old thing...
Or a ship that gives YOU the Pilot more control over how it flies and can fly FASTER than they do now, AND can perform a direct attack by itself without having to have gunners in the gun seats? |
Repter Casanova
Resheph Interstellar Strategy Gallente Federation
19
|
Posted - 2014.02.13 09:11:00 -
[7] - Quote
SGTFunyoun THEFIRST wrote:Repter Casanova wrote:Just because you cant fly one does not mean they are "broken" it simply means you need practice and also flying your drop ship also greatly depends on what modules you have fitted. Remember more armor plates will slow you down, and also vipers and gorgons have an auto stabilization making them easier to fly, so if you want a real challenge fly an assault or standard drop ship. I don't need more practice, the fact of the matter is that the drop ship is designed like a space ship... NOT an inner atmospheric aircraft. It is NOT a common sense design and it lends NO appreciable value to a battle. It has a crappy control scheme and needs to be revamped to make it a more reliable asset instead of a liability. Which would you rather have? A ship that flies like a brick and is the same old thing... Or a ship that gives YOU the Pilot more control over how it flies and can fly FASTER than they do now, AND can perform a direct attack by itself without having to have gunners in the gun seats?
I personally think that drop ships are fine i usually go 30+ on average in my assault drop ship and also using gunners on a standard drop ship is one of the best things you can do to support your team if you are coordinated, and also about the speed thing you need to adapt use afterburners now to get that better flight speed. Also run a squad and use that drop ship to drop infantry on letters to surprise the enemy. so in a nutshell drop ships are not broken or designed incorrectly its just a case of adapting and practicing.
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AmlSeb
The New Age Outlaws WINMATAR.
30
|
Posted - 2014.02.13 09:28:00 -
[8] - Quote
The controls should be more directly. Right stick should control the angle and rotation, Left stick should only control the thrusters. You push the left stick fully forward -> Thrusters are turned fully backward -> you move forward You push the left stick halfway backwards -> thrusters are turned halfway backwards -> you move back and up at half speed each Left stick fully sidewards -> strafing/rolling at full speed etc.
Also should there be two flight modes that can be switched through via X. Hover flight: You can aim the front turret without affecting the vehicles rotation and angle (until you reach the edge of the aiming arc, then the vehicle adjusts itself), passenger doors are open they can shoot out, landing gear is out. Speed is limited Left stick sidewards -> strafing
Flight: front turret is fixed on the axis you-¦re pointing at, doors are closed, landing gear is in. Left stick sidewards -> Rolling
Also should there always be mini screens that shows the 1st person view if in 3rd person and vice versa. |
G Torq
ALTA B2O
421
|
Posted - 2014.02.13 09:37:00 -
[9] - Quote
SGTFunyoun THEFIRST wrote:killertojo42 wrote:Lol, i just call dropships cows of the sky, they're funny to watch and to crash Yes, they are funny to watch crash. I call them Lead Maple Leaves... they fly like a Maple Leaf made of lead floating on the breeze... and they are not fun to crash in... them things are expensive. Which is exactly what I propse to fix. DropBricks ..
Also, they don't fly, but are simply in a constant, controlled (or not) crash.
Team Fairy DUST
HTTP://Dust.Thang.DK/ - DUST514 Fitting Tool based on DUST SDE
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General12912
Gallente Marine Corps
63
|
Posted - 2014.02.13 10:11:00 -
[10] - Quote
SGTFunyoun THEFIRST wrote:Repter Casanova wrote:Just because you cant fly one does not mean they are "broken" it simply means you need practice and also flying your drop ship also greatly depends on what modules you have fitted. Remember more armor plates will slow you down, and also vipers and gorgons have an auto stabilization making them easier to fly, so if you want a real challenge fly an assault or standard drop ship. I don't need more practice, the fact of the matter is that the drop ship is designed like a space ship... NOT an inner atmospheric aircraft. It is NOT a common sense design and it lends NO appreciable value to a battle. It has a crappy control scheme and needs to be revamped to make it a more reliable asset instead of a liability. Which would you rather have? A ship that flies like a brick and is the same old thing... Or a ship that gives YOU the Pilot more control over how it flies and can fly FASTER than they do now, AND can perform a direct attack by itself without having to have gunners in the gun seats? actually, nothing has value on the battlefield alone. its about the skills of th pilot.
