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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Tebu Gan
Dem Durrty Boyz Renegade Alliance
563
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Posted - 2014.02.11 13:37:00 -
[1] - Quote
"Oh yes, deploying a hotfix to help improve Matchmaking and unbalanced teams today. Bring on the feedback post-downtime!"
Dust twitter
Nuff Said
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Repe Susi
Rautaleijona Top Men.
1014
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Posted - 2014.02.11 13:38:00 -
[2] - Quote
So does anyone see improvement on this now it's deployed?
Life is pleasant. Death is peaceful. It's the transition that's troublesome. ~ Isaac Asimov
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Tebu Gan
Dem Durrty Boyz Renegade Alliance
563
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Posted - 2014.02.11 13:41:00 -
[3] - Quote
Repe Susi wrote:So does anyone see improvement on this now it's deployed?
Wonderin the same thing
Nuff Said
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Deltahawk Durango
Subsonic Synthesis RISE of LEGION
75
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Posted - 2014.02.11 14:49:00 -
[4] - Quote
solo ambush: longer load times, balanced teams
love it
I don't believe in an eye for an eye...
I believe in two eyes for an eye!
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Regis Blackbird
DUST University Ivy League
84
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Posted - 2014.02.11 14:50:00 -
[5] - Quote
Yep, I am also curious. (Not in a position to play right now to check out myself) |
Takahiro Kashuken
Red Star. EoN.
2488
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Posted - 2014.02.11 14:50:00 -
[6] - Quote
Time will tell on this one
Give me a basic lobby room instead
Intelligence is OP
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pyramidhead 420
Carbon 7 CRONOS.
320
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Posted - 2014.02.11 14:53:00 -
[7] - Quote
i would say this is a "BUG" fix, not an overhaul to matchmaking, since it says "bug fix". its probably a fix for, sometimes it would put a squad in a match vs zero players and never add any enemies. |
Deltahawk Durango
Subsonic Synthesis RISE of LEGION
76
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Posted - 2014.02.11 15:06:00 -
[8] - Quote
pyramidhead 420 wrote:i would say this is a "BUG" fix, not an overhaul to matchmaking, since it says "bug fix". its probably a fix for, sometimes it would put a squad in a match vs zero players and never add any enemies.
that's what i thought but every ambush i've done in the past hour hasn't had corpmates on either side and it takes a lot longer to load... usually i'm getting spawn camped by NS right now...
I don't believe in an eye for an eye...
I believe in two eyes for an eye!
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CCP Saberwing
C C P C C P Alliance
1638
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Posted - 2014.02.11 15:15:00 -
[9] - Quote
Yep, this was a bug fix. Let us know your feedback - are the games balanced? Hopefully it's helped resolve a lot of the team in-balance issues!
CCP Saberwing // DUST 514 Community Manager // @kanafchian
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Tebu Gan
Dem Durrty Boyz Renegade Alliance
563
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Posted - 2014.02.11 15:34:00 -
[10] - Quote
CCP Saberwing wrote:Yep, this was a bug fix. Let us know your feedback - are the games balanced? Hopefully it's helped resolve a lot of the team in-balance issues!
Team in-balance, like stacking teams on one side and loners on the other type thing? Gonna be a bit before I check this out.
Nuff Said
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Oxskull Duncarino
Tickle My Null-Sac
394
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Posted - 2014.02.11 15:40:00 -
[11] - Quote
CCP Saberwing wrote:Yep, this was a bug fix. Let us know your feedback - are the games balanced? Hopefully it's helped resolve a lot of the team in-balance issues! I've only played a few games so far and have had fun with full teams
One issue that needs to be fixed though that has been around for a while, and happened to me in my very first game today, was getting deployed into a game on the losing side that is just about over, is over, resulting in no gain and my time wasted. My first game took me over 3 minutes of waiting to get in, with the result of just getting the option to spawn in as the battle ended. I got a grand total of 0 ISK and 0 SP for nearly 5 minutes of being messed about.
If a side is below a certain percentage of MCC armour/clones in relation to the enemy side, combined with the enemy in control of a certain percentage of null cannons for skirmish, the game should be red flagged by the program to NOT deploy new players. As to where that control percentage is set should be able to be drawn from all the past game data that ye, CCP, have said ye have reams of.
For people with limited time to play overall this is an infuriating issue that could very easily turn into the straw that broke the camel's back. I'm not one of those but even I have shut down the game when I've had two of these type of deployments back to back. YES, games need to be populated to as full an extent as possible for as much of their duration as possible, but, at a certain point it has to be admitted that fresh players being deployed WON'T help the battle situation.
