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Cody Sietz
Bullet Cluster Legacy Rising
2172
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Posted - 2014.02.08 16:06:00 -
[1] - Quote
CCP Saberwing was kind enough to give us the info on what may be the new assault bonuses.
Assault [5% reduction to PG/CPU cost of light/sidearm weapons] - Caldari Assault: +5% to reload speed of hybrid railgun light/sidearm weapons per level. - Gallente Assault: 5% reduction to hybrid - blaster light/sidearm hip-fire dispersion and kick per level. - Minmatar Assault: +5% to projectile light/sidearm and +1 to Minmatar explosive weaponry clip size per level. - Amarr Assault: 5% reduction to laser weaponry heat build-up per level.
Gallente get a pretty terrible bonus as you can see.
Caldari get a crazy fast reload.
Minmatar get a pretty amazing bonus.
And Amarr get to keep their bonus.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Nocturnal Soul
Fatal Absolution
1865
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Posted - 2014.02.08 16:13:00 -
[2] - Quote
No no that Caldari one is pretty bad
New born sAMARRi
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Cody Sietz
Bullet Cluster Legacy Rising
2172
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Posted - 2014.02.08 16:17:00 -
[3] - Quote
Nocturnal Soul wrote:No no that Caldari one is pretty bad What's wrong with it?
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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RuckingFetard
Better Hide R Die
712
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Posted - 2014.02.08 16:19:00 -
[4] - Quote
Cody Sietz wrote:Nocturnal Soul wrote:No no that Caldari one is pretty bad What's wrong with it? Useless for a ranged weapon.
Running pure shield tanked Caldari 'cuz me a hippy
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Rynoceros
Rise Of Old Dudes
2320
|
Posted - 2014.02.08 16:20:00 -
[5] - Quote
Ridiculous. 2 years into this and they're still just as lost as ever. Some of the **** they've been putting out lately really shows just how much they refuse to listen to anyone that makes any ******* sense. Why ******* bother anymore? You can't fix stupid.
Dust514 has a place in this world - buried next to 23,000 copies of E.T. in some remote desert location.
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Cody Sietz
Bullet Cluster Legacy Rising
2172
|
Posted - 2014.02.08 16:21:00 -
[6] - Quote
RuckingFetard wrote:Cody Sietz wrote:Nocturnal Soul wrote:No no that Caldari one is pretty bad What's wrong with it? Useless for a ranged weapon. As in the sniper rifle?
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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HYENAKILLER X
KNIGHTZ OF THE ROUND Legacy Rising
558
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Posted - 2014.02.08 16:22:00 -
[7] - Quote
Appearantly we gallente are more concerned with freedoms than assault suit bonuses.
Sigh.
You are welcome for my leadership.
Proven Aggressive Type
I have spoken.
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Joseph Ridgeson
WarRavens League of Infamy
462
|
Posted - 2014.02.08 16:23:00 -
[8] - Quote
The Rail Rifle reloads in 3.2 seconds. For spending ~2.6 million SP, you can tune that down to 2.4. If I fighting someone up close, it isn't the reload that kills me. I can just weapon swap to something else and take them out no problem. Caldari get a very boring and non-useful bonus. |
Philipp Achtel
Goonfeet Special Planetary Emergency Response Group
90
|
Posted - 2014.02.08 16:24:00 -
[9] - Quote
RuckingFetard wrote:Cody Sietz wrote:Nocturnal Soul wrote:No no that Caldari one is pretty bad What's wrong with it? Useless for a ranged weapon.
It makes a ranged weapon better in cqc, making up for one of its weaknesses. Isn't this a good thing? |
TheD1CK
Dead Man's Game
632
|
Posted - 2014.02.08 16:24:00 -
[10] - Quote
Gallente come out ok, more accuracy on the AR will obviously improve it Caldari are getting a hard time though
Amarr and Matari are ridiculously OP .... worst decision so far from CCP
someone told me last week the ScR bonus was being removed... I jumped for joy as the ScR is way too good.... today that joy has died
Minmatar Demolitions Specialist
Plasma Cannon Pro
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Philipp Achtel
Goonfeet Special Planetary Emergency Response Group
90
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Posted - 2014.02.08 16:26:00 -
[11] - Quote
Joseph Ridgeson wrote:The Rail Rifle reloads in 3.2 seconds. For spending ~2.6 million SP, you can tune that down to 2.4. If I fighting someone up close, it isn't the reload that kills me. I can just weapon swap to something else and take them out no problem. Caldari get a very boring and non-useful bonus.
Give me a break. 2.6m so gets you proto suits, a CPU and pg reduction and the reload bonus.
If you don't think it's worth it, the answer is to put your points elsewhere. |
RuckingFetard
Better Hide R Die
712
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Posted - 2014.02.08 16:26:00 -
[12] - Quote
Philipp Achtel wrote:RuckingFetard wrote:Cody Sietz wrote:Nocturnal Soul wrote:No no that Caldari one is pretty bad What's wrong with it? Useless for a ranged weapon. It makes a ranged weapon better in cqc, making up for one of its weaknesses. Isn't this a good thing? Instead of covering a weakness, how about facilitating the Caldari play style?
Running pure shield tanked Caldari 'cuz me a hippy
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Heathen Bastard
The Bastard Brigade
898
|
Posted - 2014.02.08 16:27:00 -
[13] - Quote
Philipp Achtel wrote:RuckingFetard wrote:Cody Sietz wrote:Nocturnal Soul wrote:No no that Caldari one is pretty bad What's wrong with it? Useless for a ranged weapon. It makes a ranged weapon better in cqc, making up for one of its weaknesses. Isn't this a good thing?
