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KING CHECKMATE
Tal-Romon Legion Amarr Empire
4463
|
Posted - 2014.02.08 02:47:00 -
[1] - Quote
What the title says.
CCP - You listened to QQers and removed our 25% Cooldown bonus on cloaks (AKA a decent bonus) and now gave us 25% Stamina and stamina regen per level.
2 things:
1st- Who the F came with this garbage of a bonus that does not equal a MLT module while the rest have 2-3 cx modules worth in bonuses? 2nd- WILL,as some have previously stated, the AMARR BLADE be a stamina BASED AV weapon? If Not WHY SHOULD ANYONE spec into Amarr scout instead of one of the other racial variants?
I WANT THE AMARR SCOUT BONUS CHANGED to something useful, not something that can be replicated by a basic cardiac regulator.
Also , please sign this petition , scout and amarr brothers so we can make ourselves be heard.
WE WANT AN USEFUL AMARR SCOUT BONUS.
AceOfJokers666 [ + ] AimBot / VALOR / MAG
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Galvan Nized
Deep Space Republic
628
|
Posted - 2014.02.08 03:05:00 -
[2] - Quote
Let's wait until they post the updated bonuses based on feedback, one thing I think we all agreed on was that the Amarr Scout bonus was lacking.
What bonuses would you like to see? |
Adelia Lafayette
Science For Death
605
|
Posted - 2014.02.08 03:12:00 -
[3] - Quote
I would be entertained by a 25% jump height bonus per level. Because dust bunneh
Assault dropship gets blown up....
(Gò»°Gûí°n+ëGò»n+¦ Gö+GöüGö+ "Kitten this I'm out"...
..."I'm back"
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KING CHECKMATE
Tal-Romon Legion Amarr Empire
4463
|
Posted - 2014.02.08 03:15:00 -
[4] - Quote
Galvan Nized wrote:Let's wait until they post the updated bonuses based on feedback, one thing I think we all agreed on was that the Amarr Scout bonus was lacking.
What bonuses would you like to see?
The 25% Cooldown bonus to Cloaks was a blessing.
Other options:
GÖª SCR PISTOL Damage increase 2% Per level (+10% at level 5) GÖª +1 HP armor rep per level GÖª 10% MAx stamina and Stamina recovery per level & 10% More Melee Damage per level GÖª +1 SCR PISTOL clip size per level GÖª 5% Heat Buildup reducion per level to Laser weaponry GÖª +10% Jump height per level. Just because for Bunneh.
These are just some i gathered from a previous thread on the matter. There ARE more, but basically, anything that Helps the Amarr scout survive or Attack, since the Amarr Scout is the More ''offensive oriented'' of them all.
AceOfJokers666 [ + ] AimBot / VALOR / MAG
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Faquira Bleuetta
Fatal Absolution
218
|
Posted - 2014.02.08 03:25:00 -
[5] - Quote
i want a jack off all trade scout: 4 % bonus to scan precision per level , 3 % bonus to scan radius per level , 3 % bonus to scan profile per level movement speed: 5.35 instead of 5.25 sprint: 7.53 instead of 7.37
Fatal Absolution bench proficiency lvl 5
why so serious zatara
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Texs Red
DUST University Ivy League
165
|
Posted - 2014.02.08 03:28:00 -
[6] - Quote
KING CHECKMATE wrote:Galvan Nized wrote:Let's wait until they post the updated bonuses based on feedback, one thing I think we all agreed on was that the Amarr Scout bonus was lacking.
What bonuses would you like to see? The 25% Cooldown bonus to Cloaks was a blessing.Other options: GÖª SCR PISTOL Damage increase 2% Per level (+10% at level 5) GÖª +1 HP armor rep per levelGÖª 10% MAx stamina and Stamina recovery per level & 10% More Melee Damage per level GÖª +1 SCR PISTOL clip size per level GÖª 5% Heat Buildup reducion per level to Laser weaponryGÖª +10% Jump height per level. Just because for Bunneh. These are just some i gathered from a previous thread on the matter. There ARE more, but basically, anything that Helps the Amarr scout survive or Attack, since the Amarr Scout is the More ''offensive oriented'' of them all.
Armor regen tanking is Gallente style so preferably no. What about +10% Max stamina and Stamina recovery and 20% reduction to speed penalty of armor plate per level? |
KING CHECKMATE
Tal-Romon Legion Amarr Empire
4465
|
Posted - 2014.02.08 03:35:00 -
[7] - Quote
Texs Red wrote:
Armor regen tanking is Gallente style so preferably no. What about +10% Max stamina and Stamina recovery and 20% reduction to speed penalty of armor plate per level?
Actually ,Armor regen = to better ARMOR TANKING. With a passive of 5HP rep per sec an Amarr scout could equip up to 4 plates. Without it the amarr scout is forecd to use an armor repairer. Giving the Gallente scout better chances of ARMOR TANKING.
