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ADAM-OF-EVE
Dead Man's Game
970
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Posted - 2014.02.09 03:43:00 -
[1] - Quote
then balance acordingly
if you really want logis to support players instead of killing then this is the only way.
how can any assault expect logis to give up tank and damage while they cling onto their equipment slots supplying themselves.
that or remove the grenade slot and make grenades equipment. if logis should have to choose between tank or damage then so should combat classes when it comes to damage or self support
also make swarms equipment
I will logi the s* out of you
https://forums.dust514.com/default.aspx?g=posts&t=99075&find
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General12912
Gallente Marine Corps
52
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Posted - 2014.02.09 03:48:00 -
[2] - Quote
ADAM-OF-EVE wrote:then balance acordingly
if you really want logis to support players instead of killing then this is the only way.
how can any assault expect logis to give up tank and damage while they cling onto their equipment slots supplying themselves.
that or remove the grenade slot and make grenades equipment. if logis should have to choose between tank or damage then so should combat classes when it comes to damage or self support
also make swarms equipment so you really think the inability to use grenades is going to stop killer bees? i highly doubt it.
the killer bees take time to increase damage of their gun, they really wouldnt care about grenades.
and how is a logi going to support without equipment? |
ADAM-OF-EVE
Dead Man's Game
970
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Posted - 2014.02.09 03:57:00 -
[3] - Quote
General12912 wrote: so you really think the inability to use grenades is going to stop killer bees? i highly doubt it.
i said ballance accordingly so whatever ccp decides to tip the balance. and the grenade thing i meant for everyone. so for an assault thats either carry grenades or carry a hive etc
General12912 wrote: the killer bees take time to increase damage of their gun, they really wouldnt care about grenades.
no because if balanced properly logis wouldn't need or be able to fit so much damage at least not compared with assaults. instead they get to live longer because the combat troops will protect them to keep equipment flowing to the front line.
General12912 wrote: and how is a logi going to support without equipment?
logis will have equipment?
I will logi the s* out of you
https://forums.dust514.com/default.aspx?g=posts&t=99075&find
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General12912
Gallente Marine Corps
52
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Posted - 2014.02.09 04:05:00 -
[4] - Quote
ADAM-OF-EVE wrote:General12912 wrote: and how is a logi going to support without equipment?
logis will have equipment?
understood all but this part... unless u were mocking me in some way. reword that in a less sarcastic tone please so i may understand what you are attempting to say. |
ADAM-OF-EVE
Dead Man's Game
970
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Posted - 2014.02.09 04:09:00 -
[5] - Quote
General12912 wrote:ADAM-OF-EVE wrote:General12912 wrote: and how is a logi going to support without equipment?
logis will have equipment? understood all but this part... unless u were mocking me in some way. reword that in a less sarcastic tone please so i may understand what you are attempting to say.
you said logis won't be able to support without equipment... i said logis will have equipment. why would you think logis would not have equipment when thats the whole point of the thread, leaving equipment to support roles like logis and scouts and rebalancing suits to compensate
I will logi the s* out of you
https://forums.dust514.com/default.aspx?g=posts&t=99075&find
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General12912
Gallente Marine Corps
53
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Posted - 2014.02.09 04:33:00 -
[6] - Quote
ADAM-OF-EVE wrote:General12912 wrote:ADAM-OF-EVE wrote:General12912 wrote: and how is a logi going to support without equipment?