It's already borderline best in CQC.
If you hear the words "WORTH IT!" look about, something hilarious just happened.
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Philipp Achtel
Goonfeet Special Planetary Emergency Response Group
90
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Posted - 2014.02.08 16:28:00 -
[14] - Quote
RuckingFetard wrote:Philipp Achtel wrote:RuckingFetard wrote:Cody Sietz wrote:Nocturnal Soul wrote:No no that Caldari one is pretty bad What's wrong with it? Useless for a ranged weapon. It makes a ranged weapon better in cqc, making up for one of its weaknesses. Isn't this a good thing? Instead of covering a weakness, how about facilitating the Caldari play style?
So you agree its useful, but it's just not useful in the way you want. Okay, then don't purchase the skill. |
Philipp Achtel
Goonfeet Special Planetary Emergency Response Group
90
|
Posted - 2014.02.08 16:29:00 -
[15] - Quote
Heathen Bastard wrote:Philipp Achtel wrote:
It makes a ranged weapon better in cqc, making up for one of its weaknesses. Isn't this a good thing?
It's already borderline best in CQC.
Okay, then it's a pretty good bonus, yeah? |
Cody Sietz
Bullet Cluster Legacy Rising
2174
|
Posted - 2014.02.08 16:30:00 -
[16] - Quote
TheD1CK wrote:Gallente come out ok, more accuracy on the AR will obviously improve it Caldari are getting a hard time though
Amarr and Matari are ridiculously OP .... worst decision so far from CCP
someone told me last week the ScR bonus was being removed... I jumped for joy as the ScR is way too good.... today that joy has died Hipfiring bonus is pretty useless.
But yeah, Minny and Amarr bonus are best bonus.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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ReGnYuM
Escrow Removal and Acquisition
2085
|
Posted - 2014.02.08 16:30:00 -
[17] - Quote
1. Please provide a link with facts.
2. What!
Who the **** asked for this ****.
Official Imperfect Title: Supreme Leader of the Endless Sunset
I Slay, for thy Empress
Do you even PC... Brah
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ANON Cerberus
Tiny Toons
325
|
Posted - 2014.02.08 16:32:00 -
[18] - Quote
Cody Sietz wrote:CCP Saberwing was kind enough to give us the info on what may be the new assault bonuses.
Assault [5% reduction to PG/CPU cost of light/sidearm weapons] - Caldari Assault: +5% to reload speed of hybrid railgun light/sidearm weapons per level. - Gallente Assault: 5% reduction to hybrid - blaster light/sidearm hip-fire dispersion and kick per level. - Minmatar Assault: +5% to projectile light/sidearm and +1 to Minmatar explosive weaponry clip size per level. - Amarr Assault: 5% reduction to laser weaponry heat build-up per level.
Gallente get a pretty terrible bonus as you can see.
Caldari get a crazy fast reload.
Minmatar get a pretty amazing bonus.
And Amarr get to keep their bonus.
Dude - The Caldari are getting screwed. The reload bonus is going into the commando terrtory and to be honest is NOT that helpful.
Compared to extra clip size like the Minmatar get - or the heat bonus for Amarr which actively helps damage output. Even the Gallente kick and dispersion bonus - while it might not even be that noticeable at least it gives you a bonus while you are firing the weapon.
All of the skills give a bonus to each race as they fire a weapon - except the Caldari. Getting screwed over again.
Amarr - Generate less heat as you fire - more rounds able to be spammed. Gallente - Underwhelming compared to the Amarr and Minny bonuses but at least it is reduced kick and dispersion. Caldari - Reload speed, really not that useful I think but not only that - THIS IS A COMMANDO BONUS, why stray there? Minmatar - extra clip size for all sorts of weapons that will REALLY benefit from it. |
Cody Sietz
Bullet Cluster Legacy Rising
2174
|
Posted - 2014.02.08 16:32:00 -
[19] - Quote
ReGnYuM wrote:1. Please provide a link with facts.
2. What!
Who the **** asked for this ****.
https://forums.dust514.com/default.aspx?g=posts&m=1813024#post1813024 sorry ill edit the OP
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Hecarim Van Hohen
Bullet Cluster Legacy Rising
395
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Posted - 2014.02.08 16:35:00 -
[20] - Quote
I always thought that increasing accuracy would be a good thing, apparently I was horribly wrong...
I will show you fear in a handful of dust.
1.7 best match (HMG): 40/9/9 (K/A/D)
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Sgt Kirk
Fatal Absolution
4496
|
Posted - 2014.02.08 16:35:00 -
[21] - Quote
CCP looking over the Gallente assault as usual. |
Nocturnal Soul
Fatal Absolution
1867
|
Posted - 2014.02.08 16:35:00 -
[22] - Quote
Cody Sietz wrote:TheD1CK wrote:Gallente come out ok, more accuracy on the AR will obviously improve it Caldari are getting a hard time though
Amarr and Matari are ridiculously OP .... worst decision so far from CCP
someone told me last week the ScR bonus was being removed... I jumped for joy as the ScR is way too good.... today that joy has died Hipfiring bonus is pretty useless. But yeah, Minny and Amarr bonus are best bonus. wish it was like that for the amarr scout
New born sAMARRi
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Cody Sietz
Bullet Cluster Legacy Rising
2174
|
Posted - 2014.02.08 16:37:00 -
[23] - Quote
ANON Cerberus wrote:Cody Sietz wrote:CCP Saberwing was kind enough to give us the info on what may be the new assault bonuses.
