|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
TYCHUS MAXWELL
Ghosts of Dawn General Tso's Alliance
27
|
Posted - 2014.02.12 14:20:00 -
[1] - Quote
I can't hear the sound of the tank QQ over the damage immunity to most of the weapons in the ******* game.
Seriously, what the **** is a tankers problem? What because something can kill you, suddenly you guys have the right to *****?
Militia Assault rifles have been killing proto suits since they were first introduced. We as a community make fun of the proto QQ because they shouldn't expect an auto win.
Why do tanks expect an auto win? Is it because they get an auto win on most suit loadouts and against lavs that aren't jihaded. Hills and shooting them once will stop jihad jeeps.
Tankers are such spoiled brats, they ignore their inherent immunities and the fact that more than anything else in the game they can kill without reproach. When something can kill them, they ***** to no end.
Please just do the whole community a favor CCP and remove tanks so they will go play WoT or something...
They aren't even a logical weapon in warfare 3000 years into the future. It's like using horses now, they would be far too easy to destroy. It's like thinking giant robots would be useful in warfare. We can use handheld devices to shred tanks in the modern world let alone in star wars future space world war sim. |
TYCHUS MAXWELL
Ghosts of Dawn General Tso's Alliance
30
|
Posted - 2014.02.12 14:59:00 -
[2] - Quote
Mad Syringe wrote:TYCHUS MAXWELL wrote:I can't hear the sound of the tank QQ over the damage immunity to most of the weapons in the ******* game.
Seriously, what the **** is a tankers problem? What because something can kill you, suddenly you guys have the right to *****?
Militia Assault rifles have been killing proto suits since they were first introduced. We as a community make fun of the proto QQ because they shouldn't expect an auto win.
Why do tanks expect an auto win? Is it because they get an auto win on most suit loadouts and against lavs that aren't jihaded. Hills and shooting them once will stop jihad jeeps.
Tankers are such spoiled brats, they ignore their inherent immunities and the fact that more than anything else in the game they can kill without reproach. When something can kill them, they ***** to no end.
Please just do the whole community a favor CCP and remove tanks so they will go play WoT or something...
They aren't even a logical weapon in warfare 3000 years into the future. It's like using horses now, they would be far too easy to destroy. It's like thinking giant robots would be useful in warfare. We can use handheld devices to shred tanks in the modern world let alone in star wars future space world war sim. This is actually a very good point! Tanks are warfare of the past, they will be used less and less in the future. I's the same as the Battleships in maritime warfare. Highly mobile units are the future, so we probably wouldn't see anything but apcs in future warfare, and with reduced cost probably dropships (airborne deploys) only. Tanks will never be balanced against infantry, without one side qqing about the op'nes of the other.
I'm not too concerned about realism because Eve and Dust both are antiquated warfare with laser shows. The issue is balance, tanks are vulnerable or should be vulnerable to AV solutions because that is their counter. Everything in this game has a hard counter.
Tanks cost more than equivalent gear (A militia tank is more effective then a proto forge gun and at the same cost, without the SP investment) and are treated as large threats and prioritized, because they are large threats. If no one spawns in an AV fit they are unstoppable. If no one on the team has skilled adv-proto av and the enemy gets 1 rail tank to your redline, you have lost the match. I have many options to kill even prototype suits with militia gear, only a militia tank can kill a militia tank when it comes to no sp options.
Only a militia tank spawned before a rail tank rushes (And tankers know this as I see rail tanks rush the enemy red line all the time) can stop other militia tanks. This isn't true of anything else in the game, period. Why? Because tanks are inherently immune to most things, and their militia level survivability requires much higher tier gear to compete. Can 8 swarms kill a militia tank? Eventually if they don't run away. But 8 militia side arms would be generous to say that they would count as 4 infantry. So now you have 15 infantry and 1 tank vs. 12 infantry. Hence force multiplier.
Jihad Jeeps are easily killed even by enemy infantry, Infantry AV right now requires adv/proto forge to solo or a really stupid tanker for a proto swarm to solo and this is if the tank is a militia tank. Using tanks to fight tanks is like saying RR is balanced because you can use a RR.
The most logical proposal to me is to keep tanks as they are, but to nerf the large turret to where it's ineffective against infantry. This way a tank has to use small turret operators in order to become all around effective. Why? Because if it's a team effort to kill a tank, it should be a team effort to operate a tank, that is competitive game design 101.
In this case:
Rail Turrets are fine
Blaster Turrets would need to have their shot spread increased to where it would be blind luck to hit a small infantry target but be accurate enough to hit other vehicles, also the damage would need to be increased to allow it to compete with the other Large Turrets AV wise.
Missles Turrets would need to have their splash radius reduced to be on par with flaylock and swarm launchers where a direct hit with a missle is pretty much required.
As to the issue of tanks being realistic. Neither Eve nor Dust are realistic. Eve is essentially WW2 naval warfare in space while Dust is ground warfare circa the Vietnam War.
As I have said before why use missles, plasma, lasers, etc. when you can disable the life support systems or hack the enemy drone systems. Likewise Dusts dropsuits would be too easily jammed and the occupants killed if they were dependent upon the suits functionality. Not too mention the MCC themselves should be able to auto target any ground forces and eliminate them. |
TYCHUS MAXWELL
Ghosts of Dawn General Tso's Alliance
32
|
Posted - 2014.02.13 03:51:00 -
[3] - Quote
Shokhann Echo wrote:TYCHUS MAXWELL wrote:I can't hear the sound of the tank QQ over the damage immunity to most of the weapons in the ******* game.
Seriously, what the **** is a tankers problem? What because something can kill you, suddenly you guys have the right to *****?
Militia Assault rifles have been killing proto suits since they were first introduced. We as a community make fun of the proto QQ because they shouldn't expect an auto win.
Why do tanks expect an auto win? Is it because they get an auto win on most suit loadouts and against lavs that aren't jihaded. Hills and shooting them once will stop jihad jeeps.
Tankers are such spoiled brats, they ignore their inherent immunities and the fact that more than anything else in the game they can kill without reproach. When something can kill them, they ***** to no end.
Please just do the whole community a favor CCP and remove tanks so they will go play WoT or something...
They aren't even a logical weapon in warfare 3000 years into the future. It's like using horses now, they would be far too easy to destroy. It's like thinking giant robots would be useful in warfare. We can use handheld devices to shred tanks in the modern world let alone in star wars future space world war sim. by that same logic, infantry is a very ancient military asset, if that's the case then infantry should be removed as well and everything replaced with drones. infantry is older than tanks are in the military world.
You should of read my other post bud, I fully acknowledged everything about these games are not realistic. I just put it out of the way because the number one reason tankers say they should be OP is because they are "tanks". Claiming it's unrealistic if they can't eat 30 missles and a 6-8 rail gun blasts, when in reality the opposite is true, it's unrealistic that they can. It's all about GAME balance though, and tanks are not balanced from a game play perspective.
See my other post you skipped over for why.
Edit: Also no, you don't understand military strategy. Horses and Tanks aren't outdated because they are "Old". Infantry in modern warfare and future warfare would never be outdated. Drones can be disabled in ways that no military would hesitate to do unlike biological organisms. IE killing your own personnel and civilians. |
|
|
|