and a dropship pilot is a very valued. if you want an easy-to-control aircraft, i hear fighters are coming soon (TM), how about you just bug CCP about those? |
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The Black Jackal
The Southern Legion The Umbra Combine
1015
|
Posted - 2014.02.13 10:27:00 -
[11] - Quote
While I agree that Dropships need a lot of love in the HUD department (altitude indicators, ammunition counters, and a host of other features) the control scheme is supposed to be as it is. Dropships are designed to be more akin to the Lunar Lander than a Gunship / Helicopter.
Why? Because not every planet DUST will be set on will have an atmosphere to support 'winged' flight. Barren Planets are said to be devoid of an atmosphere. Meaning that there is no 'lift' to having wings. Lunar surfaces (a future hope) would also have no atmosphere.
Once you go Black, you just never go back!
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Vulpes Dolosus
SVER True Blood General Tso's Alliance
934
|
Posted - 2014.02.13 14:24:00 -
[12] - Quote
1) When you hover really close to the ground, the ship will automatically drop to the ground (I know it works because it's a little annoying to try and restock ammo from a depot and hover).
- I do not want a toggleable hover mode. Hovering is the death of dropships and makes you an easy target to rails/AV (and having to toggle an escape along with defensive mods would be too difficult) and even in ADSs it take too long to get back up to speed. The best procedure is to orbit to maintain some velocity.
2) Don't crash into buildings? Just let go of the throttle when you see you're tipping and try and level out and drift away, once you're not touching it, tilt away from the building and fly away.
-Again, toggleable flight/hover will make things more complicated and take more time. Learn to keep moving and maneuver proficiently and you should be fine.
3) No, dropship are meant to be troop transport/ support. In theory (much less in practice I'm afraid), ADSs are meant to drop small squads and aid them from the air with turret fire. Your suggestions would make air-to-ground combat almost impossible without strafing or high angle orbiting (both of which are pretty difficult not only to do but do effectively) not to mention remove the customizability of dropships.
4) I agree. I'd also be nice to see the health of my passengers as well.
5) There was a thread about this a while ago and it was because people thought it'd be OP (imagine mass drivers or forges raining down from an unreachable hight). Personally, I don't see the problem with it, there'd be a max of 2 at a time per side, I'd be difficult aim, and the dropship and gunners are basically sitting ducks.
ADS Kills: Lost count a while ago...
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Kigurosaka Laaksonen
DUST University Ivy League
287
|
Posted - 2014.02.13 14:43:00 -
[13] - Quote
SGTFunyoun THEFIRST wrote:I don't need more practice, the fact of the matter is that the drop ship is designed like a space shiphelicopter...
Fixed your post.
Welcome to the future.
I lead a thousand maple leafs into battle every day. (I see now you mean lead the metal, but I've never heard of a lead maple leaf, so I assumed lead like lead into battle. hehe)
DUST 514 Recruit Code - https://dust514.com/recruit/zluCyb/
EVE Buddy Invite - Too damn long. Ask me for it.
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Namirial Kensai
Seituoda Taskforce Command Caldari State
38
|
Posted - 2014.02.13 16:22:00 -
[14] - Quote
I dont know, you ever seen the end of "Bugs Life"? I'd say the dropship probably handles worse than a lead leaf. |
Komodo Jones
Chaotik Serenity
469
|
Posted - 2014.02.13 16:40:00 -
[15] - Quote
Eh, ya get used to it, but I do wish it had a hover mode, and there should definitely be some work done with the aiming mechanics of assault dropships.
And yeah it's definitely supposed to be more like a helicopter, I know this because I can get into a helicopter in battlefield 4 and at least the flight controls are almost exactly the same, I was weaving through skyscrapers like nobody's business
This is a signature.