Assault [5% reduction to PG/CPU cost of light/sidearm weapons] - Caldari Assault: +5% to reload speed of hybrid railgun light/sidearm weapons per level. - Gallente Assault: 5% reduction to hybrid - blaster light/sidearm hip-fire dispersion and kick per level. - Minmatar Assault: +5% to projectile light/sidearm and +1 to Minmatar explosive weaponry clip size per level. - Amarr Assault: 5% reduction to laser weaponry heat build-up per level.
Gallente get a pretty terrible bonus as you can see.
Caldari get a crazy fast reload.
Minmatar get a pretty amazing bonus.
And Amarr get to keep their bonus.
Dude - The Caldari are getting screwed. The reload bonus is going into the commando terrtory and to be honest is NOT that helpful. Compared to extra clip size like the Minmatar get - or the heat bonus for Amarr which actively helps damage output. Even the Gallente kick and dispersion bonus - while it might not even be that noticeable at least it gives you a bonus while you are firing the weapon. All of the skills give a bonus to each race as they fire a weapon - except the Caldari. Getting screwed over again. Amarr - Generate less heat as you fire - more rounds able to be spammed. Gallente - Underwhelming compared to the Amarr and Minny bonuses but at least it is reduced kick and dispersion. Caldari - Reload speed, really not that useful I think but not only that - THIS IS A COMMANDO BONUS, why stray there? Minmatar - extra clip size for all sorts of weapons that will REALLY benefit from it. Come on, the AR doesn't have that much kick anyway with max skills anyway.
And your telling me that if you are Assaulting and have more then one target to attack, that a quicker reload speed won't help you?
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Cody Sietz
Bullet Cluster Legacy Rising
2175
|
Posted - 2014.02.08 16:39:00 -
[24] - Quote
Hecarim Van Hohen wrote:I always thought that increasing accuracy would be a good thing, apparently I was horribly wrong... Not for CQC weapons.
Just look at the HMG, they fixed it by making it have less accuracy.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Joel II X
Dah Gods O Bacon
896
|
Posted - 2014.02.08 16:41:00 -
[25] - Quote
Hmm, well, less kick from the AR can only be a good thing, so sure, I'll bite.
Caldari have weapons that take the most reload time so it'll help somewhat, too. At proto, with Max reload the Sniper will be awesome same with RR. It's like the Commando Bonus.
The Matari get more ammo. Before they only had it for sidearms. Now they get it for all their respective weapons. Would've been cool if the CR wasn't so freaking OP. Besides that, it'll be cool. 8 clip Flaylock lol
Amarr get to keep their bonus \o/ rejoice! |
Joel II X
Dah Gods O Bacon
896
|
Posted - 2014.02.08 16:42:00 -
[26] - Quote
Cody Sietz wrote:Hecarim Van Hohen wrote:I always thought that increasing accuracy would be a good thing, apparently I was horribly wrong... Not for CQC weapons. Just look at the HMG, they fixed it by making it have less accuracy. They also increased the RoF elle decreasing damage by a bit, if I remember correctly. |
Cody Sietz
Bullet Cluster Legacy Rising
2175
|
Posted - 2014.02.08 16:43:00 -
[27] - Quote
Joel II X wrote:Hmm, well, less kick from the AR can only be a good thing, so sure, I'll bite.
Caldari have weapons that take the most reload time so it'll help somewhat, too. At proto, with Max reload the Sniper will be awesome same with RR. It's like the Commando Bonus.
The Matari get more ammo. Before they only had it for sidearms. Now they get it for all their respective weapons. Would've been cool if the CR wasn't so freaking OP. Besides that, it'll be cool. 8 clip Flaylock lol
Amarr get to keep their bonus \o/ rejoice! Don't forget 11 mag mass driver ;)
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Hecarim Van Hohen
Bullet Cluster Legacy Rising
395
|
Posted - 2014.02.08 16:47:00 -
[28] - Quote
Cody Sietz wrote:Hecarim Van Hohen wrote:I always thought that increasing accuracy would be a good thing, apparently I was horribly wrong... Not for CQC weapons. Just look at the HMG, they fixed it by making it have less accuracy.
Valid point with the HMG
I will show you fear in a handful of dust.
1.7 best match (HMG): 40/9/9 (K/A/D)
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THEAMAZING POTHEAD
Nyain San Renegade Alliance
892
|
Posted - 2014.02.08 16:51:00 -
[29] - Quote
the gallente assault bonus is perfect, it'll turn the ARs hipfire into a RRs hipfire, while also removing like any recoil for probably 10 or more so shots in full auto, but the hipfire will make the AR king CQCer.
Minmatars will make flaylock & MD OP if it applies.
Amarrs good, its a great bonus for ScR & LR
Caldaris is complete & utter garbage, no debating it. 25% reload wouldn't even be good on any weapon let alone the RR and sniper. Reload speed is something that just NEVER matters. The only time it ever does is for the flaylock or plasma cannon, and SOMETIMES the mass driver, but the rail rifle and sniper rifle? Really? I mean does CCP literally just get stupider as time goes by? Its like they always gotta do a few things right but go full r3tard on something else.
How to get likes: post QQ reply to every thread where a PC corps players post claiming they only win cus "FOTM"
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DeadlyAztec11
Ostrakon Agency Gallente Federation
4020
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Posted - 2014.02.08 17:00:00 -
[30] - Quote
This is actually REALLY GOOD. It will make the any weapon the Gallante have, the best CQC weapon. The Hipfire will be very tight on weapons like the AR, SMG, RR and Shotgun.
No this is an amazing bonus. Don't touch it or mess with it.
