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I-Shayz-I
I-----I
2246
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Posted - 2014.02.11 02:01:00 -
[1] - Quote
Okay, I'm going to keep this short because there doesn't need to be a lot of explaining here.
The Warbarge might have seemed like a useless thing to you designers, making us spend less time in the game or whatever, but we need to to make sure that matches aren't started with one team gaining an unfair advantage over the other team. I just played 5 matches in a row where either our side or the enemy side had started out the match with almost all of the objectives captured before the enemy team spawned in.
Other times I have gone into a match where less than 16 players total are playing, and one side having at least a full team because players left at the beginning of the match from the battle not filling up.
Having a warbarge gives the matchmaking system time to fill the matches, and lets a match deploy with full teams AT THE SAME TIME so that both teams have a fair chance at claiming objectives in the beginning. ______________________________________________
So please, bring it back. The majority of us never complained about the warbarge taking too long...In fact, the only players complaining were the new players that weren't informed about joining squads, or how advantageous it is to play with others. If time is still an issue the match can deploy early if there are at least 14 players on each side.
Why not have the team chat open up if you're not in a squad while you're in the warbarge? What about having some sort of message bubble come up that advises you to join a squad or make one yourself?
Links:
List of Most Important Threads
I make logistics videos!
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Patrick57
Fatal Absolution
4911
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Posted - 2014.02.11 02:08:00 -
[2] - Quote
in b4"warbarge takes too long"
You stood in there for two minutes.
+1 agreed.
> GÇ£I am so clever that sometimes I don't understand a single word of what I am saying.GÇ¥
-Oscar Wilde
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Michael Arck
Onuoto Uakan Huogaatsu
3150
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Posted - 2014.02.11 02:33:00 -
[3] - Quote
I can't recall the post but CCP, along with community feedback, decided the WB took too long and folks wanted to hop into the action. You surely remember folks complaining about the Warbarge, right?
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
[email protected]
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Piercing Serenity
Fatal Absolution General Tso's Alliance
525
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Posted - 2014.02.11 03:16:00 -
[4] - Quote
Michael Arck wrote:I can't recall the post but CCP, along with community feedback, decided the WB took too long and folks wanted to hop into the action. You surely remember folks complaining about the Warbarge, right?
Nice call Pat
DUST 514 BETA VET
16.2M Lifetime SP
SH4T --> PFBHz --> PFB --> SH4T --> Fatal
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
1941
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Posted - 2014.02.11 03:20:00 -
[5] - Quote
I don't remember much complaining, but I can see 2-3 minutes being too long.
How about this: 1 min warbarge time for skirmish/dom, and 30 sec for ambush? Or even 0 for ambush, that's where all the tryhards who don't have time for the warbarge go anyway.
"The line between disorder and order lies in logistics" -Sun Tzu
Forum Warrior lv.1
Amarr victor!
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Piercing Serenity
Fatal Absolution General Tso's Alliance
527
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Posted - 2014.02.11 03:30:00 -
[6] - Quote
John Demonsbane wrote:I don't remember much complaining, but I can see 2-3 minutes being too long.
How about this: 1 min warbarge time for skirmish/dom, and 30 sec for ambush? Or even 0 for ambush, that's where all the tryhards who don't have time for the warbarge go anyway.
Why not just have something to actually do in the warbarge and take use of the two minutes. What if pilots could select some area near the MCC on the planetary map and essentially start the match in their vehicle (Obviously set back some distance so that they have to advance for 10/15 seconds before they get too far out of the redline). What if squad leaders could set squad orders on the objectives before the match, so that everyone would know "Squad 1 is going for A, Squad 2 is going for B", etc
DUST 514 BETA VET
16.2M Lifetime SP
SH4T --> PFBHz --> PFB --> SH4T --> Fatal
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
9020
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Posted - 2014.02.11 03:31:00 -
[7] - Quote
+1
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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Michael Arck
Onuoto Uakan Huogaatsu
3150
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Posted - 2014.02.11 03:32:00 -
[8] - Quote
Piercing Serenity wrote:Michael Arck wrote:I can't recall the post but CCP, along with community feedback, decided the WB took too long and folks wanted to hop into the action. You surely remember folks complaining about the Warbarge, right? Nice call Pat
There was a thread with folks complaining about the length of time in the Warbarge. CCP and community were behind the changes.
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
[email protected]
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Joel II X
Dah Gods O Bacon
928
|
Posted - 2014.02.11 03:33:00 -
[9] - Quote
Yeah. I miss the warbarge. |
hold that
Krusual Covert Operators Minmatar Republic
30
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Posted - 2014.02.11 03:37:00 -
[10] - Quote
The one minute wait inside the war barge wasn't that long, everGǪ Plus it gave you time to do crap, like join a squad, or make a squad, or ask a locked squad if you could join, you know the very important things of the game not only because of teamwork but because ORBITALS. Very few people want to join a squad once they are deployed, and i don't hate on them for that for a couple reasons. You're on the ground DOING NOTHING for ten to twenty seconds while the team screen loads. If you then choose to not do that because 10 to 20 seconds CAN AND WILL make or break a game (most vehicles get blasted by then en route because redliners and installs have already been set up, also spawning mid match in the middle of battle gets you blasted) you choose to make your own squad, not giving a crap who joins because wasting time scrolling sending out invites ends up taking ten times longer. There's also no use to ask to join a squad through mailing or team chat because no one will check that until well into the match. |
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LEHON Xeon
Ahrendee Mercenaries EoN.