You're now reading it.
You may now reply to my post.
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Mobius Wyvern
Ahrendee Mercenaries EoN.
4581
|
Posted - 2014.02.13 17:29:00 -
[16] - Quote
SGTFunyoun THEFIRST wrote:CCP does a phenomenal job with the flight mechanics of spaceships.
However...
... CCP... your idea of how to fly an AIRCRAFT is ungodly screwed. The dropships need a complete redesign.
1) The dropship right now has a control scheme with several wasted buttons. For example, the "open and close bay doors"-ábutton... why does it not ALSO deploy my landing gear so I can actually LAND instead of having to to smash it into the ground or wait 15 seconds for the landing gear to drop?
- According to the control scheme map in the settings menu, the right d-pad button is used to pull up the assets deployment menu... why on God's green earth would I need to do that in the middle of flying around? Instead, howabout make that button transistion the ship from flight mode... to hover mode?
2) Speaking of flight vs hover mode, I cannot tell you how many times I have slammed my Gorgon or Viper into the side of some skyscraper (or even my own MCC) because I couldn't get the thrusters to stop making me go forward fast enough.
- So here is my fix for that... make two flight control systems. One for hover mode, the other for flight mode. And then put flight wings on the dang thing and make it a SVTOL type aircraft like a V22 Osprey... but with jets instead of propellors.
--Hover Mode: L1 and L2 are the throttle buttons (southpaw is R1/R2), they make it go up and down. Left and right stick are used like the controls on Anakin Skywalker's Pod Racer to make it go forward, backwards, turn, and strafe by manipulating the controller joysticks in whatever direction you want the ship to go.
--Flight Mode: L1 and L2 are the throttle buttons (southpaw is R1/R2), they make the ship go FORWARD ONLY faster or slower, and the (reverse this for southpaws of course) left stick makes the ship PITCH up, down, and ROLL left and right while the right stick makes the ship YAW left and right and the camera tilt up and down.
3) Give the pilot an ONBOARD WEAPON SYSTEM THAT FIRES DIRECTLY STRAIGHT OUT FROM THE BOW OF THE DROPSHIP!!! (THESE WEAPONS WILL NOT PIVOT, TRACK, ROTATE, SPIN, OR SEEK TO TRY AND HIT A TARGET. They will fire like the guns on the front of a fighter jet... straight at whatever the pilot points the nose of the aircraft.)
- Gallente Ship: TWO Hybrid Blasters and ONE Rail Gun. -Amarr Ship: TWO Short Ranged Masers and ONE Long Ranged Laser. -Minmatar Ship: TWO Autocannons and ONE Artillery Cannon. -Caldari Ship: TWO Hybrid Blasters and ONE Rocket Launcher.
4) The pilot has no idea how much ammo his onboard guns have unless he lands, switches seats, and manually checks. How hard is it to program in a small readout on that little picture of the ship that tells me how many rounds my two side guns have left in them?
5) When I am inside someone else's dropship, and I have a suit gun in my hand... why AM I NOT ABLE TO SHOOT AT STUFF OUTSIDE THE GIGANTIC OPEN DOOR ON THE SIDE OF THE SHIP?!???!!!! I mean think aboutnit logically... I have a rifle... I see a bad guy outside trying to kill me and the ship I am riding... why do I have to be boots on the ground to shoot at him or her? Why can't I just aim and shoot? Assault Dropships are fine.
Just use those. Transporting is for scrubs.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Kaius Coriolanus
Gothic Wars Consortium
13
|
Posted - 2014.02.13 17:37:00 -
[17] - Quote
+1 for control revamp plus hover mode. Also would be great to shoot out of the dropship with light weapons (no heavy weapons that would be to much) like in some of the trailers. Plus please give us boarding and unboarding animations for vehicles, please! |
Nirwanda Vaughns
339
|
Posted - 2014.02.13 17:54:00 -
[18] - Quote
Best advice i got was to think of it as a hovercraft in the sky. they drift prett bad if you have enough sped but once pla around with them they're great fun
Proto and proud!!
