SGTFunyoun THEFIRST wrote:CCP does a phenomenal job with the flight mechanics of spaceships.
However...
... CCP... your idea of how to fly an AIRCRAFT is ungodly screwed. The dropships need a complete redesign.
1) The dropship right now has a control scheme with several wasted buttons. For example, the "open and close bay doors"-ábutton... why does it not ALSO deploy my landing gear so I can actually LAND instead of having to to smash it into the ground or wait 15 seconds for the landing gear to drop?
- According to the control scheme map in the settings menu, the right d-pad button is used to pull up the assets deployment menu... why on God's green earth would I need to do that in the middle of flying around? Instead, howabout make that button transistion the ship from flight mode... to hover mode?
2) Speaking of flight vs hover mode, I cannot tell you how many times I have slammed my Gorgon or Viper into the side of some skyscraper (or even my own MCC) because I couldn't get the thrusters to stop making me go forward fast enough.
- So here is my fix for that... make two flight control systems. One for hover mode, the other for flight mode. And then put flight wings on the dang thing and make it a SVTOL type aircraft like a V22 Osprey... but with jets instead of propellors.
--Hover Mode: L1 and L2 are the throttle buttons (southpaw is R1/R2), they make it go up and down. Left and right stick are used like the controls on Anakin Skywalker's Pod Racer to make it go forward, backwards, turn, and strafe by manipulating the controller joysticks in whatever direction you want the ship to go.
--Flight Mode: L1 and L2 are the throttle buttons (southpaw is R1/R2), they make the ship go FORWARD ONLY faster or slower, and the (reverse this for southpaws of course) left stick makes the ship PITCH up, down, and ROLL left and right while the right stick makes the ship YAW left and right and the camera tilt up and down.
3) Give the pilot an ONBOARD WEAPON SYSTEM THAT FIRES DIRECTLY STRAIGHT OUT FROM THE BOW OF THE DROPSHIP!!! (THESE WEAPONS WILL NOT PIVOT, TRACK, ROTATE, SPIN, OR SEEK TO TRY AND HIT A TARGET. They will fire like the guns on the front of a fighter jet... straight at whatever the pilot points the nose of the aircraft.)
- Gallente Ship: TWO Hybrid Blasters and ONE Rail Gun.
-Amarr Ship: TWO Short Ranged Masers and ONE Long Ranged Laser.
-Minmatar Ship: TWO Autocannons and ONE Artillery Cannon.
-Caldari Ship: TWO Hybrid Blasters and ONE Rocket Launcher.
4) The pilot has no idea how much ammo his onboard guns have unless he lands, switches seats, and manually checks. How hard is it to program in a small readout on that little picture of the ship that tells me how many rounds my two side guns have left in them?
5) When I am inside someone else's dropship, and I have a suit gun in my hand... why AM I NOT ABLE TO SHOOT AT STUFF OUTSIDE THE GIGANTIC OPEN DOOR ON THE SIDE OF THE SHIP?!???!!!! I mean think aboutnit logically... I have a rifle... I see a bad guy outside trying to kill me and the ship I am riding... why do I have to be boots on the ground to shoot at him or her? Why can't I just aim and shoot?