195
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Posted - 2014.02.11 03:38:00 -
[11] - Quote
Warbarge return would have my support +1
It's a trap! In this patch we can't repel firepower of that magnitude! - Admiral Ackbar would say in ambush w Nyain San
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calvin b
Ostrakon Agency Gallente Federation
1447
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Posted - 2014.02.11 03:42:00 -
[12] - Quote
I miss it. I want to be able to show off my suit and join a squad, it also lets me see who I am facing. So yes please bring back the warbarge.
A heavy before 1.8
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Michael Arck
Onuoto Uakan Huogaatsu
3152
|
Posted - 2014.02.11 04:05:00 -
[13] - Quote
I don't know if this is true or not but I've heard that folks with SSDs in their PS3 see the warbarge on occasions. I know I wonder why the objectives are being hacked when I just stepped into a new game sometimes.
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
[email protected]
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Adelia Lafayette
Science For Death
631
|
Posted - 2014.02.11 04:08:00 -
[14] - Quote
a 30 second barge time would be reasonable. Enough time to restock a fit and look who your playing against
Assault dropship gets blown up....
(Gò»°Gûí°n+ëGò»n+¦ Gö+GöüGö+ "Kitten this I'm out"...
..."I'm back"
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I-Shayz-I
I-----I
2264
|
Posted - 2014.02.11 04:10:00 -
[15] - Quote
Michael Arck wrote:I don't know if this is true or not but I've heard that folks with SSDs in their PS3 see the warbarge on occasions. I know I wonder why the objectives are being hacked when I just stepped into a new game sometimes.
I see it all the time, for a split second.
It's still there, the time has just been so reduced, and technically your character is "there" while you're deploying into the match on the loading screen.
Links:
List of Most Important Threads
I make logistics videos!
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Awry Barux
Paladin Survey Force Amarr Empire
472
|
Posted - 2014.02.11 04:12:00 -
[16] - Quote
+1 I miss the warbarge, especially for creating blueberry squads. I've had some of my most fun matches in squads I joined in the warbarge. |
Michael Arck
Onuoto Uakan Huogaatsu
3153
|
Posted - 2014.02.11 04:13:00 -
[17] - Quote
Adelia Lafayette wrote:a 30 second barge time would be reasonable. Enough time to restock a fit and look who your playing against
Add another 30. I would like a minute. When I did get into WBs and it was a pub match, I often see a dropsuit that looks cool that I check out. I'm probably typing "squad up" in team chat and talking with squad mates. Then I look at the roster board before remembering just in the last few seconds I need to restock an item.
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
[email protected]
|
hold that
Krusual Covert Operators Minmatar Republic
33
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Posted - 2014.02.11 04:13:00 -
[18] - Quote
sometimes the warbarge shows up and the timer will say 20 seconds and i'll get a little excited. Move my character forward split second later deployed. |
Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
457
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Posted - 2014.02.11 04:14:00 -
[19] - Quote
Michael Arck wrote:I can't recall the post but CCP, along with community feedback, decided the WB took too long and folks wanted to hop into the action. You surely remember folks complaining about the Warbarge, right?
The wrong part of the community provided feedback then! :) I really miss the war barge and instead we sit in our quarters waiting for it to load. I like seeing who we are up against before battle starts and having a short time to take a stroll :)
Please fix the mic bubble bug...
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Rynoceros
Rise Of Old Dudes
2352
|
Posted - 2014.02.11 04:24:00 -
[20] - Quote
I always thought the Warbarge was an unnecessary step. If we just went straight to the MCC with a 2 or 3 minute timer, all players would be able to access the Map Overview, prepare tactics and fittings, and deploy at the same time while giving Scotty time to fill teams that don't use Team Deploy (should be coming sooner than SoonGäó) or to compensate for players who Leave Battle prior to the beginning of a match.
Dust514 has a place in this world - buried next to 23,000 copies of E.T. in some remote desert location.
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deezy dabest
CLONES AGAINST HUMANITY
190
|
Posted - 2014.02.11 04:41:00 -
[21] - Quote
The warbarge is a great place for randoms to squad up, a last chance to check fittings, size up your opponents, discuss all this with your squad mates if in a squad. They should have never taken it away and really need to set it back to somewhere between 45 and 75 seconds.