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Harpyja
Molon Labe. General Tso's Alliance
1154
|
Posted - 2014.02.13 18:14:00 -
[19] - Quote
Dropships in Dust rely solely on vectored thrust to stay in the air so technically there is no such thing as a flight more.
Additionally, VTOL jets pick up speed using vectored thrust to achieve horizontal flight, so the transition isn't instantaneous. So I must disagree with having two different modes that you toggle between.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Skihids
Bullet Cluster Legacy Rising
2839
|
Posted - 2014.02.13 18:40:00 -
[20] - Quote
Think of it as a lunar lander. It's a pure vector thrust craft with no aerodynamic wing or rotor. Flying will be very difficult and frustrating if you don't have the right mental model because the dropship won't respond how you expect it too.
Flight Physics
Now the engine swivel confuses pilots and leads them to believe they are flying an aerodynamic ship.
In reality the engine swivel's only purpose/effect is to keep the body of he ship mostly level while the engines are almost horizontal. Absent the swivel your ship would be deep nose down to achieve the same forward thrust and that would make navigation more difficult. It doesn't alter the flight physics at all. |
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Alena Ventrallis
The Neutral Zone
655
|
Posted - 2014.02.13 20:46:00 -
[21] - Quote
ADS should go transparent when looking down. That's really all that's needed.
Hover button wouldn't go amiss, but not imperative.
Best PVE idea I've seen.
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SGTFunyoun THEFIRST
Arachnea Phoenix Battalion
34
|
Posted - 2014.02.13 22:30:00 -
[22] - Quote
Ok, who DOES NOT want to be able more fully control their dropship, land it in the middle of a tiny intersection between two buildings, shoot back at tanks trying to take you out of the sky, and have high speed aircraft to aircraft dog fights in the sky? |
SGTFunyoun THEFIRST
Arachnea Phoenix Battalion
34
|
Posted - 2014.02.13 22:35:00 -
[23] - Quote
Harpyja wrote:Dropships in Dust rely solely on vectored thrust to stay in the air so technically there is no such thing as a flight mode.
Additionally, VTOL jets pick up speed using vectored thrust to achieve horizontal flight, so the transition isn't instantaneous. So I must disagree with having two different modes that you toggle between.
your idea of the physics is a little off. it is better that it is not instantaneous otherwise you would crash. |
SGTFunyoun THEFIRST
Arachnea Phoenix Battalion
34
|
Posted - 2014.02.13 22:41:00 -
[24] - Quote
General12912 wrote:SGTFunyoun THEFIRST wrote:Repter Casanova wrote:Just because you cant fly one does not mean they are "broken" it simply means you need practice and also flying your drop ship also greatly depends on what modules you have fitted. Remember more armor plates will slow you down, and also vipers and gorgons have an auto stabilization making them easier to fly, so if you want a real challenge fly an assault or standard drop ship. I don't need more practice, the fact of the matter is that the drop ship is designed like a space ship... NOT an inner atmospheric aircraft. It is NOT a common sense design and it lends NO appreciable value to a battle. It has a crappy control scheme and needs to be revamped to make it a more reliable asset instead of a liability. Which would you rather have? A ship that flies like a brick and is the same old thing... Or a ship that gives YOU the Pilot more control over how it flies and can fly FASTER than they do now, AND can perform a direct attack by itself without having to have gunners in the gun seats? actually, nothing has value on the battlefield alone. its about the skills of th pilot. and a dropship pilot is a very valued. if you want an easy-to-control aircraft, i hear fighters are coming soon (TM), how about you just bug CCP about those?
AHHHHH.... but why not kill two birds with one stone and make the dropship fly like both? |
The Black Jackal
The Southern Legion The Umbra Combine
1018
|
Posted - 2014.02.13 23:01:00 -
[25] - Quote
SGTFunyoun THEFIRST wrote:Ok, who DOES NOT want to be able more fully control their dropship, land it in the middle of a tiny intersection between two buildings, shoot back at tanks trying to take you out of the sky, and have high speed aircraft to aircraft dog fights in the sky?