logis will have equipment? understood all but this part... unless u were mocking me in some way. reword that in a less sarcastic tone please so i may understand what you are attempting to say. you said logis won't be able to support without equipment... i said logis will have equipment. why would you think logis would not have equipment when thats the whole point of the thread, leaving equipment to support roles like logis and scouts and rebalancing suits to compensate and there is nothing in the slightest sarcasting in that oh ok, my mistake |
bamaboy27z
FACTION WARFARE ARMY FACTION WARFARE ALLIANCE
28
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Posted - 2014.02.09 04:56:00 -
[7] - Quote
I think this is a great idea, this would keep assaults assaulting and logis supporting. If we shouldnt be killers then assaults shouldnt be able to carry equipment. |
ADAM-OF-EVE
Dead Man's Game
972
|
Posted - 2014.02.09 05:03:00 -
[8] - Quote
gone past this now.. move onto a better idea that lets assaults want to give up their equipment volenterily to fit more tank or dps while letting logis do the reverse
https://forums.dust514.com/default.aspx?g=posts&t=141169&find=unread
they can both potentially meet balanced to a degree in the middle but they can only excell in 1 direction. logis would excell at equipment and assaults at dps/utility
I will logi the s* out of you
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Shadow Archeus
OSG Planetary Operations Covert Intervention
272
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Posted - 2014.02.09 12:40:00 -
[9] - Quote
Do you realize that would gimp every other suit in the game except the basic heavies and sentinals
Removing slots from all other suits will make EVERYONE run logi
Real heavies use lasers
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DeathwindRising
ROGUE SPADES
233
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Posted - 2014.02.09 12:53:00 -
[10] - Quote
ADAM-OF-EVE wrote:then balance acordingly
if you really want logis to support players instead of killing then this is the only way.
how can any assault expect logis to give up tank and damage while they cling onto their equipment slots supplying themselves.
that or remove the grenade slot and make grenades equipment. if logis should have to choose between tank or damage then so should combat classes when it comes to damage or self support
also make swarms equipment
assault troops need access to nanite injectors. so no, im against this |
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Mordecai Sanguine
What The French
430
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Posted - 2014.02.09 13:38:00 -
[11] - Quote
ADAM-OF-EVE wrote:then balance acordingly
if you really want logis to support players instead of killing then this is the only way.
how can any assault expect logis to give up tank and damage while they cling onto their equipment slots supplying themselves.
that or remove the grenade slot and make grenades equipment. if logis should have to choose between tank or damage then so should combat classes when it comes to damage or self support
also make swarms equipment
-Yes for removing Equipements slots of Heavies and Assault. (and Commando) -At the contrary grenade slots should be removed of Logi suits.
No for swarms as an equipement. |
Sylwester Dziewiecki
Interregnum.
263
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Posted - 2014.02.09 14:31:00 -
[12] - Quote
ADAM-OF-EVE wrote:then balance acordingly
if you really want logis to support players instead of killing then this is the only way.
how can any assault expect logis to give up tank and damage while they cling onto their equipment slots supplying themselves.
that or remove the grenade slot and make grenades equipment. if logis should have to choose between tank or damage then so should combat classes when it comes to damage or self support
also make swarms equipment Command suit need that equipment slot for future command specific module(that will give bonuses to squad, same as in EVE).
I'm here since may 2012, my EVE alter ego is Nosum Hseebnrido.
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ADAM-OF-EVE
Dead Man's Game
983
|
Posted - 2014.02.12 17:24:00 -
[13] - Quote
Sylwester Dziewiecki wrote:ADAM-OF-EVE wrote:then balance acordingly
if you really want logis to support players instead of killing then this is the only way.
how can any assault expect logis to give up tank and damage while they cling onto their equipment slots supplying themselves.
that or remove the grenade slot and make grenades equipment. if logis should have to choose between tank or damage then so should combat classes when it comes to damage or self support
also make swarms equipment Command suit need that equipment slot for future command specific module(that will give bonuses to squad, same as in EVE).
there is no command suit in dust
I will logi the s* out of you
https://forums.dust514.com/default.aspx?g=posts&t=99075&find
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Varjac Theobroma Montenegro
PAND3M0N1UM Lokun Listamenn
151
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Posted - 2014.02.12 17:28:00 -
[14] - Quote
Shadow Archeus wrote:Do you realize that would gimp every other suit in the game except the basic heavies and sentinals
Removing slots from all other suits will make EVERYONE run logi Or play with a squad that has one and invest in a mic...
FAME
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
9079
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Posted - 2014.02.12 17:41:00 -
[15] - Quote
Varjac Theobroma Montenegro wrote:Shadow Archeus wrote:Do you realize that would gimp every other suit in the game except the basic heavies and sentinals
Removing slots from all other suits will make EVERYONE run logi Or play with a squad that has one and invest in a mic... Everyone playing as logi seems much more likely; just because the assaults and everyone else will need the logis doesn't mean logis will actually provide help; its a much better strategy to just become a logi yourself. You and the OP are trying to balance a perceived logi imbalance by nerfing everything else, which just seems backwards.