''What about +10% Max stamina and Stamina recovery and 20% reduction to speed penalty of armor plate per level?''
Your bonus sounds very well and by all means IS balanced. BUT: The Amarr scout is ALREADY the slowest scout (so speed is not necesarily the way to go for this little guy,that cant even outrun a Minmatar assault, AND in the case will be needed,Armor plates will be replaced by Kinetic Cats) but the fact Armor plates have minimal penalties that dont actually affect the preformance at all. Say. I equip 3 Basic Armor plates (Total Armor at Level 5 = 492)?
I only Loose 3% Speed.So, even with YOUR bonus, that gives a total of 100% Speed penalty removal, 3% sprint speed is not a bonus worth of a scout. Lets compare:
3% Sprint speed < 25% Profile dampening 3% Sprint speed < 25% Scan Radius 3% Sprint speed < 25% Scan precision 3% Sprint speed < 25% NK Damage 3% Sprint speed < 25% Hacking speed.
As you can see, the bonus isnt worth it UNLESS , you equip COMPLEX PLATES ONLY, but there are ways going AROUND the Speed penalty of Complex plates that is: With the effectiveness of Armor plates, using lower tier Plates....
Unless you make Amarr scouts GAIN Speed per armor plate or something like that (LOL), this bonus wont work towards increasing the survival chances of the Amarr scout....
AceOfJokers666 [ + ] AimBot / VALOR / MAG
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Faquira Bleuetta
Fatal Absolution
219
|
Posted - 2014.02.08 03:35:00 -
[8] - Quote
Texs Red wrote:Armor regen tanking is Gallente style so preferably no. What about +10% Max stamina and Stamina recovery and 20% reduction to speed penalty of armor plate per level? 20 % reduction to speed penatly of armor plate per lvl sux
Fatal Absolution bench proficiency lvl 5
why so serious zatara
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Faquira Bleuetta
Fatal Absolution
219
|
Posted - 2014.02.08 03:36:00 -
[9] - Quote
Faquira Bleuetta wrote:i want a jack off all trade scout: 4 % bonus to scan precision per level , 3 % bonus to scan radius per level , 3 % bonus to scan profile per level ,,,,movement speed: 5.35 instead of 5.25 sprint: 7.53 instead of 7.37
Fatal Absolution bench proficiency lvl 5
why so serious zatara
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Fire of Prometheus
Alpha Response Command
3511
|
Posted - 2014.02.08 03:40:00 -
[10] - Quote
Signed
Commando 6 // A.R.C Commander // C.E.O of Alpha Response Command
A Balac's and a Thale's.....What's on your commando?
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Oswald Rehnquist
1222
|
Posted - 2014.02.08 04:15:00 -
[11] - Quote
I still favor a stamina bonus because an item could be based off of stamina, for example there is huge ewar potential especially when you consider the fact amarr ewar is energy vampire tech, could use the stamina stat to base off its effectiveness similar to how dampening syncs with cloaking.
Below 28 dB
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Maken Tosch
Edimmu Warfighters Gallente Federation
6755
|
Posted - 2014.02.08 04:27:00 -
[12] - Quote
/Signed
The Amarr Scout does look like it needs a second pass before being released.
Dedicated Scout // Ninja Knifer
CLOSED BETA VETERAN SINCE REPLICATION BUILD
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KING CHECKMATE
Tal-Romon Legion Amarr Empire
4469
|
Posted - 2014.02.08 04:34:00 -
[13] - Quote
Oswald Rehnquist wrote:I still favor a stamina bonus because an item could be based off of stamina, for example there is huge ewar potential especially when you consider the fact amarr ewar is energy vampire tech, could use the stamina stat to base off its effectiveness similar to how dampening syncs with cloaking.
edit:
essentially I'm hoping for a stamina bonus plus a second bonus
I wont miss my opportunity to request a change in amarr scouts based on a HOPE, for a Stamina based future buff/equipment...
Support Amarr scout bonus change! : https://forums.dust514.com/default.aspx?g=posts&m=1813029#post1813029
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Galvan Nized
Deep Space Republic
629
|
Posted - 2014.02.08 04:45:00 -
[14] - Quote
I definitely feel it could use 2 bonuses, 50% to stamina and stamina regen (anymore is insanity when adding another regulator) plus something else.
I think stealth equipment would be cool, deployable equipment should get a DB bonus. Would make uplinks more stealthy and I guess hives would be tied to that. I know not everyone would jump for joy because it's not a perfect passive but it would give Amarr scouts a nice role.
I would love if they sneak in, drop an uplink and allow the team to spawn without that uplink getting discovered by a random scan. |
KING CHECKMATE
Tal-Romon Legion Amarr Empire
4469
|
Posted - 2014.02.08 04:57:00 -
[15] - Quote
Galvan Nized wrote:I definitely feel it could use 2 bonuses, 50% to stamina and stamina regen (anymore is insanity when adding another regulator) plus something else.
