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Piercing Serenity
Fatal Absolution
518
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Posted - 2014.02.08 18:04:00 -
[1] - Quote
Just to point out what others have mentioned in other threads:
The Gal bonus is incredibly exclusive for Gal weapons. What dispersion does the Plasma Cannon have? Why would a shotgunner want *less* spread?
And Caldari Assaults should get a reduction to spool up time, while all caldari weapons get a higher base spool up time. The laser rifle and scrambler rifle are balanced around heat damage and heat build up. So their bonus (while I think it should be toned down just a tad) makes them able to use weapons designed by their (false) god better. Similarly, Caldari weapons are balanced around spool up time, so the Caldari should get a bonus to that in order for them to maximize their weapons.
Gal assaults could get an (very slight) increased dispersion and (moderate) ROF bonus - that way in CQC they will spit out more bullets in a wider area, giving them a small "cone" of DPS, like an HMG
DUST 514 BETA VET
16.2M Lifetime SP
SH4T --> PFBHz --> PFB --> SH4T --> Fatal
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Piercing Serenity
Fatal Absolution
520
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Posted - 2014.02.08 20:52:00 -
[2] - Quote
Amarr - Same Minmitar - Same Caldari - 5% reduction to spool-up time per level, 3% accuracy bonus while ADS per level Galente - 1% increase to dispersion per level, 3% rate of fire increase per level (For PLC, this means a larger projectile/splash radii)
- Increase rifle kick for all weapons moderately, slightly for Caldari - Increase rifle dispersion for all weapons moderately, (very) slightly for Galente - Decrease hipfire accuracy for all weapons moderately, slightly for Amarr - Decrease all weapon ammo slightly, none for minmitar
Instead of falling victim to power creep, we should just lower the normal, non-specialized stats and keep the planned changes the same.
DUST 514 BETA VET
16.2M Lifetime SP
SH4T --> PFBHz --> PFB --> SH4T --> Fatal
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Piercing Serenity
Fatal Absolution
520
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Posted - 2014.02.08 21:15:00 -
[3] - Quote
Denn Maell wrote:Gallente Bonus could be good for Shotgun (Tighter spread means more focused damage at longer range), and at mid range more of assault rifle shots would land. But kick is next to nonexistent in this game so I'm not seeing it being useful.
Min Assault bonus looks less controversial than a blanket bonus to damage mods, and increasing the clip size on their bullet guzzlers is always good.
The Amarr Assault bonus is why I didn't want to have that suit as my own (If I want to use a weapon it can kill me then I want it to be able to!) but many Amarr players wanted it so I'll keep the LR on my GalScout. We can agree to disagree.
Caldari AssaultGǪreload speed? On a weapon that is marketed as a high range, Full auto? Eh, it makes more sense than reduction of spool-time (unless you give larger spool time to the rail, or turn all snipers into charge variants). All Caldari tech is ranged beasts, so getting a bonus to range would have to be accompanied by a base range nerf.
1) Still don't understand why anyone would want a shotgun that did damage to a more narrow area in CQC - the area it's supposed to excel in
2) Agreed
3) We already got rid of sharpshooter, and we're (hopefully) getting rid of Proficiency being a damage booster. There shouldn't be skills that increase your damage or range just because you have more SP. That should all come from mods
DUST 514 BETA VET
16.2M Lifetime SP
SH4T --> PFBHz --> PFB --> SH4T --> Fatal
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