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R F Gyro
Clones 4u
1104
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Posted - 2014.02.07 10:54:00 -
[1] - Quote
Yes, this is all generalisation, and yes, of course squads will need to adapt to the situation at hand and the preferences of the squad leader and members.
But what would a good default infantry squad composition be?
Here's a straw-man to kick things off...
1. Anchor - HMG Heavy or similar tanky DPS machine 2. Logi support, running behind and to the side of the anchor, with a rep tool, injector & hives 3. Left flank, generally assault, running ahead and to the left of the anchor 4. Right flank, also generally assault, running ahead and to the right of the anchor 5. Scout, running well ahead of the anchor 6. Squad support, running behind the anchor with a stand-off weapon such as mass driver
The anchor would advance straight up the middle, looking fierce and trying to hold the attention of the enemy, with the logi supporting him. While the enemy is focussed on the anchor, the assaults open fire from both flanks to do the bulk of the killing, with the scout engaging them from behind and the squad support lobbing MD rounds into them as well.
RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus
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R F Gyro
Clones 4u
1105
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Posted - 2014.02.07 10:59:00 -
[2] - Quote
SponkSponkSponk wrote:1 Medic 1 Crowd Control 1 Pocket 1 Roamer 2 Utilities, usually both Scouts Interesting terminology. What does it all mean?
RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus
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R F Gyro
Clones 4u
1105
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Posted - 2014.02.07 11:00:00 -
[3] - Quote
True Adamance wrote:6 Commandos
Nuff said. Able to respond to any threat with a massive assortment of weapons and equipment, high base HP, badass looking.....what more could you ask for? Nerf-proofing
RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus
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R F Gyro
Clones 4u
1105
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Posted - 2014.02.07 11:09:00 -
[4] - Quote
richiesutie 2 wrote:1: 40mil sp 2: 40mil sp 3: 40mil sp 4: 40mil sp 5: 40mil sp 6: 40mil sp
Winning! Wouldn't that squad of random 40m vets get murdered by a squad of 20m vets with a well planned composition?
RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus
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R F Gyro
Clones 4u
1105
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Posted - 2014.02.07 11:11:00 -
[5] - Quote
True Adamance wrote:R F Gyro wrote:True Adamance wrote:6 Commandos
Nuff said. Able to respond to any threat with a massive assortment of weapons and equipment, high base HP, badass looking.....what more could you ask for? Nerf-proofing 1.7 Commando's.....not scary 1.8 Commando's....******* scary. 1.9 nerfed to oblivion, crying in the corner
RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus
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R F Gyro
Clones 4u
1105
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Posted - 2014.02.07 11:13:00 -
[6] - Quote
DeadlyAztec11 wrote:Two Assaults
One Logi
One Scout
One Heavy That pretty much matches my strawman, so no arguments there
RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus
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R F Gyro
Clones 4u
1105
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Posted - 2014.02.07 11:15:00 -
[7] - Quote
SponkSponkSponk wrote: Pocket = medic + whoever's charged with defending him. The pocket always gets the blue donut.
This is interesting.
Does anyone assign a squad member to defend their logi in Dust?
Or are Dust logis more self-sufficient than TF medics?
RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus
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R F Gyro
Clones 4u
1106
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Posted - 2014.02.07 12:01:00 -
[8] - Quote
Denak Kalamari wrote:My ideal squad composition would be this:
Very fast Scout with Nova Knifes and biotic modules to be a ninja An extremely well dampened Scout to be the most annoying ******* ever by sneaking behind enemies and shooting them in the back A range and precision enhancer stacked Scout meant to show every single person on the map An offensive Scout with codebreakers to hack all the things A sniper Scout to countersnipe other snipers and suppress everyone on the battlefield And a Scout with a repair tool to keep the other scouts alive.
Is this viable? Probably not. Is it going to be the most annoying squad composition in existence? Most likely. Is it going to be a ton of fun? Heck yes. Lovely idea, sounds like a lot of fun, but not what I'd call a general purpose infantry squad.
It would be cool to be able to say to your (initially general purpose) squad something like "OK, we're getting pummelled by those queue-syncinc proto scum, so lets switch to lolcsout composition" though.
RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus
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R F Gyro
Clones 4u
1106
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Posted - 2014.02.07 12:02:00 -
[9] - Quote
Auris Lionesse wrote:Assault combat rifle Assault combat rifle Assault combat rifle Assault combat rifle Assault combat rifle Assault combat rifle Not exactly nerf-proof.
RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus
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R F Gyro
Clones 4u
1106
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Posted - 2014.02.07 12:05:00 -
[10] - Quote
zibathy numbertwo wrote:A single squad can't truly be all purpose without switching fits... but...
Heavy for Crowd Control and soaking damage and attention; Offensive Logi with that duo rep thing for Survivability + Nanos; Defensive Assault (Slayer) for Infantry Offense/Defending logi and weaker offensive units; Defensive+Offensive Assault AV (AV Grenades + Rifle) for some AV plus Anti-Infantry; Defensive Assault dedicated AV (Swarm+AV nades); Defensive Scout Combat Sniper; moving up and sniping. Scouting AND sniping - mid-range sniping. Main purpose being suppressive fire and spotting enemy snipers. Mostly Offensive. Yeah, given the current state of tanks I suspect more emphasis on AV is quite important. This isn't so far from my strawman composition though, with the dedicated AV acting in the team support role instead of using a mass driver. Hmmm... plasma cannon?
RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus
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R F Gyro
Clones 4u
1107
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Posted - 2014.02.07 13:46:00 -
[11] - Quote
richiesutie 2 wrote:R F Gyro wrote:Wouldn't that squad of random 40m vets get murdered by a squad of 20m vets with a well planned composition? Chances are in the 40mil sqd there will be atleast 1 tanker couple heavys 1 scout and 6 "logis" lol
RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus
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R F Gyro
Clones 4u
1112
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Posted - 2014.02.07 20:24:00 -
[12] - Quote
Logi Stician wrote:On the logi, lose the injector and go with at least a quantum active scanner. Proto logi doesn't need to make the choice :-)
I would suggest that the squad has a scanner in there somewhere, but maybe not on the logi. Between them the squad members should have scanner, two injectors, nanohive, uplink and repair tool, but they should have enough slots for that.
RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus
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