I think stealth equipment would be cool, deployable equipment should get a DB bonus. Would make uplinks more stealthy and I guess hives would be tied to that. I know not everyone would jump for joy because it's not a perfect passive but it would give Amarr scouts a nice role.
I would love if they sneak in, drop an uplink and allow the team to spawn without that uplink getting discovered by a random scan.
Even if it DOES sound like a Beautiful Bonus, how exactly would it be implemented? As far as i know, Equipment doesnt have something like db that i know of....
Support Amarr scout bonus change! : https://forums.dust514.com/default.aspx?g=posts&m=1813029#post1813029
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Oswald Rehnquist
1223
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Posted - 2014.02.08 06:41:00 -
[16] - Quote
KING CHECKMATE wrote:Oswald Rehnquist wrote:I still favor a stamina bonus because an item could be based off of stamina, for example there is huge ewar potential especially when you consider the fact amarr ewar is energy vampire tech, could use the stamina stat to base off its effectiveness similar to how dampening syncs with cloaking.
edit:
essentially I'm hoping for a stamina bonus plus a second bonus I wont miss my opportunity to request a change in amarr scouts based on a HOPE, for a Stamina based future buff/equipment...
True enough, I want a strong amarr scout too, I am still in favor of a stamina boost in some form or another due to future ewar and equipment running (which I do a lot). I'm personally just hoping for a new primary bonus with the current stamina bonus as the secondary.
But I don't Amarr scout 24/7 either, so I understand that bit.
Though, CCP seems to have taken suggestions directly from threads for almost everything now, so throwing out ideas which you can get a lot of people to agree or or to thumb up would most likely serve your interest.
Below 28 dB
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Matticus Monk
Ordus Trismegistus
1172
|
Posted - 2014.02.08 08:43:00 -
[17] - Quote
I like the idea of the amarr stamina bonus a lot, but it definitely needs to be tweaked up to between 7-10% stamina and regen increase per level.
As potential ADDITIONAL bonuses:
Personally, I think the Amarr should be the true commando's and be able to equip 2 light weapons. Afterall, if you're gonna be slow, not have great EWAR, and not have the benefits of a lot of HP, might as well be able to hit hard. Besides, Amarr do have 2 racial light weapons....
That's a big bonus, though, and steps on the commando quite a bit. Maybe be able to equip 1 light weapon and 2 sidearms?
I'd like to go with Amarr but as it stands it really doesn't compare to the other scouts.
Or perhaps a reduction to biotic and armor module fitting (CPU/PG cost) to allow them to fit high tier reppers, kin/cats etc, more easily... since they don't get the innate speed or the innate regen.
+1 for the pistol damage... that seems a bit much though, given the already all-around excellence that is the scrambler pistol. Maybe it it was 1% damage per level. It's true it doesn't compete with the KN damage bonus, but you don't need to be 2 meters away from your target either. |
Spectre-M
The Generals General Tso's Alliance
269
|
Posted - 2014.02.08 09:24:00 -
[18] - Quote
Signed. Definitely mediocre and doesn't give the suit a unique specialty. I'm still going all Amarr parity though, even if CCP thinks this is balance.
Amarr Factional Warfare Loyalist
Minnmatar in Amarr Armor
I am a Wolf in Sheeps Clothing
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
1996
|
Posted - 2014.02.08 09:25:00 -
[19] - Quote
+10% Stamina and Stamina Regen Per Level. , and +5-10% Headshot Damage per level.
Signed, btw.
Yours Truly,
Reginald Fizzer94 Delafontaine III, Esquire
MAG ~ Seryi Volk Executive Response
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X7 lion
Swamp Tempo Canis Eliminatus Operatives
104
|
Posted - 2014.02.08 10:52:00 -
[20] - Quote
what kinda scout noob are you, stamina is the life blood of any speed tanker.
I am death incarnate, you will not see me or hear me.
You shall only feel the strike of my blade.
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Galvan Nized
Deep Space Republic
635
|
Posted - 2014.02.08 13:43:00 -
[21] - Quote
KING CHECKMATE wrote:Galvan Nized wrote:I definitely feel it could use 2 bonuses, 50% to stamina and stamina regen (anymore is insanity when adding another regulator) plus something else.
I think stealth equipment would be cool, deployable equipment should get a DB bonus. Would make uplinks more stealthy and I guess hives would be tied to that. I know not everyone would jump for joy because it's not a perfect passive but it would give Amarr scouts a nice role.
I would love if they sneak in, drop an uplink and allow the team to spawn without that uplink getting discovered by a random scan. Even if it DOES sound like a Beautiful Bonus, how exactly would it be implemented? As far as i know, Equipment doesnt have something like db that i know of....