The OP seems to be under the assumption that slayer-logis are a result of logis not feeling needed as a result of other suits having equipment slots; that is false. Slayer logis exist because those who play the role of slayer find the logis better for the job.
Futhermore the solution is to just make assaults better at assaulting (with good weapon bonuses), so even if a logi tries to be a slayer (which they should be allowed to), an assault will still be better at the job. Likewise, an assault should be able to play support if they want to, as long as logis will still do the job better (and logis already do).
EDIT: A suit having one equipment in no way means they don't need logis. Logis have 3-4 equipment slots, meaning they can perform 3-4 times the support actions of an assault, making them 3-4 as valuable as one assault in support aspects. An assault may be able to resupply with nanohives, but that is all he can do, and he certainly can't use a repair tool or nanine injector on himself.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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ADAM-OF-EVE
Dead Man's Game
983
|
Posted - 2014.02.12 17:42:00 -
[16] - Quote
Varjac Theobroma Montenegro wrote:Shadow Archeus wrote:Do you realize that would gimp every other suit in the game except the basic heavies and sentinals
Removing slots from all other suits will make EVERYONE run logi Or play with a squad that has one and invest in a mic...
this...
you cant have the best of both worlds and expect logis not too. the new changes to suits will require logis to work with a squad but they wont require combat troops to work with a logi. only when they remove the equipment slot or do something very different as i have suggested in other threads can balance be obtained and a better overall combat experience for everyone
I will logi the s* out of you
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Varjac Theobroma Montenegro
PAND3M0N1UM Lokun Listamenn
152
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Posted - 2014.02.12 18:00:00 -
[17] - Quote
Agreed. If it comes down to the concept that everyone should just be a lone wolf, then go play another game. People hate proto stompers, but most roll together in squads. The ambushes that I get whomped in often involve not a single team on my side. I have seen all teammates with not even a single squad lead before.
In what ways can we create a better way to form squads and encourage team tactics? Not everyone has a mic, so maybe they can issue a marker on the map with their intent of action. Maybe allow bonus isk or wp when three or more squad mates are within 25 meters.
If assaults became better assaults, lost their equipment and everyone still "went logi for the FOTM" then the assaults are going to have little resistance and kill the logi horde. Thus most people won't play logi just for the equipment. They will be encouraged to squad up and (shocker) make some friends.
FAME
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ADAM-OF-EVE
Dead Man's Game
984
|
Posted - 2014.02.12 18:06:00 -
[18] - Quote
i went on strike a few weeks back as a logi. i removed all my equipment that could help anyone even myself. my ammo lasted a very long time and when it ran out i had to go look for it or choose who/when to shoot at someone to conserve ammo. its was a lot of fun. this whole supplying yourself thing is just game breaking in my eyes. its a battlefield. ammo doesn't grow on tree's. it is carried or brought to you not instantly created for you at will
I will logi the s* out of you
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Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
1452
|
Posted - 2014.02.12 18:06:00 -
[19] - Quote
Removing sidearms didn't phase killer bees, why do you think removing grenades would too, you're just making logi's combat ineffective, not assaults more combat effective.
The problem is the high number of slots and high CPU/PG let them fit better modules and skip equipment all together, instead of using that extra CPU/PG to fit better equipment. An assault can still carry traige nanohives why would taking that away from them make a logi any less appealing? Take away logi hi's and low's, give the assaults a fitting boost (1.8 assault weapon bonus) and you'll see more balance.
Where is my Gallente sidearm? 1.8? When is that? SoonGäó514
"No blue tags make Tallen go crazy."
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ADAM-OF-EVE
Dead Man's Game
986
|
Posted - 2014.02.12 18:14:00 -
[20] - Quote
Tallen Ellecon wrote:Removing sidearms didn't phase killer bees, why do you think removing grenades would too, you're just making logi's combat ineffective, not assaults more combat effective.