They did not actually change anything to get rid of it but set the timer down so it's not like it would be difficult. |
Johnny Guilt
Algintal Core
494
|
Posted - 2014.02.11 04:52:00 -
[22] - Quote
i too miss the warbrage, not only for a brief chance to squad up with the players available but take in the sights(suits) and socialize abit before heading off to the field, plus i miss looking down at the planets from the window.
A strange game.
The only winning move is
not to play.
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Bethhy
Ancient Exiles. Renegade Alliance
1160
|
Posted - 2014.02.11 04:56:00 -
[23] - Quote
Patrick57 wrote:in b4"warbarge takes too long"
You stood in there for two minutes.
+1 agreed.
If the Warbarge's Table actually displayed the map we where to be playing on instead of taking up real-estate for nothing... Every second in the Warbarge would be useful. |
Rusty Shallows
937
|
Posted - 2014.02.11 05:10:00 -
[24] - Quote
Michael Arck wrote:I don't know if this is true or not but I've heard that folks with SSDs in their PS3 see the warbarge on occasions. I know I wonder why the objectives are being hacked when I just stepped into a new game sometimes. More than occasional, I've squared with people using sold state drives. In one session while I sat on the loading screen the guy over comms announced what map and any notable opponents on the other side. When we had the Warbarge people with SSD could deploy twenty or so seconds early, a huge advantage when playing the old Corp Battles.
Here, have some candy and a Like. :-)
Forums > Game
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Luna Angelo
We Who Walk Alone
738
|
Posted - 2014.02.11 05:20:00 -
[25] - Quote
So, it seems pretty much unanimous, we want the WB. I see it from time to time. I like how it's still in FW, and we can see what the other people are wearing. I like showing off my State Logistics Ck.0.
I don't need luck, I have ammo.
Wolves don't lose sleep over the opinions of sheep.
CEO of We Who Walk Alone
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Jimbo Boilstaff
THE MASSIVE DYNAMIC
91
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Posted - 2014.02.11 05:25:00 -
[26] - Quote
Warbarge was never the same when they took away the shining orb you could stand behind and reveal your star-gina off to your future comrades |
KGB Sleep
712
|
Posted - 2014.02.11 05:48:00 -
[27] - Quote
Bringing the Warbarge back is a great idea, perhaps a minor increase to overall ISK and SP to make up for the extra time spent waiting.
Needs the 3D table back or an intel display accessable through neocom showing what map is loading.
The warbarge was a great place to build squads and meet ppl with mics. You can see your notifications easier and accept squad invites. Too many times I forget to check notifications during battle. A small indicator on the HUD, like a green notification dot that stays until notification would be extremely helpful for those of us not with a corp.
Also, it gives people a place to show off their fancy suits and that would inspire more vanity purchases.
I also miss trapping people in corners and circles of people walking backwards.
"Because beer, that's why."
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Bethhy
Ancient Exiles. Renegade Alliance
1165
|
Posted - 2014.02.11 05:51:00 -
[28] - Quote
KGB Sleep wrote:Bringing the Warbarge back is a great idea, perhaps a minor increase to overall ISK and SP to make up for the extra time spent waiting.
Needs the 3D table back or an intel display accessable through neocom showing what map is loading.
The warbarge was a great place to build squads and meet ppl with mics. You can see your notifications easier and accept squad invites. Too many times I forget to check notifications during battle. A small indicator on the HUD, like a green notification dot that stays until notification would be extremely helpful for those of us not with a corp.
Also, it gives people a place to show off their fancy suits and that would inspire more vanity purchases.
I also miss trapping people in corners and circles of people walking backwards.
They used to have bunny hoping in Warbarges ;)
https://www.youtube.com/watch?v=SvDKbiUnxTA |
KGB Sleep
712
|
Posted - 2014.02.11 05:57:00 -
[29] - Quote
I know I'm not alone in saying I love everything about that design.
I wonder why it was abandoned.
"Because beer, that's why."
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Admonishment
The Enclave Syndicate Dark Taboo
82
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Posted - 2014.02.11 06:15:00 -
[30] - Quote
A while back I could have sworn I saw something mentioned about it being brought back but it wont be for as long as it used to be. It was nice though to have that little break in between before the match actually starts. Hoping the table in the center eventually shows the map and objectives you are fighting over before the match starts.
Level 5 proficiency in throat punching
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Ghost Kaisar
Titans of Phoenix Legacy Rising
2872
|
Posted - 2014.02.11 06:18:00 -
[31] - Quote
1 min for skirmish and Dom Matches
30s or 0 for ambush matches ( I don't care, I don't play ambush)
Nothing says "F**K YOU!" like a direct Flaylock to the face.
Minmatar. In Rust we trust.
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deezy dabest
CLONES AGAINST HUMANITY
191
|
Posted - 2014.02.11 07:47:00 -
[32] - Quote
Rusty Shallows wrote:Michael Arck wrote:I don't know if this is true or not but I've heard that folks with SSDs in their PS3 see the warbarge on occasions. I know I wonder why the objectives are being hacked when I just stepped into a new game sometimes. More than occasional, I've squared with people using sold state drives. In one session while I sat on the loading screen the guy over comms announced what map and any notable opponents on the other side. When we had the Warbarge people with SSD could deploy twenty or so seconds early, a huge advantage when playing the old Corp Battles.
