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R F Gyro
Clones 4u
1104
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Posted - 2014.02.07 10:54:00 -
[1] - Quote
Yes, this is all generalisation, and yes, of course squads will need to adapt to the situation at hand and the preferences of the squad leader and members.
But what would a good default infantry squad composition be?
Here's a straw-man to kick things off...
1. Anchor - HMG Heavy or similar tanky DPS machine 2. Logi support, running behind and to the side of the anchor, with a rep tool, injector & hives 3. Left flank, generally assault, running ahead and to the left of the anchor 4. Right flank, also generally assault, running ahead and to the right of the anchor 5. Scout, running well ahead of the anchor 6. Squad support, running behind the anchor with a stand-off weapon such as mass driver
The anchor would advance straight up the middle, looking fierce and trying to hold the attention of the enemy, with the logi supporting him. While the enemy is focussed on the anchor, the assaults open fire from both flanks to do the bulk of the killing, with the scout engaging them from behind and the squad support lobbing MD rounds into them as well.
RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
6750
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Posted - 2014.02.07 10:55:00 -
[2] - Quote
6 Commandos
Nuff said. Able to respond to any threat with a massive assortment of weapons and equipment, high base HP, badass looking.....what more could you ask for?
"Just know that though our enemies may only #YOLO, through God's grace we can #YOLF at his side." - Disciple of Kesha
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SponkSponkSponk
The Southern Legion The Umbra Combine
647
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Posted - 2014.02.07 10:58:00 -
[3] - Quote
1 Medic 1 Crowd Control 1 Pocket 1 Roamer 2 Utilities, usually both Scouts
Selling dust codes!
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R F Gyro
Clones 4u
1105
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Posted - 2014.02.07 10:59:00 -
[4] - Quote
SponkSponkSponk wrote:1 Medic 1 Crowd Control 1 Pocket 1 Roamer 2 Utilities, usually both Scouts Interesting terminology. What does it all mean?
RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus
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R F Gyro
Clones 4u
1105
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Posted - 2014.02.07 11:00:00 -
[5] - Quote
True Adamance wrote:6 Commandos
Nuff said. Able to respond to any threat with a massive assortment of weapons and equipment, high base HP, badass looking.....what more could you ask for? Nerf-proofing
RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus
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richiesutie 2
The Rainbow Effect
724
|
Posted - 2014.02.07 11:00:00 -
[6] - Quote
1: 40mil sp 2: 40mil sp 3: 40mil sp 4: 40mil sp 5: 40mil sp 6: 40mil sp
Winning!
compilation of Patch/build notes
Check it out! :)
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
6750
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Posted - 2014.02.07 11:00:00 -
[7] - Quote
R F Gyro wrote:True Adamance wrote:6 Commandos
Nuff said. Able to respond to any threat with a massive assortment of weapons and equipment, high base HP, badass looking.....what more could you ask for? Nerf-proofing
1.7 Commando's.....not scary
1.8 Commando's....******* scary.
"Just know that though our enemies may only #YOLO, through God's grace we can #YOLF at his side." - Disciple of Kesha
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Rogue Saint
Science For Death
764
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Posted - 2014.02.07 11:06:00 -
[8] - Quote
R F Gyro wrote:Yes, this is all generalisation, and yes, of course squads will need to adapt to the situation at hand and the preferences of the squad leader and members.
But what would a good default infantry squad composition be?
Here's a straw-man to kick things off...
1. Anchor - HMG Heavy or similar tanky DPS machine 2. Logi support, running behind and to the side of the anchor, with a rep tool, injector & hives 3. Left flank, generally assault, running ahead and to the left of the anchor 4. Right flank, also generally assault, running ahead and to the right of the anchor 5. Scout, running well ahead of the anchor 6. Squad support, running behind the anchor with a stand-off weapon such as mass driver
The anchor would advance straight up the middle, looking fierce and trying to hold the attention of the enemy, with the logi supporting him. While the enemy is focussed on the anchor, the assaults open fire from both flanks to do the bulk of the killing, with the scout engaging them from behind and the squad support lobbing MD rounds into them as well.
We often talk about this sort of stuff in corp, usually around the fabled PvE. Most (if not all) RPG MMO's require a balanced squad composition, but since dust allows people to do anything with their suits you end up with all sorts in the squad. Sure, PvE is different to PvP, but the squad setup shouldn't be too different to what you describe.