The problem is the high number of slots and high CPU/PG let them fit better modules and skip equipment all together, instead of using that extra CPU/PG to fit better equipment. An assault can still carry traige nanohives why would taking that away from them make a logi any less appealing? Take away logi hi's and low's, give the assaults a fitting boost (1.8 assault weapon bonus) and you'll see more balance.
another person who skipped the first sentence. balance accordingly.
the suggestion i made regarding grenades was to remove logi ability from assaults or keep the logi ability but loose the grenade. add this to a logi and they lose an equipment slot to gain a grenade. more damage = less equipment for everyone
like i said in the first sentence balance accordingly so thats a cpu/pg reduction for logis and a probably a cpu/pg buff for assaults etc.
with balance assaults could get a grenade bonus while a logi keeps the equipment bonus.
I will logi the s* out of you
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Varjac Theobroma Montenegro
PAND3M0N1UM Lokun Listamenn
152
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Posted - 2014.02.12 18:32:00 -
[21] - Quote
ADAM-OF-EVE wrote:i went on strike a few weeks back as a logi. i removed all my equipment that could help anyone even myself. my ammo lasted a very long time and when it ran out i had to go look for it or choose who/when to shoot at someone to conserve ammo. its was a lot of fun. this whole supplying yourself thing is just game breaking in my eyes. its a battlefield. ammo doesn't grow on tree's. it is carried or brought to you not instantly created for you at will
Well, what about snipers? Hives are nearly integral to certain operations...
FAME
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ADAM-OF-EVE
Dead Man's Game
987
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Posted - 2014.02.12 18:33:00 -
[22] - Quote
Varjac Theobroma Montenegro wrote:ADAM-OF-EVE wrote:i went on strike a few weeks back as a logi. i removed all my equipment that could help anyone even myself. my ammo lasted a very long time and when it ran out i had to go look for it or choose who/when to shoot at someone to conserve ammo. its was a lot of fun. this whole supplying yourself thing is just game breaking in my eyes. its a battlefield. ammo doesn't grow on tree's. it is carried or brought to you not instantly created for you at will Well, what about snipers? Hives are nearly integral to certain operations...
scout suit..see title name
I will logi the s* out of you
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Varjac Theobroma Montenegro
PAND3M0N1UM Lokun Listamenn
152
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Posted - 2014.02.12 18:35:00 -
[23] - Quote
ADAM-OF-EVE wrote:Varjac Theobroma Montenegro wrote:ADAM-OF-EVE wrote:i went on strike a few weeks back as a logi. i removed all my equipment that could help anyone even myself. my ammo lasted a very long time and when it ran out i had to go look for it or choose who/when to shoot at someone to conserve ammo. its was a lot of fun. this whole supplying yourself thing is just game breaking in my eyes. its a battlefield. ammo doesn't grow on tree's. it is carried or brought to you not instantly created for you at will Well, what about snipers? Hives are nearly integral to certain operations... scout suit..see title name
I don't use scout to snipe though... Assault.
Maybe that would change due to suit sp structure in 1.8 though.
FAME
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Boot Booter
Omega Elite Mercs INC.
256
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Posted - 2014.02.12 19:39:00 -
[24] - Quote
ADAM-OF-EVE wrote:Varjac Theobroma Montenegro wrote:Shadow Archeus wrote:Do you realize that would gimp every other suit in the game except the basic heavies and sentinals
Removing slots from all other suits will make EVERYONE run logi Or play with a squad that has one and invest in a mic... this... you cant have the best of both worlds and expect logis not too. the new changes to suits will require logis to work with a squad but they wont require combat troops to work with a logi. only when they remove the equipment slot or do something very different as i have suggested in other threads can balance be obtained and a better overall combat experience for everyone not saying this is one of my better idea but there are plenty of options. in the end we need ccp to stop trying to make every suit be able to do everything. does it hurt a heavy not to be able to carry equipment or does it hurt assaults etc not to be able to use heavy weapons.not really so why does it work for heavies but will not work for assaults or scouts
I am sorry but I disagree with this. The point of running a logi class is that you are support. You literally enhance players around you. The reason for running an assault is not just slaying but being versatile; able to defend and attack. Without equipment assault becomes just about slaying enemies. With updates to logi bonuses combined with higher ttk I think the interaction of the two classes will change drastically.