I am running a samsung SSD and I spend an average of 9-12 seconds in the barge before every match. Just enough time for me to announce our enemies OR a super quit fitting restock. It is also amazing to have on the failed deployments where the squad needs to back out since I can just leave in the barge instead of waiting through multiple load screens.
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zibathy numbertwo
Nox Aeterna Security
487
|
Posted - 2014.02.11 08:05:00 -
[33] - Quote
As cliche as it is to say, removing the Warbarge just brings us one step closer to CoD.
AR
Dmg: 34,
RoF: 750 RPM,
DPS: 425,
RR
Dmg: 55,
RoF: 461 RPM,
DPS: 422,
+ double the range.
Balanced.
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Garrett Blacknova
Codex Troopers
4441
|
Posted - 2014.02.11 08:52:00 -
[34] - Quote
Teams were assigned before players are put into the warbarge because it's silly to put both teams on one Warbarge, AND because how else can you meet and greet only your teammates while joining the mission.
Removing it makes it easier for the matchmaking to reshuffle players before the match starts.
YES, there should be some form of lobby before going into a battle, and yes, 2 - 3 minutes is a reasonable amount of time to be waiting for a room to fill up (meaning that no, the Warbarge didn't take remotely close to "too long" when you consider it was part of the matchmaking process). That doesn't mean that assigning teams BEFORE the match starts is sensible.
Removing (or revamping) the Warbarge is a good first step towards introducing a competent matchmaking system that prevents queue-syncing teams from having a full set of squadded players on one side of the battle and having an unfair advantage against the randoms stacked on the opposing team. |
1st Lieutenant Tiberius
0uter.Heaven
1070
|
Posted - 2014.02.11 08:54:00 -
[35] - Quote
+1 I miss the barge.
CCP I tell you secret:
Step 1: Bring back warbarge Step 2: Introduce 'AUR for Vanity Items' Step 3: ???? Step 4: Profit
The Sinwarden
|
Ulme Mees
Rautaleijona Top Men.
116
|
Posted - 2014.02.11 09:12:00 -
[36] - Quote
Michael Arck wrote:I don't know if this is true or not but I've heard that folks with SSDs in their PS3 see the warbarge on occasions. I know I wonder why the objectives are being hacked when I just stepped into a new game sometimes.
Can confirm that with SDD ppl can see warbarge sometimes even for 15 secs!
Fear is a disease!
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Monkey MAC
Rough Riders..
1920
|
Posted - 2014.02.11 09:17:00 -
[37] - Quote
Warbarge definitely needs to come back for FW,, maybe not quite for pubs. But we NEED it in FW and we need more functionality decided as well.
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Broonfondle Majikthies
Dogs of War Gaming Zero-Day
810
|
Posted - 2014.02.11 09:48:00 -
[38] - Quote
I'd like to see the warbarge again, with increased time and a map overview like we have been promised, simply because starting a round is a masive clusterfuck of people calling in vehicles.
"...where Bylothgar the Ill-postured was made King of the People With No Name But Decent Footwear"
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Mad Syringe
ReDust Inc.
83
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Posted - 2014.02.11 09:55:00 -
[39] - Quote
Taking out the warbarge to cater the CODsters was a ridiculous move!
I found my first corp by joining a squad in the warbarge, removing that was just a dumb move.
I would'nt mind if they took it out of ambush, since that's the only mode that is a dumb slaughterfest without any tactics anyway. But for skirmish and domination, bring it back please!
Cheers |
Evicer
THE HECATONCHIRES
151
|
Posted - 2014.02.11 11:24:00 -
[40] - Quote
+1 OP
Fortune favors the Bold,but Success favors the Resolute
Unbent,Unburdened, UNSTOPPABLE Amarr loyalist
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KenKaniff69
Fatal Absolution
2080
|
Posted - 2014.02.11 15:13:00 -
[41] - Quote
Piercing Serenity wrote:John Demonsbane wrote:I don't remember much complaining, but I can see 2-3 minutes being too long.
How about this: 1 min warbarge time for skirmish/dom, and 30 sec for ambush? Or even 0 for ambush, that's where all the tryhards who don't have time for the warbarge go anyway. Why not just have something to actually do in the warbarge and take use of the two minutes. What if pilots could select some area near the MCC on the planetary map and essentially start the match in their vehicle (Obviously set back some distance so that they have to advance for 10/15 seconds before they get too far out of the redline). What if squad leaders could set squad orders on the objectives before the match, so that everyone would know "Squad 1 is going for A, Squad 2 is going for B", etc If only that table would work.
So about those vehicle locks...