My alts: General John Ripper, Draxus Prime, MoonEagle A, Anarchide, Long Evity
And this is why I am the #1 forum warrior
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tastzlike chicken
ROGUE SPADES
143
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Posted - 2014.02.08 17:00:00 -
[31] - Quote
Cody Sietz wrote:Nocturnal Soul wrote:No no that Caldari one is pretty bad What's wrong with it?
it was underwhelming the first time we had this bonus and now it seems even more restrictive. I don't know, maybe coupled with the increased ROF bonus it will be something more substantial; or, is the ROF bonus out the window, also?
(-Caldari did have this once before, no? -and wasn't it for all light weapons?) |
Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
2015
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Posted - 2014.02.08 17:03:00 -
[32] - Quote
tastzlike chicken wrote:Cody Sietz wrote:Nocturnal Soul wrote:No no that Caldari one is pretty bad What's wrong with it? it was underwhelming the first time we had this bonus and now it seems even more restrictive. I don't know, maybe coupled with the increased ROF bonus it will be something more substantial; or, is the ROF bonus out the window, also? (-Caldari did have this once before, no? -and wasn't it for all light weapons?) RoF bonus got changed to a fitting bonus. Assaults can fit light weapons and sidearms better. The old Calass bonus was +2% reload speed for hybrid weapons per level. Back then this included ARs, Sniper Rifles, and Plasma Cannons. The new Class bonus is +5% reload speed for hybrid rail weapons. These include Rail Rifles, Sniper Rifles, and Bolt Pistols.
Fizzer94 // Forum Warrior Operation II
MAG ~ Seryi Volk Executive Response
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Cody Sietz
Bullet Cluster Legacy Rising
2175
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Posted - 2014.02.08 17:07:00 -
[33] - Quote
Hecarim Van Hohen wrote:Cody Sietz wrote:Hecarim Van Hohen wrote:I always thought that increasing accuracy would be a good thing, apparently I was horribly wrong... Not for CQC weapons. Just look at the HMG, they fixed it by making it have less accuracy. Valid point with the HMG But I still think less dispersion means more shots on the target and less kick means you can land more shots from a distance but I'm not a AR user so my opinion on this matter is shabby at best. I can concede that unless we actually try it, we have no idea how good it will be. It might make the AR great.
But I have this feeling that it will provide no real difference to the weapon. If the AR had better range, I'd honestly be fine with the bonus.
@Aztec, it would be great if it effected all light weapons, but it is only gonna effect hybrid/blaster weapons...kind if limited...
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Ryme Intrinseca
613
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Posted - 2014.02.08 17:08:00 -
[34] - Quote
RuckingFetard wrote:Cody Sietz wrote:Nocturnal Soul wrote:No no that Caldari one is pretty bad What's wrong with it? Useless for anyone who can shoot straight. Fixed. |
Sgt Buttscratch
1475
|
Posted - 2014.02.08 17:10:00 -
[35] - Quote
I dont understand why the bonus' arenot damage based... Assault are supposedto be the frontline fighters. Damage is the one thing that should make an assault suit a better choice over a logistics suit. Logi - Equipment + great defense Assault - damage + defense Sentinel - High Defense - Situational DPS Commando - Damage + mobility(over other heavies) Scout - Speed+Stealth Pilot - Module bonus vehicles
Right now its Sentinel or Logi for Assault, High defense, great attack. Scout: High close range attack,speed and stealth negated by the aboves weapon range and AA. Assault for the self loathing and suicidal Commandofor the lolz
I stick my weiner in two buns and and then give it the gas
Sour cream from my spleen into Levi jeans
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tastzlike chicken
ROGUE SPADES
143
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Posted - 2014.02.08 17:13:00 -
[36] - Quote
Fizzer94 wrote:tastzlike chicken wrote:Cody Sietz wrote:Nocturnal Soul wrote:No no that Caldari one is pretty bad What's wrong with it? it was underwhelming the first time we had this bonus and now it seems even more restrictive. I don't know, maybe coupled with the increased ROF bonus it will be something more substantial; or, is the ROF bonus out the window, also? (-Caldari did have this once before, no? -and wasn't it for all light weapons?) RoF bonus got changed to a fitting bonus. Assaults can fit light weapons and sidearms better. The old Calass bonus was +2% reload speed for hybrid weapons per level. Back then this included ARs, Sniper Rifles, and Plasma Cannons. The new Class bonus is +5% reload speed for hybrid rail weapons. These include Rail Rifles, Sniper Rifles, and Bolt Pistols.
Thank you for clarification! |
Michael Arck
Onuoto Uakan Huogaatsu
3121
|
Posted - 2014.02.08 17:15:00 -
[37] - Quote
SMH. I still haven't come to my final judgements yet, but really, I'm not liking the upcoming 1.8. It's like a rehaul of everything and that Caldari bonus is just plain terrible.
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
[email protected]
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Korvin Lomont
United Pwnage Service RISE of LEGION
598
|
Posted - 2014.02.08 17:17:00 -
[38] - Quote
DeadlyAztec11 wrote:This is actually REALLY GOOD. It will make the any weapon the Gallante have, the best CQC weapon. The Hipfire will be very tight on weapons like the AR, SMG, RR and Shotgun.
No this is an amazing bonus. Don't touch it or mess with it.
If you look closely only the AR really benefits from the Skill. For the plasma cannon = Useless, for the SG = Useless (if at all the SG needs more dispersion just like the HMG as it already has laser like precision) in fact I think the SG will be worse with this bonus.