Currently dust is about who has the highest eHP and DPS. Obviously there was an issue with logis and that's why their bonuses are being directed towards their intended role. For assualts though, again it's all about eHP and DPS. With ttk being increased it should become more about a balance of eHP, dps, and suit regen. In the new build ammo will run out quicker people will need more healing etc. An unsupported assault will be a dead assault. Removing equipment from assaults will do nothing but make them completely dependent on a logi. Instead what I think we want to happen (assuming only assault and logis exist in this simple conceptual scenario) is that an assault plus logi > assault plus assault and/or logi plus logi. But also logi plus logi = assault plus assault. Without equipment assaults would need to suffer greatly in eHP or dps in order to maintain suit regen not to mention be constantly running to a supply depot.
Tl;dr let's see how the new ttk and suit bonuses pan out. They may be better than you think. I think removing equipment from assault would greatly UP them.
Sorry if this didn't make any sense kinda was distracted.
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Varjac Theobroma Montenegro
PAND3M0N1UM Lokun Listamenn
153
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Posted - 2014.02.12 19:41:00 -
[25] - Quote
Great counter points actually!
FAME
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ADAM-OF-EVE
Dead Man's Game
990
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Posted - 2014.02.12 20:09:00 -
[26] - Quote
Boot Booter wrote:
I am sorry but I disagree with this. The point of running a logi class is that you are support. You literally enhance players around you. The reason for running an assault is not just slaying but being versatile; able to defend and attack. Without equipment assault becomes just about slaying enemies. With updates to logi bonuses combined with higher ttk I think the interaction of the two classes will change drastically.
Currently dust is about who has the highest eHP and DPS. Obviously there was an issue with logis and that's why their bonuses are being directed towards their intended role. For assualts though, again it's all about eHP and DPS. With ttk being increased it should become more about a balance of eHP, dps, and suit regen. In the new build ammo will run out quicker people will need more healing etc. An unsupported assault will be a dead assault. Removing equipment from assaults will do nothing but make them completely dependent on a logi. Instead what I think we want to happen (assuming only assault and logis exist in this simple conceptual scenario) is that an assault plus logi > assault plus assault and/or logi plus logi. But also logi plus logi = assault plus assault. Without equipment assaults would need to suffer greatly in eHP or dps in order to maintain suit regen not to mention be constantly running to a supply depot.
Tl;dr let's see how the new ttk and suit bonuses pan out. They may be better than you think. I think removing equipment from assault would greatly UP them.
Sorry if this didn't make any sense kinda was distracted.
if the point of a logi is support then the point of an assault is to kill. logi supports assaults and assaults support logis. logis are or will be completely dependant on assault support and protection in 1.8 (im not talking about assault logis, i mean actual support logi's). how is it fair for assaults not to be dependant on logis but logis dependant on their protection.
I will logi the s* out of you
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bogeyman m
Learning Coalition College
83
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Posted - 2014.02.13 00:58:00 -
[27] - Quote
A different solution:
1. Make Damage Mods fit the same slots as Grenades.
2. Give Assaults 3 DM/G slots. (See what I did there?) Logis only get one.
Assaults can have up to 3 Damage Mods or 3 Grenades Ar any combo thereof. Logis can only pick one of either.
Results:
- Assaults still get to play offence, and maybe add an extra Shield or two.
- Logis could no longer stack Damage Mods and would be less inclined to play Slayer Mode.
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Hagintora
Chatelain Rapid Response Gallente Federation
188
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Posted - 2014.02.13 00:59:00 -
[28] - Quote
bogeyman m wrote:A different solution:
1. Make Damage Mods fit the same slots as Grenades.
2. Give Assaults 3 DM/G slots. (See what I did there?) Logis only get one.
Assaults can have up to 3 Damage Mods or 3 Grenades or any combo thereof. Logis can only pick one of either.
Results:
- Assaults still get to play offence, and maybe add an extra Shield or two.
- Logis could no longer stack Damage Mods and would be less inclined to play Slayer Mode.