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ResistanceGTA
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
245
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Posted - 2014.02.11 15:27:00 -
[42] - Quote
KenKaniff69 wrote:Piercing Serenity wrote:John Demonsbane wrote:I don't remember much complaining, but I can see 2-3 minutes being too long.
How about this: 1 min warbarge time for skirmish/dom, and 30 sec for ambush? Or even 0 for ambush, that's where all the tryhards who don't have time for the warbarge go anyway. Why not just have something to actually do in the warbarge and take use of the two minutes. What if pilots could select some area near the MCC on the planetary map and essentially start the match in their vehicle (Obviously set back some distance so that they have to advance for 10/15 seconds before they get too far out of the redline). What if squad leaders could set squad orders on the objectives before the match, so that everyone would know "Squad 1 is going for A, Squad 2 is going for B", etc If only that table would work.
We do really need the table to work again...
xSivartx is my Heavy. There are many like him, but he is my own...
So, other Logi's back off, those are my Warpoints!
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TechMechMeds
Swamp Tempo Canis Eliminatus Operatives
2677
|
Posted - 2014.02.11 15:33:00 -
[43] - Quote
Signed, 31 likes, do it ccp.
Level 2 forum warrior.
Swamp iz on dat welevant flex fam
I sold my family to the Amarr for isk, its a valid tactic
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Rogue Saint
Science For Death
772
|
Posted - 2014.02.11 15:35:00 -
[44] - Quote
For me it was queuing for battles in battle finder that was a pain. The warbarge wait allowed squads to form, size up the other side and the obligatory mobbing of a merc to grab a feel of their ass.
I would rather have a quick battle finder and a reasonable wait in the barge. At the present moment the barge is absolutely pointless outside of FW/PC and for it to load for less than 3 seconds is a troll.
GôêGÆ+GÆ+GƦ - Causes headaches, it's official
+1 for Infantry Skills Refund in 1.8 or I win DUST514
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Leadfoot10
Molon Labe. General Tso's Alliance
390
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Posted - 2014.02.11 15:37:00 -
[45] - Quote
+1
Even 30 seconds sure would help. |
Justice Prevails
177
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Posted - 2014.02.11 15:53:00 -
[46] - Quote
+1. Rather wait in the warbarge than stare at a loading screen. Never see squad invites until after the match. Checking notifications takes too much time at beginning of battle, especially when trying to beat the enemy to the middle objectives at start.
Also, I really miss the occasional stalker that follows you around in the warbarge. Always good for a laugh.
Great job, team. Head back to the MCC for debriefing and cocktails.
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Lucifalic
Nos Nothi
300
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Posted - 2014.02.11 16:24:00 -
[47] - Quote
+ 1
Bring the warbarge back for skirmish and dom
Here since Closed beta. Scout for life.
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Aleph Rynedee
Science For Death
57
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Posted - 2014.02.11 16:31:00 -
[48] - Quote
Piercing Serenity wrote:John Demonsbane wrote:I don't remember much complaining, but I can see 2-3 minutes being too long.
How about this: 1 min warbarge time for skirmish/dom, and 30 sec for ambush? Or even 0 for ambush, that's where all the tryhards who don't have time for the warbarge go anyway. Why not just have something to actually do in the warbarge and take use of the two minutes. What if pilots could select some area near the MCC on the planetary map and essentially start the match in their vehicle (Obviously set back some distance so that they have to advance for 10/15 seconds before they get too far out of the redline). What if squad leaders could set squad orders on the objectives before the match, so that everyone would know "Squad 1 is going for A, Squad 2 is going for B", etc
I've always wondered why there is a useless sand table in the warbarge, it seems perfect for pre-match statergery but is nothing more than a gigantic paperweight. |
HAICD
Dogs of War Gaming Zero-Day
92
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Posted - 2014.02.11 16:32:00 -
[49] - Quote
Yea I miss my favorite line in the game "suicide in a pubic areas is forbidden" also it was great place to join a squad if you were playing solo. +1 bring back the warbarge
DOWG
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Nothing Certain
Villore Sec Ops Gallente Federation
217
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Posted - 2014.02.11 16:54:00 -
[50] - Quote
I-Shayz-I wrote:Okay, I'm going to keep this short because there doesn't need to be a lot of explaining here.
The Warbarge might have seemed like a useless thing to you designers, making us spend less time in the game or whatever, but we need to to make sure that matches aren't started with one team gaining an unfair advantage over the other team. I just played 5 matches in a row where either our side or the enemy side had started out the match with almost all of the objectives captured before the enemy team spawned in.
Other times I have gone into a match where less than 16 players total are playing, and one side having at least a full team because players left at the beginning of the match from the battle not filling up.
Having a warbarge gives the matchmaking system time to fill the matches, and lets a match deploy with full teams AT THE SAME TIME so that both teams have a fair chance at claiming objectives in the beginning. ______________________________________________
So please, bring it back. The majority of us never complained about the warbarge taking too long...In fact, the only players complaining were the new players that weren't informed about joining squads, or how advantageous it is to play with others. If time is still an issue the match can deploy early if there are at least 14 players on each side.