I imagine equipment has a Db rating, it's just insanely high like a tank...though I'm not sure. Make the Db normally like a 50 with a 10% bonus per, that pulls it to 25 at lvl 5...that's below Pro scanners.
I like headshot bonus idea it goes well with the Minnie bonus to knives, they become the assassins.
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Hecarim Van Hohen
Bullet Cluster Legacy Rising
394
|
Posted - 2014.02.08 15:04:00 -
[22] - Quote
/Signed
I will show you fear in a handful of dust.
1.7 best match (HMG): 40/9/9 (K/A/D)
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
2007
|
Posted - 2014.02.08 15:32:00 -
[23] - Quote
X7 lion wrote:what kinda scout noob are you, stamina is the life blood of any speed tanker. The Amarr aren't speed tankers... quite the opposite really.
Fizzer94 // Forum Warrior Operation II
MAG ~ Seryi Volk Executive Response
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Mordecai Sanguine
What The French
421
|
Posted - 2014.02.08 16:26:00 -
[24] - Quote
KING CHECKMATE wrote:What the title says.
CCP - You listened to QQers and removed our 25% Cooldown bonus on cloaks (AKA a decent bonus) and now gave us 25% Stamina and stamina regen per level.
2 things:
1st- Who the F came with this garbage of a bonus that does not equal a MLT module while the rest have 2-3 cx modules worth in bonuses? 2nd- WILL,as some have previously stated, the AMARR BLADE be a stamina BASED AV weapon? If Not WHY SHOULD ANYONE spec into Amarr scout instead of one of the other racial variants?
I WANT THE AMARR SCOUT BONUS CHANGED to something useful, not something that can be replicated by a basic cardiac regulator.
Also , please sign this petition , scout and amarr brothers so we can make ourselves be heard.
WE WANT AN USEFUL AMARR SCOUT BONUS.
Signed as per: Fire of Prometheus King Checkmate (me :3 ) Maken Tosch
Signed.
Oh and this is an error here : Basic Regulator is WAY better. It's 25% 50% !!! not 25/25.
Stamina Bonus would be "cool" if : -Same than a Complex regulator. AND - Melee Amarr weapon is based on stamina. |
TunRa
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
458
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Posted - 2014.02.08 16:39:00 -
[25] - Quote
So you get a bonus that compiled with stamina mods lets you run for a day and a half?
Thanks CCP Foxfour
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Korvin Lomont
United Pwnage Service RISE of LEGION
598
|
Posted - 2014.02.08 17:30:00 -
[26] - Quote
Hmm most of the scout boni seem a bit strange:
Two scouts with scanrange increase? Minmatar gettin boni to non minmatar stuff? (NK=Caldari and Hacking seems to be Gallente)
Amarr seems ok but underwhelming for most.
Soooo I would change the boni to:
Amarr 5% Stamina and recovery, 5% reduction to CPU/PG for plates (I think this will be quite usefull) Caldari keep the boni Gallente 5% hacking speed, 5% reduction to profile Minmatar 3% Sprintspeed bonus, 5% damage for remotes
All per level of course
This would give all scouts different somewhat specialized roles without giving two suit the same bonus
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8953
|
Posted - 2014.02.08 17:50:00 -
[27] - Quote
Signed
KING CHECKMATE wrote:Galvan Nized wrote:Let's wait until they post the updated bonuses based on feedback, one thing I think we all agreed on was that the Amarr Scout bonus was lacking.
What bonuses would you like to see? The 25% Cooldown bonus to Cloaks was a blessing.Other options: GÖª SCR PISTOL Damage increase 2% Per level (+10% at level 5) GÖª +1 HP armor rep per levelGÖª 10% MAx stamina and Stamina recovery per level & 10% More Melee Damage per level GÖª +1 SCR PISTOL clip size per level GÖª 5% Heat Buildup reducion per level to Laser weaponryGÖª +10% Jump height per level. Just because for Bunneh. These are just some i gathered from a previous thread on the matter. There ARE more, but basically, anything that Helps the Amarr scout survive or Attack, since the Amarr Scout is the More ''offensive oriented'' of them all.
I would like it to have the 10% stamina recovery + 2% scrambler pistol damage. Cool double bonus like the Minmatar. Melee damage bonus would be useless, considering a medium frame would still have higher damage.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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low genius
The Sound Of Freedom Renegade Alliance
1227
|
Posted - 2014.02.08 18:05:00 -
[28] - Quote
agreed. bring the scout bonus in line with the other racial variants. |
SOMBRA del MUERTE
The Exemplars Top Men.
28
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Posted - 2014.02.08 18:42:00 -
[29] - Quote
...x...
Amarr scout needs something to help its armor tank keep up with a scout pace
Maybe a 5% reduction in armor module CPU/PG per level |
Lightning Bolt2
Binary Mercs
372
|
Posted - 2014.02.08 19:21:00 -
[30] - Quote
KING CHECKMATE wrote:What the title says.