GôêGÆ+GÆ+GƦ - Causes headaches, it's official
+1 for Infantry Skills Refund in 1.8 or I win DUST514
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SponkSponkSponk
The Southern Legion The Umbra Combine
647
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Posted - 2014.02.07 11:08:00 -
[9] - Quote
R F Gyro wrote:SponkSponkSponk wrote:1 Medic 1 Crowd Control 1 Pocket 1 Roamer 2 Utilities, usually both Scouts Interesting terminology. What does it all mean?
It's TF2 comp slang.
crowd control handles choke points and area denial.
Pocket = medic + whoever's charged with defending him. The pocket always gets the blue donut.
Roamer = offensive muscle, backup pocket, suicidal picker. Occasionally even uses shotguns.
Utilities = flankers, hackers, uplinks, scanners, cleanup crew for wounded targets etc.
Selling dust codes!
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R F Gyro
Clones 4u
1105
|
Posted - 2014.02.07 11:09:00 -
[10] - Quote
richiesutie 2 wrote:1: 40mil sp 2: 40mil sp 3: 40mil sp 4: 40mil sp 5: 40mil sp 6: 40mil sp
Winning! Wouldn't that squad of random 40m vets get murdered by a squad of 20m vets with a well planned composition?
RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus
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R F Gyro
Clones 4u
1105
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Posted - 2014.02.07 11:11:00 -
[11] - Quote
True Adamance wrote:R F Gyro wrote:True Adamance wrote:6 Commandos
Nuff said. Able to respond to any threat with a massive assortment of weapons and equipment, high base HP, badass looking.....what more could you ask for? Nerf-proofing 1.7 Commando's.....not scary 1.8 Commando's....******* scary. 1.9 nerfed to oblivion, crying in the corner
RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus
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DeadlyAztec11
Ostrakon Agency Gallente Federation
3984
|
Posted - 2014.02.07 11:12:00 -
[12] - Quote
Two Assaults
One Logi
Scout
Two Heavies
My alts: General John Ripper, Draxus Prime, MoonEagle A, Anarchide, Long Evity
And this is why I am the #1 forum warrior
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R F Gyro
Clones 4u
1105
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Posted - 2014.02.07 11:13:00 -
[13] - Quote
DeadlyAztec11 wrote:Two Assaults
One Logi
One Scout
One Heavy That pretty much matches my strawman, so no arguments there
RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus
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R F Gyro
Clones 4u
1105
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Posted - 2014.02.07 11:15:00 -
[14] - Quote
SponkSponkSponk wrote: Pocket = medic + whoever's charged with defending him. The pocket always gets the blue donut.
This is interesting.
Does anyone assign a squad member to defend their logi in Dust?
Or are Dust logis more self-sufficient than TF medics?
RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus
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Racro 01 Arifistan
501st Knights of Leanbox INTERGALACTIC WARPIGS
147
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Posted - 2014.02.07 11:21:00 -
[15] - Quote
time for a troll post.
3 ion cannon fitted madruagrs. 3 particle cannon fittied gunnlogis |
zibathy numbertwo
Nox Aeterna Security
430
|
Posted - 2014.02.07 11:22:00 -
[16] - Quote
A single squad can't truly be all purpose without switching fits... but...
Heavy for Crowd Control and soaking damage and attention; Offensive Logi with that duo rep thing for Survivability + Nanos; Defensive Assault (Slayer) for Infantry Offense/Defending logi and weaker offensive units; Defensive+Offensive Assault AV (AV Grenades + Rifle) for some AV plus Anti-Infantry; Defensive Assault dedicated AV (Swarm+AV nades); Defensive Scout Combat Sniper; moving up and sniping. Scouting AND sniping - mid-range sniping. Main purpose being suppressive fire and spotting enemy snipers. Mostly Offensive.
AR
Dmg: 34,
RoF: 750 RPM,
DPS: 425,
RR
Dmg: 55,
RoF: 461 RPM,
DPS: 422,
+ double the range.
Balanced.