We simply don't have enough blaster weapons with high dispersion kick back that could benefit from this ;/
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Toby Flenderson
research lab
250
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Posted - 2014.02.08 17:25:00 -
[39] - Quote
Nocturnal Soul wrote:No no that Caldari one is pretty bad
Agreed, and also the Gallente is luring me in with that bonus. |
Toby Flenderson
research lab
250
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Posted - 2014.02.08 17:28:00 -
[40] - Quote
TheD1CK wrote:Gallente come out ok, more accuracy on the AR will obviously improve it Caldari are getting a hard time though
Amarr and Matari are ridiculously OP .... worst decision so far from CCP
someone told me last week the ScR bonus was being removed... I jumped for joy as the ScR is way too good.... today that joy has died
I'd be ok with the minmatar bonus staying the same. I put millions of sp into sidearms because of it. It doesn't need to be moved to light projectiles as well as explosives. Mass drivers will be back at least haha. |
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Cody Sietz
Bullet Cluster Legacy Rising
2176
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Posted - 2014.02.08 17:30:00 -
[41] - Quote
Sgt Buttscratch wrote:I dont understand why the bonus' arenot damage based... Assault are supposedto be the frontline fighters. Damage is the one thing that should make an assault suit a better choice over a logistics suit. Logi - Equipment + great defense Assault - damage + defense Sentinel - High Defense - Situational DPS Commando - Damage + mobility(over other heavies) Scout - Speed+Stealth Pilot - Module bonus vehicles
Right now its Sentinel or Logi for Assault, High defense, great attack. Scout: High close range attack,speed and stealth negated by the aboves weapon range and AA. Assault for the self loathing and suicidal Commandofor the lolz This so hard.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Yelhsa Jin-Mao
Edimmu Warfighters Gallente Federation
306
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Posted - 2014.02.08 17:34:00 -
[42] - Quote
The Assault Suit bonus should have been '+5% to weapon operation skill per level' for both side arms and light weapons. Like if you agree so CCP can correct their horrible mistake.
I can has ISK
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NextDark Knight
Hellstorm Inc League of Infamy
178
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Posted - 2014.02.08 17:47:00 -
[43] - Quote
Don't forget the Caldari are trading there little bit of HP from it's already gimped shields for a reload bonus to a weapon they are giving a massive decrease to..
What the hell crap are they smoking bring back the ROF!
Forge Changes needed Officer Splash 3.0, Proto 2.7 Advanced 2.5 Standard 2.1.
Original ROF needs to return!
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Cody Sietz
Bullet Cluster Legacy Rising
2176
|
Posted - 2014.02.08 17:48:00 -
[44] - Quote
NextDark Knight wrote:Don't forget the Caldari are trading there little bit of HP from it's already gimped shields for a reload bonus to a weapon they are giving a massive decrease to..
What the hell crap are they smoking bring back the ROF! RoF bonus on a RR would make it hella OP.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Bethhy
Ancient Exiles. Renegade Alliance
1134
|
Posted - 2014.02.08 17:49:00 -
[45] - Quote
Sgt Buttscratch wrote:I dont understand why the bonus' arenot damage based... Assault are supposedto be the frontline fighters. Damage is the one thing that should make an assault suit a better choice over a logistics suit. Logi - Equipment + great defense Assault - damage + defense Sentinel - High Defense - Situational DPS Commando - Damage + mobility(over other heavies) Scout - Speed+Stealth Pilot - Module bonus vehicles
Right now its Sentinel or Logi for Assault, High defense, great attack. Scout: High close range attack,speed and stealth negated by the aboves weapon range and AA. Assault for the self loathing and suicidal Commandofor the lolz
QFT |
NextDark Knight
Hellstorm Inc League of Infamy
178
|
Posted - 2014.02.08 17:51:00 -
[46] - Quote
Cody Sietz wrote:NextDark Knight wrote:Don't forget the Caldari are trading there little bit of HP from it's already gimped shields for a reload bonus to a weapon they are giving a massive decrease to..
What the hell crap are they smoking bring back the ROF! RoF bonus on a RR would make it hella OP.
Tell that to a balac on a gal suit.
Forge Changes needed Officer Splash 3.0, Proto 2.7 Advanced 2.5 Standard 2.1.
Original ROF needs to return!
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Arkena Wyrnspire
Fatal Absolution
9142
|
Posted - 2014.02.08 17:55:00 -
[47] - Quote
While the Gallente bonus is pretty bad, I think that the Caldari have it worse. I'd suggest that they have a spool-up time reduction (which affects the sniper rifle, magsec SMG, rail rifle, and bolt pistol positively). That would give them something to help cover their weak point/mechanic, much like the Minmatar and Amarr bonuses (short clip and overheat help).
Still, the Gallente one is pretty lol.
ZATARA CARRIES US ALL
Lenin of the glorious armoured revolution
MAG Raven
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Garrett Blacknova
Codex Troopers
4430
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Posted - 2014.02.08 17:57:00 -
[48] - Quote
Gallente (CQC race) bonus isn't terrible, but is much better for ranged weapons. Caldari (ranged race) bonus isn't very good, and is better for CQC weapons.
Go home, CCP, you're drunk. |
Melchiah ARANeAE
The Unholy Legion Of DarkStar DARKSTAR ARMY
484
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Posted - 2014.02.08 17:59:00 -
[49] - Quote
Both Cal and Gal bonuses are kind of stupid really. The AR has virtually no kick and so it won't really benefit from it, and the Caldari don't really benefit from the reload as it's not a top priority when fighting from range. Also, it's just a variant of the Commando bonus, but you don't get the damage bonus from the assault like you do the Commando. There's no point going Cal Assault unless you want to RP as one.
We want cake and tea.