CCP - You listened to QQers and removed our 25% Cooldown bonus on cloaks (AKA a decent bonus) and now gave us 25% Stamina and stamina regen per level.
2 things:
1st- Who the F came with this garbage of a bonus that does not equal a MLT module while the rest have 2-3 cx modules worth in bonuses? 2nd- WILL,as some have previously stated, the AMARR BLADE be a stamina BASED AV weapon? If Not WHY SHOULD ANYONE spec into Amarr scout instead of one of the other racial variants?
I WANT THE AMARR SCOUT BONUS CHANGED to something useful, not something that can be replicated by a basic cardiac regulator.
Also , please sign this petition , scout and amarr brothers so we can make ourselves be heard.
WE WANT AN USEFUL AMARR SCOUT BONUS.
Signed as per: Fire of Prometheus King Checkmate (me :3 ) Maken Tosch
+1 it needs to go back to cloak cooldown bonus!
Favorite gear: Duct-tape and Butter knives
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Iskandar Zul Karnain
Hellstorm Inc League of Infamy
2570
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Posted - 2014.02.08 20:42:00 -
[31] - Quote
+1 for cloak cooldown
...but 2% pistol damage would be sexy too.
Jihad Jeep Proficiency V
Red Line Sniper Proficiency III
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KING CHECKMATE
Tal-Romon Legion Amarr Empire
4491
|
Posted - 2014.02.08 23:06:00 -
[32] - Quote
The main Post has been Edited and now bumped.
To the Newbie that called be a scrub & said that Stamina was the lifeblood of a speed tanker:
GÖª The Amarr scout seems to be the WORST to be a speed tanker,since by default is the slowest one. GÖª a Speed tanker is not necessarily a SCOUT.Matari and Caldari assaults can Speed tank too for example. GÖª Not all scouts are Speed tankers GÖª There are several types of scouts: Flanker light assault Speed tanker E-war specialist Infiltration specialist
Please, think twice before posting something as stupid as that....
Support Amarr scout bonus change! : https://forums.dust514.com/default.aspx?g=posts&m=1813029#post1813029
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Kaius Coriolanus
Gothic Wars Consortium
10
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Posted - 2014.02.09 02:36:00 -
[33] - Quote
+1 for the petition, it does'nt hurt to support a good point |
General12912
Gallente Marine Corps
52
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Posted - 2014.02.09 03:09:00 -
[34] - Quote
KING CHECKMATE wrote:Galvan Nized wrote:Let's wait until they post the updated bonuses based on feedback, one thing I think we all agreed on was that the Amarr Scout bonus was lacking.
What bonuses would you like to see? The 25% Cooldown bonus to Cloaks was a blessing.Other options: GÖª SCR PISTOL Damage increase 2% Per level (+10% at level 5) GÖª +1 HP armor rep per levelGÖª 10% MAx stamina and Stamina recovery per level & 10% More Melee Damage per level GÖª +1 SCR PISTOL clip size per level GÖª 5% Heat Buildup reducion per level to Laser weaponryGÖª +10% Jump height per level. Just because for Bunneh. These are just some i gathered from a previous thread on the matter. There ARE more, but basically, anything that Helps the Amarr scout survive or Attack, since the Amarr Scout is the More ''offensive oriented'' of them all.
false. the amarr anything should be more defensive oriented if anything. either way, stamina really doesnt fit the heavily armored, slow amarr.
its like givng a gallentean suit a shield bonus. |
Subject 36
The New Age Outlaws WINMATAR.
79
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Posted - 2014.02.09 05:05:00 -
[35] - Quote
Put my name in there. The bonus sucks ..... a lot.
Minmatar Freedom Fighter
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KING CHECKMATE
Tal-Romon Legion Amarr Empire
4541
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Posted - 2014.02.09 05:23:00 -
[36] - Quote
General12912 wrote:KING CHECKMATE wrote:Galvan Nized wrote:Let's wait until they post the updated bonuses based on feedback, one thing I think we all agreed on was that the Amarr Scout bonus was lacking.
What bonuses would you like to see? The 25% Cooldown bonus to Cloaks was a blessing.Other options: GÖª SCR PISTOL Damage increase 2% Per level (+10% at level 5) GÖª +1 HP armor rep per levelGÖª 10% MAx stamina and Stamina recovery per level & 10% More Melee Damage per level GÖª +1 SCR PISTOL clip size per level GÖª 5% Heat Buildup reducion per level to Laser weaponryGÖª +10% Jump height per level. Just because for Bunneh. These are just some i gathered from a previous thread on the matter. There ARE more, but basically, anything that Helps the Amarr scout survive or Attack, since the Amarr Scout is the More ''offensive oriented'' of them all. false. the amarr anything should be more defensive oriented if anything. either way, stamina really doesnt fit the heavily armored, slow amarr. its like givng a gallentean suit a shield bonus.
