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Teilka Darkmist
253
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Posted - 2014.02.11 00:01:00 -
[1] - Quote
Onesimus Tarsus wrote:Easy to fix, really, remove any hope of OHKs for snipers, and they'll either stop playing or they'll join the rest of us in-game. Ummmm. No.
With the slow rate of fire for sniper rifles, those of us who don't redline snipe, i.e. the proper snipers, need the damage to contribute fully. I'm not saying that a sniper should be able to OHK a proto heavy with a strong tank. But Scouts should be comparatively easy to kill if we hit and we should have a chance of OHKing an assault or logi at least.
Woman.
Sniper, but from near the opponent's redline more often than not.
Not a KDR Worshipper.
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Teilka Darkmist
253
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Posted - 2014.02.11 00:12:00 -
[2] - Quote
Lorhak Gannarsein wrote:Tyjus Vacca wrote:When was the last time you saw a redline sniper win a game ? , how about hold an objective? , Ok then how about get more than 15 kills ?........... that's right they don't they are useless and should not be a factor in balancing the sniper rifle (which is beyond broken) You're damn right they don't contribute. This is exactly why people hate them. The reason SR can get f*cked until the redline sniper gets fixed? Then they'll be killing people with little to no chance of repercussions. It's an entirely skill-free play style, and buffing the SR while it's still usable is implicitly encouraging it. So continue to QQ please, OP. If you think that sniping is a skill-free playstyle, you haven't tried being an effective sniper. Seriously, try it some day. Take your free, militia sniper fit and try it for a few matches. Maybe try point defense, switching to counter sniping when needed. The Militia SR likely won't get you many kills, but it will show you how 'easy' it can be to play as a sniper. Don't forget that most of what a sniper does, doesn't get WP's for it so whilst we're keeping the enemy off objectives, taking out the snipers shooting at the rest of the team and trying to avoid getting killed ourselves, we're likely not getting all that many WP's. Just +50 for a kill or +60 if it's a headshot or +25 for an assist which is often the best we can hope for considering how once you hit someone and take their shields down (assuming the hit detection works) they start bunny hopping all over the place and dive for the nearest cover. Yes, we might get few or no deaths, but at the same time, we're not getting most of the kills (most of the time at least), often we do pretty well in assists though, assuming those assaults and logis swarming from one objective to the next are in a position to capitalise on our work.
You admit that redline snipers don't contribute then suggest that fixing sniper rifles will somehow change that. It won't as the maps aren't set up in such a way as to let the redliners be in a position to contribute much. There are, I'm told, a few spots where they can actually contribute on some of the maps, but frankly I've never looked for them as I'm too busy working from the better spots which are way out from the redline.
Woman.
Sniper, but from near the opponent's redline more often than not.
Not a KDR Worshipper.
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Teilka Darkmist
256
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Posted - 2014.02.11 00:49:00 -
[3] - Quote
Onesimus Tarsus wrote:Teilka Darkmist wrote:Onesimus Tarsus wrote:Easy to fix, really, remove any hope of OHKs for snipers, and they'll either stop playing or they'll join the rest of us in-game. Ummmm. No. With the slow rate of fire for sniper rifles, those of us who don't redline snipe, i.e. the proper snipers, need the damage to contribute fully. I'm not saying that a sniper should be able to OHK a proto heavy with a strong tank. But Scouts should be comparatively easy to kill if we hit and we should have a chance of OHKing an assault or logi at least. So, you can kill a scout. Who can't? And if you're asking for an easy way to kill Logis, who isn't? I just got shown an over 50 unanswered kill streak by another sniper. It's easy mode. You can eat a sandwich while sniping and be just as effective, even tanks can't say that. No, I'm not asking for an easy way to kill anyone. If I wanted that, I'd probably have specced into proto RR's by now.
What I'm saying is that removing any hope of OHKs for snipers, as you suggested in the post I quoted, is not the easy fix, because that then makes good snipers less effective. I'm saying that we should have enough damage to OHK a scout suit, as long as we can hit them with their speed we should have enough damage to have a chance to OHK medium suits, depending on where we hit and what modules they have installed and that we have enough damage to at least make a heavy reconsider the route they're taking, rather than just keeping on and tanking the shots we hit them with. I'm justifying it by pointing out we have a very slow rate of fire and by pointing out that that's what a sniper's supposed to do.