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Piercing Serenity
Fatal Absolution
518
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Posted - 2014.02.08 18:04:00 -
[50] - Quote
Just to point out what others have mentioned in other threads:
The Gal bonus is incredibly exclusive for Gal weapons. What dispersion does the Plasma Cannon have? Why would a shotgunner want *less* spread?
And Caldari Assaults should get a reduction to spool up time, while all caldari weapons get a higher base spool up time. The laser rifle and scrambler rifle are balanced around heat damage and heat build up. So their bonus (while I think it should be toned down just a tad) makes them able to use weapons designed by their (false) god better. Similarly, Caldari weapons are balanced around spool up time, so the Caldari should get a bonus to that in order for them to maximize their weapons.
Gal assaults could get an (very slight) increased dispersion and (moderate) ROF bonus - that way in CQC they will spit out more bullets in a wider area, giving them a small "cone" of DPS, like an HMG
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Luna Angelo
We Who Walk Alone
715
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Posted - 2014.02.08 18:33:00 -
[51] - Quote
Piercing Serenity wrote:Just to point out what others have mentioned in other threads:
The Gal bonus is incredibly exclusive for Gal weapons. What dispersion does the Plasma Cannon have? Why would a shotgunner want *less* spread?
And Caldari Assaults should get a reduction to spool up time, while all caldari weapons get a higher base spool up time. The laser rifle and scrambler rifle are balanced around heat damage and heat build up. So their bonus (while I think it should be toned down just a tad) makes them able to use weapons designed by their (false) god better. Similarly, Caldari weapons are balanced around spool up time, so the Caldari should get a bonus to that in order for them to maximize their weapons.
Gal assaults could get an (very slight) increased dispersion and (moderate) ROF bonus - that way in CQC they will spit out more bullets in a wider area, giving them a small "cone" of DPS, like an HMG
Also, an interesting idea to play with:
If the Galente got an increase to dispersion and ROF, then skilling into Gal Assaults would *actually* define your playstyle more. You wouldn't be able to hit anything accurately out of mid-range. The more you specced into that role, the more niche you would become. Kick would obviously needed to be increased on all rifles, however (and that change is long overdue)
I think that in order to move towards teircide, each suit should come with a buff and a nerf to a particular specialty. One could imagine that a GK.1 suit would be built around people who wanted more accuracy in a Gal Assault. That suit would get reduced dispersion and kick (less than Cal weapons obviously) at the cost of ROF. If the current CK.0 had a buff to spool-up time and increased scope fidelity while ADS, they could get a nerf to hipfire accuracy , thus further defining roles.
Again, just a thought I can live with that. I use RR's at range, anyways, so that ADS buff would be nice.
I don't need luck, I have ammo.
Wolves don't lose sleep over the opinions of sheep.
CEO of We Who Walk Alone
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
2023
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Posted - 2014.02.08 18:33:00 -
[52] - Quote
NextDark Knight wrote:Cody Sietz wrote:NextDark Knight wrote:Don't forget the Caldari are trading there little bit of HP from it's already gimped shields for a reload bonus to a weapon they are giving a massive decrease to..
What the hell crap are they smoking bring back the ROF! RoF bonus on a RR would make it hella OP. Tell that to a balac on a gal suit. Ah. Of course! We should balance around officer weapons!
Get out.
Fizzer94 // Forum Warrior Operation II
MAG ~ Seryi Volk Executive Response
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Hecarim Van Hohen
Bullet Cluster Legacy Rising
400
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Posted - 2014.02.08 18:39:00 -
[53] - Quote
NextDark Knight wrote:Don't forget the Caldari are trading there little bit of HP from it's already gimped shields for a reload bonus to a weapon they are giving a massive decrease to..
What the hell crap are they smoking bring back the ROF!
CCP Saberwing wrote: I saw that CCP Logibro hinted at Rail Rifles being nerfed a bit in 1.8 - this is true :) I've mentioned a few times that there will be TTK adjustments in 1.8 and we are looking at improving this overall by reducing the base damage and damage mods on some of the Rifles / SMGs. The difference isn't huge(!!!) - but it's there.
According to CCP Saberwing the changes are not massive as you imply or do you know something we don't?
I will show you fear in a handful of dust.
1.7 best match (HMG): 40/9/9 (K/A/D)
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Zahle Undt
Bullet Cluster Legacy Rising
665
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Posted - 2014.02.08 18:53:00 -
[54] - Quote
Personally, I like the PG/CPU bonuses for fitting weapons across the assault suits better than the RoF bonus. It helps for all weapons, means that assaults can squeeze a little better tank on their suits if desired as well. Combined with level 5 in light and side arm weapons and the ridiculously expensive fitting optimization skill and assault are going to have the cost of weapon PG/CPU at 60% that frees up quite a bit of CPU/PG for better modules, grenades, etc..
The racial bonuses (IMO) are worse than what was posted on singularity for caldari and gallente, and much better for amarr and minmatar. Keep these current bonuses and I'll be looking forward to sticking with my minmatar assault
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
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Cody Sietz
Bullet Cluster Legacy Rising
2176
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Posted - 2014.02.08 19:00:00 -
[55] - Quote
Zahle Undt wrote:Personally, I like the PG/CPU bonuses for fitting weapons across the assault suits better than the RoF bonus. It helps for all weapons, means that assaults can squeeze a little better tank on their suits if desired as well. Combined with level 5 in light and side arm weapons and the ridiculously expensive fitting optimization skill and assault are going to have the cost of weapon PG/CPU at 60% that frees up quite a bit of CPU/PG for better modules, grenades, etc..