Dont you think the ''Defensive'' amarr wouldnt make a suit dedicated to ''quick'' attacks and flanking?
i think yes.
A race cannot depend on only ONE or TWO Strategies to win the war,same as caldari use Shield tanking,Long ranged weapons AND E-war, Amarr must use something other than laser weaponry and tanked suits.
Support Amarr scout bonus change! : https://forums.dust514.com/default.aspx?g=posts&m=1813029#post1813029
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Awry Barux
Paladin Survey Force Amarr Empire
467
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Posted - 2014.02.09 05:54:00 -
[37] - Quote
Signed. A scan profile reduction for uplinks would really be the bee's knees. The fact that logi equipment bonuses affect deployed equipment and the fact that uplinks show up on scanners lead me to believe that it is possible to implement this, from a technical standpoint. |
Nocturnal Soul
Fatal Absolution General Tso's Alliance
1915
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Posted - 2014.02.09 05:58:00 -
[38] - Quote
Signed, on a list of crappy bonuses it comes in a close 2nd (like ass to ass) 1st being the caldari bonus.
Charlotte O'Dell is a liar, that's only a piece of corn & I'm the one and only majestic unicorn.
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
3405
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Posted - 2014.02.09 07:45:00 -
[39] - Quote
I still think we need a base speed adjustment of all the suits so that the Amarr scout is, at the very least, noticeably faster than the fastest Assault. Because scouts are such a speed dependent role of course...
I'd agree with the bonus needing to be changed though.
Some additional ideas:
Semi-auto scrambler range (rifle, or tactical pistol and rifle), possibly with a corresponding RoF/heat hit: ---The idea being that it makes the scout a scout-sniper with laser weaponry, but possibly with a drawback to force a more snipe-type function with the weapons.
Current Stamina + Kincat Effectiveness: ---Give the slowest scout the means to move faster in sprint than any other scout, while still staying the slowest in move. It limits the Sprint dominance to when using Kincats in this scenario.
Alternatively, + Scrambler Clip-size, etc. paired with Kincat Effectivness or a Sprint-speed bonus alone would be good.
It gives the scout a way to compensate for the slow movement speed which is still effectively limited by stamina. In the case of a Kincat bonus only, it's also slot-limited.
Dren and Templar equipment stats, wrong since release.
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
3405
|
Posted - 2014.02.09 08:00:00 -
[40] - Quote
KING CHECKMATE wrote:General12912 wrote:KING CHECKMATE wrote:Galvan Nized wrote:Let's wait until they post the updated bonuses based on feedback, one thing I think we all agreed on was that the Amarr Scout bonus was lacking.
What bonuses would you like to see? The 25% Cooldown bonus to Cloaks was a blessing.Other options: GÖª SCR PISTOL Damage increase 2% Per level (+10% at level 5) GÖª +1 HP armor rep per levelGÖª 10% MAx stamina and Stamina recovery per level & 10% More Melee Damage per level GÖª +1 SCR PISTOL clip size per level GÖª 5% Heat Buildup reducion per level to Laser weaponryGÖª +10% Jump height per level. Just because for Bunneh. These are just some i gathered from a previous thread on the matter. There ARE more, but basically, anything that Helps the Amarr scout survive or Attack, since the Amarr Scout is the More ''offensive oriented'' of them all. false. the amarr anything should be more defensive oriented if anything. either way, stamina really doesnt fit the heavily armored, slow amarr. its like givng a gallentean suit a shield bonus. Dont you think the ''Defensive'' amarr wouldnt make a suit dedicated to ''quick'' attacks and flanking? i think yes. A race cannot depend on only ONE or TWO Strategies to win the war,same as caldari use Shield tanking,Long ranged weapons AND E-war, Amarr must use something other than laser weaponry and tanked suits.
Exactly right. People over-think the racial paradigms business. The Amarr make some of the fastest ships in EVE... when the goal is to make the fastest ships. They do not try to make everything slow and tanky regardless of role, because that would just be stupid.
With the fast ships in EVE for example, the Amarr interceptor Crusader is faster than all of the Caldari and Gallente Interceptors, and only beaten by one of the Minmatar ships, the other Amarr interceptor is ALSO faster than every Caldari and Gallente Interceptor, and only matched and beaten by the Minmatar ships: Amarr Crusader -455 m/s Amarr Malediction -435 m/s Caldari Crow -430 m/s Caldari Raptor -420 m/s Gallente Taranis -420 m/s Gallente Ares -425 m/s Minmatar Stiletto -435 m/s Minmatar Claw -475 m/s
In the speed race there (at base anyway), Amarr has 2nd place, and a tie for 3rd. The Amarr are inflexible about religion perhaps, but their combat strategies show that when agility is demanded - they can handle it.