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Denak Kalamari
Intaki Liberation Front Intaki Prosperity Initiative
1039
|
Posted - 2014.02.07 11:32:00 -
[17] - Quote
My ideal squad composition would be this:
Very fast Scout with Nova Knifes and biotic modules to be a ninja An extremely well dampened Scout to be the most annoying ******* ever by sneaking behind enemies and shooting them in the back A range and precision enhancer stacked Scout meant to show every single person on the map An offensive Scout with codebreakers to hack all the things A sniper Scout to countersnipe other snipers and suppress everyone on the battlefield And a Scout with a repair tool to keep the other scouts alive.
Is this viable? Probably not. Is it going to be the most annoying squad composition in existence? Most likely. Is it going to be a ton of fun? Heck yes.
Grahisha of ILF // Writer of Thoughts of a Clone Soldier // Latest entry published Jan. 29th
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Akdhar Saif
Intaki Liberation Front Intaki Prosperity Initiative
231
|
Posted - 2014.02.07 11:33:00 -
[18] - Quote
Denak Kalamari wrote:My ideal squad composition would be this:
Very fast Scout with Nova Knifes and biotic modules to be a ninja An extremely well dampened Scout to be the most annoying ******* ever by sneaking behind enemies and shooting them in the back A range and precision enhancer stacked Scout meant to show every single person on the map An offensive Scout with codebreakers to hack all the things A sniper Scout to countersnipe other snipers and suppress everyone on the battlefield And a Scout with a repair tool to keep the other scouts alive.
Is this viable? Probably not. Is it going to be the most annoying squad composition in existence? Most likely. Is it going to be a ton of fun? Heck yes.
Hmm, I need to train into scout. |
I-Shayz-I
I-----I
2208
|
Posted - 2014.02.07 11:44:00 -
[19] - Quote
Gallente Assault tanked out with damage mods and scanner + Minmatar Logi with core focused reps
Trust me, it works.
Maybe throw in a scout or assault with an injector to distract or for backup, a forge gunner/HMG to sit on objectives and to deal with tanks, and possibly another logi for uplink placement and to keep the heavy alive.
Links:
List of Most Important Threads
I make logistics videos!
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Auris Lionesse
Capital Acquisitions LLC Renegade Alliance
173
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Posted - 2014.02.07 11:52:00 -
[20] - Quote
Assault combat rifle Assault combat rifle Assault combat rifle Assault combat rifle Assault combat rifle Assault combat rifle |
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R F Gyro
Clones 4u
1106
|
Posted - 2014.02.07 12:01:00 -
[21] - Quote
Denak Kalamari wrote:My ideal squad composition would be this:
Very fast Scout with Nova Knifes and biotic modules to be a ninja An extremely well dampened Scout to be the most annoying ******* ever by sneaking behind enemies and shooting them in the back A range and precision enhancer stacked Scout meant to show every single person on the map An offensive Scout with codebreakers to hack all the things A sniper Scout to countersnipe other snipers and suppress everyone on the battlefield And a Scout with a repair tool to keep the other scouts alive.
Is this viable? Probably not. Is it going to be the most annoying squad composition in existence? Most likely. Is it going to be a ton of fun? Heck yes. Lovely idea, sounds like a lot of fun, but not what I'd call a general purpose infantry squad.
It would be cool to be able to say to your (initially general purpose) squad something like "OK, we're getting pummelled by those queue-syncinc proto scum, so lets switch to lolcsout composition" though.
RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus
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R F Gyro
Clones 4u
1106
|
Posted - 2014.02.07 12:02:00 -
[22] - Quote
Auris Lionesse wrote:Assault combat rifle Assault combat rifle Assault combat rifle Assault combat rifle Assault combat rifle Assault combat rifle Not exactly nerf-proof.
RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus
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R F Gyro
Clones 4u
1106
|
Posted - 2014.02.07 12:05:00 -
[23] - Quote
zibathy numbertwo wrote:A single squad can't truly be all purpose without switching fits... but...
Heavy for Crowd Control and soaking damage and attention; Offensive Logi with that duo rep thing for Survivability + Nanos; Defensive Assault (Slayer) for Infantry Offense/Defending logi and weaker offensive units; Defensive+Offensive Assault AV (AV Grenades + Rifle) for some AV plus Anti-Infantry; Defensive Assault dedicated AV (Swarm+AV nades); Defensive Scout Combat Sniper; moving up and sniping. Scouting AND sniping - mid-range sniping. Main purpose being suppressive fire and spotting enemy snipers. Mostly Offensive. Yeah, given the current state of tanks I suspect more emphasis on AV is quite important. This isn't so far from my strawman composition though, with the dedicated AV acting in the team support role instead of using a mass driver. Hmmm... plasma cannon?
RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus
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richiesutie 2
The Rainbow Effect
727
|
Posted - 2014.02.07 12:26:00 -
[24] - Quote
R F Gyro wrote:richiesutie 2 wrote:1: 40mil sp 2: 40mil sp 3: 40mil sp 4: 40mil sp 5: 40mil sp 6: 40mil sp
Winning! Wouldn't that squad of random 40m vets get murdered by a squad of 20m vets with a well planned composition?
Chances are in the 40mil sqd there will be atleast 1 tanker couple heavys 1 scout and 6 "logis"
compilation of Patch/build notes
Check it out! :)
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R F Gyro
Clones 4u
1107
|
Posted - 2014.02.07 13:46:00 -
[25] - Quote
richiesutie 2 wrote:R F Gyro wrote:Wouldn't that squad of random 40m vets get murdered by a squad of 20m vets with a well planned composition? Chances are in the 40mil sqd there will be atleast 1 tanker couple heavys 1 scout and 6 "logis" lol
RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus
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calisk galern
BurgezzE.T.F Public Disorder.
1788
|
Posted - 2014.02.07 13:50:00 -
[26] - Quote
the only squad that murders me is 5 proto assaults and 1 logi.
they tend to fight smart, use cover and flank, and you can't hope to match the fire power of 4-5 assaults, even if you bring 2 down the other 3 will get you and the logi will just pick them up.
if you are lucky you can take one or two out with explosives but ya if they are good they won't fall for that.
near impossible to fight as a lone wolf. |
Operative 1171 Aajli
Bragian Order Amarr Empire
1168
|
Posted - 2014.02.07 14:00:00 -
[27] - Quote
R F Gyro wrote:Yes, this is all generalisation, and yes, of course squads will need to adapt to the situation at hand and the preferences of the squad leader and members.
But what would a good default infantry squad composition be?
Here's a straw-man to kick things off...
1. Anchor - HMG Heavy or similar tanky DPS machine 2. Logi support, running behind and to the side of the anchor, with a rep tool, injector & hives 3. Left flank, generally assault, running ahead and to the left of the anchor 4. Right flank, also generally assault, running ahead and to the right of the anchor 5. Scout, running well ahead of the anchor 6. Squad support, running behind the anchor with a stand-off weapon such as mass driver
The anchor would advance straight up the middle, looking fierce and trying to hold the attention of the enemy, with the logi supporting him. While the enemy is focussed on the anchor, the assaults open fire from both flanks to do the bulk of the killing, with the scout engaging them from behind and the squad support lobbing MD rounds into them as well.
It would be a basic Marine fire team only with six instead of four ppl.
Point man/scout Heavy machine gunner Squad leader with rifle or MD Rear guard (flanker)
The two extra could be rear guard and extra point man.
You rotate around the point man or the leader depending. Stay in a loose or tight staggered column while moving.
Rommel, you magnificent bastard, I read your book!
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xSir Campsalotx
G0DS AM0NG MEN
108
|
Posted - 2014.02.07 14:37:00 -
[28] - Quote
Tanker Heavy Assualt x2 Logi x2
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Yan Darn
DUST University Ivy League
176
|
Posted - 2014.02.07 18:54:00 -
[29] - Quote
Denak Kalamari wrote:My ideal squad composition would be this:
Very fast Scout with Nova Knifes and biotic modules to be a ninja An extremely well dampened Scout to be the most annoying ******* ever by sneaking behind enemies and shooting them in the back A range and precision enhancer stacked Scout meant to show every single person on the map An offensive Scout with codebreakers to hack all the things A sniper Scout to countersnipe other snipers and suppress everyone on the battlefield And a Scout with a repair tool to keep the other scouts alive.
Is this viable? Probably not. Is it going to be the most annoying squad composition in existence? Most likely. Is it going to be a ton of fun? Heck yes.
That would be amazing - give one a needle so another can play bait?
1.8 is going make scout squads OP completely balanced and viable.