Why not have the team chat open up if you're not in a squad while you're in the warbarge? What about having some sort of message bubble come up that advises you to join a squad or make one yourself?
This is probably a case of damned if you do, damned if you don't. As a guy who randomly squads up, I would love the chance to squad up and maybe even have a quick talk before being deployed. As it is I have to spend a precious 15 seconds at the beginning of the game finding and joining a squad with no idea who I'm squadding with. OTOH if you are in squads or soloing it seems a waste of time.
Because, that's why.
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Myron Kundera
The Generals General Tso's Alliance
25
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Posted - 2014.02.11 16:58:00 -
[51] - Quote
We have the join squad option before we enter a match now, still i agree that a 1 minute warbarge to get your act straight would help. :)
"Greed, the forgotten mental disease"
"Spray and pray makes my day"
"Will use proto gear in self defense"
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Mortedeamor
1372
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Posted - 2014.02.11 17:00:00 -
[52] - Quote
i agree +1
more-tae-dee-um-more
stop asking how to pronounce my name its quite irritating
no one fights on even ground
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I-Shayz-I
I-----I
2292
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Posted - 2014.02.11 20:00:00 -
[53] - Quote
Oh wow, woke up this morning to find over 50 notifications, almost 40 likes.
I haven't seen a single post going against this idea...
Links:
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I make logistics videos!
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Chuckles Brown
10
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Posted - 2014.02.11 20:04:00 -
[54] - Quote
A spawn time counter needs to implemented. Match deployment is the most crucial part of a match, and if one team gets in 30-45 seconds before the other, it's broken.
It would also eliminate the advantage everyone has using a Solid State Hard Drive in their PS3. Being able to spawn into a match up to a minute before everyone else is unfair. Why can't we all start a match at the exact same time like any other game(irl or video) on planet earth?
The Official alt of 8213
Do you pub, brah?
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Himiko Kuronaga
Fatal Absolution General Tso's Alliance
2932
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Posted - 2014.02.11 23:47:00 -
[55] - Quote
The war barge is not necessary for pubs.
First of all, the matchmaking system already takes its time "balancing out" the teams. It does this the moment you queue in. You don't need to be physically sitting in the game for matchmaking to be doing its thing. Matchmaking just happens to suck at it royally, which is the real problem.
Second of all, time in the warbarge gives players an opportunity to look at the player list, realize they are about to become anally penetrated, and leave the game. This leads to further imbalance on the teams, as the system has to quickly grab anyone it can to replace them. |
hgghyujh
Expert Intervention Caldari State
278
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Posted - 2014.02.12 06:44:00 -
[56] - Quote
I would like to see the time that was in the war barge used to shuffle teams around to be more ballance. like the game doesn't pick sides it picks for a game and then balances the teams from there that would help not have matches that are 10-2, I mean how are 4 randoms ending up on the same team as a squad against two randoms, I would assume dropouts but it happens too damn frequently. |
hgghyujh
Expert Intervention Caldari State
278
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Posted - 2014.02.12 06:47:00 -
[57] - Quote
Chuckles Brown wrote:A spawn time counter needs to implemented. Match deployment is the most crucial part of a match, and if one team gets in 30-45 seconds before the other, it's broken.
It would also eliminate the advantage everyone has using a Solid State Hard Drive in their PS3. Being able to spawn into a match up to a minute before everyone else is unfair. Why can't we all start a match at the exact same time like any other game(irl or video) on planet earth?
actually this is a great Idea plus it would allow for staging, basically you have the entire battle field be a red line for 30sec-1min, people can load in get their vehicles preped and loaded, scope the battle field, it would make the first couple minutes of the match wwwwaaaaaaayyyyy more interesting. |
crazy space 1
GunFall Mobilization Covert Intervention
2155
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Posted - 2014.02.12 07:50:00 -
[58] - Quote
It's CCP what do you expect |
Deltahawk Durango
Subsonic Synthesis RISE of LEGION
83
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Posted - 2014.02.12 12:01:00 -
[59] - Quote
like #41
i'm sure all the blueberries miss seeing that heavy spin circles in mid-air...
I don't believe in an eye for an eye...
I believe in two eyes for an eye!
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Evicer
THE HECATONCHIRES
156
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Posted - 2014.02.15 16:07:00 -
[60] - Quote
Id like to add one more thing to this thread as to why the Warbrge should come back .People usually favorite their favorite fit and this gives you a mental "note" as to what your squad mates usually wear in battle.Some times maybe one or 2 people might be unfamiliar in your squad. The warbarge just gave you a visual que as to what roles people played instead of having to ask or just not knowing.