I understand that what ye did today was a deployment bug fix rather than a matchmaking tweak, and I see the issue I've described as being another(longtime) deployment bug that badly needs fixing. |
Aisha Ctarl
Fatal Absolution General Tso's Alliance
3252
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Posted - 2014.02.11 15:43:00 -
[12] - Quote
Just played a match where the enemy team only had five players...also went against a stacked team, so far looks like no real change.
I'm a narcissist, LIKE MY POSTS =^,.,^=
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Nothing Certain
Villore Sec Ops Gallente Federation
215
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Posted - 2014.02.11 15:46:00 -
[13] - Quote
CCP Saberwing wrote:Yep, this was a bug fix. Let us know your feedback - are the games balanced? Hopefully it's helped resolve a lot of the team in-balance issues!
You get A thumbs up for trying no matter what. Thumbs up is a good thing, just in case this doesn't translate across cultures.
Because, that's why.
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Vee Abbey
Three-body Solution
38
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Posted - 2014.02.11 15:52:00 -
[14] - Quote
CCP Saberwing wrote:Yep, this was a bug fix. Let us know your feedback - are the games balanced? Hopefully it's helped resolve a lot of the team in-balance issues!
Played 4 matches
1 Stacked Nyan Chan/San against loners the result? STOMPED
2 Stacked Venezuela Corp against randoms the result? STOMPED
3 Stacked Acquisition LLC against randoms the result? ....
4 Stacked DUST brasil against randoms...
guys I know failure is an option but you got Messing Up to Proficiency 10... specc into something else ffs
edit My bad forgot to state; Every single match was against no less than 3 tanks and an ADS while AutoSpawn frequently would spawn me in front of a TANK who only had to constantly fire at the same spot to get kills, if you managed to run away there were bottom feeder red dots ready to tag you.
Oh yeah good job on expanding the timer for ambush it's what the community has been asking for since uprising, good job much balance so CCP |
Jenova Rhapsodos
Fatal Absolution General Tso's Alliance
214
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Posted - 2014.02.11 16:05:00 -
[15] - Quote
Vee Abbey wrote:CCP Saberwing wrote:Yep, this was a bug fix. Let us know your feedback - are the games balanced? Hopefully it's helped resolve a lot of the team in-balance issues! Played 4 matches 1 Stacked Nyan Chan/San against loners the result? STOMPED 2 Stacked Venezuela Corp against randoms the result? STOMPED 3 Stacked Acquisition LLC against randoms the result? .... 4 Stacked DUST brasil against randoms... guys I know failure is an option but you got Messing Up to Proficiency 10... specc into something else ffs edit My bad forgot to state; Every single match was against no less than 3 tanks and an ADS while AutoSpawn frequently would spawn me in front of a TANK who only had to constantly fire at the same spot to get kills, if you managed to run away there were bottom feeder red dots ready to tag you. Oh yeah good job on expanding the timer for ambush it's what the community has been asking for since uprising, good job much balance so CCP
Lol, get stomped bro.
Anyway thanks for taking the time to post Saberwing <3 I'm sure matchmaking will improve with time, hopefully this hotfix was a step in the right direction.
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Delta90212
Dust2Dust. Top Men.
244
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Posted - 2014.02.11 16:07:00 -
[16] - Quote
Vee Abbey wrote:CCP Saberwing wrote:Yep, this was a bug fix. Let us know your feedback - are the games balanced? Hopefully it's helped resolve a lot of the team in-balance issues! Played 4 matches 1 Stacked Nyan Chan/San against loners the result? STOMPED 2 Stacked Venezuela Corp against randoms the result? STOMPED 3 Stacked Acquisition LLC against randoms the result? .... 4 Stacked DUST brasil against randoms... guys I know failure is an option but you got Messing Up to Proficiency 10... specc into something else ffs edit My bad forgot to state; Every single match was against no less than 3 tanks and an ADS while AutoSpawn frequently would spawn me in front of a TANK who only had to constantly fire at the same spot to get kills, if you managed to run away there were bottom feeder red dots ready to tag you. Oh yeah good job on expanding the timer for ambush it's what the community has been asking for since uprising, good job much balance so CCP You can't bugfix so that players won't tank spam
Fear The Tribes / Standings Minmatar 5 / Gallente 5 / Pilot
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Drapedup Drippedout
0uter.Heaven
371
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Posted - 2014.02.11 16:11:00 -
[17] - Quote
CCP Saberwing wrote:Yep, this was a bug fix. Let us know your feedback - are the games balanced? Hopefully it's helped resolve a lot of the team in-balance issues!
It's imbalance man. IMbalance.