You probably don't know me. But next time you get gunned down or exploded by a Valor scout...check the name.
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Viktor Hadah Jr
Critical-Impact
2467
|
Posted - 2014.02.07 18:57:00 -
[30] - Quote
2 Ass(Scanners) 1 Scout(Uplink) 1 Heavy 2 Logi(Nanite, Rep tool, other)
Or proto anything x6
Buying EVE CE codes for Dust ISK
Corp services
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Chibi Andy
Forsaken Immortals Top Men.
870
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Posted - 2014.02.07 19:17:00 -
[31] - Quote
i guess it all depends on the corp. we usually run
heavy logi logi Ass Ass scout/heavy
thats for when the map is more in the compound.
for out in the open no cover maps:
Ass Ass Ass logi logi logi
YOU HAVE BEEN SCANNED!!!
sç+a¦át¢èa¦á)sç+
(pâÄa¦át¢èa¦á)pâÄs+íGö+GöüGö+
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Shiyou Hidiyoshi
Ancient Exiles. Renegade Alliance
179
|
Posted - 2014.02.07 19:22:00 -
[32] - Quote
Healer Healer Thief Gladiator (Tank) Gladiator (Tank) Destruction Mage
02/05/whatever Peace made between psychopath Yoshi and CCP. You all get to live... for now... :P
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Ku Shala
Onuoto Uakan Huogaatsu
833
|
Posted - 2014.02.07 19:25:00 -
[33] - Quote
blueberry blueberry blueberry blueberry blueberry blueberry
For what is right. For what is ours, Onuoto Uakan Huogaatsu Join us today!
The States Necromancer
For The State!
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ALPHA DECRIPTER
Dragon-Empire
712
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Posted - 2014.02.07 19:31:00 -
[34] - Quote
R F Gyro wrote:zibathy numbertwo wrote:A single squad can't truly be all purpose without switching fits... but...
Heavy for Crowd Control and soaking damage and attention; Offensive Logi with that duo rep thing for Survivability + Nanos; Defensive Assault (Slayer) for Infantry Offense/Defending logi and weaker offensive units; Defensive+Offensive Assault AV (AV Grenades + Rifle) for some AV plus Anti-Infantry; Defensive Assault dedicated AV (Swarm+AV nades); Defensive Scout Combat Sniper; moving up and sniping. Scouting AND sniping - mid-range sniping. Main purpose being suppressive fire and spotting enemy snipers. Mostly Offensive. Yeah, given the current state of tanks I suspect more emphasis on AV is quite important. This isn't so far from my strawman composition though, with the dedicated AV acting in the team support role instead of using a mass driver. Hmmm... plasma cannon?
Or keep swarms but turn the assault into a commando and hand him a MD. Now he can be AoD in any situation and against any type of enemy. Downside? No AV nades but then again the assault AV guy can fill in that gap if everyone is sticking together.
I noticed that equipment wasn't emphasized in the setup. Could give the scout some RE's to further prepare yourself for tanks, give em a scanner to see the enemy coming, or throw on an uplink and he can place checkpoints.
Assault AV guys also has opportunity to utilize RE's since the logi is already gonna be supplying the squad with Hives.
Either way I gotta say....dangerous to go against these guys lol
Scout Tactician
Dance puppets, DANCE!
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Logi Stician
The Vanguardians INTERGALACTIC WARPIGS
199
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Posted - 2014.02.07 19:35:00 -
[35] - Quote
R F Gyro wrote:Yes, this is all generalisation, and yes, of course squads will need to adapt to the situation at hand and the preferences of the squad leader and members.
But what would a good default infantry squad composition be?
Here's a straw-man to kick things off...
1. Anchor - HMG Heavy or similar tanky DPS machine 2. Logi support, running behind and to the side of the anchor, with a rep tool, injector & hives 3. Left flank, generally assault, running ahead and to the left of the anchor 4. Right flank, also generally assault, running ahead and to the right of the anchor 5. Scout, running well ahead of the anchor 6. Squad support, running behind the anchor with a stand-off weapon such as mass driver
The anchor would advance straight up the middle, looking fierce and trying to hold the attention of the enemy, with the logi supporting him. While the enemy is focussed on the anchor, the assaults open fire from both flanks to do the bulk of the killing, with the scout engaging them from behind and the squad support lobbing MD rounds into them as well.