Dren and Templar equipment stats, wrong since release.
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X7 lion
Swamp Tempo Canis Eliminatus Operatives
109
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Posted - 2014.02.09 10:10:00 -
[41] - Quote
Fizzer94 wrote:X7 lion wrote:what kinda scout noob are you, stamina is the life blood of any speed tanker. The Amarr aren't speed tankers... quite the opposite really. it lets us do our scout jumps and such, any one who would not take that bonus is stupid.
I am death incarnate, you will not see me or hear me.
You shall only feel the strike of my blade.
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Vell0cet
SVER True Blood Public Disorder.
912
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Posted - 2014.02.09 15:49:00 -
[42] - Quote
Signed.
I prefer the old cloak bonus personally. Cloaks will be the primary means of defense, having less downtime between uses is both reasonable, and fits nicely with the lore.
Best PvE idea ever!
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Faquira Bleuetta
Fatal Absolution General Tso's Alliance
220
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Posted - 2014.02.09 21:58:00 -
[43] - Quote
the Amarr scout should be a jack off all trade scout: 4 % bonus to scan precision per level , 3 % bonus to scan radius per level , 3 % bonus to scan profile per level ,,,,movement speed: 5.35 instead of 5.25 sprint: 7.53 instead of 7.37
Fatal Absolution bench proficiency lvl 5
why so serious zatara
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KING CHECKMATE
Tal-Romon Legion Amarr Empire
4569
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Posted - 2014.02.09 22:14:00 -
[44] - Quote
edited and signatures added. pls keep supporting and adding ideas XD
Support Amarr scout bonus change! : https://forums.dust514.com/default.aspx?g=posts&m=1813029#post1813029
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Faquira Bleuetta
Fatal Absolution General Tso's Alliance
220
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Posted - 2014.02.09 22:17:00 -
[45] - Quote
signed
Fatal Absolution bench proficiency lvl 5
why so serious zatara
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KING CHECKMATE
Tal-Romon Legion Amarr Empire
4569
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Posted - 2014.02.09 22:24:00 -
[46] - Quote
Faquira Bleuetta wrote:the Amarr scout should be a jack off all trade scout: 4 % bonus to scan precision per level , 3 % bonus to scan radius per level , 3 % bonus to scan profile per level ,,,,movement speed: 5.95 instead of 5.25 sprint: 7.54 instead of 7.37 my bonus is useful 100 % of the time.
The problem is Faquira: That CCP does not use so many small bonuses for a dropsuit type. They could implement it while giving the Suit netural advantages like, 1HP rep pr sec,30 db instead of 35, 40 scan precision instead of default 45,etc... But im guessing ti would be too good of an advantage and users of all other races would whine/use the amarr suit....
:|
Support Amarr scout bonus change! : https://forums.dust514.com/default.aspx?g=posts&m=1813029#post1813029
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
6814
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Posted - 2014.02.09 22:25:00 -
[47] - Quote
Aero and I were some of the very first to ***** about this. Sign us on....and Eirik Yassavi...he wont care but he owes me one.
"Just know that though our enemies may only #YOLO, through God's grace we can #YOLF at his side." - Disciple of Kesha
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KING CHECKMATE
Tal-Romon Legion Amarr Empire
4569
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Posted - 2014.02.09 22:31:00 -
[48] - Quote
True Adamance wrote:Aero and I were some of the very first to ***** about this. Sign us on....and Eirik Yassavi...he wont care but he owes me one.
Wil ldo , TY :3
Support Amarr scout bonus change! : https://forums.dust514.com/default.aspx?g=posts&m=1813029#post1813029
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Eniram Resh
Short Stop Exports
9
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Posted - 2014.02.10 07:27:00 -
[49] - Quote
Signed |
MINA Longstrike
2Shitz 1Giggle
278
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Posted - 2014.02.10 08:00:00 -
[50] - Quote
The stamina bonus isn't that bad... It stacks with modules - a proto amarr scout with a cplx cardiac reg will be able to sprint outright for upwards of 60 seconds. This also applies to bunny hopping and the like too. Honestly I don't think it's so bad when you factor in how strong the modules are and that they'll stack directly with this at no penalty.
That said I'd be behind a +1scp clip size per level. |
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Yan Darn
DUST University Ivy League
180
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Posted - 2014.02.10 08:15:00 -
[51] - Quote
Signed I guess...since I've not seen anything to suggest they are reconsidering, which is surprising actually.
Stamina is not bad...(and Amarr ships tend to have bigger capacitors in EVE) and helps compensate for the lack of speed, but right now Amarr doesn't gain enough to suggest it has a particular role, and not generally robust enough to make a general purpose scout (I think Gal and Cal will make better light assaults).
You probably don't know me. But next time you get gunned down or exploded by a Valor scout...check the name.