That's actually not a bad idea |
killertojo42
Sardaukar Merc Guild
1
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Posted - 2014.02.13 01:05:00 -
[29] - Quote
ADAM-OF-EVE wrote:General12912 wrote:ADAM-OF-EVE wrote:General12912 wrote: and how is a logi going to support without equipment?
logis will have equipment? understood all but this part... unless u were mocking me in some way. reword that in a less sarcastic tone please so i may understand what you are attempting to say. you said logis won't be able to support without equipment... i said logis will have equipment. why would you think logis would not have equipment when thats the whole point of the thread, leaving equipment to support roles like logis and scouts and rebalancing suits to compensate and there is nothing in the slightest sarcasting in that Seriously making equipment scout specific over assault, too many people think scouts deserve much more than they do, scouts are high speed and rapid combat, not sustained warfare and I'd say your argument had some validity if you just said only logis should be aloud to carry equipment, just so you know i run only caldari assault suits
When walking on the battlefield i stand alone
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
530
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Posted - 2014.02.13 01:06:00 -
[30] - Quote
The best way most games balance medics is by giving them only sidearm slots, but idk about this, because the mass driver (true logi weapon, IMO) is a light weapon
Kills- Archduke Ferdinand
Balance!
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killertojo42
Sardaukar Merc Guild
1
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Posted - 2014.02.13 01:13:00 -
[31] - Quote
I know I'm off topic but this conversation reminds me of a point on a thread I created called why prototype gear should be better several minutes ago about how equipment is getting nerfed making the gap between prototype and basic gear that much smaller
When walking on the battlefield i stand alone
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AmlSeb
The New Age Outlaws WINMATAR.
28
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Posted - 2014.02.13 01:16:00 -
[32] - Quote
Accept it but the only way to balance Logis and Assaults is by making the Assaults the better slayers bonus wise and make them less dependent to Logis. They complain they need Hives because they run out of ammo quickly -> give them more ammo as role bonus. For example do assault ships in EVE have bonuses of about 50% to hybrid turret damage or 100% to hybrid turret range. |
killertojo42
Sardaukar Merc Guild
1
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Posted - 2014.02.13 01:23:00 -
[33] - Quote
AmlSeb wrote:Accept it but the only way to balance Logis and Assaults is by making the Assaults the better slayers bonus wise and make them less dependent to Logis. They complain they need Hives because they run out of ammo quickly -> give them more ammo as role bonus. For example do assault ships in EVE have bonuses of about 50% to hybrid turret damage or 100% to hybrid turret range. Man you just named why I always carry nanohives, you kill a couple heavys and ammo becomes an instant concern and considering PG and CPU limits I don't carry a secondary a lot for favor of shield mods so I'm not squishy like every basic suit whether I'm running prototype or advanced gear
When walking on the battlefield i stand alone
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TYCHUS MAXWELL
Ghosts of Dawn General Tso's Alliance
31
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Posted - 2014.02.13 02:27:00 -
[34] - Quote
If Logis did not have more high and low slots than most of their assault counterparts they wouldn't be used as primary slayers. That's all they need to do. They already lowered their base stats to show that CCP wanted them to sacrifice ehp for utility but then CCP turned around and gave them more slots so that they can make up the difference or like some suits *Cough CaldariGalLogiCough* completely surpass the ehp of the Assault variants.
It's not complicated, they should of stuck to the formula they had outlined with lower base ehp, instead of huffing glue when they started assigning high and low slots. |
ADAM-OF-EVE
Dead Man's Game
997
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Posted - 2014.02.13 17:04:00 -
[35] - Quote
killertojo42 wrote:ADAM-OF-EVE wrote:General12912 wrote:ADAM-OF-EVE wrote:General12912 wrote: and how is a logi going to support without equipment?
logis will have equipment? understood all but this part... unless u were mocking me in some way. reword that in a less sarcastic tone please so i may understand what you are attempting to say. you said logis won't be able to support without equipment... i said logis will have equipment. why would you think logis would not have equipment when thats the whole point of the thread, leaving equipment to support roles like logis and scouts and rebalancing suits to compensate and there is nothing in the slightest sarcasting in that Seriously making equipment scout specific over assault, too many people think scouts deserve much more than they do, scouts are high speed and rapid combat, not sustained warfare and I'd say your argument had some validity if you just said only logis should be aloud to carry equipment, just so you know i run only caldari assault suits
i suggested not scouts because of better supply chain than just simple spam.