On the logi, lose the injector and go with at least a quantum active scanner.
"...and I'm the seventh out of seven sons, my pappy was a pistol, I'm a son of a gun. "
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R F Gyro
Clones 4u
1112
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Posted - 2014.02.07 20:24:00 -
[36] - Quote
Logi Stician wrote:On the logi, lose the injector and go with at least a quantum active scanner. Proto logi doesn't need to make the choice :-)
I would suggest that the squad has a scanner in there somewhere, but maybe not on the logi. Between them the squad members should have scanner, two injectors, nanohive, uplink and repair tool, but they should have enough slots for that.
RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus
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Lynn Beck
Granite Mercenary Division Top Men.
693
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Posted - 2014.02.07 20:33:00 -
[37] - Quote
Commando with md/plc and rr/sniper
Scout with passive scans/logi with quantum(can also be hacker)
Assault (min or part speed tank gal) for flanking(can also be the hacker, but only if the intel person is a logi)
Assault (cal, gal or amarr) built for mobile tank.
Logi/heavy combo, a-la normal.
Under 28db
Officially nerfproof (predicting CR nerf February '14)
Selling SP: 10k SP per 100k ISK.
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Fire of Prometheus
Alpha Response Command
3508
|
Posted - 2014.02.07 20:40:00 -
[38] - Quote
True Adamance wrote:6 Commandos
Nuff said. Able to respond to any threat with a massive assortment of weapons and equipment, high base HP, badass looking.....what more could you ask for? Took the words right out of my mouth
Commando 6 // A.R.C Commander // C.E.O of Alpha Response Command
A Balac's and a Thale's.....What's on your commando?
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BL4CKST4R
WarRavens League of Infamy
1847
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Posted - 2014.02.07 20:43:00 -
[39] - Quote
6 prototype assaults with 2 injectors, 1 uplink, 2 hives, and 1 flux repair tool.
Armor and Shields are not the same!
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Mossellia Delt
Militaires Sans Jeux
904
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Posted - 2014.02.07 20:50:00 -
[40] - Quote
1 logi - packing rep tool, nano's - He is flying a dropship with missiles 1 Heavy - Forgegun - he is gunning on the dropshio 4 commandos, two with nanite injectors, one with a repper, one with nanohive for ammo, all have rifle of their choice and swarm launchers
Perfect squad
Join the Channel - CPM1 Candidates - Get to know who's running.
Delt for CPM1
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Luna Angelo
We Who Walk Alone
697
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Posted - 2014.02.07 20:59:00 -
[41] - Quote
Caldari Assault with a RR-Killer Gallente Logi with a AScR-Healer Commando with AR and CR-Killer Scout with a Shotgun-Crowd Control Sentinel with HMG-Tank DS pilot with ADS-Support/transport
I don't need luck, I have ammo.
Wolves don't lose sleep over the opinions of sheep.
CEO of We Who Walk Alone
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Denak Kalamari
Intaki Liberation Front Intaki Prosperity Initiative
1043
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Posted - 2014.02.07 21:52:00 -
[42] - Quote
Yan Darn wrote:Denak Kalamari wrote:My ideal squad composition would be this:
Very fast Scout with Nova Knifes and biotic modules to be a ninja An extremely well dampened Scout to be the most annoying ******* ever by sneaking behind enemies and shooting them in the back A range and precision enhancer stacked Scout meant to show every single person on the map An offensive Scout with codebreakers to hack all the things A sniper Scout to countersnipe other snipers and suppress everyone on the battlefield And a Scout with a repair tool to keep the other scouts alive.
Is this viable? Probably not. Is it going to be the most annoying squad composition in existence? Most likely. Is it going to be a ton of fun? Heck yes. That would be amazing - give one a needle so another can play bait? 1.8 is going make scout squads OP completely balanced and viable. I suppose if this was the 1.8 build, the repair tool scout could also run a nanite injector and sacrifice the cloak, which would make him a miniature and ultra fast logi. But if not, I'd think the NK scout could run a needle to complement the repair tool scout.
In any case, this was just a silly suggestions for a troll composition, not intended for serious combat.
Grahisha of ILF // Writer of Thoughts of a Clone Soldier // Latest entry published Jan. 29th
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