Fortune favors the Bold,but Success favors the Resolute
Unbent,Unburdened, UNSTOPPABLE Amarr loyalist
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gauntlet44 LbowDeep
Heaven84 Devils General Tso's Alliance
7
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Posted - 2014.05.06 17:37:00 -
[61] - Quote
Michael Arck wrote:I don't know if this is true or not but I've heard that folks with SSDs in their PS3 see the warbarge on occasions. I know I wonder why the objectives are being hacked when I just stepped into a new game sometimes.
i have an ssd i spend twenty to twenty five seconds there while the board fills up every body is hanging a meter in the air they all start dropping to the floor as the timer counts down
battlefield veteran
but still a noob in this world
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Maken Tosch
DUST University Ivy League
8366
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Posted - 2014.05.06 17:39:00 -
[62] - Quote
Michael Arck wrote:I can't recall the post but CCP, along with community feedback, decided the WB took too long and folks wanted to hop into the action. You surely remember folks complaining about the Warbarge, right?
Such complaints were of the minority. They never consisted of the majority of the complaints. In fact, I didn't mind waiting a while just as long as the match starts off on even footing.
http://www.digitalspy.com/gaming/news/a568488/dust-514-sees-no-planned-updates-scraps-survival-mode-and-vita-app.html#
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castba
Penguin's March
422
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Posted - 2014.05.07 01:17:00 -
[63] - Quote
Michael Arck wrote:I don't know if this is true or not but I've heard that folks with SSDs in their PS3 see the warbarge on occasions. I know I wonder why the objectives are being hacked when I just stepped into a new game sometimes. True, usually for 8-9 seconds. |
Atiim
Fooly Cooly. Anime Empire.
10238
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Posted - 2014.07.07 12:05:00 -
[64] - Quote
+1
Long Live The Anime Empire
"You know what? You really, REALLY, like to dampen the mood" - Lea Silencio
-HAND
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Bendtner92
Imperfects Negative-Feedback
2155
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Posted - 2014.07.07 12:15:00 -
[65] - Quote
Michael Arck wrote:I can't recall the post but CCP, along with community feedback, decided the WB took too long and folks wanted to hop into the action. You surely remember folks complaining about the Warbarge, right? You recall incorrectly.
CCP decreased the WB time because they themselves felt they spent too much time in the WB and too little in matches. There was no community feedback supporting this change.
If CCP wanted less time in WB and more time in matches they could make sure people don't join late games all the time instead of taking away a good aspect of the game.
Winner of the EU Squad Cup & the closed beta Tester's Tournament.
Go Go Power Rangers!
R.I.P MAG.
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Syeven Reed
G0DS AM0NG MEN
737
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Posted - 2014.07.07 13:54:00 -
[66] - Quote
Patrick57 wrote:in b4"warbarge takes too long"
You stood in there for two minutes.
+1 agreed.
Hell a full 45sec's would be better than what we have now.
Twitter MajLagSpike
CPM Application
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Zion Shad
ZionTCD Top Men.
2292
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Posted - 2014.07.07 14:34:00 -
[67] - Quote
I Support this POST! Warbarge FTW
CPM1 Hopeful
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sabre prime
Crux Special Tasks Group Gallente Federation
288
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Posted - 2014.07.07 16:15:00 -
[68] - Quote
HAICD wrote:Yea I miss my favorite line in the game "suicide in a pubic areas is forbidden" also it was great place to join a squad if you were playing solo. +1 bring back the warbarge
Which game have you been playing?
But seriously, I add my humble support to the return of the warbarge. It was a novel piece of the game's design. Like literally, a lobby. Dare I say, if CCP used some imagination, the warbarge could have added a unique social aspect to the gameplay.
Desperate attempt to get BPOs
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Bethhy
Ancient Exiles. General Tso's Alliance
2128
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Posted - 2014.07.07 16:27:00 -
[69] - Quote
It's funny cuz there was no forum rage or forum hate about the time we spent in warbarges on forums and if it was it was very minimal or about the War table that takes up all that realestate and does absolutely nothing.
CCP developers playing each other, felt that they spent to much time in the warbarge so they removed the timer.
Sadly what CCP never saw because they really mainly only played each other in the office. Was that players chose if they wanted to be part of that match at that time. If the opposing team was to strong, players would leave from warbarge and find another match, Meanwhile a full squad of a more matchable nature would end up joining in.
The removal of Warbarge instead of simply fixing it, hurt the player driven matchmaking that we had partaken in DUST for over 6 months and threw it out the window. This was ok aslong as the Matchmaking system CCP introduced in the 1.4 September patch actually did anything but actively keep players OUT of matches.
Now we have a broken matchmaking system that is a "Touchy point" for CCP, that they barely have even made a comment on. Yet in Beta's all they did was talk about their efficient matchmaking. Cuz every game critic asked "How are you going to do matchmaking in a persistent FPS game" Before DUST even launched into Alpha.
Just give players the ability to mediate our own matches and have more then a 10 second choice in warbarge to leave, Because the lagged Player name list now takes longer then 10 seconds to load... Which is another WTF? we had a player name list you could call up while playing that caused no loading... Then you guys make an intricate player list that needs to be loaded each time? hit a player list should be quick check but instead it usually spells out your death.
