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Onesimus Tarsus
1172
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Posted - 2014.02.10 23:55:00 -
[1] - Quote
Easy to fix, really, remove any hope of OHKs for snipers, and they'll either stop playing or they'll join the rest of us in-game.
Spock, the Rock, Doc Ock and Hulk Hogan.
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Onesimus Tarsus
1172
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Posted - 2014.02.10 23:58:00 -
[2] - Quote
Knight Solitaire wrote:At first, I get angry, but just like Liam Neeson I then dedicate my whole match to finding and killing them, and of course, I finish off with a teabag before I am slapped to death at the hands of the invisible redline monsters. Sometimes I even counter snipe in a rail tank.
I try not to dedicate my whole match to someone that cowardly.
Spock, the Rock, Doc Ock and Hulk Hogan.
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Onesimus Tarsus
1172
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Posted - 2014.02.11 00:17:00 -
[3] - Quote
Teilka Darkmist wrote:Onesimus Tarsus wrote:Easy to fix, really, remove any hope of OHKs for snipers, and they'll either stop playing or they'll join the rest of us in-game. Ummmm. No. With the slow rate of fire for sniper rifles, those of us who don't redline snipe, i.e. the proper snipers, need the damage to contribute fully. I'm not saying that a sniper should be able to OHK a proto heavy with a strong tank. But Scouts should be comparatively easy to kill if we hit and we should have a chance of OHKing an assault or logi at least.
So, you can kill a scout. Who can't? And if you're asking for an easy way to kill Logis, who isn't? I just got shown an over 50 unanswered kill streak by another sniper. It's easy mode. You can eat a sandwich while sniping and be just as effective, even tanks can't say that.
Spock, the Rock, Doc Ock and Hulk Hogan.
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Onesimus Tarsus
1172
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Posted - 2014.02.11 01:02:00 -
[4] - Quote
Soraya Xel wrote:TYCHUS MAXWELL wrote:Everyone I've spoken to agree making the red line a bullet barrier in or out is the way to go. That way players can regroup unmolested while they also can't deal out death while hiding behind the mechanic that was only meant to stop them from getting spawn camped.
It's simple this is New Eden, have the MCC's emit a barrier much like they do in the MCC drop off hangar where you cannot shoot in or out of it and make the barrier only let you pass out of it to prevent players from running in and out of their barrier. In the politest terms I can manage, if everyone you've spoken to agrees with that, you need to stop talking to people with an IQ under 60. Because that would inherently break the entire game design overnight. For all classes.
Just sniper bullets then.
Spock, the Rock, Doc Ock and Hulk Hogan.
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Onesimus Tarsus
1172
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Posted - 2014.02.11 01:07:00 -
[5] - Quote
Scheneighnay McBob wrote:Tyjus Vacca wrote:When was the last time you saw a redline sniper win a game ? , how about hold an objective? , Ok then how about get more than 15 kills ?........... that's right they don't they are useless There are blue redline snipers too, you know.
I hate them even more.
Spock, the Rock, Doc Ock and Hulk Hogan.
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Onesimus Tarsus
1173
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Posted - 2014.02.11 01:28:00 -
[6] - Quote
Teilka Darkmist wrote:Onesimus Tarsus wrote:Soraya Xel wrote:TYCHUS MAXWELL wrote:Everyone I've spoken to agree making the red line a bullet barrier in or out is the way to go. That way players can regroup unmolested while they also can't deal out death while hiding behind the mechanic that was only meant to stop them from getting spawn camped.
It's simple this is New Eden, have the MCC's emit a barrier much like they do in the MCC drop off hangar where you cannot shoot in or out of it and make the barrier only let you pass out of it to prevent players from running in and out of their barrier. In the politest terms I can manage, if everyone you've spoken to agrees with that, you need to stop talking to people with an IQ under 60. Because that would inherently break the entire game design overnight. For all classes. Just sniper bullets then. Ummmm, No. You're suggesting a shield that can tell the difference between a sniper bullet and a railgun bullet or an Assault rifle bullet. These just don't exist in New Eden. Partly because there's no difference between a railgun bullet and a Sniper bullet, at the moment at least, since all sniper rifles currently in game are railguns, just with an emphasis on range and damage rather than rate of fire. Plus I'd imagine the coding for that would be more complex than just disabling weapons inside the redline, which is essentially what the original idea of the shield is. But that would make it virtually impossible for a redlined team to break out. There is no easy solution to redline snipers, not that a solution is needed most of the time as redline snipers make at best a minimal impact on the matches
Sniper bullets are the ones that come out of sniper rifles. If the game knows that it was a sniper rifle that hit the eject button for my brain, it already knows enough to not register sniper kills beyond the red line (heck, I'd like it set within 50 meters before the redline and beyond). The lore reference sounds like desperation. And if you're admitting that redline snipers are largely useless, I only have to agree.
Spock, the Rock, Doc Ock and Hulk Hogan.
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Onesimus Tarsus
1178
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Posted - 2014.02.11 02:25:00 -
[7] - Quote
Bethhy wrote:Alot of it was hit on the head in the recent review of DUST 514. Gamespot wrote:Battlegrounds are too large for the player count, resulting in long stretches where enemies are nowhere to be found. They're wastelands of muddy industrial sameness, with no attention to scale or flow. Paths dead-end nonsensically. Ladders and hallways lead to empty rooms devoid of relation to objectives or tactics. Weapon types are tremendously imbalanced. Audio effects sound cheap and have little relevance to the direction or proximity of their source. Dips in the frame rate result in distant enemies frequently looking like they're moving in stop-motion. The list goes on, but the problems run deeper. The red-line often yields the best spt's on the map for snipers without having dropship proficiency and exploring towers and spots. There is no true multi-level playability.. Half the maps with good high vantage points are only reachable by dropship, there are no ladders.. elevators.. Map's just aren't designed with DUST in mind to be played on them. Half the maps has a clear advantage starting off on one side versus the other, next to no separation of infantry and vehicle combat. Turrets placed often in irrelevant places roads that lead no where... They even added a Volcano which adds cinders and smoke to everyone's screen.... While a cool feature it's more FOR A GAME THAT DOESN'T HAVE MASSIVE FRAMERATE ISSUES. They could of started with a tree... FFS... a giant mushroom... How about something freaking Alien? have some creative fun instead of rocks and grass.... Map's are one of the biggest factors in causing massive Balance issues... NPE experience issues, Role functionality, Vehicle spam....You can attribute almost everyone problem dust has partially to the very very poor map designs that make hard to even play DUST on.
You. Buddy. You.
Spock, the Rock, Doc Ock and Hulk Hogan.
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