I've seen the picture of the 50+/0 kdr as well, and that's far from typical for most snipers. Whoever got that is one of the best. Most of us won't break 20 kills in a match and will usually have a couple of deaths at least, assuming someone who only snipes for the entire match that is.
If you think it's easy mode, grab your free sniper fit and prove it. Match, or get close to that 50+/0 kdr. And I can tell you, you can't get that score whilst eating a sandwich. You need both hands, whether you use the controller or KB/M to be an effective sniper as to get that score, you have to move around on the battlefield.
Woman.
Sniper, but from near the opponent's redline more often than not.
Not a KDR Worshipper.
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Teilka Darkmist
256
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Posted - 2014.02.11 00:50:00 -
[4] - Quote
Soldner VonKuechle wrote:What if the only tactical vantage point is the large hills near the red line?
I mean the Thales zoom is so strong, i have to be sooo far away to look through it correctly.
Nom nom nom head shots
It's not. I only ever snipe from the redine when the whole team's been pushed back there and I always manage to find tactically usefull vantage points on a map.
Woman.
Sniper, but from near the opponent's redline more often than not.
Not a KDR Worshipper.
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Teilka Darkmist
256
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Posted - 2014.02.11 01:01:00 -
[5] - Quote
Monkey MAC wrote:The problem with a Sniper in the redline is not that they are OP, its that they can't participate in lower risk role without removing all form of risk completly. You see them all the time with Heavy Suits or terrain glitching, they can see you, shoot you, but you can't return the favour.
You can't shotgun you can't snipe them, you can't even get them with a tank. All the while you 'risk' your suits against them while they sit there never even having to leave the scope.
Which is why I enjoying killing them, then headshotting them as they jump from the MCC. I've never found a redliner I can't OHK with a Charge SR headshot, providing the hit detection decides it's a hit. But that's a problem with the hit detection as I've stood within 20-30m of someone, scoped up with their head as they've been hacking something, fully charged and shot and had it cause no damage.
Woman.
Sniper, but from near the opponent's redline more often than not.
Not a KDR Worshipper.
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Teilka Darkmist
257
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Posted - 2014.02.11 01:17:00 -
[6] - Quote
Onesimus Tarsus wrote:Soraya Xel wrote:TYCHUS MAXWELL wrote:Everyone I've spoken to agree making the red line a bullet barrier in or out is the way to go. That way players can regroup unmolested while they also can't deal out death while hiding behind the mechanic that was only meant to stop them from getting spawn camped.
It's simple this is New Eden, have the MCC's emit a barrier much like they do in the MCC drop off hangar where you cannot shoot in or out of it and make the barrier only let you pass out of it to prevent players from running in and out of their barrier. In the politest terms I can manage, if everyone you've spoken to agrees with that, you need to stop talking to people with an IQ under 60. Because that would inherently break the entire game design overnight. For all classes. Just sniper bullets then. Ummmm, No.
You're suggesting a shield that can tell the difference between a sniper bullet and a railgun bullet or an Assault rifle bullet. These just don't exist in New Eden. Partly because there's no difference between a railgun bullet and a Sniper bullet, at the moment at least, since all sniper rifles currently in game are railguns, just with an emphasis on range and damage rather than rate of fire. Plus I'd imagine the coding for that would be more complex than just disabling weapons inside the redline, which is essentially what the original idea of the shield is. But that would make it virtually impossible for a redlined team to break out.
There is no easy solution to redline snipers, not that a solution is needed most of the time as redline snipers make at best a minimal impact on the matches
Woman.
Sniper, but from near the opponent's redline more often than not.
Not a KDR Worshipper.
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Teilka Darkmist
257
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Posted - 2014.02.11 01:19:00 -
[7] - Quote
Joel II X wrote:Teilka Darkmist wrote:Soldner VonKuechle wrote:What if the only tactical vantage point is the large hills near the red line?
I mean the Thales zoom is so strong, i have to be sooo far away to look through it correctly.
Nom nom nom head shots It's not. I only ever snipe from the redine when the whole team's been pushed back there and I always manage to find tactically usefull vantage points on a map. When the whole team is pushed back, it's even better to get in behind enemy lines and snipe Assuming you can, yes. I sometimes find it's more useful to snipe a little from the redline, to let team members with drop uplinks get out and place them, then when the enemy inevitably kill me as they're concentrating fire on the redline, I spawn at one of the uplinks and snipe from behind them.
Woman.
Sniper, but from near the opponent's redline more often than not.
Not a KDR Worshipper.
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