So many problems today was actively created by a CCP employee and uninformed decision process that didn't involve the community in anyway. These problems didn't exist in Chromosome. |
Bethhy
Ancient Exiles. General Tso's Alliance
2129
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Posted - 2014.07.07 16:35:00 -
[70] - Quote
sabre prime wrote:HAICD wrote:Yea I miss my favorite line in the game "suicide in a pubic areas is forbidden" also it was great place to join a squad if you were playing solo. +1 bring back the warbarge Which game have you been playing? But seriously, I add my humble support to the return of the warbarge. It was a novel piece of the game's design. Like literally, a lobby. Dare I say, if CCP used some imagination, the warbarge could have added a unique social aspect to the gameplay.
Imagine a 2 minute warbarge... But everyone gets to have a melee fight to the death. Last person standing gets 100k.
Or a Warbarge where that table actually displayed the map you are about to play on. Then all 2 minutes in that warbarge actually matter, you can plan squad and team tactics.. Plan out your route.. Plan out your fittings that you will need for that map.
You know all the actual consoles we have in the warbarge? instead we have no information about the match we are going into or barely any.. And no need to use the many facilities on the warbarge. |
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Argetlam Thorson
Capital Acquisitions LLC General Tso's Alliance
85
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Posted - 2014.07.07 16:55:00 -
[71] - Quote
Bring the Warbarge back!
Also, make that table display the map, please. It would be so very informative.
CPM1 Candidate
Youtube
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Fire of Prometheus
Alpha Response Command
5218
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Posted - 2014.07.07 16:57:00 -
[72] - Quote
I WANT THE WARBARGE BACK!!!!
HOW ELSE AM I SUPPOSED TO SHOW OFF MY MAD WARBARGE SWAG!?!?!?!?!?!?!?
I can use all 4 proto commandos ^.^
CCP, at least fix my ck.0 commandos colour scheme...he looks like the Michelin man
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CommanderBolt
ACME SPECIAL FORCES RISE of LEGION
1254
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Posted - 2014.07.07 18:30:00 -
[73] - Quote
I-Shayz-I wrote:Okay, I'm going to keep this short because there doesn't need to be a lot of explaining here.
The Warbarge might have seemed like a useless thing to you designers, making us spend less time in the game or whatever, but we need to to make sure that matches aren't started with one team gaining an unfair advantage over the other team. I just played 5 matches in a row where either our side or the enemy side had started out the match with almost all of the objectives captured before the enemy team spawned in.
Other times I have gone into a match where less than 16 players total are playing, and one side having at least a full team because players left at the beginning of the match from the battle not filling up.
Having a warbarge gives the matchmaking system time to fill the matches, and lets a match deploy with full teams AT THE SAME TIME so that both teams have a fair chance at claiming objectives in the beginning. ______________________________________________
So please, bring it back. The majority of us never complained about the warbarge taking too long...In fact, the only players complaining were the new players that weren't informed about joining squads, or how advantageous it is to play with others. If time is still an issue the match can deploy early if there are at least 14 players on each side.
Why not have the team chat open up if you're not in a squad while you're in the warbarge? What about having some sort of message bubble come up that advises you to join a squad or make one yourself?
+1
Honestly I dont know how else I can support this.
MY LIFE FOR AIUR! Protoss
You gonna' give me orders? Terran
"Cat got your tongue? Zerg Queen of Blades.
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I-Shayz-I
I----------I
3968
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Posted - 2014.07.07 19:08:00 -
[74] - Quote
I will keep bumping this until I get a response.
I created this post back in FEBRUARY. It's time for a change!
7162 wp with a Repair Tool!
List of Legion Feedback Threads!
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Yokal Bob
Escrow Removal and Acquisition Dark Taboo
528
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Posted - 2014.07.07 19:09:00 -
[75] - Quote
signed
If its not anime, its not real
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Cenex Langly
Dude.Man.Bro
770
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Posted - 2014.07.07 19:23:00 -
[76] - Quote
Couldn't agree more. I spend the majority of my time now loading into a game then waiting for the player list before I even spawn. I look at the player list make sure it's a decent match; which means having no latin corps to lagg the **** out of the game on either side and also not 2-3 full squads against my group of solo players who all (most probably) will attempt to snipe leaving the 6 of my guys to fight 16.
So yeah, the war barge is a nice place if only just to see who you're fighting against giving you some time to leave the match if you desire. Otherwise there's no point in loading it for 8 seconds, just go straight into battle so I can leave quicker.
Newb
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Haerr
Legio DXIV
962
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Posted - 2014.07.07 19:25:00 -
[77] - Quote
lol nice threadomancy there +1
Will vote for: pÇîA·P·P·I·ApÇì & pÇîR·H·A·D·ApÇì despite them hating on Nordic food customs. ;)
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