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Dagon Greyjoy
GRIM MARCH D.E.F.I.A.N.C.E
5
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Posted - 2014.02.10 21:49:00 -
[52] - Quote
Signed. Let's get them looking at other things now, so this doesn't get pushed off past the patch, and then added to the eternal list of things to be addressed "Soon", ir not forgotten. |
Gavr1lo Pr1nc1p
TRA1LBLAZERS
500
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Posted - 2014.02.10 22:40:00 -
[53] - Quote
KING CHECKMATE wrote: GÖª Current Stamina Bonus + Uplinks dropped by an Amarr scout become undetectable by A.Scanners (Lv.1 avoids STD Scanners. At level 3 they avoid ADV Scanners.At level 5 they avoid Proto Scanners)
What I've been saying since the beginning. +1, i think this is the best/most balanced bonus out of all of them
Kills- Archduke Ferdinand
Balance!
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ACE OF JOKERS
AMARR IMPERIAL CRUSADERS
259
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Posted - 2014.02.10 22:44:00 -
[54] - Quote
This post will be soon edited, ty for your patience.
MAG [ + ] AIMBOT AceOfJokers666
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Nekrokult
Valor Coalition
29
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Posted - 2014.02.16 06:09:00 -
[55] - Quote
Signed. |
Nestil
Seraphim Auxiliaries
121
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Posted - 2014.02.16 10:51:00 -
[56] - Quote
yeah the bonus is **** and ccp should change that to any skill affecting the cloak (since amarr scout are slow as fuk they're probably not going to be op with cloaks but i'll help them getting to objectives or close distance without getting rail-toasted or sniped...)
SIGNED! |
KING CHECKMATE
Tal-Romon Legion Amarr Empire
4670
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Posted - 2014.02.16 21:22:00 -
[57] - Quote
Thanks for the support.The Main post is Edited, now to find who in CCP will listen.......
Support Amarr scout bonus change! : https://forums.dust514.com/default.aspx?g=posts&m=1813029#post1813029
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AmlSeb
Tech Guard RISE of LEGION
37
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Posted - 2014.02.16 21:28:00 -
[58] - Quote
Another alternative would be +5% Armor Plate efficiency and -5% speed reduction by armor plates. |
Faquira Bleuetta
Fatal Absolution General Tso's Alliance
269
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Posted - 2014.03.12 21:59:00 -
[59] - Quote
bump
(n+ëGèÖGÇ+GèÖ)n+ën+PpÇÄG£º~TEARS~G£ºpÇÅ 1.8 Laser rifle buff faq will be back to melt all ur sorry ass the good ol chromosomes days.
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Mordecai Sanguine
What The French
534
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Posted - 2014.03.12 22:14:00 -
[60] - Quote
Signed. (Edit please.)
Oh and....why every scout class have bonus that is a complex module and an Enhanced ? While us have less than a militia ? |
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
8171
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Posted - 2014.03.12 22:16:00 -
[61] - Quote
Mordecai Sanguine wrote:Signed. (Edit please.)
Oh and....why every scout class have bonus that is a complex module and an Enhanced ? While us have less than a militia ?
They also almost all certainly have a secondary bonus which equates to a second modules whereas our bonus is entirely covered in one single module.
There is no denying that the function of the bonus is severely lacking and that comparatively the bonus is underwhelming.
However as Amarr we are better than the other weak willed races and will adapt.
" ..- -.- --. I wish I remembered morse code so I wasn't typing random letters"
- Malleus Malificorum
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Eniram Resh
Short Stop Exports
9
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Posted - 2014.03.13 01:19:00 -
[62] - Quote
By the looks of the stats posted in the Dev blog nothing has changed and very few people care. We have failed my friends, we have failed. Still gonna spec in it and run across the map though, so whatever. Maybe they'll fix it after another year or two. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
3815
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Posted - 2014.03.13 02:08:00 -
[63] - Quote
Some hardcore fail on CCP's part in listening to feedback.
Dren and Templar equipment stats, wrong since release.
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Gavr1Io Pr1nc1p
5
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Posted - 2014.03.13 02:20:00 -
[64] - Quote
yay you included my uplink bonus idea :)
Kills-Archduke Ferdinand
Balance!
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Nocturnal Soul
Fatal Absolution General Tso's Alliance
2239
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Posted - 2014.03.13 03:16:00 -
[65] - Quote
Gavr1Io Pr1nc1p wrote:yay you included my uplink bonus idea :) Thats a horrible idea.
"But we have been blessed"
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Alena Ventrallis
The Neutral Zone
828
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Posted - 2014.03.13 06:28:00 -
[66] - Quote
I'll sign as someone who will probably not be going into amarr scout at all.
Although I am loving the thought of a scout suit with 2 light weapons.
Best PVE idea I've seen.
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Green Living
0uter.Heaven
1216
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Posted - 2014.03.13 07:32:00 -
[67] - Quote
+1 |
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