The racial bonuses (IMO) are worse than what was posted on singularity for caldari and gallente, and much better for amarr and minmatar. Keep these current bonuses and I'll be looking forward to sticking with my minmatar assault I'm down for the fitting bonus, that is what the Gallente get now anyway.
Hipfire for a single weapon just seems pretty underwhelming.
At least your Minny is gonna be badass :)
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Johnny Guilt
Algintal Core
489
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Posted - 2014.02.08 19:02:00 -
[56] - Quote
The bonues are nice and compement the suits,if you dont think putting in 2mill SP into reloadspeed or accuray bonus is worth it, just lvl it to 3 for some 500k SP or 4 if you think it's too steep.
A strange game.
The only winning move is
not to play.
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Aaroniero d'Lioncourt
0uter.Heaven
362
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Posted - 2014.02.08 19:18:00 -
[57] - Quote
Rynoceros wrote:Ridiculous. 2 years into this and they're still just as lost as ever. Some of the **** they've been putting out lately really shows just how much they refuse to listen to anyone that makes any ******* sense. Why ******* bother anymore? You can't fix stupid.
Someone should tell them to play their own game... And by that i mean regularly, hitting that SP cap. So they would know what needs to be done and not beat around the bush. (not just talking about this cal assault ugly bonus) |
Cody Sietz
Bullet Cluster Legacy Rising
2178
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Posted - 2014.02.08 19:58:00 -
[58] - Quote
Aaroniero d'Lioncourt wrote:Rynoceros wrote:Ridiculous. 2 years into this and they're still just as lost as ever. Some of the **** they've been putting out lately really shows just how much they refuse to listen to anyone that makes any ******* sense. Why ******* bother anymore? You can't fix stupid.
Someone should tell them to play their own game... And by that i mean regularly, hitting that SP cap. So they would know what needs to be done and not beat around the bush. (not just talking about this cal assault ugly bonus) I think they have testers...or something...
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Roy Ventus
Foxhound Corporation General Tso's Alliance
1074
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Posted - 2014.02.08 20:03:00 -
[59] - Quote
So...essentially, the Gallente and Caldari are better off having their bonuses switched?
I would say: "BUT IT'S FOR BALANCE" but the Amarr and Minmatar are getting the best bonuses to their gear. Amarr can shoot more without burning up while the Minmatar have a bigger clip(CAR will be so much more useful). Give the Gallente a quicker reload to make them much more deadly in CQC. Give the Caldari better range and make them the best rangers.
Also nerf the weapons so that they're more capable, without being OP, in the right races hands. Would help with TTK and junk and seems kinda fair considering what's going down with the Logis and Equips.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8957
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Posted - 2014.02.08 20:04:00 -
[60] - Quote
The Gallente one seemed really bad to me at first because it might only help the AR, but now I'm thinking it may also help the ion pistol and the shotgun. That being said, its not that exciting. A ROF bonus would be cool.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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Aaroniero d'Lioncourt
0uter.Heaven
362
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Posted - 2014.02.08 20:08:00 -
[61] - Quote
Cody Sietz wrote:Aaroniero d'Lioncourt wrote:Rynoceros wrote:Ridiculous. 2 years into this and they're still just as lost as ever. Some of the **** they've been putting out lately really shows just how much they refuse to listen to anyone that makes any ******* sense. Why ******* bother anymore? You can't fix stupid.
Someone should tell them to play their own game... And by that i mean regularly, hitting that SP cap. So they would know what needs to be done and not beat around the bush. (not just talking about this cal assault ugly bonus) I think they have testers...or something...
But their job is to test the game on bugs and errors before they release the patches. I meant like us gamers. |
Piercing Serenity
Fatal Absolution
520
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Posted - 2014.02.08 20:52:00 -
[62] - Quote
Amarr - Same Minmitar - Same Caldari - 5% reduction to spool-up time per level, 3% accuracy bonus while ADS per level Galente - 1% increase to dispersion per level, 3% rate of fire increase per level (For PLC, this means a larger projectile/splash radii)
- Increase rifle kick for all weapons moderately, slightly for Caldari - Increase rifle dispersion for all weapons moderately, (very) slightly for Galente - Decrease hipfire accuracy for all weapons moderately, slightly for Amarr - Decrease all weapon ammo slightly, none for minmitar
Instead of falling victim to power creep, we should just lower the normal, non-specialized stats and keep the planned changes the same.
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Denn Maell
PIanet Express Canis Eliminatus Operatives
157
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Posted - 2014.02.08 21:11:00 -
[63] - Quote
Gallente Bonus could be good for Shotgun (Tighter spread means more focused damage at longer range), and at mid range more of assault rifle shots would land. But kick is next to nonexistent in this game so I'm not seeing it being useful.
Min Assault bonus looks less controversial than a blanket bonus to damage mods, and increasing the clip size on their bullet guzzlers is always good.
The Amarr Assault bonus is why I didn't want to have that suit as my own (If I want to use a weapon it can kill me then I want it to be able to!) but many Amarr players wanted it so I'll keep the LR on my GalScout. We can agree to disagree.
Caldari AssaultGǪreload speed? On a weapon that is marketed as a high range, Full auto? Eh, it makes more sense than reduction of spool-time (unless you give larger spool time to the rail, or turn all snipers into charge variants). All Caldari tech is ranged beasts, so getting a bonus to range would have to be accompanied by a base range nerf.
The most OP weapon on the Dust Battle Field:
One good logi, one rep tool, and a heavy.