Neighborhood Bully prof 5
"Gimme yo lunch money"
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Grimmiers
0uter.Heaven
409
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Posted - 2014.02.11 16:11:00 -
[18] - Quote
@Vee I think the spawn system in ambush is currently broken making it harder to fight back after the first wave of spawns gets killed. Scanners can easily find the new spawn location that will keep spawning the entire team within a 50 meter radius until the match is essentially over.
SoundCloud
Recruiter Link
Pronounced Grim-e-urs
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Spkr4theDead
Red Star. EoN.
1798
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Posted - 2014.02.11 16:12:00 -
[19] - Quote
CCP Saberwing wrote:Yep, this was a bug fix. Let us know your feedback - are the games balanced? Hopefully it's helped resolve a lot of the team in-balance issues! Does that mean I won't lose 90% of my matches because it's my squad of 2-4 vs two 6-man squads?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
1798
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Posted - 2014.02.11 16:13:00 -
[20] - Quote
Delta90212 wrote:Vee Abbey wrote:CCP Saberwing wrote:Yep, this was a bug fix. Let us know your feedback - are the games balanced? Hopefully it's helped resolve a lot of the team in-balance issues! Played 4 matches 1 Stacked Nyan Chan/San against loners the result? STOMPED 2 Stacked Venezuela Corp against randoms the result? STOMPED 3 Stacked Acquisition LLC against randoms the result? .... 4 Stacked DUST brasil against randoms... guys I know failure is an option but you got Messing Up to Proficiency 10... specc into something else ffs edit My bad forgot to state; Every single match was against no less than 3 tanks and an ADS while AutoSpawn frequently would spawn me in front of a TANK who only had to constantly fire at the same spot to get kills, if you managed to run away there were bottom feeder red dots ready to tag you. Oh yeah good job on expanding the timer for ambush it's what the community has been asking for since uprising, good job much balance so CCP You can't bugfix so that players won't tank spam MLT tanks are a flavor of the month, and they must be nerfed into the ground. Cal logis and Duvolle TARs were the flavor of the month a long time ago, but infantry didn't want anything done to those.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Maken Tosch
Edimmu Warfighters Gallente Federation
6786
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Posted - 2014.02.11 16:14:00 -
[21] - Quote
Judging from the posts here, it doesn't look like it did much to fix the problem. Well, at least CCP tried. This sounds like something that's far too deep for a simple bug fix to address. This might need a complete overhaul.
Dedicated Scout // Ninja Knifer
Everything I know about the Caldari I learned at Nouvelle Rouvenor
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Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
1754
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Posted - 2014.02.11 16:15:00 -
[22] - Quote
CCP Saberwing wrote:Yep, this was a bug fix. Let us know your feedback - are the games balanced? Hopefully it's helped resolve a lot of the team in-balance issues!
So far it didn't do anything in FW. But that was to be expected. So basically I'm just wondering how you intend to fix the one sided FW battles. I mean the problem here is basically that too many good players play for Gallente. So they need a reason to fight for Caldari. Same for Minmatar / Amarr.
Sign up for Caldari FW and defeat the evil Gallente Overlords!
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Bethhy
Ancient Exiles. Renegade Alliance
1180
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Posted - 2014.02.11 16:16:00 -
[23] - Quote
CCP Saberwing wrote:Yep, this was a bug fix. Let us know your feedback - are the games balanced? Hopefully it's helped resolve a lot of the team in-balance issues!
If you have two squads and then the matchmaker puts them on opposite sides instead of the same team... we might be getting somewhere. |
Bethhy
Ancient Exiles. Renegade Alliance
1180
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Posted - 2014.02.11 16:18:00 -
[24] - Quote
Aikuchi Tomaru wrote:CCP Saberwing wrote:Yep, this was a bug fix. Let us know your feedback - are the games balanced? Hopefully it's helped resolve a lot of the team in-balance issues! So far it didn't do anything in FW. But that was to be expected. So basically I'm just wondering how you intend to fix the one sided FW battles. I mean the problem here is basically that too many good players play for Gallente. So they need a reason to fight for Caldari. Same for Minmatar / Amarr.
There is no fixing one sided FW battles actively...
You improve the loot the LP store offers to try and entice some people but thats about all you can do.
FW is setup like a kiddie sandbox with hard set limits. Want your races FW to be better? One thing CCp does give us is alot of Social tools to organize a good FW channel and start recruiting merc's from pub's into it. |
Delta90212
Dust2Dust. Top Men.