You can land in that 'tiny' intersection with a lot of practice.
You can have your gunners (or yourself in an Assault Dropship) shoot back at tanks.
High Speed Dogfights in the sky? You're moving into the realm of fighter craft. Dropships are designed based on something akin to the Blackhawk, which has 'some' combat capability, but it's primary purpose lies in transport and insertion with 'some' air support provided by the door gunners.
Really, it's only the UI and HUD that needs fixing. Dropships are actually very manoeuvrable when you get used to the non-helicopter style vector thrust controls. Myself and a few others have challenges that we do on empty matches to get a dropship in and out of tight spaces quickly and with minimal (preferably no) contact with structures, and 7 times out of 10, you can do it on your 2nd or 3rd pass.
Once you go Black, you just never go back!
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CLONE117
planetary retaliation organisation ACME Holding Conglomerate
677
|
Posted - 2014.02.13 23:02:00 -
[26] - Quote
i would love to test out the assault dropship camera angle.
to bad i dont plan on speccing into one to try them out. my viper and gorgon is effective enough already for flying. i just miss the fast speed that they had in the previous builds. but i guess its ok since it made them easier to land. |
SGTFunyoun THEFIRST
Arachnea Phoenix Battalion
34
|
Posted - 2014.02.13 23:06:00 -
[27] - Quote
Ok, then if all ya'll think the things are such hot sauce, how about adding stuff to the HUD/UI and making the "open bay doors" button also open the landing gear... it'll still auto open when you hover stationary but this way you can open both with the push of a button and get landed and take off faster. |
Mobius Wyvern
Ahrendee Mercenaries EoN.
4582
|
Posted - 2014.02.14 03:05:00 -
[28] - Quote
Alena Ventrallis wrote:ADS should go transparent when looking down. That's really all that's needed.
Hover button wouldn't go amiss, but not imperative. What we REALLY need is to be able to pitch the turret in first-person.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
a brackers
Nex Miles Militis
1
|
Posted - 2014.02.14 10:10:00 -
[29] - Quote
The dropship is designed to be a helicopter equilivent. However, the two flight modes should be used on the light aircraft, and possibly the heavy ones as well
Proto dropship pilot
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MarasdF Loron
Fatal Absolution General Tso's Alliance
160
|
Posted - 2014.02.14 10:18:00 -
[30] - Quote
Learn to fly, the flight controls in Dust are the best I've ever seen in a game that does not revolve around aircrafts.
R.I.P. Pre-1.7 tanks, you will be missed.
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The Black Jackal
The Southern Legion The Umbra Combine
1019
|
Posted - 2014.02.14 10:52:00 -
[31] - Quote
SGTFunyoun THEFIRST wrote:Ok, then if all ya'll think the things are such hot sauce, how about adding stuff to the HUD/UI and making the "open bay doors" button also open the landing gear... it'll still auto open when you hover stationary but this way you can open both with the push of a button and get landed and take off faster.
The HUD and UI for all vehicles could do with some love. That's a given.
The ability to deploy gear and/or open bay doors manually should also be in.
As to the rest, let it lie. Dropships are controllable with practice, I've seen some VERY impressive Dropship Piloting.
"Ya'll come back now, ya hear."
Once you go Black, you just never go back!
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Bat Shard0
D3LTA FORC3
42
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Posted - 2014.02.14 12:29:00 -
[32] - Quote
with something in mind yes for 1
for 2 I am not sure about it, hover steady must depend by pilot skills, so my proposal is to put aerial instruments like Attitude indicator, alt meter, etc.
about 3 - assault dropship gun rotating is ok. Practice a month every day and you shall be a pro
yes for 4 and 5
http://dust514-bg.blogspot.com/
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X7 lion
Swamp Tempo Canis Eliminatus Operatives
119
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Posted - 2014.02.15 18:57:00 -
[33] - Quote
i can fly like an eagle
* piloting a blimp with rockets *
I am death incarnate, you will not see me or hear me.