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Piercing Serenity
Fatal Absolution
520
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Posted - 2014.02.08 21:15:00 -
[64] - Quote
Denn Maell wrote:Gallente Bonus could be good for Shotgun (Tighter spread means more focused damage at longer range), and at mid range more of assault rifle shots would land. But kick is next to nonexistent in this game so I'm not seeing it being useful.
Min Assault bonus looks less controversial than a blanket bonus to damage mods, and increasing the clip size on their bullet guzzlers is always good.
The Amarr Assault bonus is why I didn't want to have that suit as my own (If I want to use a weapon it can kill me then I want it to be able to!) but many Amarr players wanted it so I'll keep the LR on my GalScout. We can agree to disagree.
Caldari AssaultGǪreload speed? On a weapon that is marketed as a high range, Full auto? Eh, it makes more sense than reduction of spool-time (unless you give larger spool time to the rail, or turn all snipers into charge variants). All Caldari tech is ranged beasts, so getting a bonus to range would have to be accompanied by a base range nerf.
1) Still don't understand why anyone would want a shotgun that did damage to a more narrow area in CQC - the area it's supposed to excel in
2) Agreed
3) We already got rid of sharpshooter, and we're (hopefully) getting rid of Proficiency being a damage booster. There shouldn't be skills that increase your damage or range just because you have more SP. That should all come from mods
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Jack McReady
DUST University Ivy League
1117
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Posted - 2014.02.08 21:20:00 -
[65] - Quote
love those scrubs that fail at basic math
the minmatar assault bonus will only be on a minmatar suit and all minmatar suits have ~15% less EHP for ~7% speed advantage. those 7% speed advantage is marginal at best and a speed mod on any other suit evens it out but they will still have in total more EHP than the minmatar suit. minmatar suits get a good and specialized bonus because they have weaker base stats. deal with it.
and if you havent heard it already, AR gets a buff to its base stats, another buff through huge suit bonus is not required.
now the caldari bonus, that is really bad but on the other hand the RR is currently the most used weapon in PC for a reason |
Cody Sietz
Bullet Cluster Legacy Rising
2178
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Posted - 2014.02.09 00:15:00 -
[66] - Quote
Piercing Serenity wrote:Amarr - Same Minmitar - Same Caldari - 5% reduction to spool-up time per level, 3% accuracy bonus while ADS per level Galente - 1% increase to dispersion per level, 3% rate of fire increase per level (For PLC, this means a larger projectile/splash radii)
- Increase rifle kick for all weapons moderately, slightly for Caldari - Increase rifle dispersion for all weapons moderately, (very) slightly for Galente - Decrease hipfire accuracy for all weapons moderately, slightly for Amarr - Decrease all weapon ammo slightly, none for minmitar
Instead of falling victim to power creep, we should just lower the normal, non-specialized stats and keep the planned changes the same. Yeah that still screws over the Gallente suit.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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KING CHECKMATE
Tal-Romon Legion Amarr Empire
4499
|
Posted - 2014.02.09 00:18:00 -
[67] - Quote
Cody Sietz wrote:CCP Saberwing was kind enough to give us the info on what may be the new assault bonuses. Assault [5% reduction to PG/CPU cost of light/sidearm weapons] - Caldari Assault: +5% to reload speed of hybrid railgun light/sidearm weapons per level. - Gallente Assault: 5% reduction to hybrid - blaster light/sidearm hip-fire dispersion and kick per level. - Minmatar Assault: +5% to projectile light/sidearm and +1 to Minmatar explosive weaponry clip size per level. - Amarr Assault: 5% reduction to laser weaponry heat build-up per level. Gallente get a pretty terrible bonus as you can see. Caldari get a crazy fast reload. Minmatar get a pretty amazing bonus. And Amarr get to keep their bonus. Edit: https://forums.dust514.com/default.aspx?g=posts&m=1813024#post1813024Link
SWitch the Caldari and the Gallente ones.
Both benefit.
Support Amarr scout bonus change! : https://forums.dust514.com/default.aspx?g=posts&m=1813029#post1813029
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Joseph Ridgeson
WarRavens League of Infamy
468
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Posted - 2014.02.09 00:21:00 -
[68] - Quote
Philipp Achtel wrote:Joseph Ridgeson wrote:The Rail Rifle reloads in 3.2 seconds. For spending ~2.6 million SP, you can tune that down to 2.4. If I fighting someone up close, it isn't the reload that kills me. I can just weapon swap to something else and take them out no problem. Caldari get a very boring and non-useful bonus. Give me a break. 2.6m so gets you proto suits, a CPU and pg reduction and the reload bonus. If you don't think it's worth it, the answer is to put your points elsewhere.
For 2.6 million, a Minmatar would get Prototype Suits, a CPU and PG reduction, and 25% more ammunition in a clip/5 extra rounds for a Flaylock/Mass Driver. Matari weapons eat through ammo, so the bonus is specifically aimed at helping them in a fight. Amarr keep their Scrambler Rifle bonus, something the forums has quite liked and been eager to keep. Gallente can turn the Assault Rifle (it really needs a name change...) into a close range laser rifle.
All the other bonuses help in a combat situation. Of course going level 5 Caldari Assault is done mostly to get Prototype suits but every race gets that, so looking at the unique bonus is a way to compare and contrast. Simply stating "if you don't think it is worth it, put your points elsewhere" isn't a truly valid response when the concept is to have true choice amongst the Suits and it isn't an excuse for something to be below the average. |
Cody Sietz
Bullet Cluster Legacy Rising
2179
|
Posted - 2014.02.09 01:16:00 -
[69] - Quote
I'm throwing my full support behind King Checkmate
https://forums.dust514.com/default.aspx?g=posts&m=1816467#post1816467
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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