245
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Posted - 2014.02.11 16:23:00 -
[25] - Quote
Spkr4theDead wrote:Delta90212 wrote:Vee Abbey wrote:CCP Saberwing wrote:Yep, this was a bug fix. Let us know your feedback - are the games balanced? Hopefully it's helped resolve a lot of the team in-balance issues! Played 4 matches 1 Stacked Nyan Chan/San against loners the result? STOMPED 2 Stacked Venezuela Corp against randoms the result? STOMPED 3 Stacked Acquisition LLC against randoms the result? .... 4 Stacked DUST brasil against randoms... guys I know failure is an option but you got Messing Up to Proficiency 10... specc into something else ffs edit My bad forgot to state; Every single match was against no less than 3 tanks and an ADS while AutoSpawn frequently would spawn me in front of a TANK who only had to constantly fire at the same spot to get kills, if you managed to run away there were bottom feeder red dots ready to tag you. Oh yeah good job on expanding the timer for ambush it's what the community has been asking for since uprising, good job much balance so CCP You can't bugfix so that players won't tank spam MLT tanks are a flavor of the month, and they must be nerfed into the ground. Cal logis and Duvolle TARs were the flavor of the month a long time ago, but infantry didn't want anything done to those. I'm not denying that MLT tanks are 1/2 of the problem. It's just you can't bugfix to force players not to tank spam/proto stomp its gonna happen anyway
Fear The Tribes / Standings Minmatar 5 / Gallente 5 / Pilot
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Deltahawk Durango
Subsonic Synthesis RISE of LEGION
78
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Posted - 2014.02.11 16:30:00 -
[26] - Quote
Vee Abbey wrote:CCP Saberwing wrote:Yep, this was a bug fix. Let us know your feedback - are the games balanced? Hopefully it's helped resolve a lot of the team in-balance issues! Played 4 matches 1 Stacked Nyan Chan/San against loners the result? STOMPED 2 Stacked Venezuela Corp against randoms the result? STOMPED 3 Stacked Acquisition LLC against randoms the result? .... 4 Stacked DUST brasil against randoms... guys I know failure is an option but you got Messing Up to Proficiency 10... specc into something else ffs edit My bad forgot to state; Every single match was against no less than 3 tanks and an ADS while AutoSpawn frequently would spawn me in front of a TANK who only had to constantly fire at the same spot to get kills, if you managed to run away there were bottom feeder red dots ready to tag you. Oh yeah good job on expanding the timer for ambush it's what the community has been asking for since uprising, good job much balance so CCP
stop trying to be clever with proficiency puns when ur trolling proficiency skill is 0...i've been running ambush solo all morning and have seen the corps u listed on opposite sides... and in at least 75% of the matches, the clone count for winning teams was below 75% of the starting count... i don't know if i'm just getting really lucky here but these close battles is worth the wait for me...
i'm gonna miss the empty battles though... i was getting paid 200k isk to absolutely suck at flying gorgons for 15 mins...
I don't believe in an eye for an eye...
I believe in two eyes for an eye!
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Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
1439
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Posted - 2014.02.11 16:33:00 -
[27] - Quote
The problem is you're all trying to play Nyaintankspambush.
Where is my Gallente sidearm? 1.8? When is that? SoonGäó514
"No blue tags make Tallen go crazy."
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Oxskull Duncarino
Tickle My Null-Sac
399
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Posted - 2014.02.11 16:36:00 -
[28] - Quote
People seem to be missing the point here. I know the original post about downtime today said that it was a fix to matchmaking, but what CCP Saberwing has posted in this thread is to agree with the fact that it is a fix to a deployment issue not matchmaking. It didn't fix stacked squads of high SP players vs a team of low SP solo players etc., but it did attempt to fix the issue of being deployed with just a couple of players at the start of a game against a full enemy team, and NEVER getting any reinforcements to fill out your squad for the rest of the game.
It's baby steps but I'll take it. Any progress is good progress and all that jazz
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Oxskull Duncarino
Tickle My Null-Sac
399
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Posted - 2014.02.11 16:39:00 -
[29] - Quote
Tallen Ellecon wrote:The problem is you're all trying to play Nyaintankspambush. Lol, this is so true. These days I mainly play Skirmish with an odd game of Domination, and only play an extremely rare game of Ambush when I'm drunk with someone else as squad leader, and I find matchmaking in general in the first two to be fairly good. |
Mortedeamor
1372
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Posted - 2014.02.11 16:58:00 -
[30] - Quote
CCP Saberwing wrote:Yep, this was a bug fix. Let us know your feedback - are the games balanced? Hopefully it's helped resolve a lot of the team in-balance issues! was running ina 2 man dropship squad locked 2 matches we went into with only one other squad of 2 qued with 12 randoms vs 2 full squads with 4 randoms...i dont call that balance
more-tae-dee-um-more
stop asking how to pronounce my name its quite irritating
no one fights on even ground
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