You shall only feel the strike of my blade.
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Dunk Mujunk
RestlessSpirits
469
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Posted - 2014.02.16 00:42:00 -
[34] - Quote
I don't see any issues with dropship controls. I just wish the turret on the ADS had total freedom of movement. I can get a dropship anywhere it can fit. Stack a Grims with as much armor as you can fit, fly around in it for a month, and you wont have a problem with the controls anymore.
I haven't failed 10,000 times, i've successfully found 10,000 ways that won't work.
Thomas Edison
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Absoliav
Tronhadar Free Guard Minmatar Republic
132
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Posted - 2014.02.16 06:56:00 -
[35] - Quote
I've piloted dozens of different ships with all sorts of different control schemes from a large assortment of games and I can easily say that dropships have one of the worst learning curves I've ever experienced, with horrid controls to match it.
There is a reason there are so few pilots, and it's not just the rail tank's fault, or AV for that matter, only seasoned pilots complain about those things, it's common for new pilots to complain about flight controls in video games, the most common form of death for them is their own fault, but with every death and every moment spent flying they get significantly better at not dying from a crash. Becoming a pilot in most games, is like learning to ride a bicycle, it's hard for most at first but with time, practice and some bruises, you'll be a pro in no time (metaphorically speaking), while the DS handles like a unicycle, except without training wheels to help or any form of instructions to give you an idea of how not to face-plant.
Many vets say the controls are fine and that it takes time getting use to it, but I find this to be a rather bias opinion since they would be the most to gain from the controls remaining the same, less pilots means fewer rivals and wouldn't have to relearn the flight controls they've grown accustom too. One of two things need to happen to deal with the unnecessary learning curve.
1.The implementation of a vehicle tutorial of some kind, preferably an interactive one that involves the player following guided instructions on how to pilot a DS, or the very least an instructional video on DS piloting.
2.A complete overhaul on the HUD, UI and controls, the current one hasn't been touched for ages, nothing has been added to the HUD after all the new content that's been added, DS has no features to support pilots, the controls intimidate any desire new or old players that show any interest in learning to be a pilot.
I believe something must be done to improve new user's experience dropships, and I feel the best people to provide proper solutions for this are DS vets with non-bias opinions about what can be done to improve the DS. |
Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
201
|
Posted - 2014.02.16 14:08:00 -
[36] - Quote
I agree on the hover mode. We need a button that causes the dropship to auto-level and remain stationary at its current height. Also, the thrusters should not turn off when the pilot changes into a gunner seat. Note that I'm not in favor of changing the actual flight behaviour. I just want to be able to tell my dropship to stop changing position while I'm manning the side turret (for whatever reason) or just hiding somewhere.
However, the rest of your post shows how uninformed you are. Try assault dropships before you post further. ADS already have front-mounted guns. Though it's an extreme oversight that the ADS is the specialized version, instead of the transport version. How many players will be able to make use of ADS, compared to ordinary dropships? |
Evolution-7
The Rainbow Effect Negative-Feedback
365
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Posted - 2014.02.16 14:38:00 -
[37] - Quote
SGTFunyoun THEFIRST wrote:CCP does a phenomenal job with the flight mechanics of spaceships.
However...
... CCP... your idea of how to fly an AIRCRAFT is ungodly screwed. The dropships need a complete redesign.
1) The dropship right now has a control scheme with several wasted buttons. For example, the "open and close bay doors"-ábutton... why does it not ALSO deploy my landing gear so I can actually LAND instead of having to to smash it into the ground or wait 15 seconds for the landing gear to drop?
- According to the control scheme map in the settings menu, the right d-pad button is used to pull up the assets deployment menu... why on God's green earth would I need to do that in the middle of flying around? Instead, howabout make that button transistion the ship from flight mode... to hover mode?