example: we have a logi repairing squad 1, squad 2 is in desperate need of ammo but the logi is too busy and if he wasnt he is too far to get there on time. so he sends a runner instead (a scout fit for ammo supply to wherever its needed). he runs over and drops a hive in seconds where it would have taken the heavy logi 10 times longer if his slow ass wasn't killed before he can get their. someone suggested snipers would have no ammo. call for a supply runner.
im talking better team play here, people needing people needing people needing the first guy and the chain continues. at the moment we are just a ridiculous mass of individuals doing our own thing in a blob carrying our own stuff when other suits are designed to do it for us. im not talking balancing individuals but balancing everyone together for a better allround battle
I will logi the s* out of you
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Ku Shala
Onuoto Uakan Huogaatsu
860
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Posted - 2014.02.13 17:10:00 -
[36] - Quote
would much rather equipment be able to go into the grenade. equipment instead of a grenade then you could remove equipment from the assault, heavies could carry 1 equip if they wanted ,scouts would only need 1 equipment slot and logis could be more effective if they didnt want to use a grenade or wanted to use a more tactical explosive like proxies or remotes
For what is right. For what is ours, Onuoto Uakan Huogaatsu Join us today!
-¦a+ó a+ú-Æa+äla+ä
The States Necromancer
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ADAM-OF-EVE
Dead Man's Game
997
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Posted - 2014.02.13 17:12:00 -
[37] - Quote
Ku Shala wrote:would much rather equipment be able to go into the grenade. equipment instead of a grenade then you could remove equipment from the assault, heavies could carry 1 equip if they wanted ,scouts would only need 1 equipment slot and logis could be more effective if they didnt want to use a grenade or wanted to use a more tactical explosive like proxies or remotes
that sort of takes it in the opposite direction and makes everyone more independant which is worse
I will logi the s* out of you
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Ku Shala
Onuoto Uakan Huogaatsu
860
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Posted - 2014.02.13 17:20:00 -
[38] - Quote
scout will never be suppy thats the caldari logi role
For what is right. For what is ours, Onuoto Uakan Huogaatsu Join us today!
-¦a+ó a+ú-Æa+äla+ä
The States Necromancer
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ADAM-OF-EVE
Dead Man's Game
997
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Posted - 2014.02.13 17:32:00 -
[39] - Quote
Ku Shala wrote:scout will never be suppy thats the caldari logi role
like a scout will never be uplink dropper or scanner user. that logic is flawed. i just gave ammo as an example. scouts need equip as part of their role. 1 for cloak and 1 for uplinks afteral what's the point of sneaking into enemy territory if it doesn't have a purpose of getting teammates into the battle. or as i suggested they could run supplies to friendlies when infiltrating isn't needed
I will logi the s* out of you
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Justin Tymes
Dem Durrty Boyz Renegade Alliance
717
|
Posted - 2014.02.13 18:39:00 -
[40] - Quote
0-Heavy 1-Assault 2-Scout 3/4-Logi
The formula is already fine as it is. While CCP should promote suits to a role, they shouldn't restrict suits to that role. This idea is as bad as Logis defending themselves with Flaylocks. |
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ADAM-OF-EVE
Dead Man's Game
998
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Posted - 2014.02.13 18:52:00 -
[41] - Quote
Justin Tymes wrote:0-Heavy 1-Assault 2-Scout 3/4-Logi
The formula is already fine as it is. While CCP should promote suits to a role, they shouldn't restrict suits to that role. This idea is as bad as Logis defending themselves with Flaylocks.
if all was fine there wouldn't be so much spam or people supplying themselves. its typical assaults would react like this. thinking logis should not be able to fight but think supplying themselves is ok.
I will logi the s* out of you
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Jebus McKing
Molon Labe. General Tso's Alliance
300
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Posted - 2014.02.13 22:19:00 -
[42] - Quote
No.
@JebusMcKing // Rifle stats comparison spreadsheet.
ò_Ô
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SGTFunyoun THEFIRST
Arachnea Phoenix Battalion
34
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Posted - 2014.02.13 22:52:00 -
[43] - Quote
No. |
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