2) Speaking of flight vs hover mode, I cannot tell you how many times I have slammed my Gorgon or Viper into the side of some skyscraper (or even my own MCC) because I couldn't get the thrusters to stop making me go forward fast enough.
- So here is my fix for that... make two flight control systems. One for hover mode, the other for flight mode. And then put flight wings on the dang thing and make it a SVTOL type aircraft like a V22 Osprey... but with jets instead of propellors.
--Hover Mode: L1 and L2 are the throttle buttons (southpaw is R1/R2), they make it go up and down. Left and right stick are used like the controls on Anakin Skywalker's Pod Racer to make it go forward, backwards, turn, and strafe by manipulating the controller joysticks in whatever direction you want the ship to go.
--Flight Mode: L1 and L2 are the throttle buttons (southpaw is R1/R2), they make the ship go FORWARD ONLY faster or slower, and the (reverse this for southpaws of course) left stick makes the ship PITCH up, down, and ROLL left and right while the right stick makes the ship YAW left and right and the camera tilt up and down.
3) Give the pilot an ONBOARD WEAPON SYSTEM THAT FIRES DIRECTLY STRAIGHT OUT FROM THE BOW OF THE DROPSHIP!!! (THESE WEAPONS WILL NOT PIVOT, TRACK, ROTATE, SPIN, OR SEEK TO TRY AND HIT A TARGET. They will fire like the guns on the front of a fighter jet... straight at whatever the pilot points the nose of the aircraft.)
- Gallente Ship: TWO Hybrid Blasters and ONE Rail Gun. -Amarr Ship: TWO Short Ranged Masers and ONE Long Ranged Laser. -Minmatar Ship: TWO Autocannons and ONE Artillery Cannon. -Caldari Ship: TWO Hybrid Blasters and ONE Rocket Launcher.
4) The pilot has no idea how much ammo his onboard guns have unless he lands, switches seats, and manually checks. How hard is it to program in a small readout on that little picture of the ship that tells me how many rounds my two side guns have left in them?
5) When I am inside someone else's dropship, and I have a suit gun in my hand... why AM I NOT ABLE TO SHOOT AT STUFF OUTSIDE THE GIGANTIC OPEN DOOR ON THE SIDE OF THE SHIP?!???!!!! I mean think aboutnit logically... I have a rifle... I see a bad guy outside trying to kill me and the ship I am riding... why do I have to be boots on the ground to shoot at him or her? Why can't I just aim and shoot?
I only read 3 and 4 and the rest is not interesting.
3 For the last time, the dropship is not a heavy aircraft designed for heavy damage output and offense.
Its assault capability is very light, this is mainly for anti infantry.
Again I cite that the assault dropship is not intended for anti-armour. The main role is weakening infantry and killing the occasional sniper.
I have flown in dust for nearly 2 years now. Anything with the name 'dropship' in it is for exactly that, dropping troopers into wherever they may be required and laying down light support fire. You may have seen me in game or in ideos using it as anti everything, thats because a lack of content (eg fighters and heavy gunships) forces me to use it against its intended role, consequently leading to many unnecessary crashes or deaths. In all the time that I have used dropships or assault dropships AS dropships, I rarely get shotdown, why? Because I am doing what it is intended for.
Take a look at this: https://forums.dust514.com/default.aspx?g=posts&t=115185
Veteran Pilot
"Fight on and fly on to the last drop of blood and the last drop of fuel, to the last beat of the heart."
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VikingKong iBUN
Third Rock From The Sun INTERGALACTIC WARPIGS
23
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Posted - 2014.02.16 16:49:00 -
[38] - Quote
The main problem for me is that Assault Dropships cost 10 times as much as a militia tank, and the tank can shoot me down from the other side of the map in 2 shots if he catches me without a hardener. A 40k isk vehicle should not kill 400k isk vehicle that effortlessly. |
SGTFunyoun THEFIRST
Arachnea Phoenix Battalion
36
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Posted - 2014.02.22 07:49:00 -
[39] - Quote
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